Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 10, 2015
arrowPress Releases
October 10, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Anti-scam Steam Curator group seeks to police game devs 6
by Alex Wawro [10.09.15]
At least one Steam Curator has formed explicitly to place warning messages on the Steam pages of games from developers they believe to be guilty of scamming or otherwise mistreating customers.
Console/PC, Business/Marketing

Get a job: Boss Key seeks a Senior Network Engineer  
by Staff [10.09.15]
Cliff Bleszinski & Arjan Brussee's new Raleigh-based studio is hiring an experienced network engineer to work on its upcoming sci-fi shooter Lawbreakers alongside the team at Boss Key headquarters.
Console/PC, Programming, Recruitment

Firewatch designer calls on devs to speak up to their governments 1
by Alex Wawro [10.09.15]
Campo Santo's Nels Anderson wants to see the game industry's concerns better represented in government, and he's gone so far as to launch his own local "voter mobilization and information initiative."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The unlikely creative relationship behind Minecraft: Story Mode  
by Richard Moss [10.09.15]
How did Telltale and Mojang turn the ultimate sandbox game into a narrative adventure? By taking inspiration from stories that Minecraftplayers create...and from the movie Goonies.
Console/PC, Indie, Design, Video

Video: How video games can better handle feints and misdirection  
by Staff [10.09.15]
At GDC Europe 2015, TinyBuild's Mike Rose speaks to what video game designers can learn (and potentially steal) about bluffing and misdirection mechanics from the most devious board and card games.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: The neuroscience driving survival horror game design 14
by Maral Tajerian [10.09.15]
How do survival horror games work on our brains? Neuroscientist M. Tajerian unpacks the mechanisms behind the scares in Amnesia, Dead Space and Silent Hill in this classic 2012 feature.
Console/PC, Indie, Programming, Art, Audio, Design

Jessica Curry takes a break from being joint chief of The Chinese Room  
by Alex Wawro [10.09.15]
Composer Jessica Curry has announced plans to (sort of) leave UK indie studio The Chinese Room by stepping away from her long-held role as director at the studio to focus on her own musical career.
Indie, Business/Marketing

Creating scalable backends for games using the open source Orleans framework 3
by Gamasutra Community [10.09.15]
"Orleans can be used to develop anything from complete game servers to scalable backend services. Two Halo titles used it to implement all of their backend services. You can do so as well."
Console/PC, Indie, Programming

Blog: The secret to designing the perfect level?  
by Gamasutra Community [10.09.15]
A journey through one game's design: "What you ultimately want to give to players is an ideal environment in which they can enjoy whatever you’d like them to experiment at its finest."
Console/PC, Indie, Design

Effective game coding principles: 'Ya ain't gonna need it' 5
by Gamasutra Community [10.09.15]
"This principle comes into play when you're programming something that you're guessing you might need at some point in the future. The basic premise is that generally speaking, you aren't going to need it."
Console/PC, Smartphone/Tablet, Indie, Programming

G2A slams Riot's League of Legends sponsorship ban 2
by Chris Kerr [10.09.15]
Recently banned League of Legends sponsor G2A has branded Riot's sanctions "unfair" and "aggressive."
Console/PC, Business/Marketing

Battling BitDefender 2
by Gamasutra Community [10.09.15]
"Steam has a page all about false positives in antivirus software so obviously I'm not the first developer to encounter this. Still it feels like a problem I just shouldn't have to deal with."
Console/PC, Programming

30 day PlayStation Now subscription model arrives in the UK  
by Chris Kerr [10.09.15]
Sony has introduced a new 30 day subscription model to its PlayStation Now streaming service in the UK.
Console/PC, Business/Marketing

'Line the pipes!', or Testing your mechanics for flow 4
by Gamasutra Community [10.09.15]
"You need two things. The first is the game mechanics your trying to evaluate. The other thing you need is to get yourself annoyed. Really."
Console/PC, Design

A former mentor recalls the early career of Satoru Iwata 2
by John Andersen [10.09.15]
'Iwata was a so-called otaku,' recalls Yash Terakura, who mentored Satoru Iwata when he was a college kid eager to learn more about computers. 'Of course, we did not have that term at that time.'
Console/PC, Programming, Design, Production, History

Vertical layering in game music: LittleBigPlanet and beyond 2
by Gamasutra Community [10.09.15]
With this piece, "we’ve completed our exploration of arrangement techniques for countermelodies that are effective within a Vertical Layering structure."
Console/PC, Audio

Zynga launches ads that are games into its games 9
by Christian Nutt [10.08.15]
They're a mobile ad engagement booster, apparently -- and so the company's players will be subjected to its new SponsoredPLAY ads, after a successful beta.
Smartphone/Tablet, Business/Marketing

Get a job: Hangar 13 is hiring an experienced Graphics Engineer  
by Staff [10.08.15]
Novato-based Hangar 13, the newest 2K Games studio, is looking for a seasoned graphics programmer to work alongside the team on Mafia III at its Novato, CA headquarters.
Console/PC, Programming, Art, Recruitment

Unity seeks to preserve old Web Player games as it kills the tech 4
by Alex Wawro [10.08.15]
Unity has plotted out the end of its browser game platform in a public roadmap, while also promising to investigate alternatives for making old Unity Web Player games playable in modern browsers.
Social/Online, Business/Marketing

Don't Miss: An inside look at how Valve developed Portal 8
by Staff [10.08.15]
Erik Wolpaw, Kim Swift & Jeep Barnett explain how and why Valve managed to create its seminal Portal puzzle game in this classic feature reprinted from a 2008 issue of Game Developer Magazine.
Console/PC, Programming, Art, Audio, Design, Production