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August 24, 2016
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August 24, 2016
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Updates » Business/Marketing
Pokemon Go dev argues sponsored locations are more game-friendly than IAP 4
by Alex Wawro [07.29.16]
"My belief is that the sponsored-location model is a better business model for games," John Hanke, founder of Pokemon Go developer Niantic, tells Forbes in a new interview about the game's design.
Smartphone/Tablet, Design, Business/Marketing

Veteran designer Steve Meretzky among those laid off by GSN Games 2
by Chris Kerr [07.29.16]
Sony-owned social games company GSN Games has laid off a number of staff members, including veteran designer Steve Meretzky.
Social/Online, Business/Marketing

Uncharted 4 helps Sony's games division to strong quarter  
by Chris Kerr [07.29.16]
Rising PlayStation 4 hardware and software sales have eased Sony's games and networks services division through the first quarter of this financial year.
Console/PC, Business/Marketing

If the rumor about the NX is true, what does that mean for Nintendo? 15
by Staff [07.29.16]
Is the NX really going to be a mobile/console hybrid with an NVIDIA Tegra and detachable controllers? Gamasutra staffers weigh in on the latest rumor that's set gamerdom aflame.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Twitter to play host to its first live eSports event this weekend  
by Bryant Francis [07.28.16]
Twitter jumps into the eSports livestreaming battle with a stream of this weekend's eLeague Counter-Strike: Global Offensive tournament.
Console/PC, Business/Marketing

Unity 5.4 sees a stable release, and a beta of 5.5 is in the works  
by Alex Wawro [07.28.16]
Just a quick heads-up for Unity develeopers†that the game engine company has today taken the "beta" tag off Unity 5.4 and made it available to devs as a stable release.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Eugene Jarvis and Larry DeMar reflect on their work at Robotron: 2084 dev Vid Kidz  
by Alex Wawro [07.28.16]
A fan at California Extreme captured video of veteran arcade game devs (and Defender†co-creators)†Eugene Jarvis and Larry DeMar delivering a postmortem of their work at Robotron: 2084 dev Vid Kidz.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Ubisoft is taking a shot at the karaoke game biz with Just Sing  
by Alex Wawro [07.28.16]
Ubisoft is dipping its toes into the karaoke game business with†Just Sing, a game that challenges players to sing along (or lip-sync) to known songs from artists like Queen and One Direction.
Console/PC, Business/Marketing

Capcom's fortunes falter due to a dearth of big releases 1
by Alex Wawro [07.28.16]
Japanese game publisher and developer Capcom released its first-quarter earnings results today, and numbers are down across the board due, in part, to a dearth of significant game releases.
Console/PC, Business/Marketing

Japan's top-selling retail games of 2016: Nintendo 3DS still tops the pile  
by Chris Kerr [07.28.16]
Popular Japanese game mag†Famitsu has published its list of the region's top-selling retail games for the first half of 2016, and the Nintendo 3DS has come out swinging.
Business/Marketing

At VRDC, learn to make great mixed-reality trailers for your VR experience  
by Staff [07.28.16]
Come to VRDC and see Northway Games cofounder Colin Northway and trailer wizard Kert Gardner share some of the best techniques and technologies for creating mixed-reality video of your VR experiences.
VR, Business/Marketing

This Week in Video Game Blogging: Being Public 1
by Gamasutra Community [07.28.16]
Critical Distance has curated a collection of blogs that weigh in on what Pokemon Go and eSports could mean for the future of public and social gaming.
Smartphone/Tablet, Business/Marketing

Quantum Break dev creating story mode for online shooter, Crossfire 2  
by Chris Kerr [07.28.16]
Quantum Break creator Remedy Entertainment is joining forces with Korean developer Smilegate to create the story mode for Crossfire 2.†
Console/PC, Design, Business/Marketing

Google Play Family Library program will let up to six users share games  
by Chris Kerr [07.28.16]
The introduction of a a new Family Library program will let account holders share eligible games across devices with no additional sign-up fee.
Smartphone/Tablet, Business/Marketing

Blog: How to break into the video game music business 2
by Gamasutra Community [07.28.16]
Pulling from her own experiences, Assassin's Creed III: Liberation composer Winifred Phillips offers some pointers on how young musicians can make their breakthrough.
Business/Marketing

Blog: The purpose of metrics in a game 1
by Gamasutra Community [07.28.16]
How have metrics evolved over the years, and how are they used in modern games? MMO developer Brian Green takes a look.
Business/Marketing

Videoball, and the challenge of designing (and selling) simplicity 2
by Joel Couture [07.28.16]
"It's about shapes and its about visibility. It's designed for legibility. Everything is designed for the eyes - for human eyes to be comfortable."
Console/PC, Indie, Art, Design, Business/Marketing, Video

Apple has now sold over a billion iPhones  
by Bryant Francis [07.27.16]
Following the somewhat negative results of Apple's third quarter in 2016, the company announces it has now sold over one billion iPhones worldwide.
Smartphone/Tablet, Business/Marketing

Dota 2's The International prize pool is the richest in eSports -- again 2
by Alex Wawro [07.27.16]
The prize pool for Valve's annual†Dota 2†tournament The International, which begins next week, is at $18.6 million and rising -- making it once again the richest prize in eSports by a wide margin.
Social/Online, Business/Marketing

Legendary aims to develop Life Is Strange as a live-action series  
by Alex Wawro [07.27.16]
Square Enix and developer Dontnod Entertainment have inked a deal with Legendary†to develop a live-action series based on Dontnod's award-winning 2015 game†Life Is Strange.
Console/PC, Business/Marketing