Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 23, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Mobile dev Motorious Entertainment secures $900k investment  
by Alissa McAloon [05.24.17]
This latest cash infusion comes just ahead of the summer release of the studio's first game, a mobile title based on the Top Gear series.
Smartphone/Tablet, Business/Marketing

The UK's biggest pro game jam is heading back to Manchester
by Chris Kerr [05.24.17]
After attracting over 200 attendees last year, the UK's largest professional game jam is heading back to Manchester. 
Business/Marketing

Blog: A writer inside
by Gamasutra Community [05.24.17]
One person's journey from game developer, to blogger (on Gamasutra!), to published author.
Production, Business/Marketing

Game engine maker Unity secures $400M investment
by Chris Kerr [05.24.17]
Game engine maker Unity Technologies has secured a $400 million investment from private equity firm, Silver Lake Partners. 
Business/Marketing

Postmortem: Muse Games' Guns of Icarus Alliance  
by Howard Taso & Matthew Hartman [05.24.17]
"Every mistake we have made became a lesson that was seared into our minds, and throughout the development and release of Guns of Icarus Alliance, we’ve made plenty of them."
Console/PC, Indie, Art, Design, Production, Business/Marketing, Video

World of Tanks dev apologizes for threatening YouTuber with a takedown 7
by Alex Wawro [05.23.17]
The folks at Wargaming apologized today for threatening to have a YouTuber's video taken down via a copyright infringement complaint, promising to "grow and improve."
Console/PC, Business/Marketing

Microsoft's Project Scorpio console will also debut in China this year 1
by Alex Wawro [05.23.17]
This week Microsoft confirmed that its next Xbox console, which is still publicly branded "Project Scorpio" and expected to debut later this year, will also launch in China before the end of 2017.
Console/PC, Business/Marketing

Supercell now owns 62% of Space Ape Games  
by Alissa McAloon [05.23.17]
The two companies have entered a 'long-term strategic partnership' that will allow Space Ape to regain operational independence following the share acquisition.
Smartphone/Tablet, Business/Marketing

Tomorrow is your last day to get a VRDC Fall 2017 pass at the cheapest price!  
by Staff [05.23.17]
VR enthusiasts, take note: the deadline to register early for VRDC Fall 2017 at the lowest possible price ends tomorrow, May 24th at 11:59 PM Pacific! 
VR, Business/Marketing

Revenue up at Take-Two as key franchises deliver
by Chris Kerr [05.23.17]
Take-Two has released its financials for the year ended March 31, 2017, and it's been a good year for the U.S. publisher. 
Console/PC, Business/Marketing

Hitman developer IO Interactive makes layoffs to secure future
by Chris Kerr [05.23.17]
Hitman developer IO Interactive has made an unspecified number of layoffs in an attempt to secure its future.
Console/PC, Business/Marketing

YoYo Games wants to inspire young game devs with GameMaker education package
by Chris Kerr [05.23.17]
YoYo Games wants to encourage more people to explore the world of game development by putting together an education package featuring GameMaker Studio 2. 
Business/Marketing

Striking voice actors say some game companies are agreeing to royalties 14
by Alex Wawro [05.22.17]
SAG-AFTRA has spent over six months striking against 11 video game companies; it now claims other game companies are totally onboard with its demand for residual payments based on a game's sales.
Console/PC, Business/Marketing

Departed Kerbal Space Program devs now work at Valve  
by Alex Wawro [05.22.17]
UPDATE A number of the Kerbal Space Program developers who departed KSP studio Squad in 2016 now work at Valve, according to former Valve staffer Roger Lundeen.
Console/PC, Business/Marketing

Rockstar delays Red Dead 2 to 2018, giving devs more breathing room this holiday 2
by Alex Wawro [05.22.17]
Citing a need for "some extra time", Rockstar's delay means one less highly-anticipated game launching this holiday season, a period that's typically packed to the brim with high-profile releases.
Console/PC, Business/Marketing

How Alexis Kennedy is writing the next Dragon Age  
by Chris Kerr [05.22.17]
"One day will be breaking the story on the whiteboard wall for a proper scrawly arrows serial killer effect. Then it's one day creating a skeleton of the quest with placeholder text in the editor."
Production, Business/Marketing

Keyword expands art service line-up with $6M Strongbox purchase
by Chris Kerr [05.22.17]
Game service provider Keywords has been splashing the cash again, this time picking up art asset specialist Strongbox for $6 million. 
Art, Production, Business/Marketing

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

There's now 45 million people gabbing about games on Discord  
by Bryant Francis [05.19.17]
The chat app company is reporting a total of 45 million users are now present on its platform, with an average of 8.9 million people logging in each day.
Console/PC, Business/Marketing

Video: We failed at publishing competitive games so you don't have to  
by Staff [05.19.17]
At the GDC 2017 eSports Day Iron Galaxy chief Dave Lang showcases how the company tried (and mostly failed) to form a "competitive games" publishing label, sharing lessons learned along the way.
Console/PC, Indie, Business/Marketing, Video, Vault