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May 23, 2017
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Updates » Business/Marketing
A little more conversation: Hearthstone director implores devs to talk to players
by Chris Kerr [04.28.17]
"I have a belief that, sometimes, you get into a vacuum and a void where if nobody's talking people sometimes assume the worst."
Design, Business/Marketing

Profits up in Sony's games division as PS4 sales near 60M
by Chris Kerr [04.28.17]
Sony says the positive showing was primarily due an increase in PlayStation 4 hardware and software sales, and rising digital sales.
Console/PC, Business/Marketing

DICE veterans found new studio, Fall Damage
by Chris Kerr [04.28.17]
A group of four DICE veterans, including co-founder Markus Nyström, have established a new game studio in the heart of Stockholm. 
Business/Marketing

Blog: 2016 Mobile Gaming Trends Report
by Gamasutra Community [04.28.17]
SEGA Networks and Sensor Tower present the 2016 Mobile Gaming Trends Report: an analytical look at market segmentation and trends in the mobile gaming market.
Smartphone/Tablet, Business/Marketing

Nintendo shows commitment to handhelds with New 2DS XL
by Chris Kerr [04.28.17]
"This new addition to Nintendo's portable hardware line demonstrates our commitment to the handheld market."
Business/Marketing, Video

Xbox chief suggests game subscription services help devs tell better stories 1
by Alex Wawro [04.27.17]
"The storytelling ability in TV today is really high, and I think it's because of the business model," Phil Spencer tells The Guardian. "I hope as an industry we can think about the same."
Console/PC, Business/Marketing

Microsoft says earnings are on the rise, thanks to Xbox Live  
by Alex Wawro [04.27.17]
Microsoft today reported earnings for its most recent fiscal quarter, and though the company's sales and profits were up year-over-year they fell short of some market analysts' expectations.
Console/PC, Business/Marketing

Longtime Nintendo game and hardware designer Genyo Takeda to retire  
by Alissa McAloon [04.27.17]
Genyo Takeda, the influential producer and hardware designer behind a number of Nintendo innovations, is retiring after 46 years with the company.
Console/PC, Business/Marketing

Capcom looks to boost digital sales as revenue and profits rise  
by Alissa McAloon [04.27.17]
Capcom reported year-over-year increases in both net sales and profit for the fiscal year ending March 31, thanks in part to the success of its ‘Digital Contents’ video game arm.
Console/PC, Business/Marketing

Remedy planning IPO to fund multi-project development
by Chris Kerr [04.27.17]
"We're developing our business in line with our strategy towards a multi-project model, which helps us release high-quality games to the global market more often."
Console/PC, Business/Marketing

Nintendo Switch sold 2.74 million units in first month
by Chris Kerr [04.27.17]
There's been plenty of speculation as to how well the Switch has been performing, but now we have some concrete answers straight from the horse's mouth. 
Console/PC, Business/Marketing

Profits up at Nintendo as Switch makes 'promising' debut
by Chris Kerr [04.27.17]
Nintendo has released its financials for the full year ended March 31, 2017, giving us our first glimpse at official Switch sales figures. 
Console/PC, Smartphone/Tablet, Business/Marketing

Amid fan outcry, Atlus eases up on Persona 5 sharing limits 6
by Alex Wawro [04.26.17]
Atlus today apologized for the tone of its warning against sharing video of its RPG Persona 5, adding that it will now allow more (but not all) of the game to be streamed/shared without complaint.
Console/PC, Business/Marketing

David Goldhill stepping down as CEO of GSN  
by Alissa McAloon [04.26.17]
Longtime President and CEO David Goldhill has announced plans to leave GSN after a decade in both positions.
Business/Marketing

Blog: I released my five year project today (and I feel sick) 9
by Gamasutra Community [04.26.17]
After five years of obsessive development, my game about Hell is officially ready to be judged by the world.
Production, Business/Marketing

Blog: Saving the environment by letting kids destroy it
by Gamasutra Community [04.26.17]
Our goals for video games beyond education, and how we believe they can make an impact on education and the environment.
Business/Marketing

Kill your darlings: Ex-Burnout designer explains calculated approach to indie dev
by Chris Kerr [04.26.17]
"Anything we do has to come to fruition very quickly. If there isn't something pretty good and fun on screen in about three or four days, we pretty much won't continue with it."
Production, Business/Marketing

Tencent grabs minority stake in Seasun Games for $142.6M
by Chris Kerr [04.26.17]
Chinese internet giant Tencent has picked up a 9.9 percent stake in developer Seasun Games for $142.6 million. 
Console/PC, Smartphone/Tablet, Business/Marketing

Inside Tose Software, the biggest Japanese game dev you've never heard of
by Chris Kerr [04.26.17]
"We develop with the utmost focus on quality. The thing that I focus on most myself, is always being aware of and keeping planning as the basis for development."
Console/PC, Production, Business/Marketing

Don't Miss: The origins of Night Trap 10
by Staff [04.25.17]
How did the controversial full motion video game get made in the first place? Years before the Sega CD system was released, a group of developers tried to change video games into something new.
Console/PC, Design, Business/Marketing