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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [11]
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Latest Jobs
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February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
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February 10, 2012
 
Web Fiesta Revolutionizes
Browser Gaming with
Full...
 
The greatest videogame
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TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
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News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
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Leigh Alexander, Chris Morris
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News

News » Casual
 
2
John Romero's Ravenwood Fair Has 10M Users, Expansion On The Way
by Mike Rose [02.23.11]
LOLapps' Ravenwood Fair, a woodland sim designed under the consultancy of game industry veteran and id Software co-founder John Romero, now has over 10 million monthly active users, and an expansion on the way.
PC, Casual
 
 
24
Braid's Blow: Social Games Are 'Not Very Social'
by Mike Rose [02.16.11]
Jonathan Blow, developer of hit indie title Braid and upcoming The Witness, believes that games like World of Warcraft and Counter-Strike are far more social than "evil" social games.
PC, Console/PC, Casual
 
1
New Publisher Outplay Entertainment To Create 150 Jobs in Dundee
by Mike Rose [02.10.11]
Outplay Entertainment, a new games publisher based in Dundee, Scotland, is to receive £2.25 million from the Scottish Government, creating 150 jobs and encouraging growth in the Scottish video games industry.
PC, Console/PC, Mobile Phone, Casual
 
3
In-Depth: PopCap's Possible IPO - Analysts Weigh In
by Chris Morris [02.01.11]
Gamasutra editor-at-large Chris Morris examines PopCap's potential plans to IPO later this year, quizzing analysts from M2 and Arcadia on the pluses and minuses of a public Plants Vs. Zombies creator.
PC, Console/PC, Casual
 
7
To Casual Gamers: Hints Are 'Punishment', Says Big Fish
by Staff [11.24.10]
In the course of developing Drawn: Dark Flight, the team at Big Fish Studios discovered that the game's audience considered hints a bad thing, despite trouble with puzzles.
PC, Casual
 
1
Interview: Ubisoft's Early Talks Strategy, New Initiatives At First-Ever 'Digital Day' Exclusive
by Christian Nutt [09.30.10]
Gamasutra attends Ubisoft's first-ever Digital Day, and talks to the company's Chris Early about an Assassin's Creed Facebook title, the "companion gaming" concept and much more.
PC, Console/PC, Mobile Phone, Casual, Exclusive
 
 
Interview: Big Fish On Evolving Adventure Games For Drawn
by Christian Nutt [09.28.10]
As the PC casual downloadable market shifts massively, Big Fish Games talks to Gamasutra about Drawn, an original IP adventure game-influenced franchise representing intriguing creative aspirations.
PC, Casual
 
5
Interview: Atari GO Goes For Online, Social, Mobile Publishing Strategy Exclusive
by Leigh Alexander [09.23.10]
As Atari launches an online publishing initiative, group head Thom Kozik talks strategy with Gamasutra, why indies will be "salivating", and why Atari decided against "acquiring random social gaming studios."
PC, Console/PC, Indie, Casual, Exclusive
 
1
iOS 4.1 Update Provides Long-Promised Game Center Support
by Kyle Orland [09.08.10]
Today's release of iOS 4.1 brought with it the first availability of Apple's Game Center App, which provides platform-wide social gaming and networking functionality to many iPhone and iPod Touches.
Mobile Phone, Casual
 
 
Feature: The Travails Of Pressure And Iteration
by Christian Nutt [06.29.10]
In Gamasutra's latest feature, Finding The Game In A Sequel To A Sequel To A Sequel, PlayFirst game design manager Patrick Baggatta unravels the complications of the creative process behind Diner Dash 5.
PC, Mobile Phone, Casual
 
 
Feature: Mindsets In Designing Casual Multiplayer
by Staff [06.02.10]
There are two basic schools of thought on multiplayer design for kids games -- WayForward designer Stephan Frost explains why they're at odds, via the case study of an unsuccessful product he worked on.
PC, Console/PC, Mobile Phone, Mobile Console, Casual
 
5
Study: Casual Gaming Helps Cognition
by Leigh Alexander [05.26.10]
New research surrounding PopCap games suggests casual games may have a positive effect on cognition, and may even act as an effective strategy in warding off Alzheimer's and dementia.
PC, Console/PC, Casual
 
1
Interview: Ngmoco Acquires Touch Pets Developer Stumptown Game Machine
by Christian Nutt [05.12.10]
Mobile developer Ngmoco has acquired Stumptown Game Machine, developers of its successful iPhone title Touch Pets Dogs, and Gamasutra speaks to them about the deal and the many new projects in the works.
Mobile Phone, Casual
 
 
Round-Up: Gamasutra Network Jobs, Week Of March 26
by Staff [03.26.10]
In an exciting week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Monolith, Square Enix, Sledgehammer, 343 Industries, and more.
PC, Console/PC, Casual
 
2
EA To Sell In-Game Ads Directly
by Eric Caoili [03.12.10]
Electronic Arts plans to handle dynamic in-game advertisements for its titles in-house beginning this August, abandoning its current partnerships with specialist advertising firms like Massive Incorporated and IGA Worldwide.
PC, Console/PC, Mobile Phone, Casual
 
 
GDC: hi5 Launches Game Dev Program To Attract Studios, Exclusive Titles
by Eric Caoili [03.11.10]
Social network hi5 announced a new Game Developer Program designed to attract studios to its platform by offering benefits like marketing/promotion, access to its virtual currency systems, revenue share on ads, and more.
PC, Casual, GDC
 
3
GDC: Bigpoint Announces Battlestar MMO, Unity Partnership, San Francisco Office
by Christian Nutt [03.09.10]
German browser games portal Bigpoint talks to Gamasutra on its new U.S. presence, head-to-head PC versus iPhone games using Unity, and its new MMO based on NBC Universal's Battlestar Galactica property.
PC, Console/PC, Mobile Phone, Casual, GDC
 
2
Web Game Site Kongregate Goes Social With Dream World
by Eric Caoili [02.05.10]
Web game site Kongregate has debuted its Konduit platform for community/monetization features, with Playmage's Dream World seeing one million gameplays and $26 ARPPU in the first two weeks.
PC, Indie, Casual
 
 
EA Reveals FIFA Online, Hints At More Social Gaming Acquisitions
by Eric Caoili [01.29.10]
As EA shows its free-to-play FIFA Online for PC, EA Sports head Peter Moore says the company will consider buying more social gaming studios like recent purchase Playfish.
PC, Casual
 
3
Facebook's New Games, Apps Dashboards Curtail Notification Spam
by Eric Caoili [01.22.10]
Ahead of its Games and Applications Dashboards launch, Facebook has detailed new features designed to cut down on notifications, while helping users discover games and apps.
PC, Casual
 
   
 
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