Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 29, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Twitch to start selling games through streams this spring 3
by Chris Kerr [02.27.17]
Streaming giant Twitch will soon become a video game retailer, with the company unveiling plans to enable the sale of games and other in-game content later this spring.
Console/PC, Business/Marketing, GDC

PlayStation VR sales close in on 1 million 7
by Chris Kerr [02.27.17]
Sony Interactive Entertainment global CEO, Andrew House, has dropped the first PlayStation VR sales figures, and the headset has been performing better than expected.
VR, Business/Marketing

Blog: 7 lessons I learned making VR games  
by Gamasutra Community [02.24.17]
A small collection of best practices distilled from the past four years of making games with Experiment 7, Impeller Studios, and Autodesk.
VR, Business/Marketing

All Google Play refunds to be taken from dev payouts following policy tweaks 8
by Chris Kerr [02.24.17]
Google Play developers will now have to front the cost for all refunds after the mobile marketplace made a few tweaks to its refund policy. 
Smartphone/Tablet, Business/Marketing

Aftershock rises from the ashes of Kabam after Netmarble sale  
by Chris Kerr [02.24.17]
Kabam has spun off its remaining assets into a new studio after the company's Vancouver wing was purchased by Netmarble
Smartphone/Tablet, Business/Marketing

BioShock developer Irrational Games rebrands as Ghost Story  
by Chris Kerr [02.24.17]
"Ghost Story was founded by twelve former Irrational Games developers and our mission is simple: to create immersive, story-driven games for people who love games that ask something of them."
Production, Business/Marketing

Nintendo Switch first impressions: Magical gadgetry with a serious issue 13
by Kris Graft [02.23.17]
Using the Nintendo Switch out in the wild has got me thinking about its wow-factor -- but here in the pre-launch days, there's a serious issue Nintendo needs to sort out.
Console/PC, Business/Marketing

New Twitch 'Drops' let devs give in-game rewards to livestream viewers  
by Alex Wawro [02.23.17]
Twitch's new Drops tech aims to help game devs offer rewards to your players when they behave certain ways on Twitch -- watching your game, for example, or streaming it to their viewers.
Social/Online, Business/Marketing

Report: Disney lays off ~80 as it pulls back on supporting YouTubers  
by Alex Wawro [02.23.17]
According to sources trusted by The Wall Street Journal, Disney is laying off 80 people in an effort to significantly shrink the size of its Maker Studios business.  
Social/Online, Business/Marketing

Flaregames to kick off $21 million accelerator for free-to-play mobile games  
by Alissa McAloon [02.23.17]
Flaregames has announced plans to invest a total of €20 million, roughly $21 million, into a new incubator focused on aiding game developers working on free-to-play mobile games. 
Smartphone/Tablet, Business/Marketing

Goat Simulator dev Coffee Stain opens up new publishing arm 1
by Alissa McAloon [02.23.17]
Building on its own experience self-publishing games, Coffee Stain Studios has set up shop as a game publisher and has already announced its first project.
Indie, Business/Marketing

Game dev contractor Virtuos acquires Black Shamrock Studios  
by Chris Kerr [02.23.17]
"By tapping into English-speaking European talent directly, this will accelerate Virtuos’ expansion of our advanced design and content creation capabilities, which our clients are demanding."
Production, Business/Marketing

Blog: The Greenlight chronicles for Heart. Papers. Border. 2
by Gamasutra Community [02.23.17]
An in-depth analysis and breakdown of the Steam Greenlight campaign behind indie strategy title, Heart. Papers. Border..
Console/PC, Production, Business/Marketing

InnoGames picks up Warlords from Wooga to continue mobile expansion  
by Chris Kerr [02.23.17]
"Warlords represents a very good fit to our overall games portfolio, and is another important step in our transition to mobile."
Smartphone/Tablet, Business/Marketing

IO Interactive studio head leaves Hitman dev after seven years  
by Chris Kerr [02.23.17]
"I am going to miss Denmark, the games we worked on, the studio itself, and most of all the people."
Business/Marketing

FIFA 17 matches to be broadcast live on TV for the first time ever  
by Chris Kerr [02.23.17]
Professional FIFA 17 matches will be broadcast live on British television for the very first time, marking another milestone moment in the history of eSports. 
Business/Marketing

Blog: How to fill your days as full time indie 8
by Gamasutra Community [02.23.17]
The first in a series of blogs showing the process behind game development from a 13-year full-time indie dev, covering everything from keeping dedicated to the work to running your own business.
Production, Business/Marketing

When you should - and shouldn't - be making your game in VR  
by Kris Graft [02.22.17]
For Ted Price, CEO of Ratchet & Clank studio Insomniac Games, the move into VR is one fraught with challenges, but the payoff could be considerable.
VR, Business/Marketing

GDC 2017 is next week! Follow along on Gamasutra's official event page  
by Staff [02.22.17]
Game Developers Conference 2017 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get reliable tips about publishing your own game at 3PM EST  
by Bryant Francis [02.22.17]
We're interviewing mobile developer Tim Nixon today at 3PM EST for tips on how to get your own game out into the world as a small publisher.
Console/PC, Business/Marketing, Video