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January 18, 2019
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Updates » Business/Marketing
Citing support issues, Epic stops selling Infinity Blade games 3
by Alex Wawro [12.10.18]
Epic has removed Chair Entertainment's three Infinity Blade iOS games from sale on Apple's App Store, explaining that it no longer makes sense for the company to support the games.
Smartphone/Tablet, Business/Marketing

Survey shows devs are more concerned over Steam's algorithm 17
by Emma Kidwell [12.10.18]
Indie dev Lars Doucet published a survey earlier today reaching out to fellow devs across the world spanning different communities on their opinions about the Steam storefront.
Console/PC, Indie, Business/Marketing

Epic Store influences developers to pull Steam releases 2
by Emma Kidwell [12.10.18]
Some game developers are pulling their upcoming releases from the Steam page entirely, or choosing to make their titles a timed exclusive with the Epic Games Store. 
Console/PC, Business/Marketing

Catch new & classic GDC talks broadcasting live on the GDC Twitch channel  
by Staff [12.10.18]
The official Game Developers Conference Twitch channel has begun broadcasting gems from the GDC Vault of game development talks, roundtables, and postmortems, and you can tune in live now to watch!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video

China has established an ethics committee to vet online games 1
by Chris Kerr [12.10.18]
The committee is comprised of online gaming experts and researchers from government departments, industry institutions, and media outlets. 
Business/Marketing

The South Korean government just made boosting a criminal offense 2
by Chris Kerr [12.10.18]
Boosting is a lucrative business in South Korea, and is particularly prevalent in popular titles like Overwatch and League of Legends.
Console/PC, Business/Marketing

Video Game Deep Cuts: Smash That Punch-Out, Hard  
by Gamasutra Staff [12.09.18]
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a looks at the latest acclaimed Smash Bros. game, & a multitude of other neatness.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Daybreak Games lays off estimated 70 employees 6
by Emma Kidwell [12.07.18]
H1Z1 developer Daybreak Games has laid off a portion of its workforce, cutting jobs across various departments within the studio in the process.
Console/PC, Business/Marketing

Dauntless to provide cross-platform play across all devices  
by Emma Kidwell [12.07.18]
Phoenix Labs announced that its RPG Dauntless will be heading to Xbox One and PlayStation 4 for free in April 2019, with a Switch release to follow later on. 
Console/PC, Business/Marketing

Farming Simulator 19 sells over 1M units 10 days after launch 1
by Emma Kidwell [12.07.18]
Farming Simulator 19 has sold over one million copies worldwide within the first 10 days of launch, making it the fastest in the franchise's history to reach this milestone.
Console/PC, Business/Marketing

BioWare says Anthem won't rely on big-spending 'whales' for success 4
by Bryant Francis [12.07.18]
BioWare lead producer Mike Gamble breaks down some of the ways the company plans to support players for its new online RPG hybrid.
Console/PC, Production, Business/Marketing

UK government to invest $25M into creative industries  
by Chris Kerr [12.07.18]
Only a small portion of that cash will be spent directly on games, however, with just £390,000 being set aside for the UK games industry. 
Business/Marketing

God of War and Red Dead Redemption 2 win big at The Game Awards  
by Chris Kerr [12.07.18]
The overall winner on the night was God of War, which took home the coveted Game of the Year and Best Game Direction awards, along with the prize for Best Action-Adventure Game. 
Art, Design, Production, Business/Marketing

Epic Games Store launches with handful of games 7
by Chris Kerr [12.07.18]
Although the store has opened its doors, there are currently only a handful of titles actually available for purchase.
Console/PC, Business/Marketing, Video

Blog: Timing financing to generate success 2
by Gamasutra Community [12.07.18]
Funding is not a problem to solve, it's an opportunity to generate success. Just be mindful of timing your financing, and you’ll have a much greater chance of pulling it off.
Production, Business/Marketing

Hasbro & Wizards of the Coast invest in Magic: The Gathering esports with $10M prize pool  
by Emma Kidwell [12.07.18]
Hasbro and Wizards of the Coast have unveiled Magic Esports, a new competitive program with a restructured tournament format for Magic: The Gathering and Magic: The Gathering Arena.
Console/PC, Business/Marketing

Enabling ads in Street Fighter V boosts in-game currency rewards  
by Alissa McAloon [12.06.18]
All in all, Capcom says that optional ads will hit the game on December 11 and will "be displayed in several locations in-game to remind you about costumes, bundles, and the Capcom Pro Tour."
Console/PC, Social/Online, Business/Marketing

Epic Game Store will give devs as much information as legally possible  
by Chris Kerr [12.06.18]
"Contractually we can't share other companies' sales data, but we can share other useful stats, especially in an aggregated format."
Console/PC, Business/Marketing

Phil Spencer: Xbox Game Pass will eventually be available on 'every device'  
by Chris Kerr [12.06.18]
"As somebody sitting back and taking a longer-term view of where our business is going, you should look at that as a business model that we think scales to billions of people."
Console/PC, Business/Marketing

Quake Champions to introduce a paid battle pass  
by Emma Kidwell [12.05.18]
In a similar vein to Fortnite's business model, developers Bethesda and id Software are introducing a new progression system and paid Battle Pass to Quake Champions on December 20.
Console/PC, Business/Marketing