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July 28, 2015
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July 28, 2015
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Updates » Business/Marketing
How basic UX faults can kill your free-to-play revenue 1
by Gamasutra Community [07.09.15]
A Minions Paradise case-study: "This becomes very tedious, very fast - and it doesn't feel like a casual grind, it very much feels like a unnecessary interaction keeping me from enjoying the gameplay."
Smartphone/Tablet, Design, Business/Marketing

Journey's Hunicke: The industry must come together, evolve, and innovate 2
by Christian Nutt [07.08.15]
"No one would have given money to Notch for Minecraft -- now look! That kind of effort comes from a genuine love for the medium itself..."
Console/PC, Indie, Design, Production, Business/Marketing

Pokemon is dethroned: Japan's bestselling games for 2014  
by Christian Nutt [07.08.15]
Yo-Kai Watch outsells Pokémon, Monster Hunter continues its reign, and more -- in a comprehensive list of Japan's 1,000 best-selling games of 2014.
Console/PC, Business/Marketing

Sandboxr's 3D-printed game toys now on Amazon  
by Christian Nutt [07.08.15]
3D-printed Smite, Primal Carnage, and Infinity Blade toys now sell on the massive online storefront thanks to new biz relationship.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Keep tabs on who's streaming your game where with Gamoloco  
by Alex Wawro [07.08.15]
Gamoloco hopes to capitalize on the rising value of livestreaming by offering a service that lets you track who's streaming your game where, for how long, and how many people are watching.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Report: Gameloft lays off staff, shutters New York studio 5
by Alex Wawro [07.08.15]
UPDATE: A Gameloft staffer confirms layoffs. Gamasutra has received word that a number of Gameloft employees have been laid off this week as the company moves to shut down its New York City office.
Social/Online, Smartphone/Tablet, Business/Marketing

Yokoi remembers Nintendo's struggle to understand his Game Boy 1
by Alex Wawro [07.08.15]
In an interview from '97 newly translated and published by Shmuplations, Gunpei Yokoi shares some intriguing opinions on his approach to game design and the state of console games in the '90s.
Console/PC, Design, Business/Marketing

Releasing a text-based roguelike: How Cogmind performed 4
by Gamasutra Community [07.08.15]
"In summary, is this performance good for an indie traditional roguelike? Hell yeah! Is it a lot of money? Well, no. It's a pittance for two years of full-time work -- a regular day job would blow this away."
Console/PC, Indie, Business/Marketing

PSA: Today is your last day to save by registering early for GDC Europe  
by Staff [07.08.15]
Game developers, take note: GDC officials would like to remind you that today is the last day you can register early for GDC Europe at a discounted rate, potentially saving yourself up to 200 euros.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC, GDC Europe

Why the man behind Puzzle & Dragons sees potential in console games  
by Christian Nutt [07.08.15]
The man behind Puzzle & Dragons covers topics such as working with Nintendo, the locked top-grossing charts on mobile, and how the shrinking Japanese console market is more robust than it looks.
Console/PC, Smartphone/Tablet, Business/Marketing

A comprehensive look at Valve's final Steam Controller 6
by Christian Nutt [07.07.15]
"The new Steam Controller has positioned itself as the most universal controller out there, able to work with all of your games to some degree or another."
Console/PC, Indie, Business/Marketing

Learn how League of Legends is combating toxicity - right now 1
by Christian Nutt [07.07.15]
"As a result of these governance systems... Verbal abuse has dropped by more than 40%, and 91.6% of negative players change their act and never commit another offense after just one reported penalty."
Console/PC, Business/Marketing

Blog: What 'really happened' to Tale of Tales' Sunset 8
by Gamasutra Community [07.07.15]
The Astronauts' Adrian Chmielarz takes a look at the game: "The game was technically and visually the best that Tale of Tales ever produced. It tried to tell a meaningful story and be a meaningful experience."
Console/PC, Indie, Design, Business/Marketing

Blizzard is suing a studio that's suing a studio -- again 17
by Alex Wawro [07.07.15]
The clone wars continue, as Blizzard is once again suing a Chinese mobile game company for copyright infringement even as that studio is itself suing another studio...for copyright infringement.
Console/PC, Smartphone/Tablet, Business/Marketing

Orangepixel: A look back at a decade of indie dev 12
by Gamasutra Community [07.07.15]
10 years as an indie: "I mainly hope this helps inform other developers hoping to go the same route. There are some do’s and don’ts at the end of the article, so please also check those out."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Fallout 4 nets top honors in Game Critics' Best of E3 awards 3
by Alex Wawro [07.07.15]
It's been almost a month since we said goodbye to E3 2015, and now the Game Critics Awards has closed the books on this year's show by announcing the winners of its annual Best of E3 awards.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Why I said goodbye to mobile in favor of PC 216
by Staff [07.07.15]
"I am fed up with the whole mobile/tablet gaming market," writes one developer. "I’ve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Oculus VR is funding about two dozen Rift-exclusive games  
by Alex Wawro [07.07.15]
Oculus VR chief Brendan Iribe has told Gamasutra that Oculus is now fully funding development of roughly two dozen Rift-exclusive games, including Insomniac's action-adventure game Edge of Nowhere.
Console/PC, Business/Marketing

'Our love for videogames': Tale of Tales' approach to the medium 13
by Gamasutra Community [07.07.15]
"We are sad that we haven’t been able to make anything we can consider a masterpiece. We can only hope that our modest contribution can inspire future, more capable generations."
Console/PC, Indie, Art, Design, Production, Business/Marketing

Here's the lineup for GDC Europe's Innovative Games Showcase  
by Staff [07.07.15]
GDC Europe organizers reveal the games that will be featured in the big European Innovative Games Showcase during the Indie Games Summit at GDC Europe next month.
Console/PC, Indie, Business/Marketing, GDC Europe