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September 26, 2016
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September 26, 2016
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Take a close look at the level design of some exceptional Zelda games  
by Bryant Francis [09.26.16]
The two Zelda games released on the Game Boy Color have some seminal lessons for level designers---at least, that's what YouTube critic Mark Brown argues in his latest episode of Boss Keys.
Console/PC, Design, Video

Campo Santo goes Hollywood with plans for a Firewatch film adaptation  
by Bryant Francis [09.26.16]
Firewatch is heading for the silver screen thanks to a new deal between Campo Santo and film production company Good Universe.
Console/PC, Business/Marketing

Ubisoft aims to foster Canadian indie scene via dev contest series  
by Alex Wawro [09.26.16]
Ubisoft intends to make a show of supporting Canadian indies via a series of competitions to which devs can submit games -- and potentially win prizes that include money, support & uPlay distribution.
Indie, Business/Marketing

Get a job: Demiurge Studios seeks a UI Artist  
by Staff [09.26.16]
If you're a passionate, skilled user interface artist, the makers of Marvel Puzzle Quest are looking for someone like you to join the rest of the team at Demiurge's Boston-based studio.
Smartphone/Tablet, Art

Video: Why devs don't need a f@#$ing publisher  
by Staff [09.26.16]
At GDC Devolver Digital's Nigel Lowrie argues that you as a game dev don't really need a publisher to ship video games -- until you really do, that is, at which point he has some suggestions for you.
Indie, Business/Marketing, Video, Vault

Blog: A dev pipeline for large 2D backgrounds 1
by Gamasutra Community [09.26.16]
We give some insights into how we get a finished drawing of a scene into our the game engine of Unforeseen Incidents.
Art, Design

Don't Miss: Why are so many devs employing a retro '90s aesthetic? 23
by Joel Couture [09.26.16]
In this timeless feature we talk to developers of Back in 1995, MacBat 64, Racing Apex, morphê, and Else Heart.Break(), games designed to look as if they were made for the PS1 or the Sega Saturn.
Console/PC, Indie, Art, Design

Game industry welcomes more women composers, still pays them less than men 1
by Alex Wawro [09.26.16]
"The difference in total income is equivalent to approximately 2.1 years of experience," reads an analysis of a recent game audio industry survey. "That is, the ‘cost’ of being female in game audio."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Real-time narratives in story-focused games 3
by Gamasutra Community [09.26.16]
"In this post I cover what a real-time story is, talk about our main influences -- The Last Express and Sleep No More -- and discuss the design constraints we've chosen for the game."
Design

Google's Daydream-ready VR SDK exits beta with native Unity, UE4 support  
by Alex Wawro [09.26.16]
Quick note for VR devs: Last Thursday Google published a blog post celebrating the 1.0 debut of its Google VR SDK, which includes support for Google's new mobile VR platform Daydream.
VR, Production

Blog: A very long post about how to become a creator 4
by Gamasutra Community [09.26.16]
"Advice for young people who want to become creators of video games based on over 20 years in the industry. It's advice in a blog post, and therefore to be considered dubious until proven otherwise."
Design

Come to VRDC and learn to use sound more effectively in your VR game  
by Staff [09.26.16]
Attend the standalone Virtual Reality Developers Conference in November to see a VR audio expert share lessons learned from working on remarkable mixed-reality, full-body experiences for "The Void."
VR, Audio

Philadelphia 76ers make eSports move to harness industry's 'incredible' potential  
by Chris Kerr [09.26.16]
The Philadelphia 76ers have become the first North American sports franchise to break into the world of eSports after acquiring controlling stakes in Team Dignitas and Team Apex.
Console/PC, Business/Marketing

Ubisoft claws back more shares as Vivendi fight continues  
by Chris Kerr [09.26.16]
Ubisoft has won another small victory in its fight against media conglomerate Vivendi by buying back 3.625 million of its own shares for $137.9 million (€122.5 million).
Console/PC, Business/Marketing

More Steam changes inbound as Valve targets discoverability 9
by Chris Kerr [09.26.16]
"This change should result in your title appearing to a smaller, but better targeted group of potential customers based on their preferences and tastes."
Console/PC, Business/Marketing

Sponsored: Game devs! Did you know you can now register the .games domain? 1
by Allison Chowdhury [09.26.16]
The .games extension launched on Sept. 21, and already has the potential to become one of the most popular new domains on the market.
Business/Marketing, Sponsored Article

Blog: Memories from BioShock lead programmer Christopher Kline  
by Gamasutra Community [09.26.16]
After BioShock lead programmer Christopher Kline had to pull out of our recent Twitch stream, he was kind enough to share a few memories of his work on the game
Console/PC, Programming

Blog: What Badland tells us about mobile-to-console ports  
by Gamasutra Community [09.26.16]
Ubisoft game designer Stanislav Costiuc examines the mobile-to-console port of one-touch puzzler, Badlands.
Console/PC, Smartphone/Tablet

7 games with entertaining fail states that every dev should study 9
by Joel Couture [09.26.16]
Death where is thy sting? Many games have such clever and entertaining fail states that you practically look forward to your next untimely demise. We spoke to several devs about their favorites.
Console/PC, Indie, Design

Video Game Deep Cuts: Prague, Rogue, & FiveRP  
by Gamasutra Staff [09.25.16]
This Video Game Deep Cuts selection, picking top longform video game articles and videos of the week, looks at everything from Prague in the latest Deus Ex to Roguelike Celebration & GTA V mods.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing