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January 20, 2017
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Updates » Console/PC
Chat with us about our top 10 games of 2016 today at 3PM EST  
by Bryant Francis [12.21.16]
We're going live with a discussion about our top 10 games of 2016 today on Twitch. Come chat with us!
Console/PC, Design, Video

See Guerrilla deconstruct Horizon: Zero Dawn's traversal mechanics at GDC 2017!  
by Staff [12.21.16]
At GDC 2017 Guerrilla Games' Paul Van Grinsven will break down the mechanics of how protagonist Aloy traverses a multi-faceted open world. Don't skip it!
Console/PC, Programming, Design, GDC

Game creation platform Roblox hits 30 million monthly active users 1
by Chris Kerr [12.21.16]
Free-to-play, massively-multiplayer online game platform, Roblox, now pulls in around 30 million active users each month.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Video game composers can make you smarter - Part II  
by Gamasutra Community [12.21.16]
Game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. In this instalment, she touches on cognition-enhancing tempo.
Console/PC, Audio

Gamasutra's Best of 2016: Top 10 Games of the Year 5
by Gamasutra Staff [12.21.16]
Here are staffers' picks of the games that will remain in our memories as having defined the year for technical sophistication, storytelling, innovation, and pure intangible experience value.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production

Gamasutra's Best of 2016: Chris Baker's top 10 games  
by Chris Baker [12.20.16]
These are my most memorable play experiences of 2016.
Console/PC, Smartphone/Tablet, Indie, Design

Best of 2016: Water interaction model for boats in video games - Part 2 7
by Jacques Kerner [12.20.16]
This year Avalanche Studios senior software engineer Jacques Kerner came back with more of the deep physics work behind Just Cause 3's advanced boat simulations, producing this standout blog post.
Console/PC, Indie, Programming, Design

Video: Moving past your failures in game development  
by Staff [12.20.16]
At GDC 2016 experienced game devs Chaim Gingold, Joe Mirabello and Paul Kilduff-Taylor spoke candidly about failures, getting through their struggles and learning from the experience.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Get a job: Visual Concepts is hiring a Senior Game Scripter  
by Staff [12.20.16]
Visual Concepts is looking for a Senior Game Scripter to help design, structure, and expand the scripts and data that drive the cinematic content for sports video games in Novato, CA.
Console/PC, Programming

Turbine ends support for Asheron's Call MMO after 17 years 2
by Alissa McAloon [12.20.16]
After supporting the Asheron’s Call series on and off for 17 years, Turbine has announced that the online servers for both the original game and its sequel will be shutting down for good.
Console/PC, Social/Online

Don't Miss: How TowerFall found magic in depth, simplicity, and community 3
by Staff [12.20.16]
TowerFall dev Matt Thorson talks about his approach to game design -- how to make a game intuitive yet communicate the depth of its design to players, so they learn it naturally.
Console/PC, Indie, Design, Production

Miyamoto: 'You can't just throw every good idea you have into a game' 5
by Alissa McAloon [12.20.16]
An interviewer spoke with Miyamoto shortly before the 1992 release of The Legend of Zelda: A Link to the Past and discussed how the tech limitations of the time affected game design.
Console/PC, Design

Gamasutra's Best of 2016: Phill Cameron's top 10 games  
by Phill Cameron [12.20.16]
So a lot of games came out this year. Quite a few of them were pretty great. UK Editor Phill Cameron runs through the ten that stood out to him, and why they were worth noticing.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Blog: Bombernauts dev Tyler Glaiel's top 11 games of 2016  
by Gamasutra Community [12.20.16]
Here are some words about each of the top 11 games I played in 2016. Well okay, these are the only games I played this year so its really just "The 11 Games I Played This Year."
Console/PC, Smartphone/Tablet, Design

Come to GDC 2017 and learn to boost game AI via asynchronous processing  
by Staff [12.20.16]
Havok's Ben Sunshine-Hill shows you how to set up an asynchronous task processing system so you can still use complex and long-running AI computation in real time -- without sacrificing game quality.
Console/PC, Indie, Programming, GDC

Crytek to shutter five studios during restructure 3
by Chris Kerr [12.20.16]
"These changes are part of the essential steps we are taking to ensure Crytek is a healthy and sustainable business moving forward."
Console/PC, Business/Marketing

Persona 5 dev Atlus forms new studio, Studio Zero  
by Chris Kerr [12.20.16]
Persona 5 and Shin Megami Tensei developer Atlus has cut the ribbon on a brand new production studio, Studio Zero. 
Console/PC, Production

Nostalrius devs relaunch unofficial WoW legacy server under Elysium banner 1
by Chris Kerr [12.20.16]
The creators of unofficial World of Warcraft legacy server Nostalrius have relaunched the project under the Elysium banner. 
Console/PC

Gamasutra Twitchstream: Developers react to Final Fantasy XV  
by Bryant Francis [12.20.16]
We quiz developers about what they think works (and what doesn't) in the design of Final Fantasy XV.
Console/PC, Design, Video

Best of 2016: Jake Solomon on the careful use of randomness in XCOM 2 18
by Roy Graham [12.19.16]
"As a developer, you have to accept that when it comes to unpredictability, there’s going to be an uneven experience. If you shave off the lows, a lot of the time you’re shaving off the highs.”
Console/PC, Design