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November 21, 2014
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November 21, 2014
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Updates » Business/Marketing
Don't Miss: How do you reinvent Call of Duty all over again? 13
by Mike Rose [11.04.14]
With Call of Duty: Advanced Warfare, Sledgehammer Games is not only looking to reinvent the franchise -- it's also the studio's very first go at building its own Call of Duty.
Console/PC, Design, Business/Marketing

Corona, makers of popular 2D mobile game engine, acquired by Fuse Powered 1
by Christian Nutt [11.04.14]
Monetization firm nets itself a popular toolkit for making apps; integration of Fuse Powered's ad and metrics platform is planned.
Smartphone/Tablet, Programming, Business/Marketing, Mobile Games

Oculus Rift 'many months away,' lacks suitable input device 12
by Christian Nutt [11.04.14]
Oculus VR CEO Brendan Iribe speaks out about the future of the VR headset, saying the tech is essentially there -- but there's a missing piece of the puzzle.
Console/PC, Business/Marketing, Advanced Input and Output , VR

Getting started with mobile game localization 1
by Gamasutra Community [11.04.14]
A quick list of six things you need to keep in mind before launching into localizing your game: "mobile game localization is not rocket science... but there’s still some work that needs to be done."
Smartphone/Tablet, Production, Business/Marketing, Mobile Games

How I learned to love being a mobile developer 11
by Gamasutra Community [11.04.14]
A console dev's journey to mobile games: "I realize now that I have the chance to entertain, to reach the biggest audience ever, and to craft game experiences for them."
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Grassroots marketing for your indie game 1
by Kris Graft [11.03.14]
When it comes to grassroots marketing your indie game, there's no one correct way that works for everyone. But three successful indie game developers offered up tips on what has worked for them.
Design, Business/Marketing, GDC Next

Online game permanently offline? The EFF wants to make it legal to fix that 5
by Christian Nutt [11.03.14]
Current copyright law makes modifying some aspects of games legally dicey, in the U.S. As part of a bigger push, the Electronic Frontier Foundation is seeking to change that.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

How 17-Bit survived cross-platform dev on Skulls of the Shogun 2
by Alex Wawro [11.03.14]
The engineering wizard who helped make cross-platform multiplayer possible on Skulls of the Shogun runs down some of 17-Bit's big challenges in launching the game across XBL, PSN, Steam and mobile.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Report: China opening intellectual property courts 1
by Christian Nutt [11.03.14]
The country is notoriously hard to do business in, and one reason is that it has a famous disregard for copyrights. Will that change?
Smartphone/Tablet, Business/Marketing

Brianna Wu offers cash reward for info leading to arrest of harassers 30
by Christian Nutt [11.03.14]
Dev who was forced from her home by threats has put together an $11,000 reward to encourage informants to come forward.
Indie, Business/Marketing

We Built Glitch City: Lessons learned by LA's indie dev collective 4
by Alex Wawro [11.03.14]
A group of L.A.-based indie developers have gained more than they ever thought they would by uniting to form Glitch City, a development collective they jokingly refer to as the "indie Voltron."
Indie, Production, Business/Marketing, GDC Next

Why doesn't Toybox Turbos bear the Micro Machines name? 1
by Mike Rose [11.03.14]
Earlier this month Codemasters revealed Toybox Turbos, an arcade racing game that looks rather a lot like a new installment in the studio's past Micro Machines franchise.
Console/PC, Business/Marketing

PlayStation Plus hits 7.9 million subscribers  
by Christian Nutt [11.03.14]
Sony's paid game network service, required for many online games on the PS4, has begun to grow more rapidly this generation.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Postmortem - McMillen and Himsl's The Binding of Isaac 26
by Edmund McMillen [11.03.14]
How did a game destined for failure become a cult smash? Edmund McMillen (Super Meat Boy) discusses how he added religion to The Legend of Zelda, mixed it with a roguelike, and came out with a surprise hit.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Turning around a 4-year old game: How Halfbrick resurrected Age of Zombies  
by Alex Wawro [11.03.14]
What do you do when your game's past its prime? If you’re Fruit Ninja developer Halfbrick Studios, you keep your team on the project and push updates that reinvigorate the game with fresh content.
Smartphone/Tablet, Production, Business/Marketing, GDC Next

This Week in Video Game Criticism: From the Politics of MMOs to Inclusion as a UX Issue  
by Kris Ligman [11.03.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the political utopianism of the modern MMO to treating industry inclusivity as a UX issue.
Console/PC, Social/Online, Indie, Design, Business/Marketing

The Internet Archive launches its arcade: Classic games in a browser 5
by Christian Nutt [11.03.14]
The famous archiver of web content has moved into game preservation, offering a huge selection of classic arcade games, now playable in-browser.
Console/PC, Business/Marketing, History

Blog: Why we can't have nice things 10
by Gamasutra Community [11.03.14]
"We don't want to put ads in our games. We don't want to have broken versions of our games that require various in-game purchases to fix. We just want to make an awesome game."
Smartphone/Tablet, Business/Marketing

Nintendo reconsidering its policy of region-locking games 1
by Christian Nutt [11.03.14]
The 3DS doesn't allow users to play games bought in a different territory -- but President Iwata says the company's considering the issue.
Console/PC, Business/Marketing

A picture's worth thousand words: Choosing screenshots for your iOS game 4
by Gamasutra Community [11.03.14]
"When you are creating screenshots or a preview video for your app make sure that you show off all the key features and help prospective customers to understand what you are offering."
Smartphone/Tablet, Art, Business/Marketing, Mobile Games