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    Emma Kidwell
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Physical copies of Hollow Knight cancelled  
by Emma Kidwell [11.12.18]
Skybound games announced last week that it would no longer be partnering with Team Cherry to bring physical versions of Hollow Knight to retail shelves after the deal reportedly fell through.
Console/PC, Indie, Business/Marketing

Get a job: Velan Studios is hiring a Lead Producer  
by Staff [11.12.18]
The Lead Producer will work closely with the project’s game director, art director, engineering lead and other key project leaders to successfully execute on an original IP.
Production, Recruitment

Don't Miss: How Undertale's soundtrack shapes its narrative 10
by Jason Yu [11.12.18]
"My goal with this article is to show the different ways leitmotifs are used in Undertale, how they affect one's experience with the game, and how a game soundtrack can do much, much more than just provide catchy background music."
Indie, Audio, Design

Obituary: Marvel Comics co-creator Stan Lee passes away at 95  
by Alissa McAloon [11.12.18]
Stan Lee, an influential player in the rise of Marvel Comics and one of the minds behind many iconic superhero series like Spider-Man and the X-Men, has passed away at the age of 95.

Mobile publisher Flaregames lays off 45 staff  
by Alissa McAloon [11.12.18]
Flaregames has laid off a portion of its staff during a restructure that has also resulted in the departure of its CEO.
Smartphone/Tablet, Business/Marketing

Designing CrossCode to stand out in the retro RPG market 1
by Bryant Francis [11.12.18]
CrossCode's lead developer and composer talk to us about making and selling a retro-flavored RPG in the crowded markets of 2018.
Console/PC, Design

Blog: Invigorating our local game developer community 1
by Gamasutra Community [11.12.18]
It can be difficult to invigorate a local community of game developers, but the benefits to a dynamic and tight-knit community are too numerous to pass on.
Business/Marketing

Apply now to be a GDC 2019 Conference Associate!  
by Staff [11.12.18]
GDC is now accepting applications for the GDC 2019 Conference Associate program from now until December 22nd! Associates receive a pass to the show in exchange for about 25 hours of (paid) work. Apply today!
Console/PC, Indie, GDC

Blog: Designing a data model 1
by Gamasutra Community [11.12.18]
In this post I wanted to take a look at the rationale and design goals behind the data model we use at The Machinery.
Design

Google Play announces Games for Change design challenge finalists  
by Chris Kerr [11.12.18]
Google Play launched the competition back in March to promote gender diversity by inspiring young women as players and game makers. 
Smartphone/Tablet, Programming, Design, Production, Video

Blog: In-depth game design on Space Frontier 2 1
by Gamasutra Community [11.12.18]
In this blog post, indie game developer Olin Olmstead takes a detailed look at the game mechanics underlying Space Frontier 2.
Design

Mouse and keyboard support arriving on Xbox One this week  
by Chris Kerr [11.12.18]
Microsoft is bringing mouse and keyboard support to the Xbox One on November 14, after initially announcing the move back in September.
Console/PC, Programming, Business/Marketing

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Gamasutra Staff [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Obsidian, inXile acquired by Microsoft Studios 4
by Gamasutra Staff [11.10.18]
Microsoft has announced the acquisition of RPG-centric studios Obsidian and inXile Entertainment, as part of a host of announcements at its X08 event in Mexico.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: An apology for Roger Ebert 6
by Staff [11.09.18]
Loom creator Brian Moriarty takes the stage at GDC 2011 to deliver a thoughtful defense of critic Roger Ebert's industry-stirring sentiment that 'video games can never be art.'
Console/PC, Indie, Art, Video, Vault

Watch Lucas Pope discuss the making of Return of the Obra Dinn  
by Bryant Francis [11.09.18]
Watch game developer Lucas Pope discuss the making of Return of the Obra Dinn.
Console/PC, Design, Video

Sony’s PlayStation Classic is powered by the open-source emulator PCSX 6
by Alissa McAloon [11.09.18]
Sony has opted to license a long-running open-source PlayStation emulator, PCSX, to power the games on its upcoming plug-n-play PlayStation Classic system. 
Console/PC

Don't Miss: The untold story of Lumines: Electronic Symphony 4
by Staff [11.09.18]
Producer James Mielke (formerly of developer Q Entertainment) walks through early concepts for the game, outlines production difficulties -- including in-progress screens and video.
Console/PC, Programming, Art, Design, Production

Blog: My time at Telltale Games 3
by Gamasutra Community [11.09.18]
I worked QA at Telltale games during Tales from the Borderlands, Game of Thrones, and Minecraft. I was a regular QA tester, and it was my first job in the industry.
Business/Marketing

Lord of the Rings Online returns to its 2007 roots with official 'Legendary Server'  
by Alissa McAloon [11.09.18]
Lord of the Rings Online has opened up a 'Legendary Server' that rolls the modern version of the game back (in some ways) to match the world offered way back in 2007 when the game first launched.
Console/PC, Social/Online