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January 18, 2019
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Updates » Business/Marketing
Swedish authorities raid Starbreeze on suspicion of insider trading  
by Chris Kerr [12.05.18]
The Swedish Economic Crime Authority swept through the company's Stockholm headquarters on Wednesday, and seized various items including a computer. 
Console/PC, Business/Marketing

Opinion: It's 'Store Wars' in the 21st century 3
by Joost van Dreunen [12.05.18]
In this opinion piece, SuperData Research founder Joost van Dreunen examines the new digital store rivalries between Steam, Epic and a host of others - who will reign supreme?
VR, Console/PC, Indie, Design, Production, Business/Marketing

Valve explains recent Steam store traffic changes 2
by Alex Wawro [12.04.18]
Valve claims traffic from Steam's 'More Like This' recommendation engine did drop noticeably for two weeks in early October, but that it 'recovered around October 19th, and has stabilized since.'
Console/PC, Business/Marketing

Tim Sweeney says Fortnite prepped Epic to run a game store  
by Emma Kidwell [12.04.18]
Epic Games founder Tim Sweeney discusses how the new Epic Games Store operates in an interview with Game Informer.
Console/PC, Business/Marketing

Play Ventures aims to invest $30 million in video game startups  
by Alissa McAloon [12.04.18]
Investments aren’t limited to just game development; Play Ventures is looking at dishing out early investments to companies working with streaming, marketing, user acquisition, and more.

GDC 2019's new Game Discoverability Day will help you get your game noticed!  
by Staff [12.04.18]
Next year's Game Developers Conference will debut a special Game Discoverability Day, a full day of talks discussing practical case studies and strategies for devs to get their games noticed.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Epic Games launching Steam competitor with 88% revenue share for devs 13
by Chris Kerr [12.04.18]
The Fortnite and Unreal Engine claims the Epic Games Store will deliver fair economics while allowing devs and publishers to form a direct relationship with players. 
Console/PC, Business/Marketing

Apple names Donut County and Gorogoa best iOS games of 2018  
by Chris Kerr [12.04.18]
Sumptuous hand-drawn puzzler Gorogoa and quirky town-gobbler Donut County are Apple's favourite iOS games of 2018.
Smartphone/Tablet, Business/Marketing

Blog: Exhibiting at DreamHack Atlanta 2018  
by Gamasutra Community [12.04.18]
It's hard enough to show off a narrative-focused JRPG at an expo. It's even harder when said expo is primarily esports focused, in a city you've never visited, and a 12-hour drive away.

Ubisoft acquires game server provider
by Emma Kidwell [12.03.18]
Ubisoft announced last week that it has acquired game server hosting provider
Console/PC, Business/Marketing

NVIDIA's physics engine is now open source 1
by Emma Kidwell [12.03.18]
NVIDIA announced earlier today that its physics simulation engine PhysX 4.0 is now open source.
Console/PC, Business/Marketing

Carmageddon is the latest property to be acquired by THQ Nordic  
by Alissa McAloon [12.03.18]
THQ Nordic’s acquisition spree still shows no signs of slowing down. The company has picked up the Carmageddon IP from the series’ original developers Stainless Games for an undisclosed sum.
Console/PC, Business/Marketing

Don't Miss: Fostering camaraderie in game communities from the ground up  
by Staff [12.03.18]
Smash Sisters founders Emily Sun and Lil Chen share practical learnings from their side events organized for women, by women in the Super Smash Bros. community.
Social/Online, Business/Marketing

Final Fantasy XV director Hajime Tabata opens new studio  
by Chris Kerr [12.03.18]
Tabata left Square Enix back in November, explaining he wanted to start his own business so he could begin work on a mystery project. 
Production, Business/Marketing

Layoffs at Jam City as mobile studio 'reallocates resources'  
by Chris Kerr [12.03.18]
An unknown number of staff have been laid off at Jam City after the mobile developer reallocated recourses to better "support the goals" of its global business.
Smartphone/Tablet, Production, Business/Marketing

Blog: Showcasing Summoners Fate at Dreamhack 2018 2
by Gamasutra Community [12.03.18]
Indie dev Ross Przybylski shares his marketing strategy, budget, event highlights and data of his Dreamhack Atlanta 2018 showcase of Summoners Fate.
Console/PC, Business/Marketing

Starbreeze CEO departs as company files for administration 3
by Chris Kerr [12.03.18]
Starbreeze has filed for administration after the underwhelming launch of Overkill's The Walking Dead left the company in dire financial straits. 
Console/PC, Business/Marketing

Artifact and the Five Currencies: An economic deep dive into Valve's card game 12
by Gamasutra Community [12.03.18]
Game developer Lars Doucet offers a comprehensive deep dive into Artifact's economy using the "four currencies" model, plus a fifth -- Skill.
Console/PC, Design, Business/Marketing

Video Game Deep Cuts: It's Spooky, It's Idle  
by Gamasutra Staff [12.03.18]
This week's highlights include a fascinating documentary on fighting game stalwarts Team Spooky, a hyper-analytical look at the top idle game mechanics, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Valve creates new rev share tiers to give big sellers a break 13
by Alex Wawro [11.30.18]
In addition, Valve claims to be updating (among other things) its confidentiality guidelines so that developers can now share sales data at their own discretion.
Console/PC, Indie, Business/Marketing