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September 2, 2014
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September 2, 2014
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Updates » Console/PC
How I Teach Game Design: Broken games and meaningful play 25
by Gamasutra Community [08.14.14]
NYU educator Eric Zimmerman explains an exercise he uses with his game design students -- what you can learn from trying to modify a "broken" game.
Console/PC, Indie

Get a job: Firaxis is hiring a Senior VFX Artist  
by Staff [08.13.14]
The makers of Civilization V are looking to bring on a senior visual effects artist to work alongside the art team in the studio's offices in Baltimore, Maryland.
Console/PC, Art, Recruitment

YoYo Games rolls out an asset store for GameMaker: Studio 4
by Alex Wawro [08.13.14]
GameMaker progenitor YoYo Games has officially opened its GameMaker Marketplace for business after soft-launching a beta version of the asset store in July.
Console/PC, Indie, Business/Marketing

Don't Miss: The grand story of a Street Wars watergun assassin Exclusive 16
by Leigh Alexander [08.13.14]
Leigh Alexander shares her harrowing story of Street Wars, a live, three-week watergun assassination game recently in London -- and what she learned about the delusions games give us about ourselves.
Console/PC, Social/Online, Indie, Design, Exclusive

Coming clean: Accused of plagiarism, an artist explores the creative process 19
by Gamasutra Community [08.13.14]
"I am sorry for not doing my homework to check out pre-existing properties, and that it looks like I was trying to steal from Studio Ghilbi. But hereís what Iím not sorry for: Iím not sorry for any of the work that Iíve done."
Console/PC, Indie, Art

A classic postmortem for the original Broken Sword 1
by Mike Rose [08.13.14]
Veteran developer Charles Cecil recounts the development of the adventure game classic -- with several important takeaways about what worked then, and will still work now.
Console/PC, Production, Business/Marketing, GDC Europe

Design laws: A look at how one team defined its game  
by Gamasutra Community [08.13.14]
How the team behind Ephemerid created the laws that define their game: "Following these rules helped us keep Ephemerid focused as a game, sometimes painfully so."
Console/PC, Indie, Art, Audio, Design

Cheaters in the Steam community: What effect do they have? 3
by Gamasutra Community [08.13.14]
The results of a study that "collected information about more than 12 million gamers connected in a global social network, of which more than 700 thousand have their profiles flagged as cheaters."
Console/PC, Indie, Business/Marketing

GDC Next reveals Assassin's Creed and RockYou talks  
by Staff [08.13.14]
The CEO of RockYou and one of the lead developers of Assassin's Creed IV: Black Flag have joined the speaker lineup for the future-focused GDC Next, which will be held in L.A. this November.
Console/PC, Design, Business/Marketing, GDC Next

Quick Kickstarter tips: Getting your video right 6
by Gamasutra Community [08.13.14]
"Itís loud, confusing, it shows snippets of the game, it doesnít tell the story of WHY youíre putting it to the Kickstarter community! Welcome to yet another failed Kickstarter project."
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

What exactly goes into porting a video game? BlitWorks explains Exclusive 3
by Alex Wawro [08.13.14]
We catch up with one of the cofounders of BlitWorks, the port house responsible for the PSN versions of Spelunky, Fez and Jet Set Radio, to learn more about how the company does business.
Console/PC, Production, Exclusive

Silent Hill returns, from Hideo Kojima and Guillermo del Toro 11
by Christian Nutt [08.12.14]
Sony teased a game called "P.T." in its Gamescom press conference -- which turned out to be a Silent Hill reboot called Silent Hills.
Console/PC, Business/Marketing

Get a job: Quantic Dream is hiring an Animation Director 1
by Staff [08.12.14]
The folks who built Beyond: Two Souls are looking for a highly experienced animation director to supervise a team working on an unannounced project in Quantic Dream's Paris studio.
Console/PC, Art, Production, Recruitment

Hellblade is Ninja Theory's new 'independent AAA' project  
by Alex Wawro [08.12.14]
The developer of DmC: Devil May Cry is up to something interesting with its next project, a self-published action game called Hellblade that it announced during Sony's Gamescom press conference.
Console/PC, Business/Marketing

Your local multiplayer PS4 games can go global via Share Play 2
by Alex Wawro [08.12.14]
Sony is updating the PlayStation 4 this year to support Share Play, the console's long-promised online game-sharing system that allows players of your game to let others play it for them.
Console/PC, Business/Marketing

Don't Miss: Our chat with Adam Boyes on PlayStation dev relations Exclusive 1
by Kris Graft [08.12.14]
Earlier this year we spoke to SCEA VP of dev relations Adam Boyes about Sony's developer outreach efforts; today we saw some of the fruits of that labor in the company's Gamescom press conference.
Console/PC, Indie, Business/Marketing, Exclusive

Bohemia is bringing DayZ to PlayStation 4 1
by Alex Wawro [08.12.14]
DayZ creator Dean Hall briefly took the stage during Sony's annual Gamescom press conference today to announce that Bohemia Interactive will launch a PlayStation 4 version of the game in 2015.
Console/PC, Business/Marketing

PlayStation 4 hits 10 million units sold  
by Christian Nutt [08.12.14]
Today at Sony's Gamescom press conference, Sony Computer Entertainment Europe president Jim Ryan announced that as of today, the company has sold over 10 million PlayStation 4 consoles, globally.
Console/PC, Business/Marketing

Activision embraces the tablet market with next Skylanders game  
by Alex Wawro [08.12.14]
The next Skylanders game is launching on tablets and consoles simultaneously, suggesting that (at least for this franchise) the tablet market is as important to Activision as the console market.
Console/PC, Smartphone/Tablet, Business/Marketing

Perfecting your pitch the Vlambeer way 1
by Mike Rose [08.12.14]
Rami Ismail of Ridiculous Fishing and Nuclear Throne developer Vlambeer urges developers to condense and refine their pitches to publishers and to press.
Console/PC, Indie, Business/Marketing, GDC Europe