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February 24, 2017
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Updates » Console/PC
Nintendo Switch first impressions: Magical gadgetry with a serious issue  
by Kris Graft [02.23.17]
Using the Nintendo Switch out in the wild has got me thinking about its wow-factor -- but here in the pre-launch days, there's a serious issue Nintendo needs to sort out.
Console/PC, Business/Marketing

Devs can now mess around with Valve's free (beta) Steam Audio SDK 1
by Alex Wawro [02.23.17]
Valve debuts a beta a version of its new Steam Audio SDK that's freely available for devs and sports "physics-based sound propagation" capabilities that enable sound to bounce off in-game geometry.
Console/PC, Audio, Video

Get a Job: Insomniac Games is hiring a Gameplay Programmer  
by Staff [02.23.17]
Insomniac Games is looking for a Gameplay Programmer to design and implement gameplay systems and features in Burbank, California.
Console/PC, Programming, Recruitment

Blog: The Greenlight chronicles for Heart. Papers. Border. 1
by Gamasutra Community [02.23.17]
An in-depth analysis and breakdown of the Steam Greenlight campaign behind indie strategy title, Heart. Papers. Border..
Console/PC, Production, Business/Marketing

How John Romero created the tile editor behind Wolfenstein and Rise of the Triad  
by Gamasutra Community [02.23.17]
John Romero talks to David Lightbown about TEd, the tile editor he created that would eventually be used to ship 33 titles including the Wolfenstein series, Rise of the Triad, and many more.
Console/PC, Programming, Design

GDC 2017 is next week! Follow along on Gamasutra's official event page  
by Staff [02.22.17]
Game Developers Conference 2017 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Round 2 of Project Discovery seeks to use Eve Online to discover actual planets  
by Alissa McAloon [02.22.17]
Eve Online’s latest foray into crowdsourced, citizen science uses in-game player exploration data to advance real-world efforts seeking to discover planets beyond our solar system.
Console/PC, Social/Online

Take your career in games to the next level at GDC 2017!  
by Staff [02.22.17]
GDC is happening next week, and show officials want to remind you about the great career growth and networking opportunities attendees can take advantage of at the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Lumberyard 1.8 introduces toolset to simplify cloud-based features  
by Alissa McAloon [02.22.17]
The 1.8 beta update hit Amazon’s Lumberyard game engine today and brought with it a new tool centered around making it easier for devs to include cloud-based features in their games.
Console/PC, Programming, Production

Watch the trailer for the 2017 Game Developers Choice Awards!  
by Staff [02.22.17]
From Campo Santo to id to Owlchemy Labs, come and watch some of the 17th Annual Game Developers Choice Awards nominees extend a personal invitation to watch the show live during GDC 2017 next week!
VR, Console/PC, Indie, Video, GDC

Valve drops $3k price tag from required SteamVR license training  
by Alissa McAloon [02.22.17]
Valve has dropped the paid course requirement for licensing its SteamVR position-tracking technology and has instead made the coursework available for free online.
VR, Console/PC, Production

Check out this lineup of cool interactive spaces at GDC 2017!  
by Staff [02.22.17]
GDC 2017 is next week in San Francisco! While you're planning out what to see and do, organizers want to make sure you set some time aside to check out these great interactive spaces at GDC this year.
Console/PC, Indie, GDC

Get reliable tips about publishing your own game at 3PM EST  
by Bryant Francis [02.22.17]
We're interviewing mobile developer Tim Nixon today at 3PM EST for tips on how to get your own game out into the world as a small publisher.
Console/PC, Business/Marketing, Video

At GDC 2017, get expert tips on improving your game's user experience 1
by Staff [02.22.17]
At GDC 2017 next week, veteran game devs from across the industry will have a boisterous discussion about the effects of data, creativity, and development constraints on the user experience in games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Blog: Design exercise - an analysis of Steam discovery 9
by Gamasutra Community [02.22.17]
Examining Steam Discovery like any other MMO with issues in balancing, matchmaking, information availability, and unintended aggregate results from poorly considered reward structures.
Console/PC, Business/Marketing

Designing an engaging and intuitive crafting system for Astroneer  
by Jack Yarwood [02.22.17]
“Way back when, we were talking about whether we should have a tutorial in the game," says Jacob Liechty. "Eventually we figured out that we didn’t have to, which felt pretty good."
Console/PC, Indie, Design, Video

Obituary: Alan Stone, Nintendo of America cofounder, onetime Sega Enterprises CEO 1
by Alex Wawro [02.21.17]
Game industry veteran Alan 'Al' Stone passed away on Friday due to cancer. He was best known as one of the cofounders of Nintendo of America, as well as a former Sega president and CEO.
Console/PC

Blog: What's the current state of the Vive SteamVR market? 4
by Gamasutra Community [02.21.17]
What is the current state of the Vive Steam VR market? Are users active with their Vive? How much games actually support the Oculus Rift? What is the average revenue you can expect? Let's find out!
VR, Console/PC, Business/Marketing

Don't Miss: Breaking the NES to develop Shovel Knight 21
by Gamasutra Community [02.21.17]
In this classic blog post, David D'Angelo explores how his team created Shovel Knight to be like a modern NES game and how they paid homage to the classic Nintendo console through thoughtful design.
Console/PC, Indie, Design

Pillars of Eternity sequel clears $3 million in funding on Fig 1
by Alissa McAloon [02.21.17]
While the overall funding for Pillars of Eternity II: Deadfire is one of the highest amounts raised on Fig, the breakdown between investment and pledges is par the course for campaigns on the platform.
Console/PC, Business/Marketing