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February 20, 2017
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Updates » Console/PC
GamePump shuts down subscription service to focus on publishing  
by Alissa McAloon [01.26.17]
GamePump, created as a hybrid publisher and subscription service centered around bringing classic games to PC, has backed away from its monthly subscription model to focus purely on publishing.

GDC State of the Industry: Crunch sucks, content is king 2
by Staff [01.26.17]
We round out our dive into the survey findings by sharing developers' responses to one of the survey's most open-ended questions: "Is there anything else you'd like to say about the game industry?"
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Watch Gamasutra play the first hour of Resident Evil 7 today at 3PM EST  
by Bryant Francis [01.26.17]
Find out why Capcom's return to its horror roots actually seems to have more to do with the indie developers that have pushed the boundaries of horror today at 3PM EST.
Console/PC, Design, Video

Square Enix signs multi-game deal with Marvel to create video game universe 1
by Chris Kerr [01.26.17]
Square Enix has struck up a multi-game partnership with Marvel that will see the studio create a "universe gamers can play in for years to come."
Console/PC, Business/Marketing, Video

Kojima says games and movies must 'converge' to survive 7
by Chris Kerr [01.26.17]
Hideo Kojima has suggested traditional media experiences like video games and movies might not have a future unless find a way to converge and integrate with each other. 
Console/PC, Business/Marketing

Alt.Ctrl.GDC Showcase: Tomás Henriques' Shape Fitter  
by Joel Couture [01.26.17]
Shape Fitter tasks its player with manipulating a 3D object so it fits in a holel. To do so, the player must squish and twist a haptic controller in the form of a metal.
Console/PC, Indie, Design, Video

Road to the IGF: Titouan Millet's Mu Cartographer 1
by Joel Couture [01.26.17]
A vast landscape is open for the player to explore, shape, and document in Mu Cartographer, a game where players manipulate an alien device to look over and alter the lands they see.
Console/PC, Indie, Art, Design, Production, Video, IGF

Frog Fractions 2: Surprising players who expect to be surprised 4
by Joel Couture [01.26.17]
When people familiar with your work are expecting you to make surprising, fourth wall-breaking game, how do you catch them off-guard? That was the challenge Jim Crawford faced.
Console/PC, Indie, Design

How the gorilla concentration test could help your game design skills 3
by Bryant Francis [01.25.17]
If you're struggling to figure out how to keep players' attention focused in the right space in your current game, this interview with escape room designer Laura E. Hall may help.
Console/PC, Design, Video

Video: Examining the health risks of game dev (beyond carpal tunnel)  
by Staff [01.25.17]
In this GDC 2013 talk sponsored by the IGDA, a psychiatrist and a crew of game devs come together to discuss the ways working as a game dev can be bad for your health -- and what to do about it.
Console/PC, Indie, Video, Vault

Gearbox's Randy Pitchford explains how failure can drive success 8
by Alissa McAloon [01.25.17]
‘If I'm not failing, then I'm probably not trying things that are hard,’ said Gearbox CEO Randy Pitchford as he dissected his own development triumphs and failures in an interview with Glixel.

Get real-time rendering tips from Rogue One's VFX team at GDC 2017  
by Staff [01.25.17]
Come to GDC 2017 for a chance to reach across disciplines and study the real-time rendering techniques used in the latest Star Wars film!
Console/PC, Art

Learn how escape room design can help your game at 3PM EST  
by Bryant Francis [01.25.17]
Are you a puzzle designer or level designer? Want to get some key insights from designing escape rooms? We're interviewing escape room designer Laura Hall today at 3PM EST.
Console/PC, Design, Video

At GDC 2017, get engineering insights from folks who used animation to bring a toy robot to life  
by Staff [01.25.17]
At GDC 2017 Anki engineers will explain how, in animating the real-life robot Cozmo, Anki used real-world physics so there was no "cheating" -- and they had to adjust their process accordingly.
Console/PC, Indie, Programming, Production, GDC

Epic Games launches $500,000 year-long game dev contest 1
by Chris Kerr [01.25.17]
Epic Games has joined forces with charity foundation Wellcome Trust to launch Developing Beyond, a year-long game dev competition worth $500,000.
Console/PC, Production, Business/Marketing

Road to the IGF: David O'Reilly's Everything  
by Joel Couture [01.25.17]
In Everything, you can become a car, driving idly around a city. You can stop and become one of the buildings you pass by, ot its cinder blocks or pylons. If you can see it, you can become it.
Console/PC, Indie, Art, Design, Video, IGF

Blog: The Steam Controller configurator's untapped power 8
by Gamasutra Community [01.25.17]
Did you know you that PlayStation and Xbox controllers are now also "Steam Controllers?" Game developer Lars Doucet dives deep into the Steam Controller configurator.
Console/PC, Indie, Programming, Design

With the ACA in jeopardy, IGDA urges U.S. devs to call Congresspeople 5
by Alex Wawro [01.24.17]
With U.S. gov't leaders moving to dismantle the Affordable Care Act (aka "Obamacare"), The IGDA is exhorting devs in the U.S. to contact their Congresspeople and express their thoughts on the matter.
Console/PC, Indie, Serious

Former Harmonix programmer Roger Hanna Morash passes away 1
by Bryant Francis [01.24.17]
Game programmer Roger Hanna Morash (Amplitude, Rock Band 3, Shard) and his wife Valerie have passed away at the respective ages of 35 and 32.
Console/PC, Production

Goodgame Studios in Germany laying off 200 employees 7
by Bryant Francis [01.24.17]
UPDATE According to an anonymous source Goodgame Studios will begin laying off employees (some of whom came to work at the studio from overseas) tomorrow.
Console/PC, Business/Marketing