Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 23, 2014
arrowPress Releases
November 23, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Business/Marketing
YouTubers Rooster Teeth acquired by AT&T-backed network Fullscreen  
by Christian Nutt [11.10.14]
The "YouTubers are big business" train steams on, as the channel for funny Halo videos goes Hollywood.
Console/PC, Business/Marketing

Video: Going beyond graphics to reach visually impaired players  
by Staff [11.10.14]
A group of developers and advocates join together to share advice at GDC 2014 on how developers can make games that are accessible and appealing to a vastly underserved market: the visually impaired.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio, Design, Business/Marketing, Video, Vault

Don't Miss: The secrets of promotion for indies 36
by Erik Sebellin-Ross [11.10.14]
Independent marketing consultant Erik Sebellin-Ross specializes in the game industry, and in this classic guide he offers practical advice for promoting your indie game.
Indie, Business/Marketing

Indie incubator Execution Labs nets $5.3M to fund more developers  
by Alex Wawro [11.10.14]
Montreal-based indie incubator Execution Labs has raised an additional $6 million Canadian ($5.3 million USD) to fund the expansion of both its staff and its services to game makers worldwide.
Indie, Business/Marketing

Sony, Microsoft and Nintendo rally behind new game awards show 12
by Alex Wawro [11.10.14]
Geoff Keighley is planning to produce The Game Awards, a new industry event that will see its debut broadcast live from Las Vegas this December with support from Sony, Microsoft, Nintendo and more.
Console/PC, Social/Online, Indie, Business/Marketing

A guide to writing a great App Store description 1
by Gamasutra Community [11.10.14]
"A great app description will close the sale and trigger that all important download," writes Simon Hill. But how do you do it? This blog post serves as a guide.
Smartphone/Tablet, Business/Marketing, Mobile Games

Nintendo's indie program: The big new interview Exclusive 15
by Christian Nutt [11.10.14]
What is Nintendo doing for indies? What does it want to see on its platforms? This comprehensive interview spells out where the company is as regards independent developers in 2014.
Console/PC, Indie, Business/Marketing, Exclusive

Direct2Drive is back under new owner: GameFly Digital is no more 3
by Christian Nutt [11.07.14]
In 2011, game rental site GameFly acquired the popular download service; now, AtGames has acquired the property and preparing to reintroduce the Direct2Drive brand.
Console/PC, Indie, Business/Marketing

Video: Curating culture through a new wave of video game events  
by Staff [11.07.14]
Bars, libraries, festivals -- these aren't typically places you'll find video games, but Wild Rumpus organizer Marie Foulston believes they should be; she explains why in this GDC 2014 panel session.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Blizzard's first new IP in over a decade is an FPS: Overwatch 5
by Alex Wawro [11.07.14]
Blizzard today revealed Overwatch, a multiplayer team-based shooter built atop the remnants of the company's cancelled Titan MMORPG.
Console/PC, Business/Marketing

Don't Miss: A postmortem look at how Blizzard built Diablo II 3
by Erich Schaefer [11.07.14]
Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

Halo 4 scribe among veteran talent making the next Mass Effect 3
by Alex Wawro [11.07.14]
n a bid to give its devs more face time, BioWare introduced some of the leads overseeing development of the company's next Mass Effect title -- including Halo 4 lead writer Chris Schlerf.
Console/PC, Business/Marketing

How Supercell uses YouTube to engage players 4
by Gamasutra Community [11.07.14]
"Supercellís Clash of Clans extremely fun 3D animated videos have amassed a huge following. Each video had at least a few million views. Thatís in the same league as YouTube stars."
Smartphone/Tablet, Business/Marketing

Monument Valley surpasses 1.4M sold as devs sort out DLC plans  
by Alex Wawro [11.07.14]
The game development team at design firm Ustwo is sorting out how to add new levels to its surprise hit Monument Valley as the mobile game climbs past 1.4 million downloads.
Smartphone/Tablet, Business/Marketing

Here are the top sources for mobile game discoverability 4
by Kris Graft [11.07.14]
An extensive report from research firm EEDAR breaks down the who, what, where, why, and how of today's North American (U.S. and Canada) mobile game market.
Smartphone/Tablet, Business/Marketing

Learn how thatgamecompany recruits top talent at GDC 2015  
by Staff [11.07.14]
Thatgamecompany's Sunni Pavlovic has a truckload of experience finding and retaining top game dev talent, and she's coming to GDC 2015 to explain how she does it -- and how you can do it too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Disney Infinity leads full-year turnaround at Disney Interactive  
by Kris Graft [11.07.14]
The success of video game/figurine hybrid franchise Disney Infinity led Disney Interactive to full-year profits, Disney announced this week.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

PlayStation 3, Metal Gear remain key drivers in Konami financials  
by Kris Graft [11.07.14]
Metal Gear Solid publisher Konami announced this week sales of 98.7 billion yen ($861 million) for the six months ended September 30, virtually flat year-on-year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

A new study suggests shy players use online games to make friends  
by Gamasutra Community [11.07.14]
"Emotionally sensitive users are using the online gaming environment differently from their counterparts. ... they were able to make more friends through online video games."
Social/Online, Business/Marketing

King sees better-than-expected Q3 as it moves beyond Candy Crush 4
by Alex Wawro [11.06.14]
The company beat analyst expectations but reported a drop in both revenues and profits for the quarter as it continues to diversify its game catalog to decrease its reliance on Candy Crush Saga.
Social/Online, Smartphone/Tablet, Business/Marketing