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January 20, 2017
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Updates » Business/Marketing
Blog: How to build a grassroots indie community 2
by Gamasutra Community [12.27.16]
In this article, Nicholas Laborde of Raconteur Games discusses how to build an indie game dev community from scratch in your city.
Indie, Business/Marketing

Recently shuttered Crytek studio reborn as Black Sea Games 1
by Chris Kerr [12.27.16]
Crytek's recently shuttered Sofia studio has been re-established as Black Sea Games by a group of former Crytek devs.
Console/PC, Production, Business/Marketing

Pixelmage Games shuts shop, cancels debut game Hero's Song 1
by Chris Kerr [12.27.16]
Pixelmage Games has shut up shop and canceled its debut game, Hero's Song, after the Early Access title struggled to find an audience.
Console/PC, Production, Business/Marketing

Blog: Publishers will soon need indies more than indies need publishers 2
by Gamasutra Community [12.26.16]
I feel, nowadays publishers need indies more than indies need publishers. And here we go, Gamasutra puts it as a trend of the year. Here, I explain why.
Production, Business/Marketing

Video Game Deep Cuts: Bye Wii U, Hi 2017!  
by Gamasutra Staff [12.26.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, says goodbye to the Wii U & rounds up a whole host of 'Best of 2016' pieces.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Blog: Full art solution for an interactive kiosk experience  
by Gamasutra Community [12.26.16]
This article is a complete walkthrough of how we provide a full art solution for a supermarket kiosk game, from define the art style to finish up the artworks.
Business/Marketing

Blog: Punching above your weight at PAX Australia  
by Gamasutra Community [12.23.16]
Deciding which industry shows to attend can be a tricky, stressful task for developers. We've been there -- literally and figuratively -- and want to help others from our experience.
Indie, Business/Marketing

Owlboy dev on piracy: 'We're very happy people get the chance to play the game' 5
by Alex Wawro [12.22.16]
"When it comes to piracy, we're certainly not cracking down on anything," the Owlboy devs stated today on Reddit. "We're very happy people get the chance to play the game."
Indie, Business/Marketing

Best of 2016: With Disney Infinity's demise, what's the future of toys-to-life? 1
by Staff [12.22.16]
Disney Infinity's cancellation was a huge blow to a billions-dollar video game category. What does Infinity's demise mean for the rest of the toys-to-life business?
Console/PC, Business/Marketing

How Epyx's hardware aspirations led to its own downfall 1
by Alissa McAloon [12.22.16]
Video game historian Jimmy Maher recounts the different factors that led to the eventual closure of the game developer Epyx.
Console/PC, Business/Marketing

GDC Pitch returns to GDC 2017 to help GDC Play devs hone their pitch skills!  
by Staff [12.22.16]
The GDC Play and 'Best in Play' awards return for GDC 2017 in San Francisco, and 10 GDC Play exhibitors will once again have the chance to get pitch training and pitch their games in front of a live audience for prizes.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Glu Mobile makes good on its intent to acquire QuizUp dev  
by Chris Kerr [12.22.16]
Mobile juggernaut Glu has acquired QuizUp developer Plain Vanilla for $1.2 million, just months after investing $7.5 million in the studio.  
Smartphone/Tablet, Business/Marketing

How the FIFA franchise nearly never happened  
by Alex Wawro [12.21.16]
"There was great skepticism in the US about the future of soccer,” EA founder Trip Hawkins told The Guardian. “Nobody cared.”
Console/PC, Business/Marketing

Blog: Building your world, your way  
by Gamasutra Community [12.21.16]
Here's why and how I went about decoupling Game Makers Room Editor from the production of my game, Orb, and ended up creating my own in-game editor.
Programming, Design, Business/Marketing

Game creation platform Roblox hits 30 million monthly active users 1
by Chris Kerr [12.21.16]
Free-to-play, massively-multiplayer online game platform, Roblox, now pulls in around 30 million active users each month.
Console/PC, Smartphone/Tablet, Business/Marketing

Report: Mobile game revenue tops $41B in 2016, VR makes 'sobering' debut 1
by Chris Kerr [12.21.16]
Smartphone owners spent $41 billion dollars on mobile games in 2016, according to analytics group SuperData's annual Year in Review. 
VR, Smartphone/Tablet, Business/Marketing

Nintendo reveals official Super Mario Run download figures 8
by Chris Kerr [12.21.16]
There have been plenty of unofficial download figures circulating for Super Mario Run, but now Nintendo has released some official statistics. 
Smartphone/Tablet, Business/Marketing

Unity chief estimates VR will be 'mainstream' by 2020 3
by Alex Wawro [12.20.16]
"2017 will be a growth year, but likely not explosive growth," forecast Riccitiello today during a Reddit "Ask Me Anything" session. "Watch for big / massive games in 3 to 5 years."
VR, Business/Marketing

Gamasutra's Best of 2016: Phill Cameron's top 10 games  
by Phill Cameron [12.20.16]
So a lot of games came out this year. Quite a few of them were pretty great. UK Editor Phill Cameron runs through the ten that stood out to him, and why they were worth noticing.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Blog: Games have a place in higher ed (but where they are now isn't working) 12
by Gamasutra Community [12.20.16]
Explanations on where game development college programs are failing, suggestions on how to objectively improve them, and encouragement for students to make the most of their secondary education.
Design, Business/Marketing