Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
June 6, 2013





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Console/PC
New Diablo III game director vows to address economy problems  
by Kris Ligman [06.06.13]
Blizzards' Josh Mosqueira will be stepping up as the new game director for Diablo III, announcing intentions to reduce the centrality of the game's Auction House.
Console/PC, Social/Online, Design, Production, Business/Marketing

Respawn's been working on Titanfall - an Xbox One game with mechs  
by Kris Graft [06.06.13]
An apparent leak of the digital edition of July's issue of Game Informer spoils a surprise from Respawn Entertainment that was probably intended for next week's E3 extravaganza.
Console/PC, Social/Online, Business/Marketing

Here's the first list of Unreal Engine 4 integrated middleware  
by Mike Rose [06.06.13]
Epic Games today launched the Unreal Engine 4 Integrated Partners Program, bringing together more than a dozen middleware technologies and software platforms.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Amazon launches dedicated indie games storefront 3
by Mike Rose [06.06.13]
Online retail giant Amazon has launched an "Indie Games Store" on its website, with the aim to highlight indie games and help indie devs reach more consumers.
Console/PC, Indie, Business/Marketing

Keeping the simulation dream alive 13
by Gamasutra Community [06.06.13]
BioShock Infinite designer Tynan Sylvester examines why complex simulations often fail to impact players -- and how using tricks of the human psyche, you can design ones that will.
Console/PC, Indie, Programming, Design

Jellyvision Games evolves into Jackbox  
by Kris Ligman [06.05.13]
You Don't Know Jack developer Jellyvision Games has rebranded as Jackbox Games, announcing intentions to directly bring its games to new platforms.
Console/PC, Business/Marketing

A 15-year-old critique of the game industry that's still relevant today GDMag Exclusive 24
by J.C. Herz [06.05.13]
"The game business has succumbed to High Concept Disease," writes J.C. Herz, in this column reprinted from a February 1998 issue of Game Developer magazine.
Console/PC, GD Mag, Design, Production, Business/Marketing, GD Mag Exclusive

Video: 10 bite-size talks on progressive game design  
by GDC Vault Staff [06.05.13]
Some of the most interesting people in game development present "progressive, philosophical, future-looking game design inspiration."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video

What makes the perfect console for indies? 5
by Gamasutra Community [06.05.13]
From Apple's products to OUYA, from Microsoft to Nintendo -- what platform makes the most sense for indie developers? And Yet It Moves developer Martin Pichlmair considers the issue.
Console/PC, Indie, Programming, Business/Marketing

Get a job: Treyarch is looking for user experience designers  
by Kris Ligman [06.05.13]
"Treyarch is looking for a passionate and talented user experience designer to build compelling and accessible interfaces for our games."
Console/PC, Design, Business/Marketing, Recruitment

Player vs. character: When you play a game, who are you? 17
by Gamasutra Community [06.05.13]
"When you play a game, who are you?" asks Droqen, creator of IGF finalist Starseed Pilgrim -- and in this post, he explores different approaches to the tension between player and character.
Console/PC, Indie, Design

The diversity of game dev students: Who's joining the industry? 39
by Gamasutra Community [06.05.13]
There are frequent calls for more diversity in game development. What does the future look like? Here, three academics report their findings on the demography of game dev students.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Sega throws in lot with Ouya, brings Sonic 4 to the platform 5
by Kris Ligman [06.05.13]
The blue blur himself will be gracing Ouya consoles later this month, with three previously released mobile-ready titles headed for the platform.
Console/PC, Business/Marketing

Gamifying a tool: How Autodesk did it with 3ds Max  
by Gamasutra Community [06.05.13]
Will developers learn better if their tool tutorials are gamified? Autodesk tried it with 3ds Max and shares the method and the results in this blog post.
Console/PC, Art, Business/Marketing

What makes games vital: Journey and a new indie documentary 2
by Gamasutra Community [06.05.13]
Stephanie Beth, director of documentary Us and The Game Industry, writes about the creative process of Journey and what drew her to concentrating on indie developers to begin with.
Console/PC, Indie, Business/Marketing

Beyond 'puzzles': Designing cinematic interactions in Deadlight Exclusive 7
by Staff [06.05.13]
Deadlight's puzzle system just wasn't working, writes designer Lucas González -- until the team dropped the constraints of the "puzzle" for something simpler yet more satisfying to players.
Console/PC, Indie, Design, Exclusive

Facing lukewarm reception, Shadow of the Eternals halts crowdfunding 12
by Kris Ligman [06.04.13]
The troubled public funding saga of Precursor's Denis Dyack-helmed Shadow of the Eternals entered a new chapter today with Precursor announcing the freezing of its Kickstarter campaign.
Console/PC, Business/Marketing

Global games market will reach $70.4 billion in 2013 - Report 7
by Kris Ligman [06.04.13]
Market analyst group Newzoo projects games to reach a $70.4 billion global industry in 2013, with significant growth in Latin American and Asian-Pacific markets.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Contract QA: A dead end or a foot-in-the-door? Exclusive 34
by Patrick Miller [06.04.13]
A handful of experienced devs offer some career advice on how to break into the games industry for a down-and-out QA contractor and Kotaku contributor.
Console/PC, Social/Online, Audio, Production, Exclusive

Cleaning up your community: The psychology of trolls 19
by Gamasutra Community [06.04.13]
You can't let trolls take over your community. But what do you do? Adam Saltsman (Hundreds) discusses why trolls do what they do -- and how best to deal with them.
Console/PC, Social/Online, Indie, Business/Marketing