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June 30, 2016
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June 30, 2016
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Updates » Business/Marketing
You'll soon be able to sell App Store subscriptions to your iOS games 2
by Alex Wawro [06.08.16]
Apple's making big changes to the App Store, most notably allowing all devs to sell subscriptions to their apps & cutting its 70/30 rev-share to 85/15 on revenue from subscriptions older than a year.
Smartphone/Tablet, Business/Marketing

In the wake of Quantum Break, Remedy is becoming a two-game studio  
by Alex Wawro [06.08.16]
Remedy is making a public show of becoming a dual-developing studio following the launch of its latest, Quantum Break, in an effort to "create more games and hopefully get them out more often."
Console/PC, Business/Marketing

Investors pour another $4.5M into PC gameplay capture service Forge  
by Alex Wawro [06.08.16]
Forge, that PC gameplay clip-sharing startup that launched early this year, has now raised another $4.5 million in funding from longtime backer True Ventures and other investors.
Console/PC, Business/Marketing

Cryptic Games co-founder appointed CEO of Daybreak Austin 1
by Chris Kerr [06.08.16]
"Jack Emmert’s proven record for creating and operating successful online worlds spans more than 15 years."
Console/PC, Social/Online, Business/Marketing

Blog: The paid mods question 7
by Gamasutra Community [06.08.16]
Reader Kevin Murphy writes: "A look at the economics of the paid mods debate, and how damaging it could be to the industry depending on how it would be implemented."
Business/Marketing

Patent filing teases Magic Leap virtual reality headset  
by Chris Kerr [06.08.16]
A new patent from mixed-reality outfit Magic Leap has given us a glimpse at what the company’s first virtual reality device might look like.
VR, Business/Marketing

Vivendi buys out Guillemot family to seal Gameloft takeover 1
by Chris Kerr [06.08.16]
"The family maintains that Vivendi's hostile approach goes against the best interest of Gameloft, both for its activity and for its teams."
Console/PC, Business/Marketing

The rumors about the death of story mode are greatly exaggerated 17
by Bryant Francis [06.08.16]
A few years ago, game developers declared story modes dead--today, they're alive and well. We looked at some data and talked to developers to find out why.
Console/PC, Design, Production, Business/Marketing

Brookhaven Experiment developers found new VR studio  
by Bryant Francis [06.07.16]
The two developers of The Brookhaven Experiment have founded a new studio focusing on virtual reality.
VR, Business/Marketing

Activision, Disney slip in conflict mineral sourcing while Microsoft and Apple improve  
by Bryant Francis [06.07.16]
New reports filed with the Securities and Exchange Comission show Microsoft and Apple improving on conflict mineral sourcing, while Activision and Disney have regressed.
Console/PC, Business/Marketing

Sponsored: 10 things to look for in a mobile game publisher  
by Niel Dagondon, Playlab [06.07.16]
Finding the right mobile game publisher--or deciding whether you need one at all--is a daunting task. Here are some tips to guide you toward the right decision.
Smartphone/Tablet, Business/Marketing

Blog: Landing a job in the video game industry 5
by Gamasutra Community [06.07.16]
In this post, I answer one of the most common questions I get from people "How do I get a video game job?". I'll outline best practices that have worked for myself and colleagues that are actively working in the industry today.
VR, Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Recounting six years spent at LucasArts 2
by Gamasutra Community [06.07.16]
In part 2 of a 3 part post, I take a look back at my time working for LucasArts, when I was trying to figure out exactly who I was as a game developer.
Business/Marketing

FIFA 17 abandoning Ignite engine in favor of Frostbite 1
by Chris Kerr [06.07.16]
EA tries to shake up its long-running FIFA franchise every 12 months, but this year we’ll see the biggest change in some time as the series makes the switch to Frostbite.
Console/PC, Business/Marketing

Blog: Understanding (and trying to avoid) player outrage 3
by Gamasutra Community [06.07.16]
Trendy Entertainment (Dungeon Defenders II) design director Daniel Haddad takes a look at how developers manage to cause community uproar, and how to meet player expectations in your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Spanish soccer club Valencia CF creates eSports team  
by Chris Kerr [06.07.16]
"This is a very interesting project and a challenge for Valencia CF to enter a sports sector with such a marked growth."
Console/PC, Business/Marketing

Postmortem: Offworld Trading Company's Early Access campaign 7
by Soren Johnson [06.07.16]
Soren Johnson examines Offworld Trading Company's Early Access campaign. He notes what went right and what went wrong... and he also has a few suggestions for Steam.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Video game voice actors' union calls on state regulator to improve working conditions 6
by Alex Wawro [06.06.16]
Last month the SAG-AFTRA actors' guild published an open letter to California state regulators requesting an investigation into unsafe working conditions in the video game voice acting industry.
Serious, Business/Marketing

More money for Magic Leap, this time from a VR-curious Chinese media group 1
by Alex Wawro [06.06.16]
Chinese media group Zhejiang Huace has announced plans to raise roughly $303 million to invest in U.S. ventures, including nebulous mixed-reality startup (and potential game platform) Magic Leap.
VR, Business/Marketing

After a decade at Blizzard, former Diablo 3 lead is leaving the industry  
by Alex Wawro [06.06.16]
Longtime Blizzard game maker Jay Wilson took to Twitter today to announce that this is his last week with the company, where he was best known as the longtime design director of Diablo III.
Console/PC, Business/Marketing