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April 19, 2014
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April 19, 2014
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Updates » Console/PC
30% of all Twitch livestreams came from an Xbox One last month 4
by Mike Rose [04.01.14]
Xbox One finally received Twitch livestreaming in March -- and today Microsoft announced that, at its peak on March 11, 30 percent of all Twitch broadcasters were streaming from Xbox One.
Console/PC, Business/Marketing

There's a new cultural test to go with the UK game tax breaks 7
by Mike Rose [04.01.14]
Video game tax breaks have finally been approved for UK developers -- along with a brand new cultural test that you'll need to satisfy to claim state aid.
Console/PC, Business/Marketing

PopCap veteran Gwertzman wants to help build your backend  
by Mike Rose [04.01.14]
James Gwertzman, formerly a PopCap business veteran, has launched a new outfit that aims to help developers organize a more robust back-end architecture for their games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Oculus swipes yet another VR expert from Valve 3
by Mike Rose [04.01.14]
Oculus VR already snapped up a couple of Valve veterans last month -- and today the company said that it has hired yet another Valve developer to help steer its virtual reality business in the right direction.
Console/PC, Business/Marketing

Carmack comments on why Facebook might be a good fit for Oculus VR 25
by Alex Wawro [03.31.14]
In the wake of Oculus VR's acquisition by Facebook, Oculus CTO John Carmack took to the comments section of a musician's blog to share his thoughts on the deal and about the role of VR going forward.
Console/PC, Smartphone/Tablet, Business/Marketing

Inside the disintegration of a game jam reality show 25
by Christian Nutt [03.31.14]
Recently, Maker Studios attempted to produce a reality show called GAME_JAM -- but four participants walked off the set due to tensions in the production. We take a look at their stories.
Console/PC, Indie, Business/Marketing

Blog: Let's talk about accountability 19
by Gamasutra Community [03.31.14]
The tale of a reality show-style game jam gone awry: "Today I want to talk about accountability. I want to talk about how one person can crumble an entire environment. I want to talk about community."
Console/PC, Indie, Business/Marketing

A house divided: Siblings compete in public game dev contest 2
by Alex Wawro [03.31.14]
Chris and Ryan Campbell are brothers, coders and aspiring indie game developers. To stay motivated during development they've started a public sibling rivalry -- The One Year Game Dev Duel.
Console/PC, Indie, Design, Production, Business/Marketing

Blog: The Unity Asset Store and the hidden cost of doing it yourself 25
by Gamasutra Community [03.31.14]
"One of the things that we often forget when developing a game, especially when you are an indie, is that everything has a cost. EVERYTHING."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production

Square Enix president admits that company 'lost focus' 11
by Alex Wawro [03.31.14]
In a recent interview with Nikkei Weekly, Square Enix chief Yosuke Matsuda admitted that games developed for 'mass appeal' underperformed, while 'niche' games like the JRPG Bravely Default flourished.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Blog: A Chaos interview with Julian Gollop  
by Gamasutra Community [03.31.14]
A conversation with Julian Gollop (the original X-Com) about Chaos Reborn, his latest project, and how he came to create it.
Console/PC, Indie, Design

Phil Spencer is Microsoft's new Xbox frontman  
by Alex Wawro [03.31.14]
Microsoft CEO Satya Nadella announced today that Phil Spencer, head of Microsoft Studios, is stepping up to become head of Xbox in the wake of former Xbox chief Marc Whitten's departure.
Console/PC, Business/Marketing

Origin drops physical sales, goes all digital  
by Mike Rose [03.31.14]
It would appear that the vast majority of Origin users also didn't realize that the platform sells physical games too -- and as such, EA has decided to drop physical sales from the platform.
Console/PC, Business/Marketing

Blog: Getting creative when porting from PC to touch  
by Gamasutra Community [03.31.14]
There's a big difference between using a mouse for an interface, and a finger on a phone -- and when your game requires direct manipulation of in-game objects, that's a pretty big leap.
Console/PC, Smartphone/Tablet, Art, Design, Production

Splinter Cell director joins Warner Bros. Montreal  
by Mike Rose [03.31.14]
Patrick Redding, previously Ubisoft's game director on Splinter Cell: Blacklist and Conviction, and narrative designer on Far Cry 2, has left the company to join Warner Bros. Games Montreal.
Console/PC, Business/Marketing

Capcom cuts earnings forecast in half, due to poor mobile sales 14
by Mike Rose [03.31.14]
We already knew that Capcom was having problems with mobile games -- but with the news that it's cutting full-year earnings forecast in half, we weren't aware of just how difficult the situation is.
Console/PC, Smartphone/Tablet, Business/Marketing

Threes, clones and cornflakes: A view on 'casual games' Exclusive 46
by Leigh Alexander [03.31.14]
What can we learn from the Threes furore? Leigh Alexander takes the temperature on "casual games" business as usual, the value of brand names, and talks to 2048's 19-year old creator.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, Exclusive

Retailer allegedly reselling Humble Bundle Steam keys for profit 6
by Alex Wawro [03.28.14]
A new Game Informer report alleges that 7 Entertainment, which owns a network of PC game digital distribution websites, is buying cheap Steam keys from Humble Bundle and reselling them for profit.
Console/PC, Indie, Business/Marketing

Over 1,000 developers are now licensed to self-publish with Sony 6
by Alex Wawro [03.28.14]
The company continues to advertise its developer-friendly approach, announcing today that it has licensed more than a thousand developers to self-publish games on Sony hardware worldwide.
Console/PC, Indie, Business/Marketing

Romero awarded Fulbright fellowship for Irish industry work Exclusive 2
by Leigh Alexander [03.28.14]
Brenda Romero has been awarded a Fulbright fellowship to help develop Ireland's game industry -- a project of deep personal value. She may also be the first game dev to receive the prestigious grant.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Exclusive