Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 21, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » China
GDC China: BioWare Mythic Creative Director Barnett Talks Cultural Limitations  
by Brandon Sheffield [11.15.11]
Paul Barnett is sr. creative director at BioWare Mythic, which in his words, "means I tell lies for a living, and I take all the credit when it works, and blame the coders when it doesn't."
Console/PC, China, Business/Marketing

GDC China: Flurry's Jeferson Valadares On The U.S./China Mobile Divide 1
by Brandon Sheffield [11.15.11]
At GDC China, Jeferson Valadares, general manager of mobile analytics firm Flurry, discussed some key differences between the U.S. and Chinese mobile markets.
Smartphone/Tablet, China, Business/Marketing

GDC China: Square Enix CTO Merceron On Game Tech & Thinking Globally 1
by Simon Carless [11.15.11]
At GDC China in Shanghai on Monday, Square Enix's Julien Merceron discussed his history at Ubisoft and Eidos and his remit at Square Enix, explaining how he manages the company's massive global tech footprint.
China, Business/Marketing

GDC China: Journey's Jenova Chen Follows His Passions 3
by Simon Carless [11.14.11]
At GDC China, Jenova Chen from Thatgamecompany (Journey, Flower) discussed the criminally underused power for games to evoke our more subtle emotions, rather than focusing on the obvious.
Console/PC, China, Design

GDC China: Microsoft's Price Talks Cloud On Social Platforms, Consoles  
by Brandon Sheffield [11.14.11]
At GDC China, Microsoft cloud evangelist Brian Prince discussed developing for the cloud, often referencing the company's new Azure cloud service, which the company has spent billions developing.
Console/PC, Social/Online, Smartphone/Tablet, China, Programming, Business/Marketing

GDC China: Capy's Vella To Indies: 'Risk Is A Critical Step To Making Money' 4
by Brandon Sheffield [11.13.11]
Sword and Sworcery maker Capy Games' Nathan Vella discussed at GDC China why risk is a critical element to indie success, and why developer should target niche markets.
Smartphone/Tablet, Indie, China, Design, Business/Marketing

GDC China: Brian Fargo Shares RPG Storytelling Techniques 2
by Brandon Sheffield [11.13.11]
Brian Fargo's games, especially Fallout, have been lauded for their story interactivity and emergent systems. At GDC China, he revealed his techniques for developing an interesting story in a role playing game.
Console/PC, China, Design

GDC China Keynote: Brian Fargo Talks RPG Legacy 4
by Brandon Sheffield [11.13.11]
Brian Fargo, maker of games like The Bard's Tale, Baldur's Gate, and Fallout, discussed at hit GDC China keynote what makes a successful RPG, drawing on his 30 years making games in the genre.
Console/PC, China, Design, Production

GDC China: Bastion's Rao: 'If You Own Your IP, Do Something With It'  
by Brandon Sheffield [11.13.11]
At his GDC China talk, Supergiant Games' Amir Rao discussed the development of breakout indie hit Bastion, revealing over 350,000 copies sold, as well as 30,000 soundtracks.
Indie, China, Production, Business/Marketing

GDC China: Canabalt's Saltsman On Why PC, Mac Rules For Indies 2
by Simon Carless [11.13.11]
Talking at GDC China 2011's Indie Games Summit, Canabalt and Flixel creator Adam Saltsman discussed why PC and Mac are "the most indie-friendly platforms currently available".
Console/PC, Indie, China, Design, Business/Marketing

GDC China: 2011 Independent Games Festival China Winners Announced  
by Staff [11.12.11]
Organizers of the third annual IGF China have announced the winners for the indie showcase in Shanghai, with Pixel May Cry taking home the prize for Best Game, along with a host of other notable winners.
Console/PC, Smartphone/Tablet, Indie, China, Design

GDC China: DeNA's Sun Kang Discusses The 'Big China Problem' For Freemium Games 1
by Brandon Sheffield [11.11.11]
DeNA's Sun Kang tells Gamasutra that while piracy is the biggest issue with releasing games in China, even with the freemium business model, cultural differences also remain a challenge.
Social/Online, Smartphone/Tablet, China, Business/Marketing

GDC China: DeNA Talks 'Not Very Competitive' Social Smartphone Game Biz  
by Simon Carless [11.11.11]
In a talk kicking off GDC China's Social Games Summit, DeNA's Kenji Kobayashi discussed why free-to-play smartphone games are "only in the beginning" of their rise, giving opportunities for developers.
Social/Online, Smartphone/Tablet, China, Design, Business/Marketing

Double Fine And The Kinect 'Melting Pot Of Ideas' Exclusive 2
by Tom Curtis [10.21.11]
Prior to his upcoming GDC China talk, Double Fine's Drew Skillman discusses the strengths and pitfalls of Microsoft's Kinect, noting how its limitations "informed our designs at the deepest levels."
Console/PC, Exclusive, China, Programming, Design

Shanda CEO Hopes To Take Company Private  
by Frank Cifaldi [10.17.11]
Chinese MMO operator Shanda Interactive will soon make the transition from a publicly traded to a privately owned company, if a proposal by its president and CEO is approved.
Social/Online, China, Business/Marketing

Chinese Social Game Maker Happy Elements Raises $30M  
by Eric Caoili [10.17.11]
Beijing-based social game developer Happy Elements secured $30 million in a Series B round of funding, which it will devote to expanding internationally and to the smartphone gaming market.
Social/Online, China, Business/Marketing

GDC China Debuts Saltsman, Booyah Talks, Full-Day Design Tutorial  
by Staff [10.13.11]
GDC China has debuted new sessions featuring Adam Saltsman on opportunities for small developers, Booyah on location-based games, and a full-day design tutorial from Journey's Robin Hunicke.
Console/PC, Social/Online, Smartphone/Tablet, Indie, China, Design, Production, Business/Marketing

GDC China 2011 Debuts Square Enix, Kabam, HTML5 Sessions  
by Staff [10.05.11]
GDC China has debuted new lectures for November's Shanghai event, featuring Square Enix CTO Julien Merceron on tech development for major publishers, Kabam on blending MMOs and social games, and more.
Console/PC, Social/Online, Smartphone/Tablet, China, Programming, Design, Production, Business/Marketing

IGF China 2011 Announces Main Competition, Student Finalists  
by Staff [09.27.11]
The Independent Games Festival China has announced the Main Competition and Student finalists for its third annual awards ceremony, with a plethora of top Asian indie titles battling it out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, China, Design, IGF

GDC China 2011 Debuts Jenova Chen, Sworcery, Bastion Indie Talks  
by Staff [09.08.11]
GDC China 2011 has debuted the first group of lectures in the show's Indie Games Summit, featuring talks from thatgamecompany's Jenova Chen, and retrospective looks at Sword & Sworcery EP and Bastion.
Console/PC, Smartphone/Tablet, Indie, China, Design, Production, Business/Marketing