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May 28, 2016
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May 28, 2016
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Updates » Console/PC
Educational game accelerator co.lab is shutting down  
by Bryant Francis [05.27.16]
After a partnership with Zynga and the NewSchools Venture Fund, co.lab founder Esteban Sosnik announces the accelerator is shutting down.
Console/PC, Production, Business/Marketing

The story behind the cancelled Legacy of Kain game 2
by Bryant Francis [05.27.16]
A dramatic new storyline, inconsistent demands from Square Enix, and struggles with fine-tuning game difficulty seem to be what doomed a sequel to the cult classic Legacy of Kain.
Console/PC, Production, Business/Marketing, Video

Total War: Warhammer becomes fastest-selling Total War game on Steam  
by Bryant Francis [05.27.16]
The latest Total War game shoots up the Steam sales chart, with a little help from a license from Warhammer.
Console/PC, Business/Marketing

PC makers are chasing the VR wave with high-end backpack PCs 1
by Alex Wawro [05.27.16]
Virtual reality is a hot topic this year, and PC hardware manufacturers like HP and MSI are hoping to catch a bit of that heat by producing high-end PCs you can wear as a backpack.
Console/PC, Business/Marketing

Don't Miss: John Romero and Tom Hall recount the making of Doom 10
by Staff [05.27.16]
In this timeless video postmortem, designers John Romero and Tom Hall share their stories of developing id Software's seminal '90s first-person shooter Doom.
Console/PC, Programming, Art, Audio, Design, Production

Rez's Mizuguchi reflects on his 'unorthodox' route into game dev  
by Alex Wawro [05.27.16]
"I wanted to make games with the future in mind," writes Tetsuya Mizuguchi in a new Edge feature. "The interviewer said to me: ‘You are kind of out there, but we could probably use someone like you.'"
Console/PC, Indie, Design

Come to GDC Europe for tips on coworking with devs to make better games  
by Staff [05.27.16]
Heads up, European devs: GDC Europe is just months away, and today conference organizers are pleased to debut an intriguing session on the growing popularity (and power!) of game hubs across Europe.
Console/PC, Indie, Production, GDC Europe

Tencent wants to help Stellaris developer Paradox break into China  
by Chris Kerr [05.27.16]
"As China’s game market further develops, players will advance to more sophisticated and complex genres such as grand strategy and simulation games."
Console/PC, Business/Marketing

How streamers are impacting the video game market  
by Gamasutra Community [05.27.16]
A survey of 800 video game players from the U.S. and UK reveals important insights as to how streaming is affecting the video game market.
Console/PC, Business/Marketing

Report: Vivendi continues Gameloft takeover after winning shareholder support  
by Chris Kerr [05.27.16]
Mobile game juggernaut Gameloft has ceded more ground in its fight to stop a hostile takeover by French media giant, Vivendi.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Why I want more politics and economy in RPGs 11
by Gamasutra Community [05.27.16]
"I'm here to defend the inclusion of explicit politics, of actively debating issues that we face daily in our democratic coexistence. Especially in RPGs."
Console/PC, Design

7 games with great learning curves that all developers should study 8
by Richard Moss [05.27.16]
Which games offer a masterclass in how to design a well-shaped learning curve?Corey Davis of Psyonix, Chris Bourassa of Red Hook, and Global Game Jame co-founder Ian Schreiber weigh in.
Console/PC, Indie, Design

How and why a group of modders have kept NHL 2004 on PC alive 1
by Bryant Francis [05.26.16]
Read the unlikely tale of a group of modders who've kept a 13-year-old hockey game alive and up to date.
Console/PC, Programming

GameStop sees declines in hardware sales, but growth in toy sales  
by Bryant Francis [05.26.16]
Decreased game releases, universally down hardware sales, and the Puerto Rico closures all impact GameStop profits for Q1 2016.
Console/PC, Business/Marketing

Get a job: Be a Level Designer on Respawn's Star Wars game  
by Staff [05.26.16]
The studio that made Titanfall is now working on a 3rd-person Star Wars game, and it's looking for level designers to join the team working on that project at its Chatsworth, CA offices.
Console/PC, Design, Recruitment

Video: How Campo Santo crafted the world of Firewatch 2
by Staff [05.26.16]
At GDC 2016, Campo Santo lead artist Jane Ng breaks down the art production challenges encountered in making the world of Firewatch, which is set in the late-'80s Wyoming wilderness.
Console/PC, Indie, Art, Design, Production, Video, Vault

Don't Miss: No Consoles For Old Men - Ageism in the game industry 86
by Gamasutra Community [05.26.16]
In this timeless blog, veteran dev David Mullich write how, after a long career encompassing many highly-regarded games, "no game studio or publisher seemed willing even to give me a phone interview."
Console/PC, Indie, Production, Business/Marketing

Twitch streamers can now create and share 30-second clips of your game  
by Bryant Francis [05.26.16]
Twitch's new "Clips" feature allows broadcasters to share 30-second videos from their streams, bringing the platform up to speed with the gameplay clip-sharing capabilities of PS4 and Xbox One.
Console/PC, Business/Marketing

As eSports rise, look back at one of the world's first video game tournaments  
by Alex Wawro [05.26.16]
A new Rolling Stone interview with writer Stewart Brand sheds light on his experiences at what's probably the very first eSport event: the Spacewar tournament he helped organize at Stanford in 1972.
Console/PC, Business/Marketing

PlayStation 4 sales surpass 40 million worldwide  
by Chris Kerr [05.26.16]
PlayStation 4 sales have now surpassed 40 million worldwide, further cementing its status as the fastest selling console in PlayStation history.
Console/PC, Business/Marketing