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March 29, 2017
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Updates » Business/Marketing
Gree makes layoffs at San Francisco studio  
by Chris Kerr [03.09.17]
The reductions were made to allow the company to concentrate on expanding its "development efforts in international markets."
Smartphone/Tablet, Business/Marketing

Uncharted 4, Inside, and Firewatch lead BAFTA noms 1
by Chris Kerr [03.09.17]
The nominees are out for this year's BAFTA video game awards, and Uncharted 4 leads the way with eight nods.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Naughty Dog co-president Christophe Balestra retires after 15 years  
by Alissa McAloon [03.08.17]
Christophe Balestra announced his retirement earlier today after 15 total years at Naughty Dog, many of which he spent as co-president of the company.
Console/PC, Business/Marketing

Report: China halts licensing for South Korea-made games amid political turmoil 1
by Alissa McAloon [03.08.17]
China has ordered a stay on issuing new licenses to South Korean games, effectively blocking the release of any new South Korea-developed games in China.
Business/Marketing

Blog: How I survived as an indie for a decade 11
by Gamasutra Community [03.08.17]
10 years ago I left my job as a full time coder to start my own game studio. It was a brave move, and I never imagined that a decade later I'd be writing this. Here's how I did it.
Business/Marketing

UK games industry voices Brexit concerns in latest UKIE report 2
by Chris Kerr [03.08.17]
British games industry trade body UKIE has published an extensive 'State of Play' report looking into the impact of Brexit on the country's games sector, and it makes for nervous reading. 
Business/Marketing

Rovio sells off animation studio and book publishing business  
by Chris Kerr [03.08.17]
Angry Birds creator Rovio has sold off its television animation studio and book publishing businesses to new startup, Kaiken Entertainment. 
Smartphone/Tablet, Business/Marketing

Blog: China is kind of a big deal for indie games 23
by Gamasutra Community [03.08.17]
I've always known there was an undiscovered batch of players eager for indie games. Well, I found them, and they're in China.
Business/Marketing

Nintendo awarded $9.5M in case against flashcart distributor  
by Alissa McAloon [03.07.17]
A Canadian court ruled in favor of Nintendo following a legal dispute with Go Cyber Shopping and Jeramie King over the distribution of piracy-enabling hardware mods.
Console/PC, Business/Marketing

Gigantic developer Motiga makes layoffs to 'reduce burn rate'  
by Chris Kerr [03.07.17]
In what seems to be something of an annual occurrence, Gigantic developer Motiga has been hit with layoffs. 
Console/PC, Business/Marketing

Cut the Rope developer ZeptoLab launches mobile publishing initiative  
by Chris Kerr [03.07.17]
Cut the Rope creator ZeptoLab has officially entered the world of publishing, and has opened the doors for all mobile developers to submit their games. 
Smartphone/Tablet, Business/Marketing

Crytek Black Sea studio snapped up by Sega, added to Creative Assembly 1
by Alex Wawro [03.06.17]
The folks at Sega have reportedly acquired what remains of Bulgarian studio Crytek Black Sea (formerly Black Sea Studios) and rebranded it as Creative Assembly Sofia.
Console/PC, Business/Marketing

Switch sets new 48-hour sales record for Nintendo hardware in the Americas  
by Alex Wawro [03.06.17]
Nintendo of America chief Reggie Fils-Aime reportedly said that the Switch has set a new record at Nintendo for most sales (in the Americas) in the first 48 hours.
Console/PC, Business/Marketing

Video Game Deep Cuts: That GDC Biohazard Mystery  
by Gamasutra Staff [03.05.17]
This week's 'long reads/standout game videos' highlights include a mess of GDC talk goodness, plus Resident Evil 7/Biohazard's making-of, the role of mystery in games, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: What happened when Valve shifted the Greenlight goalposts 11
by Gamasutra Community [03.03.17]
We were a few weeks from our planned Greenlight launch date, with a well-crafted marketing strategy, when Valve shifted the goalposts. Now we're drowning in a sea of eleventh-hour submissions.
Console/PC, Business/Marketing

Blog: What could the Xbox Game Pass mean for the games industry? 2
by Gamasutra Community [03.02.17]
The Xbox Game Pass announced today is Microsoft's first step away from retail stores. Could this Netflix-styled way of buying games catch on for the rest of the industry?
Console/PC, Business/Marketing

Twitter agrees to eSports streaming deal with ESL and Dreamhack  
by Chris Kerr [03.02.17]
Twitter has partnered with eSports juggernauts ESL and Dreamhack to livestream a variety of tournaments and original content throughout 2017.
Business/Marketing

Analyst report: Nintendo Switch will sell 5 million units in 2017  
by Chris Kerr [03.02.17]
"Launching much earlier in the year than its predecessors, we expect the Switch to initially appeal mostly to the loyal fanbase, before a broader, more mainstream audience adopts it."
Console/PC, Business/Marketing

Nexon partners with PlayFusion to drive toys-to-life business  
by Chris Kerr [03.02.17]
Online game company Nexon, the publisher behind side-scrolling MMO Maplestory, has entered into a strategic partnership with toys-to-life outfit PlayFusion. 
Business/Marketing

Becoming a Nintendo Switch indie dev will be tough early on 5
by Kris Graft [03.02.17]
Game developers who want to get their games on the soon-to-launch Nintendo Switch should be prepared for a strict submission process, at least here in the console�s early days.
Console/PC, Indie, Business/Marketing, Video, GDC