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December 3, 2016
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Nintendo declares Pokemon Sun & Moon its fastest-selling games ever -- in the Americas  
by Alex Wawro [11.30.16]
Pop quiz: What's the fastest-moving Pokemon in the Americas? Apparently Pokemon Sun & Moon, which have combined crossed the 3.7 million units sold mark in the week and a half since launch.
Console/PC, Business/Marketing

Why the moral structure of Tyranny makes it an interesting RPG 2
by Bryant Francis [11.30.16]
Tyranny makes a big deal about having players work for the villain, but that doesn't necessarily mean morality is stripped away from gameplay--we examine how.
Console/PC, Design, Video

Opinion: Now is the time to unionize the game industry 17
by Katherine Cross [11.30.16]
The SAG-AFTRA strike should lead to wider conversations about whether the largest studios should unionize. It’s long past time that we saw game studios as shops in want of stewards.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Conflicting Views - Designing Multiplayer In Children's Games 9
by Staff [11.30.16]
WayForward designer Stephan Frost combines experience and literature to delineate two schools of thought on how children's games handle multiplayer.
Social/Online, Design

League of Legends shouldn't prioritize pros over casual players, says Riot dev 5
by Alissa McAloon [11.30.16]
“We want to create a good environment for all players.” Lead designer Greg Street outlined some of the challenges Riot Games faced when balancing the needs of both professional and casual players.
Console/PC, Design

Chat with us about how Obsidian's Tyranny builds on CRPG design at 3PM EST 1
by Bryant Francis [11.30.16]
The CRPG made a huge comeback in the beginning of the Kickstarter era, now Obsidian's building on its success in the genre with Tyranny. Come chat with us about its design today at 3PM EST.
Console/PC, Design, Video

Come to GDC 2017 and see how Crashlands achieved cross-platform success  
by Staff [11.30.16]
Through 5 games and 5M players, Butterscotch Shenanigans has faced trials of discoverability, monetization, and retention. Come hear the story for yourself at GDC 2017, and maybe avoid their mistakes!
Console/PC, Smartphone/Tablet, Production, GDC

Big Viking creates $10M publishing fund for HTML5 messenger games  
by Chris Kerr [11.30.16]
Canadian HTML5 developer-publisher Big Viking Games has put together a $10 million publishing fund to bring more games to messaging platforms. 

Blog: Adaptive music in competitive games 3
by Gamasutra Community [11.30.16]
An article describing a way of using vertical re-orchestration to create highly dynamic music for all kinds of games where two or more side compete to each other.
Programming, Audio, Design

Rovio spins off Netflix-inspired mobile game streaming service, Hatch  
by Chris Kerr [11.30.16]
Angry Birds creator Rovio wants to create the Netflix of mobile video game streaming with its new spin-off venture, Hatch.
Smartphone/Tablet, Business/Marketing

Hello Games didn't falsely advertise No Man's Sky, says ad regulator 19
by Chris Kerr [11.30.16]
The Advertising Standards Authority has cleared Hello Games and Valve of any wrongdoing after several players complained about the way No Man's Sky was being advertised on Steam. 
Console/PC, Business/Marketing

Blog: Feeling the frustration of 'fun pain' game design 5
by Gamasutra Community [11.30.16]
Today's post looks at the use of fun pain mechanics, and why they do more harm than good to a game's long-term success.

Unity 5.5 exits beta, replete with codeless IAP and Holographic support 1
by Alex Wawro [11.30.16]
Heads up, Unity devs: The 5.5 version of Unity has graduated out of beta and is now marked as a stable release, one that includes expanded support for codeless IAP and Windows Holographic.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Devising the VR gaze controls of Eagle Flight 4
by Joel Couture [11.30.16]
"Using your head to 'point' where you want to go feels super natural," says creative director Charles Huteau "Way more logical for your body than sending an order to your thumbs to push sticks."
VR, Console/PC, Design, Video

Tilting Point opens $12M fund to help devs pay user acquisition costs  
by Alex Wawro [11.29.16]
In a sign of the times, Tilting Point has established a $12 million fund exclusively to help mobile game developers pay to scale up their user acquisition for games that are doing well.
Smartphone/Tablet, Business/Marketing

OSVR support has quietly come to Steam  
by Alex Wawro [11.29.16]
In case you missed it last week, there's a new platform on the list of Steam's supported VR headsets: OSVR, the "Open-Source Virtual Reality" platform Razer debuted back in 2015.
VR, Business/Marketing

UKIE exhorts British officials to jumpstart the UK's eSports scene  
by Alex Wawro [11.29.16]
UKIE calls on the UK government to institute eSports diversity initiatives, better regulation and installation of "superfast broadband" that would make the UK competitive with hubs like South Korea.
Social/Online, Business/Marketing

How a Soviet secret police escapee came to make a survival driving game  
by Alex Wawro [11.29.16]
"Definitely a significant event [in my life] was our escape from, at that time, totalitarian Czechoslovakia in 1984,"  3D artist-turned-game developer Ondřej Švadlena recently told Kill Screen.

Get a job: Disruptor Beam is hiring a UI/UX Designer  
by Staff [11.29.16]
Disruptor Beam is seeking an experienced UI/UX Designer to work side-by-side with a team of designers, marketers, and engineers to create world-class web, tools, and mobile experiences in Framingham, MA.
Smartphone/Tablet, Design

Facebook launches in-app game library with Instant Games service 1
by Alissa McAloon [11.29.16]
The social media giant has kicked off the closed beta for a gaming platform built directly into the company's mobile apps.
Console/PC, Social/Online, Business/Marketing