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February 20, 2017
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Updates » Business/Marketing
Blog: More business advice for the video game music composer  
by Gamasutra Community [02.02.17]
Video game composer Winifred Phillips discusses what constitutes strong personal presentation for job seekers, networking tips, and best practices for communication with development teams.
Audio, Business/Marketing

Is there an exodus from indie back to AAA? 17
by Simon Parkin [02.02.17]
"If you average out indies, they make far less than AAA devs," says Teddy Dief, creative director of Square-Enix Montreal. "Don't go indie for the money. Hell, don't go into games for the money."
Console/PC, Indie, Production, Business/Marketing

Report: GameStop staff under fresh pressure to sell used games over new ones 6
by Alex Wawro [02.01.17]
UPDATE If you work on games that are sold at retail, you should know about a Kotaku report alleging GameStop employees are under new pressure to sell pre-owned games -- even if it means misleading customers.
Console/PC, Business/Marketing

Nintendo's shipping a lot less Amiibo than it used to 2
by Alex Wawro [02.01.17]
What's up with Nintendo's Amiibo business? Ask no longer: Nintendo reports this week that it has shipped roughly 6.5 million Amiibo to retailers in the nine months ending December 31st, 2016.
Console/PC, Business/Marketing

Zenimax awarded $500 million in lawsuit against Oculus 3
by Alissa McAloon [02.01.17]
After two and a half days of deliberation, a Texan jury awarded Zenimax a fraction of the $4 billion sought by the company following an extended legal battle with Oculus over VR tech.
VR, Business/Marketing

Google and Autodesk sponsor cutting-edge dev sessions at GDC 2017  
by Staff [02.01.17]
GDC organizers are excited to highlight some promising day-long sponsored developer days from Google and Autodesk that offer GDC 2017 attendees first-hand learnings from leading industry experts.
Console/PC, Smartphone/Tablet, Programming, Business/Marketing, GDC

The Ship: Remastered dev Blazing Griffin secures £5M in funding 1
by Alissa McAloon [02.01.17]
The Scotland-based production company Blazing Griffin has raised £5 million, roughly $6.3 million, from investors to fund two new development teams and effectively triple its staff in the near future.
Indie, Business/Marketing

If you're attending GDC 2017, don't miss the Nite to Unite charity gala  
by Staff [02.01.17]
As the game industry prepares for GDC 2017 in San Francisco next month, organizers would like to quickly remind attendees about the Nite to Unite charity gala taking place alongside the event.
Serious, Business/Marketing, GDC

Apple recovers from iPhone sales slump with a record-high revenue  
by Alissa McAloon [02.01.17]
Apple’s first fiscal quarter of 2017 broke internal records for the company as revenue reached an all-time quarterly high of $78.4 billion thanks in part to increased iPhone sales.
Smartphone/Tablet, Business/Marketing

Blog: How we priced our roguelike, Cogmind 3
by Chris Kerr [02.01.17]
Explaining how Cogmind's price points were determined, the effects of tiered pricing and price changes, and what funding can do for roguelikes.
Business/Marketing

More layoffs at Crytek as Frankfurt publishing ops are scaled down 1
by Chris Kerr [02.01.17]
Crytek has laid off 15 employees at its headquarters in Frankfurt after scaling back publishing operations at the studio. 
Console/PC, Business/Marketing

ZeniMax has acquired the studio behind Doom's SnapMap editor  
by Chris Kerr [02.01.17]
ZeniMax Media, the parent company of Doom creator id Software and Skyrim developer Bethesda Softworks, has acquired Escalation Studios for an undisclosed fee. 
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

Former Mattel exec named CEO of Activision's new Consumer Products division  
by Chris Kerr [02.01.17]
Former Mattel and Disney exec Tim Kilpin has been named CEO and president of Activision Blizzard's new Consumer Products division. 
Business/Marketing

Capcom banking on Resident Evil 7 as sales and profits falter 1
by Chris Kerr [02.01.17]
Capcom's financial report for the nine months ending December 31 is in, and both sales and profits are down.
Console/PC, Business/Marketing

Take-Two Interactive acquires Spanish mobile studio for $250M 1
by Chris Kerr [02.01.17]
Take-Two Interactive, the parent company of Grand Theft Auto creator Rockstar Games, has acquired Spanish mobile developer Social Point in a deal worth $250 million. 
Smartphone/Tablet, Business/Marketing

Blog: 5 lessons from an indie launch on the App Store 3
by Gamasutra Community [02.01.17]
Five observations that I've made since launching Head of State on the App Store and Google Play in September 2016
Smartphone/Tablet, Business/Marketing

How should Valve improve Early Access, if at all? Devs weigh in  
by Alex Wawro [01.31.17]
"I don’t want to see any regulation of Early Access," Introversion's Mark Morris tells PC Gamer in a recent roundtable feature. "There will always be thieves & shysters who try to defraud the system."
Console/PC, Business/Marketing

Game dev outsourcing firm Virtuos opens mobile-focused Paris studio  
by Alex Wawro [01.31.17]
Virtuos, a video game development company best known for working as a contractor on games like Watch Dogs 2 and Gravity Rush 2, has opened a new studio in Paris that's devoted to mobile games.
Smartphone/Tablet, Business/Marketing

Blog: Why indies should target China while they still can 1
by Gamasutra Community [01.31.17]
Chinese gamers have finally opened up to indie games, and developers should take advantage before the window of opportunity closes.
Business/Marketing

EA's earnings show revenues are up, losses are better than expected  
by Alex Wawro [01.31.17]
Today Electronic Arts reported earnings for its recent holiday quarter, which saw the launch of both Battlefield 1 and Titanfall 2. Still, the standout star of 2016 appears to be FIFA 17.
Console/PC, Business/Marketing