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December 11, 2016
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Updates » Business/Marketing
30 common game pitching mistakes will be explained at GDC 2017  
by Staff [11.14.16]
At GDC 2017, a senior Sony Santa Monica designer who has heard hundreds of game pitches will describe 30 annoying or counter-productive things you should avoid when pitching your game to a publisher.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Blog: What does it feel like to launch a game? 6
by Gamasutra Community [11.14.16]
Squeaky Wheel CEO Ryan Sumo talks about the emotional roller coaster that is called "Launching a Game."
Production, Business/Marketing

Nexon hopes to unlock Southeast Asian game market with iDCC purchase  
by Chris Kerr [11.14.16]
"With Thailand as our foundation, Nexon will continue to pursue business opportunities in the rapidly growing Southeast Asian mobile game market."
Smartphone/Tablet, Business/Marketing

World of Tanks dev Wargaming launches free-to-play publishing arm  
by Chris Kerr [11.14.16]
World of Tanks creator Wargaming has opened a new publishing label focused on giving third-party developers and publishers the tools to succeed in the online free-to-play market. 
Business/Marketing

Video Game Deep Cuts: Nintendo Plays Owlboy  
by Gamasutra Staff [11.14.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines why Nintendo 'puts play first' and the decade-long odyssey to create Owlboy.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

D&D inducted into Toy Hall of Fame, lauded for its influence on video games  
by Alex Wawro [11.11.16]
The Strong Museum of Play announced this week that Dungeons & Dragons will now be inducted National Toy Hall of Fame, due in no small part to its influence on the field of video game design.
Console/PC, Business/Marketing

Strong The Witcher 3 sales free up CD Projekt Red to focus on game dev 3
by Alissa McAloon [11.11.16]
It’s been a year and a half since CD Projekt Red first released The Witcher 3, but the game and its two expansion packs continue to bring in money for the Polish game developer.
Console/PC, Business/Marketing

Don't Miss: The mysterious world of game budgets 11
by Staff [11.11.16]
"I am worried about money, anyone running a project should be." Thumbleweed Park dev Ron Gilbert explains why game devs should always keep a watchful eye on their financials.
Indie, Business/Marketing

IMAX raised $50 million to fund creation of VR experiences  
by Alissa McAloon [11.11.16]
The usually film-focused company is partnering with filmmakers and gaming publishers to create high quality, interactive VR experiences that will bolster interest in the platform.
VR, Business/Marketing

The advent of the product designer: making games within marketing constraints  
by Brandon Sheffield [11.11.16]
"If I focus on game design, I may be able to make a fun game, but I won't have the analytics, the strategy, or the structure to make a game that will sell."
Design, Production, Business/Marketing

Niantic hopes Pokemon Go can emulate World of Warcraft's longevity 1
by Chris Kerr [11.11.16]
"I think our lifespan and curve may be quite different from a free-to-play mobile game -- it may be more in a World of Warcraft vein just because of the type of game we are."
Smartphone/Tablet, Design, Business/Marketing

Blog: Why crunch culture isn't going away anytime soon 4
by Gamasutra Community [11.11.16]
"Amy Hennig, former creative director for Naughty Dog, says something has to give when it comes to industry work practices. She's right, and it starts with studio leaders."
Production, Business/Marketing

HTC's $220 Vive add-on makes wireless VR a reality 2
by Chris Kerr [11.11.16]
The attachment will cost $220 when it's made available for pre-order later today, and will remove the need for a wired connection between headsets and their host PCs. 
VR, Business/Marketing, Video

Blog: Learning from failure after canceling your game  
by Gamasutra Community [11.11.16]
Should I cancel or not a game development? If this question pops up in your mind it's a signal. Something is not going as you would like. Here we explain why we cancelled our first big project.
Production, Business/Marketing

The rising threat of the video game hackers 2
by Simon Parkin [11.11.16]
“I've worked with a studios where an unsuspecting employee has clicked on a malicious link in an email, and this resulted in the attacker gaining full access to the dev team's code repository.” 
Console/PC, Smartphone/Tablet, Business/Marketing

Titanfall 2 dev experiments with giving less data in patch notes 1
by Alex Wawro [11.10.16]
Two weeks after Respawn launched Titanfall 2, the studio's community management arm is experimenting with obfuscating balance patch data in a purported effort to avoid influencing player expectations.
Console/PC, Business/Marketing

Nexon reports decrease in revenue due to rising exchange rates  
by Alissa McAloon [11.10.16]
The Japan-based free-to-play game company reported an 11 percent decrease in revenue for the third quarter ending September 30, citing exchange rate fluctuations.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Forecasting your mobile game's revenue is key -- learn how at GDC 2017  
by Staff [11.10.16]
At GDC 2017, Iron Horse Games chief Mike Gordon will break down why game forecasting is a critical part of game dev and dig into why many devs skip this step or are too intimidated to even try it.
Smartphone/Tablet, Business/Marketing, GDC

Wooga shuts Japan office as it continues casual shift  
by Chris Kerr [11.10.16]
"Unfortunately the future of this office was affected as part of our strategy shift to focus exclusively on casual games in August."
Smartphone/Tablet, Business/Marketing

Nintendo Japan shutting down Wii U production 'soon' 1
by Chris Kerr [11.10.16]
An update to Nintendo's official Japanese site has confirmed that Wii U production is "scheduled to end soon."
Console/PC, Business/Marketing