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May 22, 2013
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May 22, 2013
Using Small Studios As Stepping Stones In Your Career
[
2
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Maturity, Challenge, Art and Games
Combat Analysis: Guacamelee
Kickstarter Fu
Why every developer should play Aliens: Colonial Marines
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May 22, 2013
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
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Updates
Updates
» Console/PC
Get a job: 2K is looking for a Web Security Admin
 
by Kris Ligman
[05.03.13]
2K Games' Web Security Administrator "will provide technical leadership and architectural guidance in the area of web application security for numerous web properties."
Console/PC
,
Programming
,
Production
,
Recruitment
Jagex thinks it has cracked HTML5 with
RuneScape 3
5
by Mike Rose
[05.03.13]
This summer, UK-based developer Jagex will release
RuneScape 3
, an HTML5 update of its classic MMORPG. Why does the company believe it can succeed where others are dropping out?
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Programming
,
Design
,
Business/Marketing
,
Exclusive
Blog: The agony of rereading a younger self
6
by Gamasutra Community
[05.03.13]
It can be somewhat excruciating revisiting a game you created years prior, because you've changed so much since you first made it. But circumstances sometime force you to face that work once again.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
A way to manage risk in game development
7
by Staff
[05.03.13]
When he left Retro Studios and decided to found his own company, Paul Touzor wanted to best to mitigate risk, so he studied one proven method.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Production
,
Business/Marketing
How Jagex plans to entice new players into its 12-year-old MMO
3
by Mike Rose
[05.03.13]
RuneScape
first launched 12 years ago, and is now one of the most content-filled MMOs available. With the upcoming
RuneScape 3
, Jagex has a plan to reel in those players still daunted by the scale.
Console/PC
,
Social/Online
,
Design
,
Business/Marketing
,
Exclusive
Return of a revolution:
Sissyfight
is back
1
by Leigh Alexander
[05.03.13]
Pioneering late '90s cult online game
Sissyfight
is aiming to relaunch, and creators Eric Zimmerman & Naomi Clark tell us about how the game changed a paradigm -- and helped launch a scene.
Console/PC
,
Social/Online
,
Indie
,
Programming
,
Art
,
Design
,
Production
,
Exclusive
Check out all of Keita Takahashi's unused ideas on
Glitch
 
by Kris Ligman
[05.02.13]
Windmill trees. Brain-shaped UFOs. Pudding rocks. These and more can be found in among the almost 200 design ideas Keita Takahashi found in the archives of Tiny Speck's now-closed MMO
Glitch
.
Console/PC
,
Indie
,
Design
Google hires a chief game designer, but isn't saying why
2
by Kris Ligman
[05.02.13]
Industry veteran Noah Falstein joins Google's ranks as its new chief game designer, but the reasons behind the move remain a little unclear.
Console/PC
,
Smartphone/Tablet
,
Design
,
Production
,
Business/Marketing
Sorry Nintendo, Madden just isn't that into (Wii) U
27
by Kris Ligman
[05.02.13]
The Nintendo Wii U is still struggling to build a robust lineup of titles. Now, EA Sports has announced its
Madden
series will not be making an appearance on the console in 2013.
Console/PC
,
Production
,
Business/Marketing
See Epic's Unreal Engine 3 running in HTML5
24
by Kris Ligman
[05.02.13]
Unreal Engine 3-powered, HTML5-ready demo game, designed to work within any standards-based browser with HTML5 and JavaScript,
Epic Citadel
is now open to the public.
Console/PC
,
Programming
TimeGate in turmoil, owing creditors for engine licensing, pizza
6
by Kris Ligman
[05.02.13]
The tale of
Aliens: Colonial Marines
' tumultuous development gained an additional layer on Wednesday with co-developer TimeGate Studios filing for bankruptcy protection.
Console/PC
,
Business/Marketing
Get a job: Wargaming looking for a UI Scripter
 
by Kris Ligman
[05.02.13]
Wargaming is an award-winning developer and a leader in the free-to-play MMO market. As a User Interface Scripter, your position is where the respective disciplines of Design and Engineering converge.
Console/PC
,
Programming
,
Design
,
Recruitment
Shooter games boost Chinese online game market, as MMORPGs give way
3
by Kris Ligman
[05.02.13]
Even as mobile devices take hold and MMORPGs give way to new genres, there's still an opportunity to build a business around online games in China, according to a new report.
Console/PC
,
Business/Marketing
The cat memes in
Scribblenauts
are illegal, claims cat meme duo
20
by Kris Graft
[05.02.13]
The owners of a couple of the most famous cat memes in internet history are suing Warner Bros. and independent game studio 5th Cell for allegedly using those cats without permission.
Console/PC
,
Business/Marketing
,
Video
HTML5 engine Turbulenz has gone open-source
16
by Gamasutra Community
[05.02.13]
Turbulenz CEO James Austin talks seizing opportunity with HTML5 from its infancy to create a high end, modular game engine, and the company's decision to go open-source.
Console/PC
,
Indie
,
Programming
Skyrim
's modular approach to level design
25
by Gamasutra Community
[05.02.13]
A level design expert and artist from Bethesda Game Studios give an incredibly in-depth look at how massive, sprawling games like
Fallout 3
and
Skryim
are created.
Console/PC
,
Design
BioWare's 10 Agile Testing Commandments
10
by Gamasutra Community
[05.01.13]
BioWare's Tulay Titiker McNally outline's the company's agile testing process in this insightful, detailed post -- explaining what you should concern yourself with
and
what you shouldn't.
Console/PC
,
Production
1983 in 2013:
PONK
for C64 postmortem
9
by Gamasutra Community
[05.01.13]
Building a Commodore 64 game in 2013? This developer did it, and he explains how, with plenty of photos and details on just how he got the job done on real vintage hardware.
Console/PC
,
Production
Video: Hideo Kojima shows off
Metal Gear Solid V
's FOX Engine at GDC
 
by GDC Vault Staff
[05.01.13]
Kojima Productions uses
Metal Gear Solid V
to demonstrate its photorealistic FOX Engine at GDC 2013, showing techniques that make the source material and in-game assets almost indistinguishable.
Console/PC
,
Programming
,
Art
,
Design
,
Production
,
Video
Blog: The truth about how triple-A developers view indies
38
by Gamasutra Community
[05.01.13]
Lead designer Lee Perry spent 10 years at Epic Games before going indie, and with that perspective shift, he writes about the sometimes-tense relationship between indies and triple-A developers.
Console/PC
,
Indie
,
Design
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