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August 31, 2014
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August 31, 2014
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Updates » Business/Marketing
Managing the expectations of 'Earliest Access' Exclusive 1
by Mike Rose [08.15.14]
Some studios have begun to strip the Early Access concept down even closer to its bones. Some call it the "pre-alpha," but Dungeons of Dredmor studio Gaslamp Games has its own name for the concept: "Earliest Access."
Console/PC, Indie, Business/Marketing, Exclusive, Video

'Kickstarting a project is a full-time job': The Jotun story 13
by Gamasutra Community [08.15.14]
This indie dev made $40,000 (and counting!) on his first Kickstarter campaign. How? This blog post explains it all.
Console/PC, Indie, Business/Marketing

Was localizing Defender's Quest worth it? 17
by Gamasutra Community [08.15.14]
A comprehensive look at how localizing Defender's Quest into English, German, Czech, Russian, Korean, and Japanese affected its sales. Was it worth it? What did the devs learn? Answers inside.
Console/PC, Indie, Production, Business/Marketing

I released a mobile game a month in 2014, and here's my sales data 9
by Gamasutra Community [08.15.14]
"I haven't given up on Amazon and WP8 yet, but I can't strongly recommend releases on those platforms. Google Play and iOS are the platforms that drive mobile sales."
Smartphone/Tablet, Indie, Business/Marketing

Reboot Quest: Behind the indie-centric Sierra relaunch Exclusive 4
by Leigh Alexander [08.15.14]
We talk to Bob Loya about how a passionate kernel of game fans within Activision convinced the giant to take a chance on reviving the Sierra label -- and what the future could hold for the initiative.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Exclusive, GDC Europe

Xbox, PlayStation Twitch channels compromised  
by Mike Rose [08.15.14]
The official Twitch channels for Xbox, PlayStation and the eSports League (ESL) have had their archived broadcasts removed, following a hack that Twitch believes has occurred at the Gamescom show.
Console/PC, Business/Marketing

Getting personal with the press, and getting coverage for your game 4
by Gamasutra Community [08.15.14]
"Most developers feel dismayed when they follow the 'presskit and press release formula' only to yield no results. This might shed a light on what individual writers are looking for when you reach out to them."
Indie, Business/Marketing

Gamasutra blogger profile: Howard Tsao 1
by Christian Nutt [08.14.14]
Gamasutra's blog platform is an open and vibrant space to discuss game development -- and to introduce you to its potential, we present the contributions of Guns of Icarus Online dev Howard Tsao.
Console/PC, Indie, Production, Business/Marketing

Blog: Twitch.tv implements automated copyright protection, internet explodes 27
by Gamasutra Community [08.14.14]
Attorney Zachary Strebeck on Twitch's decision to mute copyrighted music in hosted videos: "I know that no one likes this and my opinion is unpopular, but that is the way that the law works now."
Console/PC, Indie, Business/Marketing

Don't Miss: Brian Fargo on the development of Wasteland 2 Exclusive  
by Alex Wawro [08.14.14]
"Itís only been 20 years Iíve been trying to get here," says the veteran developer. "It wouldnít have happened if not for crowdfunding."
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Mobile revenue data suggests Europe loves strategy, Asia likes RPGs 3
by Alex Wawro [08.14.14]
Global-minded developers, take note: analytics firm App Annie has put out a special report breaking down which categories of mobile games generate the most revenue in different regions of the world.
Smartphone/Tablet, Business/Marketing

The true story of how the Xbox Dashboard got all those ads 12
by Gamasutra Community [08.14.14]
"I am one of the people - if not THE person - responsible for ads on the Xbox. But itís a weird story how that came to be, and how I had to actually fight to make it happen. No, really!"
Console/PC, Business/Marketing

Report: Movoto maps the most torrented games in America 4
by Alex Wawro [08.14.14]
UPDATE Kansas could be a hotbed of game torrenting, and while most of America is downloading Watch Dogs, the indie affair Garry's Mod may be the most popular torrented game in the biggest state in the country.
Console/PC, Indie, Business/Marketing

Gamasutra's top stories from GDC Europe 2014 Exclusive  
by Alex Wawro [08.14.14]
We've compiled a list of our most popular GDC Europe stories this week, which should give you an easy way to catch up on some of the most interesting learnings to come out of the conference.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GDC Europe, IGF

What you need to know about YouTube coverage, in 30 seconds 5
by Gamasutra Community [08.14.14]
Everything you need to know about getting your game into the hands of YouTubers, summed up in a convenient and quick list format.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, YouTube

3 App Store optimization tips: Keywords and images 6
by Gamasutra Community [08.14.14]
"List out the top 10 keywords that you think make sense for your app. Type them into the app store and see what auto populates. Was there a better suggested keyword that might be more relevant?"
Smartphone/Tablet, Business/Marketing, Mobile Games

YoYo Games rolls out an asset store for GameMaker: Studio 4
by Alex Wawro [08.13.14]
GameMaker progenitor YoYo Games has officially opened its GameMaker Marketplace for business after soft-launching a beta version of the asset store in July.
Console/PC, Indie, Business/Marketing

Obsidian tackles tablet development with Pathfinder card game  
by Alex Wawro [08.13.14]
The RPG-focused studio has cut a deal with tabletop game company Paizo to make electronic games with the Pathfinder IP, starting with a tablet version of the Pathfinder Adventure Card Game.
Smartphone/Tablet, Business/Marketing

Gree shifts focus from HTML5 to native games, amidst earnings slump  
by Alex Wawro [08.13.14]
Japanese social game maker Gree is making major changes in the way it does business as its earnings continue to slump, including more than tripling staff at its Japanese mobile game studios.
Smartphone/Tablet, Business/Marketing

A classic postmortem for the original Broken Sword 1
by Mike Rose [08.13.14]
Veteran developer Charles Cecil recounts the development of the adventure game classic -- with several important takeaways about what worked then, and will still work now.
Console/PC, Production, Business/Marketing, GDC Europe