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June 30, 2016
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June 30, 2016
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Updates » Business/Marketing
What affects indie game sales in Eastern Europe? 1
by Gamasutra Community [06.09.16]
Tanya Short with Kitfox Games aggregates Russian and Eastern European sales data from 18 different indie games on Steam, uncovering a few patterns worth keeping an eye on.
Business/Marketing

HTC targets commercial sector with $1200 Vive Business Edition  
by Chris Kerr [06.09.16]
"With Vive BE, we are answering the overwhelming demand from global industries for a complete VR experience, to provide innovative solutions for their business needs."
VR, Business/Marketing

Early access version of Minecraft: Education Edition launches for free  
by Chris Kerr [06.09.16]
Following a beta program featuring over 100 schools from 30 countries, the early access version of Minecraft: Education Edition has been made available for free for educations around the world. 
Console/PC, Business/Marketing

Until Dawn dev Supermassive Games eyeing up multi-platform move  
by Chris Kerr [06.09.16]
"A lot of the work we do with Sony aligns well with what we want to do and where we want to go. But yes, we are an independent studio and we are keen to bring our games to wider audiences."
Console/PC, Business/Marketing

Why having a live service team is important 3
by Gamasutra Community [06.09.16]
"If you want to succeed in video games today with a multi-million dollar franchise, you need to have some type of Live Service that enables you to monitor and react to your customer’s behavior," says EA DICE's Casey Alkaisy.
Smartphone/Tablet, Business/Marketing

Report: Global games revenue to grow nearly 5% every year through 2020  
by Bryant Francis [06.08.16]
A report from accounting firm PwC attributes increased revenue to more microtransactions and add-on content.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

The man behind XBLA places bet on skill-based, real-money gaming on mobile 1
by Kris Graft [06.08.16]
Greg Canessa, the brains behind Xbox Live Arcade and former head of Blizzard’s widely-used online service Battle.net, hopes to create a new venue for companies to monetize their mobile games.
Social/Online, Smartphone/Tablet, Business/Marketing

Popular Witcher 3 minigame Gwent may become standalone game  
by Bryant Francis [06.08.16]
New trademark filings suggest the runaway minigame from CD Projekt Red's The Witcher 3 may be getting its own standalone version.
Console/PC, Design, Business/Marketing

Ex-SOE devs join ex-Square Enix president to form Hero Machine  
by Alex Wawro [06.08.16]
There's a new indie outfit in San Diego: Hero Machine Studios, cofounded by former Square Enix America chief Mike Fischer alongside former Sony Online Entertainment devs Mat Broome and Kevin McPherson.
Indie, Business/Marketing

You'll soon be able to sell App Store subscriptions to your iOS games 2
by Alex Wawro [06.08.16]
Apple's making big changes to the App Store, most notably allowing all devs to sell subscriptions to their apps & cutting its 70/30 rev-share to 85/15 on revenue from subscriptions older than a year.
Smartphone/Tablet, Business/Marketing

In the wake of Quantum Break, Remedy is becoming a two-game studio  
by Alex Wawro [06.08.16]
Remedy is making a public show of becoming a dual-developing studio following the launch of its latest, Quantum Break, in an effort to "create more games and hopefully get them out more often."
Console/PC, Business/Marketing

Investors pour another $4.5M into PC gameplay capture service Forge  
by Alex Wawro [06.08.16]
Forge, that PC gameplay clip-sharing startup that launched early this year, has now raised another $4.5 million in funding from longtime backer True Ventures and other investors.
Console/PC, Business/Marketing

Cryptic Games co-founder appointed CEO of Daybreak Austin 1
by Chris Kerr [06.08.16]
"Jack Emmert’s proven record for creating and operating successful online worlds spans more than 15 years."
Console/PC, Social/Online, Business/Marketing

Blog: The paid mods question 7
by Gamasutra Community [06.08.16]
Reader Kevin Murphy writes: "A look at the economics of the paid mods debate, and how damaging it could be to the industry depending on how it would be implemented."
Business/Marketing

Patent filing teases Magic Leap virtual reality headset  
by Chris Kerr [06.08.16]
A new patent from mixed-reality outfit Magic Leap has given us a glimpse at what the company’s first virtual reality device might look like.
VR, Business/Marketing

Vivendi buys out Guillemot family to seal Gameloft takeover 1
by Chris Kerr [06.08.16]
"The family maintains that Vivendi's hostile approach goes against the best interest of Gameloft, both for its activity and for its teams."
Console/PC, Business/Marketing

The rumors about the death of story mode are greatly exaggerated 17
by Bryant Francis [06.08.16]
A few years ago, game developers declared story modes dead--today, they're alive and well. We looked at some data and talked to developers to find out why.
Console/PC, Design, Production, Business/Marketing

Brookhaven Experiment developers found new VR studio  
by Bryant Francis [06.07.16]
The two developers of The Brookhaven Experiment have founded a new studio focusing on virtual reality.
VR, Business/Marketing

Activision, Disney slip in conflict mineral sourcing while Microsoft and Apple improve  
by Bryant Francis [06.07.16]
New reports filed with the Securities and Exchange Comission show Microsoft and Apple improving on conflict mineral sourcing, while Activision and Disney have regressed.
Console/PC, Business/Marketing

Sponsored: 10 things to look for in a mobile game publisher  
by Niel Dagondon, Playlab [06.07.16]
Finding the right mobile game publisher--or deciding whether you need one at all--is a daunting task. Here are some tips to guide you toward the right decision.
Smartphone/Tablet, Business/Marketing