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April 27, 2015
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April 27, 2015
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Updates » Business/Marketing
As the market grows, more big Japanese game franchises go mobile 1
by Alex Wawro [04.07.15]
Following in the footsteps of Nintendo and Square Enix, Level-5 is expanding some of its popular franchises, including Professor Layton and Fantasy Life, to mobile devices in a big way.
Console/PC, Smartphone/Tablet, Business/Marketing

New $50k contest challenges Cocos2d-x devs to make Windows games  
by Alex Wawro [04.07.15]
Microsoft and Chukong, makers of the cross-platform open-source Cocos-2dx game engine, are running a contest with $50k in prizes for developers who submit mobile games to the Windows Store.
Console/PC, Smartphone/Tablet, Business/Marketing

Nonprofit uses Disney Infinity assets to teach people how to code  
by Alex Wawro [04.07.15]
Disney Interactive is deepening its partnership with Code.org, placing Disney Infinity versions of some of its popular characters in the non-profit's free Disney Infinity Play Lab coding tutorial.
Console/PC, Business/Marketing

How we took our game on tour 2
by Gamasutra Community [04.07.15]
"We took Temple of Yog out on tour across North America. We drove a van over 3500 miles across northeastern U.S. and Canada, and had a blast showing people the game and culture around it."
Console/PC, Indie, Business/Marketing

Could augmented and virtual reality hit $150 billion by 2020? 12
by Gamasutra Community [04.07.15]
What's the potential size of the AR and VR markets -- and why? Digi-Capital analyst Tim Merel offers his take on the likely evolution of the two related technologies -- and why AR will be bigger.
Console/PC, Smartphone/Tablet, Business/Marketing

Where do I start if I want to develop for consoles? 3
by Gamasutra Community [04.07.15]
Questions written by experienced indie Rob Fearon and answered by Microsoft's Chris Charla, and Sony's Shahid Ahmad: A quick guide to what it takes to get onto PlayStation and Xbox.
Console/PC, Indie, Business/Marketing

The game is the boss: A Resogun postmortem 6
by Harry Krueger [04.07.15]
This incredibly detailed postmortem, written by Resogun lead programmer Harry Krueger, offers a look behind a huge number of technical and creative decisions behind the popular shooter.
Console/PC, Programming, Art, Design, Production, Business/Marketing

The risks of using Steam Spy to evaluate a dev's performance 2
by Alex Wawro [04.06.15]
Lots of folks are using the third-party Steam stat tracker to study how games are selling, but developer Dave Gilbert cautions us not to get carried away -- 'copies owned' rarely equals copies sold.
Console/PC, Indie, Business/Marketing

Video: Creators deliver a classic postmortem of Star Control  
by Staff [04.06.15]
Long-time developers Fred Ford and Paul Reiche III took the stage at GDC 2015 to deliver a candid postmortem on the creation of their seminal Star Control and Star Control II space adventure games.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

What really happened to arcades 21
by Gamasutra Community [04.06.15]
"Consoles and the internet are the most common scapegoats for the decline in arcades, but the main reasons actually have much more to do with a business model that makes video arcades unattractive."
Console/PC, Business/Marketing

Enthusiasm, perfectionism, momentum, and failure 3
by Gamasutra Community [04.06.15]
"My biggest mistake was to completely think that I only need to do the business side of it, and let everything else come together by just presenting a plan and let creative talents take over."
Console/PC, Indie, Business/Marketing

How jumping on the MOBA bandwagon can f@!# your company up 20
by Gamasutra Community [04.06.15]
"A fast follower strategy can be a viable tactic. But not when everybody else and their dog is doing it. Developers seem to be in the 'let's make a game like DotA/LoL, just a little different' mindset."
Console/PC, Indie, Business/Marketing

Here we are now, edutain us: Education and games with SpaceChem's Zach Barth  
by Phill Cameron [04.06.15]
We talk to Zach Barth about how making educational games has made him a better game designer, and why it's so hard to make educational games in the first place.
Console/PC, Indie, Design, Production, Business/Marketing

The most famous nobody in the Chinese mobile game industry 2
by Gamasutra Community [04.06.15]
"His marketing methods include posting his own naked photos, flirting with girls, and of course, narrating his special experience. As a bad result, Raven is cursed by some people as a scumbag."
Smartphone/Tablet, Business/Marketing

Does Paula Deen's new mobile game infringe on an artist's copyright? 14
by Gamasutra Community [04.06.15]
"Reports are indicating that the depiction of Deen in her game may be a potential copyright infringement. The caricature of Deen is a little too close to artist Jerrod Maruyama’s drawing of her."
Smartphone/Tablet, Indie, Art, Business/Marketing

Students can now apply for the 2015 AIAS game industry scholarships  
by Alex Wawro [04.03.15]
Heads up, budding game devs: the Academy of Interactive Arts & Sciences has begun accepting applications from students seeking to claim the organization's Randy Pausch and Mark Beaumont scholarships.
Console/PC, Business/Marketing, Student/Education

Steam Spy aims to make it easy to estimate sales for all Steam games 10
by Alex Wawro [04.03.15]
There's a new tool taking shape that aims to make it easier for people to keep tabs on Steam stats like owners and average playtime: Steam Spy, a side project launched by programmer Sergey Galyonkin.
Console/PC, Business/Marketing

Blog: Don't monetize your (first) games 23
by Gamasutra Community [04.03.15]
"After I have become skilled enough, built a name for myself and the team, had built games that lots of people played and enjoyed -- then I'll be able to monetize."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Charting Out There's long and difficult journey to completion 7
by Gamasutra Community [04.03.15]
The acclaimed space game took its development team on a rough ride. This candid diary-style postmortem takes you from before its conception up through its completion and release.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Sony buys OnLive's patents; the service, and company, will shut down 4
by Christian Nutt [04.02.15]
OnLive was once a pioneer in game streaming. Now, after a crash and a rebirth, the company is ceasing operations entirely -- as Sony acquires its patent portfolio.
Console/PC, Business/Marketing