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July 30, 2014
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July 30, 2014
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Updates » Console/PC
Postmortem: DC Universe Online DLC  
by Gamasutra Community [07.11.14]
"Looking back, I can proudly say that we did many things with this DLC really well... Iíll run you through a few of the strongest aspects of the DLC as well as some of the key learnings."
Console/PC, Design, Production

The Girl Scouts hosts its first-ever video game course 7
by Mike Rose [07.11.14]
The Girl Scout Leadership Institute has hosted its first-ever video game programming course, through which it hopes to encourage more girls to get into a career in making games.
Console/PC, Business/Marketing

Creating Aztez's unique high-contrast look 9
by Gamasutra Community [07.11.14]
"We've had Aztez on the promotional tour for some time now, and we get these questions a LOT: Is Aztez 2D or 3D? How do you outline your assets in black? What shader are you using to create your look?"
Console/PC, Indie, Art

Tony Hawk studio Neversoft is no more 1
by Mike Rose [07.11.14]
Neversoft, the studio best known for the Tony Hawk and Guitar Hero franchises, has now been integrated into the Call of Duty Infinity Ward team.
Console/PC, Business/Marketing

What to keep in mind when developing for Project Morpheus  
by Mike Rose [07.11.14]
Project Morpheus senior engineer Patrick Connor gave a brief overview of the sorts of software considerations that developers need to keep in mind when creating games for Sony's VR device.
Console/PC, Business/Marketing

Pay for Play: The ethics of paying for YouTuber coverage Exclusive 60
by Mike Rose [07.11.14]
There's a new branch of ethical conundrums on the block. With the rise of the video game YouTuber, viewers have started to question whether certain big names in the world of YouTube are being paid off by publishers.
Console/PC, Business/Marketing, Exclusive, YouTube

Blizzard's Morhaime: Diversity is in our values 31
by Christian Nutt [07.10.14]
"And we know that actions speak louder than words, so we are challenging ourselves to draw from more diverse voices within and outside of the company and create more diverse heroes and content."
Console/PC, Business/Marketing

Watch Dogs sales stats reveal digital and triple-A trends in 2014  
by Christian Nutt [07.10.14]
Ubisoft has shared crucial digital and platform-breakdown information on sales of Watch Dogs, the new "pillar" of its company's "recurring flow of highly profitable brands."
Console/PC, Business/Marketing

Obituary: Star Wars Galaxies designer Ben Hanson 4
by Christian Nutt [07.10.14]
Gamasutra has learned that the lead content designer of Star Wars Galaxies: Jump to Lightspeed expansion has passed away.
Console/PC, Design

Microsoft CEO committed to Xbox, but also to changing the company 8
by Christian Nutt [07.10.14]
Satya Nadella, who took over as CEO in February, writes in a new employee letter that "Microsoft will continue to vigorously innovate and delight gamers with Xbox."
Console/PC, Business/Marketing

Ubisoft rides remarkable Watch Dogs sales to strong Q1 growth 5
by Alex Wawro [07.10.14]
The company announced sales figures for its first quarter today, reporting a roughly 386 percent jump over the same period last year thanks to the over 8 million copies of Watch Dogs it's sold.
Console/PC, Social/Online, Business/Marketing

Share your programming tricks on Gamasutra blogs 8
by Christian Nutt [07.10.14]
Have a great, practical programming technique you think Gamasutra's readers would appreciate? Write it up in Gamasutra blogs!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Don't Miss: The metrics aren't the message 26
by Laralyn McWilliams [07.10.14]
Industry veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that over-reliance on analytics and player friction in games isn't the answer.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

How the Codemancer Kickstarter campaign became a success 9
by Gamasutra Community [07.10.14]
"I did not embark on my Kickstarter journey lightly, but sought the advice of many experienced people... The final amount raised was $52,725 by 1,862 backers. That's 439% of the original goal."
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

GDC Next debuts talks on Adrift and the value of failing fast  
by GDC Staff [07.10.14]
GDC organizers debut talks from industry veteran Laralyn McWilliams and Adr1ft developer Adam Orth for the future-focused GDC Next show, which will be held in Los Angeles this November.
Console/PC, Social/Online, Indie, Art, Design, Production, GDC Next

Battlefield 4 lighting tech firm wins £1 million to help make movies  
by Alex Wawro [07.10.14]
Lighting middleware company Geomerics has been awarded a £1 million grant in the UK to help it adapt its Enlighten real-time graphics rendering technology for use in the film industry.
Console/PC, Business/Marketing

6 things I learned from indie development 11
by Gamasutra Community [07.10.14]
"In making Bain's Redemption, I came into the project as a programmer. Eventually, I found myself doing design, business, marketing, and even some art."
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Postmortem: The Zelda-inspired indie game Shipwreck 7
by Gamasutra Community [07.10.14]
"Ultimately Shipwreck was a good experience. I managed (barely) to hang on for a year and see the game out."
Console/PC, Indie, Production, Business/Marketing

When self-publishing on consoles, keep a few things in mind  
by Mike Rose [07.10.14]
At the Develop Conference, indie publisher Curve Digital described the lessons they've learned in publishing games for consoles.
Console/PC, Business/Marketing

Tax breaks still a sore spot for many devs, GDC Europe survey says  
by GDC Staff [07.10.14]
Domestic tax incentives for the video game industry remain a controversial topic among European developers responding to the GDC Europe 2014 State of the Industry survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe