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December 4, 2016
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Mortal Kombat dev Ed Boon recalls the uppercut that started it all  
by Alex Wawro [12.02.16]
"The big thing was this uppercut," remembers Mortal Kombat co-creator Ed Boon. "The screen shook and the guy flew up in the air then like suddenly everybody is coming into my office 'Aw, let me see the game!'"
Console/PC, History

How South Park: The Stick of Truth steeled Obsidian for making Tyranny  
by Bryant Francis [12.02.16]
The fart jokes, sexual delinquency and lightly-salted racism of South Park: The Stick of Truth helped Obsidian grapple with the morally repugnant acts players can commit in Tyranny.
Console/PC, Design, Video

Alleging theft of trade secrets, Zynga takes 2 ex-employees to court 1
by Alex Wawro [12.02.16]
This week Zynga filed a lawsuit against ex-employees Massimo Maietti and Ehud Barlach, as well as their new employer Scopely, alleging that the pair pilfered valuable trade secrets when they quit.
Social/Online, Business/Marketing

Blog: Why indie devs should approach new game concepts like product managers 7
by Gamasutra Community [12.02.16]
How indie game developers can use product management principles to save time, money and help them to make games people love (and pay for!).
Production, Business/Marketing

Opinion: Moon Hunter's quiet, compassionate feminism 1
by Katherine Cross [12.02.16]
Like any fable, Moon Hunters’ story is a tidy thing, tied off in a flawless knot. The message is that retribution only begets more pain, while forgiveness makes us whole.
Console/PC, Indie, Design

Blog: Can video game music make you smarter? 5
by Gamasutra Community [12.02.16]
Can music enable players to think tactically, stay focused and make smart decisions? Over the next three articles, I'll try to answer that question.
VR, Audio

South Korea cracks down on cheaters with law targeting illicit game mods 1
by Alissa McAloon [12.02.16]
Anyone caught creating or distributing illicit game modifications in South Korea could now face more than just an in-game ban thanks to a newly amended law.
Console/PC, Social/Online

Get a job: Cold Iron Studios is hiring a Senior Animator  
by Staff [12.02.16]
Cold Iron Studios is seeking an experienced Senior Animator to create animations, build custom rigs and skeletons, and more in Santa Clara, California.
Console/PC, Recruitment

The many issues that stand in the way of video game preservation efforts  
by Alissa McAloon [12.02.16]
Decades of video game history are at risk of being lost forever, thanks to a combination of aging physical media and legal or ethical issues.
Console/PC

Come out to GDC 2017 and get hard-won Early Access tips from a DayZ dev  
by Staff [12.02.16]
At GDC 2017, DayZ creative director Brian Hicks will go over the top (and sometimes most painful) lessons learned from DayZ's transition through Early Access.
Indie, Production, Business/Marketing, GDC

Don't Miss: What Lies Beyond - Doorways in Gaming 5
by Staff [12.02.16]
This 2013 feature examines how the door affects the human mind, and how games have used that transition in the past.
Console/PC, Design

Come chat with Tyranny director Brian Heins today at 3PM EST  
by Bryant Francis [12.02.16]
We're asking the man who led the development of Obsidian's latest RPG Tyranny why they made a game where it's good to be bad.
Console/PC, Design, Video

'Mysterious Game Mysteries' is the theme of the all-new GDC 2017 Movie Night!  
by Staff [12.02.16]
The 2017 Game Developers Conference will debut its inaugural Movie Nights program (free for GDC passholders) with two evening showings of movies that delve into the unknown: The Game and Clue!
Console/PC, Indie, GDC

Blog: Strategies for showcasing your indie game 2
by Gamasutra Community [12.02.16]
Sand Sailor Studio's community manager, Andreea Vaduva, shares a few tips on how to best showcase your indie game at an event.
Business/Marketing

Blizzard the big winner at The Game Awards 2016  
by Chris Kerr [12.02.16]
Blizzard cleaned up at this year's Game Awards, coming away with the Game of the Year, Best Game Direction, Best eSports Game, and Best Multiplayer awards for its work on Overwatch
VR, Console/PC, Smartphone/Tablet, Programming, Art, Design, Production

Zenimax threatens legal action against Doom-inspired roguelike, DoomRL 8
by Chris Kerr [12.02.16]
Zenimax Media, parent company of Bethesda, has threatened legal action against DoomRL, a free browser-based Doom roguelike inspired by the popular FPS. 
Console/PC, Business/Marketing

Blog: Using the Game Project Canvas as a production cheat sheet  
by Gamasutra Community [12.02.16]
Starting a new project requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that. Here's how it works.
Design, Production

Super Rad Raygun's self-imposed constraint: a 2-bit color palette  
by Jack Yarwood [12.02.16]
“Maintaining a clear distinction between foreground and background is a constant struggle. You also don't have any way to use color to hint to the player what's dangerous and what's beneficial."
Console/PC, Indie, Art, Video

Devs raise over $160k for charity via sales of A Good Bundle  
by Alex Wawro [12.01.16]
A Good Bundle, the game bundle featuring the work of over 115 game devs and other creators that was recently sold through the itch.io game storefront, has managed to raise over $160,000 for charity.
Indie, Business/Marketing

Final Fantasy creator: 'I might not even think about making games' if starting now 1
by Alex Wawro [12.01.16]
"I might not even think about making games. It would look too intimidating," Sakaguchi told Glixel, speaking about the approachability of modern game dev. "It’s not something I could make on my own."
Console/PC, Production