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December 5, 2016
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Updates » Business/Marketing
Kim Kardashian: Hollywood dev buys fashion game specialist for $45.5M  
by Chris Kerr [11.04.16]
San Francisco-based mobile developer-publisher Glu Mobile has acquired a controlling stake in fashion game specialist, Crowdstar, for $45.5 million. 
Smartphone/Tablet, Business/Marketing

Blog: Rapid retention prediction in mobile games  
by Gamasutra Community [11.04.16]
"Here we introduce the idea of using heuristics models in predictive mobile game analytics. They address the problem of enabling small companies to deploy frugal but effective prediction models."
Smartphone/Tablet, Business/Marketing

Google wants to help devs boost engagement with subscription promos  
by Chris Kerr [11.04.16]
Google will soon introduce subscription promotions to help its developers drive engagement and boost revenue. 
Smartphone/Tablet, Business/Marketing

Devs of Job Simulator, Audiosurf and more join Valve's Steam VR Arcade effort  
by Alex Wawro [11.03.16]
The company's little-known but burgeoning Steam VR Arcade licensing initiative is expanding to include games like Tilt Brush, Audioshield and Job Simulator.
VR, Business/Marketing, VRDC

Activision reports record-setting Q3 earnings on the back of key franchises 1
by Alex Wawro [11.03.16]
That's notable because the company also set a new Q2 earnings record this year. At the time the company touted Overwatch, and it continues to do so today with new player count highlights.
Console/PC, Business/Marketing

The stats behind Darkest Dungeon's new million-seller milestone 4
by Gamasutra Community [11.03.16]
Red Hook Studios co-founder Tyler Sigman announces that gothic horror RPG Darkest Dungeon has sold 1 million units. Here's how the studio got there, and what's next.
Business/Marketing

Digital sales, player engagement are up in latest Ubisoft financial report  
by Alissa McAloon [11.03.16]
Ubisoft credits strong financial performance in the first half of the fiscal year to the success of its digital strategy with games like The Division and Rainbow Six Siege.
Console/PC, Business/Marketing

Why one studio decided to shut down before its last game was done 1
by Alan Bradley [11.03.16]
"We noticed that we weren't in tune with the latest developments. I don't like clicker games, I don't get Twitch... We did't see options anymore. That meant it was time to move on."
Console/PC, Indie, Business/Marketing

Unity launches License Grant Program to support educators 1
by Chris Kerr [11.03.16]
Educators can now get their hands on a free Unity license thanks to the middleware company's new Unity License Grant Program.
Production, Business/Marketing

Big Viking Games handed $21.75M to create 'next gen HTML5 experiences'  
by Chris Kerr [11.03.16]
Mobile and social game developer Big Viking Games has netted $21.75 million in funding to create "next generation HTML5 experiences."
Social/Online, Smartphone/Tablet, Business/Marketing

First eSports arbitration court opened by WESA  
by Chris Kerr [11.03.16]
The World eSports Association (WESA) has opened up an independent arbitration court to tackle legal issues and disputes unique to the world of eSports.
Business/Marketing

Zynga reports a Q3 loss, with slots and poker games as top earners 1
by Alex Wawro [11.02.16]
Social game giant Zynga reported earnings for its third quarter today, and while revenues were better than expected, losses were worse than predicted.
Smartphone/Tablet, Business/Marketing

GameStop says sales of October's big releases were weaker than expected 1
by Alex Wawro [11.02.16]
GameStop warned investors today that its upcoming earnings report will be "weaker than expected" due to October releases underperforming at GameStop sales counters.
Console/PC, Business/Marketing

2K reports record-setting retailer demand for Mafia 3  
by Alex Wawro [11.02.16]
Take-Two Interactive reports its latest quarterly earnings today, making sure to call out the fact that Hangar 13's Mafia 3 has set a new record for subsidiary 2K Games in terms of first-week sell-in.
Console/PC, Business/Marketing

Blog: Look back, evaluate, and improve your level design  
by Gamasutra Community [11.02.16]
A few months ago, we hit a level design roadblock working on our game, Black The Fall. So we gathered around for a paradigm shift, or "What To Do When the Level Design Team is Stuck."
Design, Business/Marketing

Get tips on maximizing the life of 'midcore' mobile games at GDC 2017  
by Staff [11.02.16]
Using data from the Kongregate portfolio, Kongregate's own Tammy Levy will give you practical advice on maximizing the life (and lifetime value) of your mobile game at GDC 2017!
Smartphone/Tablet, Business/Marketing, GDC

Rising physical and digital game sales keep Sega Sammy in good health  
by Chris Kerr [11.02.16]
Sega Sammy has released its financials for the six months ended September 30, and both sales and profits are up at the Japanese entertainment giant.
Console/PC, Business/Marketing

Mixed reality startup CastAR hires Twisted Metal developers  
by Chris Kerr [11.02.16]
California-based mixed reality startup CastAR has filled out its ranks with the hiring of the Eat Sleep Play dev team, creators of Twisted Metal.
VR, Business/Marketing

Arma dev Bohemia opens new label for experimental games  
by Alex Wawro [11.01.16]
Bohemia Interactive, developer of the Arma games and the standalone version of DayZ, has launched a new label dedicated to publicizing and promoting its experimental game projects: Bohemia Incubator. 
Console/PC, Business/Marketing

Valve cracks down on Steam store screenshots ahead of 'Discovery 2.0' update 2
by Alex Wawro [11.01.16]
There's a big update coming to Steam in a "few weeks" that may be as significant as the 2014 Discovery update, and in advance Valve is advising devs to make sure their game screenshots are on point.
Console/PC, Business/Marketing