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February 10, 2016
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February 10, 2016
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Updates » Business/Marketing
Facebook moves to shut down its Parse developer platform 3
by Alex Wawro [01.29.16]
Facebook's Parse developer platform is shutting down because, according to a blog post published by Parse co-founder Kevin Lacker, "we need to focus our resources elsewhere."
Social/Online, Business/Marketing

Core Labs Game Accelerator seeks more devs to mentor and support  
by Alex Wawro [01.29.16]
This weekend marks the deadline to apply for the second Core Labs Game Accelerator program, a 6-month online initiative pitched as a way to help you build a sustainable business around your game.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Marketing gaffe sheds light on how YouTubers are contracted to hype games 7
by Alex Wawro [01.29.16]
Kotaku seemingly received by mistake (and published) a game company's marketing campaign proposal for YouTubers, which helps shed some light on how the business of being an "influencer" works in 2016.
Console/PC, Business/Marketing

Which games and platforms did best in the media in 2015? 1
by Gamasutra Community [01.29.16]
A look back at which games generated the most buzz with the games press in 2015, including a list of the top 15 games, how Xbox and PlayStation did relative to one another, and a focus on Oculus Rift.
Console/PC, Business/Marketing

6 predictions for mobile games in 2016 4
by Gamasutra Community [01.29.16]
"I don't predict there to be huge changes in 2016. I do believe, however, that core games will affect the mid-core market, though in a way they didn't expect."
Smartphone/Tablet, Design, Business/Marketing

Future of VR is social, say Steam VR developers  
by Kris Graft [01.29.16]
The image of a person wearing a black blinder over their face is an image that doesn’t exactly scream "social." That image of isolation is something that this new crop of VR game developers intends to change.
VR, Business/Marketing

Ubisoft and ESL form Rainbow Six Siege eSports league  
by Chris Kerr [01.29.16]
Ubisoft and leading eSports outfit ESL have joined forces to give the developer's tactical shooter, Rainbow Six Siege, its own dedicated eSports league. 
Console/PC, Business/Marketing

Konami profits on the up as Metal Gear Solid V ships 6 million  
by Chris Kerr [01.29.16]
Konami's latest financials are in, and it's good news for the Metal Gear Solid publisher, with both revenue and profit margins on the up. 
Console/PC, Smartphone/Tablet, Business/Marketing

5 tips for the Global Game Jam 1
by Gamasutra Community [01.29.16]
"During the past four years, I've served as a judge at various locations. Each year, I see teams running into the same problems, causing them to miss their objectives. So here are some tips to help you get around those blockers."
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Unreleased, unfinished Saints Row PSP game leaked... by its developers 2
by Christian Nutt [01.28.16]
Here's something you don't see every day: Deep Silver Volition, developers of the Saints Row franchise, have released a downloadable file of an unreleased game in the franchise to the wild.
Console/PC, Production, Business/Marketing

Report: Xbox One install base around 19 million  
by Christian Nutt [01.28.16]
Though Microsoft has ceased to report hardware numbers, we now have a reliable source: Electronic Arts.
Console/PC, Business/Marketing

Star Wars Battlefront helps fuel a strong holiday quarter for EA  
by Alex Wawro [01.28.16]
The holiday season seems to have treated Electronic Arts well, as the company reported an increase in both its sales and profits over the period as part of its most recent financial filing.
Console/PC, Indie, Business/Marketing

Microsoft beats profit estimates, but Xbox sales slip  
by Christian Nutt [01.28.16]
The company did very well in its core productivity and tech businesses, but its Xbox performance isn't what it could be.
Console/PC, Business/Marketing

Arcen to lay off 'almost all' staff after poor sales of its latest game 4
by Alex Wawro [01.28.16]
Indie game company Arcen (AI War) expects to lay off nearly all of its staff by Monday for financial reasons, according to a lengthy blog post published today by company founder Chris Park. 
Indie, Business/Marketing

LTV: The metric you have to know about  
by Gamasutra Community [01.28.16]
"It shows how much money one user will bring in an average for all the time of using the product. LTV indicator is universal, it is calculated both in web analytics and mobile analytics."
Smartphone/Tablet, Business/Marketing

USC Games is becoming an academic publisher for video games  
by Alex Wawro [01.28.16]
The University of California's games program, USC Games, is going to try its hand at being a publisher, starting with games made by its own students.
Console/PC, Indie, Business/Marketing

Capcom's fortunes rise on the back of games like Monster Hunter X  
by Alex Wawro [01.28.16]
Capcom reports today that it's seen an uptick in both sales and profits over the past nine months, driven primarily by sales of console and mobile games -- most notably, Monster Hunter X.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Why racing games aren't winning on mobile 1
by Gamasutra Community [01.28.16]
"Need for Speed: No Limits is stuck in its low spot on the top 100 grossing chart, with only occasional bumps to top 50, which are driven by in-game events and sales."
Smartphone/Tablet, Design, Business/Marketing

Next Games nets $10 million from existing investors  
by Chris Kerr [01.28.16]
Mobile developer Next Games has secured $10 million in funding from existing investors, meaning the studio has now raked in $18 million in external funding since it was founded in 2013. 
Smartphone/Tablet, Business/Marketing

GameStop turns publisher for Insomniac's Song of the Deep  
by Chris Kerr [01.28.16]
Ratchet & Clank developer Insomniac Games' latest title, a 2D side-scroller called Song of the Deep, will be published by GameStop. 
Console/PC, Business/Marketing