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May 19, 2013




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Updates » Console/PC
New Team Fortress 2 update is completely user-made 1
by Kris Ligman [05.17.13]
The newest free content update for Valve's Team Fortress 2, Robotic Boogaloo, is entirely the creation of the game's fans, with more than 50 modders contributing to the project.
Console/PC, Indie, Design, Business/Marketing

New layoffs reach Trion 13
by Kris Ligman [05.17.13]
Trion Worlds has confirmed for Gamasutra that it has laid off yet more of its workforce. Several teams have been dramatically reduced, with Trion's Defiance team said to be "obliterated."
Console/PC, Social/Online, Business/Marketing

How developers mess up immersion (you might be doing it wrong) 29
by Gamasutra Community [05.17.13]
Adrian Chmielarz (Bulletstorm) takes a tour through Metro: Last Light to expose a common way developers try to foster a sense of immersion -- and why they miss the mark.
Console/PC, Design

Video: Curating the do-it-yourself revolution 2
by GDC Vault Staff [05.17.13]
Developers Terry Cavanagh (Super Hexagon) and Porpentine (Howling Dogs) highlight innovative games from 2012 and call for other developers to join in the curation.
Console/PC, Social/Online, Indie, Art, Design, Video

Get a job: Cryptic Studios seeks multiple programmers  
by Kris Ligman [05.17.13]
"Cryptic Studios is a leading developer of massively multiplayer online role playing games. We are currently looking for full-time Programmers. Multiple positions available!"
Console/PC, Social/Online, Programming, Recruitment

The $3 million (per day) man 7
by Christian Nutt [05.17.13]
Kazuki Morishita, president of GungHo Online, had the original idea for smash mobile hit, Puzzle & Dragons, which rakes in a reported $3 million each day. Where does GungHo go from here?
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Steam Trading Cards: The next-gen of achievements? Exclusive 10
by Leigh Alexander [05.17.13]
With Valve's Steam Trading Cards, we glimpse a theory of next generation in-game achievement systems that are meant to motivate play, not just to reward it.
Console/PC, Social/Online, Indie, Design, Business/Marketing, Exclusive

Blog: Don't rip off your community 6
by Gamasutra Community [05.17.13]
Raptr CEO Dennis Fong explains how "milking players for cash" isn't the right way to make a profit from games -- when "what’s good for the player is often good for business."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The laws behind Nintendo's Let's Play crackdown 84
by Mike Rose [05.17.13]
As Nintendo begins claiming ad revenue for, and apparently even shutting down, YouTube Let's Play videos showcasing its games, professor of law Greg Lastowka explains the situation from a legal perspective.
Console/PC, Business/Marketing

5 tips for first-person face-punching Exclusive 2
by Mike Rose [05.17.13]
If there's one studio that knows how to punch people in the face with style and finesse, it's Santiago, Chile-based ACE Team. Here, the team provides tips for designing first-person hand-to-hand combat.
Console/PC, Design, Exclusive

Valve's wearable computing ace discusses the challenges facing VR 1
by Kris Ligman [05.16.13]
"VR and AR aren't just a matter of putting a display an inch in front of each eye." Valve's Michael Abrash comments on the perceptual challenges facing wearable hardware like the Oculus Rift.
Console/PC, Programming, Art, Design

Superheroes and zombies couldn't save U.S. game retail in April 2
by Kris Graft [05.16.13]
Physical retail sales of video games in the U.S. showed a double-digit decline for the month of April, as Injustice: Gods Among Us and Dead Island: Riptide led sales for the month.
Console/PC, Business/Marketing

EA enters MOBA space with Dawngate 1
by Kris Ligman [05.16.13]
As MMOs give way to MOBAs, the first title from Waystone Games, Dawngate, is set to represent EA's first forays into this sector of the online market.
Console/PC, Business/Marketing

Nintendo and EA's 'unprecedented partnership' is looking frosty 25
by Kris Ligman [05.16.13]
The collaboration between EA and Nintendo does not appear to involve much support for the Wii U at all, as an EA spokesperson announced today the company has no titles in development for the platform.
Console/PC, Business/Marketing

GDC Europe 2013's first talks feature Broken Age, Remember Me  
by GDC Staff [05.16.13]
GDC Europe 2013's first set of announced talks include lectures on Dontnod's Remember Me, scalability for Double Fine's Broken Age, and insight from streaming game video provider Twitch.tv.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Nintendo cracks down on fan-made videos 23
by Kris Ligman [05.16.13]
UPDATED Nintendo has announced it is implementing ads in order to monetize YouTube videos featuring their gameplay content.
Console/PC, Business/Marketing

Simplicity and experimentation: Designing a minimalist sim game 3
by Gamasutra Community [05.16.13]
This design dive into Nurture -- an experimental god game -- explores the question of just how minimalistic gameplay can get and still be interesting.
Console/PC, Indie, Design

A games as art meditation - from 1994 GDMag Exclusive 1
by David Sieks [05.16.13]
The discussion of games as art has been around for decades. From the December 1994 issue of Game Developer magazine, one digital artist contemplates the future of games as an expressive medium.
Console/PC, GD Mag, Art, GD Mag Exclusive

Video: What the consoles vs. PC debate looked like in 2001  
by GDC Vault Staff [05.16.13]
Industry leaders such as Bing Gordon, Phil Harrison, Ed Fries, and Jason Rubin take a stand at a GDC 2001 keynote panel on the state of console and PC gaming, in this free GDC Vault video.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video

What do you do when your career stalls? 25
by Gamasutra Community [05.16.13]
One developer reaches out to the Gamasutra community to figure out why he can't find work -- and the Gamasutra community reaches back (check the helpful comments.)
Console/PC, Social/Online, Business/Marketing