Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 1, 2014
arrowPress Releases
October 1, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Don't Miss: What devs can learn from that Night Trap Kickstarter Exclusive 20
by Alex Wawro [09.12.14]
Gamasutra speaks to the organizer of the troubled Night Trap ReVamped Kickstarter and comes away with some useful lessons for developers looking to launch their first crowdfunding campaign.
Console/PC, Business/Marketing, Exclusive

Quick tips: Finding the core gameplay 1
by Gamasutra Community [09.12.14]
"One of the biggest challenges in designing a new system is to establish a solid core to build the game upon. I usually start by searching for a solid core system that could sustain the entire game going forward."
Console/PC, Smartphone/Tablet, Indie, Design

Video: Navigating the moral maze of the new games business 9
by Staff [09.12.14]
Games are continually criticized for their portrayal of violence and women, as well as their supposedly addictive nature. But with the advent of free-to-play, for the first time ever the industry is discussing the ethics of a business model.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Video

Blog: Story in games - Speaking through song  
by Gamasutra Community [09.12.14]
"Worldbuilding is something I try to push a lot when it comes to audio, and there are a few different elements that I consider when doing so."
Console/PC, Indie, Audio, Design

Blog: We didn't make it to PAX, but we did showcase our game to fans - here's how  
by Gamasutra Community [09.12.14]
PAX didn't happen for the devs of Prismata, but they made it to a Canadian expo that same weekend. Here's a look at what they gained, what they lost, and what it cost them.
Console/PC, Indie, Business/Marketing

The PS4 outsold the Xbox One in the U.S. in August  
by Mike Rose [09.12.14]
The PlayStation 4 outsold the Xbox One in August in the U.S., according to Sony, making this the eighth month it has done so since the consoles launched late last year.
Console/PC, Business/Marketing

TIGA calls for $5 million game development fund in the UK  
by Mike Rose [09.12.14]
UK trade body TIGA has proposed that the British government set up a new Creative Content Fund for video games, investing 3 million ($4.9 million) in game developers each year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Steamworld Dig, Stick It to the Man studios form publishing partnership  
by Mike Rose [09.12.14]
Steamworld Dig studio Image & Form and Stick It to The Man team Zoink today announced a joint partnership, through which Image & Form will essentially act as a publisher and PR firm for Zoink.
Console/PC, Indie, Business/Marketing

How a game tester adds value  
by Gamasutra Community [09.12.14]
"It seems like a waste not to use the fact that a tester spends so many hours playing a game, and not gather feedback from the tester with regards to these types of game design questions."
Console/PC, Smartphone/Tablet, Indie

Oculus consumer beta on the way next summer, new reports suggest 1
by Mike Rose [09.12.14]
New media reports suggest that the consumer version of the Oculus Rift VR hardware may be further along than previously thought, with a public beta version launching as early as next summer.
Console/PC, Business/Marketing

Oculus CEO donates $31M to University of Maryland for computer science building  
by Mike Rose [09.12.14]
Brendan Iribe, the CEO and co-founder of Oculus VR, is donating $31 million to the University of Maryland to build a computer science building, with a focus on virtual reality tech.
Console/PC, Business/Marketing

Stalled engine: The TurboGrafx-16 turns 25 Exclusive 22
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Console/PC, Business/Marketing, Exclusive, History

Using PAX as a test bed: How Spry Fox updated its demo builds daily 3
by Christian Nutt [09.11.14]
"PAX is one of the best opportunities we have each year to observe lots of 'real gamers' of all ages, sexes, etc, playing our games," says Spry Fox's David Edery.
Console/PC, Indie, Design, Production

Get a job: Heavy Iron Studios seeks a Gameplay/Engine Programmer  
by Staff [09.11.14]
L.A.-based Heavy Iron Studios (Disney Infinity for Wii U) is hiring an experienced coder to work on graphics programming, extending its game engine and tuning gameplay features.
Console/PC, Programming, Recruitment

Atari games from that landfill are headed to museums -- and eBay 3
by Alex Wawro [09.11.14]
The Alamagordo city council has greenlit a plan to distribute the Atari cartridges dug out of a local landfill earlier this year: roughly half will be sold at auction, and the rest sent to museums.
Console/PC, Business/Marketing

RuneScape developer to lose its CEO by end of year  
by Alex Wawro [09.11.14]
Jagex CEO Mark Gerhard is leaving the company after a seven-year run, five of which were spent running things. He has not explained his motivation for leaving, or who he expects to step up and fill his shoes.
Console/PC, Business/Marketing

Don't Miss: The dev who spent 13 years making his childhood game Exclusive 13
by Mike Rose [09.11.14]
When Adam Butcher was 14, he had a vision for a video game that he wanted to make. It was a little bulky in scope, sure, but it was the game he wanted to play, and he had the tools to make it.
Console/PC, Indie, Design, Business/Marketing, Exclusive

RPG design: Alternatives to magic points 65
by Gamasutra Community [09.11.14]
"I find many implementations pretty tedious (buying/using MP restorative items constantly, or saving all magic for the boss), but preferences aside, it's just plain boring when so many games do the same thing."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

International film fest to screen Miyamoto-produced Pikmin movie 1
by Alex Wawro [09.11.14]
The 27th annual Tokyo International Film Festival kicks off next month, and this year the screening list includes a 3D animated Pikmin film produced by game industry veteran Shigeru Miyamoto.
Console/PC, Business/Marketing

The SETI Institute is running its own game jam next month 2
by Mike Rose [09.11.14]
The SETI Institute, a not-for-profit organization that searches for extraterrestrial intelligence, has today announced that it is looking to get game developers involved via a game jam.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing