Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
April 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Business/Marketing
Inside the Fire TV: What's Amazon planning for games? 10
by Christian Nutt [04.08.14]
Amazon's Michael Frazzini and Ian Vogel explain what the company's expectations are for its new device's impact on the game market -- and what they hope to accomplish with internally developed titles.
Console/PC, Smartphone/Tablet, Business/Marketing

Sony's redesigned Vita hardware is coming to the U.S. next month 18
by Alex Wawro [04.08.14]
Sony has picked a date to launch its $200 Borderlands 2 Vita bundle in North America, which means that the U.S. will soon have access to the slimmer, lighter, more energy-efficient Vita hardware.
Console/PC, Business/Marketing

Q&A: Hearthstone heralds new challenges for Blizzard on mobile Exclusive 2
by Alex Wawro [04.08.14]
Gamasutra sat down to chat briefly with Blizzard's Jason Chayes and Bryan Chang about the trials and triumphs they faced while developing and launching Hearthstone for iPad.
Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, Exclusive

Blog: Valve, Steam, and empowering visual creatives  
by Gamasutra Community [04.08.14]
"I think that a lot of these suggestions could be leveraged to make a stronger product, community, and empower a new generation of creatives."
Console/PC, Indie, Art, Design, Business/Marketing

Apogee Software: When the sultans of shareware went retail Exclusive GDMag Exclusive  
by Alexander Antoniades [04.08.14]
In this reprint from the February 1995 issue of Game Developer magazine, editor-at-large Alexander Antoniades describes Apogee Software's attempt to move beyond shareware development.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive, GD Mag

Epic talks tools, tech and future of UE4 at upcoming U.K. dev day  
by Alex Wawro [04.08.14]
Unreal Engine 4 subscribers can now register for a free ticket to Epic's next Unreal Developer Days event, which will take place next week -- April 17 -- at Staffordshire University in the U.K.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

The respect QA deserves (or: Finding the right people and making them stay) 16
by Gamasutra Community [04.08.14]
"QA is extremely important. So then why is Quality Assurance considered just a stepping stone into the rest of the industry? Why are QA testers generally ridiculously underpaid?"
Console/PC, Smartphone/Tablet, Production, Business/Marketing

The first ID@Xbox self-published game launched today 1
by Mike Rose [04.08.14]
Nine months after Microsoft originally unveiled its ID@Xbox self-publishing program for the Xbox One, the first independent game to go through the system launched today.
Console/PC, Indie, Business/Marketing

The Virtuix Omni treadmill is now available for pre-order 9
by Mike Rose [04.08.14]
As spotted by Eurogamer, the Virtuix Omni VR treadmill, which allows you to control first-person games by walking around on the spot, is now available for pre-order.
Console/PC, Business/Marketing, VR

Blog: 5 tips for showcasing at a game conference 1
by Gamasutra Community [04.08.14]
"Itís imperative to plan ahead and plan well. A three-day showcase can be both fun and tiring! The more prepared you are, the more awesome you look!"
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

You can now bring your Unity games to PS Mobile for free 9
by Mike Rose [04.08.14]
While Unity support was added for the PS Vita earlier this year, the company announced today that free support for the engine has now also been added for PlayStation Mobile, with the full release due soon.
Console/PC, Business/Marketing

Meet Joonas Turner, Vlambeer's sound guy Exclusive  
by Mike Rose [04.07.14]
I was introduced to Joonas Turner at GDC last month by Vlambeer's Jan Willem Nijman. "You need to talk to this guy," he told me. "He's doing the sound for our games."
Console/PC, Indie, Business/Marketing, Exclusive, Video

Video: #1ReasonToBe panel inspires standing ovation at GDC 2014 3
by GDC Staff [04.07.14]
GDC 2014 saw the triumphant return of one of the conferenceís most popular sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Chris Crawford pitches game that may help put a ship on the moon  
by Alex Wawro [04.07.14]
Game industry veteran Chris Crawford pitched a game, Rocket Science, that has been chosen as one of three finalists of the Games for Change Festival's Shoot for the Moon design challenge.
Console/PC, Social/Online, Indie, Design, Business/Marketing

Blog: A simple test of leadership 11
by Gamasutra Community [04.07.14]
"I believe game developers deserve the best possible leadership, but at the same time we typically fall woefully short of properly scrutinizing the leaders we already have."
Console/PC, Production, Business/Marketing

Nvidia launches GeForce Experience 2.0  
by Mike Rose [04.07.14]
Nvidia today launched GeForce Experience 2.0 -- the next big step for its graphics card tools and drivers which includes numerous updates and optimizations for Twitch, Shadowplay and GameStream support.
Console/PC, Business/Marketing

Blog: 310 days in purgatory 22
by Gamasutra Community [04.07.14]
I Get This Call Everyday's David Gallant on the Steam ecosystem: "I'm looking forward to working with Valve... But at least I'm no longer on Greenlight."
Console/PC, Indie, Business/Marketing

Titanfall: Why Respawn is punishing cheaters 41
by Christian Nutt [04.04.14]
Respawn has begun to exclude Titanfall cheaters from the general player population. We speak with network engineer Jon Shiring and community manager Abbie Heppe to find out more.
Console/PC, Design, Business/Marketing

Blog: $5B in one year? Try one quarter, as game industry acquisitions heat up 6
by Gamasutra Community [04.04.14]
"Games M&A smashed a record >$5B in the three months to March 2014, after the prior full year record of $5.6B in 2013... The activity was driven by blockbuster transactions in both Asia and America."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Tips for exhibiting your game 3
by Gamasutra Community [04.04.14]
15 quick, simple tips for working a booth at a trade show, which covers everything from keeping your stamina going to connecting with fans -- and getting insights from those who don't like your game, too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing