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June 7, 2013





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Updates » China
Four must-read predictions about the Chinese mobile game market in 2013 Exclusive 12
by Henry Fong [01.31.13]
Mobile game development can be a worldwide opportunity for big and small developers alike. Yodo1 CEO Henry Fong paints a clear picture of the opportunities China will present this year.
Smartphone/Tablet, Business/Marketing, Exclusive, China

How Hero Academy went big in China Exclusive 5
by Henry Fong [09.17.12]
Henry Fong, CEO of Chinese game publisher Yodo1, discusses the lengths that Hero Academy studio Robot Entertainment went to in order to make its game a commercial success in China.
Smartphone/Tablet, Business/Marketing, Exclusive, GDC China, China

5 things every mobile game developer should know about Chinese players Exclusive 16
by Henry Fong [08.20.12]
Did you know that Chinese mobile game players not only make a lot of in-app purchases, they flaunt them? If you've ever considered selling your game in China, read this first.
Smartphone/Tablet, Business/Marketing, Exclusive, GDC China, China

China's social, browser games raking in cash this year - study  
by Eric Caoili [08.08.12]
Client-based and core-targeted MMOs are dominating China's game market now, but a new report shows that browser-based titles and social games make up the fastest-growing segment in the country.
Social/Online, Business/Marketing, GDC China, China

Mobile gamers to soon exceed PC players in China - study  
by Eric Caoili [07.05.12]
The number of mobile gamers in China will reach 192 million this year, and no clear market leader has yet to emerge and dominate the local industry, according to a new study.
Console/PC, Smartphone/Tablet, Business/Marketing, China

Call of Duty Online comes to China via Activision, Tencent agreement 1
by Mike Rose [07.03.12]
Activision today revealed a partnership with major Chinese Internet company Tencent, that will see a version of its popular Call of Duty series released exclusively in China.
Console/PC, Business/Marketing, China

Yodo1 raises $2M to help Western devs bring their games to China  
by Eric Caoili [06.28.12]
Beijing-based Yodo1 looks to help Western developers enter China's burgeoning mobile games market, and it's raised $2 million in funding for that goal with its publishing platform.
Smartphone/Tablet, Business/Marketing, China

Media Molecule finds success and failure alike in Little Big Planet's sharing systems Exclusive  
by Brandon Sheffield [06.27.12]
At GDC Taipei, Media Molecule community manager James Spafford discusses the company's failings in its initial attempt to share user-created levels, how they improved them, and how their target still hasn't been reached.
Console/PC, Social/Online, Production, Business/Marketing, Exclusive, China

Square Enix to avoid large-scale internal development after Final Fantasy XIII-2 Exclusive 19
by Brandon Sheffield [06.27.12]
After Final Fantasy XIII-2 development, director Motomu Toriyama told a GDC Taipei audience that the company will avoid development on that scale 100 percent internally, in order to get away from bloated teams.
Console/PC, Art, Design, Production, Exclusive, China

Epic's Sweeney: Platform convergence, freemium the inevitable future Exclusive 20
by Brandon Sheffield [06.27.12]
In a GDC Taipei keynote, Epic Games CEO Tim Sweeney discussed how his company is pushing high end graphics, and how Western games need to learn from the Asian market and its business models.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Design, Production, Business/Marketing, Exclusive, China

Ngmoco's Cousins predicts the death of consoles within 5-10 years Exclusive 56
by Brandon Sheffield [06.26.12]
At GDC Taipei, Ben Cousins, general manager of Ngmoco Sweden, predicts five key future trends, including the death of console, the death of web browser games, and freemium's world domination.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive, China

How DeNA overcame network and user acquisition challenges in China Exclusive  
by Brandon Sheffield [06.26.12]
DeNA China has had good success with the company's Mobage platform in the region, but getting to this point was not without its issues. DeNA's Kang Sun discusses the company's solutions at GDC Taipei.
Social/Online, Smartphone/Tablet, Exclusive, China

Epic Games sells a part of itself to Chinese online giant Tencent Exclusive 10
by Mike Rose [06.19.12]
Major Chinese internet company Tencent has acquired a minority stake in Gears Of War and Unreal Engine creator Epic Games for an undisclosed sum, as Epic looks to tap into the company's Chinese userbase.
Console/PC, Business/Marketing, Exclusive, China

Lack of Q1 releases causes drop in Perfect World profits  
by Mike Rose [05.30.12]
Major Chinese MMO maker Perfect World saw a dip in profits for the first quarter of the current fiscal year, although it put this down to the Chinese New Year, and a lack of new releases.
Console/PC, Social/Online, Business/Marketing, China

Outsourcing studio Virtuos opens new Chinese center, hiring 300 staff  
by Mike Rose [05.29.12]
Shanghai-based outsourcing specialist Virtuos has opened a fourth production studio, with the plan to hire 300 staff over the course of the next three years.
Console/PC, Business/Marketing, China

Tencent accounted for a third of all Chinese online games revenue last quarter - report 1
by Mike Rose [05.25.12]
Revenue from major Chinese Internet company Tencent made up more than a third of all revenue in the Chinese online games market during the first quarter of the current fiscal year, according to research reports.
Social/Online, Business/Marketing, China

SCE Asia opens Chinese localization office in Taiwan  
by Eric Caoili [05.24.12]
Sony Computer Entertainment Asia has opened a new Chinese localization center in Taipei, Taiwan, which will be headed by its business branch in that country.
Console/PC, Business/Marketing, China

Lenovo's Chinese motion control games console launching later this month 3
by Mike Rose [04.26.12]
Beijing Eedoo Technology, a business arm of Chinese technology group Lenovo, is gearing up to launch a new video gaming console in China later this month.
Console/PC, Business/Marketing, China

China's online games market valued at $6.6B in 2011, says report  
by Tom Curtis [03.29.12]
The online games market in China is still seeing impressive growth, as the market saw revenues increase 32 percent to $6.6 billion in 2011, reports analytics firm Pearl Research.
Social/Online, China, Business/Marketing

Firefall parent company sees profits rise with shift toward in-house development  
by Tom Curtis [03.22.12]
Chinese game developer The9 has announced its financial results for the second half of its 2011 fiscal year, noting that profits rose as it refocused its efforts on internal game development.
Social/Online, China, Business/Marketing