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January 20, 2019
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Updates » Business/Marketing
Take advantage of Business Matchmaking to make connections at GDC 2019!  
by Staff [12.19.18]
As we say goodbye to 2018, now is a great time for attendees and exhibitors of Game Developers Conference 2019 to start arranging on-site meetings with each other via GDC Connect business matchmaking!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Gamasutra's Best of 2018: Chris Kerr's top 5 games  
by Chris Kerr [12.19.18]
There were five titles that blew me away in 2018, and because it's the done thing this time of year, I've decided to tell you all about them by putting together a rather delicious looking list.
Programming, Design, Production, Business/Marketing

Escape From Tarkov devs file DMCA takedown over false accusations 2
by Emma Kidwell [12.18.18]
Escape From Tarkov developer Battlestate Games has issued 47 DMCA claims against YouTuber "Eroktic" over spreading incorrect information and expressing overall negativity about their game.
Console/PC, Business/Marketing

Industry experts worry some esports orgs are overvalued and headed for trouble 2
by Emma Kidwell [12.18.18]
Esports team owners and professionals are reportedly convinced that many organizations are overvalued, and because of that, a market correction is looming on the horizon. 
Console/PC, Social/Online, Business/Marketing

A German regulator is taking Nintendo to court over eShop preorder policies  
by Alissa McAloon [12.18.18]
The German Consumer Protection Authority (VZBV) is taking Nintendo to court over Nintendo's digital preorder policies, specifically over the strict rule that eShop preorders cannot be canceled.
Social/Online, Business/Marketing

343 Industries head Bonnie Ross to be inducted into the AIAS Hall of Fame  
by Alissa McAloon [12.18.18]
The Academy of Interactive Arts & Sciences has announced that Bonnie Ross will be the 23rd inductee into the AIAS Hall of Fame this coming February.
Business/Marketing

Fresh Prince star Alfonso Ribeiro suing Epic over Fortnite dance  
by Chris Kerr [12.18.18]
Ribeiro claims Epic knowingly misappropriated his dance by replicating and selling it in Fortnite as the 'Fresh' emote, with the name itself being an obvious reference to television show. 
Console/PC, Business/Marketing

With an eye on mobile, Devolver brings in former App Store games manager  
by Emma Kidwell [12.18.18]
Devolver Digital announced that former Apple App Store Games business manager Mark Hickey is joining the team as VP of mobile publishing.
Console/PC, Business/Marketing

Smash Bros. Ultimate has sold over 3M copies in the U.S.  
by Chris Kerr [12.18.18]
That makes Ultimate the fastest-selling Switch game of all time in the States, and also the fastest-selling title in the Super Smash Bros. franchise.
Console/PC, Business/Marketing

5 events that rocked the game industry in 2018 6
by Alex Wawro [12.18.18]
From the launch of the Epic Games Store to Britain's first-ever game workers union, each of these events seem likely to shake up the way people make, sell, and buy games for years to come.
Console/PC, Indie, Business/Marketing

F2P dev survey: In-game mobile ads becoming viable revenue source  
by Emma Kidwell [12.17.18]
The game analytics company DeltaDNA has published its ad survey results for 2018, sharing data taken from a survey of 336 developers of free-to-play mobile games over a 12 month period.
Smartphone/Tablet, Business/Marketing

Sony accidentally revealed playercounts for nearly every PS4 game 3
by Emma Kidwell [12.17.18]
Sony's personalized videos showcasing games played and trophies earned by PlayStation users have inadvertently revealed how many people have played each game.
Console/PC, Business/Marketing

Steam's 'Top Wishlists' filter ranks recent wishlist numbers for unreleased games 1
by Alissa McAloon [12.17.18]
A little-known page on Steam ranks unreleased games according to the number of Wishlists they’ve garnered so far, though the exact metrics being tracked are still somewhat unclear. 
Console/PC, Social/Online, Indie, Business/Marketing

5 trends that defined the game industry in 2018 1
by Kris Graft [12.17.18]
The year 2018 lasted approximately 30 normal years. From studio closures to the Fortnite phenomenon, here are the trends that defined the game industry in the longest year in the history of humankind.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Below The Ashen Mutant Hades  
by Gamasutra Staff [12.17.18]
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch GDC Play devs hone their game-pitching skills at GDC Pitch 2019!  
by Staff [12.14.18]
If you're coming to GDC 2019 don't miss your shot to participate in GDC Pitch, a special event aimed at helping select participants practice their pitching skills in front of a live audience!
Indie, Business/Marketing

Riot Games suspends COO Scott Gelb for workplace misconduct 11
by Chris Kerr [12.14.18]
Various Riot employees claim Gelb repeatedly touched and interacted with them in a number of inappropriate ways as part of a "comedy bit."
Business/Marketing

Blog: What trends should you know about going into 2019?  
by Gamasutra Community [12.14.18]
Observations from working on 50+ indie game marketing campaigns in 2018 -- and some tips for how to give your game the best chance of success in 2019.
Design, Business/Marketing

Report: Pokemon Go creator Niantic close to $3.9 billion valuation  
by Chris Kerr [12.14.18]
Pokemon Go maker Niantic could be about to seal a $200 million funding round that would see the company valued at $3.9 billion.
Console/PC, Business/Marketing

Discord aims to disrupt by opening storefront to devs, offering 90% revenue share
by Emma Kidwell [12.14.18]
Discord announced today that it will be opening up its launcher at cost for all developers, with 90 percent revenue share going back to the developers.
Console/PC, Indie, Business/Marketing