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November 26, 2014
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Updates » Business/Marketing
For Smash Bros., 20 percent of U.S. buyers went download 5
by Christian Nutt [11.05.14]
Stats on digital download sales of major games on console platforms can be hard to come by, and Nintendo has a reputation for not being internet savvy, but Smash Bros. did well.
Console/PC, Business/Marketing

France's Ankama, maker of Wakfu and Dofus, buys Japanese mobile studio  
by Christian Nutt [11.05.14]
Wizcorp, makers of Capcom's Dead Rising mobile game and mobile game engine MAGE, are now an arm of the successful French development and media studio.
Console/PC, Smartphone/Tablet, Business/Marketing

How Activision's first CEO helped define the publishing playbook  
by Alex Wawro [11.05.14]
These days Activision is best known as the behemoth behind Call of Duty, but it wasn't always so; amateur historian Jimmy Maher sheds light on the company's founding in an excellent blog post.
Console/PC, Business/Marketing

Don't Miss: Do previews still matter to developers? 13
by Alex Wawro [11.05.14]
Gamasutra investigates what value preview coverage still holds for developers and PR professionals, if any, and how the media's shift away from traditional previews may affect the way games are made.
Console/PC, Social/Online, Indie, Business/Marketing

343 strikes a deal with ESL to back official Halo eSports league  
by Alex Wawro [11.05.14]
Microsoft internal studio 343 Industries moves to market its games to competitive players by striking a deal with eSports firm ESL to establish an official eSports league for the Halo franchise.
Console/PC, Business/Marketing

How do young people think about games? Find out at GDC 2015  
by Staff [11.05.14]
Well-known educator and author Rosalind Wiseman is teaming up with game industry personality Ashly Burch to tackle a challenging topic at GDC 2015: How do young people feel about modern video games?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

The rough stuff: Why every team needs a 'business' person 9
by Gamasutra Community [11.05.14]
"It might be you who deals with the financial part. It might be you who needs to not exhibit and go track down the Microsoft rep to chat with, even though talking business is the last thing you want to do right then."
Indie, Business/Marketing

Digital games platform Desura changes hands again  
by Mike Rose [11.05.14]
Last year, Second Life developer Linden Lab acquired digital distribution service Desura in a surprise move. Just over a year later, Desura has once again been acquired.
Console/PC, Indie, Business/Marketing

No correlation between game violence and real-world violence, says new study 71
by Mike Rose [11.05.14]
Christopher Ferguson, a well-known researcher in the field of examining the psychology of violent media's effects on real-life violent behavior, has urged those in positions of power to stop wrongly identifying video game violence as a catalyst for crime.
Console/PC, Business/Marketing

Game analytics firm deltaDNA secures $3 million in funding  
by Mike Rose [11.05.14]
deltaDNA, the mobile game analytics firm formerly known as GamesAnalytics, has secured $3 million in a new round of funding.
Smartphone/Tablet, Business/Marketing

Mobile devs: Why you need to retain players, and how you do it 3
by Gamasutra Community [11.05.14]
Wooga's head of analytics explains why you must retain your mobile players, these days, and how the developer thinks about the issue -- and what it does about it.
Smartphone/Tablet, Business/Marketing

IGF 2015 welcomes packed lineup of Main Competition entrants 2
by Staff [11.04.14]
The 17th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- festival has seen more than 600 entries for its Main Competition once again.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

EA cancels its League of Legends competitor, Dawngate 7
by Christian Nutt [11.04.14]
The white-hot MOBA market has its highest-profile casualty yet, as Electronic Arts pulls the plug on development of Dawngate, which has been in beta for 18 months.
Console/PC, Business/Marketing

Thanks to Destiny and Hearthstone, Activision's latest revenues stomp 2013  
by Christian Nutt [11.04.14]
UPDATE Destiny and Hearthstone exceeding expectations, but company declines to provide sell-through numbers for its popular shooter.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: How do you reinvent Call of Duty all over again? 13
by Mike Rose [11.04.14]
With Call of Duty: Advanced Warfare, Sledgehammer Games is not only looking to reinvent the franchise -- it's also the studio's very first go at building its own Call of Duty.
Console/PC, Design, Business/Marketing

Corona, makers of popular 2D mobile game engine, acquired by Fuse Powered 1
by Christian Nutt [11.04.14]
Monetization firm nets itself a popular toolkit for making apps; integration of Fuse Powered's ad and metrics platform is planned.
Smartphone/Tablet, Programming, Business/Marketing, Mobile Games

Oculus Rift 'many months away,' lacks suitable input device 12
by Christian Nutt [11.04.14]
Oculus VR CEO Brendan Iribe speaks out about the future of the VR headset, saying the tech is essentially there -- but there's a missing piece of the puzzle.
Console/PC, Business/Marketing, Advanced Input and Output , VR

Getting started with mobile game localization 1
by Gamasutra Community [11.04.14]
A quick list of six things you need to keep in mind before launching into localizing your game: "mobile game localization is not rocket science... but there’s still some work that needs to be done."
Smartphone/Tablet, Production, Business/Marketing, Mobile Games

How I learned to love being a mobile developer 11
by Gamasutra Community [11.04.14]
A console dev's journey to mobile games: "I realize now that I have the chance to entertain, to reach the biggest audience ever, and to craft game experiences for them."
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Grassroots marketing for your indie game 1
by Kris Graft [11.03.14]
When it comes to grassroots marketing your indie game, there's no one correct way that works for everyone. But three successful indie game developers offered up tips on what has worked for them.
Design, Business/Marketing, GDC Next