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Xbox One is Microsoft's biggest play for living room domination 191
by Kris Ligman [05.21.13]
UPDATED Microsoft's successor to the Xbox 360, the Xbox One, is being positioned as an "all-in-one" console combining multimedia consumption with cloud computing and a packed-in Kinect 2.0.
Console/PC, Business/Marketing

A Guacamelee! combat design analysis 1
by Gamasutra Community [05.23.13]
Combat designer Ben Ruiz gives the popular Metroidvania brawler a good thumping to see whether its mechanics live up to the potential its luchador protagonist promises.
Console/PC, Indie, Design

Opinion: Xbox One is a desperate prayer to stop time Exclusive 114
by Leigh Alexander [05.21.13]
Microsoft used words like "groundbreaking," "innovative" and "immersive" countless times as it unveiled the Xbox One, but Leigh Alexander argues that all we saw a disconnected prayer to stop time.
Console/PC, Social/Online, Programming, Design, Business/Marketing, Exclusive

Indies on Xbone: Where's the beef? Exclusive 27
by Mike Rose [05.22.13]
No matter what you've read about the newly-unveiled Xbox One, I'll wager you haven't seen much mention of the role of indie developers on the new console.
Console/PC, Indie, Business/Marketing, Exclusive

'If you're backwards compatible, you're really backwards.' 47
by Kris Ligman [05.22.13]
Don Mattrick, head of Microsoft's interactive entertainment business, dismisses the idea of backwards compatibility for the Xbox One in an interview.
Console/PC, Business/Marketing

Don't plan on being able to self-publish on Xbox One  
by Kris Ligman [05.22.13]
After a fairly lukewarm attempt to reach out to small developers yesterday during the Xbox One reveal, it has also become apparent that Microsoft will not permit self-publishing on the new console.
Console/PC, Indie, Business/Marketing

Report: Microsoft's deal with NFL is worth over $400 million 4
by Kris Ligman [05.22.13]
The Associated Press reports that Microsoft's new Xbox One partnership with the NHL, which is advertised as integrating live match streaming with interactive apps, comes with a hefty price tag.
Console/PC, Business/Marketing

'This model of game making is so fundamentally broken.' 5
by Kris Ligman [05.22.13]
Following recent layoffs at Trion and his comments that the industry was "fundamentally broken," departed Trion CCO elaborates on his remarks and what the industry needs if it wants to see change.
Console/PC, Social/Online, Indie, Production, Business/Marketing

Video: How League of Legends handles rapid QA cycles  
by GDC Vault Staff [05.22.13]
TVs litter the walls of Riot Games, constantly streaming updates on the current League of Legends build to keep all staff informed and involved. QA senior lead Benjamin Seifert tells us more.
Console/PC, Social/Online, Programming, Design, Production, Video

How do we preserve our games if technology won't? GDMag Exclusive 5
by Ernest Adams [05.22.13]
In a 1999 edition of GD Mag, IGDA co-founder Ernest Adams laments the state of games preservation and calls for a more permanent record of the industry's accomplishments.
GD Mag, Design, GD Mag Exclusive

Blog: I took my Ouya game to retail, and here's what happened 6
by Gamasutra Community [05.22.13]
With OUYA kiosks in stores across the UK, one indie sets up a guerilla demo for his game at a local video game shop -- and writes about the bad and good of doing a public demo.
Console/PC, Indie, Business/Marketing

See some amazing new graphical techniques, in action 5
by Kris Ligman [05.22.13]
SIGGRAPH 2013's Technical Papers preview trailer has arrived, showcasing new techniques in dynamic lighting, 3D hair modeling, snow, and more.
Console/PC, Programming, Video

The problem with investors and game developers 4
by Gamasutra Community [05.22.13]
Charles Huang couldn't get investors interested in RedOctane when Guitar Hero was about to blow up. Has the success of Supercell or Puzzle & Dragons changed anything?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The quest for good platformer mechanics  
by Gamasutra Community [05.22.13]
This post takes in the evolution of the platformer genre's mechanics and control -- arriving at an exploration of the "critical ideas" that make Super Mario Bros. so special.
Console/PC, Indie, Design

Ex-Valve VR expert, robotics specialist join Oculus Rift team  
by Kris Ligman [05.22.13]
Robotics researcher Steve LaValle and Valve VR veteran Tom Forsyth have collaborated with Oculus on the Rift before. Now Oculus announces both have joined its development team in an official capacity.
Console/PC, Programming, Production

Postmortem: Roblox Mobile  
by Gamasutra Community [05.22.13]
The popular Lego-like kids' virtual world needed a great mobile app and needed it fast -- and this feature-length post covers what went right and wrong in its four-month dev cycle.
Smartphone/Tablet, Programming, Production

XBLA dropped for Xbox One, all games lumped together 13
by Mike Rose [05.22.13]
With the Xbox One, the Xbox Marketplace will no longer offer a distinction between retail, Arcade and Xbox Live Indie Games -- instead, all titles will be available under the same banner.
Console/PC, Indie, Business/Marketing

A 2D shooter tutorial in Unity  
by Gamasutra Community [05.22.13]
This tutorial walks covers the creation of a simple 2D shooter in the Unity engine, using JavaScript and C# to implement game features, background graphics, and interface elements.
Console/PC, Indie, Programming

Get a job: Blizzard seeks Senior Gamplay Engineer  
by Kris Ligman [05.22.13]
"Blizzard Entertainment is seeking an experienced game play engineer for the World of Warcraft gameplay team."
Console/PC, Programming, Recruitment

Making competitive games more fair, more fun 15
by Gamasutra Community [05.22.13]
Designer Keith Burgun argues that rubber band systems and randomness thrown in to level the playing field undermine the fun of competitive games. It's time to learn to love handicapping.
Console/PC, Indie, Design