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August 30, 2014
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August 30, 2014
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Updates » Business/Marketing
Perfect World's profits double following strong free-to-play sales  
by Mike Rose [08.19.14]
Free-to-play giant Perfect World doubled its profits during the last quarter, thanks to sales increases in both its online PC games and mobile titles.
Console/PC, Smartphone/Tablet, Business/Marketing

SCEJ boss Hiroshi Kawano is leaving the company  
by Mike Rose [08.19.14]
Hiroshi Kawano, president and CEO of Sony Computer Entertainment Japan, will retire from the company at the end of this month.
Console/PC, Business/Marketing

EA Access tip of the spear for giving players new ways to pay 3
by Christian Nutt [08.18.14]
EA CEO Andrew Wilson says it's up to the game company to give different audiences different ways to pay for, and play, its games.
Console/PC, Business/Marketing

Video: Cloned at Birth - The story of Vlambeer's Ridiculous Fishing  
by Staff [08.18.14]
A centerpiece in the debate over the cloning of of games, developer Vlambeer shares the story of its award-winning Ridiculous Fishing -- a game that found success through sheer force of will.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Pokemon Trading Card Game comes to iPad  
by Mike Rose [08.18.14]
Nintendo subsidiary The Pokemon Company explores what the company itself has yet to really try: Releasing a mobile game.
Smartphone/Tablet, Business/Marketing

Get a job: Wargaming America is hiring a Community Manager  
by Staff [08.18.14]
World of Tanks' North American publisher Wargaming America seeks an experienced community manager to work as a community liaison alongside the team in its Emeryville office.
Console/PC, Social/Online, Production, Business/Marketing, Recruitment

A new perspective on the dark side of the 'race to the bottom' 24
by Alex Wawro [08.18.14]
One experienced indie developer has published a rant on his company blog that evinces some of the uncomfortable truths of the digital game market -- even as it eviscerates some of its participants.
Indie, Business/Marketing

A guide to submitting to the Unity Asset Store 4
by Gamasutra Community [08.18.14]
From getting your package ready to submitting and updating, this guide to the Unity Asset Store should help you get started with your submissions.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

The Indie Megabooth is bringing educational games to PAX Prime  
by Alex Wawro [08.18.14]
For the first time ever, the folks who run the Indie Megabooth are showcasing three educational titles in their PAX Prime exhibition.
Console/PC, Business/Marketing

How to get your game rated 3
by Gamasutra Community [08.18.14]
Getting your game rated by the ESRB, PEGI, or other ratings orgs can be a surprisingly daunting task. This guide from NinjaBee (A Kingdom for Keflings) should help.
Console/PC, Indie, Business/Marketing

Blizzard's Chinese partner NetEase sees revenue, profits rise in Q2  
by Alex Wawro [08.18.14]
The company that operates World of Warcraft and Hearthstone in China continues to see rises in both quarterly revenue and profits year-over-year for its online game services business.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Its in the game: A brief look at Game Transfer Phenomena 16
by Gamasutra Community [08.18.14]
Psychologist Mark Griffiths on how sometimes, players can experience thoughts and experiences from inside of the game -- outside of the game.
Console/PC, Design, Business/Marketing

Star Citizen raises $200,000 from sales of a single spaceship 35
by Mike Rose [08.18.14]
Chris Roberts' Star Citizen blasted through the $50 million crowdfunding mark over the weekend, thanks to the launch of a series of expensive ships.
Console/PC, Business/Marketing

Blizzard raises World of Warcraft subscription prices in the UK 5
by Mike Rose [08.18.14]
Blizzard Entertainment has raised the price of World of Warcraft subscriptions in the UK, citing "changes in light of local and regional market conditions."
Console/PC, Business/Marketing

As Rift leads the charge, Oculus hopes competitors don't mess up VR Exclusive 13
by Mike Rose [08.18.14]
When I sat down with Nate Mitchell and Palmer Luckey at Oculus last week, it quickly became apparent that the Facebook buyout hasn't stopped these guys from speaking their minds.
Console/PC, Business/Marketing, Exclusive

Riot creating eSports symposium to benefit pros young and 'old'  
by Christian Nutt [08.15.14]
Hoping to help eSports pros "age out" of competitive League of Legends play gracefully, Riot Games is instituting a new program to help them pass the torch to a new generation.
Console/PC, Business/Marketing

Pokemon beats Mario to most popular 3DS game 3
by Alex Wawro [08.15.14]
The most interesting takeaway from Nintendo's report of 3DS software sales: it's sold more Pokemon games on 3DS than any of its other first-party titles, including Mario Kart 7 and Super Mario 3D Land.
Console/PC, Business/Marketing

Don't Miss: Digging down to business - Shovel Knight planning and sales 47
by Gamasutra Community [08.15.14]
Yacht Club Games' David D'Angelo shares the success story of Shovel Knight -- from Kickstarter to Steam champion, detailing sales that surprised even the game's team.
Console/PC, Indie, Business/Marketing

Xbox downloadable games can now be sold in retail stores  
by Alex Wawro [08.15.14]
Microsoft has begun selling codes for downloadable Xbox games and content on physical cards at retailers in the U.S. and the United Kingdom, seemingly in an effort to drive sales of digital goods.
Console/PC, Indie, Business/Marketing

Blog: Games for girls? How about games for everyone? 35
by Gamasutra Community [08.15.14]
"I think developers should be making more gender-neutral games, rather than just trying to 'balance out' the many male-targeted games with female-targeted ones."
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing