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May 27, 2016
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May 27, 2016
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Updates » Console/PC
The future of the action RPG, according to Diablo designer Stieg Hedlund 27
by Gamasutra Community [05.09.16]
Diablo and Diablo II designer Stieg Hedlund: "Recent conversations with colleagues caused me to contemplate where this category is headed and in doing so, where it has been."
Console/PC, Design

Microsoft's new haptic VR tech blurs the lines between realities 2
by Chris Kerr [05.09.16]
"We have created a framework for repurposing passive haptics, called haptic retargeting, that leverages the dominance of vision when our senses conflict."
VR, Console/PC, Video

Making waves: The organic process of creating Quantum Break's score 1
by Chris Kerr [05.09.16]
"With longer projects, it is incredibly easy to lose control and get lost in the swamps of 'music for the dolphins.' You keep making changes to a cue that nobody will ever hear."
Console/PC, Audio, Production, Video

What does Nintendo need to do to make the NX a success? 16
by Staff [05.06.16]
What can Nintendo do with a new console to bring it back into ascendency, after the Wii U limps to the finish line? Gamasutra's editorial team considers the question.
Console/PC, Business/Marketing

Devs Answer: What are your favorite emergent social interactions in games? 2
by Bryant Francis [05.06.16]
Dark Souls 3 is reminding us how players can reinvent multiplayer mechanics to suit their own unconventional ends. We polled game developers for their favorite multiplayer social interactions
Console/PC, Design

Video: Understanding the technique behind Spelunky's level design  
by Christian Nutt [05.06.16]
Want to understand why Spelunky's procedurally generated levels are so compelling and playable? This video breaks down exactly how Derek Yu got the game so good.
Console/PC, Indie, Programming, Design, Video

Don't Miss: What DICE has learned from building Battlefields 4
by Christian Nutt [05.06.16]
In this classic 2012 chat, DICE's Karl Magnus Troedsson speaks about what the team has learned over the years of creating the successful Battlefield franchise -- and how that applies to other devs.
Console/PC, Design

Get a job: Telltale Games is looking to hire a Cinematic Artist  
by Staff [05.06.16]
The Walking Dead developer Telltale Games seeks a Cinematic Artist to work on games alongside the rest of the team at the company's San Rafael, CA headquarters.
Console/PC, Art, Recruitment

Naughty Dog continues the trend of launching big games with mobile tie-ins  
by Alex Wawro [05.06.16]
The trend of big studios launching high-profile games with mobile tie-ins continues, as both Naughty Dog and Gearbox have released free-to-play mobile games that can unlock rewards in their tentpole console games.
Console/PC, Business/Marketing

Nintendo licenses out new Cruis'n arcade game: Cruis'n Adventure  
by Alex Wawro [05.06.16]
There seems to be a new Cruis'n arcade game in the wild, as Arcade Heroes reports that arcade game maker Raw Thrills has licensed the property from Nintendo to create Cruis'n Adventure.
Console/PC, Business/Marketing

Bringing developers into game education 2
by Gamasutra Community [05.06.16]
"I’ve worked as a programmer for a couple of high profile companies ... So when I shifted career and started teaching at Staffordshire University I set to getting the games industry itself involved."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Student/Education

Watch devs Clint Hocking and Mathieu Bérubé play and analyze Splinter Cell: Chaos Theory  
by Alex Wawro [05.06.16]
Inspired by the Panama Papers leak, Clint Hocking and Ubisoft Toronto compatriot Mathieu Bérubé play through (and discuss their work on) the "Panama Bank" level of Splinter Cell: Chaos Theory.
Console/PC, Design, Video

New Call of Duty trailer racks up record 'dislikes,' but Activision's unfazed 1
by Chris Kerr [05.06.16]
"This is an industry like no other, and a fan base like no other, and we love that our fans treat this franchise like it's their own and have such strong points of view about it."
Console/PC, Business/Marketing

Optimizing AI for The Magic Circle 6
by Gamasutra Community [05.06.16]
"I'll mainly concentrate on the two major parts of AI that took up the most CPU time: Visual Perception and Hazard Avoidance."
Console/PC, Indie, Programming

Activision expects Overwatch to be Blizzard's biggest launch since Diablo III  
by Chris Kerr [05.06.16]
"We expect Overwatch to be Blizzard's biggest launch since Diablo in 2012. We also believe Overwatch will resonate well in eSports."
Console/PC, Business/Marketing

Building on the past: The story of RuneScape's official legacy server  
by Gamasutra Community [05.06.16]
"During the early discussions there were of course many concerns such as was it even possible, how long it would take, and whether there was the potential for cannibalization of the existing RuneScape player base."
Console/PC, Social/Online, Production, Business/Marketing

The long journey of getting a niche game through Steam Greenlight 5
by Gamasutra Community [05.06.16]
"After all of that work, 24 days of pretty much non-stop messaging users to talk about our game, we were Greenlit. According to GreenDB we were at about 170th place when we were Greenlit."
Console/PC, Indie, Business/Marketing

Hero Shooters: Charting the (re)birth of a genre 15
by Alex Wawro [05.06.16]
What's given rise to this year's slew of "hero shooters"? Gamasutra talks to devs on Overwatch, Paragon and Battleborn about tracing the genre back to MOBAs -- and Team Fortress 2.
Console/PC, Social/Online, Design, Production

GameStop CEO: Wii U 'disappointing to everybody,' including Nintendo 1
by Christian Nutt [05.05.16]
A new interview with GameStop GameStop CEO Paul Raines may shed some light on Nintendo's reaction to its own Wii U.
Console/PC, Business/Marketing

Activision is going all-in on eSports, and CEO Bobby Kotick sees the money  
by Christian Nutt [05.05.16]
In today's earnings call, Kotick rhapsodized about the reveue opportunites for the company's eSports business, and shared his vision for the segment as the next big revenue driver for Activision.
Console/PC, Business/Marketing