Our Properties:
Gamasutra
GameCareerGuide
IndieGames
GDC Vault
GDC
IGF
App Dev Stories
ADC
GAO
SEARCH
GO
LOGIN
GAME JOBS
news
features
Blogs
events
contractors
newsletter
store
SEARCH
GO
ALL
CONSOLE/PC GAMES
SOCIAL/ONLINE GAMES
SMARTPHONE/TABLET GAMES
INDEPENDENT GAMES
PROGRAMMING
ART
AUDIO
DESIGN
PRODUCTION
BIZ/MARKETING
Latest Jobs
View All
Post
RSS
May 23, 2013
2K Games
Tools Programmer - 2K Games
2K Games
Graphics Programmer - 2K Games
2K Games
Engine Programmer - 2K Games
GREE International
Senior Product Manager, Growth and Revenue
GREE International
Business Intelligence Data Analyst
Synergy Blue
3D Artist / Animator
Latest Blogs
View All
Post
RSS
May 23, 2013
The Procession of Progression in Game Design
Xbox One: a flawed plan, well executed
Letting the Player Find the Fun
Using Small Studios As Stepping Stones In Your Career
[
3
]
Maturity, Challenge, Art and Games
Features
View All
RSS
May 23, 2013
Creating Virtual Reality Games: The Fundamentals
[
1
]
Learning to Love Handicaps in Competitive Games
[
17
]
Tutorial: Simple, High-Performance Particles for Mobile
[
4
]
Press Releases
View All
RSS
May 23, 2013
EA ANNOUNCES NEED FOR
SPEED RIVALS RACING TO
XBOX...
E3: Indie Co-op Puzzler
Tiny Brains Confirmed
for...
The Age of Shadows on
Distant Worlds starts
now!
Super Splatters Bursts
onto Steam in Late June
THE MIGHTY QUEST FOR EPIC
LOOT BRINGS OUT THE...
Calendar
View All
Submit Event
About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Gama Network
If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide
Indie Games
Store
View All
March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Business/Marketing
How Jagex plans to entice new players into its 12-year-old MMO
3
by Mike Rose
[05.03.13]
RuneScape
first launched 12 years ago, and is now one of the most content-filled MMOs available. With the upcoming
RuneScape 3
, Jagex has a plan to reel in those players still daunted by the scale.
Console/PC
,
Social/Online
,
Design
,
Business/Marketing
,
Exclusive
Google hires a chief game designer, but isn't saying why
2
by Kris Ligman
[05.02.13]
Industry veteran Noah Falstein joins Google's ranks as its new chief game designer, but the reasons behind the move remain a little unclear.
Console/PC
,
Smartphone/Tablet
,
Design
,
Production
,
Business/Marketing
Sorry Nintendo, Madden just isn't that into (Wii) U
27
by Kris Ligman
[05.02.13]
The Nintendo Wii U is still struggling to build a robust lineup of titles. Now, EA Sports has announced its
Madden
series will not be making an appearance on the console in 2013.
Console/PC
,
Production
,
Business/Marketing
TimeGate in turmoil, owing creditors for engine licensing, pizza
6
by Kris Ligman
[05.02.13]
The tale of
Aliens: Colonial Marines
' tumultuous development gained an additional layer on Wednesday with co-developer TimeGate Studios filing for bankruptcy protection.
Console/PC
,
Business/Marketing
Shooter games boost Chinese online game market, as MMORPGs give way
3
by Kris Ligman
[05.02.13]
Even as mobile devices take hold and MMORPGs give way to new genres, there's still an opportunity to build a business around online games in China, according to a new report.
Console/PC
,
Business/Marketing
The cat memes in
Scribblenauts
are illegal, claims cat meme duo
20
by Kris Graft
[05.02.13]
The owners of a couple of the most famous cat memes in internet history are suing Warner Bros. and independent game studio 5th Cell for allegedly using those cats without permission.
Console/PC
,
Business/Marketing
,
Video
Facebook reported its best quarter for games, ever
1
by Kris Graft
[05.02.13]
As social game giant Zynga makes major moves to free itself of Facebook dependence, Facebook recorded its strongest quarter for game revenue ever.
Social/Online
,
Business/Marketing
Russia still leads in online piracy, says new Special 301 Report
 
