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January 29, 2015
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Updates » Business/Marketing
PlayStation 4 crosses 18.5 million units sold globally 3
by Christian Nutt [01.05.15]
The company now has 10.9 million PlayStation Plus subscribers -- and sold 4.1 million PlayStation 4 consoles across the globe in its holiday sales period.
Console/PC, Business/Marketing

Monument Valley: Only 5 percent of Android installs were paid 9
by Christian Nutt [01.05.15]
While developer Ustwo says that a small number of those free installs are legitimate, it seems that piracy continues to be a major problem for premium games on Google's platform.
Smartphone/Tablet, Business/Marketing

Video: Exploring the Japanese indie game dev scene 1
by Staff [01.05.15]
Speaking at GDC 2014, BitSummit director James Mielke talks about how Japanese indies are changing the status quo of Japanese game development despite rarely being acknowledged by mainstream media.
Indie, Business/Marketing, Video, Vault

Former DICE and Spark devs launch indie venture Fugitive Games  
by Alex Wawro [01.05.15]
Four devs from the likes of DICE (Battlefield 4) and Spark Unlimited (Lost Planet 3) have debuted a new indie studio in Santa Monica and seek to crowdfund development of a space survival sim.
Indie, Business/Marketing

Trends and next steps for the mobile game industry in 2015 2
by Gamasutra Community [01.05.15]
"Despite the visible success, it’s not easy to figure out the landscape of mobile games in 2015, as this industry probably remains the most disruptive and dynamic in the modern hi-tech segment."
Smartphone/Tablet, Business/Marketing

Blog: When you have to change the name of your game... 1
by Gamasutra Community [01.05.15]
"Choosing a name for a game is always a difficult process, and this one took us a couple of weeks. I consider us fortunate that it didn't take longer!"
Indie, Business/Marketing

Cryptic Comet's Vic Davis retires from digital games 1
by Phill Cameron [01.05.15]
Vic Davis, creator of Armageddon Empires, Solium Infernum and Occult Chronicles, has announced his retirement from making digital games, moving instead to designing board games.
Console/PC, Indie, Programming, Business/Marketing

Lessons Learned From 191k views on YouTube in 10 days, and a wasted opportunity 10
by Gamasutra Community [01.05.15]
"Already, there have been 39 YouTuber videos made of the game and ~191k views of the videos... but I must admit that I have blown a great opportunity and capitalized very poorly on the publicity of the game."
Console/PC, Indie, Business/Marketing

Best of 2014: How Guns of Icarus Online harnessed the power of YouTubers and community 40
by Gamasutra Community [01.02.15]
"During the 2.5 weeks worth of events and videos, players bought and activated about 175K copies (including copies in the 4-packs) that totaled over $500K in sales."
Console/PC, Indie, Business/Marketing

Predicting churn of veteran users in free-to-play games 9
by Gamasutra Community [01.02.15]
"Bringing about a small improvement in retaining non-paying as well as paying users may lead to more paying users and therefore to higher ROI and lower CPI."
Smartphone/Tablet, Business/Marketing

Installation required: Why you should build an arcade cabinet for your game 3
by Gamasutra Community [01.02.15]
A look at both the why and the how of building your own arcade cabinet for your game -- and, on top of that, an interview with one of the idea's major proponents.
Console/PC, Indie, Business/Marketing

20 developers, events and trends that shaped our industry in 2014 Exclusive  
by Alex Wawro [12.31.14]
As we bid farewell to 2014, it's clear we're closing out one of the more momentous years in recent game industry history; here are the developers, events and trends that defined the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Mobile and social game industry: 2014 highlights  
by Gamasutra Community [12.31.14]
"Looking back, we may call 2014 a year of high-speed evolution in mobile and social games that have penetrated into the mass culture deeply."
Social/Online, Smartphone/Tablet, Business/Marketing

Postmortem: Pinball-RPG hybrid Rollers of the Realm 5
by Phantom Compass [12.31.14]
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem covers the development of pinball/RPG hybrid Rollers of the Realm.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

A quick guide to cross-promotion for mobile games  
by Gamasutra Community [12.31.14]
"You may have recently read about user acquisition costs. In light of this fact, the biggest spenders in mobile advertising have found cross-promoting their users to be a highly effective strategy."
Smartphone/Tablet, Business/Marketing

Best of 2014: Games and gun violence, a year after Sandy Hook 64
by Mike Rose [12.30.14]
Following the horrific shooting at Sandy Hook, the game industry sat down with the Vice President to talk about gun violence. A year later we asked: What's come of that meeting?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Apple adopts 2-week return policy for iTunes purchases in the EU 5
by Alex Wawro [12.30.14]
New iTunes terms and conditions governing sale of games and other digital goods in the European Union allow people to cancel and request a refund up to 14 days after making a purchase.
Smartphone/Tablet, Business/Marketing

Blog: Christmas '81, the year we got our Atari 2600 7
by Gamasutra Community [12.30.14]
A Christmas memory from a Gamasutra blogger: "The very idea that a video game system could invade this environment was beyond unthinkable."
Console/PC, Business/Marketing

The Amiibo sales surprise 12
by Gamasutra Community [12.30.14]
An analysis: "The strength of Amiibo sales is surprising, but even more so is Nintendo’s effort to get more revenue out of the company's biggest fans."
Console/PC, Business/Marketing

The effects of the Xbox Live and PSN takedown on a small developer 10
by Brandon Sheffield [12.30.14]
Hackers took down Xbox Live and PSN on Christmas. What effect did that have on developers who have games there? Former Game Developer editor and current indie dev Brandon Sheffield explains.
Smartphone/Tablet, Indie, Business/Marketing