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March 26, 2019
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Updates » Console/PC
Video: Making magic with textures in the vertex shader  
by Staff [02.26.19]
At GDC 2017 game coder Mario Palmero demonstrates how using textures in the vertex shader is a viable and potentially cheaper alternative that more studios should be considering.
Console/PC, Programming, Art, Video, Vault

Skybound cuts ties with Overkill's The Walking Dead devs mid-release  
by Alex Wawro [02.26.19]
Update Overkill's The Walking Dead debuted on PC last November, and console versions were originally launching early this month -- but now license-holder Skybound is washing its hands of the project.
Console/PC, Business/Marketing

Funcom enters partnership with Legendary to create Dune games 1
by Emma Kidwell [02.26.19]
Funcom released the financial report for its fourth quarter earlier today, saying that it was the most profitable year in the company's history.
Console/PC, Business/Marketing

THQ Nordic inexplicably hosts AMA in a notorious internet cesspool 11
by Kris Graft [02.26.19]
THQ Nordic found itself in a public relations predicament after deciding to hold an AMA on notorious internet cesspool 8chan, leaving many game devs confused and upset.
Console/PC, Business/Marketing

Amy Hennig calls single-player games 'just a harder and harder proposition' 3
by Emma Kidwell [02.26.19]
Amy Hennig discusses how single-player games are not in danger of dying out with the rise of live games.
Console/PC, Design

Half-Life 2 devs explore when developers should ignore playtester feedback  
by Alissa McAloon [02.26.19]
A reprinted 2005 interview explores the complicated process of playtesting and listening to feedback without losing the cinematic and narrative-focused impact of a game.
Console/PC, Production

The duo behind the Running Man challenge are suing Epic over a Fortnite dance 2
by Alissa McAloon [02.26.19]
Epic Games has another lawsuit on its hands over a dance emote featured in Fortnite, this time over The Running Man.
Console/PC, Social/Online

Opinion: Civilization VI's (Green) New Deal
by Katherine Cross [02.26.19]
In Civilization VI's latest expansion Gathering Storm, the world fights back and your actions have far-reaching, unintended consequences down the ages and across the whole of the map.
Console/PC, Design

The noclip model viewer lets you see Nintendo classics from a new perspective  
by Chris Kerr [02.26.19]
If you fancy taking a sightseeing tour around some of your favorite Nintendo games, you're going to want to check out noclip.website.
Console/PC, Art, Design

Ebba Ljungerud's grand strategy: A chat with Paradox's CEO 2
by Kris Graft [02.26.19]
Paradox Interactive CEO Ebba Ljungerud tells Gamasutra how she will guide the future the company with a focus on improved game accessibility and creative empowerment.
Console/PC, Design, Business/Marketing

How Dream Daddy succeeded in writing for the internet  
by Staff [02.25.19]
In this GDC 2018 session, Game Grumps' Leighton Gray breaks down the research and approaches used to make Dream Daddy a success.
Console/PC, Design, Video

GOG lays off a dozen employees over reported financial strain 3
by Emma Kidwell [02.25.19]
The digital storefront GOG laid off about a dozen staff last week.
Console/PC, Business/Marketing

Brexit has fostered a culture of fear among British game devs  
by Emma Kidwell [02.25.19]
British game developers speaking with Variety offer some insight into the uncertainty that has formed within studios and among developers over the last two-and-a-half years since the Brexit decision.
Console/PC, Business/Marketing

Don't Miss: Saints Row: The Third and designing over the top  
by Staff [02.25.19]
Volition's Scott Phillips discusses the initial tonal and creative boundaries for Saint's Row: The Third and explains the processes used to iterate and improve on the game.
Console/PC, Design, Production

Capcom COO calls out the growing value of PC as a platform  
by Alissa McAloon [02.25.19]
Capcom's operating chief says that PC sales account for a growing chunk of its sales every Capcom’s year, and that the company shouldn’t overlook the platform.
Console/PC

Devs pull Devotion from Steam following review bombing spree 7
by Alissa McAloon [02.25.19]
Update What started as review bombing from Chinese players has escalated over the weekend, and ultimately resulted in Red Candle Games removing its latest project from the platform.
Console/PC, Social/Online

Attend GDC 2019 and get a data-driven look at why people play games!  
by Staff [02.25.19]
Quantic Foundry cofounder Nick Yee will break down the data gathered from a survey of over 400,000 game players at GDC 2019!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Video Game Deep Cuts: The Devotion Of An Art Sqool Hades  
by Gamasutra Staff [02.24.19]
This week's highlights include a look at smash hit Taiwanese horror game Devotion, quirky AI art tutoring game Art Sqool, and the latest behind-the-scenes video on Supergiant's Early Access title Hades.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Applying artistic principles to VFX design for games  
by Staff [02.22.19]
In this GDC 2017 talk, Blizzard's Hadidjah Chamberlin & Riot's Jason Keyser share artistic fundamentals for crafting visual effects that will help you -- no matter what kind of game you're working on!
Console/PC, Indie, Art, Video, Vault

Report: Microsoft plans to announce two next-gen Xbox consoles at E3  
by Alissa McAloon [02.22.19]
That’s according to a report from the French video game site JeuxVideo that says that Microsoft is going to unveil two systems to usher in the next console generation.
Console/PC