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February 1, 2015
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Updates » Business/Marketing
Cryptic Comet's Vic Davis retires from digital games 1
by Phill Cameron [01.05.15]
Vic Davis, creator of Armageddon Empires, Solium Infernum and Occult Chronicles, has announced his retirement from making digital games, moving instead to designing board games.
Console/PC, Indie, Programming, Business/Marketing

Lessons Learned From 191k views on YouTube in 10 days, and a wasted opportunity 10
by Gamasutra Community [01.05.15]
"Already, there have been 39 YouTuber videos made of the game and ~191k views of the videos... but I must admit that I have blown a great opportunity and capitalized very poorly on the publicity of the game."
Console/PC, Indie, Business/Marketing

Best of 2014: How Guns of Icarus Online harnessed the power of YouTubers and community 40
by Gamasutra Community [01.02.15]
"During the 2.5 weeks worth of events and videos, players bought and activated about 175K copies (including copies in the 4-packs) that totaled over $500K in sales."
Console/PC, Indie, Business/Marketing

Predicting churn of veteran users in free-to-play games 9
by Gamasutra Community [01.02.15]
"Bringing about a small improvement in retaining non-paying as well as paying users may lead to more paying users and therefore to higher ROI and lower CPI."
Smartphone/Tablet, Business/Marketing

Installation required: Why you should build an arcade cabinet for your game 3
by Gamasutra Community [01.02.15]
A look at both the why and the how of building your own arcade cabinet for your game -- and, on top of that, an interview with one of the idea's major proponents.
Console/PC, Indie, Business/Marketing

20 developers, events and trends that shaped our industry in 2014 Exclusive  
by Alex Wawro [12.31.14]
As we bid farewell to 2014, it's clear we're closing out one of the more momentous years in recent game industry history; here are the developers, events and trends that defined the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Mobile and social game industry: 2014 highlights  
by Gamasutra Community [12.31.14]
"Looking back, we may call 2014 a year of high-speed evolution in mobile and social games that have penetrated into the mass culture deeply."
Social/Online, Smartphone/Tablet, Business/Marketing

Postmortem: Pinball-RPG hybrid Rollers of the Realm 5
by Phantom Compass [12.31.14]
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem covers the development of pinball/RPG hybrid Rollers of the Realm.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

A quick guide to cross-promotion for mobile games  
by Gamasutra Community [12.31.14]
"You may have recently read about user acquisition costs. In light of this fact, the biggest spenders in mobile advertising have found cross-promoting their users to be a highly effective strategy."
Smartphone/Tablet, Business/Marketing

Best of 2014: Games and gun violence, a year after Sandy Hook 64
by Mike Rose [12.30.14]
Following the horrific shooting at Sandy Hook, the game industry sat down with the Vice President to talk about gun violence. A year later we asked: What's come of that meeting?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Apple adopts 2-week return policy for iTunes purchases in the EU 5
by Alex Wawro [12.30.14]
New iTunes terms and conditions governing sale of games and other digital goods in the European Union allow people to cancel and request a refund up to 14 days after making a purchase.
Smartphone/Tablet, Business/Marketing

Blog: Christmas '81, the year we got our Atari 2600 7
by Gamasutra Community [12.30.14]
A Christmas memory from a Gamasutra blogger: "The very idea that a video game system could invade this environment was beyond unthinkable."
Console/PC, Business/Marketing

The Amiibo sales surprise 12
by Gamasutra Community [12.30.14]
An analysis: "The strength of Amiibo sales is surprising, but even more so is Nintendo’s effort to get more revenue out of the company's biggest fans."
Console/PC, Business/Marketing

The effects of the Xbox Live and PSN takedown on a small developer 10
by Brandon Sheffield [12.30.14]
Hackers took down Xbox Live and PSN on Christmas. What effect did that have on developers who have games there? Former Game Developer editor and current indie dev Brandon Sheffield explains.
Smartphone/Tablet, Indie, Business/Marketing

Best of 2014: She's not playing it wrong 322
by Gamasutra Community [12.29.14]
"If we want to encourage more women to apply to our companies and work in game development, we need to treat it like a usability problem," writes veteran developer Laralyn McWilliams.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Recruitment

Best of 2014: 7 truths about indie game development 42
by Gamasutra Community [12.29.14]
"All you can do is get started, keep trying and do what it takes to make sure you can keep trying. Keep getting better at this. Believe that you will get there in the end."
Indie, Production, Business/Marketing

After 20 years, the founder of XNA and Xbox Live leaves Microsoft  
by Alex Wawro [12.29.14]
XNA and Xbox Live overseer Boyd Multerer announced his departure from Microsoft this month after working with the company for two decades, first as a contractor and later as a full-time developer.
Console/PC, Business/Marketing

MMO vets aim to shake up the genre with a new studio: ArtCraft 2
by Alex Wawro [12.29.14]
Massively multiplayer online game industry veterans Gordon Walton and J. Todd Coleman have founded ArtCraft Entertainment in Austin to pursue development of a new MMO project.
Console/PC, Business/Marketing

Best of 2014: Should you upgrade your game for free? We are - here's why 14
by Gamasutra Community [12.26.14]
"It will be free to current owners. It will be an in-place upgrade, delivered through existing channels. It won't break any of the old stuff... [But] not everyone can or even should do the weird crazy things we do."
Console/PC, Indie, Production, Business/Marketing

When hiring an artist, here's what to keep in mind 38
by Gamasutra Community [12.26.14]
Attorney Zachary Strebeck takes a look at how artists are compensated: "I decided to reach out to a few freelance game artists that I know and get their opinions on a few issues regarding payment for their work."
Console/PC, Smartphone/Tablet, Indie, Art, Production, Business/Marketing