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May 23, 2017
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Updates » Console/PC
How do you end a game well? 1
by Staff [04.20.17]
What makes for a great game ending? We dug into the question a bit today on the Gamasutra Twitch channel as we wrapped up our abbreviated look back at Deus Ex.
Console/PC, Design, Video

How can a bad localization detract from an otherwise great game? 2
by Alissa McAloon [04.20.17]
'This isn’t how people speak, it’s how people write dialogue.' Freelance translator Molly Lee explains how sloppy localization can do more than just mess up a few lines of in-game dialogue.
Console/PC, Production

Don't Miss: Designing for mystery in Kentucky Route Zero 1
by Staff [04.20.17]
Take a look back at this talk from Cardboard Computer's Jake Elliot about how and why the studio's development approach evolved to focus on creating mystery, rather than puzzles.
Console/PC, Indie, Programming, Art, Audio, Design, Production

Nordic Game Awards lists Battlefield 1 and Clash Royale among Game of the Year noms  
by Alissa McAloon [04.20.17]
Nominees for the 2017 Nordic Game Awards have been announced, with Inside, Owlboy, Hitman, and several other Nordic-developed titles up for awards in multiple categories.
Console/PC, Smartphone/Tablet, Business/Marketing

Join us for the big finale of our Deus Ex stream today at 3 PM ET  
by Alex Wawro [04.20.17]
This is the end! Tune into the Gamasutra Twitch channel today at 12 PM PT (3 PM ET) as we wrap up our playthrough of the original Deus Ex.
Console/PC, Design, Video

Tencent and Psyonix launching free-to-play version of Rocket League in China
by Chris Kerr [04.20.17]
Psyonix has partnered up with internet giant Tencent to bring a free-to-play version of Rocket League to China.
Console/PC, Business/Marketing

Steam games in China: Making the most of a lucrative opportunity 3
by Chris Priestman [04.20.17]
China is an enormous and potentially lucrative market on Steam. Here are some tips and insights that can help you to access this untapped audience.
Console/PC, Indie, Art, Audio, Design, Production, Business/Marketing

The ESA figures 67% of U.S. households play games  
by Alex Wawro [04.19.17]
That's drawn from the ESA's annual "Essential Facts" game industry report, and what's interesting is that it's the exact same figure the ESA reported seven years ago.
Console/PC, Business/Marketing

The difference between making an MMO versus an Early Access survival game 1
by Bryant Francis [04.19.17]
Conan Exiles creative director Joel Bylos, who's also worked on Funcom MMORPGs of years past, shares some key development lessons about switching genres in online game development.
Console/PC, Design, Video

From Super Mario to Street Fighter, check out this giant gallery of hitboxes 4
by Alex Wawro [04.19.17]
If you ever wanted an easy way to study how lots of different games in all sorts of genres handle real-time collision detection, check out this Flickr gallery filled with 450+ images of hitboxes.
Console/PC, Design

Video: Warren Spector's postmortem of Deus Ex  
by Staff [04.19.17]
At GDC 2017 game dev veteran Warren Spector delivers a postmortem talk on Deus Ex, Ion Storm's seminal immersive sim, and reflects on what he learned from the experience of making it.
Console/PC, Programming, Art, Audio, Design, Production, Video, Vault

Dont Miss: Unpacking The Silver Case, A Q&A with Grasshopper Manufacture 1
by Brandon Sheffield [04.19.17]
The HD remaster The Silver Case hit PS4 this week so now is the perfect time to take a look back at this conversation with the game's devs about character design, story, and the port itself.
Console/PC, Indie, Art, Design

Discuss what is best in life with Conan Exiles' Joel Bylos at 3PM PDT  
by Bryant Francis [04.19.17]
We're talking with the creative director of Funcom's Conan Exiles today at 3PM EDT. Come chat with us!
Console/PC, Design, Video

The Witcher author Andrzej Sapkowski says the pen is mightier than the gamepad
by Chris Kerr [04.19.17]
"How much substance can there be in the lines of text when the hero walks through the woods and talks to a squirrel? Where's the room for depth or sophisticated language with which games could elevate culture?"
Console/PC, Business/Marketing

Opinion: Why does Mass Effect: Andromeda's open world feel so closed?
by Katherine Cross [04.19.17]
Mass Effect: Andromeda is brilliant pulpy fun. But it seems to be the latest in a line of recent games that struggle to give meaning to the vastness of their open spaces.
Console/PC, Design

Ubisoft opening two new European studios to ramp up triple-A development
by Chris Kerr [04.19.17]
Ubisoft will open two new European studios later this year in a bid to "strengthen its creative forces" in the region.
Console/PC, Business/Marketing

Crafting the multiple victory states of the RTS Northgard 2
by Alan Bradley [04.19.17]
“Vikings are always portrayed as strong warriors, but they were also explorers and merchants, with a strong oral culture. This is translated into the game through the Lore, Trade and Fame victories.”
Console/PC, Indie, Design, Video

Last Of Us lighting artist offers devs a tip: set the mood with a single light  
by Alex Wawro [04.18.17]
While it sounds oversimplified, if you can get a strong base for that end result as much as possible, it goes a long way," Naughty Dog lighting artist Gabe Betancourt tells 80 Level. "Less is more."
Console/PC, Indie, Art

Blizzard gives StarCraft a new patch and a new price: free  
by Alex Wawro [04.18.17]
Nearly twenty years after Blizzard released its space-y RTS StarCraft, the studio has issued a patch for it (and its expansion pack Brood War) and made it freely available as one of its classic games.
Console/PC, Business/Marketing

Don't Miss: How culling works 2
by Vaughan Young [04.18.17]
In this timeless feature, veteran coder Vaughan Young breaks down how different kinds of culling (frustum, occlusion and back face) work -- and how they can be applied to help devs make better games.
Console/PC, Indie, Programming, Design