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Interview: Silver Dollar uses XBLIG for its mad experiments
by Mike Rose
[02.22.12]
If you've dabbled in Xbox Live Indie Games, then you'll no doubt have crossed paths with Silver Dollar Games. Gamasutra talks to founder Jon Flook about his upcoming game One Finger Death Punch.
Console/PC, Indie, Console Digital, Exclusive, Business
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Last year's Supreme Court case on games cost California $1.8M
by Tom Curtis
[02.22.12]
Last year's major Supreme Court case on video game legislation ended up being fairly costly for California taxpayers. In its efforts to defend the now-overturned law, the state has been forced to pay fees totaling roughly $1.8 million.
Console/PC, Business
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Facebook starts new European games division
by Tom Curtis
[02.22.12]
With social gaming becoming increasingly more popular worldwide, Facebook has decided to create a European games division to manage its relationships with overseas developers.
Social/Online, Business
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Xseed bringing Final Fantasy creator's Wii RPG to U.S.
by Eric Caoili
[02.22.12]
The Last Story, the latest RPG from Final Fantasy creator Hironobu Sakaguchi and his studio Mistwalker, will release in North America this year thanks to niche publisher Xseed Games.
Console/PC, Business
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Third-party games give a big boost to 3DS sales in Japan
by Eric Caoili
[02.22.12]
While PS Vita's hardware sales continues to reach new lows in Japan, the Nintendo 3DS saw a surge in system sales there alongside popular third-party releases like New Love Plus.
Console/PC, Business
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Code Hero teaches programming through gaming
by Mike Rose
[02.22.12]
A new teaching tool for programming called Code Hero has taken it right down to the wire, fulfilling its Kickstarter pledge total of $100,000 just days before it was set to expire.
Console/PC, Exclusive, Programming, Business
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EVE Online maker ponders IPO following $66M year
by Eric Caoili
[02.22.12]
Icelandic developer and publisher CCP Games generated $66 million in revenues from EVE Online last year, and has brought in a total of $300 million from the MMORPG since its 2003 launch.
Console/PC, Social/Online, Business
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The decline of video game retail in the UK
by Matt Matthews
[02.22.12]
In his latest Behind the Numbers column, Gamasutra analyst Matt Matthews examines January's dismal UK game retail sales, comparing the U.S and UK market declines.
Console/PC, Exclusive, Business
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Sponsored feature: Canada showcases its growing indie community
by Staff
[02.22.12]
In Gamasutra's latest sponsored feature, Telefilm Canada points to some of its region's most successful indie developers and companies, detailing the country's diversity and its impact on the game industry at large.
Console/PC, Indie, Business
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Top-Grossing iOS Games: Temple Run climbs iPhone charts
by Danny Cowan
[02.22.12]
Apple's latest U.S. App Store game charts by revenue see Temple Run and DragonVale earning top iPhone sales, while Smurfs' Village and Slotomania HD emerge as big sellers on the iPad.
Smartphone/Tablet, Business
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SWTOR success helps HeroEngine surpass 5,000 licensees
by Eric Caoili
[02.22.12]
Idea Fabrik's online game development platform HeroEngine now has more than 5,000 licensees, which the company credits to a spike in interest for the engine after a couple big 2011 releases.
Console/PC, Business
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Nintendo reveals new Brain Training, Mario Tennis Open
by Mike Rose
[02.22.12]
As part of a Nintendo Direct broadcast, company CEO Satoru Iwata revealed a selection of upcoming games for the Nintendo Wii and the DS and 3DS handhelds, including a new Brain Training title.
Console/PC, Business
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Critical Reception: Q Entertainment's Lumines: Electronic Symphony
by Danny Cowan
[02.22.12]
This week's edition of Critical Reception examines online reaction to Q Entertainment's PS Vita launch title Lumines: Electronic Symphony, which reviewers describe as "the most fun I've had with the franchise."
Console/PC, Business
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Shanda yearly profits down despite diverse game releases
by Mike Rose
[02.22.12]
Chinese MMO operator Shanda Interactive has posted financial results for the full 2011 fiscal year, noting an increase in revenue but a slight drop in profits year-over-year.
Console/PC, Social/Online, Smartphone/Tablet, Business
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Sony: Not enough demand for UMD Passport service in U.S.
by Mike Rose
[02.22.12]
Sony has explained that the UMD Passport scheme for PS Vita is not coming to the U.S. or Europe, as there is simply not enough demand for the service, and PSP games are available from PSN for "reasonable" prices.
Console/PC, Console Digital, Business
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Nexon acquires 20% stake in Korean social dev Moyasoft
by Mike Rose
[02.22.12]
Tokyo-based online game publisher Nexon has acquired a 19.99 percent stake in Korean social games company Moyasoft, with the aim to expand Moyasoft's reach to international markets.
Console/PC, Social/Online, Smartphone/Tablet, Business
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Opinion: Does the Vita cast too wide a net?
by Leigh Alexander
[02.21.12]
Gamasutra's Leigh Alexander looks at the PlayStation Vita and wonders: does it matter that it's a fine all-around device when its wide-net approach -- and notable weakness in marketing -- may challenge its success?
Console/PC, Exclusive, Business
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Fastest-growing Facebook games: From Angry Birds to Fruit Ninja Frenzy
by Eric Caoili
[02.21.12]
Gamasutra's bi-weekly look at the fastest-growing Facebook titles examines recently popular games like Angry Birds, which finally made its debut on the social network last week.
Social/Online, Business
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Elite Beat Agents' iNiS lends a hand for Japanese Infinity Blade release
by Tom Curtis
[02.21.12]
Epic Games and Chair Entertainment have partnered with iNiS to release an adaptation of the popular Infinity Blade franchise on DeNA's Mobage platform in Japan.
Smartphone/Tablet, Business
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Sony: Vita specs offer 'long term' piracy protection
by Staff
[02.21.12]
In the latest Gamasutra feature interview, Sony's Scott Rohde explains why the PlayStation Vita's proprietary media formats play an essential role in preventing game piracy.
Console/PC, Business
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