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August 28, 2016
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August 28, 2016
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Updates » Console/PC
Video: How to blaze an unconventional trail in your game dev career  
by Staff [08.26.16]
Radiant Entertainment's Patrick Miller offers an alternative look at building your career in game development in this GDC 2016 Game Career Seminar talk.
Console/PC, Production, Video

Dead Space's Ian Milham will direct the next Tomb Raider  
by Bryant Francis [08.26.16]
The art director of Dead Space has joined Crystal Dynamics as the game director of the next Tomb Raider game.
Console/PC, Production

Get a job: Be a Gameplay/Engine Programmer at Shiny Shoe  
by Staff [08.26.16]
Having worked on games like Day of the Tentacle Remastered and The Banner Saga, San Francisco-based Shiny Shoe is looking for a coder to join the team and work on gameplay and engine programming.
Console/PC, Programming, Recruitment

GameStop-published Song of the Deep surpasses 120k copies sold, mostly at retail  
by Alex Wawro [08.26.16]
Insomniac's deal with GameStop to publish Song of the Deep seems to have gone well enough, as GameStop says it sold "well above" 120,000 copies since its July 12th debut -- with 80 percent at retail.
Console/PC, Business/Marketing

Don't Miss: Evaluating game mechanics for depth 31
by Mike Stout [08.26.16]
Ratchet and Skylanders designer Mike Stout writes on depth: "To me, it describes a sweet spot -- that point during a game where the player can repeatedly display his mastery of a game mechanic."
Console/PC, Indie, Design

Nintendo gears up for indie support with Nindies Summer Jam  
by Bryant Francis [08.26.16]
Nintendo's getting in on the seasonal indie promotion game, and seems to be opening up opportunities for developers to promote themselves, not just their games.
Console/PC, Business/Marketing

A journey of 4,500 days: The making of N++ 3
by Gamasutra Community [08.26.16]
In this retrospective, N++ creators Mare Sheppard and Raigan Burns reflect on the game's 12 year journey that began with the release of a free Flash game in 2004.
Console/PC, Indie

Game Design Deep Dive: Building truly cooperative play in Overcooked 3
by Phil Duncan [08.26.16]
"With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
Console/PC, Indie, Design, Video, Deep Dive

World eSports Association hires former boxing exec Ken Hershman  
by Bryant Francis [08.25.16]
eSports looks for help from the boxing world as Ken Hershman, formerly of HBO Sports and Showtime Sports, joins the growing organization.
Console/PC, Business/Marketing

GameStop hardware sales tumble after Neo, Scorpio announcements  
by Bryant Francis [08.25.16]
The video game retailer's hardware sales took a rough hit after this year's E3 announcements about the future of Xbox and PlayStation.
Console/PC, Business/Marketing

Don't Miss: How to make comedic games like Jazzpunk 2
by Bryant Francis [08.25.16]
It's not easy to make games all about comedy, but Necrophone Games somehow figured it out with Jazzpunk. Take a look back at how they pulled it off in this Road to the IGF interview.
Console/PC, Design

Microsoft cancels free-to-play Halo Online  
by Bryant Francis [08.25.16]
343's attempt to expand Halo into a free-to-play franchise has been cancelled for now.
Console/PC, Production

Steam Spy opts to publicize game data despite dev takedown requests 5
by Bryant Francis [08.25.16]
Despite developer concerns, Sergey Galyonkin says he will not be removing any more games from Steam Spy's listings, and has restored previously removed ones.
Console/PC, Business/Marketing

Nintendo bolsters supply chain with NX on the horizon 1
by Chris Kerr [08.25.16]
Nintendo has purchased a 70 percent stake in JESNET, one of its largest console distribution partners in Japan, for $46.5 million.
Console/PC, Business/Marketing

Dead By Daylight sales top 1 million after two months  
by Chris Kerr [08.25.16]
Over 1 million copies of Starbreeze and Behaviour Digital's asymmetrical multiplayer horror title Dead By Daylight have now been sold.
Console/PC, Business/Marketing

Sony fortifies PSN with two-step verification  
by Chris Kerr [08.25.16]
Sony is fortifying its PlayStation Network service with the addition of two-step verification for player accounts.
Console/PC

Get a job: Smite dev Hi-Rez Studios seeks an Animator  
by Staff [08.24.16]
The Paladins and Smite studio is hiring an experienced animator to join its studio in Alpharetta, Georgia to work on its current and future projects.
Console/PC, Social/Online, Art, Recruitment

Video: Threes creator shares tips on making great game tutorials  
by Staff [08.24.16]
Hot off the release of Threes, indie game maker Asher Vollmer speaks at GDC 2014 about how to empower your players (without patronizing them) through great tutorial design.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: The game dev postmortem of the original DotA 8
by Steve Feak, Steve Mescon [08.24.16]
In this classic postmortem, some of the key figures behind seminal Warcraft III mod Defense of the Ancients provide a look at what went right and wrong during development of the trailblazing game.
Console/PC, Social/Online, Indie, Programming, Design

Titanfall dev speaks to the value of slower, simpler multiplayer 2
by Alex Wawro [08.24.16]
Titanfall 2 game director Steve Fukuda speaks to Shacknews about how Respawn is trying to make the game more readable -- and learnable -- by slowing it down and simplifying some of the map design.
Console/PC, Social/Online, Design