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September 1, 2014
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September 1, 2014
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Updates » Business/Marketing
Sierra returns as Activision's new indie label 12
by Kris Graft [08.12.14]
The rumored return of publishing label Sierra is official, as parent Activision Blizzard announces new games and a new angle for the brand.
Console/PC, Indie, Business/Marketing

Sega poised to make major payout over Aliens: Colonial Marines lawsuit 1
by Kris Graft [08.12.14]
Sega has agreed to make a major class action payout over the allegedly deceptive marketing of Gearbox-developed Aliens: Colonial Marines, pending court approval.
Console/PC, Business/Marketing

Independent AAA: Ninja Theory's new path to survive, thrive in new age 18
by Leigh Alexander [08.12.14]
Ninja Theory co-founder Tameem Antoniades opens up about the incredible struggles the studio has faced versus the AAA industry machine -- and his hopes for a new path forward for "independent AAA" games.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC Europe

Achievements everywhere: Implementing on the web and mobile platforms 2
by Gamasutra Community [08.12.14]
A guide to implementing achievements for your game using Google Play, iOS Game Center, Amazon, Kongregate, Newgrounds, and Facebook.
Social/Online, Smartphone/Tablet, Programming, Business/Marketing

The hilarious success story of Goat Simulator 1
by Leigh Alexander [08.12.14]
Coffee Stain Studios' Armin Ibrisagic shares the success story of Goat Simulator, and how a joke concept -- and a goat asset bought on sale from the internet -- led the studio to surprise success.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing, GDC Europe

PlatinumGames broadens its horizons... With a licensed game? 4
by Christian Nutt [08.12.14]
The studio that created original games like Bayontta and The Wonderful 101 -- and reimagined Metal Gear Solid as an action game -- now faces the challenge of adapting a cartoon for a Western publisher.
Console/PC, Production, Business/Marketing

Botting to a $130,000 profit in the Diablo III Auction House 8
by Christian Nutt [08.11.14]
Bulgarian bot user "Cherokee Brook" details how he made over €100,000 (over $133,000) in a year of exploiting Diablo III's real money Auction House.
Console/PC, Programming, Business/Marketing

Unity 4.3 now available for Xbox One developers  
by Christian Nutt [08.11.14]
Registered Xbox One developers (with official dev kits) can get Unity 4.3 with ability to build to, and compatibility enhancements for, Xbox One.
Console/PC, Indie, Programming, Business/Marketing

The higher the potential spend, the more players will spend 1
by Christian Nutt [08.11.14]
Mobile payments company Onebip offers research which suggests that players will pay more if they're able to spend more.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: The advantages of the episodic model 4
by Gamasutra Community [08.11.14]
"Developers interested in harnessing this model should look at how to break their project up into episodes as early as possible to identify changes in pacing, storytelling and development cost structure that such a move may require."
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't monetize like League of Legends, consultant says Exclusive 32
by Leigh Alexander [08.11.14]
By many metrics, League of Legends is the most-played game in the world. But its monetization system probably won't work for your online game -- consultant Teut Weidemann explains the stats.
Console/PC, Social/Online, Indie, Serious, Programming, Design, Business/Marketing, Exclusive, GDC Europe

2 costly legal mistakes when working with contractors 2
by Gamasutra Community [08.11.14]
Attorney Zachary Strebeck on "deadly mistakes that crop up in licensing or independent contractor agreements" that you absolutely should avoid.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Studio behind Remember Me shows off new game with Square Enix  
by Kris Graft [08.11.14]
Dontnod, the French studio behind the Capcom-published Remember Me, is in a publishing partnership with Square Enix to develop a brand new property called Life is Strange.
Console/PC, Business/Marketing

Blog: Aiming for 100% independence 6
by Gamasutra Community [08.11.14]
"The indie has to conquer one more thing to be called a hundred percent independent, and that is taking control of their discoverability."
Indie, Production, Business/Marketing

How to get your game covered by YouTubers Exclusive 11
by Mike Rose [08.11.14]
Gamasutra editor Mike Rose returned to GDC Europe today to give a talk on the best ways to get in touch with YouTubers. Here, you'll find a written version of the talk.
Console/PC, Indie, Business/Marketing, Exclusive, YouTube, GDC Europe

Standing out: Paradox CEO's tips for a complicated market Exclusive  
by Leigh Alexander [08.11.14]
In a climate where widely-imitated successes lead to rapidly-proliferating genres and widespread borrowing, how can you find a vision for your own game that stands out? Paradox CEO Fred Wester has advice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Business/Marketing, Exclusive, GDC Europe

Gamasutra's GDC Europe coverage starts today!  
by Kris Graft [08.11.14]
GDC Europe 2014 is underway! Don’t miss Gamasutra’s live coverage of the event, which takes place in Cologne, Germany this week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

User acquisition best practices for mobile games 1
by Gamasutra Community [08.11.14]
"As all game developers know, user acquisition is often the biggest cost of doing business ... Following are a few things that have worked for developers we’ve worked with."
Smartphone/Tablet, Business/Marketing, Mobile Games

Pure Hohokum: How Honeyslug's wacky world came together Exclusive  
by Mike Rose [08.11.14]
Gamasutra speaks with Hohokum studio Honeyslug about how the game came together, what it's been through, and where the duo will go next.
Console/PC, Indie, Business/Marketing, Exclusive

EA's NCAA case leads to landmark decision on player likenesses 3
by Christian Nutt [08.08.14]
Players have to be paid for their likenesses in video games and broadcast, judge rules, saying that the National Collegiate Athletics Association is violating antitrust rules.
Console/PC, Business/Marketing