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September 26, 2016
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September 26, 2016
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Updates » Business/Marketing
Blog: How licensing laws are threatening your video games 9
by Gamasutra Community [09.06.16]
"The recent Castle of Illusion removal from stores frames a post talking about how licensing affects games and what this means for the future."
Business/Marketing

Reminder: Early registration for VRDC ends tomorrow!  
by Staff [09.06.16]
Early registration for the first-ever standalone Virtual Reality Developers Conference ends tomorrow at 11:59 PM Pacific, so organizers are encouraging attendees to register now at a discount.
VR, Business/Marketing

Report: China will have 465 million mobile players by the end of 2016  
by Chris Kerr [09.06.16]
There's some good news for those mobile developers who continue to look East, as the total number of mobile gamers in China looks set to hit 465 million by the end of 2016.
Smartphone/Tablet, Business/Marketing

Blog: The view from Gamescom's business area 1
by Gamasutra Community [09.06.16]
"A little later than intended, I bring you an overview of some of the key topics of conversation that occurred during my time spent in the business area."
Business/Marketing

Ark dev says Early Access DLC will bring long-term benefits 2
by Chris Kerr [09.06.16]
"We determined that it is more sound to iterate on these systems during Early Access than after retail launch, given the significant risks involved if we didn't 'get it right.'"
Console/PC, Business/Marketing

Guillemots increase stake in Ubisoft to fend off Vivendi takeover  
by Chris Kerr [09.06.16]
Ubisoft founders the Guillemot brothers have upped their stake in the French publisher by 3.5 percent after acquiring a further four million shares. 
Console/PC, Business/Marketing

Blog: Behaviorism, in-game economies and the Steam Community Market  
by Gamasutra Community [09.05.16]
A look into how in-game item systems can increase player motivations by providing rewards, of both internal and external value.
Business/Marketing

Fans upset after Early Access title Ark: Survival Evolved gets paid DLC 22
by Chris Kerr [09.05.16]
Ark: Survival Evolved developer Studio Wildcard has been lambasted by fans for releasing a premium expansion while the game is still in Early Access.
Console/PC, Business/Marketing

Blog: How I deal with imposter syndrome 3
by Gamasutra Community [09.05.16]
"Impostor syndrome is a tendency to feel that you’re not very good at your job, despite the fact that you may well be excelling at it. It’s something I’ve known all my working life."
Business/Marketing

Pokemon Go is a 'real game changer,' says Sony CEO 5
by Chris Kerr [09.05.16]
"Pokemon Go is a real game-changer. I'm very interested in the fact that it has the potential to really change the way people move, literally."
Smartphone/Tablet, Business/Marketing

Lost Castle and the increasing viability of Chinese indie games 2
by Lena LeRay [09.05.16]
Indie game development is becmoning more financially viable in China. For instance, the early access title Lost Castle has already sold 130,000 copies, 100,000 of them in its home country.
Console/PC, Indie, Design, Business/Marketing, Video

Blog: Video Game Deep Cuts - Soda Machines & Steam Spy  
by Gamasutra Community [09.03.16]
Asummary of some of the week's most interesting video game culture/development stories, from Dan Pinchbeck on storytelling to Brendon Chung on Quadrilateral Cowboy.
Console/PC, Indie, Design, Production, Business/Marketing

Investors pour $3.5M into VR studio founded by ex-Destiny devs 2
by Alex Wawro [09.02.16]
Polyarc Games announced this week that it's raised $3.5 million, and it plans to use that cash to build 'virtual reality games that are both accessible and appealing to a wide audience.'
VR, Business/Marketing

Blog: Boosting engagement when nobody's playing 2
by Gamasutra Community [09.02.16]
"Deliver a targeted, gameplay-focused presentation to impress viewers, drive traffic to your game, and stay competitive."
Business/Marketing

Google Play Early Access initiative now open to all 1
by Chris Kerr [09.02.16]
Google has opened up its fledgling Early Access initiative to all developers after its current roster of 29 titles passed the 1 million download mark. 
Smartphone/Tablet, Business/Marketing

8-4 director steps down to link up with Rez creator, Tetsuya Mizuguchi  
by Chris Kerr [09.02.16]
Mark MacDonald, executive director at Japanese localization outfit 8-4, has left the company after eight years to link up with Rez creator Tetsuya Mizuguchi. 
Indie, Business/Marketing

Steam Spy and the specter of game sales transparency 8
by Simon Parkin [09.02.16]
Sergey Galyonkin wants to share game sales data with the public whether publishers like it or not. Gamasutra spoke to him and several developers on the state of sales figure transparency in games.
Console/PC, Indie, Business/Marketing

Qualcomm debuts new design for a wireless, eye-tracking VR headset  
by Alex Wawro [09.01.16]
Qualcomm today debuted the Snapdragon VR820, a reference design for a wireless, eye-tracking, Android-powered virtual reality headset that it expects to make available later this year.
VR, Business/Marketing

500+ fan games on Game Jolt targeted by Nintendo DMCA takedown 4
by Alex Wawro [09.01.16]
Online game platform and marketplace Game Jolt has reportedly received a DMCA takedown request from Nintendo of America targeting 562 games which allegedly infringe on Nintendo-owned properties.
Indie, Business/Marketing

Nintendo's level design game Super Mario Maker is coming to 3DS  
by Alex Wawro [09.01.16]
Almost a year after Nintendo released Super Mario Maker on Wii U, the company has laid plans to release a modified version of the game for its 3DS handheld console on December 2nd.
Console/PC, Business/Marketing