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December 3, 2016
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Updates » Console/PC
Mortal Kombat dev Ed Boon recalls the uppercut that started it all  
by Alex Wawro [12.02.16]
"The big thing was this uppercut," remembers Mortal Kombat co-creator Ed Boon. "The screen shook and the guy flew up in the air then like suddenly everybody is coming into my office 'Aw, let me see the game!'"
Console/PC, History

How South Park: The Stick of Truth steeled Obsidian for making Tyranny  
by Bryant Francis [12.02.16]
The fart jokes, sexual delinquency and lightly-salted racism of South Park: The Stick of Truth helped Obsidian grapple with the morally repugnant acts players can commit in Tyranny.
Console/PC, Design, Video

Opinion: Moon Hunter's quiet, compassionate feminism 1
by Katherine Cross [12.02.16]
Like any fable, Moon Hunters’ story is a tidy thing, tied off in a flawless knot. The message is that retribution only begets more pain, while forgiveness makes us whole.
Console/PC, Indie, Design

South Korea cracks down on cheaters with law targeting illicit game mods  
by Alissa McAloon [12.02.16]
Anyone caught creating or distributing illicit game modifications in South Korea could now face more than just an in-game ban thanks to a newly amended law.
Console/PC, Social/Online

Get a job: Cold Iron Studios is hiring a Senior Animator  
by Staff [12.02.16]
Cold Iron Studios is seeking an experienced Senior Animator to create animations, build custom rigs and skeletons, and more in Santa Clara, California.
Console/PC, Recruitment

The many issues that stand in the way of video game preservation efforts  
by Alissa McAloon [12.02.16]
Decades of video game history are at risk of being lost forever, thanks to a combination of aging physical media and legal or ethical issues.
Console/PC

Don't Miss: What Lies Beyond - Doorways in Gaming 5
by Staff [12.02.16]
This 2013 feature examines how the door affects the human mind, and how games have used that transition in the past.
Console/PC, Design

Come chat with Tyranny director Brian Heins today at 3PM EST  
by Bryant Francis [12.02.16]
We're asking the man who led the development of Obsidian's latest RPG Tyranny why they made a game where it's good to be bad.
Console/PC, Design, Video

'Mysterious Game Mysteries' is the theme of the all-new GDC 2017 Movie Night!  
by Staff [12.02.16]
The 2017 Game Developers Conference will debut its inaugural Movie Nights program (free for GDC passholders) with two evening showings of movies that delve into the unknown: The Game and Clue!
Console/PC, Indie, GDC

Blizzard the big winner at The Game Awards 2016  
by Chris Kerr [12.02.16]
Blizzard cleaned up at this year's Game Awards, coming away with the Game of the Year, Best Game Direction, Best eSports Game, and Best Multiplayer awards for its work on Overwatch
VR, Console/PC, Smartphone/Tablet, Programming, Art, Design, Production

Zenimax threatens legal action against Doom-inspired roguelike, DoomRL 8
by Chris Kerr [12.02.16]
Zenimax Media, parent company of Bethesda, has threatened legal action against DoomRL, a free browser-based Doom roguelike inspired by the popular FPS. 
Console/PC, Business/Marketing

Super Rad Raygun's self-imposed constraint: a 2-bit color palette  
by Jack Yarwood [12.02.16]
“Maintaining a clear distinction between foreground and background is a constant struggle. You also don't have any way to use color to hint to the player what's dangerous and what's beneficial."
Console/PC, Indie, Art, Video

Final Fantasy creator: 'I might not even think about making games' if starting now 1
by Alex Wawro [12.01.16]
"I might not even think about making games. It would look too intimidating," Sakaguchi told Glixel, speaking about the approachability of modern game dev. "It’s not something I could make on my own."
Console/PC, Production

Humble donates 100% of proceeds from its latest Bundle to charity 1
by Alex Wawro [12.01.16]
Humble Bundle has again partnered with YouTubers to sell a "Jingle Jam" pay-what-you-want game bundle, with a percentage of proceeds going to charity. Unlike most Bundles, that percentage is 100.
Console/PC, Indie, Business/Marketing

Yu Suzuki: Good games are made with 'jagged edges, and a strong sense of originality' 1
by Alex Wawro [12.01.16]
"If the game ends up being 'small and round', with everything harmonious, it won't sell," says the Shenmue dev. "I think it needs to have some jagged edges, and a strong sense of originality."
Console/PC, Design, Video

Vainglory devs announce rev-sharing program with eSports teams for 2017  
by Bryant Francis [12.01.16]
If the program is successful, pro Vainglory teams will see strong financial support from the developers and possibly establish home cities for teams to give audiences eSports hometown heroes.
Console/PC, Business/Marketing

Don't Miss: Lessons of game design learned from Super Mario Maker 3
by Staff [12.01.16]
"As I dug deeper into the editor and the offerings put out, I came to realize and reaffirm some important elements about game design... something that Nintendo has known about for years."
Console/PC, Design

Obituary: Author and game designer Joe Dever  
by Alissa McAloon [12.01.16]
Dever was the author of many fantasy novels, including the prolific Lone Wolf gamebooks and had recently collaborated on an episodic video game continuation of the series.
Console/PC, Design

GDC 2017 teams up with iam8bit to debut Art Boss game art showcase!  
by Staff [12.01.16]
GDC is teaming up with iam8bit to debut the Art Boss game industry art showcase at GDC 2017! Submissions of all types of video game art are being accepted now through January 6th, 2017.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Blog: How Steam is slowly cracking the Chinese market  
by Gamasutra Community [12.01.16]
It's no secret that Chinese gamers prefer free-to-play online titles. That said, we at Niko Partners have noticed a growing contingent of gamers who are willing to buy through services like Steam.
Console/PC, Business/Marketing