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September 25, 2018
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  • Editor-In-Chief:
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  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
Postmortem: Midnight Hub's mystery puzzler Lake Ridden
by Gamasutra Community [09.25.18]
Lake Ridden is a mystery-puzzle indie game developed by two artists, two programmers/designers, and one producer. In this postmortem, we'll look back at its two-year production.
Console/PC, Programming, Design, Production

Video: Psychosis and the making of Hellblade
by Staff [09.24.18]
In this GDC 2018 talk, Ninja Theory's Dominic Matthews and Tameem Antoniades discuss the delivery of the mental health themes in Hellblade: Senua's Sacrifice.
Console/PC, Design, Video

Archiving Will Wright's early design notes for The Sims  
by Emma Kidwell [09.24.18]
The Strong Museum of Play spoke with Game Informer recently about obtaining the design documents and sketches from The Sims creator Will Wright.
Console/PC, Design

Destiny 2 devs explain the evolution of Gambit's combo PvP and PvE play  
by Alissa McAloon [09.24.18]
Gambit aims to merge the mostly-separate player-vs-player and player-vs-everything sides of Destiny 2, but its creation didn't come without its fair share of struggles.
Console/PC, Social/Online, Design

Devil May Cry 5's microtransactions designed as an 'option...to save time' 3
by Emma Kidwell [09.24.18]
Devil May Cry 5 will include microtransactions for in-game orbs initially obtained through combat or exploration if players wish to speed up the upgrade process and add buffs earlier.
Console/PC, Business/Marketing

Don't Miss: The value of taking a narrative approach to level design 1
by Staff [09.24.18]
Game designer Jolie Menzel shared some advice on how storytelling techniques can be applied to level design, drawing on her experience making games at Ubisoft and, before that, Telltale.
Console/PC, Design

Free-to-play Warface grabs 1.3M registered players in one week on PS4  
by Alissa McAloon [09.24.18]
Overall, the top six countries, including the US, Germany, France, the UK, Brazil, and Russia, only represent around 62 percent of the title’s total registered PS4 players for week one.
Console/PC, Social/Online

XRDC speaker Q&A: Charles Yust on the potential of interactive AR exhibits  
by Bryant Francis [09.24.18]
Charles Yust, principal design technologist at frog, gives a preview of his upcoming XRDC talk about the power of interactive AR exhibits in museums.
VR, Console/PC, Design

Report: Guild Wars 2 in-game currency no longer available in Belgium  
by Chris Kerr [09.24.18]
The issue appears to be unique to Belgium, as some players in the country have succeeded in buying gems by using a VPN to make it seem like they're connecting to the store from another region.
Console/PC, Business/Marketing

Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption  
by Gamasutra Staff [09.24.18]
This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Designing Titans, the 'moving' levels in God of War III
by Staff [09.21.18]
In this classic GDC 2012 talk, Sony Santa Monica's Chris O'Neill and Bruno Velazquez share the development story of making God of War III's Titans from elevator pitch to completion.
Console/PC, Design, Video

Stillfront acquires Imperia Online developer for $11M  
by Emma Kidwell [09.21.18]
The Swedish firm Stillfront Group announced today that it has acquired developer Imperia Online, known for the medieval-themed MMO strategy game of the same name $11.7 million. 
Console/PC, Smartphone/Tablet, Business/Marketing

Telltale Games initiates 'majority studio closure' 7
by Staff [09.21.18]
Update Telltale Games, the studio behind games like The Walking Dead and The Wolf Among Us, is all but closing its doors, the company confirmed Friday.
Console/PC

Blizzard's Diablo series tapped for possible Netflix show 1
by Alissa McAloon [09.21.18]
Activision and Netflix look to be pulling together a team to develop an animated series based on Diablo, at least according to a now-deleted tweet from a possible writer on the project.
Console/PC

Jagex fires RuneScape moderator for stealing player gold 2
by Chris Kerr [09.21.18]
Update "During our rigorous routine system checks, irregular activity was identified on small number of accounts, including the movement of wealth and items back into the live game."
Console/PC, Business/Marketing

Inside the Awesomenauts matchmaking algorithm 9
by Gamasutra Community [09.21.18]
Joost van Dongen, lead programmer and co-founder at Ronimo Games, addresses the question at the core of online matchmaking: who should play with whom?
Console/PC, Indie, Programming, Design

Record 78.3 million people played Fortnite in August  
by Chris Kerr [09.21.18]
It's a tidbit that highlights the enduring popularity of Epic Games' last-person-standing shooter, which launched in July 2017.
Console/PC, Business/Marketing

Video: Game design lessons worth learning from collectible card games  
by Staff [09.20.18]
At GDC 2011 game designer Skaff Elias (who worked on a number of Magic card sets) offers insight on how you might apply the best practices of CCG design to your own games, be they physical or digital.
Console/PC, Indie, Design, Video

Blizzard cracks down on third-party data-tracking apps in Overwatch 1
by Bryant Francis [09.20.18]
Blizzard has warned users that further use of third-party data tracking applications for Overwatch will lead to bans on their accounts.
Console/PC, Programming

Don't Miss: 7 combat systems that every game designer should study 32
by Staff [09.20.18]
We reached out to several designers for their take on the games that introduced truly memorable innovations to hand-to-hand combat systems.
Console/PC, Design