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June 26, 2016
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June 26, 2016
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Updates » Console/PC
Valve not letting Steam users gift Counter Strike: GO during Summer Sale 2
by Bryant Francis [06.24.16]
Valve has cut off players from gifting each other CS:GO during the Steam Summer Sale, says it has to do with community building.
Console/PC, Business/Marketing

Devs Answer: How will the Brexit decision impact your business? 9
by Bryant Francis [06.24.16]
We ask game developers on Twitter for their thoughts on how the United Kingdom's decision to leave the European Union.
Console/PC, Business/Marketing

Get a job: Industrial Light & Magic seeks a Gameplay Programmer  
by Staff [06.24.16]
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, is looking to hire a programmer to write game code alongside a team of artists and designers at its San Francisco, CA office.
Console/PC, Programming, Recruitment

MachineGames gives Quake a new episode for its 20th birthday  
by Alex Wawro [06.24.16]
To celebrate Quake's 20th, Wolfenstein: The New Order studio MachineGames (which, like id Software, is now owned by ZeniMax Media) released a new Quake episode this week.
Console/PC, Business/Marketing

Halo Wars 2 and the challenge of bringing new players into the RTS genre 2
by Bryant Francis [06.24.16]
343 and Creative Assembly think they've figured out how to attract new players to the strategy genre with their latest entry in the Halo Wars series.
Console/PC, Design, Production, Video, E3

Learn why 'idle games' click with players at GDC Europe 2016  
by Staff [06.24.16]
At GDC Europe 2016 Kongregate's Anthony Pecorella will study how "idle games" have evolved -- and what lessons game devs can learn. Prepare to get inexplicably excited about seeing numbers go up!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC Europe

7 successful Early Access games that all developers should study 2
by Holly Green [06.24.16]
We sought input from several game developers on which games offer instructive examples of how to truly take full advantage of an early access campaign.
Console/PC, Design, Production, Business/Marketing

Firaxis partners with GlassLab for educational version of Civilization V 2
by Bryant Francis [06.23.16]
The new version of Civilization V, titled CivilizationEDU, will be produced in partnership with GlassLab Games, who also developed SimCityEDU.
Console/PC, Design

Get a job: Hi-Rez Studios is hiring an experienced Concept Artist  
by Staff [06.23.16]
The Tribes: Ascend and Smite developer seeks an experienced concept artist to take a senior position at Hi-Rez Studios' Alpharetta, Georgia HQ to work on "exciting new game projects."
Console/PC, Social/Online, Art, Recruitment

Video: How Blizzard designed StarCraft II to be an eSport  
by Staff [06.23.16]
At GDC 2011 Blizzard's Dustin Browder takes the stage to deconstruct the design of Starcraft II and examine how its competitive multiplayer was tuned to serve the needs of a global eSports community.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video, Vault

Museum accepts collection of artifacts from Oregon Trail dev MECC  
by Alex Wawro [06.23.16]
New York's Strong Museum of Play has accepted a collection of software, photographs, documents and other artifacts documenting the life and death of the Minnesota Educational Computing Corporation.
Console/PC, Business/Marketing

Report: China is now the global leader in video game revenues 1
by Alex Wawro [06.23.16]
Heads up, game devs: China's booming games market has now overtaken the U.S. (at least, in market research firm Newzoo's estimation) to become the world's biggest source of video game revenue.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Don't Miss: Why I trust Valve's judgment on seasonal sales 13
by Gamasutra Community [06.23.16]
In this timeless blog, Defender's Quest dev Lars Doucet analyzes what Valve's Steam Sales get right: "The games you see on your front page now depend mostly on you. And that's as it should be."
VR, Console/PC, Social/Online, Indie, Business/Marketing

Devil's Third multiplayer being laid to rest later this year  
by Chris Kerr [06.23.16]
Nintendo will be shutting down the online services for Valhalla Games' action shooter, Devil’s Third, just over a year after it hit shelves.
Console/PC, Business/Marketing

Importing real Australian skies into Forza Horizon 3 3
by Bryant Francis [06.23.16]
"The three most important thingsin a driving game = are the car, what you’re driving on, and the thing you’re driving underneath. That means the sky is actually super important."
Console/PC, Art, Business/Marketing, Video, E3

How Jonathan Blow found the roots of The Witness inside Braid  
by Bryant Francis [06.22.16]
Speaking with Time Magazine, Jonathan Blow offers some insights on how he arrived at the central puzzles of The Witness, and how the game connects back to his earlier title Braid.
Console/PC, Indie, Design

What The Last Guardian developers learned about long game dev cycles  
by Bryant Francis [06.22.16]
The Last Guardian's Fumito Ueda explains to Kotaku how he remained motivated and focused after nine years of game development.
Console/PC, Design, Production

Video: How to get the funding your game needs 2
by Staff [06.22.16]
Game industry veteran and Execution Labs cofounder Jason Della Rocca gives an indie financing reality check and shares advice on getting the funding your game needs in this GDC Europe 2015 talk.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Check out the results of GameCareerGuide's latest Game Design Challenge!  
by Staff [06.22.16]
Gamasutra's education-focused sister site GameCareerGuide offers info for game industry students and beginners -- and every 3 weeks, it also hosts a Game Design Challenge that anyone can take part in.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Don't Miss: Mario maestro Koji Kondo on composing the classics 5
by Christian Nutt [06.22.16]
In this classic interview, The composer behind everything from Ocarina of Time to Super Mario 64 (which turns 20 this week!) offers timeless advice to fellow video game composers.
Console/PC, Audio