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July 27, 2017
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Updates » Console/PC
The New Colossus: Building Wolfenstein II atop a million small decisions  
by Alex Wawro [07.27.17]
MachineGames creative director Jens Matthies chats with Gamasutra about the process of making the new Wolfenstein games, coming full circle from starting as a Quake, and the importance of gardening.
Console/PC, Design

Aven Colony dev champions the importance of good leadership in game dev  
by Bryant Francis [07.26.17]
During our chat with one of the developers of Aven Colony we learned what business tips he and his colleagues took to heart while making their sci-fi colony sim.
Console/PC, Design, Video

An off-putting sound effect led to PlayerUnknown's Battlegrounds' third-person combat  
by Alissa McAloon [07.26.17]
PlayerUnknown Brendan Greene explains how the mod origins of PlayerUnknown's Battlegrounds influenced the game's standalone release.
Console/PC, Social/Online, Design

Chat with one of Aven Colony's developers today at 4PM EDT  
by Bryant Francis [07.26.17]
We're asking the Aven Colony development team for tips about making simulation games today at 4PM EDT.
Console/PC, Design, Video

Blizzard is retooling Overwatch's reporting system based on player feedback  
by Alissa McAloon [07.26.17]
Blizzard considers the in-game reporting and player penalty system one of Overwatch's most important features, but recognizes it could benefit from some improvements.
Console/PC, Social/Online

Splatoon 2 is now the fastest selling Switch title in Japan  
by Chris Kerr [07.26.17]
The ink-drenched shooter also had the biggest debut for a Switch title in the console's short history.
Console/PC, Business/Marketing

Sales up at Nintendo as Switch sells 4.7M units worldwide  
by Chris Kerr [07.26.17]
Nintendo has released its financials for the three months ended June 30, 2017, revealing a rise in sales and a slight dip in profits.
Console/PC, Smartphone/Tablet, Business/Marketing

Blending action RPG and Minecraft-style sandbox in Portal Knights  
by Joel Couture [07.26.17]
"It's part of our core character progression," says Antony Christoulakis of Keen Games. "Players won't find weapons, armor, or tools as loot in Portal Knights, but crafting materials and new recipes."
Console/PC, Indie, Design, Video

CryEngine welcomes Vulkan API support to latest build  
by Alissa McAloon [07.25.17]
The latest update for Crytek’s game development engine CryEngine brings a number of new features into the fold, including support for The Khronos Group’s cross-platform open graphics API Vulkan.
Console/PC, Programming

Adobe to end Flash support in 2020 3
by Alissa McAloon [07.25.17]
After 21 years, Adobe is winding down Flash support. Here's what game developers with Flash-friendly projects need to know before that process is complete.
Console/PC

Games have helped the Twitch community raise over $75M for charity  
by Chris Kerr [07.25.17]
The Twitch community has raised over $75 million for around 100 different charities since the streaming platform first launched.
Console/PC

Taking the sting out of failure in Supergiant's Pyre 1
by Jessica Famularo [07.25.17]
"In life, we all learn through failure and not just through success. It was important for our characters to survive these confrontations and face their adversaries again." - Greg Kasavin, Creative Director at Supergiant.
Console/PC, Indie, Design, Video

'Sometimes life isn't fair': Mario Kart director defends Blue Shell game design  
by Alex Wawro [07.24.17]
"When we've experimented without the Blue Shell, actually it feels like something's missing. Like there's something not quite enough in the game," Mario Kart director Kosuke Yabuki explains to Eurogamer.
Console/PC, Design

Get a job: Be a Character Artist at Insomniac Games  
by Staff [07.24.17]
The folks at Insomniac Games are looking for an artist to join the team as a character artist working on the studio's upcoming Spider-Man game at its offices in Burbank, California.
Console/PC, Art, Recruitment

Roblox set to pay in-game devs over $30M in 2017  
by Alissa McAloon [07.24.17]
Developers creating content for the game-within-a-game platform Roblox could see payouts totaling $30 million before year end.
Console/PC, Social/Online

Don't Miss: Dying Light: The Following devs share 5 tips for making great DLC 1
by Staff [07.24.17]
From upping your level design game to introducing new mechanics, here are five tips from the developers of Dying Light: The Following devs on creating quality DLC.
Console/PC, Art, Design, Production

How Japanese game devs are coping with growing free-to-play pricing pressure  
by Alissa McAloon [07.24.17]
As free to play and low-cost games become more commonplace on Steam and mobile, how are Japanese game developers adapting to make sure their full-priced offerings stay afloat in a competitive market?
Console/PC, Smartphone/Tablet, Indie

Blog: Why Behold the Kickmen is a surprisingly important game  
by Gamasutra Community [07.24.17]
Behold the Kickmen is a pastiche on football, and in the following post I want to explain why I believe it could be a hugely important title for the indie scene, and perhaps even beyond.
Console/PC, Design

Starpoint Gemini Warlords is a 'community-developed' indie game  
by Thomas Faust [07.24.17]
Croatian indie studio Little Green Men incorporated a great deal of community feedback into its tactical space simulator Starpoint Gemini Warlords.
Console/PC, Indie, Design, Production, Video

Sponsored: Evolving the tech behind God of War  
by Santa Monica Studio [07.24.17]
As Santa Monica Studio takes God of War in a bold new direction, the studio shares key technological highlights that make this possible on PlayStation -- and maybe you can help.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment, Sponsored Article