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August 23, 2014
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August 23, 2014
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Updates » Business/Marketing
Blog: A little more about outsourcing... 4
by Gamasutra Community [08.07.14]
Junxue Liu, CEO of art outsourcing company Novtilus, shares some info and insights into how outsourcing works and what it's like to be on the other side of the equation.
Console/PC, Smartphone/Tablet, Indie, Art, Production, Business/Marketing

Understanding Twitch's new content-flagging policy Exclusive 9
by Christian Nutt [08.07.14]
Twitch launched a new content-flagging system that checks videos for licensed music tracks and mutes them -- with plenty of bugs and a terrible community response. What's going on?
Console/PC, Indie, Business/Marketing, Exclusive

Tiger Woods returns to games - and now he's with Zynga 1
by Kris Graft [08.07.14]
Under the guidance of CEO and former Xbox boss Don Mattrick, Zynga continues its effort to redefine its business.
Social/Online, Smartphone/Tablet, Business/Marketing

'We aspire to do better': Zynga releases lukewarm financials  
by Kris Graft [08.07.14]
Zynga has been working to reposition a business that was traditionally focused on desktop browsers to one that is able to compete on mobile devices. But the ongoing transition isnít easy.
Social/Online, Smartphone/Tablet, Business/Marketing

Mass Effect lead Casey Hudson has left BioWare 2
by Alex Wawro [08.07.14]
Mass Efffect executive producer Casey Hudson has cut ties with BioWare to pursue new opportunities after nearly 16 years with the studio.
Console/PC, Business/Marketing

Shovel Knight's stats on Steam sales, player engagement, social 7
by Gamasutra Community [08.07.14]
On how players buy and play Shovel Knight: "We hope what weíve provided here can be a stepping stone for everyone to understand the numbers behind a game launch."
Console/PC, Indie, Design, Business/Marketing

Blog: Steam, quality control, and the race to the bottom 10
by Gamasutra Community [08.07.14]
"Many have made the counterargument that easier access to Steam is overall good and players [who buy bad games] have only themselves to blame -- caveat emptor and so on. Now, as a developer, I oppose this view."
Console/PC, Indie, Business/Marketing

Nexon cuts another publishing deal with veteran devs gone indie  
by Alex Wawro [08.07.14]
Free-to-play game company Nexon has locked down the publishing rights for the inaugural game from Envision Entertainment, a German indie studio founded late last year by ex-EA Phenomic developers.
Smartphone/Tablet, Indie, Business/Marketing

Being a better client: How developers can help vendors over-deliver  
by Gamasutra Community [08.07.14]
"As a game developer, itís easy to overlook what else you can bring to the table other than signing the checks. In fact, as a client, you can take several steps to help your service providers help you."
Console/PC, Programming, Art, Production, Business/Marketing

Get ready: GDC Europe 2014 kicks off next week  
by Staff [08.07.14]
The 2014 Game Developers Conference Europe kicks off next week, so we're taking a moment to highlight some of the events and guidelines you'll want to know about before you get to the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Indies funding indies 7
by Gamasutra Community [08.07.14]
"At the end thatís how Duskers got funded, not by my clever orchestration, but by indies that want other indies to succeed and have built a structure to do just that."
Console/PC, Indie, Business/Marketing

For some devs, launching a game for free on PS Plus just makes sense Exclusive 1
by Mike Rose [08.07.14]
Sony's PS Plus team has been busy, as August sees both Digital Dreams' Metrico and Spry Fox's Road Not Taken going immediately free for PS Plus subscribers.
Console/PC, Business/Marketing, Exclusive

Women spend more on mobile games than men, says new study 10
by Mike Rose [08.07.14]
Women spend more on in-app purchases in mobile games than men, and spend more time playing mobile games than men, according to a new Flurry report.
Smartphone/Tablet, Business/Marketing

True stats for visibility on Android markets 8
by Gamasutra Community [08.07.14]
"I remember about 3 years ago, we got around 5,000 downloads on Google Play alone. Now combining all the markets' download data from 30 days together, you won't reach that number."
Smartphone/Tablet, Indie, Business/Marketing, Mobile Games

Lawsuit filed against Big Fish over monthly game subscriptions 1
by Mike Rose [08.07.14]
A lawsuit has been filed in Seattle's U.S. District Court against casual game publisher Big Fish, claiming that the company is tricking customers into signing up for monthly payments on game subscriptions.
Social/Online, Smartphone/Tablet, Business/Marketing

Gone Home, Device 6 and more nominated for Unite Awards 2014 1
by Mike Rose [08.07.14]
The likes of Gone Home, Device 6 and Hitman GO have received multiple nominations in this year's Unite Awards, held by popular game engine Unity.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Games and colorblindness: A quick guide 11
by Gamasutra Community [08.07.14]
"Colorblindness settings come into play when information is vital and the player needs to be able to quickly differentiate two colors." Want to help everyone enjoy your game? Here's how.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production, Business/Marketing

Sony hit with class action suit over Killzone resolution 28
by Christian Nutt [08.06.14]
Sony has been named in a class action lawsuit thanks to the fact that PlayStation 4 launch title Killzone: Shadow Fall doesn't have "native" 1080p HD graphics -- at least according to one player.
Console/PC, Business/Marketing

Twitch changes the rules twice in one day 12
by Christian Nutt [08.06.14]
Video streamers have to deal with two new restrictions in the popular streaming site's rules -- as rapid-fire terms changes come to the oft-rumored Google acquisition target.
Console/PC, Indie, Business/Marketing

GDC Next adds talks on indie marketing and finding your biggest fans  
by Staff [08.06.14]
GDC organizers debut talks from industry veteran Simon Cox and Super Comboman developer Justin Woodward for the future-focused GDC Next show, which will be held in Los Angeles this November.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Next