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February 26, 2017
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Updates » Business/Marketing
Blog: Seven new things you'll love at GDC in 2017 2
by Gamasutra Community [02.07.17]
As we're getting ready to put on Game Developers Conference once more, I thought it might be a good opportunity, as a co-organizer, to point out some of the new things we're doing this year!

Miyamoto: PC devs can build Switch ports in 'less than a year' 5
by Chris Kerr [02.07.17]
Super Mario creator Shigeru Miyamoto says it would take less than a year for third-party PC developers to port their games to Switch. 
Console/PC, Production, Business/Marketing

Nintendo plans to release 'two to three' mobile games each year 1
by Chris Kerr [02.07.17]
Nintendo president Tatsumi Kimishima says the company will release "two to three" smartphone titles per year for the foreseeable future. 
Smartphone/Tablet, Business/Marketing

Physical and digital game sales up at Sega Sammy  
by Chris Kerr [02.07.17]
Sega Sammy is the latest game company to release its financials, revealing both sales and profits are on the up.
Console/PC, Smartphone/Tablet, Business/Marketing

Building audience early with visuals-first development in Ooblets  
by Chris Priestman [02.07.17]
Ooblets already has a large following and many Patreon backers early in development. The makers of the game explain why publicly sharing their game’s development from day one helped them.
Console/PC, Indie, Art, Design, Business/Marketing

Blizzard greenlights World of Warcraft gold being spent in its other games 10
by Alex Wawro [02.06.17]
World of Warcraft players can now convert their in-game gold into credit they can spend in other Blizzard games as the company continues to experiment with its pan-game economy.
Console/PC, Social/Online, Business/Marketing

Adrift dev Three One Zero has 'run its course' as cofounder joins VR startup  
by Alex Wawro [02.06.17]
Adrift developer Three One Zero appears to have shut down, as cofounder Adam Orth has joined VR game studio First Contact and says that his old studio has "run its course."
VR, Business/Marketing

Elite Dangerous dev secures rights to 'globally renowned' movie franchise  
by Chris Kerr [02.06.17]
Elite Dangerous and Planet Coaster developer-publisher Frontier Entertainment says its third game franchise will be based on a famous Hollywood property. 
Console/PC, Business/Marketing

Payday 2 owner Starbreeze to publish Psychonauts 2 5
by Chris Kerr [02.06.17]
Swedish company Starbreeze will link up with Double Fine to publish Psychonauts 2, which is scheduled hit shelves in 2018. 
Console/PC, Production, Business/Marketing

Sponsored: Managers vs. Teams - Enough fighting, time for studio alignment  
by Patric Palm, CEO and Co-founder, Hansoft and Favro [02.06.17]
Studio alignment and team empowerment -- at the same time. Ulas Karademir of Unity and Google’s Khaled Abdel Rahmans share their thoughts on team empowerment; how to adapt to change and rule the workflow of a gaming studio.
Production, Business/Marketing, Sponsored Article

Blog: What goes into porting to consoles (for non-developers)? 9
by Gamasutra Community [02.06.17]
This blog is an explanation of what goes into porting a game to console, designed for the average person (i.e. non-developer) to be able to understand. Use this to answer your community!
Console/PC, Production, Business/Marketing

SpellTower dev strikes a deal with the dictionary  
by Alex Wawro [02.03.17]
Game developer Zach Gage (Really Bad Chess, SpellTower) has announced a partnership with Merriam-Webster, that reference book publishing company best known for its Merriam-Webster dictionaries.
Console/PC, Smartphone/Tablet, Business/Marketing

Online game firm Perfect World has executed a round of layoffs  
by Alex Wawro [02.03.17]
Online game company Perfect World Entertainment has told Gamasutra that it laid off a number of employees this week, but claims the cuts will not affect any of its current game projects.
Social/Online, Business/Marketing

Gamescom announces game dev-focused Devcom event for 2017  
by Alissa McAloon [02.03.17]
Gamescom organizers have announced that a new, developer-focused conference will take place alongside the annual Gamescom show in Cologne, Germany this year. 
Console/PC, Business/Marketing

Attend GDC 2017 and spend a day learning to build better eSports!  
by Staff [02.03.17]
If you're planning to attend the Game Developers Conference later this month, organizers want to make sure you don't miss out on all the cutting-edge eSports-focused talks taking place at the show!
Console/PC, Social/Online, Indie, Design, Business/Marketing, GDC

Splash Damage acquires Dirty Bomb publishing rights from Nexon  
by Chris Kerr [02.03.17]
Online team shooter Dirty Bomb will now be self-published by developer Splash Damage after the studio acquired the rights from Nexon. 
Console/PC, Business/Marketing

Blog: An open-source mobile gaming taxonomy 1
by Gamasutra Community [02.03.17]
Every mobile gaming company has their own system for categorizing different types of mobile games, but I propose an "open source" system which I hope others will use and help improve upon.
Smartphone/Tablet, Business/Marketing

Blog: Protecting your studio under Trump's immigration order - a legal guide 25
by Gamasutra Community [02.03.17]
Video game attorney Mona Ibrahim explains what you can and can't do to protect your employees under U.S. president Trump's sweeping and vague executive order.

Blog: Azkend 2 and match-3 games on consoles 5
by Gamasutra Community [02.03.17]
I examine why match-3 games feel good to play on tablets and PC and why this is a challenge for consoles.
Console/PC, Design, Business/Marketing

Report: Blizzard chief slams U.S. travel ban, pledges support for affected staff 1
by Alex Wawro [02.02.17]
Blizzard CEO Mike Morhaime issued an internal company-wide email condemning the ban and pledging HR & legal support for affected staff, according to an anonymous source trusted by Polygon.
Console/PC, Business/Marketing