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April 25, 2017
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Updates » Console/PC
Blizzard's Overwatch League could see $100M in its first year, says analyst 1
by Alissa McAloon [03.27.17]
The investment management firm Morgan Stanley estimates that Blizzard's competitive Overwatch eSports league could make more than $100 million yearly.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Building customizable characters for Destiny  
by Staff [03.27.17]
As all eyes turn to Bungie for more details on Destiny 2, take a look back at this 2014 GDC talk about designing the wide variety of gear that kept Destiny players coming back for more.
Console/PC, Art, Design

Playerunknown's Battlegrounds pulls in over $11 million in three days 1
by Chris Kerr [03.27.17]
Survival multiplayer shooter Playerunknown's Battlegrounds has pulled in over $11 million dollars in revenue during its first three days on Steam.
Console/PC, Business/Marketing

Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On  
by Gamasutra Staff [03.26.17]
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

To write better games, Chris Avellone takes lessons from Dr. Who  
by Alex Wawro [03.24.17]
"Throw the players into an environment with a lot of visual mysteries," veteran game designer Chris Avellone told Glixel. "Then you let them explore the environment, & try and solve those mysteries."
Console/PC, Design

Hitman dev says the secret to expansive level design is spirals  
by Alex Wawro [03.24.17]
"They're basically spirals, or a snail house, we call it," IO Interactive's Torbjorn Christensen told Rock, Paper, Shotgun,, explaining the in Hitman levels like Sapienza and Hokkaido.
Console/PC, Design

Why has BioWare made the same multiplayer game three times in a row?  
by Bryant Francis [03.24.17]
We take a look at why BioWare has stuck with horde mode multiplayer for Mass Effect: Andromeda.
Console/PC, Design, Video

GameStop lays plans to close at least 150 stores this year 5
by Alex Wawro [03.24.17]
GameStop has confirmed plans to close at least 150 GameStop stores around the world this year in an ongoing effort to close down underperforming locations -- but its opening 100 new non-game stores.
Console/PC, Business/Marketing

We're streaming some Mass Effect: Andromeda multiplayer today at 3PM EDT  
by Bryant Francis [03.24.17]
Join us at 3PM EDT (12 PDT) for a close look at the best ways to die in the new Mass Effect: Andromeda multiplayer.
Console/PC, Design, Video

Blog: Deconstructing the music behind the dungeons in Link's Awakening 4
by Gamasutra Community [03.24.17]
The dungeon music in Link's Awakening is the subject of this deconstructing article, where we'll take a look in detail at a work of music and break it down into its disparate parts.
Console/PC, Audio, Production is no more as Blizzard rolls out rebrand 1
by Chris Kerr [03.24.17]
World of Warcraft developer Blizzard has laid the "" brand to rest after two decades of service. 
Console/PC, Business/Marketing

Animators Roundtable: The Mass Effect: Andromeda pile-on 6
by Simon Unger [03.24.17]
"On a AAA project of this scope, most of the smaller cut scenes are never seen by the animators. Instead, you create a system for designers to use and trust the designers to script everything properly."
Console/PC, Art, Design, Production

GameStop: Switch demand 'incredibly strong', Zelda attach rate 'almost 1:1' 2
by Alex Wawro [03.23.17]
GameStop's Tony Bartel said the company is seeing "incredibly strong" demand for Nintendo's newest console, sharing some notable (if vague) data the company has about how Switch games are selling.
Console/PC, Business/Marketing

Mad Catz is being delisted from the New York Stock Exchange 1
by Alex Wawro [03.23.17]
Peripheral maker Mad Catz has received notice the NYSE is working to have it removed from trading due to its "abnormally low" stock value, and the company says it will not appeal the process.
Console/PC, Business/Marketing

Amid falling earnings, GameStop chief says Switch has 'potential to be Wii-like'  
by Alex Wawro [03.23.17]
GameStop today reported its earnings for the final quarter and the full 12 months of its 2016 fiscal year, and sales and profits are down across the board for the retail giant.
Console/PC, Business/Marketing

Take a look at how Blizzard decides which mods live and die  
by Alissa McAloon [03.23.17]
For game developers protecting intellectual property is no easy feat. But things can get complicated when trying to maintain a healthy modding community at the same time.
Console/PC, Business/Marketing

How do you make being a moral person a challenge? A look back at Deus Ex 1
by Bryant Francis [03.23.17]
Being good in the real world isn't easy, but video games tend to laud you with praise for doing it. But Deus Ex has some design choices that may help you create moral ambiguity in your next game.
Console/PC, Design, Video

Video: How Respawn evolved the Titan combat in Titanfall 2  
by Staff [03.23.17]
At GDC 2017, Respawn game designer Carlos Pineda speaks about how the studio balanced Titans in the game so that Titanfall 2 combat is satisfying -- whether players are fighting in robots or on foot.
Console/PC, Social/Online, Design, Video, Vault

To recapture intimate horror, Resident Evil 7 devs looked to the '90s  
by Alissa McAloon [03.23.17]
"...we focused on how to make players experience horror in an intimate way." Jun Takeuchi explores how classic Resident Evil horror influenced the latest game in the series.
Console/PC, Design, Video

Don't Miss: The deep voice of Darkest Dungeon has some advice on hiring voice talent 4
by Staff [03.23.17]
"The concept of Darkest Dungeon grabbed me," says prolific voiceover artist Wayne June. He shares tips on hiring and working with voiceover talent.
Console/PC, Indie, Audio, Design, Production, Business/Marketing