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January 20, 2017
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Updates » Business/Marketing
PSA: Book your travel and accommodations in time for GDC 2017!  
by Staff [12.15.16]
Heads up folks: If you're planning on attending GDC 2017 next year, book your travel and accommodations sooner rather than later -- you can access discounted rates via the GDC Travel hub!
Business/Marketing, GDC

Polish game industry handed $28M to realize creative potential  
by Chris Kerr [12.15.16]
Poland's National Centre for Research and Development had pledged to donate 116 million PLN ($27.3 million) to the county's video game industry.
Production, Business/Marketing

Blog: The importance of grassroots marketing as small studio 8
by Gamasutra Community [12.15.16]
As a small team making our first console title and with no budget, we had to get creative and realistic with our goals. Here's how we did it.
Indie, Business/Marketing

Bigben Interactive acquires rights to Test Drive brand from Atari  
by Chris Kerr [12.15.16]
European video game publisher Bigben Interactive has acquired the Test Drive brand from Atari.
Console/PC, Business/Marketing

A dev is trying to crowdfund legal action against Crytek over unpaid wages 2
by Alex Wawro [12.14.16]
A former Crytek dev who says he wasn't paid for months is looking to crowdfund money to take the company to court and reclaim the money he alleges Crytek still owes him.
Console/PC, Business/Marketing

Interplay founder donates game dev documents to The Strong museum 1
by Alissa McAloon [12.14.16]
Interplay Entertainment founder Brian Fargo has donated a sizable collection of documents and design materials from his days at Interplay to The Strong, including development discs and game proposals.
Console/PC, Design, Business/Marketing

Blog: Sony's mobile game plans are solid, but are they enough?  
by Gamasutra Community [12.14.16]
With Sony emerging as the clear winner of this console generation, it's now looking at ways to use its IP for smart devices. The strategy harbors chances, but also great risks.
Smartphone/Tablet, Business/Marketing

Blog: How much does it cost to make a VR game? (or, how we're down $36K)  
by Gamasutra Community [12.14.16]
There's been a lot of talk recently about the financial costs and risks of developing a VR game, but no one has yet broken down how much it costs, or how much could be lost.
VR, Business/Marketing

Social VR platform High Fidelity raises $22 million  
by Chris Kerr [12.14.16]
Social VR platform High Fidelity has raised $22 million by selling off equity shares, the Wall Street Journal has reported. 
VR, Business/Marketing

Bethesda game director Todd Howard to be inducted into the AIAS Hall of Fame 1
by Chris Kerr [12.14.16]
The Academy of Interactive Arts and Sciences has named Bethesda creative director Todd Howard as its 22nd Hall of Fame recipient
Design, Business/Marketing

5 events that impacted the game industry in 2016 3
by Alex Wawro [12.14.16]
From Vivendi's hostile takeover efforts to Tencent's $8.6 billion Supercell buy, Gamasutra considers how some of the most significant events of 2016 will impact our industry for years to come.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Investors drop $3.5M on eSports 3D livestreaming platform Boom.tv  
by Alex Wawro [12.13.16]
Investors have put $3.5M into Boom.tv, a new broadcasting platform that aims to provide viewers with tools to watch a live game match in 3D and reposition their viewpoint inside the game at will.
VR, Business/Marketing

Ex-AAA devs form Drifter and raise $2.25M to develop VR eSports  
by Alex Wawro [12.13.16]
In October a trio of triple-A vets debuted their new studio Drifter Entertainment, and now they've managed to raise $2.25 million in funding to develop competitive multiplayer virtual reality games.
VR, Business/Marketing

11 bit studios' game storefront Games Republic is closing up shop  
by Alex Wawro [12.13.16]
11 bit studios' game storefront Games Republic has stopped selling games and plans to shut down completely by the end of the year, affording customers time to log in and download their purchases.
Social/Online, Business/Marketing

Best of 2016: Jonathan Blow on The Witness and the state of indie games 13
by Lexi Pandell [12.13.16]
'I have spent all the Braid money, that’s all gone. So... hopefully some people will buy this new game,' said Blow in a popular, wide-ranging conversation published earlier this year.
Indie, Design, Production, Business/Marketing

Oculus restructures to form separate groups for mobile & PC VR 1
by Alex Wawro [12.13.16]
Oculus is changing how it works and establishing two internal groups, one focused on VR for PC and the other on VR for mobile devices. Current CEO Brendan Iribe will step aside to lead the PC group.
Console/PC, Smartphone/Tablet, Business/Marketing

Raw Data developer Survios nets $50 million in funding  
by Alissa McAloon [12.13.16]
VR developer Survios has raised a total of $50 million across two rounds of funding, with a significant amount of that investment coming from the film company MGM.
VR, Business/Marketing

Blog: On the eSports failure of Heroes of the Storm 28
by Gamasutra Community [12.13.16]
A design-centric analysis of Heroes of the Storm's struggles in the eSports arena.
Design, Business/Marketing

Business Matchmaking is back at GDC 2017 and open to all attendees  
by Staff [12.13.16]
GDC 2017 is roughly two months away, which means now is an ideal time for registered attendees to schedule meetings using the conference's powerful Business Matchmaking system!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Attend GDC 2017 and learn from tales of community management crisis  
by Staff [12.13.16]
In her "S***'s on Fire!: A Cautionary Tale in Community Crisis Management" GDC 2017 talk, EA Firemonkeys' (Real Racing) Emma Siu will speak frankly about handling crises in game community management.
Social/Online, Business/Marketing, GDC