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Updates » Console/PC
Chat about rhythm violence with Thumper developer Marc Flury at 6:30 PM EDT  
by Bryant Francis [05.26.17]
We're kicking off the weekend with a chat about porting VR games to the Nintendo Switch with Thumper co-creator Mark Flury at 6:30 PM EDT.
Console/PC, Design, Video

Earnings report roundup: Game industry winners and losers in Q1 2017  
by Jon Jordan [05.26.17]
Jon Jordan offers a rundown of info gleaned from game company quarterly reports for Q1 2017. Who overperformed and underperformed, and why?
Console/PC, Smartphone/Tablet, Business/Marketing

Virtuos Games spinoff Lusionsoft nets $1.8M to delve into VR
by Chris Kerr [05.26.17]
Lusionsoft, an new spinoff venture from game development contractor Virtuos Games, has netted $1.8M to create high-quality virtual and augmented reality apps. 
Console/PC, Business/Marketing

Why do devs love Slack, and how do they get the most out of it? 10
by Chris Priestman [05.26.17]
Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it.
Console/PC, Indie, Production, Business/Marketing

GameStop is very excited about Switch outselling Wii in its first 60 days 2
by Alex Wawro [05.25.17]
In a presentation to investors today GameStop execs sounded very excited about Nintendo's Switch, which they report has outsold the Wii in its first two months on sale in U.S. GameStop stores.
Console/PC, Business/Marketing

Watch Gamasutra take a stroll through Oblivion (and learn to fear cheese)  
by Bryant Francis [05.25.17]
The Gamasutra crew takes a look back at Oblivion to discuss the impact it left on the state of open-world games.
Console/PC, Design, Video

GameStop's sales rise on the back of Nintendo's Switch, even as profits slip 1
by Alex Wawro [05.25.17]
In the first quarter of GameStop's fiscal 2017 game software sales (both new and pre-owned) fell, but hardware sales rose nearly 25% -- thanks largely to Nintendo's new Switch console.
Console/PC, Business/Marketing

Game developers recount their long loading screen struggles and solutions 1
by Alissa McAloon [05.25.17]
Kotaku spoke with a number of developers about the technical and sometimes strange reasons longer-than-ideal loading screens show up in modern game releases.
Console/PC, Indie, Design, Production

Don't Miss: Dissecting the core mechanics of Vanquish 8
by Gamasutra Community [05.25.17]
Designed by Shinji Mikami (Resident Evil 4) and developed by Platinum Games (Bayonetta) Vanquish "is one of those games that truly is greater than the sum of its parts."
Console/PC

Twitch and Bandai Namco partner up to create Tekken 7 eSports league  
by Alissa McAloon [05.25.17]
Bandai Namco and Twitch are teaming up in hopes of elevating the eSports scene for fighting games and the pair have created a Tekken-driven eSports league to accomplish that feat.
Console/PC, Social/Online

Join us on Twitch as we return to Oblivion today at 12 PM PT  
by Alex Wawro [05.25.17]
Our classic game streaming series continues today on the Gamasutra Twitch channel at 12 PM PT (3 PM ET) when we take a look back at Bethesda Game Studios' 2006 game The Elder Scrolls IV: Oblivion.
Console/PC, Design, Video

Report: Japanese internet giant Softbank picks up $4B stake in Nvidia  
by Chris Kerr [05.25.17]
Japanese internet giant Softbank has purchased a $4 billion stake in computer tech manufacturer, Nvidia.
Console/PC, Business/Marketing

Microsoft's Twitch competitor rebrands as Mixer, makes moves for mobile 1
by Bryant Francis [05.25.17]
The streaming service formerly known as Beam will be getting mobile support and a new co-streaming feature to help Microsoft's streaming service differentiate from the competition.
Console/PC, Business/Marketing

How to approach accessibility in progression-driven games  
by Bryant Francis [05.24.17]
We sat down with developers Tara Voelker and James Portnow, as well as Ablegamers COO Steven Spohn to talk about helping players experience a game's story even if its combat is acting as a barrier.
Console/PC, Design, Video

We're hosting a panel on accessibility in progression-driven games at 6PM EDT  
by Bryant Francis [05.24.17]
How can game developers help disabled players see all the cool stuff in their game? We're hosting a panel on accessibility design today at 6PM EDT.
Console/PC, Design, Video

Unreal Engine 4.16 includes fully-featured Switch support
by Chris Kerr [05.24.17]
There's a new version of Unreal Engine landing today, and it comes with a smorgasbord of new features designed to make life easier for game devs.
Console/PC, Smartphone/Tablet, Production

New 'creators' section lets game devs curate the PlayStation Store  
by Chris Kerr [05.24.17]
Sony has launched a new 'Creators' section on the PlayStation Store that gives well-known industry figures and game devs a chance to share their own recommendations. 
Console/PC

Postmortem: Muse Games' Guns of Icarus Alliance  
by Howard Taso & Matthew Hartman [05.24.17]
"Every mistake we have made became a lesson that was seared into our minds, and throughout the development and release of Guns of Icarus Alliance, we’ve made plenty of them."
Console/PC, Indie, Art, Design, Production, Business/Marketing, Video

Video: Watch an archivist poke and prod a Steam Controller prototype  
by Alex Wawro [05.23.17]
Librarian Andrew Borman published a video today showcasing how the "Chell" prototype Steam Controller works, how it differs from the final version, and how it's lost support in the last 2 years.
Console/PC, Design, Video

World of Tanks dev apologizes for threatening YouTuber with a takedown 7
by Alex Wawro [05.23.17]
The folks at Wargaming apologized today for threatening to have a YouTuber's video taken down via a copyright infringement complaint, promising to "grow and improve."
Console/PC, Business/Marketing