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June 29, 2015
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June 29, 2015
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Updates » Business/Marketing
Google expands its E3 coverage with Keighley-hosted YouTube hub  
by Alex Wawro [06.02.15]
Google is getting deeper into E3 coverage this year with a sponsored YouTube hub, hosted by Geoff Keighley and select game-focused YouTubers, that will feature livestreams, interviews and Let's Plays.
Console/PC, Business/Marketing, E3

The disappearance of P.T., game history, and why we need to do more 8
by Gamasutra Community [06.02.15]
On the vast swathes of (ignored) disappearing game history: "We can't allow history to only matter when we want to play P.T. again. There's a lot more at stake, and a lot more that each of us could be doing."
Console/PC, Business/Marketing, History

Riot and the makers of Hitman share production tips at GDC Europe  
by Staff [06.02.15]
The developers behind both League of Legends and the upcoming Hitman game will offer practical production advice and behind-the-scenes looks at their work during GDC Europe in Germany this August.
Console/PC, Social/Online, Programming, Design, Production, Business/Marketing, GDC, GDC Europe

The tech arms race in AAA, and why I'm abandoning it 31
by Gamasutra Community [06.02.15]
A former BioWare and Supercell dev reflects on how the industry's push towards better technology has left him cold to the arms race that grips triple-A game studios.
Console/PC, Smartphone/Tablet, Programming, Art, Business/Marketing

GameStop has won a bidding war with Hot Topic to acquire ThinkGeek 1
by Kris Graft [06.02.15]
In an unlikely bidding war, GameStop has edged out Hot Topic in the fight to acquire ThinkGeek, the popular online retailer that sells everything from Tatooine sunset dresses to Kelvin .36 All in One Tools.
Business/Marketing

I got through Steam Greenlight, but I'm not sure how 4
by Gamasutra Community [06.02.15]
"I've devoured Greenlight tutorials and tried to follow their instructions. The result? My game took just under 100 days to pass through Greenlight, and I have no idea how this was achieved."
Console/PC, Indie, Business/Marketing

The making of Flight of the Amazon Queen, a 20th anniversary retrospective 10
by Gamasutra Community [06.02.15]
A detailed look back at the development 1995 adventure hit from one of its lead creators -- a retro postmortem of an independently created PC hit, with details on every aspect of its creation.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Adobe acquires Mixamo, with plans to integrate its tech into Photoshop 3
by Christian Nutt [06.01.15]
The biggest name in 2D art creation software goes 3D, with the acquisition -- and planned integration -- of a popular upstart. Services remain online during the transition.
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing

Skill-based video game mechanics okayed for Las Vegas slot machines 9
by Christian Nutt [06.01.15]
New law signed by Nevada's governor, Brian Sandoval, open the doors for skill-based elements in gambling machines -- and possible video game IP tie-ups.
Console/PC, Business/Marketing

WB quietly launches a LEGO Minecraft competitor on Early Access 2
by Alex Wawro [06.01.15]
Today Warner Brothers continued to chase successful game ideas by quietly launching LEGO Worlds, a Minecraft-like open-world crafting game developed by TT Games, on Early Access.
Console/PC, Business/Marketing

SoftBank snaps up a bigger piece of Clash of Clans dev Supercell  
by Alex Wawro [06.01.15]
Supercell (Clash of Clans) investor VC Accel has cashed out of the company entirely by selling its shares to majority stakeholder SoftBank as part of a big stock buyout deal.
Smartphone/Tablet, Business/Marketing

Prettygreat nets $500k investment from Crossy Road co-creators  
by Alex Wawro [06.01.15]
Hipster Whale co-founders Andrew Sum and Matt Hall have agreed to back Prettygreat, the Brisbane-based indie studio founded by former Halfbrick folks earlier this year, to the tune of $500,000 AUS.
Indie, Business/Marketing

Coming into focus: Understanding video game market research  
by Gamasutra Community [06.01.15]
How focus testing can help: "Now that I’ve been on the other side of the two-way mirror, I have a much better understanding of the market research process."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

The tenets of community management, in free-to-play  
by Gamasutra Community [06.01.15]
How you can manage your community, help get players to pay, and do with predictive analytics -- what it takes to make community management work in today's games.
Console/PC, Smartphone/Tablet, Business/Marketing

Gone in 60 seconds: How to keep new players happy in F2P 3
by Gamasutra Community [06.01.15]
A list of tips, with practical examples from current games. "Understanding how to grab the attention of your players from the get go is key to ensuring they will return to play your game again."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Lessons learned from Ultimate Chicken Horse's successful Kickstarter 6
by Gamasutra Community [06.01.15]
Plenty of stats and tactics for a successful campaign -- including how to work with Reddit, and Twitter -- from developers who beat their goal by over $10,000.
Console/PC, Indie, Business/Marketing

Texas slashes government incentives for video games and film  
by Christian Nutt [05.29.15]
As the two industries clash over who gets what, a lack of compromise and heightened scrutiny from politicians means that the latest subsidies are looking very lean by previous standards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

GameStop sees profits rise as it moves beyond retail games  
by Alex Wawro [05.29.15]
The retailer continues to expand beyond its core remit of selling physical copies of games to embrace digital distribution and test out physical storefronts dedicated to merchandise other than games.
Console/PC, Business/Marketing

2K sticks by BioShock as the franchise tops 25M copies sold 7
by Alex Wawro [05.29.15]
T2 chief Strauss Zelnick seems bullish about the future of 2K's BioShock franchise, which he claims has sold over 25M to date -- 11M of which were copies of Irrational Games' swan song Infinite.
Console/PC, Business/Marketing

Don't Miss: Our 30th anniversary retrospective of Gradius 8
by Kurt Kulata [05.29.15]
Remember Gradius? Konami's stand-out 2D shooter franchise was released 30 years ago today, and in this feature Hardcore Gaming 101's Kurt Kalata takes us on a stroll through its releases.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing