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October 23, 2014
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October 23, 2014
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Updates » Console/PC
Metrocide, or how I rolled my own cyberpunk dystopia 6
by Gamasutra Community [10.06.14]
"I'd always wanted to code a play-ground for emergent behavior, and having done it now I can both see why people love games that do it, and why most game developers try to avoid it as much as possible."
Console/PC, Indie, Design, Production

Oculus' Carmack, Abrash, Luckey, and Binstock debate the future of VR 3
by Christian Nutt [10.06.14]
Oculus' biggest visionaries recently gathered to discuss -- and debate, since they don't always agree -- the future of the technology. Here's the record of their discussion.
Console/PC, Programming, Design, Business/Marketing, Video

Talking Devs Podcast #2: Smash Bros. 3DS with Seth Killian and Jonathan Kim 4
by Christian Nutt [10.06.14]
In this episode of Talking Devs, Gamasutra's Christian Nutt talks to PlayStation All-Stars lead designer Seth Killian and Skullgirls animator Jonathan Kim about the recently launched Super Smash Bros. for the Nintendo 3DS.
Console/PC, Design

Blog: German court decides that game key reselling isn't legal 18
by Gamasutra Community [10.06.14]
"The decision is an important first step for the industry’s efforts to stop the grey market resale of their products... the decision sends a clear message: In Germany, key selling infringes copyright."
Console/PC, Indie, Business/Marketing

Microsoft still wants to turn your living room into a video game 3
by Mike Rose [10.06.14]
Microsoft has been playing around with living room projection for video games for a while now, most recently with IllumiRoom. Now Microsoft Research has a new solution called RoomAlive.
Console/PC, Business/Marketing, Video

Is 2014 the year that investors finally take video games seriously? 2
by Gamasutra Community [10.06.14]
"Each month this summer has brought more news of major mergers and acquisitions of businesses previously considered too niche for major growth from companies at the very top of U.S. exchanges."
Console/PC, Business/Marketing

GameMaker: Player storefront app coming later this month  
by Christian Nutt [10.03.14]
Developers who use the GameMaker engine will be able to submit and sell their games via a dedicated application on Windows, Mac, and Linux -- with a beta launch coming later this month.
Console/PC, Indie, Business/Marketing

Indie devs: Make noise, get noticed, says Velocity 2X dev 8
by Christian Nutt [10.03.14]
"Unless you come out and say something controversial people don’t notice you." - James Marsden, head of Velocity 2X developer FuturLab
Console/PC, Indie, Business/Marketing

Watch John Carmack's off-the-cuff Oculus Connect keynote now 1
by Christian Nutt [10.03.14]
The VR company has posted videos from its Oculus Connect event in Los Angeles on its YouTube channel -- including its famous CTO's musings and trials with mobile VR.
Console/PC, Indie, Programming, Business/Marketing, Video, VR

Get a job: Petroglyph Games is hiring a Unity Engineer 1
by Staff [10.03.14]
Las Vegas-based Petroglyph Games seeks a senior level Unity wiz to work alongside the team in developing new systems for an unannounced new project.
Console/PC, Programming, Recruitment

Don't Miss: VR game veteran Jesse Schell speaks his mind Exclusive 36
by Christian Nutt [10.03.14]
He started working with VR in 1993, and professionally in 1995. Now he's making prototypes for the Oculus Rift and teaching students how to develop in VR. What does he think of the medium's future?
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

Popular YouTuber PewDiePie is looking to strike out on his own 6
by Alex Wawro [10.03.14]
Felix "PewDiePie" Kjellberg operates the most popular user-run YouTube channel, and he's looking to strike out on his own rather than work within a network system he says is rife with mismanagement.
Console/PC, Social/Online, Business/Marketing

Video Postmortem: The making of Prince of Persia 2
by Staff [10.03.14]
25 years ago this month, Jordan Mechner released his seminal game Prince of Persia for the Apple II. In this postmortem talk from GDC 2011, he explains exactly how he did it.
Console/PC, Programming, Art, Audio, Design, Production, Video, Vault

Video: Lessons learned from trying to make a game a week 1
by Staff [10.03.14]
Developer Adriel Wallick gave herself a challenge: make a game a week, every week, in order to stay motivated and learn as much as possible by trying -- and often failing -- to make many games.
Console/PC, Indie, Design, Video, Vault

Last chance to be a speaker at GDC 2015 Summits!  
by Staff [10.03.14]
Future GDC speakers, don't miss your last chance to propose a talk for one of the GDC 2015 Summits!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

How CodeSpells raised $120K+ on Kickstarter 10
by Gamasutra Community [10.03.14]
Creators of a very successful campaign share the secrets to their success -- some surprising and some not-so, but all useful.
Console/PC, Indie, Serious, Business/Marketing

DirectX 12: Shipping with Windows 10, supported by Unreal Engine 4 4
by Mike Rose [10.03.14]
Microsoft has said that DirectX 12 will ship alongside Windows 10, and that the Unreal Engine 4 will support DX12.
Console/PC, Business/Marketing

Blog: Destiny, and the modern competitive FPS game design paradigm 8
by Gamasutra Community [10.03.14]
"I'm mostly using this as an opportunity to ramble about FPS game design in the context of current competitive FPS trends, and I think Destiny represents those trends well in the PvP modes."
Console/PC, Design

3D printing for game characters (and more) 3
by Gamasutra Community [10.03.14]
"Given the number of questions, pitfalls, and costs, I thought my personal trials could be great fodder for a blog, especially considering how many incredible character artists I know out there."
Console/PC, Art

Indie game marketing guide: Creating a landing page 4
by Gamasutra Community [10.03.14]
How to cook up a landing page: Why your game needs its own home page, how you create one, and then how you measure its reach, and its success.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing