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Updates » Console/PC
Destiny's multithreaded rendering architecture explained at GDC 2015  
by Staff [01.05.15]
Bungie graphics engineering architect Natalya Tatarchuk will walk you through the lessons learned in developing Destiny's multtithreaded rendering architecture at GDC 2015.
Console/PC, Programming, GDC

This Year in Video Game Criticism: The Games That Shaped 2014 2
by Eric Swain [01.05.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain from the entirety of 2014. From the year's biggest releases to social and cultural issues affecting games, let's see what had the critics talking!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Cryptic Comet's Vic Davis retires from digital games 1
by Phill Cameron [01.05.15]
Vic Davis, creator of Armageddon Empires, Solium Infernum and Occult Chronicles, has announced his retirement from making digital games, moving instead to designing board games.
Console/PC, Indie, Programming, Business/Marketing

Lessons Learned From 191k views on YouTube in 10 days, and a wasted opportunity 10
by Gamasutra Community [01.05.15]
"Already, there have been 39 YouTuber videos made of the game and ~191k views of the videos... but I must admit that I have blown a great opportunity and capitalized very poorly on the publicity of the game."
Console/PC, Indie, Business/Marketing

Adaptive music solution Psai launches on Unity Asset Store 2
by Phill Cameron [01.05.15]
An 'interactive music engine', audio tool Psai has launched on the Unity asset store, providing developers with a way to create interactive music scores that adapt automatically to gameplay.
Console/PC, Indie, Audio, Design

A night with the devil: A Diablo design analysis 10
by Gamasutra Community [01.05.15]
What makes Diablo so uniquely compelling? This design analysis of the original game breaks it down so you can find out what makes the world-beating dungeon-crawler tick.
Console/PC, Design

Best of 2014: How Guns of Icarus Online harnessed the power of YouTubers and community 40
by Gamasutra Community [01.02.15]
"During the 2.5 weeks worth of events and videos, players bought and activated about 175K copies (including copies in the 4-packs) that totaled over $500K in sales."
Console/PC, Indie, Business/Marketing

Blog: 3 things that worked for our development process 3
by Gamasutra Community [01.02.15]
"Our development process has been evolving every month and we have been learning very much during this time, mostly learning it the hard way."
Console/PC, Indie

Installation required: Why you should build an arcade cabinet for your game 3
by Gamasutra Community [01.02.15]
A look at both the why and the how of building your own arcade cabinet for your game -- and, on top of that, an interview with one of the idea's major proponents.
Console/PC, Indie, Business/Marketing

Best of 2014: Breaking the NES for Shovel Knight 21
by Gamasutra Community [01.01.15]
"When you add up all the changes, it seems like there is a vast gulf between Shovel Knight and the technology of the NES. However, we feel that the core of the aesthetics of the 8-bit era has been respected."
Console/PC, Indie, Art, Design

Get a job: Be a Senior Programmer at The Workshop  
by Staff [12.31.14]
The Workshop, which had a hand in both The Evil Within and Sorcery, is looking for multiple programmers with console game development experience to join its Marina Del Rey, CA studio.
Console/PC, Programming, Recruitment

Video: Building the AI for Hearthstone 6
by Staff [12.31.14]
In one of the more popular GDC Vault videos of 2014, former Blizzard engineer Brian Schwab took the stage at GDC 2014's AI Summit to deliver a frank talk on the AI design of Hearthstone.
Console/PC, Programming, Design

Best of 2014: 'Roguelikes' - Getting to the heart of the it-genre 18
by Christian Nutt [12.31.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Console/PC, Indie, Design

20 developers, events and trends that shaped our industry in 2014 Exclusive  
by Alex Wawro [12.31.14]
As we bid farewell to 2014, it's clear we're closing out one of the more momentous years in recent game industry history; here are the developers, events and trends that defined the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Best of 2014: C# memory management for Unity developers 63
by Gamasutra Community [12.31.14]
"This post discusses the fundamentals of memory management in the garbage-collected world of .NET and Mono. I also discuss some common sources of memory leaks."
Console/PC, Smartphone/Tablet, Indie, Programming

Love on the battlefield: Fire Emblem's support system 24
by Gamasutra Community [12.31.14]
A look at what sets Nintendo's strategy franchise apart: "It keeps the players engaged with characters of their choosing while also being an important strategic element of the battle system."
Console/PC, Design

Best of 2014: A guide to creating beautiful, texture-less 3D 11
by Gamasutra Community [12.31.14]
"The advent of pixel art has shown me that you can take any visual tech and distill it to its purest form. Creating 3D art without the use of textures does exactly this."
Console/PC, Smartphone/Tablet, Indie, Art

Postmortem: Pinball-RPG hybrid Rollers of the Realm 5
by Phantom Compass [12.31.14]
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem covers the development of pinball/RPG hybrid Rollers of the Realm.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Using software development practices for games: Can MVC/MVVM work? 5
by Gamasutra Community [12.31.14]
"Are they good for game development? Do they bring any additional complexity? Do they solve any problems better than the current approach?"
Console/PC, Social/Online, Indie, Programming, Design, Production

Get a Job: N-Space is hiring a 3D Character Animator  
by Staff [12.30.14]
Florida-based n-Space is seeking a 3D character animator with, optimally, "knowledge and love of fantasy RPG." Does this sound like you? Check out this job post!
Console/PC, Art, Recruitment