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February 19, 2019
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Get a job: Insomniac Games is hiring a Designer  
by Staff [02.19.19]
Insomniac Games is looking for a designer who is well versed and passionate about today's game design to join its team in Durham, NC.
Design, Recruitment

Tencent introduces streaming rules to stay on the up-and-up with Chinese law  
by Alissa McAloon [02.19.19]
Tencent has announced a handful of rules for streamers playing Tencent games, a move that aims to keep the company on the right side of Chinese regulations that recently went into effect.
Social/Online

Don't Miss: The origins and evolution of Darkest Dungeon's Affliction System 3
by Staff [02.19.19]
Chris Bourassa and Tyler Sigman of Red Hook Studios: "We wanted to capture the human response to stress. Any person can break under pressure, and people break in different ways."
Indie, Design

Organizers of unsanctioned Fortnite festival facing lawsuit from Epic Games  
by Alissa McAloon [02.19.19]
Epic Games has issued a claim against Exciting Events, the organizers of a recent and unsanctioned Fortnite festival hosted in the UK over the weekend. 
Social/Online

Alt.Ctrl.GDC Showcase: Coal Rush  
by Joel Couture [02.19.19]
Coal Rush creates competition out of running a train, having players scoop coal, change tracks, and scare wildlife off the tracks with its locomotive controls
Indie, Video, alt ctrl gdc

The Making of GDC: What are Community Spaces, anyway??  
by Staff [02.19.19]
In this "Making of GDC" blog post, GM Katie Stern opens up about the process of establishing "Community Spaces" at GDC, and what organizers are doing to help attendees find their place at the show.
Social/Online, Business/Marketing, GDC

Sony is readying to shut down PlayStation Vita production in Japan  
by Staff [02.19.19]
The company has posted a warning on the Japanese website for the two remaining PlayStation Vita models that cautions "shipments are scheduled to end soon."
Console/PC

See how Ubisoft tested The Division with automated players at GDC 2019!  
by Staff [02.19.19]
The folks at Ubisoft know something about testing big open-world games, and at GDC 2019 next month they're presenting a cool talk all about improving game testing through automation.
Console/PC, Programming, Production, GDC

Blog: Creating a sustainable PR program for your mobile game  
by Gamasutra Community [02.19.19]
Here's a brief explainer on how to create a sustainable PR program around a mobile game's development, broken out in 3 phases.
Smartphone/Tablet, Business/Marketing

Nitro Games begins layoff talks, could cut workforce in half  
by Chris Kerr [02.19.19]
Finnish mobile studio Nitro Games could lay off over half of its workforce in an attempt to reduce operating costs.
Smartphone/Tablet, Production, Business/Marketing

Revenue and profit up as Paradox experiences best year to date  
by Chris Kerr [02.19.19]
"Continuous updates and expansions give our games a long life, both in terms of number of players and recurring revenue."
Console/PC, Business/Marketing

Blog: What is a meta-game? 1
by Gamasutra Community [02.19.19]
A question I hear pretty often is, "What is a meta-game?". There are two pretty similar but also quite distinct and different answers which we're going to talk about.
Design, Business/Marketing

Breaking down categories of action in strategy games 2
by Gamasutra Community [02.19.19]
Brandon "wayward" Casteel offers a theory of how players' actions operate in the context of strategy games.
Console/PC, Design

Designing new, exciting places to clean up gore in Viscera Cleanup Detail's new DLC
by Jupiter Hadley [02.18.19]
The developers behind Viscera Cleanup Detail -- in which players clean up the gory remnants of violent sci-fi encounters -- talk about the design of the recent DLC, The Vulcan Affair.
Console/PC, Indie, Design

Wizards of the Coast shares community-building tips at GDC 2019!  
by Staff [02.18.19]
Come to GDC 2019 and learn how to more effectively build communities for your games and market your brand on a variety of platforms, direct from the Magic: The Gathering and Dungeons & Dragons people!
Console/PC, Social/Online, Business/Marketing, GDC

Road to the IGF: Zachtronics' Opus Magnum  
by Joel Couture [02.18.19]
Opus Magnum has players creating machines for developing potions and poisons, tinkering with parts and mechanisms to refine perfect alchemical devices.
Indie, Video, IGF

Blog: Pitching your game to prospective investors  
by Gamasutra Community [02.18.19]
Rebekah Saltsman is the co-founder of indie developer-publisher Finii, and she's going to run through some pitching tips that might help you when meeting prospective investors.
Business/Marketing

Respawn has already banned over 16,000 cheaters from Apex Legends  
by Chris Kerr [02.18.19]
Community manager Jay Frechette broke the news on Reddit, and told players the studio is keen on the idea of a dedicated reporting tool.
Console/PC, Business/Marketing

Razer Game Store shutting down after 10 months 2
by Chris Kerr [02.18.19]
Razer didn't specify exactly why it has decided to turn its back on the storefront, simply explaining the decision is part of its wider "realignment plans."
Console/PC, Business/Marketing

Blog: How is our small video game blog managing on Patreon?  
by Gamasutra Community [02.18.19]
If you were ever interested in the behind the scene numbers of a small gaming blog's Patreon, then I'm going to open up my wallet and show you everything that's in it.
Business/Marketing