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December 9, 2016
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Updates » Business/Marketing
Blog: Why you should want day one patches  
by Gamasutra Community [11.16.16]
This year has seen a lot of debates about the use of day one patches in video games. Let's talk about why they're important for game design, despite some negatives.
Production, Business/Marketing

EA introduces new transparency rules for YouTubers and streamers  
by Chris Kerr [11.16.16]
EA is doubling down on transparency by making sure any content creator it works with fully discloses sponsored content. 
Console/PC, Business/Marketing

Blog: How we founded our own indie studio 4
by Gamasutra Community [11.16.16]
A short recap of how we founded our indie game company mooneye studios and how we overcame the struggles any indie studio faces in the first years.
Indie, Business/Marketing

Indiegogo follows in Fig's footsteps by allowing equity crowdfunding 1
by Alex Wawro [11.15.16]
Crowdfunding platform Indiegogo has opened up a new section of its site for equity crowdfunding projects, aka projects in which backers accept a stake in the company in return for their investment.
Console/PC, Indie, Business/Marketing

Mike Bithell draws on childhood memories to make accessible game mechanics  
by Alex Wawro [11.15.16]
"That little activity would keep kid-Mike occupied for hours," recalls indie game dev Mike Bithell. "When I was trying to think of accessible family game mechanics, I remembered that."
Smartphone/Tablet, Indie, Business/Marketing, Video

Ubisoft plans to patch out the explicit NPC that got a player banned from PSN 2
by Alissa McAloon [11.15.16]
Ubisoft is "working with first-party partners" to address why a user was banned from PSN after sharing an uncensored image of a half-naked NPC featured in the recently released Watch Dogs 2.
Console/PC, Social/Online, Business/Marketing

EA exec calls Nintendo Switch interesting, but is unsure about its appeal 1
by Alissa McAloon [11.15.16]
EA CFO Blake Jorgensen shared his opinion on Nintendo’s upcoming console and shared a small detail about the game EA seeks to bring to the Switch.
Console/PC, Business/Marketing

Come to GDC 2017 for practical insight on contract law for game devs  
by Staff [11.15.16]
Games lawyer Chris Reid returns to the Game Developers Conference next year to deliver a talk titled, appropriately enough, "Practical Contract Law 201 for Indie Developers: Moderately Scary Edition."
Console/PC, Indie, Business/Marketing, GDC

Paradox appoints former King studio head to lead mobile charge 1
by Chris Kerr [11.15.16]
Swedish developer-publisher Paradox Interactive has brought in former King Malmo general manager, Kim Nordstrom, to lead its mobile charge.
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo has finally slapped a price on Super Mario Run 6
by Chris Kerr [11.15.16]
Super Mario Run, the first mobile game featuring Nintendo's iconic mascot, will be landing on the iOS App Store on December 15. 
Smartphone/Tablet, Business/Marketing

Windows 10 to blame for slump in Steam Machine interest, says Alienware exec 5
by Alex Wawro [11.14.16]
"I think the need right now, for Steam Machines and for SteamOS, isn’t as great as it was," Alienware cofounder Frank Azor said. "That's contributed to the reason why the momentum has faded."
Console/PC, Business/Marketing

Ubisoft Montreal CEO and other Ubi execs accused of insider trading  
by Alex Wawro [11.14.16]
Ubisoft Montreal CEO Yannis Mallat and 4 other execs are disputing allegations by France's market watchdog that they engaged in insider trading in 2013, around the delay of Watch Dogs and The Crew.
Console/PC, Business/Marketing

Blog: Procedural generation and the problem of player perception 16
by Gamasutra Community [11.14.16]
The Swindle's procedural generation has a weird flaw that causes people to get angry and tell me it's broken even though it works as intended. Here's what I did wrong, and the lesson I learned.
Console/PC, Design, Business/Marketing

30 common game pitching mistakes will be explained at GDC 2017  
by Staff [11.14.16]
At GDC 2017, a senior Sony Santa Monica designer who has heard hundreds of game pitches will describe 30 annoying or counter-productive things you should avoid when pitching your game to a publisher.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Blog: What does it feel like to launch a game? 6
by Gamasutra Community [11.14.16]
Squeaky Wheel CEO Ryan Sumo talks about the emotional roller coaster that is called "Launching a Game."
Production, Business/Marketing

Nexon hopes to unlock Southeast Asian game market with iDCC purchase  
by Chris Kerr [11.14.16]
"With Thailand as our foundation, Nexon will continue to pursue business opportunities in the rapidly growing Southeast Asian mobile game market."
Smartphone/Tablet, Business/Marketing

World of Tanks dev Wargaming launches free-to-play publishing arm  
by Chris Kerr [11.14.16]
World of Tanks creator Wargaming has opened a new publishing label focused on giving third-party developers and publishers the tools to succeed in the online free-to-play market. 

Video Game Deep Cuts: Nintendo Plays Owlboy  
by Gamasutra Staff [11.14.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines why Nintendo 'puts play first' and the decade-long odyssey to create Owlboy.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

D&D inducted into Toy Hall of Fame, lauded for its influence on video games  
by Alex Wawro [11.11.16]
The Strong Museum of Play announced this week that Dungeons & Dragons will now be inducted National Toy Hall of Fame, due in no small part to its influence on the field of video game design.
Console/PC, Business/Marketing

Strong The Witcher 3 sales free up CD Projekt Red to focus on game dev 3
by Alissa McAloon [11.11.16]
It’s been a year and a half since CD Projekt Red first released The Witcher 3, but the game and its two expansion packs continue to bring in money for the Polish game developer.
Console/PC, Business/Marketing