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July 24, 2016
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July 24, 2016
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Updates » Business/Marketing
Vivendi COO Stéphane Roussel appointed Gameloft CEO  
by Chris Kerr [06.30.16]
"I start my role today with an ambitious plan: to combine your creative passion with Vivendi's to accelerate Gameloft's development."
Smartphone/Tablet, Business/Marketing

Blog: 5 ways I screwed up my game's launch 16
by Gamasutra Community [06.30.16]
"The launch of Sol Trader did not go according to plan. Here's my take on what happened, and what I'm doing about it for a 1.1 release in July."
Indie, Production, Business/Marketing

Are exclusivity deals good for the VR game industry? 9
by Alex Wawro [06.30.16]
What’s the harm in a little exclusivity between friends? Gamasutra speaks to VR devs and other experts to better understand what Oculus' exclusivity deals mean for the young VR game industry.
VR, Business/Marketing

Optimistic about VR and games, Sony raises its earnings forecast  
by Alex Wawro [06.29.16]
Sony seems to be feeling pretty good about the state of its games business, as the company has raised its profit forecasts on the back of PS Plus revenue, PS4 sales -- and the impending PSVR debut.
VR, Console/PC, Business/Marketing

New VR venture capital supergroup gathers $10B to invest in VR dev  
by Alex Wawro [06.29.16]
Hey, VR devs: A bunch of investment firms and VR/AR companies have joined together to form the Virtual Reality Venture Capital Alliance -- and it has $10 billion to spend on funding VR projects.
VR, Business/Marketing

Battlefield 1, Dishonored 2, and Horizon lead Game Critics' E3 noms  
by Chris Kerr [06.29.16]
With the dust from E3 2016 just about settled, the nominees for this year's Game Critics Best of E3 Awards have been announced.
Console/PC, Business/Marketing

Attend GDC Europe and master the art of guerrilla marketing your game  
by Staff [06.29.16]
Ico Partners' Thomas Reisenegger is an experienced PR consultant who's done PR for games like League of Legends, and at GDC Europe he'll share some hard-won lessons on getting your game noticed.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Microsoft ships 1 million Xbox Elite controllers in under a year  
by Chris Kerr [06.29.16]
Microsoft has now shipped 1 million of its upmarket, customizable Xbox Elite controllers in less than a year.
Console/PC, Business/Marketing

Offerwalls in mobile games: A case study 2
by Gamasutra Community [06.29.16]
Mobile offerwalls: crappy spam or legitimate monetization tool? Kongregate takes a look at the impact of an offerwall on players, buyers, and revenue.

Rovio, EA, and DICE vets form new VR studio, Fast Travel Games  
by Chris Kerr [06.29.16]
"Our games will focus strongly on narratively rich worlds full of possibilities for exploration and social gameplay, where players can cooperate, share worlds and experiences, and play together."
VR, Business/Marketing

PlayStation Plus hits 20.8 million subscribers  
by Chris Kerr [06.29.16]
The number of PlayStation Plus subscribers has almost doubled since January 2015, with the service now boasting 20.8 million members.
Console/PC, Business/Marketing

Video: Lessons learned developing 2 games for 4 VR platforms  
by Staff [06.28.16]
So what's it like to make games for all these different virtual reality headsets? That's exactly what VR game developer E McNeill spoke to in this talk he gave at the inaugural VRDC during GDC 2016.
VR, Indie, Programming, Design, Production, Business/Marketing, Video, Vault

EA pays $600k to settle legal fight with former NFL star Jim Brown  
by Alex Wawro [06.28.16]
In 2008 onetime American football star Jim Brown took Electronic Arts and Sony to court over the use of his likeness Madden games without his approval. Now, EA is paying $600,00 to settle the case.
Console/PC, Business/Marketing

Don't Miss: The tricky history of Tony Hawk's Pro Skater 10
by Matt Barton, Bill Loguidice [06.28.16]
In this timeless 2009 feature Bill Loguidice and Matt Barton trace the history of Tony Hawk's Pro Skater, the game that popularized a niche genre and sparked a host of imitators.
Console/PC, Programming, Design, Production, Business/Marketing

Blog: Key resellers are worse than piracy 73
by Gamasutra Community [06.28.16]
Defender's Quest dev Lars Doucet revisits his popular "four currencies" model of game sales to examine why he actually prefers people pirate his game instead of buying from a key reseller like G2A.
Console/PC, Indie, Business/Marketing

Overwatch tops League as the most-played game in South Korean 'net cafes 1
by Alex Wawro [06.28.16]
According to South Korean 'net cafe tracking service Gametrics, Blizzard's Overwatch is now the top-played game in PC bangs, knocking longtime #1 League of Legends to second place.
Console/PC, Social/Online, Business/Marketing

Nielsen has a new 'IP Evaluator' for mobile game devs eyeing China  
by Alex Wawro [06.28.16]
Nielsen is trying to sell devs on a service to help boost the discoverability of their games in China through canny IP deals, and it's partnering with Chinese analytics firm TalkingData to do so.
Smartphone/Tablet, Business/Marketing

Press Play co-founders regroup to form new studio, Lightbulb  
by Chris Kerr [06.28.16]
"We are excited to be back and to embark on this new challenge as Lightbulb games. We're a bunch of battle proven veterans from Press Play, who together cover all the bases needed to create Pioneers."
Console/PC, Production, Business/Marketing, Video

Game key reseller G2A offers to pay devs royalties from third-party sales 14
by Chris Kerr [06.28.16]
Game key reseller G2A has promised some reforms after indie publisher TinyBuild claimed fraudulent G2A sales cost it roughly $450,000.
Console/PC, Business/Marketing

Developer claims Valve removed its game from Steam at Activision's behest 14
by Bryant Francis [06.27.16]
A developer on Steam whose game is no longer available on the storefront says Activision requested Valve remove its game due to a DMCA complaint.
Console/PC, Business/Marketing