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July 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Get a job: Slime Rancher dev Monomi Park is hiring a 3D Environment Artist  
by Staff [07.18.18]
San Mateo-based Monomi Park is looking for a 3D Environment Artist well-versed in 3D modeling, texturing, shader creation to contribute to the development of Slime Rancher and its future titles.
Console/PC, Indie, Art

HTML5 game publisher FRVR secures $3 million in funding  
by Alissa McAloon [07.18.18]
FRVR, a game publisher that deals heavily in HTML5 titles, has secured a $3 million investment at the close of its seed funding round.
Smartphone/Tablet

Fortnite has collected $1 billion from in-game purchases  
by Emma Kidwell [07.18.18]
Epic Games’ Fortnite has earned over $1 billion so far from in-game purchases alone according to a report published by market research firm Superdata.
Console/PC, Business/Marketing

Promethean AI aims to take the grunt work out of worldbuilding through AI  
by Alissa McAloon [07.18.18]
Headed by former Naughty Dog technical director Andrew Maximov, Promethean AI tackles the mundane, non-creative side of worldbuilding to help artists and devs.
Console/PC, Indie, Art

Don't Miss: Applying lessons from Warcraft's world to Overwatch arenas  
by Staff [07.18.18]
We spoke to Blizzard's Aaron Keller about the design of Overwatch's first-person shooter arenas, and how lessons he learned from designing maps for World of Warcraft still matter today.
Console/PC, Social/Online, Design

Tencent awarded $2.9M in case against dev of alleged League of Legends clone  
by Alissa McAloon [07.18.18]
A Chinese court ruled that Tencent was owed roughly $2.9 million following a lawsuit filed against Mobile Legends developer Moonton.
Console/PC, Social/Online

Xaviant to delist The Culling 2 after rocky launch, opts to support The Culling 1 instead  
by Alissa McAloon [07.18.18]
Xaviant has announced that it is delisting the recently released game and instead focusing its efforts on reviving and supporting the day-one build of the original The Culling.
Console/PC, Social/Online, Indie, Video

French game designer Muriel Tramis awarded Legion of Honor  
by Chris Kerr [07.18.18]
French game designer Muriel Tramis has been awarded the Legion of Honor, the highest order of merit available to civilians and military personnel in France.
Design

Blog: Crowdfunding and video games in 2018 - A mid-year update  
by Gamasutra Community [07.18.18]
Market intelligence expert Thomas Bidaux looks into the performance of video games projects on Kickstarter and Fig.co.
Business/Marketing

Pokemon Go developer Niantic acquires Seismic Games  
by Chris Kerr [07.18.18]
Seismic is comprised of industry veterans from studios like Activision and Pandemic, and has worked on mobile and VR titles like Marvel: Strike Force and Blade Runner Revelations.
VR, Business/Marketing

Blog: Studying the level design of The Last of Us: Part II 1
by Gamasutra Community [07.18.18]
Gameloft level designer Ovidiu Mantoc analyzes some of the design beats showcased in the recent gameplay trailer for The Last of Us: Part II.
Console/PC, Design

Devs weigh in on the best ways to write and design characters  
by Alan Bradley [07.18.18]
Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish.
Console/PC, Indie, Design

Blizzard does away with World of Warcraft Battle Chest pricing  
by Bryant Francis [07.17.18]
An update to the Blizzard store appears to confirm that purchasing the base game of World of Warcraft will no longer be required, only a subscription to the game.
Console/PC, Business/Marketing

Video: Populating the open world of Horizon Zero Dawn  
by Staff [07.17.18]
In this GDC 2018 talk, Guerrilla Games' Daniel Calvert explains how the studio approached the challenges of making characters for Horizon Zero Dawn.
Console/PC, Design, Video

Pirated copies of Surviving Mars and Frostpunk sold on Amazon 1
by Emma Kidwell [07.17.18]
It was discovered over the weekend that Amazon had temporarily sold pirated copies of PC games like Frostpunk and Surviving Mars.
Console/PC, Business/Marketing

Get a job: ZeniMax Online Studios is looking for a Mobile Backend Engineer  
by Staff [07.17.18]
Zenimax Online Studios is looking for someone to work closely with the mobile games team to design and maintain a custom backend infrastructure as a member of its team in Maryland.
Programming, Recruitment

Don't Miss: How 1979 Revolution: Black Friday drops players into a real crisis 3
by Staff [07.17.18]
In this 2016 interview, developer Navid Khonsari details the personal experiences that inspired him to tell the story of the Iranian Revolution in his award-winning game 1979 Revolution: Black Friday.
Indie, Design

PAX 10 reveals Praey for the Gods, Shift Quantum, and more for 2018 showcase 1
by Alissa McAloon [07.17.18]
The folks behind PAX 10 have revealed the 10 games set to be featured in the annual showcase at PAX West this fall.
Console/PC, Indie

Back catalog games continue to drive growth for Ubisoft as Q1 sales hit $466M  
by Alissa McAloon [07.17.18]
Even beyond just back catalog titles, most categories reported in Ubisoft’s quarterly release saw a significant increase when compared to the first quarter of the 2017-2018 fiscal year.
Console/PC, Business/Marketing

Blog: Creating scriptable objects with Unity 1
by Gamasutra Community [07.17.18]
As you might've guessed, the main objective of this blog post is to give you an idea about how to handle ScriptableObject in Unity.
Programming