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September 3, 2015
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September 3, 2015
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Updates » Business/Marketing
Nexon's fortunes rise on the back of a 10-year-old F2P game 2
by Alex Wawro [08.13.15]
Korean free-to-play game publisher Nexon seems to be having a good year, as the company reported earnings for the second quarter of its 2015 fiscal year that were on the high end of its expectations.
Social/Online, Business/Marketing

A rough quarter for King still nets it $155M in profits 1
by Alex Wawro [08.13.15]
Candy Crush Saga maker King reported its second quarter 2015 earnings today, and the numbers are down across the board compared to both its previous quarter and the same period last year.
Smartphone/Tablet, Business/Marketing

Unity to launch VR and AR summit in 2016  
by Chris Kerr [08.13.15]
Unity has lifted the lid on its Vision Virtual and Augmented Reality Summit, a new event focused on exploring the opportunities, challenges, and potential presented by emerging VR and AR technology.
Console/PC, Business/Marketing

Ingress developer Niantic Labs leaves Google behind  
by Chris Kerr [08.13.15]
Niantic Labs, Google's in-house game studio, and the team responsible for augmented reality cyberpunk thriller, Ingress, will soon become an independent company.
Social/Online, Indie, Business/Marketing

How data scientists slashed early churn in Top Eleven 7
by Gamasutra Community [08.13.15]
"What if there’s something that we, as data scientists, can do to reduce early churn without burdening the product team with new features to create? This was exactly the question that sparked our effort."
Smartphone/Tablet, Business/Marketing

With Ouya's demise, is the dream of the microconsole dead? 17
by Kris Graft [08.13.15]
Does the demise of Ouya mean that open microconsoles are doomed now and forever? Gamasutra looks into what it'll take for such a device to take off.
Console/PC, Business/Marketing

Indie Fund offers useful tips for pitching  
by Christian Nutt [08.12.15]
Even if you aren't gunning to get funded by the group that backed hits like Fez and Her Story, advice offered in a new blog is helpful for anyone talking about their game.
Indie, Business/Marketing

The Flock dev: It's better to self-destruct than fade away  
by Alex Wawro [08.12.15]
"Most indie multiplayer games lose their player base within a year...We want to tackle that problem, and make sure The Flock ends with a climax after which the game will be fondly remembered."
Indie, Business/Marketing

ESL's new anti-doping program bans marijuana, allows prescribed meds 6
by Alex Wawro [08.12.15]
The ESL has outlined the details of its new anti-doping program, and it intends to begin randomly saliva testing players at ESL events -- starting with the ESL One Cologne CS: GO tourney next month.
Console/PC, Business/Marketing

Don't Miss: The postmortem of Resident Evil 2 for the N64 1
by Todd Meynink [08.12.15]
In this classic 2000 postmortem, Angel Studios (now Rockstar San Diego) engineer Todd Meynink recounts the trials and tribulations Angel faced in porting Capcom's Resident Evil 2 to the Nintendo 64.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Capcom returns to the HD remake well for Resident Evil 2 4
by Alex Wawro [08.12.15]
In a video published on YouTube today, Capcom's Yoshiaki Hirabayashi confirmed plans to develop an HD remake of the company's 1998 PlayStation survival horror game Resident Evil 2.
Console/PC, Business/Marketing, Video

Google AdMob implementation with GameMaker: Studio  
by Gamasutra Community [08.12.15]
"Implementing in-app advertisements with AdMob and GameMaker: Studio was a little challenging, but overall I felt that it went very smoothly." Here's how you do it!
Smartphone/Tablet, Programming, Business/Marketing

Xbox 360 titles could be heading to EA Access 1
by Chris Kerr [08.12.15]
EA Access, a PlayStation Plus-style subscription service that offers discounts on EA digital goods, downloadable trials of EA games, and access to EA titles, could soon offer Xbox 360 titles.
Console/PC, Business/Marketing

Two resources to help you dig into the Steam Summer Sale results  
by Christian Nutt [08.11.15]
What effect did the incredibly popular, yearly promotion have on game developers? Two resources break it down for your perusal.
Console/PC, Indie, Business/Marketing

When video games kill time, and even kill players 5
by Christian Nutt [08.11.15]
"No, video games are not mere time-wasters. This label, so often and gleefully applied, implies a certain idleness on their part. Rather, they are time-killers: they destroy time."
Console/PC, Smartphone/Tablet, Business/Marketing

Taito planned to launch a satellite-powered game console in the 1990s 1
by Christian Nutt [08.11.15]
"The demo was good, however it was difficult to plan good future satellite game business and I decided to suspend it." - Former Taito R&D manager Yukiharu Sambe
Console/PC, Business/Marketing, History

Facebook launches native video ads for mobile apps  
by Christian Nutt [08.11.15]
And if you want to put them into your game, you can do so today -- by downloading the latest version of the company's mobile ad SDK.
Smartphone/Tablet, Business/Marketing

Blizzard registers trademark for Compete eSports service  
by Christian Nutt [08.11.15]
A new filing for an "internet-based system application featuring technology enabling users to organize and promote e-sports tournaments" has popped up.
Console/PC, Smartphone/Tablet, Business/Marketing

Oculus and Facebook fail to stop Zenimax lawsuit moving forward  
by Alex Wawro [08.11.15]
Zenimax's lawsuit against Oculus VR and parent company Facebook is moving forward despite separate motions by both Oculus and Facebook to have it dismissed on multiple counts.
Console/PC, Business/Marketing

Shinra's cloud gaming tech makes its U.S. debut -- in Kansas City  
by Alex Wawro [08.11.15]
Square Enix's cloud gaming company Shinra Technologies has launched the first North American technical beta test of its remote game-streaming platform -- for Google Fiber subscribers in Kansas City.
Social/Online, Business/Marketing