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April 29, 2017
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Updates » Business/Marketing
Blog: Thoughts on one-shot game trailers 11
by Gamasutra Community [03.27.17]
Last week, David O'Reilly released the trailer for Everything. True to the title, the trailer tries to encapsulate all that the game has to offer in a single stretch -- that's ten minutes long.
Design, Business/Marketing

Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On  
by Gamasutra Staff [03.26.17]
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GameStop lays plans to close at least 150 stores this year 5
by Alex Wawro [03.24.17]
GameStop has confirmed plans to close at least 150 GameStop stores around the world this year in an ongoing effort to close down underperforming locations -- but its opening 100 new non-game stores.
Console/PC, Business/Marketing

Blog: An overview of the GDC 2017 UX Summit 2
by Gamasutra Community [03.24.17]
Epic Games' director of user experience Celia Hodent offers a succinct look at the UX Summit from GDC 2017.
Design, Business/Marketing

Don't Miss: How would the Affordable Care Act repeal impact indie devs? 11
by Lexi Pandell [03.24.17]
"After all the talk about small business and creating jobs, anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy."
Indie, Serious, Business/Marketing

10,000 game projects have been funded through Kickstarter  
by Chris Kerr [03.24.17]
In something of a milestone moment, 10,000 games projects have now been successfully funded through Kickstarter.
Business/Marketing

Battle.net is no more as Blizzard rolls out rebrand 1
by Chris Kerr [03.24.17]
World of Warcraft developer Blizzard has laid the "Battle.net" brand to rest after two decades of service. 
Console/PC, Business/Marketing

InXile founder Brian Fargo will retire once Wasteland 3 has shipped 1
by Chris Kerr [03.24.17]
"I look at my friends, they have a lot more spare time than I do. It's a very intense business. It's all encompassing. It seems like I should relax for a little bit."
Business/Marketing

Blog: How we created our typing adventure game, Epistory  
by Chris Kerr [03.24.17]
A bit of a post-mortem, a bit of marketing article, a bit of art. Here's a retrospective on the development of our typing adventure game, Epistory.
Design, Production, Business/Marketing

Blog: Living the dream - from video game player to successful creator 1
by Gamasutra Community [03.24.17]
In this two-part blog post, I tell the story of how I became a successful indie developer, discussing funding, crowdfunding, recruiting developers, and more.
Design, Business/Marketing

GameStop: Switch demand 'incredibly strong', Zelda attach rate 'almost 1:1' 2
by Alex Wawro [03.23.17]
GameStop's Tony Bartel said the company is seeing "incredibly strong" demand for Nintendo's newest console, sharing some notable (if vague) data the company has about how Switch games are selling.
Console/PC, Business/Marketing

Mad Catz is being delisted from the New York Stock Exchange 1
by Alex Wawro [03.23.17]
Peripheral maker Mad Catz has received notice the NYSE is working to have it removed from trading due to its "abnormally low" stock value, and the company says it will not appeal the process.
Console/PC, Business/Marketing

Amid falling earnings, GameStop chief says Switch has 'potential to be Wii-like'  
by Alex Wawro [03.23.17]
GameStop today reported its earnings for the final quarter and the full 12 months of its 2016 fiscal year, and sales and profits are down across the board for the retail giant.
Console/PC, Business/Marketing

Take a look at how Blizzard decides which mods live and die  
by Alissa McAloon [03.23.17]
For game developers protecting intellectual property is no easy feat. But things can get complicated when trying to maintain a healthy modding community at the same time.
Console/PC, Business/Marketing

Don't Miss: The deep voice of Darkest Dungeon has some advice on hiring voice talent 4
by Staff [03.23.17]
"The concept of Darkest Dungeon grabbed me," says prolific voiceover artist Wayne June. He shares tips on hiring and working with voiceover talent.
Console/PC, Indie, Audio, Design, Production, Business/Marketing

Blog: Valuable but not profitable - A Garden Wars postmortem 2
by Gamasutra Community [03.23.17]
Garden Wars can be summed up as a definitely-not-profitable project, that almost pays for itself in other ways. Here are the top 8 reasons why development was tougher than it should have been.
Business/Marketing

YouTuber-driven game retailer Chrono nets $1M in funding  
by Chris Kerr [03.23.17]
Online retailer Chrono.gg, which sells one game a day for a discounted price, has netted $1 million in funding.
Console/PC, Business/Marketing

VRDC Fall is happening this September, and the call for talks is open!  
by Staff [03.23.17]
The call for submissions to present at VRDC Fall 2017, happening in San Francisco September 21st & 22nd, will remain open through Friday, April 21 at 11:59 PT. That's roughly a month away!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC

Phil Spencer: Microsoft 'very focused' on first-party development  
by Chris Kerr [03.23.17]
Microsoft's head of Xbox, Phil Spencer, says the company is "very focused" on first-party development with the launch of Scorpio in sight. 
Console/PC, Production, Business/Marketing

Finnish mobile dev Traplight nets $2.7M to expand portfolio  
by Chris Kerr [03.23.17]
Finnish mobile studio Traplight has secured $2.7 million in funding, taking the developer's total lifetime investment to $5 million. 
Smartphone/Tablet, Business/Marketing