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May 29, 2015
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May 29, 2015
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Updates » Business/Marketing
Mods, salutary neglect, and storks 9
by Gamasutra Community [04.28.15]
"Bottom line, there's a way for Valve and Bethesda to do this right, and if they pull it off everyone will be better off. Let's hope they figure it out."
Console/PC, Indie, Business/Marketing

Report: Ouya is up for quick sale 8
by Alex Wawro [04.28.15]
According to Fortune, Ouya is reportedly up on the auction block and aiming for a quick sale in order to make good on its debt to investors.
Console/PC, Business/Marketing

Don't Miss: How a mod catapulted Arma 2 to the top of Steam's charts 7
by Mike Rose [04.28.15]
In 2012 Arma 2 maker Bohemia Interactive saw "a tenfold increase in Arma 2 sales" thanks to the launch of the Day Z zombie mod. Here, Bohemia's Marek Spanel discusses why mod support is so important.
Console/PC, Indie, Business/Marketing

Soon you'll be able to launch Kickstarter campaigns in Germany  
by Alex Wawro [04.28.15]
Developers based in Germany can begin building their projects now for launch on May 12th as Kickstarter continues to spread across Europe.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

What's making news? A data-driven analysis for early 2015  
by Gamasutra Community [04.28.15]
The PlayStation Experience event in December was a "master move" and Hearthstone expansion helped it dominate the press: A look back at December through March's big news.
Console/PC, Smartphone/Tablet, Business/Marketing

How to attribute royalty-free content in your game 2
by Gamasutra Community [04.28.15]
Attorney Zachary Strebeck: "Read the terms and conditions that apply to the particular license youíre purchasing. The best way to stay out of legal trouble is to follow the directions."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Anna Sweet is the latest Valve employee to join Oculus 1
by Alex Wawro [04.27.15]
The longtime Valve frontwoman has recently joined Oculus (alongside Google's Mary Lou Jepsen) and will be serving as the VR company's head of developer strategy going forward.
Console/PC, Business/Marketing

Bethesda breaks down why Skyrim modders ought to be paid 4
by Alex Wawro [04.27.15]
Bethesda Softworks has published a lengthy explanation of why it agreed to let Skyrim be the guinea pig for the (aborted) launch of Valve's premium mod storefronts.
Console/PC, Business/Marketing

Valve changes its mind, removes all paid Skyrim mods from Steam 38
by Alex Wawro [04.27.15]
Valve has (at least temporarily) removed all paid Skyrim mods from Steam in conjunction with Bethesda and will issue refunds to anyone who purchased a Skyrim mod.
Console/PC, Business/Marketing

Video: Brian Moriarty's classic postmortem of Loom  
by Staff [04.27.15]
At GDC 2015 Loom creator Brian Moriarty delivered a Classic Game Postmortem on the game's intriguing development, its unique innovations and its lasting impact on the industry.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Konami scraps Kojima and del Toro's Silent Hills project 3
by Alex Wawro [04.27.15]
Konami has confirmed plans to scrap development of its upcoming Hideo Kojima-Guillermo del Toro collaboration Silent Hills and pull its innovative demo/announcement P.T. from the PlayStation Network.
Console/PC, Business/Marketing

Square Enix's key to crowdfunding: Focus on your core audience  
by Brandon Sheffield [04.27.15]
Wave after wave of Kickstarter announcements has exhausted the press, says Square Enix Collective lead Phil Elliott, so don't PR blast your next campaign -- focus on your fans and influencers instead.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: The Skyrim mod that was also a job application Exclusive 32
by Mike Rose [04.27.15]
In 2013, there was only one studio in the whole world Alexander Velicky wanted to work for -- so he put thousands of hours of game dev work into a single mod for one of their games.
Console/PC, Design, Business/Marketing, Exclusive

5 takeaways from Gabe Newell's Reddit Q&A on paid mods 1
by Alex Wawro [04.27.15]
Some choice quotes from Newell's Reddit Q&A that help shed light on what Valve hopes to achieve by allowing modders to sell their work -- and how it fits into the company's long-term goals for Steam.
Console/PC, Design, Business/Marketing

Apple Watch: The birth of micro-gaming 6
by Gamasutra Community [04.27.15]
"Due to the small screen size and platform limitations, games on the Apple Watch will need to be reimagined to fit in a new gaming category: Micro-Gaming."
Smartphone/Tablet, Business/Marketing

The GameStopping of the local retro game retailer 6
by Bryant Francis [04.27.15]
GameStop's recent moves into the retro video game market could cause major shifts for small independent retro game retailers.
Console/PC, Business/Marketing, History

You can get U.S. government grant money for your educational game 1
by Christian Nutt [04.24.15]
ďEight years ago, our programís portfolio didnít include a single educational-themed game or project. Today, about half of those projects are educational games.Ē
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

In defense of Valve's new Steam Workshop storefronts 64
by Gamasutra Community [04.24.15]
"Iím currently working on a mod right now. I plan to release my mod for free once itís done. But as a creator, itís also nice to know that there may be an option to make some income off of future projects."
Console/PC, Indie, Business/Marketing

We're not even sure how we got through Steam Greenlight 5
by Gamasutra Community [04.24.15]
"So: we were most likely not anywhere close to the top 100 during a periodic batch. How, then, did we get Greenlit? We have a few possible theories."
Console/PC, Indie, Business/Marketing

Peter Molyneux: Talking to the press too early can be your undoing 7
by Brandon Sheffield [04.24.15]
Peter Molyneux, discussing his techniques for iterative development at Reboot Develop, says that talking to the press about your current idea of what your game will be can be a mistake.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing