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August 31, 2015
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August 31, 2015
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Updates » Business/Marketing
Developers, tell us your best Dirty Coding Tricks! 1
by Staff [08.17.15]
The "Dirty Coding Tricks" articles have been among the most popular on Gamasutra, and that's why we're asking you to share your stories -- so we can do a part 3!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Hearthstone on phones is costing Blizzard millions of dollars 15
by Gamasutra Community [08.17.15]
"Blizzard releases games like Hearthstone on PC through its own privately-owned Battle.net platform. Meanwhile, mobile stores like the App Store and Google Play take a 30% cut of all in-app purchases."
Console/PC, Smartphone/Tablet, Business/Marketing

Rovio appoints new country director for India and South Asia  
by Chris Kerr [08.17.15]
Angry Birds creator appoints Anurag Sachdeva as its new Country Director for India and South Asia.
Smartphone/Tablet, Business/Marketing

Years after the Sandy Hook shooting, promised research on guns and games isn't happening 11
by Christian Nutt [08.14.15]
A new report points out that Congress has failed for two years to approve the budget for research promised by the Obama administration, in the wake of the 2013 school shooting.
Console/PC, Business/Marketing

Rabbits, Fallout, and drag queens: The week in GameDevTweets  
by Staff [08.14.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. This week: A grab-bag of funny to serious, and back.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, VR

Completing Polyglot, a database of localization text for games 4
by Gamasutra Community [08.14.15]
"Polyglot is a base for the basic translations for indie games. Instead of using money on the menus, indies could use that little money they have to localize actual unique content."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

'The itch to make and nothing to say' - Creative significance and games 11
by Gamasutra Community [08.14.15]
Paul Kilduff-Taylor recently suggested that developers concentrate on “creatively significant work” -- but what is that? What does it mean? He tackles the topic here.
Console/PC, Indie, Design, Business/Marketing

The key to Steam Greenlight is preparation 6
by Gamasutra Community [08.14.15]
"The first 3-5 days on Greenlight are absolutely the most important. You only have a little time in the spotlight before your project will get pushed into obscurity."
Console/PC, Indie, Business/Marketing

Jade Raymond's Motive to put in 'significant' work on Visceral's Star Wars game  
by Alex Wawro [08.13.15]
In a wide-ranging interview published today by Game Informer, veteran game designer Jade Raymond speaks to some of the differences between Ubisoft/EA and lays out more details about her new studio.
Console/PC, Business/Marketing

Nexon's fortunes rise on the back of a 10-year-old F2P game 2
by Alex Wawro [08.13.15]
Korean free-to-play game publisher Nexon seems to be having a good year, as the company reported earnings for the second quarter of its 2015 fiscal year that were on the high end of its expectations.
Social/Online, Business/Marketing

A rough quarter for King still nets it $155M in profits 1
by Alex Wawro [08.13.15]
Candy Crush Saga maker King reported its second quarter 2015 earnings today, and the numbers are down across the board compared to both its previous quarter and the same period last year.
Smartphone/Tablet, Business/Marketing

Unity to launch VR and AR summit in 2016  
by Chris Kerr [08.13.15]
Unity has lifted the lid on its Vision Virtual and Augmented Reality Summit, a new event focused on exploring the opportunities, challenges, and potential presented by emerging VR and AR technology.
Console/PC, Business/Marketing

Ingress developer Niantic Labs leaves Google behind  
by Chris Kerr [08.13.15]
Niantic Labs, Google's in-house game studio, and the team responsible for augmented reality cyberpunk thriller, Ingress, will soon become an independent company.
Social/Online, Indie, Business/Marketing

How data scientists slashed early churn in Top Eleven 7
by Gamasutra Community [08.13.15]
"What if there’s something that we, as data scientists, can do to reduce early churn without burdening the product team with new features to create? This was exactly the question that sparked our effort."
Smartphone/Tablet, Business/Marketing

With Ouya's demise, is the dream of the microconsole dead? 17
by Kris Graft [08.13.15]
Does the demise of Ouya mean that open microconsoles are doomed now and forever? Gamasutra looks into what it'll take for such a device to take off.
Console/PC, Business/Marketing

Indie Fund offers useful tips for pitching  
by Christian Nutt [08.12.15]
Even if you aren't gunning to get funded by the group that backed hits like Fez and Her Story, advice offered in a new blog is helpful for anyone talking about their game.
Indie, Business/Marketing

The Flock dev: It's better to self-destruct than fade away  
by Alex Wawro [08.12.15]
"Most indie multiplayer games lose their player base within a year...We want to tackle that problem, and make sure The Flock ends with a climax after which the game will be fondly remembered."
Indie, Business/Marketing

ESL's new anti-doping program bans marijuana, allows prescribed meds 6
by Alex Wawro [08.12.15]
The ESL has outlined the details of its new anti-doping program, and it intends to begin randomly saliva testing players at ESL events -- starting with the ESL One Cologne CS: GO tourney next month.
Console/PC, Business/Marketing

Don't Miss: The postmortem of Resident Evil 2 for the N64 1
by Todd Meynink [08.12.15]
In this classic 2000 postmortem, Angel Studios (now Rockstar San Diego) engineer Todd Meynink recounts the trials and tribulations Angel faced in porting Capcom's Resident Evil 2 to the Nintendo 64.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Capcom returns to the HD remake well for Resident Evil 2 4
by Alex Wawro [08.12.15]
In a video published on YouTube today, Capcom's Yoshiaki Hirabayashi confirmed plans to develop an HD remake of the company's 1998 PlayStation survival horror game Resident Evil 2.
Console/PC, Business/Marketing, Video