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April 26, 2015
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Updates » Business/Marketing
Microsoft makes a version of Azure free for student developers  
by Alex Wawro [03.25.15]
Microsoft is making a show of reaching out to young developers by making a suite of Azure development tools and resources freely available to students registered in its Dreamspark educational program.
Console/PC, Business/Marketing

The Blizzard cloning lawsuits are a symptom of a bigger problem with mobile 14
by Gamasutra Community [03.25.15]
Attorney Zachary Strebeck takes a look at the Heroes Charge and Soul Clash lawsuits, and diagnoses a "lack of innovation and an eagerness to copy the work of others."
Smartphone/Tablet, Business/Marketing

Sunless Sea sales and funding deep dive: Kickstarter 3
by Gamasutra Community [03.25.15]
"We launched our Kickstarter campaign on 3rd September 2013. The funding goal was £60,000. We received £100,803 (168% of our funding goal) from 4,271 backers."
Console/PC, Indie, Business/Marketing

Leap Motion putting gesture control on your face 2
by Phill Cameron [03.25.15]
Leap Motion is integrating its 3D motion control software and hardware solution into the upcoming OSVR Hacker Dev Kit.
Console/PC, Business/Marketing

Game dev summer camp snags Swedish game industry talent as mentors  
by Alex Wawro [03.25.15]
Jens Bergensten and Avalanche Studios founder Christofer Sundberg are among the six game industry figures who have signed on to mentor participants in the upcoming Stugan game dev accelerator program.
Console/PC, Indie, Business/Marketing

Let's get real about the financial expectations of 'going indie' 29
by Bryant Francis [03.25.15]
There are many ways to measure the distance between "going indie" and independent sustainability in the world of game development. We talk to a few devs about their very real struggle to survive and thrive.
Indie, Business/Marketing

The Russian mobile market: Insights, forecasts, and tips  
by Gamasutra Community [03.25.15]
How can you take advantage of the Russian mobile market, and what do you need to know about entering it? This comprehensive look offers the facts and figures.
Smartphone/Tablet, Business/Marketing

Blizzard sues a studio that's suing a studio 18
by Christian Nutt [03.24.15]
Will it matter if Heroes Charge rips off Soul Clash if Soul Clash infringes on the World of Warcraft IP?
Smartphone/Tablet, Business/Marketing

Daybreak's H1Z1 is spreading fast, surpassing 1M sold  
by Alex Wawro [03.24.15]
The zombie survival game seems to be doing well for Daybreak, with more than a million copies sold since it launched on Steam's Early Access service in January.
Console/PC, Business/Marketing

Gaming the system: How we actually got more women making games 4
by Gamasutra Community [03.24.15]
"Nobody ever asks how to actually get more women making games, and being happy making games. It's a shame, because that's actually a question I'd have an answer for."
Indie, Business/Marketing

PSA: Twitch may have been hacked, so change your passwords  
by Alex Wawro [03.24.15]
Heads up, game devs: Twitch thinks hackers may have breached its security, so it has reset all passwords and stream keys while disconnecting its users' YouTube and Twitter integrations.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Improbable nets $20M to keep developing virtual world tech 1
by Alex Wawro [03.24.15]
London-based startup Improbable has raised $20 million from investment firm Andreesen Horowitz to fund its continuing efforts to develop better technology for creating and operating virtual worlds.
Console/PC, Business/Marketing

Supercell doubles its profits in 2014 thanks to F2P earners  
by Alex Wawro [03.24.15]
Finnish mobile game company Supercell claims profits doubled and revenue tripled in 2014 thanks to top F2P earners like Boom Beach and Clash of Clans.
Smartphone/Tablet, Business/Marketing

Standing out at an indie expo... On a budget 6
by Gamasutra Community [03.24.15]
"Top priority at an expo stand is visibility. I've written a blog about expo stands -- specifically our latest one, and these cool little lightboxes we made for it!"
Indie, Business/Marketing

What it takes to be an indie dev mom 19
by Gamasutra Community [03.23.15]
"I am a mom. I have two beautiful sons. am also the CEO of Finji. I contribute to design, handle the finances, legal, console partnerships, and monitor and co-mentor our Partner Publishing projects."
Indie, Production, Business/Marketing

505 invests $5M in Starbreeze on the back of Payday 2's success  
by Alex Wawro [03.23.15]
505 Games parent company Digital Bros. has invested $5 million USD in Swedish studio Starbreeze and cut a $13.4 million deal to continue funding development of Payday 2 for another two years.
Console/PC, Business/Marketing

5 monetization optimizations for Vainglory  
by Gamasutra Community [03.23.15]
Ethan Levy shows off "5 monetization optimizations for Vainglory that (I believe) would increase monetization without breaking Super Evil Megacorpís desire to be the anti-monetizer."
Smartphone/Tablet, Business/Marketing

Content rating guide for game devs: Mobile vs. console 2
by Gamasutra Community [03.23.15]
A blog written "to pass along some of the hard-won age-rating knowledge weíve recently accumulated to any other game developers considering taking their games to console."
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Itch.io launches open revenue sharing 2
by Phill Cameron [03.23.15]
Itch.io has launched open revenue sharing, allowing developers to choose how much revenue to share with the online distributor.
Console/PC, Indie, Business/Marketing

Postmortem: Petroglyph's Grey Goo - getting back to the roots of RTS 5
by Ted Morris [03.23.15]
Grey Goo executive producer Ted Morris recounts Petroglyp's experiences, both positive and negative, as they sought to make a classic RTS game for the modern marketplace.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing