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Interview: Silver Dollar uses XBLIG for its mad experiments
by Mike Rose
[02.22.12]
If you've dabbled in Xbox Live Indie Games, then you'll no doubt have crossed paths with Silver Dollar Games. Gamasutra talks to founder Jon Flook about his upcoming game One Finger Death Punch .
Console/PC , Indie , Console Digital , Exclusive , Business
Sony: Not enough demand for UMD Passport service in U.S.
by Mike Rose
[02.22.12]
Sony has explained that the UMD Passport scheme for PS Vita is not coming to the U.S. or Europe, as there is simply not enough demand for the service, and PSP games are available from PSN for "reasonable" prices.
Console/PC , Console Digital , Business
Thatgamecompany's Journey launching on March 13
by Mike Rose
[02.16.12]
Journey , the next game from Los Angeles-based developer Thatgamecompany, will release in North America via the PlayStation Store on March 13, the company has announced.
Console/PC , Console Digital , Business
Sony promotion highlights cross-platform features for PS Vita launch games
by Mike Rose
[02.16.12]
Sony has confirmed a number of cross-platform features for the launch games of its upcoming PS Vita handheld that will carry across to its PlayStation 3 console.
Console/PC , Console Digital , Business
PSP digital comic book service to fully close in September
by Mike Rose
[02.15.12]
Sony announced today that it plans to fully close its PSP comic download service later this year, and remove the comics option from the main PSP interface.
Console/PC , Console Digital , Business
Reminder: Game Developer magazine's annual salary survey ends Friday
by Staff
[02.14.12]
The editors of Game Developer magazine would like to remind developers to take part in its annual Salary Survey, which compares salaries and benefits throughout all areas of the video game industry, and closes on Friday the 17th.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Console Digital , Programming , Art , Audio , Design , Production , Business , Marketing
Unity 3.5 update released, 'biggest' to date
by Mike Rose
[02.14.12]
Unity Technologies today released the latest update for its Unity multi-platform engine and development tools, calling it "one of the biggest additions to Unity since its inception."
Console/PC , Social/Online , Smartphone/Tablet , Indie , Console Digital , Business
Denki's Quarrel brings wordplay to XBLA
by Mike Rose
[02.13.12]
A collective sigh of relief was no doubt heard in Dundee, Scotland last month, as independent developer Denki finally released its word game Quarrel for Xbox Live Arcade, after more than two years of limbo time.
Console/PC , Console Digital , Exclusive , Business
Hookshot Inc. launched by veteran UK games journalists
by Mike Rose
[02.13.12]
A group of UK veteran video game journalists have launched a new website that will focus on downloadable games for consoles, handhelds, computers, phones and tablets.
Console/PC , Social/Online , Smartphone/Tablet , Console Digital , Business
McDonald's offering exclusive 3DS, DS downloads in Japan
by Mike Rose
[02.13.12]
Nintendo is offering free downloadable game content for its Nintendo DS and 3DS consoles in Japan through the McDonald's chain of fast-food restaurants.
Console/PC , Console Digital , Business
What drives the developers of Unity?
by Christian Nutt
[02.10.12]
Gamasutra speaks to Unity's VP of engineering, Steffen Toksvig, about his vision for the company's developer culture and how that drives the direction the company takes its popular engine.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Console Digital , Exclusive , Programming
DICE 2012: EA's Galda says TV's episodic model is the future of game narrative
by Brandon Sheffield
[02.10.12]
TJ Galda, senior CG supervisor at EA, believes that the future of storytelling is episodic, saying that games should look more to television than film as inspiration for its narrative structure.
Console/PC , Console Digital , Art , Design , Business
Insanely Twisted Shadow Planet takes home Annie animation award
by Eric Caoili
[02.07.12]
The International Animated Film Society has selected Insanely Twisted Shadow Planet for its "Best Animated Video Game" award, as part of the Annie Awards honoring outstanding animation across various media.
Console/PC , Console Digital , Art
UK developers turning to online/download games as retail struggles
by Eric Caoili
[02.06.12]
UK game industry trade body TIGA says 67 percent of local developers are working either exclusively or in part on downloadable games, while the majority of recently established studios are focused on only downloadable and/or online games.
Console/PC , Social/Online , Smartphone/Tablet , Console Digital , Business
Dungeon Defenders sells 1M downloads
by Eric Caoili
[02.06.12]
Dungeon Defenders , the downloadable action/tower defense game from independent developer Trendy Entertainment, has sold a million copies across consoles and PC in the last four months.
Console/PC , Console Digital , Business
PSN accounts rebranded 'Sony Entertainment Network'
by Mike Rose
[02.06.12]
Sony will rename its PlayStation Network user accounts 'Sony Entertainment Network' later this week for PS3 and PS Vita, as part of its move to expand its digital entertainment offerings.
Console/PC , Console Digital , Business
Microsoft's Xbox Live policy director resigning
by Eric Caoili
[02.03.12]
Xbox Live's policy and enforcement director Stephen "Stepto" Toulouse, who has worked at Microsoft for nearly 18 years, announced that he's resigning from the company in two weeks to explore other opportunities.
Console/PC , Console Digital , Business
Tim Schafer's new video game isn't a game at all
by Frank Cifaldi
[02.01.12]
Double Fine Happy Action Theater , available today via Xbox Live Arcade, is more of a video toy than a video game , as designer and Double Fine studio founder Tim Schafer tells it.
Console/PC , Console Digital , Exclusive , Design
Alan Wake developer: choose 'playability and intuitiveness' over realism
by Staff
[01.30.12]
In a new Gamasutra feature interview , Remedy's managing director Matias Myllyrinne explains how the developer prioritizes gameplay feel over the need to be truly realistic, with Alan Wake and Max Payne .
Console/PC , Console Digital , Exclusive , Design
Opinion: Plagiarism as a moral choice
by Dan Cook
[01.26.12]
Spry Fox's Dan Cook considers the definition of plagiarism as it applies to game design, and warns developers of the consequences of borrowing ideas from other games.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Console Digital , Business