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May 22, 2018
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Updates » Console/PC
Video: The combat design of DOOM  
by Staff [05.21.18]
In this GDC 2018 session, id Software's Kurt Loudy & Jake Campbell go into the philosophy behind the combat design of 2016's DOOM and its implementation.
Console/PC, Design, Video

Paradox looks at Crusader Kings 2 for improving DLC in future games 1
by Emma Kidwell [05.21.18]
In an interview with PC Gamer, CEO and VP of business development at Paradox Interactive Ebba Ljungerud and Shams Jorjani discuss the DLC model forCrusader Kings 2.
Console/PC, Business/Marketing

Capcom bringing Resident Evil 7 to Switch with experimental pricing  
by Chris Kerr [05.21.18]
Capcom will experiment with a new streaming and pricing model when it brings Resident Evil 7 to Nintendo Switch in Japan. 
Console/PC, Business/Marketing

Tencent acquires majority stake in Path of Exile dev Grinding Gear  
by Chris Kerr [05.21.18]
The move was announced in an FAQ on the Path of Exile forums, where Grinding Gear FAQ reassured fans it will remain an independent company following the deal. 
Console/PC, Business/Marketing

What makes a great idle animation? Devs share their favorites  
by Joel Couture [05.21.18]
From Rocket Knight Adventures to Ristar to Shantae, devs celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
Console/PC, Indie, Art, Video

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch Scavenger Studio discuss making Darwin Project a watchable game 1
by Bryant Francis [05.18.18]
Lead developers Simon Darveau and Keane Tan discuss the process of making 'watchable' multiplayer games while we stream Darwin Project.
Console/PC, Design, Video

Microsoft's next Halo game is an arcade cabinet  
by Emma Kidwell [05.18.18]
Microsoft announced yesterday that its next game in the Halo franchise is actually an arcade-exclusive light-gun shooter titled Halo: Fireteam Raven.
Console/PC, Design

ESRB points devs toward IARC ratings as it looks to phase out short-form option  
by Alissa McAloon [05.18.18]
The ESRB will stop offering its ‘short form’ ratings process in the future, though the organization notes that it has no “hard date” for when the option will be fully retired.
Console/PC, Social/Online

Xbox stat tracker explores how much time players invest in campaign modes 3
by Alissa McAloon [05.18.18]
In wake of the news that Call of Duty developer Treyarch isn't planning on including a campaign mode in Black Ops 4, True Achievements took a look at how many of its users typically play campaigns anyway. 
Console/PC

Valve threatens to pull games now deemed 'sexually explicit' from Steam 34
by Chris Kerr [05.18.18]
Valve is taking aim at adult content on Steam, and has threatened to delist a number of games it had already approved unless they're amended to remove sexual content.
Console/PC, Business/Marketing

Call of Duty: Black Ops 4 ditches Steam in favor of Battle.net 1
by Alex Wawro [05.17.18]
Like Destiny 2, the PC version of Treyarch's upcoming Call of Duty game will be sold exclusively through Battle.net, suggesting this will be parent company Activision's MO going forward.
Console/PC, Business/Marketing

Video: The visual development of Metal Gear Solid V: Ground Zeroes  
by Staff [05.17.18]
In this GDC 2013 sponsored session, Hideo Kojima and members of Kojima Productions discuss the workflow and development of Metal Gear Solid V: Ground Zeroes.
Console/PC, Art, Design, Video

Weekly Jobs Roundup: FoxNext, Telltale, and more are hiring now!  
by Staff [05.17.18]
From QA and community management to programming and VFX work, here are just some of the jobs currently taking accepting applications on the Gamasutra Job Board
VR, Console/PC, Indie, Programming, Art, Production, Business/Marketing

'We can launch games whenever we're ready and whenever we want,' says Guillemot 4
by Alissa McAloon [05.17.18]
During a recent investor Q&A, Ubisoft CEO Yves Guillemot explained that the industry has changed in a way that allows Ubisoft to prioritize quality over quantity or even timing.
Console/PC

Don't Miss: Level design basics from a Call of Duty modder turned pro 5
by Staff [05.17.18]
Treyarch's Muhammad Ayub talks about the different design elements and considerations that go into creating a quality multiplayer map for a first-person shooter like Call of Duty.
Console/PC, Design

Call of Duty: Black Ops 4 won't have a single-player campaign but will offer battle royale  
by Alissa McAloon [05.17.18]
The upcoming first-person shooter won’t include a traditional single-player campaign, opting instead to deliver narrative exclusively through multiplayer experiences.
Console/PC, Social/Online

Far Cry 5 and Assassin's Creed Origins lead to record profit and sales for Ubisoft  
by Alissa McAloon [05.17.18]
Ubisoft exceeded its own sales projections by 92 million euros (~$108.5 million), something that helped the company achieve both record sales and profitability for the fiscal year.
Console/PC, Social/Online, Business/Marketing

GTA V has sold over 95 million copies worldwide  
by Chris Kerr [05.17.18]
Take-Two broke the news in a recent earnings call, where company CEO and chairman Strauss Zelnick suggested the title's longevity is rooted in the broad appeal of the core game and GTA Online
Console/PC, Business/Marketing

Take-Two CEO: Legal (e)sports gambling 'meaningfully positive' for games  
by Alex Wawro [05.16.18]
"The recent Supreme Court decision on the potential for sports gambling...we certainly think it’s a good decision," said CEO Strauss Zelnick. "And a meaningfully positive influence on our business."
Console/PC, Business/Marketing