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October 28, 2016
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Updates » Business/Marketing
NYU commissions more devs for 7th annual No Quarter game exhibition  
by Alex Wawro [10.03.16]
Since there's no entry fee for No Quarter, these devs (Brandon Chung, Catt Small, Stephen Lawrence Clark and Holly Gramazio) are effectively being paid to make games people can then play for free.
Indie, Business/Marketing

Madden devs own up to misplacing the sun 5
by Alex Wawro [10.03.16]
Beyond being a good reminder that nobody's perfect, game devs should note the relative good humor with which developer/publisher Electronic Arts appears to have handled the prominent bug.
Console/PC, Business/Marketing

Dev who sued Steam users drops lawsuit, citing money problems 10
by Alex Wawro [10.03.16]
Arizona-based game dev Digital Homicide appears to be (at least temporarily) out of business following studio cofounder James Romine's decision to sue a group of Steam users for ~$18 million.
Indie, Business/Marketing

Blog: Can games benefit from 'neuromarketing?' 1
by Gamasutra Community [10.03.16]
A quick overview as to what neuromarketing is and whether it can be of use for smaller game companies and brands.

Sponsored: Bandai Namco has a brand new U.S. office - and they're hiring! 2
by BANDAI NAMCO Entertainment America [10.03.16]
BANDAI NAMCO Entertainment America Inc. is hiring! Be a part of the company behind video game franchises ranging from Pac-Man to Tekken.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Sponsored Article

HTC launches Viveport virtual reality marketplace 1
by Chris Kerr [10.03.16]
"We're trying to fill in the gap so that anyone who gets hold of a Vive get the possibility to go and download content."
VR, Business/Marketing

Sympathy for the day job: Why one indie dev will never go full time 6
by John Bridgman [10.03.16]
"I'll always be able to earn more money by making websites than by making games," says John "Gritfish" Kane, creator of Killing Time at Lightspeed. "That doesn't stop me wanting to make games.”
Console/PC, Indie, Business/Marketing, Video

Twitch is evolving to become more like Amazon -- and YouTube  
by Alex Wawro [09.30.16]
The company announced plans today to allow broadcasters to upload videos to the platform, a la YouTube, and confirmed a new premium tie-in with the Amazon Prime subscription service: Twitch Prime.
Console/PC, Business/Marketing

Get a job: Nintendo needs a Product Marketing Specialist fluent in Japanese  
by Bryant Francis [09.30.16]
Want to be the uncle (or aunt) who works at Nintendo? The company is hiring a bilingual marketing specialist who can speak Japanese and English.
Console/PC, Business/Marketing, Recruitment

What do the PS4 Pro and Xbox's Project Scorpio mean for the game industry? 5
by Chris Baker [09.30.16]
Gamasutra staffers weigh in on the PS4 Pro and the Xbox Scorpio. Do these souped-up mid-cycle console refreshes foretell a fundamental change in the concept of console cycles? Or... maybe not so much?
Console/PC, Business/Marketing

Marvel Future Fight publisher Netmarble is gearing up to go public  
by Bryant Francis [09.30.16]
The Korean publisher hopes to be rolling in cash as it gets ready for an initial public offering on the Korean stock market.
Smartphone/Tablet, Business/Marketing

Blog: A crowdsourced guide to crowdfunding 9
by Gamasutra Community [09.30.16]
In preparation for his own Kickstarter campaign, programmer Piotr Lipert asked around 1000 creators who've used the platform a few questions. Here's what they had to say.

Report: Pokemon Go may have given the mobile market a shot in the arm 4
by Bryant Francis [09.30.16]
According to data from Newzoo, Pokemon Go may have given the mobile games market a boost by introducing new players who haven't played any major mobile games yet.
Smartphone/Tablet, Business/Marketing

Why is selling good games so hard? A look back at an Early Access launch 17
by Gamasutra Community [09.30.16]
"We are here to reveal the good, the bad, and the ugly of first two months of marketing and sales of Book of Demons, our first ever Steam published game."

Pokemon Go traffic data explains staggered launch  
by Chris Kerr [09.30.16]
A Google blog post detailing the relationship between Pokemon Go and the Google Cloud goes some way to explaining the game's stop-start launch. 
Smartphone/Tablet, Business/Marketing

PewDiePie working on new games with Goat Simulator designer 2
by Chris Kerr [09.30.16]
YouTube powerhouse Felix Kjellberg, better known as "PewDiePie," has struck up a multi-game deal with Goat Simulator designer, Armin Ibrisagic.
Console/PC, Smartphone/Tablet, Business/Marketing

Amazon bets big on Twitch generation with new game line-up  
by Chris Kerr [09.30.16]
Amazon Game Studios has unveiled three new PC games, and it's clear the developer is gunning for the Twitch generation. 
Console/PC, Business/Marketing, Video

Real-life development stories: The Colosseum map 13
by Gamasutra Community [09.30.16]
"A short story based on real events about the efforts to make an external producer understand what a whitebox map is, and the pain of dealing with people not educated in real video game development."
Design, Business/Marketing

John Smedley leaves AAA: 'I'm proud to actually be in the trenches' 4
by Alex Wawro [09.30.16]
The former president of Sony Online Entertainment discusses the pleasures and challenges of independent development, and discusses just how massive an online multiplayer experience needs to be.
Console/PC, Production, Business/Marketing

The indie game scene in India and the rise of Asura 2
by Lena LeRay [09.29.16]
"The outsourcing industry is thriving, but there's a huge gap in the indie community, making it extremely difficult to help each other and grow," says Zainuddin Fahad of Ogre Head Studio in Hyderabad.
Console/PC, Indie, Design, Production, Business/Marketing, Video