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July 5, 2015
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Updates » Console/PC
Examining organic tutorials  
by Gamasutra Community [07.03.15]
"What makes organic tutorial design work so well is that the player is learning how these mechanics work via situations and challenges that the game is built around."
Console/PC, Indie, Design

Making design tools in Unity: Creating WorldShape  
by Gamasutra Community [07.03.15]
"How does our WorldShape tool actually work? How might you create your own similar tools? I wonít be able to explain every aspect of Unity, obviously, but Iíll try to point you in the right direction."
Console/PC, Indie, Programming, Design

Epic Games leads GDC Europe's lineup of great sponsored talks  
by Staff [07.03.15]
Passes for GDC Europe 2015 are still available at a discounted Early Bird rate, and as the show draws nigh we're debuting a pair of sponsored sessions on UE4 and PowerVR that you'll want to check out.
Console/PC, Business/Marketing, GDC Europe

Blog: Letting our differences bring us together 4
by Gamasutra Community [07.03.15]
A rumination on games that satisfy different people: "I thought about other games I wished I could enjoy with my wife, who prefers a more methodical and thoughtful approach than I usually take."
Console/PC, Smartphone/Tablet, Design

Mod Mentality: How Tabletop Simulator was made to be broken Exclusive 2
by Alex Wawro [07.03.15]
Indie devs (and former modders) Jason Henry and Kimiko chat with Gamasutra about why they developed an "online tabletop sandbox" game aimed explicitly at modders, and what they learned along the way.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

'Indiependence Day' promotion shines light on dev struggles 2
by Christian Nutt [07.02.15]
Indie dev consultant Dan Adelman has launched a campaign to help indies sell more games over the U.S. upcoming holiday weekend -- at full price.
Console/PC, Indie, Business/Marketing

The best in Japan: CEDEC shares 2015 award nominees  
by Christian Nutt [07.02.15]
CEDEC has shared the nominees for its annual awards across five categories, including popular games like Final Fantasy XIV. It's a peek into how Japan's industry works.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Business/Marketing

From cave painting to CryEngine: How game art developed 6
by Gamasutra Community [07.02.15]
Charting the evolution of in-game art and comparing it to the evolution of fine art: Going from primitive to polished, with deliberate discursions into the abstract.
Console/PC, Smartphone/Tablet, Indie, Art

Get a job: Retro Studios is hiring a Character Artist  
by Staff [07.02.15]
Nintendo-owned game maker Retro Studios (Donkey Kong Country: Tropical Freeze) seeks to hire a character artist to do modeling, texturing and art design in Retro's Austin, TX office.
Console/PC, Art, Recruitment

How the Xbox 360 'Red Ring of Death' cost Microsoft $1.15 billion 3
by Alex Wawro [07.02.15]
In a podcast with IGN, former Xbox exec Peter Moore describes sitting across the table from Steve Ballmer explaining that the Xbox 360 was going to cost Microsoft at least an extra $1.15 billion.
Console/PC, Business/Marketing

Turning Snake into something more: How Snakebird evolved 1
by Gamasutra Community [07.02.15]
A walk through the art-style evolution and production of Snakebird, a charming game that sprung from the simple classic Snake to become something more.
Console/PC, Indie, Art, Production

Video: How Other Ocean made #IDARB (and you can too!)  
by Staff [07.02.15]
As part of the GDC 2015 Game Career Seminar's 'Micromortems' session, Other Ocean's Mike Mika and Frank Cifaldi playfully break down the design process of their hit multiplayer game #IDARB.
Console/PC, Indie, Programming, Art, Design, Production, Video, Vault

Don't Miss: 20 fun facts about hex grids 27
by Gamasutra Community [07.02.15]
In this light-herated, timeless post, a studio shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

Nintendo CEO talks NX, mobile games 5
by Christian Nutt [07.02.15]
Nintendo published the Q&A session from its its latest shareholders' meeting -- and having taken place after E3, where little new information was announced, it's interesting as a glimpse of its future.
Console/PC, Smartphone/Tablet, Business/Marketing

Chris Crawford is still trying to drive interactive storytelling forward 2
by Alex Wawro [07.02.15]
As his latest attempt to crowdfund a storytelling game falters, Crawford says he's now more focused on inspiring a new generation of game makers than trying to revolutionize the industry himself.
Console/PC, Business/Marketing

Creating a crisp, engaging trailer for a pixel art game: How I did it 4
by Gamasutra Community [07.02.15]
And how you do it: "In all it took 135 hours (!) to complete the trailer. I think it was well worth it. Producing a mediocre trailer to cap two years of development would be very disappointing to say the least!"
Console/PC, Indie, Art, Business/Marketing

Survey: Devs remain unsatisfied with European game dev tax breaks 2
by Staff [07.02.15]
Trends in developer opinion come to light as GDC Europe officials share data on how GDC Europe State of the Industry Survey respondents feel about tax incentives for game development in Europe.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Learn to make great episodic content for your game at GDC Europe  
by Staff [07.02.15]
At GDC Europe in August, developers from Gameloft and Experimental Game GmbH will show you how to reliably produce great content for your game on a weekly or even daily basis.
Console/PC, Social/Online, Production, GDC, GDC Europe

Blog: Her Story is not your story 17
by Gamasutra Community [07.02.15]
"Her Story is not your story. Piecing it together is your experience and how it shapes in your mind is unique to you, but that doesnít make it your story."
Console/PC, Smartphone/Tablet, Indie

PS4 and Xbox One aren't big in China, yet TV-based games grow in popularity  
by Christian Nutt [07.01.15]
The official launches of Sony and Microsoft's game boxes hasn't made a big impact on the market -- but there are big expectations for the TV-based gaming space.
Console/PC, Smartphone/Tablet, Business/Marketing, Microconsole