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June 26, 2017
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Updates » Business/Marketing
PlayStation VR has sold over 1M units worldwide  
by Chris Kerr [06.05.17]
"We don't see it as a fad. It's a brand new medium, not only for gaming entertainment, but non-gaming entertainment."
VR, Console/PC, Business/Marketing

Video Game Deep Cuts: Chuck E Cheese's Fallen London  
by Gamasutra Staff [06.04.17]
This week's top longform article/video highlights include the history of Nolan Bushnell's Chuck E Cheese arcade restaurants, the backstory of Fallen London, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Mad Catz died because it 'bit off more than it could chew' says former exec  
by Alex Wawro [06.02.17]
"Taking on a publishing role... Mad Catz bit off more than it could chew," former Mad Catz exec Chris von Huben tells Eurogamer. "To me it was the make or break. It was the hail Mary."
Console/PC, Business/Marketing

Having spent over $18M, Shroud of the Avatar dev seeks more investment 7
by Alex Wawro [06.02.17]
The company, founded by game dev veteran Richard Garriott in 2010, seeks to raise $2 million in the next two months as it tries to wrap up work on Shroud of the Avatar.
Social/Online, Business/Marketing

Sony's new mobile division is putting out its first game: F2P Hot Shots Golf  
by Alex Wawro [06.02.17]
More than a year after its public debut, Sony's mobile game division is releasing its first game in Japan: a free-to-play spin on Everybody's Golf (or as its known in the West, Hot Shots Golf.)
Smartphone/Tablet, Business/Marketing

How do game devs feel about Steam Direct's $100 fee? 6
by Alissa McAloon [06.02.17]
Valve slapped a price tag on self-publishing games through Steam Direct, its Greenlight replacement, today but how is the game development community taking to the news?
Console/PC, Business/Marketing

EA set to donate $1M to anti-bullying efforts via Play to Give  
by Alissa McAloon [06.02.17]
EA's Play to Give initiative will see a total of $1 million donated to charities for the second year running. This year's donations center around inclusive and anti-bullying organizations.
Social/Online, Business/Marketing

Valve will charge devs $100 to publish games through Steam Direct 22
by Chris Kerr [06.02.17]
Update "Our internal thinking beforehand had us hovering around the $500 mark, but the community conversation really challenged us to justify why the fee wasn't as low as possible."
Console/PC, Business/Marketing

Blog: Five trailer takeaways from Into the Breach  
by Gamasutra Community [06.02.17]
Into The Breach shows how to announce a turn-based tactics game the best way possible. Here's five trailer takeaways that might help devs making their own turn-based tactics trailer.
Design, Business/Marketing

Nintendo Switch online service delayed until 2018  
by Chris Kerr [06.02.17]
The Nintendo Switch's premium online service won't be arriving this autumn, with Nintendo choosing to delay the launch until 2018.
Console/PC, Business/Marketing

Devs can now access an SDK for ManoMotion's hand-tracking tech  
by Alex Wawro [06.01.17]
Tech startup ManoMotion is now accepting applications from devs who want to check out the SDK for its hand-tracking tech, which is explicitly aimed at augmented- and virtual-reality game developers.
VR, Smartphone/Tablet, Business/Marketing, Video

Riot Games cofounders will be honored with a BAFTA Special Award  
by Alex Wawro [06.01.17]
This puts the pair among august company, as prior Special Award recipients include veteran game devs like Brenda Romero and Amy Hennig.
Social/Online, Business/Marketing

Monetization shouldn't be prioritized above player experience, says Take-Two CEO 4
by Alissa McAloon [06.01.17]
'Paying too much for something really good, even if you can afford it, just leaves you with a bad feeling. We don't want our consumers to ever feel that way.'
Production, Business/Marketing

Microsoft's Netflix-like subscription service, Xbox Game Pass, is now live  
by Alissa McAloon [06.01.17]
The service opens up a library of over 100 Xbox One and backward compatible Xbox 360 games to monthly subscribers.
Console/PC, Business/Marketing

Blog: Starting a game studio with no money 11
by Gamasutra Community [06.01.17]
After more than a decade in the games industry, I thought it was time to create a different type of game. I wanted to create it. The only problem was, I had no money.
Business/Marketing

App Store developer earnings have surpassed $70 billion  
by Chris Kerr [06.01.17]
"$70 billion earned by developers is simply mind-blowing. We are amazed at all of the great new apps our developers create."
Smartphone/Tablet, Business/Marketing

Square Enix working with Bulletstorm dev on new AAA project  
by Chris Kerr [06.01.17]
Final Fantasy creator Square Enix is working on a new triple-A title with Bulletstorm developer, People Can Fly. 
Console/PC, Production, Business/Marketing

Broadcasting giant BT wants more TV shows focused on games and eSports  
by Chris Kerr [06.01.17]
Games industry production agency Attention Seekers will partner with broadcasting giant BT to produce new TV shows spotlighting video games. 
Business/Marketing

Pain dev Idol Minds rebrands and shifts focus to 'narrative-driven' games  
by Alex Wawro [05.31.17]
Idol Minds announced today that it's shifting gears to focus on making "narrative-driven titles" with its new StoryForge game dev toolset, and as part of the change it has a new name: Deck Nine.
Indie, Business/Marketing

Survey: Americans under 35 like eSports as much as actual sports  
by Alex Wawro [05.31.17]
A recent survey suggests "Millennials" (aka anyone between the ages of 18 and 34) in the U.S. are basically evenly split when it comes to whether they prefer traditional sports or eSports.
Social/Online, Business/Marketing