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November 24, 2014
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November 24, 2014
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Updates » Business/Marketing
Video: Curating culture through a new wave of video game events  
by Staff [11.07.14]
Bars, libraries, festivals -- these aren't typically places you'll find video games, but Wild Rumpus organizer Marie Foulston believes they should be; she explains why in this GDC 2014 panel session.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Blizzard's first new IP in over a decade is an FPS: Overwatch 5
by Alex Wawro [11.07.14]
Blizzard today revealed Overwatch, a multiplayer team-based shooter built atop the remnants of the company's cancelled Titan MMORPG.
Console/PC, Business/Marketing

Don't Miss: A postmortem look at how Blizzard built Diablo II 3
by Erich Schaefer [11.07.14]
Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

Halo 4 scribe among veteran talent making the next Mass Effect 3
by Alex Wawro [11.07.14]
n a bid to give its devs more face time, BioWare introduced some of the leads overseeing development of the company's next Mass Effect title -- including Halo 4 lead writer Chris Schlerf.
Console/PC, Business/Marketing

How Supercell uses YouTube to engage players 4
by Gamasutra Community [11.07.14]
"Supercellís Clash of Clans extremely fun 3D animated videos have amassed a huge following. Each video had at least a few million views. Thatís in the same league as YouTube stars."
Smartphone/Tablet, Business/Marketing

Monument Valley surpasses 1.4M sold as devs sort out DLC plans  
by Alex Wawro [11.07.14]
The game development team at design firm Ustwo is sorting out how to add new levels to its surprise hit Monument Valley as the mobile game climbs past 1.4 million downloads.
Smartphone/Tablet, Business/Marketing

Here are the top sources for mobile game discoverability 4
by Kris Graft [11.07.14]
An extensive report from research firm EEDAR breaks down the who, what, where, why, and how of today's North American (U.S. and Canada) mobile game market.
Smartphone/Tablet, Business/Marketing

Learn how thatgamecompany recruits top talent at GDC 2015  
by Staff [11.07.14]
Thatgamecompany's Sunni Pavlovic has a truckload of experience finding and retaining top game dev talent, and she's coming to GDC 2015 to explain how she does it -- and how you can do it too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Disney Infinity leads full-year turnaround at Disney Interactive  
by Kris Graft [11.07.14]
The success of video game/figurine hybrid franchise Disney Infinity led Disney Interactive to full-year profits, Disney announced this week.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

PlayStation 3, Metal Gear remain key drivers in Konami financials  
by Kris Graft [11.07.14]
Metal Gear Solid publisher Konami announced this week sales of 98.7 billion yen ($861 million) for the six months ended September 30, virtually flat year-on-year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

A new study suggests shy players use online games to make friends  
by Gamasutra Community [11.07.14]
"Emotionally sensitive users are using the online gaming environment differently from their counterparts. ... they were able to make more friends through online video games."
Social/Online, Business/Marketing

King sees better-than-expected Q3 as it moves beyond Candy Crush 4
by Alex Wawro [11.06.14]
The company beat analyst expectations but reported a drop in both revenues and profits for the quarter as it continues to diversify its game catalog to decrease its reliance on Candy Crush Saga.
Social/Online, Smartphone/Tablet, Business/Marketing

Zynga earnings meet analyst expectations amid ongoing transition 1
by Alex Wawro [11.06.14]
Zynga is continuing to weather rough financial waters as it adjusts course to focus on mobile titles instead of the browser games that have long been its cash cow.
Social/Online, Smartphone/Tablet, Business/Marketing

Overseas markets drive big profits for South Korean game firm Com2us  
by Alex Wawro [11.06.14]
South Korean gamemaker Com2us reported outsized profits this week thanks to the global success of its mobile and social titles, especially its recently-released Summoners War and Ace Fishing games.
Social/Online, Smartphone/Tablet, Business/Marketing

Capcom vet leads Japanese hitmaker Gumi's expansion into Canada  
by Alex Wawro [11.06.14]
This week the Japanese mobile game giant made good on its global expansion plans with the launch of its second Western office, a development studio led by a Capcom expat in British Columbia, Canada.
Smartphone/Tablet, Business/Marketing

The founder of Zynga has a new venture: Superlabs  
by Alex Wawro [11.06.14]
Zynga founder Mark Pincus can't seem to stop founding things. Six months after stepping away from his role as Zynga's chief product officer, the serial entrepreneur has launched a new venture.
Smartphone/Tablet, Business/Marketing

New YouTube video game network touts focus on transparency  
by Mike Rose [11.06.14]
3BLACKDOT, an entertainment company founded by some big-name video game YouTubers, today launched JETPAK, a new multi-channel YouTuber network that the team says will have transparency at its forefront.
Console/PC, Business/Marketing, Video, YouTube

INVEST+PUBLISH, a new mobile game publishing program  
by Mike Rose [11.06.14]
A couple of free-to-play game industry veterans have founded a new mobile games investment and publishing initiative, through which they plan to identify promising new mobile developers and help them bring games to the global market.
Smartphone/Tablet, Business/Marketing

Square Enix has had a great year so far 1
by Mike Rose [11.06.14]
Square Enix today reported a notable leap in profits for the first half of the current fiscal year, and revised its full year profits, suggesting it may double its original forecast.
Console/PC, Business/Marketing

What's a Google Play feature slot worth? 3
by Gamasutra Community [11.06.14]
"We rose quickly to 20,000 downloads/day for a couple of days before the featuring spots changed and we started falling down. After this we fell down to around 900/installs day. But why?"
Smartphone/Tablet, Business/Marketing, Mobile Games