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May 29, 2016
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May 29, 2016
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Updates » Business/Marketing
Chinese VR firm offers prizes for VR games via a Global VR Challenge  
by Alex Wawro [05.17.16]
VR game makers, take note: Chinese VR firm DeePoon is looking for unreleased VR games, and it's holding a global VR game competitition with a $35,000 prize pool to find them.
VR, Business/Marketing

WESA grilled about potentially flawed eSports regulatory practices  
by Alex Wawro [05.17.16]
"If we're seen as legitimate as the NFL, we're happy," ESL chief Ralf Reichert tells GameSpot in a confrontational new interview. "We probably don't have the same standards as you have."
Social/Online, Business/Marketing

Best practices for in-game ads  
by Gamasutra Community [05.17.16]
A deep and involved look at the performance of ad-based games on Kongregate, and tips for developers to make ads more effective in their titles.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Making an appealing trailer for a Greenlight game  
by Gamasutra Community [05.17.16]
"Whether or not this game trailer will get people interested in the game, hopefully I've given some of you an insight of what to look out for if you've never made a trailer for a game before."
Indie, Business/Marketing

Gear VR sales have surpassed 300,000 in Europe this year  
by Chris Kerr [05.17.16]
Samsung has sold over 300,000 of its Oculus-powered Gear VR virtual reality headset across Europe since the start of the year. 
VR, Business/Marketing

Sega mod hub launch sparks 350,000 in classic game sales  
by Chris Kerr [05.17.16]
"350,000 sales is a phenomenal achievement for content which is over 20 years old. It shows that there’s still a huge following out for the Mega Drive and Genesis."
Console/PC, Business/Marketing

Nintendo responds to Miitomo data harvesting claims 6
by Chris Kerr [05.17.16]
After a recent Kotaku article took issue with the number of probing, personal questions asked by Nintendo's social app, Miitomo, Nintendo has spoken out to clarify exactly what happens to player information. 
Smartphone/Tablet, Business/Marketing

Razer expands into U.S. retail with brick-and-mortar SF storefront  
by Alex Wawro [05.16.16]
Video game hardware maker Razer is expanding its retail storefront business to the United States this month by opening a new two-story store in the Westfield San Francisco Centre mall.
Console/PC, Business/Marketing

Oculus aims to stimulate social change with 'VR for Good' program  
by Alex Wawro [05.16.16]
Oculus has launched a new $1 million VR For Good program with the stated goal of promoting "socially beneficial projects" and two pilot projects that involve nonprofits and students making VR films.
VR, Business/Marketing

Blog: China doesn't want your games 1
by Gamasutra Community [05.16.16]
"China is a 'go big or go home' scenario; it’s either that you have a kick-ass game, or you develop it from the ground up to meet Chinese needs."
Smartphone/Tablet, Business/Marketing

Comparing the design of Farm Heroes Saga and Mystery Match  
by Gamasutra Community [05.16.16]
"I am going to deconstruct and compare two Match-3 games: Farm Heroes Saga and Mystery Match in regard to their economy loops, UI / UX designs, narratives, gameplay, social and retention factors."
Smartphone/Tablet, Design, Business/Marketing

Nintendo is looking to get into the movie-making business 1
by Alex Wawro [05.16.16]
Nintendo is looking to team up with a film production company to make movies featuring its popular game franchises, with the goal of releasing the first such movie in two to three years.
Console/PC, Business/Marketing

Top German soccer club buys pro League of Legends team, Elements  
by Chris Kerr [05.16.16]
"Particularly noteworthy is the development of structures within League of Legends and the flagship League of Legends Championship."
Console/PC, Business/Marketing

Starbreeze partners with Acer for StarVR virtual reality headset  
by Chris Kerr [05.16.16]
Starbreeze, the parent company of PayDay 2 developer, Overkill Software, is teaming up with PC hardware manufacturer Acer to bring its StarVR virtual reality headset to market. 
VR, Business/Marketing

Microsoft discontinues game-creation tool Project Spark 3
by Christian Nutt [05.13.16]
The free-to-play Project Spark let anyone create their own games on the Xbox One and PC, but now it's being shut down by the platform provider.
Console/PC, Business/Marketing

Itch.io launches Refinery, an early access toolset  
by Christian Nutt [05.13.16]
The indie-friendly Steam competitor levels up its offering with a flexible new solution for developers who want to share games with audiences during development.
Console/PC, Indie, Business/Marketing

Blog: No, I will not work on your game for free 10
by Gamasutra Community [05.13.16]
"Work is usually only worth what you pay for it, and I can promise you that I’m going to be continue putting in my very best effort to the gentleman who paid me on time."
Smartphone/Tablet, Indie, Business/Marketing

Opinion: Death to review scores 22
by Katherine Cross [05.13.16]
You don't need to read Katherine Cross' opinion on game review scores. Simply scroll to the bottom of the page for her numerical rating of game review scores.
Business/Marketing

In free-to-play, can virtual currency annuities increase retention and revenue? 1
by Gamasutra Community [05.13.16]
"They effectively segment players into patient and impatient types, which increases conversion: The patient would not convert but for the availability of the annuity, and the impatient would convert whether or not annuities were offered."
Console/PC, Smartphone/Tablet, Business/Marketing

The Game Awards getting spin-off aimed at kids  
by Chris Kerr [05.13.16]
The Game Awards organiser Geoff Keighley has announced a spin-off awards show aimed at children. 
Business/Marketing