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May 24, 2018
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Valve's Steam Link app blocked by Apple due to 'business conflicts'  
by Alex Wawro [05.24.18]
This is significant because it locks down Valve's ability to reach iOS users, and according to Valve it wasdone retroactively after the Steam Link app had been approved by Apple.
Smartphone/Tablet, Business/Marketing

Video: What game developers really want out of AI  
by Staff [05.24.18]
In this GDC 2018 talk, a panel of game developers go over what problems they wish artificial intelligence could solve for them when making games.
Console/PC, Programming, Video

Honesty contributed to Quarantine Circular's 2 percent refund rate  
by Emma Kidwell [05.24.18]
Developer on Quarantine Circular Mike Bithell explains why the game has a two percent refund rate on Steam.
Console/PC, Design, Business/Marketing

Wolfenstein 2 accounted for speedrunners in its design  
by Emma Kidwell [05.24.18]
Speaking at a panel duringDigital Dragons this past weekend, designers and artists from studios discussed their opinion on speedrunners discovering ways to skip past certain parts of their games.
Console/PC, Design

Mixer rolls out MixPlay, a tool for creating interactive stream overlays  
by Alissa McAloon [05.24.18]
Microsoft has rolled out a series of updates for its streaming service Mixer as part of the platforms birthday celebrations, one of which allows developers to build interactive stream overlays.
Console/PC, Social/Online

Get a job: ZeniMax Online Studios is hiring an ESO Monetization Designer  
by Staff [05.24.18]
The team at ZeniMax Online Studios is looking for someone to develop, analyze, and manage economy and monetization components for Elder Scrolls: Online and the company's other games.
Social/Online, Business/Marketing, Recruitment

Caffeine rolls out stream monetization program, complete with payouts for devs  
by Alissa McAloon [05.24.18]
The social streaming platform Caffeine has launched a pre-release version of a monetization program that will ultimately funnel cash to both live streamers and the developers of the games being played.
Social/Online, Business/Marketing

Opinion: So, you want to talk about porn on Steam 2
by Katherine Cross [05.24.18]
"There is simply no cure that isnt worse than the disease," writes Katherine Cross of Steam's attempted porn crackdown. "Valve is condemning itself to learn this age-old truism the hard way."
Serious, Business/Marketing

Don't Miss: How Maxis avoided sequel-itis on The Sims 2 1
by Staff [05.24.18]
The Sims 2 developers share what went right and wrong during development of the 2004 sequel to The Sims, exploring how the team struck a balance between fan expectations and innovation.
Console/PC, Programming, Design, Production

GDPR changes prompt Torn Banner Studios to shut down Mirage: Arcane Warfare  
by Alissa McAloon [05.24.18]
Mirage: Arcane Warfare, an online game released by Torn Banner Studios last year, has been removed from sale as its developer readies to shut the games servers down for good.
Console/PC, Social/Online

YoYo Games opens publishing division to elevate GameMaker Studio 2 projects  
by Alissa McAloon [05.24.18]
GameMaker Studio 2 creator YoYo Games has opened up a new publishing branch completely devoted to supporting indie games created using its development tool.
Indie, Business/Marketing

Josh Sawyer shares a boatload of design insight from Pillars of Eternity II  
by Bryant Francis [05.24.18]
Watch Obsidian Entertainment's design director discuss the decisions that drove development on Pillars of Eternity II: Deadfire.
Console/PC, Design, Video

H1Z1 gains early F2P traction on PlayStation 4  
by Kris Graft [05.24.18]
Daybreak Games, the studio behind free-to-play battle royale game H1Z1, said the game hit 1.5 million players and 200,000 concurrent players just after its open beta launch on PlayStation 4.
Console/PC, Social/Online, Business/Marketing

Blog: Group pathfinding and movement in RTS games 1
by Gamasutra Community [05.24.18]
A practical approach to problems making group movement feel good and co-ordinated in an RTS style game.
Design

How the BattleTech devs built an engrossing tactics game on a budget  
by John Harris [05.24.18]
BattleTech game director Mike McCain and Harebrained manager Mitch Gitelman discuss the trade-offs and dev techniques that helped them ship a game that matched promises made on Kickstarter.
Console/PC, Production

Video: A practical guide to porting your indie game to consoles  
by Staff [05.23.18]
At GDC 2018 PlayEveryWare's Thomas O'Connor shines a light on the technical and administrative work that goes into getting a console game out the door.
Console/PC, Indie, Production, Video, Vault

The future of PlayStation may be portable, says Sony exec 2
by Bryant Francis [05.23.18]
According to PlayStation boss John Kodera, the possibility of PlayStation embracing portable games may again be a part of the company's future.
Console/PC, Design, Business/Marketing

Sony takes a page from Microsoft by licensing customizable PS4 gamepad  
by Alex Wawro [05.23.18]
While Sony previously tried licensed 'pro' PS4 controllers in Europe, the upcoming Scufcontroller is the first licensed PS4 gamepadto do away with the DualShock 4'strademark parallel analog sticks.
Console/PC, Business/Marketing

Wargaming Seattle is shutting down 5
by Alex Wawro [05.23.18]
Update This is a big deal given that Wargaming Seattle is the Redmond-based studio formerly known as Gas Powered Games, which was founded in 1998 by Chris Taylor and other former Cavedogdevs.
Social/Online, Business/Marketing

Weekly Jobs Roundup: Rovio, Saber Interactive Spain, and more are hiring now!  
by Staff [05.23.18]
Here are just some of themany, manypositionsbeing advertised right now on the Gamasutra Job Board.
Programming, Design, Production, Recruitment