by Kris Ligman
[05.01.13]
The Office of the United States Trade Representative (USTR) has released its 2013 Special 301 Report, highlighting non-US markets which fail to enforce US copyright.
Console/PC
,
Business/Marketing
'Democracy is a killer, sometimes, in making games'
23
by Kris Ligman
[05.01.13]
Richard Tsao, Ubisoft Chengdu's managing director, talks about the unique challenges (and advantages) of game development in the Chinese mainland.
Console/PC
,
Programming
,
Art
,
Design
,
Production
,
Business/Marketing
Valve's new
Counter-Strike
experiment pays back modders
2
by Mike Rose
[05.01.13]
As Valve continues to experiment with user-generated content on its Steam platform, the company this month launched a new series of limited-time DLC updates for its popular
Counter Strike
franchise.
Console/PC
,
Business/Marketing
Blog: A quick look at April's Xbox Live Arcade arcade sales
 
by Gamasutra Community
[05.01.13]
Ryan Langley is a level designer at Halfbrick by day, an Xbox Live Arcade sales guru by night. See how many players
Trials
,
Dust
,
Terraria
and other games gained this past month.
Console/PC
,
Social/Online
,
Business/Marketing
Blog: Building your mobile game for Chinese success
 
by Gamasutra Community
[05.01.13]
The difficulties and opportunities abound for mobile game success in China. CocoaChina's Lei Zhang outlines the most important things you can do to meet the challenge.
Smartphone/Tablet
,
Design
,
Production
,
Business/Marketing
Gearbox, Sega sued over alleged Aliens discrepancies
18
by Mike Rose
[05.01.13]
A lawsuit filed this week claims that Sega and Gearbox knowingly lied to consumers by releasing show demos for space shooter
Aliens: Colonial Marines
that were unrepresentative of the final product.
Console/PC
,
Business/Marketing
Analysis: What's selling in the UK?
2
by Gamasutra Community
[05.01.13]
Gamasutra's Matt Matthews preps a quick breakdown of 2013 software sales in the UK, showing the surprising strength of retail PC games, the state Nintendo's platforms, and Xbox's battle against PlayStation.
Console/PC
,
Business/Marketing
Crowdfunding's hits and misses
3
by Staff
[05.01.13]
Game Developer magazine speaks to Double Fine, Brenda Romero, and Chris Roberts in this sprawling article which takes in best practices and lessons learned -- including the harsh ones.
Console/PC
,
Indie
,
GD Mag
,
Business/Marketing
,
GD Mag Exclusive
With online gambling legal in Nevada, door opens for Zynga and others
 
by Kris Ligman
[04.30.13]
Until recently internet poker has been deemed illegal within the United States. Three states have passed legislation to legalize it, with Nevada being the first to put it into practice.
Social/Online
,
Business/Marketing
Gree's looking into monetizing fun instead of friction
6
by Kris Graft
[04.30.13]
Charging players to circumvent the "grind" in free-to-play games is one way to make money. But now Gree's wondering if it can make money without the grind, and focus on selling the fun instead.
Social/Online
,
Smartphone/Tablet
,
Design
,
Business/Marketing
,
Exclusive
As Zynga struggles on mobile, it invests $10 million in tablet game studio
1
by Kris Ligman
[04.30.13]
As the Facebook-centric Zynga continues its transition to mobile, the company has invested $10 million in TapZen, a tablet game company founded by former Zynga exec Mike Verdu.
Smartphone/Tablet
,
Business/Marketing
Richard Bartle on using his Bartle Types for gamification
2
by Gamasutra Community
[04.30.13]
Bartle Types, which identify player types, are seminal -- and are often overextended away from the MUD players they were designed to understand. In this interview, Bartle discusses their expansion.
Social/Online
,
Smartphone/Tablet
,
Design
,
Business/Marketing
Blog: Fixing Steam Greenlight: One indie's perspective
7
by Gamasutra Community
[04.30.13]
His game may never make it onto Steam -- and while he waits, this indie dreams up ways Valve could radically revamp its approval system.
Console/PC
,
Indie
,
Business/Marketing
1
2
3
4
5
6
7
8
9
10
[
Next 10 > >
]