Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 26, 2016
arrowPress Releases
June 26, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Mojang bars companies and politicians from promoting themselves in Minecraft 2
by Bryant Francis [05.31.16]
Mojang updates Minecraft's terms of service to prevent companies and politicians from promoting themselves using in-game Minecraft creations.
Console/PC, Business/Marketing

Designing (and improving) Overwatch's 'Play of the Game' highlights 6
by Alex Wawro [05.31.16]
"From a technical standpoint, it's a really hard problem to have a computer figure out what is cool," Blizzard's Rowan Hamilton tells GameSpot in a chat about Overwatch's "Play of the Game" moments.
Console/PC, Social/Online, Design

Uncharted 4 and the impact of Naughty Dog's aversion to producers 5
by Alex Wawro [05.31.16]
"Producers become a crutch," Naughty Dog's Evan Wells tells the L.A. Times in a new feature on the studio's process. "We want people to get out of their chair and get the help they need immediately."
Console/PC, Production

Don't Miss: Designing and structuring great boss battles 27
by Mike Stout [05.31.16]
In this timeless feature, designer Mike Stout breaks down the boss battle into 8 different beats, and runs 2 notable ones -- Ocarina of Time's Ganon and Portal's GladOS -- through a thorough analysis.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

With VR aims, Starbreeze scoops up Cinemaware name and games 1
by Alex Wawro [05.31.16]
Starbreeze has bought the rights to the venerable Cinemaware brand, and Cinemaware's catalog of games, for €525,000 (or roughly $585k in USD) in cash. It plans to use them to make VR 'experiences.'
Console/PC, Business/Marketing

With 2 weeks until E3, Microsoft drops the price of Xbox One  
by Alex Wawro [05.31.16]
Microsoft has quietly cut $50 off the price of nearly all its Xbox One bundles, bringing the cheapest options (a 500 GB console and game) down to $300.
Console/PC, Business/Marketing

Come to GDC Europe and get practical tips on surviving your startup  
by Staff [05.31.16]
EEDAR cofounder and IEP president Greg Short has a long career in the game industry, and at GDC Europe he'll deliver a talk on "How to Survive Your Start-up."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Microsoft lends Fable license to former Lionhead devs 2
by Chris Kerr [05.31.16]
"We approached Microsoft - hoping for the best, prepared for a corporate hand to the face. To our delight they were very open to the idea and agreed to grant us the license for Fable Fortune."
Console/PC, Business/Marketing

Payday 2 dev abandons controversial microtransactions 5
by Chris Kerr [05.31.16]
"Starting with the next update, any old generation safe in the loot drop will stop to drop. Any new generation safe, going forward, will drop completely for free."
Console/PC, Business/Marketing

Starbreeze acquires Payday rights for $30 million in shares  
by Chris Kerr [05.31.16]
Swedish studio Starbreeze has acquired the rights to 505 Games' Payday franchise, and will now have complete control over the IP going forward.
Console/PC, Business/Marketing

Unity drops mobile fees, debuts new 'Plus' plan in a bid to expand its reach 25
by Alex Wawro [05.31.16]
Unity's big changes include a new mid-tier pricing plan, Unity Plus, as the cost of Unity Pro rises & all versions of Unity become capable of deploying games on iOS & Android at no additional cost.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Game Design Deep Dive: Dead Star's capital ship invasions 2
by Tom Ivey [05.31.16]
"We were really interested in creating a game that had a heavily asymmetrical element to the competing teams. Central to this idea was an episode of the TV show Battlestar Galactica titled '33.'"
Console/PC, Programming, Design, Video

6 lessons from Mighty No. 9's lousy trailer 33
by Gamasutra Community [05.30.16]
A freelance game trailer maker has some key takeaways from the widely-panned trailer for the action game Mighty No. 9.
Console/PC, Indie, Business/Marketing

Blog: Analyzing new-Doom's design elements and nuances 4
by Gamasutra Community [05.30.16]
"I'm going to be taking a look at three major components that constitute Doom's immaculate design: combat, exploration, and mobility."
Console/PC, Design

Video: Historians break down Uncharted 4  
by Gamasutra Community [05.30.16]
Historians Bob Whitaker and Christopher Heaney discuss Uncharted 4. Topics included archaeology versus grave robbing, the real Nathan Drake/Indiana Jones, the meaning of treasure, and traps in tombs.
Console/PC, History

Educational game accelerator co.lab is shutting down  
by Bryant Francis [05.27.16]
After a partnership with Zynga and the NewSchools Venture Fund, co.lab founder Esteban Sosnik announces the accelerator is shutting down.
Console/PC, Production, Business/Marketing

The story behind the cancelled Legacy of Kain game 4
by Bryant Francis [05.27.16]
A dramatic new storyline, inconsistent demands from Square Enix, and struggles with fine-tuning game difficulty seem to be what doomed a sequel to the cult classic Legacy of Kain.
Console/PC, Production, Business/Marketing, Video

Total War: Warhammer becomes fastest-selling Total War game on Steam 1
by Bryant Francis [05.27.16]
The latest Total War game shoots up the Steam sales chart, with a little help from a license from Warhammer.
Console/PC, Business/Marketing

PC makers are chasing the VR wave with high-end backpack PCs 5
by Alex Wawro [05.27.16]
Virtual reality is a hot topic this year, and PC hardware manufacturers like HP and MSI are hoping to catch a bit of that heat by producing high-end PCs you can wear as a backpack.
Console/PC, Business/Marketing

Don't Miss: John Romero and Tom Hall recount the making of Doom 10
by Staff [05.27.16]
In this timeless video postmortem, designers John Romero and Tom Hall share their stories of developing id Software's seminal '90s first-person shooter Doom.
Console/PC, Programming, Art, Audio, Design, Production