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May 29, 2015
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May 29, 2015
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Updates » Business/Marketing
Six stages of game dev community development 24
by Gamasutra Community [05.05.15]
Vlambeer's Rami Ismail: "Game development communities tend to develop along very similar lines, and at some point Iíve started to mentally organize these community growth thresholds into a model."
Console/PC, Indie, Business/Marketing

Postmortem: Moon Studios' heartfelt Ori and the Blind Forest Exclusive 4
by Thomas Mahler [05.05.15]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Former Call of Duty, Lost Planet developer Spark Unlimited ends game dev  
by Christian Nutt [05.04.15]
The Los Angeles-based studio which last developed Yaiba: Ninja Gaiden Z for Tecmo Koei has shut down according to evidence from across the web.
Console/PC, Smartphone/Tablet, Business/Marketing

PlayStation Now continues rollout to PS3, with Vita not far behind  
by Christian Nutt [05.04.15]
Sony confirms that in less than two weeks, its streaming service will roll out to the PlayStation 3... and is already playable on Vita.
Console/PC, Business/Marketing

5 tips for increasing F2P monetization, from Monster Legends' devs 4
by Gamasutra Community [05.04.15]
"We asked him how indie devs can think about monetization for their mobile game more creatively, and boiled down his words of wisdom into these five tips."
Smartphone/Tablet, Design, Business/Marketing

Android vs. iOS and the YouTuber effect: Mobile sales for Prison Life RPG 13
by Gamasutra Community [05.04.15]
This dev spent a year developing the premium-priced Prison Life RPG 2 for iOS and Android. Was it time well spent? This post offers a dive into the sales numbers and what affected them.
Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: The classic postmortem of Shadows of the Empire 4
by Mark Haigh-Hutchinson [05.04.15]
This classic 1997 postmortem by the late Mark Haigh-Hutchinson, originally printed in Game Developer magazine, goes behind the scenes on early Nintendo 64 title Star Wars: Shadows Of The Empire.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

The shape of the global game market, through 2018  
by Gamasutra Community [05.04.15]
Data from Digi-Capital takes a look at the growing slice of the pie mobile games represent in the overall business -- and the impact of Asia on the games market -- through 2018.
Smartphone/Tablet, Business/Marketing

Not every game has to be free-to-play 3
by Gamasutra Community [05.04.15]
"What I am saying is, 'Not every game has to be F2P'. Some games, like Monument Valley by ustwo or Year Walk by Simogo, are built as experiences focused on immersion."
Smartphone/Tablet, Business/Marketing

GDC Europe 2015 calls for Innovative Games Showcase submissions  
by Staff [05.04.15]
GDC Europe 2015 organizers have opened call for submissions to the second annual European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

How thinking about mobile video ad placement boosted our revenue 2
by Gamasutra Community [05.04.15]
"This relatively straightforward fix in the ad set-up resulted in increased ads per DAU. Specifically, there was a 50 percent increase in ads per DAU on iOS and a 70 percent increase on Android."
Smartphone/Tablet, Business/Marketing

'What impact has the game modding community had on your career?' Exclusive 2
by Christian Nutt [05.01.15]
With mods in the news, we wondered: What effect did the mod scene have on the developers who follow us on Twitter? We asked them.
Console/PC, Indie, Business/Marketing, Exclusive, Recruitment

HoloLens, Minecraft hookup envisioned before Microsoft bought Mojang  
by Christian Nutt [05.01.15]
"Letís have a game that, in fact, will fundamentally help us change new categories. HoloLens was very much in the works then, and we knew it," says Microsoft's CEO.
Console/PC, Business/Marketing

Former Candy Crush frontman opens a studio to make 'calmer' VR games 3
by Alex Wawro [05.01.15]
Former King games guru Tommy Palm has cofounded Stockholm-based Resolution Games with a coterie of other game industry veterans to make "calmer" VR games that are "accessible to the entire family."
Console/PC, Business/Marketing

Valve empowers devs to levy Steam game bans against unruly players 4
by Alex Wawro [05.01.15]
Valve has rolled out a new Steam game ban, "Banned By Developer", that's applied by Valve when an approved dev flags a player as cheating or otherwise mucking up their online multiplayer game.
Console/PC, Business/Marketing

The tools you can use for smartphone analytics, and how to use them 3
by Gamasutra Community [05.01.15]
"Research your KPIs and develop an analytics strategy before selecting a solution instead of the other way around. Youíll be surprised to see what multiple analytic tools when combined can achieve!"
Smartphone/Tablet, Business/Marketing

PlayStation business bolsters Sony as it aims for profit growth  
by Alex Wawro [04.30.15]
Sony has been leaning on its robust PlayStation business for a while now as it searches for profitability, but the troubled company's latest financial report plots a course for significant profit growth in the year ahead.
Console/PC, Business/Marketing

Think in terms of platforms, and user-gen content 2
by Gamasutra Community [04.30.15]
"With the proper use of value loops to reward value givers, thinking in terms of platforms is going to be a distinct part of the future as we go forward, since it just makes too much sense."
Console/PC, Indie, Design, Production, Business/Marketing

Implications of a global market on random success 10
by Gamasutra Community [04.30.15]
"When culture is global, and popularity is global, there is only one chart. THE chart. Everyone knows what everyone likes, and what already has coverage gets more coverage. Saturation coverage."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

How developers can change global culture, one game at a time  
by Alex Wawro [04.30.15]
Prince Fahad Al Saud took the stage during last week's Games For Change festival to shed some light on the power games have to shape human culture, both in the Middle East and the world at large.
Smartphone/Tablet, Business/Marketing