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March 1, 2015
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Updates » Console/PC
Blog: What is the purpose of game development? 10
by Gamasutra Community [02.27.15]
"'What is the purpose of game development?' I will take a leap beyond game development and quote Alejandro Jodorowsky: 'What is the goal of life? It's to create yourself a soul.'"
Console/PC, Smartphone/Tablet, Indie, Design

Renegade kid's Jools Watsham (Xeodrifter) on the Metroidvania  
by Christian Nutt [02.27.15]
What's the appeal of the genre? Read here the expanded full-length interview with Renegade Kid's Jools Watsham -- find out everything he had to say about why the Metroidvania matters.
Console/PC, Indie, Design

Riot clarifies stance around League of Legends streams  
by Christian Nutt [02.27.15]
When a pro Korean player called "Faker" was being streamed against his will, and in violation of his promotional contract, Riot was forced to jump in.
Console/PC, Business/Marketing

GDC 2015 coverage begins!  
by Staff [02.27.15]
Click this link to be magically transported to the central location for Gamasutra's GDC coverage -- which is already full of good stuff, and which will be live from the show in San Francisco starting Monday.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

On indie game pricing 17
by Gamasutra Community [02.27.15]
Dan Adelman -- formerly Nintendo's indie guy, now a consultant to independent devs -- outlines exactly why a game like the upcoming Axiom Verge is worth $19.99, and what goes into indie pricing.
Console/PC, Indie, Business/Marketing

Study: 19% of eSports fans would pay $200 for eSports tickets  
by Alex Wawro [02.27.15]
Eventbrite surveys over 1,500 people who attended eSports events, and the full results hold some interesting learnings for developers -- especially those making games that shine during live events.
Console/PC, Business/Marketing

Video: Molyneux reflects on indie dev and the rebirth of design  
by Staff [02.27.15]
At GDC 2014, 22cans founder and industry veteran Peter Molyneux talks through what he learned as a developer who "grew up indie" and worked in AAA before going indie again with 22cans.
Console/PC, Indie, Design, Video, Vault

Road to the IGF: Yacht Club Games' Shovel Knight Exclusive  
by Christian Nutt [02.27.15]
An interview with Shovel Knight composer Jake "Virt" Kaufman about both the technical aspects of the IGF Excellence in Audio finalist soundtrack's creation, as well as its inspirations.
Console/PC, Indie, Audio, Exclusive, IGF

Tim Schafer and Nathan Vella host next week's GDC and IGF awards  
by Staff [02.27.15]
Double Fine's Tim Schafer is set to host this year's 15th annual Game Developers Choice Awards at GDC 2015, while Capy's Nathan Vella returns to host the 17th annual Independent Games Festival awards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

5 essential playability-focused activities every game should budget for  
by Gamasutra Community [02.27.15]
"Here are five practical tasks that every studio -- large or small -- should be including in their game development cycle in order to improve their player experience right from the start of the project."
Console/PC, Smartphone/Tablet, Indie, Design, Production

Finish your game! 8
by Gamasutra Community [02.27.15]
"This advice is meant to be for people who have never finished a game. If you're struggling with any project, no matter how big it is, you should know your destination and how to get there."
Console/PC, Smartphone/Tablet, Indie, Production

Robot grabs minority investment from Chinese giant Tencent  
by Alex Wawro [02.27.15]
Hero Academy maker Robot Entertainment is the latest Western studio to see investment from Tencent, the China-based megacorp with significant investments in (among other things) Epic and Riot Games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Catch Epic's Tim Sweeney and Xbox chief Phil Spencer at GDC  
by Staff [02.27.15]
Epic Games founder Tim Sweeney and Xbox frontman Phil Spencer are just two of the can't-miss speakers that will be delivering sponsored talks at GDC 2015 next week.
Console/PC, Business/Marketing, GDC

Don't miss these standout talks during the eight GDC 2015 Summits  
by Staff [02.27.15]
As everyone prepares for the big show next week, GDC 2015 officials take a moment to highlight some of the most interesting can't-miss Summit sessions at this year's conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Production, Business/Marketing, GDC

Prototyping modes for a competitive typing game 2
by Gamasutra Community [02.27.15]
"I was imagining a competitive typing game where you would face off against a friend, typing as fast as you can with words / attacks flying in both directions. I thought it to would be very interesting."
Console/PC, Indie, Design

Red vs. Blue: Which team should you choose? 5
by Gamasutra Community [02.27.15]
"The rules of the Olympics stipulate that one competitor is randomly assigned a blue outfit while the other gets red. The researchers found that those wearing red uniforms won a statistically significantly larger portion of their matches."
Console/PC, Design

Water interaction model for boats in video games 8
by Jacques Kerner [02.27.15]
Avalanche Studios senior software engineer Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat" in this meaty programming article.
Console/PC, Programming

Blog: Make the kinds of games you can be proud of 8
by Christian Nutt [02.26.15]
"Yesterday I started to create some pixel art mockups of how I think the game should look... And a funny thing happened. As I was doing it I realized I felt happy."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

New net neutrality rules pass, but expect a fight from ISPs 1
by Christian Nutt [02.26.15]
The FCC has decided in a split vote to enact new rules that regulate the internet -- but service providers aren't happy about the decision and are expected to sue.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Get a job: Wargaming seeks an AI Engineer  
by Staff [02.26.15]
Wargaming.net is seeking an AI software engineer to work on the company's current and upcoming projects alongside the team in its Chicago, Illinois studio.
Console/PC, Social/Online, Programming, Recruitment