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September 25, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Business/Marketing
Weekly Jobs Roundup: Wargaming, Cloud Imperium Games, and more are hiring now!  
by Staff [08.29.18]
Those companies and more are looking for designers, engineers, artists, and devs from a variety of other disciplines right now on the Gamasutra Job Board!
Programming, Art, Design, Production, Business/Marketing, Recruitment

NPD: Fortnite, PUBG help push U.S. game spending up 40%  
by Emma Kidwell [08.29.18]
Consumer spending on video games in the U.S. increased 40% compared to the same time last year, driven by sales of popular titles like PlayerUnknown's Battlegrounds and Fortnite.
Console/PC, Business/Marketing

Blog: Social stats from the first week of Boyfriend Dungeon's Kickstarter
by Gamasutra Community [08.29.18]
A dive into the social numbers behind Boyfriend Dungeon's Kickstarter, which reached it's goal of $50,000 in just over 6 hours.
Business/Marketing

Riot Games 'a long way' from breaking even in esports  
by Chris Kerr [08.29.18]
League of Legends maker Riot Games has chucked a lot of cash at esports over the past few years, but despite some big investments and high-profile events, the company still hasn't broke even.
Console/PC, Business/Marketing

Blog: How Love Balls became a viral smash hit  
by Gamasutra Community [08.29.18]
Minimalist physics game Love Balls managed to reach the overall #1 slot on the App Store in over 60 countries. We dissected it to understand how.
Smartphone/Tablet, Design, Business/Marketing

Weather Factory launches Coven Club to help connect women in games  
by Chris Kerr [08.29.18]
"We've started Coven Club to help women make friends with other women in the industry. We’re in the minority, and it can be quite isolating."
Business/Marketing

Game Marketing 101: How to make games and stay afloat  
by Gamasutra Community [08.29.18]
11 bit's Patryk Grzeszczuk offers an unvarnished look at the odds when you ship a game in 2018, as well as basic tips for ensuring you and your studio stay afloat long enough to make your next game.
Indie, Business/Marketing

EA cancels remaining Madden qualifiers in wake of shooting  
by Chris Kerr [08.28.18]
"We will work with our partners and our internal teams to establish a consistent level of security at all of our competitive gaming events."
Console/PC, Business/Marketing

Blizzard removes paid loot boxes and loot chests for players in Belgium 13
by Emma Kidwell [08.27.18]
Blizzard announced that it's removing paid lootboxes and chests from Overwatch and Heroes of the Storm players in Belgium.
Console/PC, Business/Marketing

Report: Analyzing player preferences from the US games market  
by Emma Kidwell [08.27.18]
Video game research outfit EEDAR published a report showing how the US market segments players based on motivations, behavior, preferences, and investment across which platforms they use.
Console/PC, Smartphone/Tablet, Business/Marketing

Day of the Devs submissions are now open to all game makers  
by Emma Kidwell [08.27.18]
It's that time of year again-- the annual indie game showcase Day of the Devs is back, and organizers Double Fine and iam8bit are calling for developers to submit their projects.
Indie, Business/Marketing

Xbox All Access bundles a console, Live, and Game Pass for 24 monthly payments 1
by Alissa McAloon [08.27.18]
Microsoft has officially announced the monthly payment-powered Xbox subscription plan leaked last week.
Console/PC, Business/Marketing

The 10 secrets to indie game success (and why they do not exist) 6
by Gamasutra Community [08.27.18]
We're about to release Frozen Synapse 2, so it felt like the right time to write some kind of inspirational blog post in order to get 20 minutes of social media attention for marketing purposes…
Design, Production, Business/Marketing

Video Game Deep Cuts: The Two-Bit GoldenEye Circus  
by Gamasutra Staff [08.26.18]
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Shooter opens fire at Jacksonville Madden tournament  
by Bryant Francis [08.26.18]
The Jacksonville Sheriff's office has publicly confirmed that gunshots were fired at a local Madden tournament.
Console/PC, Business/Marketing

Blog: Where's my money, dude? What Steam is silent about 12
by Gamasutra Community [08.24.18]
Let’s take a critical look at how publishing works nowadays. We’ll be talking about Steam a lot since its a huge player, starting with prices, discounts, and how Steam wishlists work.
Console/PC, Business/Marketing

Blog: Amassing organic installs while in Google Play open beta 2
by Gamasutra Community [08.24.18]
As many mobile developers are interested in the growth of organic traffic for their games, we decided to share our experience of open beta preparations.
Smartphone/Tablet, Business/Marketing

Riot using League of Legends to drive blood donations in the Netherlands  
by Chris Kerr [08.24.18]
The developer is incentivizing the program by offering players who sign up for their first Sanquin appointment a unique 'Blood Moon Thresh' skin.
Console/PC, Business/Marketing

Video: Understanding your market to make indie games sell 1
by Emma Kidwell [08.23.18]
In this GDC 2018 talk, Infinite Monkeys Entertainment's Erik Johnson analyzes trends in the Steam marketplace and explores how his game, Life Goes On, failed to match the market.
Indie, Business/Marketing, Video

Miyamoto: Game devs must avoid becoming reliant on free-to-play 3
by Chris Kerr [08.23.18]
"We're lucky to have such a giant market, so our thinking is, if we can deliver games at reasonable prices to as many people as possible, we will see big profits."
Business/Marketing