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October 22, 2016
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Updates » Console/PC
Philadelphia 76ers make eSports move to harness industry's 'incredible' potential  
by Chris Kerr [09.26.16]
The Philadelphia 76ers have become the first North American sports franchise to break into the world of eSports after acquiring controlling stakes in Team Dignitas and Team Apex.
Console/PC, Business/Marketing

Ubisoft claws back more shares as Vivendi fight continues  
by Chris Kerr [09.26.16]
Ubisoft has won another small victory in its fight against media conglomerate Vivendi by buying back 3.625 million of its own shares for $137.9 million (€122.5 million).
Console/PC, Business/Marketing

More Steam changes inbound as Valve targets discoverability 11
by Chris Kerr [09.26.16]
"This change should result in your title appearing to a smaller, but better targeted group of potential customers based on their preferences and tastes."
Console/PC, Business/Marketing

Blog: Memories from BioShock lead programmer Christopher Kline  
by Gamasutra Community [09.26.16]
After BioShock lead programmer Christopher Kline had to pull out of our recent Twitch stream, he was kind enough to share a few memories of his work on the game
Console/PC, Programming

Blog: What Badland tells us about mobile-to-console ports  
by Gamasutra Community [09.26.16]
Ubisoft game designer Stanislav Costiuc examines the mobile-to-console port of one-touch puzzler, Badlands.
Console/PC, Smartphone/Tablet

7 games with entertaining fail states that every dev should study 15
by Joel Couture [09.26.16]
Death where is thy sting? Many games have such clever and entertaining fail states that you practically look forward to your next untimely demise. We spoke to several devs about their favorites.
Console/PC, Indie, Design

Video Game Deep Cuts: Prague, Rogue, & FiveRP  
by Gamasutra Staff [09.25.16]
This Video Game Deep Cuts selection, picking top longform video game articles and videos of the week, looks at everything from Prague in the latest Deus Ex to Roguelike Celebration & GTA V mods.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Get a job: Cryptic Studios is hiring a Character Artist  
by Staff [09.23.16]
The Star Trek Online dev is hiring an artist to work closely with the rest of the team at its Los Gatos, CA studio and contribute to creating creatures, weapons, armor and costumes in its games.
Console/PC, Art, Recruitment

Don't Miss: 20 Atari games every designer should play 10
by John Harris [09.23.16]
Check out this classic 2008 feature from Gamasutra about 20 timeless Atari games showcasing intriguing mechanics or design decisions that modern game developers should study and learn from.
Console/PC, Design

Facebook, Intel come out on top at AI-only Doom deathmatch battle royale 3
by Alex Wawro [09.23.16]
The folks behind Doom-based AI research platform VizDoom released results of a competition to see who can build the best Doom-playing AI -- and the winning teams were from Facebook and Intel.
Console/PC, Programming, Video

Q&A: Implementing and balancing traversal mechanics in Grow Up 1
by Chris Kerr [09.23.16]
"We had a vision of an unbounded planet very early on, a place where BUD could explore a world from any angle in any way without linearity."
Console/PC, Design, Video

Open the pod bay doors and join us for a developer stream of Event[0]  
by Staff [09.23.16]
I can’t let you do that Dave. But I can let you join us for a stream of Event[0] today at 3PM EST on our new Twitch channel, where we'll be interviewing the developers of the new AI conversation game.
Console/PC, Design, Video

Frictional's existential horror game Soma sells 450K, turns profit 2
by Chris Kerr [09.23.16]
"We spent over five years making our, by far, most ambitious game ever. We also spent quite a lot of money on various outsourcing such as voice acting, 3D models and animations."
Console/PC, Production, Business/Marketing

Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Beyond the sea: Devs look back at the influential BioShock 2  
by Bryant Francis [09.23.16]
We caught up with some of the developers from BioShock 2 for lessons and memories from the game's development.
Console/PC, Programming, Design, Production, Video

Community managers' war stories show need for better harassment policies 3
by Bryant Francis [09.22.16]
A look at the world of community management highlights the fact that sometimes community managers are left on the front line without proper support to handle online harassment.
Console/PC, Production

Sony Santa Monica and WIGI step up to help Girl Scouts earn game dev patch  
by Bryant Francis [09.22.16]
Sony Santa Monica is teaming up with Women In Games International to host a set of game design workshops for the Girl Scouts of Greater Los Angeles to help them earn patches in game design.
Console/PC, Design

Get a job: Sony is hiring an experienced AI Programmer  
by Staff [09.22.16]
Sony Bend, the studio best known for working on the Syphon Filter games and Uncharted: Golden Abyss, seeks a senior AI programmer to work on a new PlayStation 4 project in Bend, Oregon.
Console/PC, Programming, Recruitment

Don't Miss: How Bungie forged a new artistic direction for Destiny 12
by Christian Nutt [09.22.16]
Senior environment artist Jason Sussman takes us on a tour of how Bungie creates worlds that are both "hopeful" and "inspiring" (as well as fun and functional) in this timeless 2014 feature.
Console/PC, Social/Online, Art, Design

Ubisoft CEO: A Vivendi takeover 'threatens the construction and pillars of Ubisoft' 1
by Alex Wawro [09.22.16]
With a big shareholders meeting happening later this month, Ubisoft chief Yves Guillemot speaks plainly to GameSpot about how he feels a potential takeover by Vivendi will threaten his company's work.
Console/PC, Business/Marketing