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August 29, 2014
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Updates » Console/PC
190 Nintendo Europe workers are losing their jobs to outsourcing  
by Alex Wawro [08.29.14]
NOE confirms termination of 190 contract workers in addition to the 120 full-time employees who are losing their jobs as the company moves its headquarters and begins outsourcing QA & localization
Console/PC, Business/Marketing

Constraining the design space of possibility 9
by Gamasutra Community [08.29.14]
"I have always defended 'laser-focused' game design that keeps only what is absolutely needed and cuts off any 'unnecessary' parts... but Iíve been exploring a more balanced approach."
Console/PC, Indie, Design

Video: #1ReasonToBe inspires European devs at GDC Europe 2014  
by Staff [08.29.14]
GDC Europe 2014 saw the triumphant European debut of one of the most popular GDC sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video, GDC Europe

Konami veteran Dave Cox leaves company after 17 years  
by Mike Rose [08.29.14]
Dave Cox, a Konami veteran of 17 years, has decided to leave the company to "explore new opportunities."
Console/PC, Business/Marketing

How I teach game design: Games and rules  
by Gamasutra Community [08.29.14]
NYU's Eric Zimmerman: A rules-centric approach is a very dry and restrictive way of looking at game design. Itís a formal approach to game design (more on that below). But itís often incredibly useful."
Console/PC, Smartphone/Tablet, Indie, Design

Nintendo pushing amiibo figurines alongside Smash Bros. launch 2
by Mike Rose [08.29.14]
Nintendo has revealed more details about its upcoming amiibo figurines, with a big push for the brand planned alongside the launch of the new Super Smash Bros.
Console/PC, Business/Marketing

Nintendo reveals the New Nintendo 3DS 32
by Mike Rose [08.29.14]
As part of a Japanese Nintendo Direct today, Nintendo revealed the New Nintendo 3DS -- a new version of its 3DS hardware that comes with a second stick built in, and new shoulder buttons.
Console/PC, Business/Marketing

Parodying Final Fantasy in a game jam: Rude Bear RPG  
by Gamasutra Community [08.29.14]
"I already knew I was going to do an JRPG going in, because this is the seventh Rude Bear, and there was no way RBVII wasnít going to be a Final Fantasy parody."
Console/PC, Indie, Art, Design, Production

Australian consumer rights group sues Valve over refund policy 10
by Mike Rose [08.29.14]
The Australian Competition and Consumer Commission, an independent authority put together by the Australian government to protect consumer rights, is suing Valve over its Steam refund policy.
Console/PC, Business/Marketing

Blog: 'Making it' in a small, regional game industry  
by Gamasutra Community [08.29.14]
"A couple of mediocre YouTube videos got me a job in the middleware industry. I'm not making games, but I'm helping others make games and making tons of contacts in the industry in the process."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Dynamic 2D character lighting 2
by Gamasutra Community [08.29.14]
Double Fine programmer Oliver Franzke writes about the technique used in Broken Age to "integrate Shay into (the beautiful) world" with character lighting.
Console/PC, Indie, Programming, Art

Wii U eShop audience is 93 percent male, 18-plus 6
by Christian Nutt [08.28.14]
According to new stats released by the company at Unity's Unite event in Seattle, Nintendo's audience for download games isn't as young as you might expect.
Console/PC, Indie, Business/Marketing

IGDA issues statement condemning harassment  
by Christian Nutt [08.28.14]
The International Game Developers Association responds to events where developers and other industry members have been "the subject of harassment and 'doxxing' attacks."
Console/PC, Indie, Business/Marketing

When Company of Heroes vets build the next Age of Empires... 5
by Mike Rose [08.28.14]
When Smoking Gun Interactive was offered the chance to pitch a mobile Age of Empires to Microsoft, the studio didn't need to be asked twice.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Cryptic Studios is hiring Software Engineers  
by Staff [08.28.14]
The house that built Neverwinter is looking for programmers to join their Los Gatos, CA-based studio and work on massively multiplayer online games.
Console/PC, Programming, Recruitment

Video: Miegakure dev offers perspective on designing 4D movement 2
by Alex Wawro [08.28.14]
A new promotional video for Marc Ten Bosch's 4D puzzler Miegakure seeks to explain how the game implements four-dimensional movement as a puzzle-solving mechanic.
Console/PC, Indie, Design, Video

Don't Miss: Let's retire the word 'gamer' Exclusive 122
by Brandon Sheffield [08.28.14]
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive

'Gamers' don't have to be your audience. 'Gamers' are over. Exclusive 178
by Leigh Alexander [08.28.14]
'Game culture' as we know it is kind of embarrassing -- itís not even culture. Itís buying things, spackling over memes and in-jokes repeatedly, and itís getting mad on the internet.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Business/Marketing, Exclusive

Making an effective tutorial 2
by Gamasutra Community [08.28.14]
How to tutorial: "Like everyone else, I hate tutorials. Eventually over several iterations, I settled on a much more decentralized tutorial system."
Console/PC, Indie, Design, Production

Standalone Kinect for Xbox One available from this October 1
by Mike Rose [08.28.14]
Earlier this year, Microsoft launched the Kinect-less Xbox One in a bid to offer more options when purchasing the console. Now the company will make the Kinect available as a standalone product.
Console/PC, Business/Marketing