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November 23, 2014
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November 23, 2014
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Updates » Console/PC
Get a job: Trendy Entertainment is seeking a UX Designer  
by Staff [11.03.14]
The Dungeon Defenders developer is seeking a UX designer to "define aesthetic style and usability principles for all in-game and pre-game interfaces."
Console/PC, Art

What is creativity? Raph Koster demystifies innovation and imagination 12
by Kris Graft [11.03.14]
At GDC Next today, veteran game designer Raph Koster aimed to demystify creativity in game design, and give practical tips on how to be creative.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC Next

Why doesn't Toybox Turbos bear the Micro Machines name? 1
by Mike Rose [11.03.14]
Earlier this month Codemasters revealed Toybox Turbos, an arcade racing game that looks rather a lot like a new installment in the studio's past Micro Machines franchise.
Console/PC, Business/Marketing

PlayStation Plus hits 7.9 million subscribers  
by Christian Nutt [11.03.14]
Sony's paid game network service, required for many online games on the PS4, has begun to grow more rapidly this generation.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Postmortem - McMillen and Himsl's The Binding of Isaac 26
by Edmund McMillen [11.03.14]
How did a game destined for failure become a cult smash? Edmund McMillen (Super Meat Boy) discusses how he added religion to The Legend of Zelda, mixed it with a roguelike, and came out with a surprise hit.
Console/PC, Programming, Art, Design, Production, Business/Marketing

This Week in Video Game Criticism: From the Politics of MMOs to Inclusion as a UX Issue  
by Kris Ligman [11.03.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the political utopianism of the modern MMO to treating industry inclusivity as a UX issue.
Console/PC, Social/Online, Indie, Design, Business/Marketing

The Internet Archive launches its arcade: Classic games in a browser 5
by Christian Nutt [11.03.14]
The famous archiver of web content has moved into game preservation, offering a huge selection of classic arcade games, now playable in-browser.
Console/PC, Business/Marketing, History

ALT.CTRL.GDC needs your one-of-a-kind alternative controller games!  
by John Polson [11.03.14]
The much-lauded ALT.CTRL.GDC is returning for GDC 2015, and seeking submissions until Dec. 23rd for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences.
Console/PC, Indie, Design, GDC

Nintendo reconsidering its policy of region-locking games 1
by Christian Nutt [11.03.14]
The 3DS doesn't allow users to play games bought in a different territory -- but President Iwata says the company's considering the issue.
Console/PC, Business/Marketing

Learn how the Far Cry 4 team works so efficiently at GDC 2015  
by Staff [11.03.14]
Ubisoft engine architect Remi Quenin reveals how the Far Cry 4 team is developing a massive game for five different platforms without tearing their own (or each other's) hair out. Learn how at GDC 2015.
Console/PC, Production, GDC

Failbetter reveals Dragon Age: The Last Court browser game  
by Mike Rose [11.03.14]
Remember how BioWare said earlier this year that it was working with indie studio Failbetter Games on a story-driven project? That project has now been revealed as Dragon Age: The Last Court, a browser game based on the popular Dragon Age franchise.
Console/PC, Social/Online, Business/Marketing

Unity VR optimization hints and tips 1
by Gamasutra Community [11.03.14]
"I know its a list and a bit bossy but I feel strongly that the combination of these tips will help any game run well in VR on Unity."
Console/PC, Indie, Programming, VR

I am Bread dev: Building games for YouTube is a bad idea Exclusive 4
by Mike Rose [11.03.14]
Earlier this month, Bossa Studios unveiled I am Bread, a game about manhandling a piece of bread in a bid to become toast.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video

Standing out from the big guys with character art 3
by Gamasutra Community [11.03.14]
"In the Sanctum series, we have carved out a niche by doing the opposite of what most big companies are doing when it comes to character design, and weve had great feedback from our community because of it."
Console/PC, Indie, Art, Business/Marketing

Consensual tentacles: Naomi Clark's provocative card game Exclusive 9
by Leigh Alexander [11.03.14]
New York-based veteran developer Naomi Clark is fundamentally a brilliant designer first, a sexual politician second. Her new game Consentacle seems familiar, until you unpack it just a little bit.
Console/PC, Indie, Design, Exclusive

'What are your favorite horror games, and why?' 13
by Christian Nutt [10.31.14]
For our Halloween question, we asked developers to share their favorites in the horror genre. But since it's a dev question, we wanted a little more than that...
Console/PC, Indie, Design

How Sega found success with Sonic the Hedgehog 5
by Christian Nutt [10.31.14]
Sega faced complete failure in its battle against Nintendo's NES, but the 16-bit Genesis was a huge success -- and a lot of that success is down to the Sonic the Hedgehog franchise.
Console/PC, Business/Marketing

How on Earth did Mike Bithell score Andy Serkis for Volume? Exclusive 5
by Mike Rose [10.31.14]
Mike Bithell, the British developer behind Thomas Was Alone, has managed to bag actor Andy Serkis for the voice of villain Guy Gisborne in upcoming stealth game Volume.
Console/PC, Indie, Business/Marketing, Exclusive

Classic Video Postmortem: Alone in the Dark 6
by Staff [10.31.14]
Preceding games like Resident Evil and Silent Hill, Infogrames' Alone in the Dark proved to be a landmark for the survival horror genre, and now series creator Frederick Raynal explores how the classic title came to be.
Console/PC, Design

Don't Miss: A study of how horror games affect their players 13
by Joel Windels [10.31.14]
Usability studio Vertical Slice measures player reactions to four horror games to find out which is "scariest," how casual and core players react, and whether they get scared in the same way.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing