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April 23, 2014
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Updates » Business/Marketing
Zynga CFO Mark Vranesh will leave the company next month  
by Alex Wawro [04.10.14]
Zynga CFO/CAO Mark Vranesh will be leaving the company next month after roughly six years of service, but not before he trains his replacement -- former Best Buy executive David Lee.
Social/Online, Smartphone/Tablet, Business/Marketing

Games dominated Amazon App Store downloads last month  
by Alex Wawro [04.10.14]
A new report suggests over half of all downloads from the Amazon App Store last month were games, while games remain the most popular (and profitable) category on the Apple App Store and Google Play.
Console/PC, Smartphone/Tablet, Business/Marketing

For CCP, virtual reality is EVE's next frontier 1
by Christian Nutt [04.10.14]
CCP's goal is "to create virtual worlds more meaningful than real life," and by working closely with Oculus and Sony to shape the future of VR, says exec David Reid, it can get there.
Console/PC, Programming, Business/Marketing

Blog: Requiem for Molten Games 5
by Gamasutra Community [04.10.14]
The San Diego-based studio shed its entire staff late last month, and in this post, former lead producer Oksana Kubushyna shares her stories of what made it special.
Console/PC, Business/Marketing

Blog: Why Oculus is the Apple of VR 19
by Gamasutra Community [04.10.14]
"Spending time on improving the whole VR experience is crucial: presence is fragile, breaking it is really easy!"
Console/PC, Indie, Business/Marketing, VR

Nintendo goes offbeat with Tomodachi Life marketing video 1
by Alex Wawro [04.10.14]
Nintendo announced the overseas launch of Tomodachi Life, a 3DS life simulation game, in an uncharacteristically offbeat Nintendo Direct broadcast starring Mii avatars of Bill Trinen, Satoru Iwata and Reggie Fils-Aime.
Business/Marketing, Video

'We fight the urge to just completely drop the price' 15
by Kris Graft [04.10.14]
"Double Fine wants to keep indies premium," says Double Fine COO Justin Bailey. "You see that in our own games and how we're positioning them."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The true cost of user acquisition in mobile games 4
by Gamasutra Community [04.10.14]
Now that CPI has been the standard for a few years, mobile user acquisition is still a major issue for most app developers. In fact, the rising cost of CPI is often the #1 issue for a new game.
Smartphone/Tablet, Business/Marketing

GaymerX2 accepting speaker submissions through end of April  
by Christian Nutt [04.09.14]
LGBT-focused game event GaymerX returns to San Francisco for its second year following a successful crowdfunding campaign -- and is accepting speaker submissions through April 30.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video: Is publishing dead? 7
by Staff [04.09.14]
The publishing business is evolving rapidly, so it's worth watching game industry veteran Mitch Lasky's free GDC 2014 talk about the pros and cons of the competing next-generation publishing models.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Video, Vault

Goat Simulator: The power of free updates over paid DLC 12
by Gamasutra Community [04.09.14]
"You might argue that companies arenít charities, and that everything that costs has to be recouped, but having a good relationship with players is the best long-term investment you can make."
Console/PC, Indie, Design, Business/Marketing

Blog: Can we make good games for everybody? 14
by Gamasutra Community [04.09.14]
"I try to act as I perceive right and moral. Hence itís my opinion that what we seek is to treat everyone with equality."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Sony confirms Last Of Us Remastered is coming for PlayStation 4 1
by Alex Wawro [04.09.14]
Sony announced today that an enhanced version of Naughty Dog's PlayStation 3 game The Last Of Us will be available for PlayStation 4 this summer, roughly a year after the original game's release.
Console/PC, Production, Business/Marketing

Kabam expands European presence with new Berlin office  
by Alex Wawro [04.09.14]
Free-to-play game publisher/developer Kabam has opened a new office in Berlin in an effort to expand its European presence.
Social/Online, Smartphone/Tablet, Production, Business/Marketing

Half of all F2P mobile game revenue comes from 0.22% of players - report 11
by Mike Rose [04.09.14]
Mobile app analytics platform Swrve has released a new report that delves into the spending habits of mobile players, with more than 10 million players tracked over the course of 90 days.
Smartphone/Tablet, Business/Marketing

Layoffs hit Sega's London offices  
by Mike Rose [04.09.14]
Sega has confirmed that it has laid off staff at its European branch as part of its ongoing restructuring efforts.
Console/PC, Business/Marketing, Recruitment

Gearbox explains why Borderlands: The Pre-Sequel isn't next-gen 3
by Mike Rose [04.09.14]
"There are fewer Xbox Ones and PS4s than we sold copies of Borderlands 2." - Gearbox's Randy Pitchford explains why the newly unveiled Borderlands: The Pre-Sequel isn't coming to next-gen.
Console/PC, Business/Marketing

Blog: Of money, games and trust 10
by Gamasutra Community [04.09.14]
"What IS fair? What is that model to pay for games -- and game devs -- which is intrinsically ethical, honest, and rewarding towards true talent and dedication?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Creating Contactics, a game on a business card 2
by Gamasutra Community [04.09.14]
"I wanted a simple game, which would not take long to learn but dynamic enough to provide different playthroughs. I wanted to prove it was possible."
Indie, Design, Production, Business/Marketing

Sony's Shuhei Yoshida to reflect on his career, in conversation with Mark Cerny  
by Christian Nutt [04.08.14]
This Thursday, at the Computer History Museum in Mountain View, Sony's Worldwide Studios head Shuhei Yoshida will speak to Mark Cerny about his career.
Console/PC, Business/Marketing