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September 30, 2016
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September 30, 2016
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Updates » Console/PC
PewDiePie working on new games with Goat Simulator designer  
by Chris Kerr [09.30.16]
YouTube powerhouse Felix Kjellberg, better known as "PewDiePie," has struck up a multi-game deal with Goat Simulator designer, Armin Ibrisagic.
Console/PC, Smartphone/Tablet, Business/Marketing

Amazon bets big on Twitch generation with new game line-up  
by Chris Kerr [09.30.16]
Amazon Game Studios has unveiled three new PC games, and it's clear the developer is gunning for the Twitch generation. 
Console/PC, Business/Marketing, Video

John Smedley leaves AAA: 'I'm proud to actually be in the trenches' 3
by Alex Wawro [09.30.16]
The former president of Sony Online Entertainment discusses the pleasures and challenges of independent development, and discusses just how massive an online multiplayer experience needs to be.
Console/PC, Production, Business/Marketing

Commodore 64 kept running for 25 years -- in a Polish auto shop 2
by Alex Wawro [09.29.16]
34 years ago, Commodore International introduced its Commodore 64 home computer to the world. On Monday, the company introduced one that's still running (and has been for 25 years) in a Polish garage.
Console/PC

The indie game scene in India and the rise of Asura 2
by Lena LeRay [09.29.16]
"The outsourcing industry is thriving, but there's a huge gap in the indie community, making it extremely difficult to help each other and grow," says Zainuddin Fahad of Ogre Head Studio in Hyderabad.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Get a job: Insomniac seeks an experienced Programmer  
by Staff [09.29.16]
Longtime developer Insomniac Games is looking for a Senior Programmer to come in and design and implement gameplay systems and features at its office in Durham, North Carolina.
Console/PC, Programming, Recruitment

Blog: Why the Wii U is my dream development toybox 8
by Gamasutra Community [09.29.16]
The Wii U is reaching the end of its lifetime, but after nearly three years making games for the console, I still plan to continue doing just that for as long as Nintendo will let me. Here's why.
Console/PC, Programming, Design

Don't Miss: Nidhogg unleashed on the masses - but what took so long? 2
by Bryant Francis [09.29.16]
With word of a sequel to Nidhogg hitting the streets, read why the developers of Nidhogg took so long to get the first game out the door.
Console/PC, Design

Vivendi bides its time as Ubisoft re-elects Yves Guillemot as chairman  
by Bryant Francis [09.29.16]
No news is good news for Ubisoft after its annual shareholder meeting today, as Vivendi made no attempt to gain a seat on the board of the French developer/publisher.
Console/PC, Business/Marketing

US gov't re-ups interest in game education funding with $583K for MassDiGI  
by Bryant Francis [09.29.16]
The US Economic Development Administration has renewed its five-year grant awarded to the MassDiGI program at Becker College in Worcester, Massachusetts.
Console/PC, Business/Marketing

With SEC approval, anyone can now invest in Psychonauts 2's Fig campaign  
by Bryant Francis [09.29.16]
Investment platform Fig finally has SEC approval to actually sell investment shares in Psychonauts 2 following a months-long wait and multiple filings.
Console/PC, Business/Marketing

Deep Silver partners with Warhorse to publish crowdfunded RPG 1
by Chris Kerr [09.29.16]
Czech startup Warhorse Studios has found a co-publisher for its crowdfunded medieval RPG, Kingdom Come: Deliverance, in Persona 5's European distributor, Deep Silver.
Console/PC, Business/Marketing

200M sales expectations to blame for rocky Xbox One launch, says Phil Spencer 3
by Chris Kerr [09.29.16]
Phil Spencer, Microsoft's head of Xbox, has offered some fresh insight into what was going on behind the curtain during the Xbox One's infamously rocky launch. 
Console/PC, Business/Marketing

Hi-Rez closes the book on Tribes: Ascend  
by Chris Kerr [09.29.16]
A final patch, dubbed "Parting Gifts" has now been released, marking the end of Tribes' tumultuous four year journey. 
Console/PC, Business/Marketing

Autobiographical Memoir En Code finds game mechanics in daily life 2
by Jack Yarwood [09.29.16]
“Your first thought is that you cannot let the player express their decisions, because that doesn't feel autobiographical,” says Alex Camilleri. "That's something I worked on for a long time."
Console/PC, Indie, Art, Design

Get a job: Cryptic, Demiurge and more among Gamasutra Job Board listings  
by Staff [09.28.16]
From Cryptic Studios to Skydance Interactive to Demiurge Games, here are just a few of the many great job openings you'll find over on Gamasutra's industry-leading job board!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Recruitment

Video: The Physics of Fun -- Vehicles in Saint's Row: The Third 1
by Staff [09.28.16]
Volition's David Bianchi speaks at GDC 2014 about how he (effectively single-handedly) designed and implemented 90+ vehicles in Saint's Row: The Third in roughly six months.
Console/PC, Programming, Design, Video, Vault

Function is form: Moon Hunters and art books as game design  
by Katherine Cross [09.28.16]
The Art of Moon Hunters, a book that presents artwork from the Kitfox Games release, is a great extension of the title that a respects a crucial lesson so often forgotten in gaming: function is form. 
Console/PC, Indie, Art, Business/Marketing

Don't Miss: Brian Fargo's lessons learned from making Wasteland 2  
by Alex Wawro [09.28.16]
With inXile aiming to build Wasteland 3, now's a good time to look back at this timeless chat with studio chief Brian Fargo about lessons learned in crowdfunding development of its predecessor.
Console/PC, Indie, Design, Production

How the Olympic spirit brought Nintendo and Sega together  
by Alex Wawro [09.28.16]
"I still have trouble with this concept of this company that was our enemy that we fought tooth and nail against, and now they're buddies," former Sega exec Tom Kalinske notes in a new GI feature.
Console/PC, Business/Marketing