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March 28, 2017
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Updates » Console/PC
Crafting the complex, chaotic ecosystem of Rainworld  
by Chris Priestman [03.28.17]
All of the creatures in Rain World have their own survival needs. Outside of the player's field of view, they're still alive, hunting food, getting into territorial fights, and finding new homes.
Console/PC, Indie, Design, Video

How a Mass Effect: Andromeda rock wound up in Star Wars Battlefront  
by Alex Wawro [03.27.17]
"It was a very good rock," Andromeda dev Scotty Brown tells Glixel, joking about an odd problem devs can encounter when two studios go to the same place to photogrammetrically capture terrain.
Console/PC, Art, Production

Zelda devs share their favorite Breath of the Wild bits  
by Alex Wawro [03.27.17]
"I really like the [shrine] where the floor is all bouncy and sends you whooshing up towards the ceiling," said Breath of the Wild dev Takuhiro Dohta in this brief roundtable chat with the game's leads.
Console/PC, Design, Video

Video: The dos and don'ts of game dev workplace design  
by Staff [03.27.17]
At GDC 2015, game dev (and former architectural historian) Demetri Detsaridis examines why devs should think deeply about their workspace, and how they can improve it in order to improve their games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, Vault

How Final Fantasy Versus XIII influenced the design of Final Fantasy XV  
by Alissa McAloon [03.27.17]
Final Fantasy XV rose from Versus XIII's ashes to survive a ten year long, multi-generational cycle. The game's producer explained how that unique situation went on to shape XV's design.
Console/PC, Design

Blizzard's Overwatch League could see $100M in its first year, says analyst 1
by Alissa McAloon [03.27.17]
The investment management firm Morgan Stanley estimates that Blizzard's competitive Overwatch eSports league could make more than $100 million yearly.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Building customizable characters for Destiny  
by Staff [03.27.17]
As all eyes turn to Bungie for more details on Destiny 2, take a look back at this 2014 GDC talk about designing the wide variety of gear that kept Destiny players coming back for more.
Console/PC, Art, Design

Playerunknown's Battlegrounds pulls in over $11 million in three days 1
by Chris Kerr [03.27.17]
Survival multiplayer shooter Playerunknown's Battlegrounds has pulled in over $11 million dollars in revenue during its first three days on Steam.
Console/PC, Business/Marketing

Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On  
by Gamasutra Staff [03.26.17]
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

To write better games, Chris Avellone takes lessons from Dr. Who  
by Alex Wawro [03.24.17]
"Throw the players into an environment with a lot of visual mysteries," veteran game designer Chris Avellone told Glixel. "Then you let them explore the environment, & try and solve those mysteries."
Console/PC, Design

Hitman dev says the secret to expansive level design is spirals  
by Alex Wawro [03.24.17]
"They're basically spirals, or a snail house, we call it," IO Interactive's Torbjorn Christensen told Rock, Paper, Shotgun,, explaining the in Hitman levels like Sapienza and Hokkaido.
Console/PC, Design

Why has BioWare made the same multiplayer game three times in a row?  
by Bryant Francis [03.24.17]
We take a look at why BioWare has stuck with horde mode multiplayer for Mass Effect: Andromeda.
Console/PC, Design, Video

GameStop lays plans to close at least 150 stores this year 3
by Alex Wawro [03.24.17]
GameStop has confirmed plans to close at least 150 GameStop stores around the world this year in an ongoing effort to close down underperforming locations -- but its opening 100 new non-game stores.
Console/PC, Business/Marketing

We're streaming some Mass Effect: Andromeda multiplayer today at 3PM EDT  
by Bryant Francis [03.24.17]
Join us at 3PM EDT (12 PDT) for a close look at the best ways to die in the new Mass Effect: Andromeda multiplayer.
Console/PC, Design, Video

Blog: Deconstructing the music behind the dungeons in Link's Awakening 4
by Gamasutra Community [03.24.17]
The dungeon music in Link's Awakening is the subject of this deconstructing article, where we'll take a look in detail at a work of music and break it down into its disparate parts.
Console/PC, Audio, Production

Battle.net is no more as Blizzard rolls out rebrand 1
by Chris Kerr [03.24.17]
World of Warcraft developer Blizzard has laid the "Battle.net" brand to rest after two decades of service. 
Console/PC, Business/Marketing

Animators Roundtable: The Mass Effect: Andromeda pile-on 6
by Simon Unger [03.24.17]
"On a AAA project of this scope, most of the smaller cut scenes are never seen by the animators. Instead, you create a system for designers to use and trust the designers to script everything properly."
Console/PC, Art, Design, Production

GameStop: Switch demand 'incredibly strong', Zelda attach rate 'almost 1:1' 2
by Alex Wawro [03.23.17]
GameStop's Tony Bartel said the company is seeing "incredibly strong" demand for Nintendo's newest console, sharing some notable (if vague) data the company has about how Switch games are selling.
Console/PC, Business/Marketing

Mad Catz is being delisted from the New York Stock Exchange 1
by Alex Wawro [03.23.17]
Peripheral maker Mad Catz has received notice the NYSE is working to have it removed from trading due to its "abnormally low" stock value, and the company says it will not appeal the process.
Console/PC, Business/Marketing

Amid falling earnings, GameStop chief says Switch has 'potential to be Wii-like'  
by Alex Wawro [03.23.17]
GameStop today reported its earnings for the final quarter and the full 12 months of its 2016 fiscal year, and sales and profits are down across the board for the retail giant.
Console/PC, Business/Marketing