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March 5, 2015
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March 5, 2015
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Updates » Business/Marketing
Blog: The manifesto of value 1
by Gamasutra Community [02.13.15]
"It's in part a response to the position we find ourselves in when we are asked about (or criticized for) our work not being free. Value your work. Value the people who might play your work."
Indie, Design, Business/Marketing

The Ministry of Hype: Letting the game industry curate its own history 27
by Gamasutra Community [02.13.15]
"The gaming industry has one unique trait: It's the only one that will attack their previous release to make the new one look better."
Console/PC, Business/Marketing

Don't Miss: When crowdfunding reveals the realities of game dev budgets Exclusive 21
by Leigh Alexander [02.13.15]
Crowdfunding has placed game developers closer to their players, and offered more creative freedom. But new challenges await -- particularly concerning budgeting.
Indie, Business/Marketing, Exclusive

Get a job: Red 5 Studios seeks an E-commerce Analyst  
by Staff [02.13.15]
Have a background in free-to-play? "The Live Team at Red 5 focuses on continuing service for Firefall and is dedicated to user retention and monetization," this job post promises.
Console/PC, Business/Marketing, Recruitment

Blog: Game development is difficult - My thoughts on that Molyneux interview 65
by Gamasutra Community [02.13.15]
"I had hoped people would learn that, difficulties are a natural part of game development and not developers actually trying to screw over fans (most of the time) or 'taking the money and running.'"
Console/PC, Indie, Production, Business/Marketing

Learn to build mobile games better at GDC 2015  
by Staff [02.13.15]
GDC officials highlight a handful of great GDC 2015 talks from some experienced developers on the topic of mobile game design.
Smartphone/Tablet, Design, Production, Business/Marketing, GDC

Play lovely indie games at the GDC 2015 Mild Rumpus grotto  
by Staff [02.13.15]
Beautifully indosyncratic indie video game showcase collective Wild Rumpus returns to GDC 2015 with games like Mountain, Night in the Woods, Eidolon and more.
Indie, Business/Marketing, GDC

For OlliOlli, the right soundtrack meant a better video game Exclusive 1
by Phill Cameron [02.13.15]
Simon Bennett of Roll7 explains how the studio's 2D skating game OlliOlli was close to having a thrash rock soundtrack.
Console/PC, Indie, Audio, Design, Business/Marketing, Exclusive

Predictions for China's game industry in 2015 1
by Gamasutra Community [02.13.15]
"Were going to see a number of developments in the coming year, including changes in gamer preferences, company ownership patterns, and hardware availability. These trends will create opportunity."
Console/PC, Smartphone/Tablet, Business/Marketing

Report: Guns no longer okay in Apple App Store screenshots 24
by Christian Nutt [02.12.15]
UPDATE Even if your game is perfectly okay to sell on the store, a policy change suggests it'll get rejected if you try to include pictures of firearms in your App Store screens -- until you change them.
Smartphone/Tablet, Business/Marketing

Zynga makes it through 2014 with wounds, but focused on the battle for mobile  
by Christian Nutt [02.12.15]
Zynga is in the red and today shuttered its Beijing studio, but in the long term CEO Don Mattrick expects the company to make it over the hump into its full-on transition into a mobile studio.
Social/Online, Smartphone/Tablet, Business/Marketing

Ubisoft: Rebuilding the Assassin's Creed Unity engine was 'painful' 2
by Alex Wawro [02.12.15]
Ubisoft CEO Yves Guillemot told investors today that his company walked away from the troubling launch of Assassin's Creed Unity with "lessons learned" about engine development.
Console/PC, Business/Marketing

Blog: Layoffs - Enough with the corporate spiel. Be honest, please 15
by Gamasutra Community [02.12.15]
"This industry is based around the creativity and hard work of the PEOPLE in it, within companies run by PEOPLE. It is about time that some of us in this industry finally got their heads around that."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: The legacy of Defender and the joy of difficult games Exclusive 17
by Matt Barton, Bill Loguidice [02.12.15]
In this classic feature, Bill Loguidice and Matt Barton examine Eugene Jarvis' devious but delightful 1980 arcade game Defender and its descendants to understand the appeal of difficult games.
Console/PC, Indie, Design, Business/Marketing, Exclusive

Eugene Jarvis is working on a new game with the makers of Resogun 1
by Alex Wawro [02.12.15]
Long-time game designer Eugene Jarvis (Robotron, Defender) confirmed his involvement in the creation of a new game from Finnish studio Housemarque, creators of the Defender-inspired Resogun.
Indie, Business/Marketing, Video

ESL debuts eSports matchmaking toolkit aimed at indie game makers  
by Alex Wawro [02.12.15]
This week eSports firm ESL rolled out its ESL Matchmaking toolkit, a variably-priced SDK designed to allow developers to build cross-platform skill-based multiplayer matchmaking into their games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

These games are your 'Best In Play' winners for GDC Play 2015 1
by Staff [02.12.15]
GDC organizers reveal the 'Best in Play' awards for exhibitors in the on-site GDC Play 2015 event, honoring unique games like Mekazoo and Owlboy.
Indie, Business/Marketing, GDC

Here's how diversity drives success in video games (and elsewhere) 25
by Gamasutra Community [02.12.15]
Laralyn McWilliams: "I want to make great, interesting games and work for successful studios. I want to play a wider variety of great, interesting games. Diversity helps achieve both of those goals."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

5 things I learned from the success of Geometry Dash 3
by Gamasutra Community [02.12.15]
"I took all my learnings into consideration when I made Geometry Dash. Now the game has been downloaded nearly 80 million times, and Im able to work on it as my full time job."
Smartphone/Tablet, Indie, Design, Business/Marketing

Don't Miss: Early Access devs on selling a game before it's 'done' Exclusive 10
by Kris Graft [02.11.15]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share valuable advice in this classic roundtable Q&A.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive