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December 9, 2016
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Updates » Console/PC
'I felt we could build more empathy into the play': Lorne Lanning reflects on his Oddworld  
by Alex Wawro [11.11.16]
"I gave [you] infinite lives...because I wanted you to never give up," Lanning told Waypoint. "No matter how fucking sucky you were, if you stuck with it, you'd get there. And that's life, man."
Console/PC, Design

How DICE crafted era-appropriate sounds for Battlefield 1  
by Alex Wawro [11.11.16]
How do you accurately make a video game sound like it's taking place in the past? Some of the Battlefield 1 sound design team explain just that in a new audio-focused interview with A Sound Effect.
Console/PC, Audio

D&D inducted into Toy Hall of Fame, lauded for its influence on video games  
by Alex Wawro [11.11.16]
The Strong Museum of Play announced this week that Dungeons & Dragons will now†be inducted†National Toy Hall of Fame, due in no small part to its influence on the field of video game design.
Console/PC, Business/Marketing

Surviving the nine-year development of Owlboy  
by Bryant Francis [11.11.16]
We talked to the team at D-Pad Studio to learn about how they grappled with the emotional and technical challenges of finishing Owlboy.
Console/PC, Programming, Art, Design, Video

Video: Devs share some of the simplest AI tricks in the book  
by Staff [11.11.16]
In a brisk GDC 2015 panel,†a handful of AI expertsfrom Insomniac, Maxis and more shared some of their favorite simple tricks for creating better game AI.
Console/PC, Indie, Programming, Design, Video

Get a job: Telltale Games is hiring a Lead Character Modeler  
by Staff [11.11.16]
Telltale Games is searching for a talented Lead/Senior Character Modeler to create great looking game characters with Zbrush and Maya in San Rafael, California.
Console/PC, Smartphone/Tablet, Art, Recruitment

Strong The Witcher 3 sales free up CD Projekt Red to focus on game dev 3
by Alissa McAloon [11.11.16]
Itís been a year and a half since CD Projekt Red first released The Witcher 3, but the game and its two expansion packs continue to bring in money for the Polish game developer.
Console/PC, Business/Marketing

Chat with the developers of Owlboy today at 3PM EST  
by Bryant Francis [11.11.16]
We could all use some good vibes this week. So let's talk about the heartwarming Owlboy and how its creators finished the game after 9 years.
Console/PC, Design, Video

Space Ape Games, Naughty Dog, and Media Molecule honored at TIGA Awards  
by Chris Kerr [11.11.16]
Space Ape Games was the big winner at this year's TIGA Games Industry Awards, with the Transformers: Earth Wars creator taking home two statues.
VR, Console/PC, Smartphone/Tablet, Art, Audio, Design, Production

The rising threat of the video game hackers 2
by Simon Parkin [11.11.16]
ďI've worked with a studios where an unsuspecting employee has clicked on a malicious link in an email, and this resulted in the attacker gaining full access to the dev team's code repository.Ē†
Console/PC, Smartphone/Tablet, Business/Marketing

Titanfall 2 dev experiments with giving less data in patch notes 1
by Alex Wawro [11.10.16]
Two weeks after Respawn launched†Titanfall 2, the studio's community management arm is experimenting with obfuscating balance patch data in a purported effort to avoid influencing player expectations.
Console/PC, Business/Marketing

How one scientist draws inspiration from games like Dishonored 2  
by Alex Wawro [11.10.16]
"What you see in Dishonored 2 is science fiction," says experimental physicist David Reilly. "itís now over to the scientists and the engineers to follow that lead."
Console/PC, Design

A close analysis of Titanfall 2's level Effect and Cause 4
by Bryant Francis [11.10.16]
The Gamasutra team sits down to do a game design analysis of Titanfall 2's most fascinating level, Effect and Cause
Console/PC, Design, Video

Phosphor Games Studio is hiring a Lead Game Artist  
by Staff [11.10.16]
Phosphor Games Studio is seeking a Lead Game Artist to create and manage inspiring visual material in Chicago, Illinois.
Console/PC, Smartphone/Tablet, Art

Nexon reports decrease in revenue due to rising exchange rates  
by Alissa McAloon [11.10.16]
The Japan-based free-to-play game company reported an 11 percent decrease in revenue for the third quarter ending September 30, citing exchange rate fluctuations.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Come play Titanfall 2's most interesting level with us at 3PM EST 1
by Bryant Francis [11.10.16]
Itís been a couple of weeks since Titanfall 2 launched, but game developers and writers have been constantly talking about how surprisingly strong and artfully designed its single-player campaign is.†
Console/PC, Design, Video

Blog: Weapons as characterization tools in Destiny 4
by Gamasutra Community [11.10.16]
Data scientist Anders Drachen looks at player profiles from Destiny and shows how weapon use is a powerful characterization indicator in the game.
Console/PC, Design

Nintendo Japan shutting down Wii U production 'soon' 1
by Chris Kerr [11.10.16]
An update to Nintendo's official Japanese site has confirmed that Wii U production is "scheduled to end soon."
Console/PC, Business/Marketing

Filling Luna's touchable VR gameworld with 'juicy' feedback  
by Lena LeRay [11.10.16]
Robin Hunicke shares her thoughts about creating a touchable game world with juicy feedback that can serve as an ambassador for the the magic of VR.
VR, Console/PC, Indie, Art, Design, Production, Video

Creating textures for a remastered game comes with a new set of challenges  
by Alissa McAloon [11.09.16]
Freelance CG artist Ana M. Rodriguez explains her process for creating textures in a game like Bioshock: The Colection and talks about how working on a remaster differs from creating new assets.
Console/PC, Art, Design