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May 19, 2013
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May 19, 2013
Making 2D Games With Unity
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All You Need is Love
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3
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Students: Tips for Learning Game Development Over the Summer
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2
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All Your Nintendo Let's Plays Are Belong To Nintendo?
[
84
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Even Further Down the Curation Rabbithole
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12
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May 19, 2013
Zeeek and The Secret of
Space Octopuses heading
to...
Battle bad 'bots in Bad
Bots, available now on...
Temple Run 2 Adds New
Terrain and Obstacles
in...
Little Amazon runs
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
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Leigh Alexander, Chris Morris
Advertising:
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Gina Gross
Education:
Gillian Crowley
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Updates
Updates
» Console/PC
New
Team Fortress 2
update is completely user-made
1
by Kris Ligman
[05.17.13]
The newest free content update for Valve's
Team Fortress 2
, Robotic Boogaloo, is entirely the creation of the game's fans, with more than 50 modders contributing to the project.
Console/PC
,
Indie
,
Design
,
Business/Marketing
New layoffs reach Trion
13
by Kris Ligman
[05.17.13]
Trion Worlds has confirmed for Gamasutra that it has laid off yet more of its workforce. Several teams have been dramatically reduced, with Trion's
Defiance
team said to be "obliterated."
Console/PC
,
Social/Online
,
Business/Marketing
How developers mess up immersion (you might be doing it wrong)
29
by Gamasutra Community
[05.17.13]
Adrian Chmielarz (
Bulletstorm
) takes a tour through
Metro: Last Light
to expose a common way developers try to foster a sense of immersion -- and why they miss the mark.
Console/PC
,
Design
Video: Curating the do-it-yourself revolution
2
by GDC Vault Staff
[05.17.13]
Developers Terry Cavanagh (
Super Hexagon
) and Porpentine (
Howling Dogs
) highlight innovative games from 2012 and call for other developers to join in the curation.
Console/PC
,
Social/Online
,
Indie
,
Art
,
Design
,
Video
Get a job: Cryptic Studios seeks multiple programmers
 
by Kris Ligman
[05.17.13]
"Cryptic Studios is a leading developer of massively multiplayer online role playing games. We are currently looking for full-time Programmers. Multiple positions available!"
Console/PC
,
Social/Online
,
Programming
,
Recruitment
The $3 million (per day) man
7
by Christian Nutt
[05.17.13]
Kazuki Morishita, president of GungHo Online, had the original idea for smash mobile hit,
Puzzle & Dragons
, which rakes in a reported $3 million each day. Where does GungHo go from here?
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
Steam Trading Cards: The next-gen of achievements?
10
by Leigh Alexander
[05.17.13]
With Valve's Steam Trading Cards, we glimpse a theory of next generation in-game achievement systems that are meant to motivate play, not just to reward it.
Console/PC
,
Social/Online
,
Indie
,
Design
,
Business/Marketing
,
Exclusive
Blog: Don't rip off your community
6
by Gamasutra Community
[05.17.13]
Raptr CEO Dennis Fong explains how "milking players for cash" isn't the right way to make a profit from games -- when "what’s good for the player is often good for business."
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
The laws behind Nintendo's Let's Play crackdown
84
by Mike Rose
[05.17.13]
As Nintendo begins claiming ad revenue for, and apparently even shutting down, YouTube Let's Play videos showcasing its games, professor of law Greg Lastowka explains the situation from a legal perspective.
Console/PC
,
Business/Marketing
5 tips for first-person face-punching
2
by Mike Rose
[05.17.13]
If there's one studio that knows how to punch people in the face with style and finesse, it's Santiago, Chile-based ACE Team. Here, the team provides tips for designing first-person hand-to-hand combat.
Console/PC
,
Design
,
Exclusive
Valve's wearable computing ace discusses the challenges facing VR
1
by Kris Ligman
[05.16.13]
"VR and AR aren't just a matter of putting a display an inch in front of each eye." Valve's Michael Abrash comments on the perceptual challenges facing wearable hardware like the Oculus Rift.
Console/PC
,
Programming
,
Art
,
Design
Superheroes and zombies couldn't save U.S. game retail in April
2
by Kris Graft
[05.16.13]
Physical retail sales of video games in the U.S. showed a double-digit decline for the month of April, as
Injustice: Gods Among Us
and
Dead Island: Riptide
led sales for the month.
Console/PC
,
Business/Marketing
EA enters MOBA space with
Dawngate
1
by Kris Ligman
[05.16.13]
As MMOs give way to MOBAs, the first title from Waystone Games,
Dawngate
, is set to represent EA's first forays into this sector of the online market.
Console/PC
,
Business/Marketing
Nintendo and EA's 'unprecedented partnership' is looking frosty
25
by Kris Ligman
[05.16.13]
The collaboration between EA and Nintendo does not appear to involve much support for the Wii U at all, as an EA spokesperson announced today the company has no titles in development for the platform.
Console/PC
,
Business/Marketing
GDC Europe 2013's first talks feature
Broken Age
,
Remember Me
 
by GDC Staff
[05.16.13]
GDC Europe 2013
's first set of announced talks include lectures on Dontnod's
Remember Me
, scalability for Double Fine's
Broken Age
, and insight from streaming game video provider Twitch.tv.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
Nintendo cracks down on fan-made videos
23
by Kris Ligman
[05.16.13]
UPDATED
Nintendo has announced it is implementing ads in order to monetize YouTube videos featuring their gameplay content.
Console/PC
,
Business/Marketing
Simplicity and experimentation: Designing a minimalist sim game
3
by Gamasutra Community
[05.16.13]
This design dive into
Nurture
-- an experimental god game -- explores the question of just how minimalistic gameplay can get and still be interesting.
Console/PC
,
Indie
,
Design
A games as art meditation - from 1994
1
by David Sieks
[05.16.13]
The discussion of games as art has been around for decades. From the December 1994 issue of Game Developer magazine, one digital artist contemplates the future of games as an expressive medium.
Console/PC
,
GD Mag
,
Art
,
GD Mag Exclusive
Video: What the consoles vs. PC debate looked like in 2001
 
by GDC Vault Staff
[05.16.13]
Industry leaders such as Bing Gordon, Phil Harrison, Ed Fries, and Jason Rubin take a stand at a GDC 2001 keynote panel on the state of console and PC gaming, in this free GDC Vault video.
Console/PC
,
Social/Online
,
Design
,
Production
,
Business/Marketing
,
Video
What do you do when your career stalls?
25
by Gamasutra Community
[05.16.13]
One developer reaches out to the Gamasutra community to figure out why he can't find work -- and the Gamasutra community reaches back (check the helpful comments.)
Console/PC
,
Social/Online
,
Business/Marketing
1
2
3
4
5
6
7
8
9
10
[
Next 10 > >
]