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March 24, 2019
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Updates » Business/Marketing
Come to GDC and see how Killer Queen built an esport on an indie budget!  
by Staff [02.21.19]
There's a healthy competitive scene around the (up to) ten-player competitive arcade game Killer Queen, and now the game's creators are coming to GDC next month to share how they pulled it off!
Social/Online, Indie, Design, Business/Marketing, GDC

Blog: Some overdue thoughts on launch trailers  
by Gamasutra Community [02.21.19]
I've been thinking about launch trailers for years. Maybe some of these thoughts could help map-out your launch trailer's plans.
Business/Marketing

Starbreeze applies for extended reconstruction period as it looks to regroup  
by Chris Kerr [02.21.19]
The Stockholm District Court initially approved the company's reconstruction up until March 3, 2019, but Starbreeze is now asking for another three months to get its house in order.
Business/Marketing

Keywords acquires Dutch cloud-based software platform GetSocial  
by Chris Kerr [02.21.19]
Notably, the deal will see GetSocial's team of 12 engineers, led by chief exec Jeroen Bouman and COO and founder Viral Partel, join Keywords to continue developing the platform.
Smartphone/Tablet, Production, Business/Marketing

THQ Nordic issues new shares to raise $225 million for future acquisitions  
by Chris Kerr [02.21.19]
The company issued 11 million new Class B shares, all of which were snapped up by existing investors and newcomers alike.
Business/Marketing

ESA's acting CEO stays neutral on unionization, opposes 'gaming disorder' 2
by Kris Graft [02.21.19]
ESA's acting CEO Stanley Pierre-Louis spoke with Gamasutra on broad topics including the World Health Organization's "gaming disorder" classification, ESA's meeting with the Trump administration, and unionization in the game industry.
Business/Marketing

Epic Games pulls Fortnite YouTube ads over child predator concerns  
by Alissa McAloon [02.20.19]
Epic Games has put a temporary halt on Fortnite advertising on YouTube, following news that its ads were running on videos used by online predators to coordinate and exploit children.
Social/Online, Business/Marketing

Paradox and Microsoft have created an open modding platform for Paradox titles  
by Chris Kerr [02.20.19]
The platform will allow modders to share their beloved creations with players on both Xbox One and PC with a single upload.
Console/PC, Business/Marketing

That's a wrap: Valve is axing Steam's video section 4
by Chris Kerr [02.20.19]
The company had been slowly expanding its movie library with big-budget releases like Mad Max: Fury Road The Hunger Games, but that looks set to change.
Console/PC, Business/Marketing

Report: China freezes new game approvals as regulators tackle backlog 1
by Chris Kerr [02.20.19]
Game companies will still be able to hand applications over to local regulators, but that's precisely where they'll stay until the top regulator has worked through its backlog.
Business/Marketing

Improbable CCO Bill Roper departs to join indie studio Author Digital  
by Emma Kidwell [02.19.19]
Chief creative officer of Improbable Bill Roper announced that he's leaving the company to start a new position at the Seattle-based indie games studio Author Digital. 
Console/PC, Business/Marketing

Com2uS acquires majority stake in visual novel developer Day 7  
by Emma Kidwell [02.19.19]
South Korean publisher Com2uS has acquired a majority stake in the mobile studio Day 7, which is known for developing romantic visual novel games. 
Smartphone/Tablet, Business/Marketing

The Making of GDC: What are Community Spaces, anyway??  
by Staff [02.19.19]
In this "Making of GDC" blog post, GM Katie Stern opens up about the process of establishing "Community Spaces" at GDC, and what organizers are doing to help attendees find their place at the show.
Social/Online, Business/Marketing, GDC

Blog: Creating a sustainable PR program for your mobile game  
by Gamasutra Community [02.19.19]
Here's a brief explainer on how to create a sustainable PR program around a mobile game's development, broken out in 3 phases.
Smartphone/Tablet, Business/Marketing

Nitro Games begins layoff talks, could cut workforce in half  
by Chris Kerr [02.19.19]
Finnish mobile studio Nitro Games could lay off over half of its workforce in an attempt to reduce operating costs.
Smartphone/Tablet, Production, Business/Marketing

Revenue and profit up as Paradox experiences best year to date  
by Chris Kerr [02.19.19]
"Continuous updates and expansions give our games a long life, both in terms of number of players and recurring revenue."
Console/PC, Business/Marketing

Blog: What is a meta-game? 1
by Gamasutra Community [02.19.19]
A question I hear pretty often is, "What is a meta-game?". There are two pretty similar but also quite distinct and different answers which we're going to talk about.
Design, Business/Marketing

Wizards of the Coast shares community-building tips at GDC 2019!  
by Staff [02.18.19]
Come to GDC 2019 and learn how to more effectively build communities for your games and market your brand on a variety of platforms, direct from the Magic: The Gathering and Dungeons & Dragons people!
Console/PC, Social/Online, Business/Marketing, GDC

Blog: Pitching your game to prospective investors  
by Gamasutra Community [02.18.19]
Rebekah Saltsman is the co-founder of indie developer-publisher Finii, and she's going to run through some pitching tips that might help you when meeting prospective investors.
Business/Marketing

Respawn has already banned over 16,000 cheaters from Apex Legends  
by Chris Kerr [02.18.19]
Community manager Jay Frechette broke the news on Reddit, and told players the studio is keen on the idea of a dedicated reporting tool.
Console/PC, Business/Marketing