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November 26, 2014
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November 26, 2014
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Updates » Console/PC
The full story of how Moon Hunters made a success of its Kickstarter campaign 17
by Gamasutra Community [11.06.14]
On a CAD$45,000 ask, they got $178,986. "If you’re reading this hoping to understand our strategy, here it is: we tried to convince our fans it was worth their time and energy to tell their friends, family, and the world."
Console/PC, Indie, Business/Marketing

For Smash Bros., 20 percent of U.S. buyers went download 5
by Christian Nutt [11.05.14]
Stats on digital download sales of major games on console platforms can be hard to come by, and Nintendo has a reputation for not being internet savvy, but Smash Bros. did well.
Console/PC, Business/Marketing

France's Ankama, maker of Wakfu and Dofus, buys Japanese mobile studio  
by Christian Nutt [11.05.14]
Wizcorp, makers of Capcom's Dead Rising mobile game and mobile game engine MAGE, are now an arm of the successful French development and media studio.
Console/PC, Smartphone/Tablet, Business/Marketing

How Activision's first CEO helped define the publishing playbook  
by Alex Wawro [11.05.14]
These days Activision is best known as the behemoth behind Call of Duty, but it wasn't always so; amateur historian Jimmy Maher sheds light on the company's founding in an excellent blog post.
Console/PC, Business/Marketing

Get a job: Blizzard is hiring a UNIX Systems Engineer  
by Staff [11.05.14]
The company running Hearthstone and World of Warcraft needs a UNIX-versed systems engineer to join the network operations engineering team at Blizzard's Irvine, CA headquarters.
Console/PC, Programming, Recruitment

Don't Miss: Do previews still matter to developers? 13
by Alex Wawro [11.05.14]
Gamasutra investigates what value preview coverage still holds for developers and PR professionals, if any, and how the media's shift away from traditional previews may affect the way games are made.
Console/PC, Social/Online, Indie, Business/Marketing

Video: Lessons learned from designing games for disabled players  
by Staff [11.05.14]
Expert Ian Hamilton spoke about the topic at GDC 2014 earlier this year, sharing sucess storie and lessons learned from when developing accessible games for disabled players hasn't gone well.
Console/PC, Indie, Design, Video, Vault

343 strikes a deal with ESL to back official Halo eSports league  
by Alex Wawro [11.05.14]
Microsoft internal studio 343 Industries moves to market its games to competitive players by striking a deal with eSports firm ESL to establish an official eSports league for the Halo franchise.
Console/PC, Business/Marketing

How do young people think about games? Find out at GDC 2015  
by Staff [11.05.14]
Well-known educator and author Rosalind Wiseman is teaming up with game industry personality Ashly Burch to tackle a challenging topic at GDC 2015: How do young people feel about modern video games?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

The roots of interactive audio: Black Knight 2000 4
by Gamasutra Community [11.05.14]
How a 1988 pinball game handled audio: "I have a hunch the reason they find the music so compelling is its role in the complete game/audio/visual package and the attention to detail in integration."
Console/PC, Programming, Audio

Digital games platform Desura changes hands again  
by Mike Rose [11.05.14]
Last year, Second Life developer Linden Lab acquired digital distribution service Desura in a surprise move. Just over a year later, Desura has once again been acquired.
Console/PC, Indie, Business/Marketing

The game design ramifications of violence 22
by Gamasutra Community [11.05.14]
"I'm looking forward to a future in which we're more conscientious about the messages we're putting forward in our media, and I'm also looking forward to games that are patently more novel and interesting."
Console/PC, Design

No correlation between game violence and real-world violence, says new study 71
by Mike Rose [11.05.14]
Christopher Ferguson, a well-known researcher in the field of examining the psychology of violent media's effects on real-life violent behavior, has urged those in positions of power to stop wrongly identifying video game violence as a catalyst for crime.
Console/PC, Business/Marketing

Charting Adrift's journey from concept art to publishing deal  
by Alex Wawro [11.04.14]
Adam Orth and the rest of the core Adrift development team share what they learned while taking their game from concept art to a polished prototype that netted them a publishing deal.
Console/PC, Indie, Production, GDC Next

How Playful is mapping the frontier of VR game development 1
by Alex Wawro [11.04.14]
The field of VR game development is growing fast, and Lucky's Tale developer Playful Corp seems to be one of its foremost pioneers. They revealed some of what they've learned today at GDC Next.
Console/PC, Design, GDC Next

EA cancels its League of Legends competitor, Dawngate 7
by Christian Nutt [11.04.14]
The white-hot MOBA market has its highest-profile casualty yet, as Electronic Arts pulls the plug on development of Dawngate, which has been in beta for 18 months.
Console/PC, Business/Marketing

Thanks to Destiny and Hearthstone, Activision's latest revenues stomp 2013  
by Christian Nutt [11.04.14]
UPDATE Destiny and Hearthstone exceeding expectations, but company declines to provide sell-through numbers for its popular shooter.
Console/PC, Smartphone/Tablet, Business/Marketing

No More Excuses: Why quality game audio is easier than ever 2
by Alex Wawro [11.04.14]
Veteran sound designer Damian Kastbauer believes audio production these days is a breeze -- and that means you have no excuses not to make your game sound great.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, GDC Next

Don't Miss: How do you reinvent Call of Duty all over again? 13
by Mike Rose [11.04.14]
With Call of Duty: Advanced Warfare, Sledgehammer Games is not only looking to reinvent the franchise -- it's also the studio's very first go at building its own Call of Duty.
Console/PC, Design, Business/Marketing

Video: Understanding how analytics help you make better games  
by Staff [11.04.14]
Understanding analytics data is critical if you want to make your best games. Epic Games' Jim Brown shows you how, using examples from Fortnite's development, in this GDC Europe 2014 talk.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault