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October 2, 2014
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October 2, 2014
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Updates » Business/Marketing
New Harmonix deal will bring more music games to mobile  
by Alex Wawro [09.15.14]
Dance Central developer Harmonix announced a partnership with publishing services firm Tilting Point today with the goal of making sweet mobile music games together.
Smartphone/Tablet, Business/Marketing

Minecraft studio Mojang has been bought by Microsoft for $2.5B 78
by Mike Rose [09.15.14]
Minecraft studio Mojang has confirmed that the rumors are true: The developer is being bought by Microsoft for a whopping $2.5 billion.
Console/PC, Business/Marketing, Video

Can you use another games trademarked name to describe your own? 6
by Gamasutra Community [09.15.14]
"When advertising a new game, it can be easier to use the title of those other games in the description. However, when those other game names are trademarks, this could potentially lead to problems."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Zynga's online gambling COO has left the company  
by Mike Rose [09.15.14]
Two years after Zynga added Maytal Ginzburg Olsha as its chief operating officer of new markets, the online gambling veteran has left the social games company.
Social/Online, Smartphone/Tablet, Business/Marketing

Veteran RPG designer Ken Rolston finds new role at Hinterland Games 1
by Mike Rose [09.15.14]
Ken Rolston, previously known as the lead designer on The Elder Scrolls titles Morrowind and Oblivion, has joined Hinterland Games, the team behind survival game The Long Dark.
Console/PC, Business/Marketing

Destiny is now the UK's fastest-selling new video game IP  
by Mike Rose [09.15.14]
Bungie's Destiny is now the UK's fastest-selling new IP at retail, just three months after Ubisoft's Watch Dogs claimed the title, according to Chart-Track.
Business/Marketing

Volition creative director Steve Jaros is now at Valve 4
by Mike Rose [09.15.14]
Steve Jaros, creative director at Saints Row studio Volition for the last decade, has made a move to Valve.
Console/PC, Business/Marketing

Blog: Create super-fans, don't hunt whales 2
by Gamasutra Community [09.15.14]
"By taking the focus on empowering your super-fans and rewarding them with content and communication, you have the ability to generate awareness with potential fans that can exceed traditional marketing efforts."
Smartphone/Tablet, Business/Marketing

Long-awaited MMO ArcheAge is DDoSed before it even launches  
by Mike Rose [09.15.14]
ArcheAge, the MMO from Lineage creator Jake Song that has been in development for eight years, is finally getting a Western release tomorrow -- but it's already being hit with DDoS attacks.
Console/PC, Business/Marketing

Hearthstone botter: Blizzard 'not really paying much attention' 9
by Christian Nutt [09.12.14]
He left his bot running for three days straight, but didn't get flagged as a non-human player, this Hearthstone botter says.
Console/PC, Smartphone/Tablet, Business/Marketing

Google taking steps to boost Android game developers in Japan, Korea  
by Christian Nutt [09.12.14]
The biggest mobile market in the world is Japan -- and Korea is also lucrative. Now, the Android provider is aiming to help developers in those countries find sucess.
Smartphone/Tablet, Business/Marketing

Obituary: Lode Runner creator Douglas E. Smith 14
by Christian Nutt [09.12.14]
Smith coded the 1980s classic while studying architecture, and it became a hit across console and PC platforms during the decade.
Console/PC, Business/Marketing

Sony UK boss: The Vita is 'trucking along' 9
by Christian Nutt [09.12.14]
"There's a perception that it's fading away. I can absolutely assure you that that's not happening. It's proving remarkably resilient."
Console/PC, Business/Marketing

Redshirt, Hack 'N' Slash among this year's IndieCade finalists 2
by Alex Wawro [09.12.14]
This year the IndieCade officials have nominated 36 indie titles for awards, including games from Double Fine, DigiPen, Deirdra "Squinky" Kiai and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: What devs can learn from that Night Trap Kickstarter Exclusive 20
by Alex Wawro [09.12.14]
Gamasutra speaks to the organizer of the troubled Night Trap ReVamped Kickstarter and comes away with some useful lessons for developers looking to launch their first crowdfunding campaign.
Console/PC, Business/Marketing, Exclusive

Video: Navigating the moral maze of the new games business 9
by Staff [09.12.14]
Games are continually criticized for their portrayal of violence and women, as well as their supposedly addictive nature. But with the advent of free-to-play, for the first time ever the industry is discussing the ethics of a business model.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Video

Blog: We didn't make it to PAX, but we did showcase our game to fans - here's how  
by Gamasutra Community [09.12.14]
PAX didn't happen for the devs of Prismata, but they made it to a Canadian expo that same weekend. Here's a look at what they gained, what they lost, and what it cost them.
Console/PC, Indie, Business/Marketing

The PS4 outsold the Xbox One in the U.S. in August  
by Mike Rose [09.12.14]
The PlayStation 4 outsold the Xbox One in August in the U.S., according to Sony, making this the eighth month it has done so since the consoles launched late last year.
Console/PC, Business/Marketing

TIGA calls for $5 million game development fund in the UK  
by Mike Rose [09.12.14]
UK trade body TIGA has proposed that the British government set up a new Creative Content Fund for video games, investing 3 million ($4.9 million) in game developers each year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Steamworld Dig, Stick It to the Man studios form publishing partnership  
by Mike Rose [09.12.14]
Steamworld Dig studio Image & Form and Stick It to The Man team Zoink today announced a joint partnership, through which Image & Form will essentially act as a publisher and PR firm for Zoink.
Console/PC, Indie, Business/Marketing