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August 2, 2014
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August 2, 2014
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Updates » Console/PC
'Are you interested in making a VR game? Why?' 3
by Christian Nutt [08.01.14]
With Oculus Rift DK2 shipping now, Gamasutra asks its Twitter followers whether they're interested in developing VR experiences.
Console/PC, Indie, Production, Business/Marketing, VR

Microsoft releases new Visual Studio Tools for Unity 4
by Christian Nutt [08.01.14]
The new version of the Unity add-on for the popular development environment improves its integration with the popular game engine, and is now available as a free download.
Console/PC, Smartphone/Tablet, Programming

Get a job: Blizzard is hiring a QA Analyst  
by Staff [08.01.14]
The folks who make World of Warcraft and Hearthstone are looking for a quality assurance analyst to work alongside them in Blizzard's Irvine, CA headquarters.
Console/PC, Production, Recruitment

Don't Miss: How Ubisoft taught Massive to be a AAA shooter studio Exclusive 11
by Christian Nutt [08.01.14]
How does Ubisoft build a game across as many as 10 different studios? Gamasutra speaks to David Polfeldt, managing director of Massive, developers of The Division, to find out.
Console/PC, Production, Exclusive

Video Postmortem: Chasing Aurora, an indie console launch title  
by Staff [08.01.14]
Broken Rules developers Felix Bohatsch and Martin Pichlmair speak at GDC Europe 2013 about the challenges they faced while developing a Wii U launch game: Chasing Aurora.
Console/PC, Social/Online, Indie, Production, Business/Marketing, Video, Vault

Q&A: Oculus' software guru sheds light on the new SDK driving DK2 Exclusive 1
by Alex Wawro [08.01.14]
We catch up with Oculus' chief software architect Michael Antonov to learn a bit more about how and why the Oculus SDK has changed, and what it means for developers of VR titles.
Console/PC, Programming, Production, Exclusive

Correctly scaling objects in adventure and hidden object game art 1
by Gamasutra Community [08.01.14]
Making 2D scenes out of 3D objects can be trickier than it sounds, and this quick but practical guide gives advice on making sure that things look right when everything is done.
Console/PC, Smartphone/Tablet, Indie, Art

Sega's profits halved, as retail game business continues to decline  
by Mike Rose [08.01.14]
Sega saw its profits more than halved during the last fiscal quarter, while the company's video game business recorded a swing to operating losses.
Console/PC, Business/Marketing

Moving from Oculus' DK1 to DK2: What to expect 11
by Gamasutra Community [08.01.14]
VR game developer Sergio Hidalgo has gotten his hands on the Oculus Rift DK2, and gives you a preview of what to expect when you get your kit -- and the upgrades you'll see over DK1.
Console/PC, Indie, Programming, Production

Gearbox steps up to defend itself in Aliens: Colonial Marines case 13
by Christian Nutt [07.31.14]
Developer responds to class action suit brought on behalf of consumers who argued that the game substantially differed from the version promoted by its publisher, Sega, by saying "why are we involved?"
Console/PC, Business/Marketing

Crunching the numbers behind an indie game studio 8
by Christian Nutt [07.31.14]
"In three years, I personally went from having $20,000 in savings to $35,000 in debt." - Guillaume Boucher-Vidal, founder of independent studio Nine Dots
Console/PC, Indie, Business/Marketing

Rayman creator helps launch new studio -- while still at Ubisoft 2
by Alex Wawro [07.31.14]
Rayman and Beyond Good & Evil creator Michel Ancel is helping to launch Wild Sheep, a new French indie studio.
Console/PC, Indie, Production

Get a job: Volition is hiring a Visual Effects Artist  
by Staff [07.31.14]
Handy with 3ds Max or Maya? Deep Silver Volition, known for the Saints Row franchise, is looking to hire a visual effects artist to join them in their Champaign, Illinois offices.
Console/PC

Startup puts YouTubers at its center, and that changes everything 2
by Christian Nutt [07.31.14]
3BlackDot was co-founded by ex-Machinima staffers and two very popular YouTubers, Syndicate and SeaNanners. But with promotion at its heart, what's authentic and what's not?
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, YouTube

GDC 2015 announces call for papers, new advisory board members  
by GDC Staff [07.31.14]
GDC 2015 organizers have opened the Call for Papers, running until August 28th and added advisory board members Brenda Romero and Penka Kouneva.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

From the idea to the final product: Developing Toto Temple Deluxe  
by Gamasutra Community [07.31.14]
This blog post takes you through the design evolution of multiplayer indie game Toto Temple Deluxe -- walking you through the process of making an initial design compelling as a real game.
Console/PC, Indie, Design, Production

PlayStation's streaming game service enters open beta  
by Mike Rose [07.31.14]
PlayStation Now, Sony's cloud-based streaming service for PlayStation consoles, will launch as an open beta today in the U.S. and Canada, with more than 100 games to rent and stream.
Console/PC, Business/Marketing, Video

GDC Europe reveals talks on Dead Island 2 and Angry Birds  
by GDC Staff [07.31.14]
Senior staff from Yager Interactive and Rovio join the roster of speakers sharing knowledge about the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Smartphone/Tablet, Design, Production, GDC Europe

DieselStormers hit with trademark dispute from clothing company Diesel 11
by Mike Rose [07.31.14]
A game called DieselStormers that just launched on Steam Early Access has been hit with a trademark dispute from Italian clothing company Diesel.
Console/PC, Business/Marketing

Early Access game Maia makes $1 million  
by Mike Rose [07.31.14]
Back in 2012, UK developer Simon Roth raised arond $237,000 through Kickstarter for his game Maia. Now the dev has made more than $1 million from the in-development game, and is opening a new studio.
Console/PC, Indie, Business/Marketing