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July 23, 2016
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July 23, 2016
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Updates » Console/PC
Report: China is now the global leader in video game revenues 1
by Alex Wawro [06.23.16]
Heads up, game devs: China's booming games market has now overtaken the U.S. (at least, in market research firm Newzoo's estimation) to become the world's biggest source of video game revenue.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Don't Miss: Why I trust Valve's judgment on seasonal sales 15
by Gamasutra Community [06.23.16]
In this timeless blog, Defender's Quest dev Lars Doucet analyzes what Valve's Steam Sales get right: "The games you see on your front page now depend mostly on you. And that's as it should be."
VR, Console/PC, Social/Online, Indie, Business/Marketing

Devil's Third multiplayer being laid to rest later this year 1
by Chris Kerr [06.23.16]
Nintendo will be shutting down the online services for Valhalla Games' action shooter, Devil’s Third, just over a year after it hit shelves.
Console/PC, Business/Marketing

Importing real Australian skies into Forza Horizon 3 3
by Bryant Francis [06.23.16]
"The three most important thingsin a driving game = are the car, what you’re driving on, and the thing you’re driving underneath. That means the sky is actually super important."
Console/PC, Art, Business/Marketing, Video, E3

How Jonathan Blow found the roots of The Witness inside Braid  
by Bryant Francis [06.22.16]
Speaking with Time Magazine, Jonathan Blow offers some insights on how he arrived at the central puzzles of The Witness, and how the game connects back to his earlier title Braid.
Console/PC, Indie, Design

What The Last Guardian developers learned about long game dev cycles  
by Bryant Francis [06.22.16]
The Last Guardian's Fumito Ueda explains to Kotaku how he remained motivated and focused after nine years of game development.
Console/PC, Design, Production

Video: How to get the funding your game needs 2
by Staff [06.22.16]
Game industry veteran and Execution Labs cofounder Jason Della Rocca gives an indie financing reality check and shares advice on getting the funding your game needs in this GDC Europe 2015 talk.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Check out the results of GameCareerGuide's latest Game Design Challenge!  
by Staff [06.22.16]
Gamasutra's education-focused sister site GameCareerGuide offers info for game industry students and beginners -- and every 3 weeks, it also hosts a Game Design Challenge that anyone can take part in.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Don't Miss: Mario maestro Koji Kondo on composing the classics 5
by Christian Nutt [06.22.16]
In this classic interview, The composer behind everything from Ocarina of Time to Super Mario 64 (which turns 20 this week!) offers timeless advice to fellow video game composers.
Console/PC, Audio

As Quake turns 20, John Romero looks back at how it all started 1
by Alex Wawro [06.22.16]
It's an intriguing collection of ephemera to peruse, as it sheds light on id's culture of '90s game dev and serves as a reminder that the game you aim to make isn't always the game you wind up shipping.
Console/PC, Design

Sukeban Games' beguiling VA-11 Hall-A makes cyberpunk sexy  
by Katherine Cross [06.22.16]
Who knew that tending bar in 2070 could be so engaging? This indie title from Sukeban Games tasks you with mixing drinks, and listen to fascinating futuristic pub banter.
Console/PC, Indie, Design, Video

G2A hits back at TinyBuild after studio claimed it lost $450k to key reseller 2
by Chris Kerr [06.22.16]
"Finding a better medium price here would give a true overview. TinyBuild should explain to the media why they omitted their sales data from the revenue projection."
Console/PC, Business/Marketing

Blog: Nintendo is in trouble and E3 didn't help 8
by Gamasutra Community [06.22.16]
"Nintendo may have a great 2017 if Nintendo NX is any good. Unfortunately, E3 didn’t give us any guidance in either direction," says game industry business consultant Bryan Cashman.
Console/PC, Business/Marketing

Fable Fortune Kickstarter canceled after private investor steps up  
by Chris Kerr [06.22.16]
The team of former Lionhead devs at Flaming Fowl have pulled the plug on the Fable Fortune Kickstarter campaign after securing private funding.
Console/PC, Smartphone/Tablet, Business/Marketing

Overwatch losing 'Avoid this player' feature after top players can't find games 13
by Bryant Francis [06.21.16]
Blizzard removes a feature meant to help Overwatch players avoid toxic competitors after it backfires against high-skill players.
Console/PC, Design

Sony agrees to potential settlement in 6-year-old Linux lawsuit 2
by Bryant Francis [06.21.16]
After a lengthy amount of litigation, Sony has agreed to pay PS3 owners who felt slighted by the removal of Linux functionality on the Playstation 3.
Console/PC, Business/Marketing

Hearts of Iron IV becomes Paradox's fastest-selling historical game  
by Bryant Francis [06.21.16]
Paradox's latest game Hearts of Iron IV shoots past 200,000 units sold, becoming the company's fastest-selling historical game.
Console/PC, Business/Marketing

Get a job: Be an AI Software Engineer at Respawn  
by Staff [06.21.16]
The house that built Titanfall seeks an AI engineer to work on its upcoming third-person Star Wars game alongside the rest of the team at Respawn's Southern California HQ.
Console/PC, Programming, Recruitment

From PS4 to 1.44 MB floppy: Porting Retro City Rampage to MS-DOS 2
by Staff [06.21.16]
In this video recorded at GDC 2016, Vblank Entertainment's Brian Provinciano walks through how (and why) he ported his modern throwback game Retro City Rampage to run on MS-DOS.
Console/PC, Indie, Programming, Production, Video, Vault

Dead By Daylight sells over 270,000 in first week  
by Chris Kerr [06.21.16]
"With this launch, we've proven that the concept we developed with our own Payday franchise can be replicated and utilized for other games."
Console/PC, Business/Marketing