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May 2, 2016
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Updates » Business/Marketing
Mobile games help China leapfrog Japan on iOS revenue charts  
by Chris Kerr [04.19.16]
App Annie's latest mobile index shows the region's growth was driven "almost entirely by games," and was centred around a group of core titles including Fantasy Westward Journey and Hero Moba.
Smartphone/Tablet, Business/Marketing

New detailed rumors swirl around 'PlayStation 4.5,' aka 'Neo' 1
by Chris Kerr [04.19.16]
Video game news site Giant Bomb claims to have received a handful of concrete details regarding the PlayStation 4.5, or, as it's reportedly being referred to internally, the "Neo."
Console/PC, Business/Marketing

A critical review of the Games 4Diversity jam 3
by Gamasutra Community [04.19.16]
"I had a good time with friends and fellow developers. Yet, I do think it is important to also critically look at what this jam, and jams like it, achieve. Are they successful in their purpose, and do they reach the intended goals?"
Indie, Business/Marketing

Video: A postmortem look at the making of Alphabear  
by Staff [04.18.16]
"We said fuck it, third time's the charm," said Spry Fox CEO David Edery at GDC 2016 in a frank postmortem about how the studio (eventually) found success with a word puzzle game featuring cute bears.
Smartphone/Tablet, Programming, Art, Audio, Design, Business/Marketing, Video, Vault

Blog: Crunch, passion killers, and persistence: Finding balance in game dev 11
by Gamasutra Community [04.18.16]
"How much innovation and creativity do we as a society seriously lose every year as a result of being an actual... wage slave? How much does the games industry in particular lose out on?"
Console/PC, Business/Marketing

GameStop now plans to stock at least 5 different VR headsets  
by Alex Wawro [04.18.16]
GameStop confirmed plans today to sell the MergeVR smartphone VR headset in hundreds of its retail stores, alongside the HTC Vive, the Oculus Rift, Sony's PlayStation VR and Samsung's GearVR headsets.
VR, Business/Marketing

Is an April Fools' Day joke a good PR tool for your game? 2
by Gamasutra Community [04.18.16]
Can cooking up an April fool's joke be more than just an team building exercise, and actually be a strong PR tool for your game? ICO Partners takes a look at some stats.
Business/Marketing

BioShock creator heading up interactive Twilight Zone reboot 1
by Chris Kerr [04.18.16]
"When you watch something, you’re sitting back in the chair. When you're gaming, you’re leaning forward in the chair. This is an interesting place in between."
Business/Marketing

Collegiate League of Legends clash to be televised in the U.S.  
by Chris Kerr [04.18.16]
"The fast-paced, high-level competition of League of Legends is a great fit for BTN’s audience. We’re excited to be the first conference-owned network to bring the intensity of collegiate eSports to a television audience."
Console/PC, Business/Marketing

Oculus speaks out against HTC Vive 'hack' 13
by Chris Kerr [04.18.16]
"Users should expect that hacked games won't work indefinitely, as regular software updates to games, apps, and our platform are likely to break hacked software."
VR, Business/Marketing

GameStop announces publishing division GameTrust  
by Bryant Francis [04.18.16]
Gamestop signs Insomniac Games, Ready at Dawn, Tequila Works, and Frozenbyte to new publishing division GameTrust. VP Mark Stanley explains what this initiative means for game distribution.
Console/PC, Indie, Business/Marketing

Sponsored: Time to get rid of 'stupid friction' in your games 3
by Nelson Rodriguez, Akamai Games Industry Expert [04.18.16]
Anything that stands in the way of players playing a game is friction. But there is necessary friction, and stupid friction. Let's get rid of the stupid friction.
Social/Online, Business/Marketing, Sponsored Article

How Grim Dawn carved a niche in the competitive action RPG genre 3
by Bryant Francis [04.18.16]
So-called "dead" genres don't tend to stay dead. Grim Dawn, born from the ashes of the Titan Quest engine, is one case study in how game genres fall and rise again.
Console/PC, Design, Production, Business/Marketing, Video

Report: This is what Activision's cancelled Guitar Hero MMO looked like  
by Alex Wawro [04.15.16]
A video published today by an Unseen 64 contributor purports to show footage of a cancelled browser-based MMORPG, Hero World, that would have linked into Activision's Guitar Hero and DJ Hero games.
Social/Online, Business/Marketing, Video

Don't Miss: John Romero and Tom Hall recount the making of Doom 10
by Staff [04.15.16]
As a new Doom game draws nigh, watch original designers John Romero and Tom Hall share their stories of developing id Software's seminal first-person shooter Doom in this classic video postmortem.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

You can now add 'ancient Swedish castle' to the list of game jam locales  
by Alex Wawro [04.15.16]
Heads up, game jam enthusiasts: if you can get to Sweden, you can buy a ticket to take part in a week-long game jam this summer at Örebro Castle, a medieval Swedish fortress.
Console/PC, Business/Marketing

Ark dev settles lawsuit over game's origins and staff 3
by Alex Wawro [04.15.16]
This week Ark: Survival Evolved developer Studio Wildcard agreed to settle a contentious lawsuit with Trendy Entertainment owner Insight Ventures for an undisclosed sum.
Console/PC, Indie, Business/Marketing

After nearly 20 years, game modding hub GameFront is shutting down 2
by Alex Wawro [04.15.16]
This week video game file distribution hub GameFront (best known as FileFront) announced plans to shut down permanently by April 30th, nearly two decades after its inaugural launch as FileLeech.
Console/PC, Business/Marketing

Video: Rocket League's road from cult classic to surprise success  
by Staff [04.15.16]
At GDC 2016, Psyonix design director Corey Davis stepped up to the stage to share examples of how the Rocket League team avoided screwing up what evolved into a simple, but deep, experience.
Social/Online, Indie, Design, Production, Business/Marketing, Video, Vault

Blog: The 3 factors driving China's indie revolution 7
by Gamasutra Community [04.15.16]
"I've opened my own game studio and we've begun work on our first game, Stardust Command. Until recently doing this in China would be almost impossible."
Console/PC, Indie, Business/Marketing