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April 30, 2016
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April 30, 2016
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Updates » Business/Marketing
Wargaming could create eSports union to protect pro players 1
by Chris Kerr [04.12.16]
"We looked at some options and the best one is to help the pro players create a union for themselves. We have to do it, there will be issues, maybe we aren't ready, but we will find a way.”
Serious, Business/Marketing

Epic expands European publishing operations with new Berlin office  
by Chris Kerr [04.12.16]
"Our European and Russian community is important to us, and establishing our Berlin office is the first step to ensuring they’ll have a great day one experience with our games."
Console/PC, Production, Business/Marketing

Postmortem: Bringing Camouflaj's République to PlayStation 4  
by Paul Alexander [04.12.16]
The curious story of how Camouflaj's episodic game République made its way from iOS in 2013 to Steam and then onto PlayStation 4 involves an engine overhaul, a port house and a tricky overseas deal.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The game developer's toolbox (for students) 6
by Gamasutra Community [04.12.16]
A good list of basics -- for novices and anybody else: "This is a list of things that will hopefully stop budding game developers from reinventing the wheel and tumble into pitfalls that others have already been in."
Console/PC, Indie, Design, Production, Business/Marketing

Global PC shipments continue to fall in 2016 4
by Christian Nutt [04.11.16]
The platform remains a vibrant one for game developers, but the device itself is looking less essential to a number of consumers.
Console/PC, Business/Marketing

Devs: Steam is like a benevolent dictator, and we're okay with that 8
by Christian Nutt [04.11.16]
"I think Gabe is a benevolent dictator. A well-done benevolent dictatorship is a positive thing." - Beamdog CEO Trent Oster (Baldur's Gate: Siege of Dragonspear)
Indie, Business/Marketing

Survey: Killing time is the #1 reason people play mobile games 1
by Alex Wawro [04.11.16]
Video game research outfit EEDAR has published data corroborating what many have long suspected: most people play mobile games not for fun, or a challenge, but chiefly to pass some time.
Smartphone/Tablet, Business/Marketing

Don't Miss: Insomniac's postmortem of the original Ratchet & Clank 2
by Ted Price [04.11.16]
'We called the concept "I5" (for Insomniac game #5), and the main character was a human girl with a staff,' writes Insomniac's Ted Price in a classic postmortem of the studio's first Ratchet & Clank.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Blizzard shutters popular private WoW server with threat of legal action 5
by Alex Wawro [04.11.16]
Over the weekend one of the largest private "vanilla" World of Warcraft servers, Nostalrius, was shut down after Blizzard threatened to take its operators to court over copyright infringement.
Social/Online, Business/Marketing

We made our game free on Steam for a weekend. Here's what happened 11
by Gamasutra Community [04.11.16]
"How many new players joined us? How long were these new players sticking around for? Which ships were people unlocking? How were these ships performing? How many players were quitting games, and when?"
Console/PC, Indie, Business/Marketing

Senator Al Franken questions Oculus' data collection, calls for transparency  
by Chris Kerr [04.11.16]
"Consumers must be able to make informed decisions about whether and with whom then share such sensitive information."
VR, Serious, Business/Marketing

Blog: Inside Team Fortress 2's secondary market  
by Gamasutra Community [04.11.16]
"Looking at the same item on two different markets, buying it on the cheaper market, then usually immediately selling it on the platform where it has a higher value. The Steam Community Market runs on this system."
Console/PC, Business/Marketing

Codemasters pulls DriveClub developer Evolution back from the brink 2
by Chris Kerr [04.11.16]
"The addition of the Evolution team to our studio group will allow us to scale our business and strengthen our leadership as the world’s premier racing game developer."
Console/PC, Business/Marketing

10 tips for working with someone else's IP 2
by Gamasutra Community [04.11.16]
"iLogos has been developing games based on existing IP for the past three years on behalf of several big name publishers such as EA and Rovio. Here’s what we’ve learnt over the past few years."
Smartphone/Tablet, Production, Business/Marketing

7 quick tips for improving your game's ASO 4
by Gamasutra Community [04.11.16]
"Give your app the full treatment and perfect your app store optimization. Ranking your app in App Store or Google Play may feel like an unrealistic goal, but following these steps will help you get where you need to be."
Smartphone/Tablet, Business/Marketing

Sponsored: 22 Do's and don'ts when fighting cheating in online games 5
by Staff [04.11.16]
Want to sharpen your anti-cheat skills? This sponsored article is a brief summary on the topic, based on materials from an upcoming book on “Development and Deployment of Multiplayer Online Games."
Social/Online, Business/Marketing, Sponsored Article

A personal quest to save Star Ocean, and maybe the JRPG genre 9
by Christian Nutt [04.08.16]
"Once you finish, it stays with you, in your memory -- it becomes a part of your experience. I feel that JRPGs won't change as long as that doesn't change." - Star Ocean 5 producer Shuichi Kobayashi.
Console/PC, Design, Production, Business/Marketing

Luring players back to a game they thought was dead: Tribes: Ascend 1
by Christian Nutt [04.08.16]
“This is how big of a change we’re willing to make to the game, so come back, talk about it, give us other ideas, you know?” - Tribes: Ascend creative director Sean McBride
Console/PC, Design, Production, Business/Marketing

Square Enix shutters Nosgoth, online game from Rocket League devs 1
by Christian Nutt [04.08.16]
The vampire vs. human online action game, which is a spin-off of the publisher's dormant Legacy of Kain franchise, is ending development and winding down soon.
Console/PC, Business/Marketing

Dev offers game dev scholarship funds for LGBT students in Mississippi 3
by Alex Wawro [04.08.16]
Fun Bits offers up 2 $1,000 scholarship grants to any high school students graduating this year in Mississippi who identify as LGBT and seek to pursue a college education in art or video game design.
Console/PC, Indie, Business/Marketing