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June 30, 2015
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June 30, 2015
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Updates » Business/Marketing
Octodad's Steam refund experience so far: Most are outside the two-week window 5
by Gamasutra Community [06.08.15]
"It's unknown if this six-month allowance is part of a transitional period or will always be present, but I'm not especially worried that it'll be abused long term."
Console/PC, Indie, Business/Marketing

Blizzard exec becomes Ready At Dawn's CEO as it expands to Austin  
by Alex Wawro [06.08.15]
After nearly 20 years, Blizzard exec Paul Sams has quit his post to take a job as CEO of Irvine-based Ready At Dawn as it opens a new office in Austin and searches for a "strategic partner."
Console/PC, Business/Marketing

Digital Eclipse is back with a new mission: preserve classic games 5
by Alex Wawro [06.08.15]
The long-dormant studio has been resuscitated with a new focus on accurately preserving classic games in a playable state, starting with its first project: a Capcom-published Mega Man omnibus.
Console/PC, Business/Marketing

Tackling the 'soul-crushing work' of promoting a game 29
by Gamasutra Community [06.08.15]
"I understand how game sites work, and why things happen when they happen, but it’s in my nature to find a solution to problems, and there has to be a better way to give more games, more attention."
Indie, Business/Marketing

Tracking the performance of all-digital publishers  
by Gamasutra Community [06.08.15]
Gamasutra analyst Matt Matthews takes a close look at companies like King and GungHo, and charts their performance -- as well as GameStop's.
Console/PC, Smartphone/Tablet, Business/Marketing

Developers respond to Steam's new refund policy 27
by Bryant Francis [06.08.15]
What effects will Valve's new refund policy have on developers? Gamasutra speaks to the minds behind games like Gunpoint and I Get This Call Every Day to find out what they think.
Console/PC, Indie, Business/Marketing

The bright side of Steam refunds 11
by Gamasutra Community [06.05.15]
"A lot of people have taken to the internet to express their concerns. Personally I'm more optimistic and wanted to give two big ways I think refunds will improve the ecosystem on Steam."
Console/PC, Indie, Business/Marketing

Azubu goes after Twitch's lunch with a slick redesign and streaming for all  
by Christian Nutt [06.05.15]
While retaining its focus on eSports (rather than general streaming) and big-name players, the new version of Azubu aims to expand its reach.
Console/PC, Social/Online, Business/Marketing

At $5.5 billion, Supercell likely the most valuable mobile game studio 1
by Christian Nutt [06.05.15]
Bigger than Zynga and King, a new report suggests -- and also the Japanese companies that dominate their lucrative domestic market.
Smartphone/Tablet, Business/Marketing

Video: Blizzard's chief on how to rule the world (of Warcraft)  
by Staff [06.05.15]
In this rare (and newly-unearthed!) footage from GDC Austin 2007, Blizzard head Mike Morhaime speak to the company's philosophy and outlook in the years after the launch of its smash hit MMORPG.
Console/PC, Design, Production, Business/Marketing, Video, Vault

7 things you need to know about Apple App Analytics 2
by Gamasutra Community [06.05.15]
A guide to Apple's new analytics module -- with what you need to know to get started, written by Tom Leclerc, ASO manager at Wooga.
Smartphone/Tablet, Business/Marketing

Analysis: How the big console publishers are doing with digital revenues  
by Gamasutra Community [06.05.15]
Gamasutra analyst Matt Matthews takes a look at how traditional console publishers like EA, Activision, Capcom and more have been performing in the digital download age.
Console/PC, Business/Marketing

Blog: App keywords are not dead 1
by Gamasutra Community [06.05.15]
"Why should you listen to us? We have been able to get over 9 million players to play our mobile games without any platform feature or paid UA, only on the strength of ASO and a little cross promotion."
Smartphone/Tablet, Business/Marketing

Desura's parent company has filed for bankruptcy 5
by Kris Graft [06.05.15]
Bad Juju, the parent company of game bundle seller Indie Royale and digital distribution storefront Desura, has filed for bankruptcy.
Console/PC, Indie, Business/Marketing

Indie lessons from the Fallout 4 announcement 11
by Gamasutra Community [06.05.15]
"It’s my belief that while small game studios can’t -- and shouldn’t -- emulate the marketing strategies of the AAA houses, we can still learn from whatever campaign happens to be rolling out all over the internet."
Console/PC, Indie, Business/Marketing

Exorcising game development demons with The Magic Circle 2
by Phill Cameron [06.05.15]
We talk to Question, made up of Jordan Thomas, Kain Shin and Stephen Alexander, about The Magic Circle, and how it exposes the frustrations of game development.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Take a look at the Steam Controller in action 5
by Christian Nutt [06.04.15]
Alongside preorders for all of the upcoming the Steam hardware, Valve has put up a slick video demonstrating the final version of its controller.
Console/PC, Business/Marketing, Video

Steam refunds: Friend or foe? 47
by Gamasutra Community [06.04.15]
Examining the potential, unintended effects of the new Refund system: "It appears that the refund system is going to impact the design of games on Steam."
Console/PC, Indie, Business/Marketing

The Federal Trade Commission's guidelines for YouTubers are strict  
by Christian Nutt [06.04.15]
The government agency wants people who play games for pay in streams and videos to be very clear about when they're paid to do so.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Butt Sniffin Pugs and Sunset among IndieCade's E3 indie showcase  
by Alex Wawro [06.04.15]
Here's the 37-game lineup IndieCade is bringing to E3 this year, the ninth year in a row the organization has carved out a space on the show floor to showcase the work of indie developers.
Indie, Business/Marketing, E3