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April 28, 2015
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April 28, 2015
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Updates » Business/Marketing
Here we are now, edutain us: Education and games with SpaceChem's Zach Barth  
by Phill Cameron [04.06.15]
We talk to Zach Barth about how making educational games has made him a better game designer, and why it's so hard to make educational games in the first place.
Console/PC, Indie, Design, Production, Business/Marketing

The most famous nobody in the Chinese mobile game industry 2
by Gamasutra Community [04.06.15]
"His marketing methods include posting his own naked photos, flirting with girls, and of course, narrating his special experience. As a bad result, Raven is cursed by some people as a scumbag."
Smartphone/Tablet, Business/Marketing

Does Paula Deen's new mobile game infringe on an artist's copyright? 14
by Gamasutra Community [04.06.15]
"Reports are indicating that the depiction of Deen in her game may be a potential copyright infringement. The caricature of Deen is a little too close to artist Jerrod Maruyama’s drawing of her."
Smartphone/Tablet, Indie, Art, Business/Marketing

Students can now apply for the 2015 AIAS game industry scholarships  
by Alex Wawro [04.03.15]
Heads up, budding game devs: the Academy of Interactive Arts & Sciences has begun accepting applications from students seeking to claim the organization's Randy Pausch and Mark Beaumont scholarships.
Console/PC, Business/Marketing, Student/Education

Steam Spy aims to make it easy to estimate sales for all Steam games 10
by Alex Wawro [04.03.15]
There's a new tool taking shape that aims to make it easier for people to keep tabs on Steam stats like owners and average playtime: Steam Spy, a side project launched by programmer Sergey Galyonkin.
Console/PC, Business/Marketing

Blog: Don't monetize your (first) games 23
by Gamasutra Community [04.03.15]
"After I have become skilled enough, built a name for myself and the team, had built games that lots of people played and enjoyed -- then I'll be able to monetize."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Charting Out There's long and difficult journey to completion 7
by Gamasutra Community [04.03.15]
The acclaimed space game took its development team on a rough ride. This candid diary-style postmortem takes you from before its conception up through its completion and release.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Sony buys OnLive's patents; the service, and company, will shut down 4
by Christian Nutt [04.02.15]
OnLive was once a pioneer in game streaming. Now, after a crash and a rebirth, the company is ceasing operations entirely -- as Sony acquires its patent portfolio.
Console/PC, Business/Marketing

3 monetization metrics to track every single day  
by Gamasutra Community [04.02.15]
Chartboost's Chung-Man Tam offers a quick and succinct guide to what metrics you need to be tracking on mobile to make sure your game is working for you.
Smartphone/Tablet, Business/Marketing

Square Enix adds new platforms and funding options to Collective  
by Alex Wawro [04.02.15]
Square Enix has expanded its Collective development crowdfunding platform to mobile and digital games, and the company itself is now willing to directly fund some developers -- up to $250k.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Codemasters CEO Rod Cousens jumps ship to join Jagex  
by Alex Wawro [04.02.15]
Long-time game industry executive Rod Cousens has quit his post as CEO of Codemasters after a decade with the company to take on the same role at Runescape developer Jagex.
Console/PC, Business/Marketing

Automated transparent development: Keeping your fans updated all the time 7
by Gamasutra Community [04.02.15]
How to keep your community in the loop -- automatically. "It consists of four things: Public to-do list, automated progress tracker, nightly build server, and in-game crash logger + remote server listener."
Indie, Programming, Business/Marketing

Nintendo adds DS and Nintendo 64 to the Wii U Virtual Console 5
by Christian Nutt [04.01.15]
As ever, the company mines its history for games to offer to today's consumers, on its latest console -- with two new systems added today.
Console/PC, Business/Marketing

April Fool's Day in the game industry: A retrospective 7
by Alex Wawro [04.01.15]
From Street Fighter's fake character to Irem's fake console, Gamasutra looks back at classic April Fool's Day hoaxes in the game industry that made us laugh, groan, or simply shake our heads.
Console/PC, Indie, Business/Marketing, History

FTC unanimously mandates Sony refunds over misleading Vita ads  
by Alex Wawro [04.01.15]
After a brief waiting period for public comment, the FTC has voted 5-0 to order Sony and its one-time marketing partner to make amends for intentionally misleading people with Vita launch advertising.
Console/PC, Business/Marketing

DeNA hopes Nintendo deal yields mobile games that earn over $25M/month 1
by Alex Wawro [04.01.15]
"We haven't talked to Nintendo about targets, but at DeNA, our best-selling game brought in 3 billion yen a month," says DeNA CEO Isao Moriyusa. "We want to surpass that."
Smartphone/Tablet, Business/Marketing

Registration is now open for GDC Europe 2015  
by Staff [04.01.15]
Heads up, developers: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 3rd and 4th.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

6 lessons for game devs from Facebook's F8 1
by Gamasutra Community [04.01.15]
"As a game developer, chances are you’re involved with Facebook in one form another. What relevant lessons or announcements did F8 2015 offer game developers?"
Smartphone/Tablet, Indie, Business/Marketing

The curious alternative distribution of Samorost 2: Newspaper stands 2
by Brandon Sheffield [04.01.15]
They released each "newspaper" version of the game 6 or 7 months after the proper release of the game. "It was kind of an experiment," says Amanita's Jakub Dvorský.
Console/PC, Indie, Business/Marketing

Japanese devs will soon be able to pitch games using Bandai Namco IP  
by Alex Wawro [03.31.15]
UPDATE Bandai Namco will soon start fielding pitches from local developers to make games that use characters from select franchises in its IP catalog, including properties like Pac-Man, Galaga and Dig Dug.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing