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January 16, 2017
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To help players train, Riot adds debug-esque 'Practice Tool' to League  
by Alex Wawro [01.11.17]
Riot Games is gearing up to add a new "Practice Tool" to League of Legends, a single-player mode that affords players remarkable game state editing tools they can use to quickly practice strategies.
Social/Online, Business/Marketing

How do you make the sequel to Frog Fractions? Like this  
by Staff [01.11.17]
"Start with a dumb idea, then grow it based on feedback, relying on what my personal fun/funny considers the obvious next move," Frog Fractions creator Jim Crawford tells Kill Screen.
Indie, Design, Production

Will this asset creation method from Halo 5 help improve your next game? 1
by Bryant Francis [01.11.17]
If you're a triple-A graphics programmer looking for new tools to help your development team, Ben Laidlaw might have the answer for you at GDC 2017.
Console/PC, Programming, Art, Video

Video: Drawing on the untapped potential of roguelikes  
by Staff [01.11.17]
At GDC 2015, Riot Games' Tom Cadwell discusses what game makers can learn from studying the roguelike approach to designing for mastery -- and how they can use those lessons in their own work.
Console/PC, Indie, Design, Video, Vault

Apply now for the Amplifying New Voices program ahead of GDC 2017! 4
by Staff [01.11.17]
Organizers of the Game Developers Conference want to remind everyone that the deadline to apply (or nominate someone else) for the Amplifying New Voices bootcamp at GDC 2017 is next week!
Social/Online, GDC

For Suda 51, story and gameplay share a symbiotic relationship  
by Alissa McAloon [01.11.17]
Goichi "Suda51" Suda shares how The Silver Case is a perfect example of his design process to create the story of a game first and let its gameplay emerge naturally from that.
Console/PC, Design

Get a job: Nexon M is hiring a Sr. Software Engineer, Big Data  
by Staff [01.11.17]
Nexon M is looking for a Sr. Software Engineer to design, develop, and maintain various ETL processes, database standards, and data warehouse infrastructure in Emeryville, California.
Smartphone/Tablet, Programming, Recruitment

Jam City co-founder reflects on monetization lessons learned from MySpace  
by Alissa McAloon [01.11.17]
Chris DeWolfe, co-founder of both Jam City and MySpace, shares how his experiences with the former social media giant informed the decisions he made with Jam City's free-to-play games.
Smartphone/Tablet, Business/Marketing

Don't Miss: Writing romances in (non-romance) games 9
by Staff [01.11.17]
Ex-BioWare video game writer Alex Free (Star Wars: The Old Republic, Shadow Realms) explores the unique challenges writers face in creating meaningful romances for video games.
Design

Blog: Everything you need to know about photogrammetry 6
by Gamasutra Community [01.11.17]
Here's everything you need to know about 3D scanning using photogrammetry, including the choice of software, equipment, and computer, and a few guidelines on properly capturing photos.
Art, Design

All Systems No: Come to GDC 2017 and learn from Brigador's troubled launch  
by Staff [01.11.17]
At GDC 2017, Stellar Jockey's Hugh Monahan aims to break down all the details of what he calls the well-reviewed Brigador's "doomed release" in an easy hour.
Indie, Design, Business/Marketing, GDC

Learn what it's like to be a technical artist on Halo 5 today at 3PM EST  
by Bryant Francis [01.11.17]
What's it like to make things go "boom" in a Halo game? We're interviewing technical artist Ben Laidlaw in advance of his GDC talk today at 3PM EST.
Console/PC, Programming, Art, Video

Shut Up & Sit Down is back at GDC 2017 with a board game bonanza  
by Staff [01.11.17]
Hunted and gathered by the minds behind Shut Up & Sit Down, this exhibit will once again offer GDC attendees a calm oasis where you can relax and play some of the best tabletop games of 2016.
Social/Online, GDC

Learn how Blizzard designed Overwatch's Oasis map  
by Chris Kerr [01.11.17]
"The philosophy that we used on all three of the points in Oasis is that we'd have an arena inside an arena."
Console/PC, Design, Video

Blog: Why don't people play Rock, Paper, Scissors for fun? 8
by Gamasutra Community [01.11.17]
Why Not Games programmer Nikhil Murthy examines Rock, Paper, Scissors and why people don't play it for fun.
Design

Games for Change wants to spotlight migration through game design  
by Chris Kerr [01.11.17]
Games for Change has joined forces with the Migration Policy Institute to host a $10,000 migrant game design challenge to inspire the creation of a game that connects existing and migrating communities.
Design, Production, Business/Marketing

Glu restructure could result in over 100 layoffs, loss of two studios 3
by Chris Kerr [01.11.17]
Kim Kardashian: Hollywood maker Glu Mobile has posted details of a restructuring plan that could result in over 100 layoffs and the shuttering of two studios. 
Smartphone/Tablet, Business/Marketing

Blog: What kind of tools should kids make games with? 8
by Gamasutra Community [01.11.17]
A look at the kinds of tools available for kids to develop games with, and an exploration of the pros and cons of each.
Design, Production

Blog: 20 things I've learned about game development 22
by Gamasutra Community [01.11.17]
Thinking about what it means to be over fifty in game development prompted me to make a list of what I consider the twenty most important things I've learned over the years. Here they are!
Design, Production

Game psychologist wants to help design game characters, not just systems  
by Alex Wawro [01.10.17]
"Most big game companies that do employ psychologists get them to look more at what the players are doing," psychologist Laura Crawford told Zam. "Which is a shame."
Social/Online