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March 29, 2015
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March 29, 2015
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One Life Left vs. Gamasutra GDC Podcast #4: Who in the world is 'Richard Lemarchand'?  
by Staff [03.27.15]
Relive GDC 2015 through the magic of podcasting! Special guests include IGDA's Kate Edwards, Harmonix creative director Matt Boch, and an impromptu appearance by a man named Richard Lemarchand.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, GDC

10 can't-miss video postmortems from the GDC Vault  
by Alex Wawro [03.27.15]
From Steamworld Dig to Shenmue, this collection of video postmortems covers a variety of games. What they have in common is that they're free to watch, and can't-miss viewing.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Vault

Get a job: Sucker Punch seeks a Narrative Writer  
by Staff [03.27.15]
InFamous developer Sucker Punch is seeking a narrative writer for "story development, game dialogue, and general narrative contribution" to the company's new project.
Console/PC, Design, Recruitment

Don't Miss: Boss battle design and structure 26
by Mike Stout [03.27.15]
Designer Mike Stout breaks down the boss battle into eight different beats, and runs two notable ones -- Ocarina of Time's Ganon and Portal's GladOS -- through a thorough design analysis.
Console/PC, Indie, Design

How analytics and ads can work together in your game  
by Gamasutra Community [03.27.15]
"With data-driven models, you can see exactly what source is bringing consumers in, which source they’re passing over, which source finally drives them to buy."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Soon you'll be able to sign up for Valve's Vive VR dev kit  
by Christian Nutt [03.27.15]
Company spokesman Doug Lombardi says that Valve plans to launch a sign-up site for free (and likely extremely limited) dev kits next as early as week.
Console/PC, Indie, Business/Marketing, VR

Quebec reinstates video game tax breaks  
by Christian Nutt [03.27.15]
A new budget means new tax breaks: The Quebec government has restored the 37.5 percent credit for game development, which was slashed last June.
Console/PC, Business/Marketing

How to implement in-game player feedback forms 1
by Gamasutra Community [03.27.15]
"As developers we need to make it as frictionless as possible for players to communicate feedback to us - otherwise most won't bother. This is the beauty of this system."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Running an indie studio: Biz lessons, one year in 2
by Gamasutra Community [03.27.15]
A year in to running SassyBot Studio, Elwin Verploegen shares tips on running a business -- from the initial founding agreements to accounting and planning development.
Indie, Business/Marketing

GDC Europe 2015 call for papers ends soon!  
by Staff [03.27.15]
Game makers, take note: The call for submissions to present lectures and panel sessions at the 2015 Game Developers Conference Europe closes Monday, March 30.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC, GDC Europe

5 awesome hacks for exhibiting your indie game at PAX or GDC 2
by Gamasutra Community [03.27.15]
"With a limited budget, it’s critical to be as efficient as possible, and small edges really add up. These tricks likely made hundreds of real dollars of difference in the effectiveness of our booth."
Indie, Business/Marketing

Free-to-play: What about player skill? 7
by Gamasutra Community [03.27.15]
"Those 'near misses' keep the player feeling like they can beat the level, they just need to play a few more times or convert. With higher player skill, this becomes much more difficult to achieve."
Smartphone/Tablet, Design

Game Design Deep Dive: Traffic systems in Cities: Skylines Exclusive 6
by Antti Lehto, Damien Morello, Karoliina Korppoo [03.27.15]
Colossal Order launched Cities: Skylines earlier this year to remarkable acclaim. Here, the developers explain how they went about designing and coding the city builder's robust traffic systems.
Console/PC, Design, Exclusive, Deep Dive

5 best practices for cost-efficient user acquisition 1
by Gamasutra Community [03.27.15]
"Building and executing a cost-efficient user acquisition strategy is a cornerstone of mobile game monetization." Here are "the best — and most economical — ways to attract new players."
Smartphone/Tablet, Business/Marketing

Zynga faces revived fraud lawsuit: Did its execs lie to investors?  
by Christian Nutt [03.26.15]
In a ruling in San Francisco, U.S. District Judge Jeffrey White ruled that shareholders can pursue claims alleging that its execs took advantage of investors.
Social/Online, Smartphone/Tablet, Business/Marketing

User experience insights: Criminal Case 4
by Gamasutra Community [03.26.15]
How could the popular casual title's UX be improved? This post by a Gameloft UX designer takes a critical look at the hit, and offers suggestions for making it better.
Social/Online, Smartphone/Tablet, Art, Design

Get a job: Sony Santa Monica seeks a Senior Programmer  
by Staff [03.26.15]
Sony's Santa Monica branch is looking for an experienced programmer to code graphics and engine tech alongside the God of War team.
Console/PC, Programming, Recruitment

How we, as devs, can engage and contribute to our local community 3
by Gamasutra Community [03.26.15]
"Community engagement is something we’ve always been involved with since the get-go. It’s a side activity for us, but nevertheless important, and about high time we put together a summary of our activities."
Indie, Business/Marketing

Putting a fake nose in your VR game may make it less nauseating 24
by Alex Wawro [03.26.15]
Researchers at Purdue University believe that rendering a virtual nose in your first-person virtual reality game can help extend the amount of time people can play it without feeling sick.
Console/PC, Design

Don't Miss: Successful principles of an indie game bottom feeder 45
by Jeff Vogel [03.26.15]
Going indie? Find an underserved niche audience, "accept what you can't change, be as awesome as you can, charge what you're worth, and stand proud," writes Spiderweb Software's Jeff Vogel.
Console/PC, Indie, Design, Production, Business/Marketing