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Opinion: Publishers for indies -- are they useful anymore? 14
by Gamasutra Community [09.08.16]
As the role of publishers changes, how useful are they really, for indies? And which publishers can actually do effective marketing these days?
Indie, Business/Marketing

Earthworm Jim publisher Interplay selling off dozens of game properties 4
by Chris Kerr [09.08.16]
L.A. based developer-publisher Interplay Entertainment is looking to sell off the majority of its video game assets and IP.
Console/PC, Business/Marketing

The death and rebirth of Harebrained Schemes' Necropolis  
by Alan Bradley [09.08.16]
"Nobody cares how hard you worked or how much passion you put into your game," says Mitch Gitelman of Harebrained Schemes. "All they see is the delta between what they expected and what you delivered."
Console/PC, Indie, Art, Design, Business/Marketing, Video

Miyamoto: Mario is coming to mobile because that's where people play games 7
by Alex Wawro [09.07.16]
"Our goal is always to try to bring our characters and games to as broad an audience as possible," Nintendo's Shigeru Miyamoto told Time after announcing Super Mario Run today at an Apple event.
Smartphone/Tablet, Business/Marketing

Sony's more powerful PS4 'Neo' to debut in November as $400 PS4 Pro 5
by Alex Wawro [09.07.16]
At a press event today the company took pains to describe the PS4 Pro as a more powerful 4K- and HDR-ready sibling of its extant (though now slimmer) PS4 console, rather than a replacement.
Console/PC, Business/Marketing

Widely-reported 'PS4 Slim' to debut this month as the new, $300 PS4  
by Alex Wawro [09.07.16]
Sony confirmed at a PlayStation press event in New York today that it's releasing a newer, slimmer model of the PlayStation 4 on September 15th (in most markets) for $300.
Console/PC, Business/Marketing

Heads up, devs: Apple has a new iPhone and Watch out this year  
by Alex Wawro [09.07.16]
As part of a press event in San Francisco today, Apple announced plans to release new models of both its smartphone and its smartwatch that are slightly better than the old models.
Smartphone/Tablet, Business/Marketing

Pokemon Go surpasses 500M downloads as it heads to Apple Watch 1
by Alex Wawro [09.07.16]
And now that storm seems to be spreading, as Hanke announced onstage that Pokemon Go will be jumping from mobile to wrist and debuting as an Apple Watch app.
Smartphone/Tablet, Business/Marketing

Nintendo is bringing Mario to iOS -- in a premium runner game  
by Alex Wawro [09.07.16]
Veteran game designer Shigeru Miyamoto appeared onstage at an Apple press event for the first time today, and he was there to talk up a Mario mobile game -- Super Mario Run.
Smartphone/Tablet, Business/Marketing

Watch Sony's PlayStation briefing right here at 12 PM Pacific! 1
by Staff [09.07.16]
Starting at 3 PM Eastern/12 PM Pacific today, you can tune in right here to watch Sony's livestreamed event -- which will hopefully clear up some of the questions around the "PlayStation Neo."
Console/PC, Business/Marketing, Video

Short release cycles keep everyone happy, says Bethesda's Pete Hines  
by Chris Kerr [09.07.16]
In a recent interview with The Metro, Bethesda’s VP of PR and marketing Pete Hines has talked up the benefits of short release cycles.
Console/PC, Production, Business/Marketing

Activision appoints former Fox Sports exec as MLG CEO  
by Chris Kerr [09.07.16]
Call of Duty publisher Activision Blizzard has appointed former Fox Sports exec Pete Vlastelica as president and CEO of Major League Gaming (MLG). 
Console/PC, Business/Marketing

Blog: Behavior analysis of 50,000 mobile players 1
by Gamasutra Community [09.07.16]
After Thermometers Puzzles reached 50,000 players, creator Francois Guibert took some time to extract data and analyze the behavior of 50,128 Android players.
Smartphone/Tablet, Business/Marketing

Heads up, devs: Yoyo Games is doing another GameMaker Humble Bundle 1
by Alex Wawro [09.06.16]
If you've been thinking of trying your hand at GameMaker, now's a good time: The folks at Humble Bundle and Yoyo Games have teamed up once again to offer it (and some extras) in a PWYW bundle.
Console/PC, Indie, Business/Marketing

Devs open up about how it feels to work on a game that tanks  
by Alex Wawro [09.06.16]
"Once morale starts to crumble it's real tough to get it back on track," ex-Infinite Crisis lead artist Steven Ashley tells Vice in a new feature. "It's a poison that's really infectious."
Console/PC, Social/Online, Production, Business/Marketing

Blog: How licensing laws are threatening your video games 9
by Gamasutra Community [09.06.16]
"The recent Castle of Illusion removal from stores frames a post talking about how licensing affects games and what this means for the future."
Business/Marketing

Reminder: Early registration for VRDC ends tomorrow!  
by Staff [09.06.16]
Early registration for the first-ever standalone Virtual Reality Developers Conference ends tomorrow at 11:59 PM Pacific, so organizers are encouraging attendees to register now at a discount.
VR, Business/Marketing

Report: China will have 465 million mobile players by the end of 2016  
by Chris Kerr [09.06.16]
There's some good news for those mobile developers who continue to look East, as the total number of mobile gamers in China looks set to hit 465 million by the end of 2016.
Smartphone/Tablet, Business/Marketing

Blog: The view from Gamescom's business area 1
by Gamasutra Community [09.06.16]
"A little later than intended, I bring you an overview of some of the key topics of conversation that occurred during my time spent in the business area."
Business/Marketing

Ark dev says Early Access DLC will bring long-term benefits 2
by Chris Kerr [09.06.16]
"We determined that it is more sound to iterate on these systems during Early Access than after retail launch, given the significant risks involved if we didn't 'get it right.'"
Console/PC, Business/Marketing