Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 27, 2015
arrowPress Releases
August 27, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
5 lessons learned building Vainglory, a MOBA for touchscreens 3
by Gamasutra Community [08.04.15]
"I wanted to share five lessons we’ve learned while developing the game and bringing a super core, traditionally PC-only genre to touch screens."
Smartphone/Tablet, Programming, Design, Production, Business/Marketing

Ninja Theory's tips for surviving and thriving as a 'AAA indie'  
by Alex Wawro [08.04.15]
Ninja Theory Tameem Antoinades offers an update at GDC Europe on how the studio is developing Hellblade with a 15-man team, and offer tips for fellow devs on making indie games with AAA polish.
Console/PC, Business/Marketing, GDC Europe

Mobile game startup Seriously lands $18M 1
by Chris Kerr [08.04.15]
As the mobile industry continues to go from strength to strength, more investors are entering the space in the hopes of unearthing the next Angry Birds or Candy Crush Saga.
Smartphone/Tablet, Business/Marketing

Rocket League 'definitely' headed to other platforms  
by Chris Kerr [08.04.15]
Rocket League has been downloaded over 5 million times, and developer Psyonix is now looking to capitalize on that meteoric momentum by bringing the title to other platforms.
Console/PC, Indie, Business/Marketing

A newbie's guide to exhibiting at public game events 5
by Gamasutra Community [08.04.15]
"I've had some trouble in the past finding good resources for first-time exhibitors, so after wrapping up a second year of con seasons, I thought it might be useful to write up some of my own initial impressions."
Indie, Business/Marketing

Keiji Inafune's clumsy Kickstarter misses target  
by Chris Kerr [08.04.15]
Proving that more can indeed be less, Red Ash, Keiji Inafune's spiritual successor to Mega Man Legends, has fallen $279k short of its sizable $800k Kickstarter goal.
Console/PC, Indie, Business/Marketing

Spry Fox's Alphabear cracks the code of mobile puzzle popularity  
by Chris Baker [08.04.15]
How Alphabear braved the dark waters of the free-to-play ocean with irresistible viral sharing and a sensible business model -- and made it through the journey 1 million downloads strong.
Smartphone/Tablet, Production, Business/Marketing

Game devs negative on job outlook, positive on diversity, says IGDA survey 8
by Christian Nutt [08.03.15]
Game developers optimistic about growth, less so about the industry itself, says new IGDA survey of game dev professionals -- which also touches on quality of life, diversity, and opportunity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Video: 'The future of the PlayStation' from Phil Harrison, in 2000  
by Staff [08.03.15]
Former and longtime Sony exec Phil Harrison's fascinating GDC 2000 Sony keynote, given ahead of PlayStation 2's Western launch -- right before the console went on to win the world.
Console/PC, Business/Marketing, Video

True virtual reality: The race to build a 'metaverse' 2
by Christian Nutt [08.03.15]
Want to know what companies are gunning to build the next-generation virtual meeting space? A new profile looks at all of them.
Console/PC, Business/Marketing

$18m for Dota 2's The International makes for the richest prize in eSports  
by Christian Nutt [08.03.15]
The biggest prize in eSports gets bigger than ever, as the finals kick off at Seattle's Key Arena. The winning team will take home more than $6 million.
Console/PC, Business/Marketing

Summer Games Done Quick speedrun marathon raises $1.2m for charity  
by Christian Nutt [08.03.15]
Almost doubling last year's total, speedrunners raise well over a million dollars for Doctors Without Borders.
Console/PC, Business/Marketing

PlayStation exclusive DriveClub goes double platinum  
by Chris Kerr [08.03.15]
Troubled PlayStation exclusive DriveClub bounces back to go double platinum -- even if it's caused the company, and its developer, no end of headaches.
Console/PC, Business/Marketing

Key takeaways from Epic's open development of Unreal Tournament 1
by Alex Wawro [08.03.15]
Senior designer Jim Brown took the stage at GDC Europe today to talk about some of the lessons the Unreal Tournament team has learned about open development and turning players into contributors.
Console/PC, Business/Marketing, GDC Europe

No place for third-party exclusives in Microsoft's long term plan 1
by Chris Kerr [08.03.15]
Third-party deals are left behind as Microsoft's Phil Spencer reveals new first-party focus.
Console/PC, Business/Marketing, Video

Yearly revisions the secret to Nintendo's handheld biz  
by Gamasutra Community [08.03.15]
Analyst Matt Matthews charts how the company's flagship console products keep on keeping on, thanks to a yearly upgrade cycle.
Console/PC, Business/Marketing

Nikkei reports on Konami's controlling corporate culture 3
by Phill Cameron [08.03.15]
Japanese site Nikkei has reported on the details of the internal culture at Konami, illustrating an environment of control and surveillance.
Console/PC, Business/Marketing

Valve VR partner HTC invests $10 million in startup WEVR  
by Christian Nutt [07.31.15]
The Taiwanese electronics company's commitment to its VR headset, the Vive -- developed in collaboration with Valve -- leads to an investment in a VR content company.
Console/PC, Business/Marketing, VR

GameDevTweets: A week's worth of what your peers are saying  
by Staff [07.31.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. We've grabbed a load of the past week's best tweets.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Red Ash Kickstarter loses thousands in a day as publisher steps up  
by Christian Nutt [07.31.15]
Mega Man creator Keiji Inafune set the world on fire with Mighty No. 9, but his latest crowdfunding venture is problem-plagued.
Console/PC, Business/Marketing, Crowdfunding