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March 30, 2015
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March 30, 2015
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Updates » Business/Marketing
EA shutters venerable SimCity studio Maxis Emeryville 9
by Alex Wawro [03.04.15]
The venerable studio, originally founded as Maxis Software in 1987, has been shut down as EA consolidates ongoing development of The Sims and SimCity to its other Maxis satellite studios.
Console/PC, Business/Marketing

Unity won't be sold, and is planning for a VR future: John Riccitiello speaks 6
by Christian Nutt [03.04.15]
Unity's CEO holds court with Gamasutra, dismissing the possibility of an acquisition, charting the future of the engine, and talking about what sets the company apart. Oh, and yeah, he talks pricing.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, GDC

Games as a service company PlayFab raises $7.4 million  
by Phill Cameron [03.04.15]
Playfab, a cross-platform tool provider to enable games to better operate as service, has secured further funding.
Smartphone/Tablet, Business/Marketing

Corona Labs releases its mobile SDK for free 1
by Phill Cameron [03.04.15]
As part of their acquisition by Fuse Powered, Corona Labs has announced their mobile SDK is now free.
Console/PC, Business/Marketing

Postmortem: Failbetter Games' Sunless Sea 7
by Alexis Kennedy [03.04.15]
Failbetter Games co-founder Alexis Kennedy takes you behind the scenes of what went right (and wrong) during development of the studio's darkly comedic roguelike game Sunless Sea.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sony's Project Morpheus release window announced  
by Kris Graft [03.03.15]
During Game Developers Conference week, Sony announced a commercial release date for its virtual reality headset, codenamed Project Morpheus.
Business/Marketing, GDC

Valve chases VR and in-home game streaming with new hardware  
by Alex Wawro [03.03.15]
Valve is keeping busy at GDC this year with debuts of a Steam Link set-top streaming box, a final Steam Controller, a fresh crop of Steam Machines and a new motion-tracking system known as Lighthouse.
Console/PC, Business/Marketing

Valve debuts Source 2 for free in bid to compete with Epic, Unity 11
by Alex Wawro [03.03.15]
Valve is officially debuting its long-rumored Source 2 engine at GDC this week alongside a host of other new technologies, and it's expected to launch at a competitive price: free.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Storybricks shuts down in the wake of SOE sale 3
by Alex Wawro [03.03.15]
The developers of the Storybricks artificial intelligence engine are closing up shop and moving on to other projects after parting ways with Daybreak Game Company (formerly SOE) and Everquest Next.
Console/PC, Business/Marketing

Is the game to blame? Video game playing and anti-social behavior 13
by Gamasutra Community [03.03.15]
"Nearly all studies that claim the playing of violent video games leads to more anti-social behavior highlight correlations and not causation. I donít believe any study has ever demonstrated absolute causality."
Console/PC, Business/Marketing

Unity 5 released with upgrades, full-featured free version 57
by Christian Nutt [03.03.15]
This morning, Unity released the latest version of its engine, which it announced a year ago -- and Gamasutra talks to CEO John Riccitiello about the competition, and his plans for the company.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Business/Marketing

Man in the Moonbase: History of a clandestine project 3
by Gamasutra Community [03.03.15]
How Humongous Entertainment's Moonbase became cult-hit Moonbase Commander: A slice of untold game industry history from someone who was there.
Console/PC, Production, Business/Marketing

Autodesk enters the game engine business at GDC 7
by Alex Wawro [03.02.15]
3ds Max maker Autodesk is making its first foray into the game engine business this week at GDC in San Francisco, where it will demo its upcoming Stingray engine to developers on Wednesday afternoon.
Console/PC, Business/Marketing

What to do before you start building a free-to-play game Exclusive 3
by Alex Wawro [03.02.15]
Ethan Levy explores better ways to design F2P games and reminds F2P developers to be as rigorous in their business design as their are about their game design.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive, GDC

Online community and culture wars: What do we know? Exclusive 4
by Leigh Alexander [03.02.15]
What can we learn from the significant community challenges the gaming community faces? Online gaming veterans Raph Koster, Gordon Walton and Rich Vogel share fascinating sociological lessons.
Console/PC, Social/Online, Serious, Programming, Design, Business/Marketing, Exclusive, GDC

Unreal Engine 4 is now free-to-download for everyone 63
by Christian Nutt [03.02.15]
You'll still pay a royalty on any commercial projects you make, but say goodbye to subscription fees -- the popular engine is now completely free to try.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Business/Marketing, GDC

UK retailer Game expands into eSports with Multiplay acquisition  
by Alex Wawro [03.02.15]
U.K. retailer Game has announced a deal to acquire Multiplay, a long-running U.K.-based video game event firm, for £20 million (~$30.1 million USD) as it expands into eSports and digital PC games.
Console/PC, Business/Marketing

Preparing for Steam Greenlight with a Concept Page 2
by Gamasutra Community [03.02.15]
"The main lesson I learned with this campaign is that the Concept audience probably does not represent the Greenlight audience. Despite that, I still believe that using Steam Concepts is worthwhile."
Console/PC, Indie, Business/Marketing

Double Fine's 'heartfelt and personal' Hack 'n' Slash: A postmortem 5
by Brandon Dillon [03.02.15]
Project lead Brandon Dillon walks us through what went right and wrong during development of Double Fine's Hack 'n' Slash, an open-world exploration game about hacking and reverse engineering.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Riot clarifies stance around League of Legends streams  
by Christian Nutt [02.27.15]
When a pro Korean player called "Faker" was being streamed against his will, and in violation of his promotional contract, Riot was forced to jump in.
Console/PC, Business/Marketing