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August 1, 2015
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Updates » Business/Marketing
Video: How modding made Bethesda better  
by Staff [07.09.15]
At GDC 2015, Bethesda's Joel Burgess speaks passionately about the historical and modern relevance of modding, as well demonstrating the many positive ways in which modding has influenced his studio.
Console/PC, Production, Business/Marketing, Video, Vault

Ubisoft CEO: VR is Wii-like in terms of accessibility 1
by Alex Wawro [07.09.15]
"What's very interesting about VR is that you have accessibility," says Guillemot. "So a lot more people can come to this industry, like with the Wii, or like the touchscreen, like we saw with Apple."
Console/PC, Business/Marketing

Don't Miss: The quotable history of Nintendo's Virtual Boy 17
by Frank Cifaldi [07.09.15]
Back in 2011, comparisons were made between Nintendo's slow-going 3DS and its 1995 experiment, the Virtual Boy. In this classic feature, we recount Virtual Boy's history in Nintendo's own words.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

With $10M invested, Space Engineers dev launches its own AI firm 4
by Alex Wawro [07.09.15]
The nascent company has already released a Brain Simulator prototype (under an open-source license) that you can use to tinker with its tech and design your own (limited) AI agents.
Console/PC, Indie, Business/Marketing

Without a Watch Dogs to carry it, Ubisoft sees Q1 sales slump  
by Alex Wawro [07.09.15]
Though the French publisher saw higher-than-expected sales this quarter, its targets were very low compared to the same period last year, when Ubisoft rode high on the remarkable sales of Watch Dogs.
Console/PC, Business/Marketing

Making the episodic cartoon Victorian adventure Bertram Fiddle 1
by Gamasutra Community [07.09.15]
"The scope was really big; there were a lot of challenges. This post will hopefully be of help to other small teams that want to produce point-and-click games or other titles that rely on a lot of content."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get practical game career advice from Naughty Dog at GDC Europe  
by Staff [07.09.15]
GDC officials are happy to announce two more exciting talks from industry experts at Naughty Dog and Ico Partners in advance of GDC Europe, which is taking place in Cologne, Germany next month.
Console/PC, Indie, Business/Marketing, GDC, GDC Europe

We built a sweet little booth at an expo, and attracted YouTubers  
by Gamasutra Community [07.09.15]
"Overall, we had a really excellent time at Indy PopCon, and while it resulted in a more costly demo than we were expecting, it ultimately felt like a successful event for us."
Console/PC, Indie, Business/Marketing

We got through Steam Greenlight in 42 hours. How? We think it was our trailer 8
by Gamasutra Community [07.09.15]
"Based on what I learned, I put together a campaign that was Greenlit in 42 hours. Now I'd like to return the favor and share what (we think) worked for us. It all collapses onto one thing: the trailer."
Console/PC, Indie, Business/Marketing

How basic UX faults can kill your free-to-play revenue 1
by Gamasutra Community [07.09.15]
A Minions Paradise case-study: "This becomes very tedious, very fast - and it doesn't feel like a casual grind, it very much feels like a unnecessary interaction keeping me from enjoying the gameplay."
Smartphone/Tablet, Design, Business/Marketing

Journey's Hunicke: The industry must come together, evolve, and innovate 2
by Christian Nutt [07.08.15]
"No one would have given money to Notch for Minecraft -- now look! That kind of effort comes from a genuine love for the medium itself..."
Console/PC, Indie, Design, Production, Business/Marketing

Pokemon is dethroned: Japan's bestselling games for 2014  
by Christian Nutt [07.08.15]
Yo-Kai Watch outsells Pokémon, Monster Hunter continues its reign, and more -- in a comprehensive list of Japan's 1,000 best-selling games of 2014.
Console/PC, Business/Marketing

Sandboxr's 3D-printed game toys now on Amazon  
by Christian Nutt [07.08.15]
3D-printed Smite, Primal Carnage, and Infinity Blade toys now sell on the massive online storefront thanks to new biz relationship.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Keep tabs on who's streaming your game where with Gamoloco  
by Alex Wawro [07.08.15]
Gamoloco hopes to capitalize on the rising value of livestreaming by offering a service that lets you track who's streaming your game where, for how long, and how many people are watching.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Report: Gameloft lays off staff, shutters New York studio 5
by Alex Wawro [07.08.15]
UPDATE: A Gameloft staffer confirms layoffs. Gamasutra has received word that a number of Gameloft employees have been laid off this week as the company moves to shut down its New York City office.
Social/Online, Smartphone/Tablet, Business/Marketing

Yokoi remembers Nintendo's struggle to understand his Game Boy 1
by Alex Wawro [07.08.15]
In an interview from '97 newly translated and published by Shmuplations, Gunpei Yokoi shares some intriguing opinions on his approach to game design and the state of console games in the '90s.
Console/PC, Design, Business/Marketing

Releasing a text-based roguelike: How Cogmind performed 4
by Gamasutra Community [07.08.15]
"In summary, is this performance good for an indie traditional roguelike? Hell yeah! Is it a lot of money? Well, no. It's a pittance for two years of full-time work -- a regular day job would blow this away."
Console/PC, Indie, Business/Marketing

PSA: Today is your last day to save by registering early for GDC Europe  
by Staff [07.08.15]
Game developers, take note: GDC officials would like to remind you that today is the last day you can register early for GDC Europe at a discounted rate, potentially saving yourself up to 200 euros.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC, GDC Europe

Why the man behind Puzzle & Dragons sees potential in console games  
by Christian Nutt [07.08.15]
The man behind Puzzle & Dragons covers topics such as working with Nintendo, the locked top-grossing charts on mobile, and how the shrinking Japanese console market is more robust than it looks.
Console/PC, Smartphone/Tablet, Business/Marketing

A comprehensive look at Valve's final Steam Controller 6
by Christian Nutt [07.07.15]
"The new Steam Controller has positioned itself as the most universal controller out there, able to work with all of your games to some degree or another."
Console/PC, Indie, Business/Marketing