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February 9, 2016
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February 9, 2016
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Updates » Console/PC
Big layoffs at Gigantic developer Motiga  
by Christian Nutt [02.09.16]
The development of the upcoming MOBA, currently in beta, appears to be in danger -- as the developer lays off staff and seeks funding to complete the game.
Console/PC, Business/Marketing

Mad Catz lays off 63% of staff in restructuring plan 1
by Christian Nutt [02.09.16]
The embattled peripheral maker, which shed a large number of executives yesterday, is making deep cuts across the board.
Console/PC, Business/Marketing

Post-hack, Vtech is back, and shifting resonsibility for data security to its users  
by Christian Nutt [02.09.16]
"YOU ACKNOWLEDGE AND AGREE THAT ANY INFORMATION YOU SEND OR RECEIVE DURING YOUR USE OF THE SITE MAY NOT BE SECURE AND MAY BE INTERCEPTED OR LATER ACQUIRED BY UNAUTHORIZED PARTIES," the new TOS reads.
Console/PC, Smartphone/Tablet, Business/Marketing

'Oculus Ready' PCs debut, from $949 to $2,549  
by Christian Nutt [02.09.16]
The cheapest bundle, including headset, will set buyers back $1499, as the launch of the much-anticipated headset draws near.
VR, Console/PC, Business/Marketing

BioWare scribe David Gaider joins Baldur's Gate dev Beamdog as creative director  
by Christian Nutt [02.09.16]
The company best known for enhanced remakes of BioWare games now appears poised to leap into more original products, with the offical blog saying Gaider will "direct new creative endeavors."
Console/PC, Design, Business/Marketing

Come to GDC for a behind-the-scenes look at Vainglory's eSports success  
by Staff [02.09.16]
Kristian Segerstrale, COO and executive director of Super Evil Megacorp, will share some lessons learned from the development and promotion of the studio's standout mobile MOBA Vainglory at GDC 2016.
Console/PC, Smartphone/Tablet, Indie, Design, GDC

Structures and techniques for interactive story  
by Gamasutra Community [02.09.16]
"We’re going to run down a list of some of the techniques existing games have used to promote a sense of player-involvement in story. We’ll start by looking at a few variants on the Path Structure."
Console/PC, Smartphone/Tablet, Indie, Design

Encrypting in-game text in Unity 2
by Gamasutra Community [02.09.16]
Want to include encrypted text in your game? This highly technical how-to spells out everything you need, complete with programming code and font examples.
Console/PC, Smartphone/Tablet, Indie, Programming

Video: Watch Tim Schafer play Beyond Good & Evil alongside its designer, Michel Ancel  
by Chris Kerr [02.09.16]
Beyond Good & Evil designer Michel Ancel sat down with Double Fine's Tim Schafer and Greg Rice to wax lyrical about the open-world adventure game 13 years after it made its PlayStation 2 debut.
Console/PC, Production, Video

How Unravel's memorable protagonist Yarny was woven together  
by Chris Kerr [02.09.16]
"My design process became more about stopping iteration. It was about accepting Yarny was finished and resisting the urge to change it. It just felt wrong."
Console/PC, Art, Video

Hard stats on the development and sales of a 2D survival adventure/RPG on PC  
by Gamasutra Community [02.09.16]
Candid game development costs and sales stats, as well as a breakdown on player behavior, piracy, and lessons for the future: it's all here, served up by Dead in Bermuda devs.
Console/PC, Indie, Business/Marketing

Writing Firewatch, and capturing the beauty of being alone  
by Roy Graham [02.09.16]
"People go to Wyoming because they’re captivated by the beauty and the aloneness. Growing up there creates a certain feeling inside you that you don’t really get rid of for the rest of your life."
Console/PC, Indie, Art, Design

Blog: How can eSports go mainstream? 2
by Gamasutra Community [02.09.16]
"eSports is essentially a spectator sport. So, for eSports to really explode, focus needs to change from the 'best-of-the-best' to the common competitor."
Console/PC, Design

Amazon launches new, free, high-quality game engine: Lumberyard Exclusive 22
by Christian Nutt [02.09.16]
Built using CryEngine's tech and completely free to download and use, this new engine -- which can currently deploy products on PC, PlayStation 4, and Xbox One -- is powered by Twitch and Amazon Web Services.
Console/PC, Smartphone/Tablet, Programming, Business/Marketing, Exclusive

Video game video hub GameTrailers is shutting down this week 8
by Alex Wawro [02.08.16]
GameTrailers announced today via its Twitter account that the video game video hub is shutting down, over a year after it was sold to Defy Media by Viacom in a layoff-ridden 2014 deal. 
Console/PC, Business/Marketing, Video

Top brass resign amid MadCatz executive shuffle  
by Alex Wawro [02.08.16]
Change is in the wind at video game peripheral maker Mad Catz, as president and CEO Darren Richardson, senior VP of business affairs Whitney Peterson and company chairman Thomas Brown have resigned.
Console/PC, Business/Marketing

Short vs. long-term progression in game design  
by Gamasutra Community [02.08.16]
How do you keep players interested? "Combining both short and long-term progression provides the best combination of progression models to keep someone engaged in your title."
Console/PC, Indie, Design

Don't Miss: Designing for choice and exploration in Firewatch 1
by Staff [02.08.16]
Campo Santo team members Nels Anderson and Jake Rodkin speak at length about how Firewatch is being designed to tell a story and allow meaningful player exploration/choice -- without combat.
Console/PC, Indie, Design, Video, Vault

State of the Industry: Enough with the skeletons 5
by Brandon Sheffield [02.08.16]
Over 2,000 devs surveyed in GDC's State of the Industry survey answer the vague question: “Is there anything else you'd like to say about the game industry?” As you can imagine, it gets quite heated.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Respawn looks to buck the 'no campaign' trend with Titanfall 2 2
by Alex Wawro [02.08.16]
Respawn is reportedly trying its hand at a single-player campaign and a TV spin-off for Titanfall 2, according to comments made by lead writer Jesse Stern in an interview with Forbes.
Console/PC, Business/Marketing