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May 19, 2013
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
Amazon Game Studios
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May 19, 2013
All You Need is Love
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Students: Tips for Learning Game Development Over the Summer
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All Your Nintendo Let's Plays Are Belong To Nintendo?
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Even Further Down the Curation Rabbithole
[
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Systems of Control in F2P
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May 19, 2013
Zeeek and The Secret of
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Little Amazon runs
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
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Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
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Education:
Gillian Crowley
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March 2013 Issue of Game Developer
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Updates
Updates
» Business/Marketing
Blog: How to avoid a Kickstarter disaster
25
by Gamasutra Community
[05.07.13]
Having been involved in a failed Kickstarter project, Troy Lonergan started thinking long and hard about what would make one succeed. Here are his observations.
Console/PC
,
Indie
,
Business/Marketing
Valve wants to see you sweat - in the name of game design
10
by Mike Rose
[05.07.13]
Valve has been experimenting with biofeedback in games, exploring how a player's physiological signals can be used to determine their emotional state, and affect the game design.
Console/PC
,
Business/Marketing
,
Video
XSEED rebrands as Marvelous USA, acquires Atlus Online
3
by Kris Ligman
[05.06.13]
XSEED JKS, Inc., publisher behind
The Last Story
, is officially re-incorporating as Marvelous USA, Inc., after parent company MarvelousAQL.
Console/PC
,
Business/Marketing
After
SimCity
debacle, EA leaves no doubt:
Sims 4
works offline
6
by Kris Graft
[05.06.13]
In this post-
SimCity
world, Maxis and EA made sure to stress that
The Sims 4
is absolutely, positively, playable offline.
Console/PC
,
Social/Online
,
Business/Marketing
EA inks exclusive deal to develop 'core' Star Wars video games
72
by Kris Graft
[05.06.13]
EA announced today it has landed an exclusive multi-year agreement to develop and publish games based on Lucasfilms' Star Wars universe, with DICE, BioWare and Visceral leading the charge.
Console/PC
,
Business/Marketing
4 tips for building an in-game store
6
by Gamasutra Community
[05.06.13]
How do you drive players to your in-game store and encourage them to pay? This simple but useful blog post outlines some best practices.
Social/Online
,
Smartphone/Tablet
,
Design
,
Business/Marketing
One developer's bold step forward on iOS
7
by Staff
[05.06.13]
In Gamasutra's latest original postmortem, Appy Entertainment's
Animal Legends
is put under the microscope -- and as the developer was trying new things, there are plenty of hard lessons.
Smartphone/Tablet
,
Art
,
Design
,
Production
,
Business/Marketing
Nintendo getting serious about mobile apps on Wii U
 
by Kris Ligman
[05.06.13]
Amidst lagging Wii U sales, and following its Web Framework announcement at GDC, Nintendo continues laying groundwork for smartphone developers to carve out a niche on the platform.
Console/PC
,
Smartphone/Tablet
,
Business/Marketing
Breaking into mobile games with a premium-priced RPG
10
by Gamasutra Community
[05.06.13]
In this stat-filled blog post, first-time indie developers BoxCat share a detailed breakdown of sales for
Nameless: The Hackers
alongside details on how the studio promoted the game to potential players.
Smartphone/Tablet
,
Indie
,
Business/Marketing
Amazon's next big step: Android Appstore launches in China
 
by Mike Rose
[05.06.13]
As Amazon prepares to go global with its Android Appstore, the company made a huge step into the Chinese market over the weekend, launching its paid and free app download store in the country.
Smartphone/Tablet
,
Business/Marketing
Bullying is the next big topic for
Papo & Yo
studio
6
by Mike Rose
[05.06.13]
"Bullying is something that has affected everyone... So we're looking at how we can get gameplay where the player will feel what it is [like] to be in those situations." - Minority Media discusses
Silent Enemy
.
Console/PC
,
Business/Marketing
,
Video
Watch heads roll in this guillotine simulator for Oculus Rift
4
by Mike Rose
[05.06.13]
While we've seen plenty of experiments showing the potential for utilizing the upcoming Oculus Rift technlogy to fully immerse a player in a game world, we haven't seen anything quite like this.
Console/PC
,
Indie
,
Business/Marketing
,
Video
Blog: The problem with game reviews
12
by Gamasutra Community
[05.06.13]
Do numerical rankings really make sense for video game reviews? Looking to restaurant reviews can shed some light.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
Blog: 'Free' is getting very expensive
28
by Gamasutra Community
[05.06.13]
When a player springs for a "founder's fee" in a new MMO, what do they really get? Ramin Shokrizade examines
Marvel Heroes
and
MechWarrior Tactics
.
Social/Online
,
Design
,
Business/Marketing
Denis Dyack is working on a followup to
Eternal Darkness
16
by Kris Ligman
[05.03.13]
Precursor Games has announced a 12-part spiritual successor to Silicon Knights' 2002 effort
Eternal Darkness
, with creator Denis Dyack attached as chief creative officer.
Console/PC
,
Production
,
Business/Marketing
A view of the industry from a guy who's been all over the place
1
by Kris Graft
[05.03.13]
From EA to Zynga to startups, game industry stalwart Mike Verdu has been a designer, a software engineer and a high-level exec. Here he explains how he keeps up with an industry that's in constant flux.
Smartphone/Tablet
,
Business/Marketing
,
Exclusive
Jagex thinks it has cracked HTML5 with
RuneScape 3
5
by Mike Rose
[05.03.13]
This summer, UK-based developer Jagex will release
RuneScape 3
, an HTML5 update of its classic MMORPG. Why does the company believe it can succeed where others are dropping out?
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Programming
,
Design
,
Business/Marketing
,
Exclusive
A way to manage risk in game development
7
by Staff
[05.03.13]
When he left Retro Studios and decided to found his own company, Paul Touzor wanted to best to mitigate risk, so he studied one proven method.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Production
,
Business/Marketing
How Jagex plans to entice new players into its 12-year-old MMO
3
by Mike Rose
[05.03.13]
RuneScape
first launched 12 years ago, and is now one of the most content-filled MMOs available. With the upcoming
RuneScape 3
, Jagex has a plan to reel in those players still daunted by the scale.
Console/PC
,
Social/Online
,
Design
,
Business/Marketing
,
Exclusive
Google hires a chief game designer, but isn't saying why
2
by Kris Ligman
[05.02.13]
Industry veteran Noah Falstein joins Google's ranks as its new chief game designer, but the reasons behind the move remain a little unclear.
Console/PC
,
Smartphone/Tablet
,
Design
,
Production
,
Business/Marketing
1
2
3
4
5
6
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]