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August 25, 2016
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August 25, 2016
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Updates » Business/Marketing
Mobile and Windows PCs the platform of choice for British devs  
by Chris Kerr [08.03.16]
The two most popular platforms for UK game developers last year were iOS devices and Windows desktops.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: 30 months of learning and shaping our first indie game. 4
by Gamasutra Community [08.03.16]
Fat Panda director Gerardo Garcia on how post-launch blues helped reshape his approach to game development.
Console/PC, Design, Production, Business/Marketing

Blog: How Pokemon Go's design creates systemic crowds 1
by Gamasutra Community [08.03.16]
"How do systemic crowds work? What is driving this behavior? And how could the same system be applied to other games in the future?"
Smartphone/Tablet, Design, Business/Marketing

Digital sales prop EA up in quarterly earnings  
by Bryant Francis [08.02.16]
EA's profits took a slight dip year over year for the first quarter, but the company still managed to do well thanks to strong digital sales in FIFA and Star Wars: Galaxy of Heroes.
Console/PC, Business/Marketing

Opinion: Bravo to Niantic and Blizzard for their simple characters 7
by Katherine Cross [08.02.16]
There’s a lesson to be found in Overwatch and Pokemon Go: you don't need to develop a story-heavy game to create characters that people can get very deeply invested in.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Amazon releases tools to help devs build games for its Alexa voice tech  
by Alex Wawro [08.02.16]
Amazon seems eager to entice developers into making games for its Alexa voice service, as the company this week added a straightforward interactive adventure game design tool (replete with source code) to its dev-oriented Alexa Skills Kit.
Smartphone/Tablet, Business/Marketing

Samsung is revamping and repainting its Gear VR headset  
by Alex Wawro [08.02.16]
Samsung has a new phone coming out this month, the Galaxy Note 7, and alongside that it's debuting a revamped version of its Gear VR headset with a new paint job, a wider field of view and USB-C hookups.
VR, Smartphone/Tablet, Business/Marketing

Sega financials show digital and physical sales are on the up  
by Chris Kerr [08.02.16]
Sega Sammy's financials for the three months ended June 30 are out, and it's been a solid first quarter for the Japanese giant. 
Console/PC, Smartphone/Tablet, Business/Marketing

German publisher Flaregames acquires Nonstop Knight developer 1
by Chris Kerr [08.02.16]
Finnish mobile startup Kopla Games has been acquired by german publishing partner Flaregames for an undisclosed fee. 
Smartphone/Tablet, Business/Marketing

EA veteran Richard Hilleman joins Amazon Game Studios  
by Chris Kerr [08.02.16]
EA's former chief creative director Richard Hilleman will be ending his short hiatus to join Amazon Game Studios.
Production, Business/Marketing

Blog: Why Bethesda need to reveal paid mods 2.0 9
by Gamasutra Community [08.02.16]
Skyrim modder Nick Pearce breaks down the arguments for and against the reintroduction of Valve and Bethesda's ill-fated paid mods initiative.
Console/PC, Business/Marketing

Blog: Games acquisitions top $25 billion to July 2016 1
by Gamasutra Community [08.02.16]
So far, over $25 billion has been spent on game-related mergers and acquisitions in 2016, but what's driving those massive consolidations?
Business/Marketing

How G2A became one of the top sponsors on YouTube and Twitch 2
by Bryant Francis [08.01.16]
G2A's controversial status goes hand-in-hand with the streamers it sponsors on YouTube and Twitch. A few of them explain why the company became so essential to their operations.
Console/PC, Business/Marketing

New York governor calls on Pokemon Go dev to block sex offenders 14
by Alex Wawro [08.01.16]
Now that Pokemon Go has become a pop culture phenomenon, the governor of New York has sent a letter to Niantic founder John Hanke calling on the dev to prohibit sex offenders from using the game.
Smartphone/Tablet, Business/Marketing

Don't Miss: 10 seminal game postmortems every developer should read 3
by Alex Wawro [08.01.16]
These timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, detail the trials and triumphs of developing games like Deus Ex and System Shock 2.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ghostbusters dev FireForge files for bankruptcy  
by Alex Wawro [08.01.16]
California-based game developer FireForge filed for Chapter 7 bankruptcy in the California Central Bankruptcy Court last month, just three days after releasing its debut game Ghostbusters. 
Console/PC, Business/Marketing

The 2017 Independent Games Festival opens calls for submissions  
by Staff [08.01.16]
Submissions are now officially open for the 2017 Independent Games Festival, the signature competition for indie games, to be held for its 18th year during GDC 2017 in San Francisco next March.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Blog: Exo One Greenlight postmortem 8
by Gamasutra Community [08.01.16]
What's it like trying to get a game greenlit? Exo One developer Jay Weston breaks down the process.
Console/PC, Business/Marketing

Disney Infinity online services shutting down in 2017 2
by Chris Kerr [08.01.16]
Disney has charted the closure of of its toys-to-life franchise, revealing the game's online services will officially be switched off in 2017. 
Console/PC, Smartphone/Tablet, Business/Marketing

Star Wars Battlefront fan game shut down by Lucasfilm 3
by Chris Kerr [08.01.16]
"[Lucasfilm and EA's] main concern was due to the possibility of Galaxy in Turmoil taking away attention from their Battlefront franchise."
Console/PC, Indie, Business/Marketing