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May 26, 2017
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Don't Miss: Understanding the AI design behind some of Ubisoft's biggest games 1
by Staff [05.26.17]
Take a look back at this chat with Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV and Far Cry 4, about the state of big-budget open-world game AI design.
Console/PC, Programming

Epic's Unreal Dev Grants program hands out $275k  
by Alissa McAloon [05.26.17]
The latest round of grants from the fund distributed a total of $275,000 to 17 projects that utilize or enrich the Unreal engine and its community in some way.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Chat about rhythm violence with Thumper developer Marc Flury at 6:30 PM EDT  
by Bryant Francis [05.26.17]
We're kicking off the weekend with a chat about porting VR games to the Nintendo Switch with Thumper co-creator Mark Flury at 6:30 PM EDT.
Console/PC, Design, Video

Earnings report roundup: Game industry winners and losers in Q1 2017  
by Jon Jordan [05.26.17]
Jon Jordan offers a rundown of info gleaned from game company quarterly reports for Q1 2017. Who overperformed and underperformed, and why?
Console/PC, Smartphone/Tablet, Business/Marketing

Virtuos Games spinoff Lusionsoft nets $1.8M to delve into VR
by Chris Kerr [05.26.17]
Lusionsoft, an new spinoff venture from game development contractor Virtuos Games, has netted $1.8M to create high-quality virtual and augmented reality apps. 
Console/PC, Business/Marketing

Why you don't need to tear up your game to make it accessible  
by Chris Kerr [05.26.17]
Making your video game more accessible isn't hard work. In fact, the only reason you're probably struggling to answer to the accessibility question is because the solution is so damn obvious. 
Design, Video

Blog: How I sell sky photos to make video games
by Gamasutra Community [05.26.17]
15 years ago I left racing game developer Ratbag to form Hyperfocal Design, which sells only sky textures. I've since been able to develop indie games mostly full-time using the passive income.

Why do devs love Slack, and how do they get the most out of it? 1
by Chris Priestman [05.26.17]
Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it.
Console/PC, Indie, Production, Business/Marketing

Bandai Namco helps form new HTML5 game company: BXD  
by Alex Wawro [05.25.17]
What's interesting about BXD is that it's ostensibly dedicated to producing free-to-play HTML5 browser games based on Bandai Namco properties, including R.B.I. Baseball and Dragonball Z.
Social/Online, Business/Marketing

Video: A postmortem of Ska Studios' Salt & Sanctuary  
by Staff [05.25.17]
Ska Studios' Michelle and James Silva speak at GDC 2017 about their journey to releasing Salt & Sanctuary, a 2.5D Souls-alike that was self-published across multiple platforms.
Indie, Art, Design, Production, Video, Vault

GameStop is very excited about Switch outselling Wii in its first 60 days 2
by Alex Wawro [05.25.17]
In a presentation to investors today GameStop execs sounded very excited about Nintendo's Switch, which they report has outsold the Wii in its first two months on sale in U.S. GameStop stores.
Console/PC, Business/Marketing

Watch Gamasutra take a stroll through Oblivion (and learn to fear cheese)  
by Bryant Francis [05.25.17]
The Gamasutra crew takes a look back at Oblivion to discuss the impact it left on the state of open-world games.
Console/PC, Design, Video

GameStop's sales rise on the back of Nintendo's Switch, even as profits slip 1
by Alex Wawro [05.25.17]
In the first quarter of GameStop's fiscal 2017 game software sales (both new and pre-owned) fell, but hardware sales rose nearly 25% -- thanks largely to Nintendo's new Switch console.
Console/PC, Business/Marketing

Penny Arcade aims to up its global presence with 'Powered by PAX' events  
by Alissa McAloon [05.25.17]
Penny Arcade and its partner ReedPop are kicking off a new 'Powered by PAX' program aimed at creating more worldwide PAX-like events through partnerships with local organizers.

Game developers recount their long loading screen struggles and solutions  
by Alissa McAloon [05.25.17]
Kotaku spoke with a number of developers about the technical and sometimes strange reasons longer-than-ideal loading screens show up in modern game releases.
Console/PC, Indie, Design, Production

Don't Miss: Dissecting the core mechanics of Vanquish 8
by Gamasutra Community [05.25.17]
Designed by Shinji Mikami (Resident Evil 4) and developed by Platinum Games (Bayonetta) Vanquish "is one of those games that truly is greater than the sum of its parts."

Twitch and Bandai Namco partner up to create Tekken 7 eSports league  
by Alissa McAloon [05.25.17]
Bandai Namco and Twitch are teaming up in hopes of elevating the eSports scene for fighting games and the pair have created a Tekken-driven eSports league to accomplish that feat.
Console/PC, Social/Online

Join us on Twitch as we return to Oblivion today at 12 PM PT  
by Alex Wawro [05.25.17]
Our classic game streaming series continues today on the Gamasutra Twitch channel at 12 PM PT (3 PM ET) when we take a look back at Bethesda Game Studios' 2006 game The Elder Scrolls IV: Oblivion.
Console/PC, Design, Video

Blog: The SSM framework of game design 1
by Gamasutra Community [05.25.17]
This article goes over a framework for understanding how video games work. It divides games into systems, story, and a mental model, and then shows how they interact.

Blog: Let's take a look at how Horizon Zero Dawn handles the apocalypse
by Gamasutra Community [05.25.17]
Horizon Zero Dawn's apocalypse, and the way it's told to the player, isn't just another video game setting. Here's a look at how its staggered nature creates dynamic storytelling moments worth emulating.