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May 27, 2016
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May 27, 2016
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Rez's Mizuguchi reflects on his 'unorthodox' route into game dev  
by Alex Wawro [05.27.16]
"I wanted to make games with the future in mind," writes Tetsuya Mizuguchi in a new Edge feature. "The interviewer said to me: ‘You are kind of out there, but we could probably use someone like you.'"
Console/PC, Indie, Design

Blog: The mistake of chasing the king  
by Gamasutra Community [05.27.16]
When an idea becomes big, you can bet that someone is going to try and make a game similar to cash in. But trying to emulate the king's success often doesn't work out.

Come to GDC Europe for tips on coworking with devs to make better games  
by Staff [05.27.16]
Heads up, European devs: GDC Europe is just months away, and today conference organizers are pleased to debut an intriguing session on the growing popularity (and power!) of game hubs across Europe.
Console/PC, Indie, Production, GDC Europe

Data shows Miitomo is in decline, suggests downloads alone aren't enough 4
by Chris Kerr [05.27.16]
SurveyMonkey's data tracking arm, SurveyMonkey Intelligence, has taken an in-depth look at the performance of Miitomo one month after the game launched, and it’s not exactly good news. 
Smartphone/Tablet, Business/Marketing

Blog: 5 reasons why you want to quit Clash Royale 5
by Gamasutra Community [05.27.16]
"I'm burned out by Clash Royale and it seems that so are the people around me. Where it previously felt strategic and fun, it now feels random and frustrating."
Smartphone/Tablet, Design

Tencent wants to help Stellaris developer Paradox break into China  
by Chris Kerr [05.27.16]
"As China’s game market further develops, players will advance to more sophisticated and complex genres such as grand strategy and simulation games."
Console/PC, Business/Marketing

How streamers are impacting the video game market  
by Gamasutra Community [05.27.16]
A survey of 800 video game players from the U.S. and UK reveals important insights as to how streaming is affecting the video game market.
Console/PC, Business/Marketing

Report: Vivendi continues Gameloft takeover after winning shareholder support  
by Chris Kerr [05.27.16]
Mobile game juggernaut Gameloft has ceded more ground in its fight to stop a hostile takeover by French media giant, Vivendi.
Console/PC, Smartphone/Tablet, Business/Marketing

HTC morphs into game developer for first VR title, Front Defense  
by Chris Kerr [05.27.16]
HTC is taking its first steps into the world of virtual reality game development with new VR title, Front Defence
VR, Business/Marketing

Blog: Why I want more politics and economy in RPGs 4
by Gamasutra Community [05.27.16]
"I'm here to defend the inclusion of explicit politics, of actively debating issues that we face daily in our democratic coexistence. Especially in RPGs."
Console/PC, Design

7 games with great learning curves that all developers should study 5
by Richard Moss [05.27.16]
Which games offer a masterclass in how to design a well-shaped learning curve?Corey Davis of Psyonix, Chris Bourassa of Red Hook, and Global Game Jame co-founder Ian Schreiber weigh in.
Console/PC, Indie, Design

How and why a group of modders have kept NHL 2004 on PC alive 1
by Bryant Francis [05.26.16]
Read the unlikely tale of a group of modders who've kept a 13-year-old hockey game alive and up to date.
Console/PC, Programming

GameStop sees declines in hardware sales, but growth in toy sales  
by Bryant Francis [05.26.16]
Decreased game releases, universally down hardware sales, and the Puerto Rico closures all impact GameStop profits for Q1 2016.
Console/PC, Business/Marketing

Get a job: Be a Level Designer on Respawn's Star Wars game  
by Staff [05.26.16]
The studio that made Titanfall is now working on a 3rd-person Star Wars game, and it's looking for level designers to join the team working on that project at its Chatsworth, CA offices.
Console/PC, Design, Recruitment

Video: How Campo Santo crafted the world of Firewatch 2
by Staff [05.26.16]
At GDC 2016, Campo Santo lead artist Jane Ng breaks down the art production challenges encountered in making the world of Firewatch, which is set in the late-'80s Wyoming wilderness.
Console/PC, Indie, Art, Design, Production, Video, Vault

VR has launched, so what now? Developers weigh in 2
by Bryant Francis [05.26.16]
VR's been available to the public for a little over 2 months now. We check in with a few developers for a status update on the burgeoning industry.
VR, Production, Business/Marketing

Blog: Procedural generation - panacea or poison?  
by Gamasutra Community [05.26.16]
Procedural generation systems can be used to create nearly limitless play experiences, but can an algorithm create an experience as compelling as one that is hand-crafted by a designer?

Ex-Ubisoft devs form Sloclap and strike a publishing deal with Devolver  
by Alex Wawro [05.26.16]
Last year a group of ex-Ubisoft devs quietly formed a new Parisian indie studio, Sloclap, and now they've signed a deal with Devolver Digital to publish their inaugural 'online combat RPG' Absolver.

Don't Miss: No Consoles For Old Men - Ageism in the game industry 86
by Gamasutra Community [05.26.16]
In this timeless blog, veteran dev David Mullich write how, after a long career encompassing many highly-regarded games, "no game studio or publisher seemed willing even to give me a phone interview."
Console/PC, Indie, Production, Business/Marketing

Twitch streamers can now create and share 30-second clips of your game  
by Bryant Francis [05.26.16]
Twitch's new "Clips" feature allows broadcasters to share 30-second videos from their streams, bringing the platform up to speed with the gameplay clip-sharing capabilities of PS4 and Xbox One.
Console/PC, Business/Marketing