Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2014
arrowPress Releases
September 2, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Video blog: 'We just need to stick to our guns, to our creativity' 4
by Gamasutra Community [08.19.14]
Paul Taylor of Mode 7 Games offers some thoughts about the commercialization of indie touched off by his visit to Gamescom last week.
Console/PC, Indie, Design, Business/Marketing

Don't Miss: How to get your game covered by YouTubers Exclusive 11
by Mike Rose [08.19.14]
Gamasutra editor Mike Rose returned to GDC Europe this year to give a talk on the best ways to get in touch with YouTubers. Here, you'll find a written version of the talk.
Console/PC, Indie, Business/Marketing, Exclusive

IGDA: Valve is the #1 place developers want to work 2
by Alex Wawro [08.19.14]
Data culled from a recent survey conducted by the International Game Developers Association suggests that most developers would choose to work at Valve over any other company, even their own.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Recruitment

Pokemon developer Game Freak is making its first mobile game 1
by Alex Wawro [08.19.14]
The company is making its first foray into mobile development as it prepares to bring its self-published downloadable Nintendo 3DS game Soliti Horse to Android and iOS devices this year.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

GDC GM Meggan Scavio calls for speaker diversity at GDC 2015 2
by GDC Staff [08.19.14]
Game Developers Conference general manager Meggan Scavio explains her plans to expand the diversity of the community interacting at the 28th annual GDC next March.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The origins of Archmage Rises, and how popularity followed 5
by Gamasutra Community [08.19.14]
After making a splash with his blog post "Why I've said goodbye to mobile in favor of PC," Archmage Rises dev Thomas Henshell explores where his game came from and where it's going.
Console/PC, Indie, Design, Business/Marketing

UK video game tax breaks are now finally available  
by Mike Rose [08.19.14]
Video game companies in the UK can finally claim tax relief starting from today, with the potential to claim up to 25 percent of your production costs.
Console/PC, Business/Marketing

Rockstar art director Ian J. Bowden moves to mobile games  
by Mike Rose [08.19.14]
Ian Bowden, formerly art director at Rockstar and a Grand Theft Auto veteran, has left the company to join casual and social game studio GameDuell.
Console/PC, Smartphone/Tablet, Business/Marketing

PlayFab wants to help you focus on making games, not business  
by Mike Rose [08.19.14]
Game services studio PlayFab, founded earlier this year by former PopCap business veteran James Gwertzman, today launched its range of backend tools, and announced that it has raised $2.5 million in a new round of funding.
Console/PC, Business/Marketing

Perfect World's profits double following strong free-to-play sales  
by Mike Rose [08.19.14]
Free-to-play giant Perfect World doubled its profits during the last quarter, thanks to sales increases in both its online PC games and mobile titles.
Console/PC, Smartphone/Tablet, Business/Marketing

SCEJ boss Hiroshi Kawano is leaving the company  
by Mike Rose [08.19.14]
Hiroshi Kawano, president and CEO of Sony Computer Entertainment Japan, will retire from the company at the end of this month.
Console/PC, Business/Marketing

EA Access tip of the spear for giving players new ways to pay 3
by Christian Nutt [08.18.14]
EA CEO Andrew Wilson says it's up to the game company to give different audiences different ways to pay for, and play, its games.
Console/PC, Business/Marketing

Video: Cloned at Birth - The story of Vlambeer's Ridiculous Fishing  
by Staff [08.18.14]
A centerpiece in the debate over the cloning of of games, developer Vlambeer shares the story of its award-winning Ridiculous Fishing -- a game that found success through sheer force of will.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Pokemon Trading Card Game comes to iPad  
by Mike Rose [08.18.14]
Nintendo subsidiary The Pokemon Company explores what the company itself has yet to really try: Releasing a mobile game.
Smartphone/Tablet, Business/Marketing

Get a job: Wargaming America is hiring a Community Manager  
by Staff [08.18.14]
World of Tanks' North American publisher Wargaming America seeks an experienced community manager to work as a community liaison alongside the team in its Emeryville office.
Console/PC, Social/Online, Production, Business/Marketing, Recruitment

A new perspective on the dark side of the 'race to the bottom' 24
by Alex Wawro [08.18.14]
One experienced indie developer has published a rant on his company blog that evinces some of the uncomfortable truths of the digital game market -- even as it eviscerates some of its participants.
Indie, Business/Marketing

A guide to submitting to the Unity Asset Store 4
by Gamasutra Community [08.18.14]
From getting your package ready to submitting and updating, this guide to the Unity Asset Store should help you get started with your submissions.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

The Indie Megabooth is bringing educational games to PAX Prime  
by Alex Wawro [08.18.14]
For the first time ever, the folks who run the Indie Megabooth are showcasing three educational titles in their PAX Prime exhibition.
Console/PC, Business/Marketing

How to get your game rated 3
by Gamasutra Community [08.18.14]
Getting your game rated by the ESRB, PEGI, or other ratings orgs can be a surprisingly daunting task. This guide from NinjaBee (A Kingdom for Keflings) should help.
Console/PC, Indie, Business/Marketing

Blizzard's Chinese partner NetEase sees revenue, profits rise in Q2  
by Alex Wawro [08.18.14]
The company that operates World of Warcraft and Hearthstone in China continues to see rises in both quarterly revenue and profits year-over-year for its online game services business.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing