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February 24, 2017
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Updates » Console/PC
Here's a preview of GDC 2017 -- direct from the speakers themselves!  
by Staff [01.31.17]
As you're planning out your GDC 2017 schedule, organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- straight from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Come to GDC 2017 and learn to design great reward systems for games  
by Staff [01.31.17]
Forget everything you've heard about "dopamine" -- Epic Games' Ben-Lewis Evans is giving a great, well-informed talk at GDC 2017 that will empower you to build better game reward systems.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Road to the IGF: Variable State's Virginia  
by Chris Kerr [01.31.17]
Variable State's game was nominated for several Independent Games Festival awards, including Best Audio, Excellence in Narrative, Excellence in Visual Art and The Nuovo Award for innovation. 
Console/PC, Programming, Art, Design, Production, Video, IGF

Blog: What Prison Architect teaches us about layered game design  
by Gamasutra Community [01.31.17]
Today's post focuses on Prison Architect and how its development presents a useful lesson for developers building multiple systems at once for their game.
Console/PC, Design, Production

Nintendo shuts down Wii U production in Japan  
by Chris Kerr [01.31.17]
Nintendo has shut down all Wii U production in Japan, and is now planning to ramp up production of the Switch.
Console/PC, Business/Marketing

Nintendo financials: 3DS sales offer silver lining as Wii U continues to struggle  
by Chris Kerr [01.31.17]
Nintendo's financials for the nine months ending December 31, 2016, show a huge increase in profits despite tumbling sales. 
Console/PC, Smartphone/Tablet, Business/Marketing

FreeStyleGames founders reunite to form new studio, Slingshot Cartel  
by Chris Kerr [01.31.17]
Jamie Jackson and Dave Osbourn, founders of Guitar Hero Live developer FreeStyleGames, have reunited to form new studio, SlingShot Cartel. 
Console/PC, Business/Marketing

Alt.CTRL.GDC Showcase: Sand Garden  
by Joel Couture [01.31.17]
Sand Garden is a sandbox game--literally. It has players sticking their hands in heaps of sand, moving and shaping it to create valleys and mountains to make virtual villagers happy.
Console/PC, Indie, Design, Production, Video

SOMA dev sees a future for horror game design that goes beyond monsters 1
by Alex Wawro [01.30.17]
My hope is then that the horror [in games] will go away from hunted-by-monster scenarios," Grip told PC Gamer recently. "And try to recreate other types of horror in a playable fashion."
Console/PC, Indie, Design

Watch Tim Schafer's triumphant return to host the 2017 GDC Awards!  
by Staff [01.30.17]
This will be Schafer's sixth time hosting the big Game Developers Choice Awards show, and you know what they say -- sixth time's the charm!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, GDC

Come to GDC 2017 and learn what it took to make an RTS without guns  
by Staff [01.30.17]
At GDC 2017, Mohawk Games' Soren Johnson will open up about the unique challenges of creating a real-time strategy game without guns -- Offworld Trading Company.
Console/PC, Design, GDC

Valve to start blocking accounts that gamble Team Fortress 2 gear 3
by Alissa McAloon [01.30.17]
Valve is taking action against Steam accounts that trade or are involved with sites that wager Team Fortress 2 items in lieu of casino chips.
Console/PC, Business/Marketing

Xbox Live Gold prices set to double in India  
by Alissa McAloon [01.30.17]
The price of both monthly and yearly Xbox Live Gold memberships in India are set to jump significantly at the end of next month.
Console/PC, Business/Marketing

Gammera Nest's Nubla and the indie gaming scene in Spain  
by Lena LeRay [01.30.17]
Spain has been facing a severe economic depression for several years now, but that hasn't stopped its game developers from telling the stories they want to tell.
Console/PC, Indie, Art, Design, Video

Alt.CTRL.GDC Showcase: Gregory Kogos' RotoRing  
by Joel Couture [01.30.17]
Gregory Kogos' RotoRing is about avoiding danger, dodging the deadly spots on a pair of LED rings using a rotating knob for movement and a button.
Console/PC, Indie, Design, Production

Road to the IGF: Jumpsuit Entertainment's She Remembered Caterpillars  
by Joel Couture [01.30.17]
She Remembered Caterpillars fills a woodland with tiny, colorful creatures that can only advance if they're the correct color. Combining these creatures (and creating new colors) helps them pass.
Console/PC, Art, Video, IGF

Video Game Deep Cuts: The Neo Geo Yakuza  
by Gamasutra Staff [01.29.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Neo Geo collecting insanity, Yakuza translations, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Open your mind (and your mouth) and learn about a new kind of game design  
by Bryant Francis [01.27.17]
This is single-handedly the weirdest thing we've ever done on Twitch.
VR, Console/PC, Design, Video

Devs, don't post positive Steam reviews of your game under fake names 12
by Alex Wawro [01.27.17]
Game developer Lunyov Artem Pavlovych has copped to posting positive reviews for his game under fake names, not long after Valve delisted him from Steam for the infraction of Steam's review policy.
Console/PC, Business/Marketing

How Sam Barlow's new employer is trying to make films interactive  
by Alex Wawro [01.27.17]
"Explicit interactivity is going to yield to implicit interactivity, where the movie is watching you," veteran game dev Brian Moriarty tells The New Yorker in a new feature on interactive films.
Console/PC, Business/Marketing