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May 26, 2015
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May 26, 2015
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Updates » Business/Marketing
Square Enix's key to crowdfunding: Focus on your core audience  
by Brandon Sheffield [04.27.15]
Wave after wave of Kickstarter announcements has exhausted the press, says Square Enix Collective lead Phil Elliott, so don't PR blast your next campaign -- focus on your fans and influencers instead.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: The Skyrim mod that was also a job application Exclusive 32
by Mike Rose [04.27.15]
In 2013, there was only one studio in the whole world Alexander Velicky wanted to work for -- so he put thousands of hours of game dev work into a single mod for one of their games.
Console/PC, Design, Business/Marketing, Exclusive

5 takeaways from Gabe Newell's Reddit Q&A on paid mods 1
by Alex Wawro [04.27.15]
Some choice quotes from Newell's Reddit Q&A that help shed light on what Valve hopes to achieve by allowing modders to sell their work -- and how it fits into the company's long-term goals for Steam.
Console/PC, Design, Business/Marketing

Apple Watch: The birth of micro-gaming 6
by Gamasutra Community [04.27.15]
"Due to the small screen size and platform limitations, games on the Apple Watch will need to be reimagined to fit in a new gaming category: Micro-Gaming."
Smartphone/Tablet, Business/Marketing

The GameStopping of the local retro game retailer 6
by Bryant Francis [04.27.15]
GameStop's recent moves into the retro video game market could cause major shifts for small independent retro game retailers.
Console/PC, Business/Marketing, History

You can get U.S. government grant money for your educational game 1
by Christian Nutt [04.24.15]
ďEight years ago, our programís portfolio didnít include a single educational-themed game or project. Today, about half of those projects are educational games.Ē
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

In defense of Valve's new Steam Workshop storefronts 64
by Gamasutra Community [04.24.15]
"Iím currently working on a mod right now. I plan to release my mod for free once itís done. But as a creator, itís also nice to know that there may be an option to make some income off of future projects."
Console/PC, Indie, Business/Marketing

We're not even sure how we got through Steam Greenlight 5
by Gamasutra Community [04.24.15]
"So: we were most likely not anywhere close to the top 100 during a periodic batch. How, then, did we get Greenlit? We have a few possible theories."
Console/PC, Indie, Business/Marketing

Peter Molyneux: Talking to the press too early can be your undoing 7
by Brandon Sheffield [04.24.15]
Peter Molyneux, discussing his techniques for iterative development at Reboot Develop, says that talking to the press about your current idea of what your game will be can be a mistake.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Marvel vs. Telltale: Adventure studio to make games based on Marvel IP  
by Christian Nutt [04.23.15]
The prolific and license-happy developer of The Walking Dead has signed a deal with the ascendent comic book and Hollywood IP factory.
Console/PC, Business/Marketing

Is Nintendo courting an eSports audience with Splatoon? 2
by Christian Nutt [04.23.15]
"Splatoon allows for adaptive playstyles, the game has elements of a sport, and with all the thought weíve put into the things we've mentioned so far, I think it will appeal to eSports players.
Console/PC, Design, Business/Marketing

Xbox business shows decline in Microsoft's latest results  
by Christian Nutt [04.23.15]
Lower prices for the Xbox One and lower sales overall for its consoles means that Xbox revenues are down 24 percent, and hardware sales are down 20 percent.
Console/PC, Business/Marketing

Smash Bros.' Sakurai speaks out against the 'DLC scam' 7
by Christian Nutt [04.23.15]
"These days, the 'DLC scam' has become quite the epidemic, charging customers extra money to complete what was essentially an unfinished product."
Console/PC, Business/Marketing

The PSP is dead, and developers are still releasing games for it 2
by Alex Wawro [04.23.15]
Sony discontinued its PlayStation Portable last summer, but that isn't stopping Victor Ireland's Gaijinworks from releasing two new (to North America) PSP games -- potentially in physical UMD form.
Console/PC, Business/Marketing

Don't Miss: The postmortem of Never Alone's cross-cultural design Exclusive 1
by Grant Roberts [04.23.15]
Lead designer Grant Roberts offers a very thorough breakdown of what went right (and wrong) with the development of E-Line Media/Upper One Games' puzzle game about Alaska Native culture: Never Alone.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Game mods can now be sold on the Steam Workshop for real money 44
by Alex Wawro [04.23.15]
UPDATE Valve is letting users charge real money for game mods on the Steam Workshop, starting with Skyrim and rolling out to other games (contingent on the approval of their developers) in the weeks ahead.
Console/PC, Business/Marketing

Now that I run my studio, I understand the 'insanity' of my old bosses 3
by Gamasutra Community [04.23.15]
"Now that Iím a CEO and a business owner, the tables, of course, are turned. What I realize now is that business is not the smoothly running ship that we idealize it to be."
Console/PC, Indie, Production, Business/Marketing

Learn from The Talos Principle and RuneScape devs at GDC Europe  
by Staff [04.23.15]
Croteam's Alen Ladavac and Jagex's RuneScape VP Phil Mansell join the lineup of speakers exploring the art and business of games at GDC Europe 2015 this August in Cologne.
Console/PC, Indie, Production, Business/Marketing, GDC Europe

Never Alone wins Game of the Year at 12th Games for Change Festival  
by Phill Cameron [04.23.15]
Never Alone has been awarded Game of the Year for the 12th Games for Change Festival.
Console/PC, Indie, Design, Production, Business/Marketing

Assassin's Creed creator's new project is Ancestors: The Humankind Odyssey 1
by Brandon Sheffield [04.23.15]
Patrice Desilets, Assassin's Creed director and now CEO and creative director of his own company Panache Games, announces a new project; Ancestors: The Humankind Odyssey.
Console/PC, Indie, Design, Production, Business/Marketing