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December 10, 2016
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Updates » Business/Marketing
Video Game Deep Cuts: Secret Of Savage Donkey  
by Gamasutra Staff [11.06.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at 'vanishing secrets' in games, Skyrim wrestling dragons & the making of Donkey Kong.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

After pulling out of the West, DeNA doubles down on its Nintendo team-up  
by Alex Wawro [11.04.16]
DeNA made it clear to investors this week that it intends to pour more resources into its partnership with Nintendo as it prepares to help ship Super Mario Run on iOS next month.
Smartphone/Tablet, Business/Marketing

2 weeks after launch, Civilization VI surpasses 1M copies sold  
by Alex Wawro [11.04.16]
Today the folks at Firaxis Games took to Twitter to confirm that Civilization VI has passed the 1 million players mark.
Console/PC, Business/Marketing

Blizzard co-founder Allen Adham returns to the company after 12 years 2
by Alissa McAloon [11.04.16]
Adham rejoins Blizzard after leaving game development entirely in 2004. His new role as senior vice president places him in charge of incubating new projects and ideas at Blizzard.
Console/PC, Business/Marketing

Don't Miss: The making of Call of Duty 4: Modern Warfare 4
by Staff [11.04.16]
With the latest Call of Duty game and a remaster of the original Modern Warfare launching today, take a look back at this postmortem for Call of Duty 4: Modern Warfare, nearly 9 years after the game's release.
Console/PC, Design, Production, Business/Marketing

Talks from Steam Dev Days 2016 are now watchable online 1
by Alissa McAloon [11.04.16]
Videos and slides for more than 20 talks given at Steam Dev Days 2016 last month have been released, covering topics like VR development, tips for publishing to Steam, and the future of game dev.
VR, Console/PC, Design, Production, Business/Marketing

VRDC successfully wraps its sold-out inaugural event, will return next year  
by Staff [11.04.16]
"We could not be more pleased with the outcome of VRDC and are thrilled to grow the events in 2017 on the heels of such successful launches," said GDC and VRDC general manager Meggan Scavio.
VR, Business/Marketing, VRDC

Kim Kardashian: Hollywood dev buys fashion game specialist for $45.5M  
by Chris Kerr [11.04.16]
San Francisco-based mobile developer-publisher Glu Mobile has acquired a controlling stake in fashion game specialist, Crowdstar, for $45.5 million. 
Smartphone/Tablet, Business/Marketing

Blog: Rapid retention prediction in mobile games  
by Gamasutra Community [11.04.16]
"Here we introduce the idea of using heuristics models in predictive mobile game analytics. They address the problem of enabling small companies to deploy frugal but effective prediction models."
Smartphone/Tablet, Business/Marketing

Google wants to help devs boost engagement with subscription promos  
by Chris Kerr [11.04.16]
Google will soon introduce subscription promotions to help its developers drive engagement and boost revenue. 
Smartphone/Tablet, Business/Marketing

Devs of Job Simulator, Audiosurf and more join Valve's Steam VR Arcade effort  
by Alex Wawro [11.03.16]
The company's little-known but burgeoning Steam VR Arcade licensing initiative is expanding to include games like Tilt Brush, Audioshield and Job Simulator.
VR, Business/Marketing, VRDC

Activision reports record-setting Q3 earnings on the back of key franchises 1
by Alex Wawro [11.03.16]
That's notable because the company also set a new Q2 earnings record this year. At the time the company touted Overwatch, and it continues to do so today with new player count highlights.
Console/PC, Business/Marketing

The stats behind Darkest Dungeon's new million-seller milestone 4
by Gamasutra Community [11.03.16]
Red Hook Studios co-founder Tyler Sigman announces that gothic horror RPG Darkest Dungeon has sold 1 million units. Here's how the studio got there, and what's next.
Business/Marketing

Digital sales, player engagement are up in latest Ubisoft financial report  
by Alissa McAloon [11.03.16]
Ubisoft credits strong financial performance in the first half of the fiscal year to the success of its digital strategy with games like The Division and Rainbow Six Siege.
Console/PC, Business/Marketing

Why one studio decided to shut down before its last game was done 1
by Alan Bradley [11.03.16]
"We noticed that we weren't in tune with the latest developments. I don't like clicker games, I don't get Twitch... We did't see options anymore. That meant it was time to move on."
Console/PC, Indie, Business/Marketing

Unity launches License Grant Program to support educators 1
by Chris Kerr [11.03.16]
Educators can now get their hands on a free Unity license thanks to the middleware company's new Unity License Grant Program.
Production, Business/Marketing

Big Viking Games handed $21.75M to create 'next gen HTML5 experiences'  
by Chris Kerr [11.03.16]
Mobile and social game developer Big Viking Games has netted $21.75 million in funding to create "next generation HTML5 experiences."
Social/Online, Smartphone/Tablet, Business/Marketing

First eSports arbitration court opened by WESA  
by Chris Kerr [11.03.16]
The World eSports Association (WESA) has opened up an independent arbitration court to tackle legal issues and disputes unique to the world of eSports.
Business/Marketing

Zynga reports a Q3 loss, with slots and poker games as top earners 1
by Alex Wawro [11.02.16]
Social game giant Zynga reported earnings for its third quarter today, and while revenues were better than expected, losses were worse than predicted.
Smartphone/Tablet, Business/Marketing

GameStop says sales of October's big releases were weaker than expected 1
by Alex Wawro [11.02.16]
GameStop warned investors today that its upcoming earnings report will be "weaker than expected" due to October releases underperforming at GameStop sales counters.
Console/PC, Business/Marketing