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March 26, 2017
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To write better games, Chris Avellone takes lessons from Dr. Who  
by Alex Wawro [03.24.17]
"Throw the players into an environment with a lot of visual mysteries," veteran game designer Chris Avellone told Glixel. "Then you let them explore the environment, & try and solve those mysteries."
Console/PC, Design

Hitman dev says the secret to expansive level design is spirals  
by Alex Wawro [03.24.17]
"They're basically spirals, or a snail house, we call it," IO Interactive's Torbjorn Christensen told Rock, Paper, Shotgun,, explaining the in Hitman levels like Sapienza and Hokkaido.
Console/PC, Design

Why has BioWare made the same multiplayer game three times in a row?  
by Bryant Francis [03.24.17]
We take a look at why BioWare has stuck with horde mode multiplayer for Mass Effect: Andromeda.
Console/PC, Design, Video

GameStop lays plans to close at least 150 stores this year 2
by Alex Wawro [03.24.17]
GameStop has confirmed plans to close at least 150 GameStop stores around the world this year in an ongoing effort to close down underperforming locations -- but its opening 100 new non-game stores.
Console/PC, Business/Marketing

Video: How Pokemon Go was designed to be playable in public  
by Staff [03.24.17]
At GDC 2017, Niantic's Dennis Hwang hopped onstage to showcase how Pokemon Go was designed to be intuitive and safe to play in public -- and what other devs can learn from the process.
Social/Online, Art, Design, Video, Vault

Get a job: Sanzaru Games is hiring a Character Artist  
by Staff [03.24.17]
Sanzaru Games is looking for an experienced Character Artist to create and maintain characters, textures, and other assets as a member of its California-based development team.
Art, Recruitment

Blog: An overview of the GDC 2017 UX Summit  
by Gamasutra Community [03.24.17]
Epic Games' director of user experience Celia Hodent offers a succinct look at the UX Summit from GDC 2017.
Design, Business/Marketing

Super Mario Run revenue fell short of expectations, says Nintendo 3
by Alissa McAloon [03.24.17]
The free-to-try mobile game Super Mario Run didn’t sell quite as well as Nintendo had hoped, but the company still prefers its business model over freemium or ‘gacha’ games.
Smartphone/Tablet

Don't Miss: How would the Affordable Care Act repeal impact indie devs? 10
by Lexi Pandell [03.24.17]
"After all the talk about small business and creating jobs, anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy."
Indie, Serious, Business/Marketing

We're streaming some Mass Effect: Andromeda multiplayer today at 3PM EDT  
by Bryant Francis [03.24.17]
Join us at 3PM EDT (12 PDT) for a close look at the best ways to die in the new Mass Effect: Andromeda multiplayer.
Console/PC, Design, Video

Blog: Deconstructing the music behind the dungeons in Link's Awakening 1
by Gamasutra Community [03.24.17]
The dungeon music in Link's Awakening is the subject of this deconstructing article, where we'll take a look in detail at a work of music and break it down into its disparate parts.
Console/PC, Audio, Production

10,000 game projects have been funded through Kickstarter  
by Chris Kerr [03.24.17]
In something of a milestone moment, 10,000 games projects have now been successfully funded through Kickstarter.
Business/Marketing

Battle.net is no more as Blizzard rolls out rebrand  
by Chris Kerr [03.24.17]
World of Warcraft developer Blizzard has laid the "Battle.net" brand to rest after two decades of service. 
Console/PC, Business/Marketing

InXile founder Brian Fargo will retire once Wasteland 3 has shipped 1
by Chris Kerr [03.24.17]
"I look at my friends, they have a lot more spare time than I do. It's a very intense business. It's all encompassing. It seems like I should relax for a little bit."
Business/Marketing

Blog: How we created our typing adventure game, Epistory  
by Chris Kerr [03.24.17]
A bit of a post-mortem, a bit of marketing article, a bit of art. Here's a retrospective on the development of our typing adventure game, Epistory.
Design, Production, Business/Marketing

Blog: Living the dream - from video game player to successful creator  
by Gamasutra Community [03.24.17]
In this two-part blog post, I tell the story of how I became a successful indie developer, discussing funding, crowdfunding, recruiting developers, and more.
Design, Business/Marketing

Animators Roundtable: The Mass Effect: Andromeda pile-on 5
by Simon Unger [03.24.17]
"On a AAA project of this scope, most of the smaller cut scenes are never seen by the animators. Instead, you create a system for designers to use and trust the designers to script everything properly."
Console/PC, Art, Design, Production

GameStop: Switch demand 'incredibly strong', Zelda attach rate 'almost 1:1'  
by Alex Wawro [03.23.17]
GameStop's Tony Bartel said the company is seeing "incredibly strong" demand for Nintendo's newest console, sharing some notable (if vague) data the company has about how Switch games are selling.
Console/PC, Business/Marketing

Mad Catz is being delisted from the New York Stock Exchange 1
by Alex Wawro [03.23.17]
Peripheral maker Mad Catz has received notice the NYSE is working to have it removed from trading due to its "abnormally low" stock value, and the company says it will not appeal the process.
Console/PC, Business/Marketing

Amid falling earnings, GameStop chief says Switch has 'potential to be Wii-like'  
by Alex Wawro [03.23.17]
GameStop today reported its earnings for the final quarter and the full 12 months of its 2016 fiscal year, and sales and profits are down across the board for the retail giant.
Console/PC, Business/Marketing