The origin of rage
What creates a negative play experience? "The contextualization of play in a way that assigns the game enough potential negative context to outweigh the positive outcome of playing or winning."
Console/PC, Smartphone/Tablet, Design
Video: Satoru Iwata's 'Heart Of A Gamer' keynote at GDC 2005
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer," began Nintendo president Satoru Iwata in this seminal GDC 2005 keynote speech.
Console/PC, Programming, Design, Production, Business/Marketing, Video, Vault
Satoru Iwata in quotes: The personality, the programmer, the leader
We've gathered just a handful of quotes that reflect the late Satoru Iwata's personality, influence savvy, and opinion on video games -- where they are and what he thought they should become.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing
Visual cues in level design
"It's sometimes easy to forget how much design and art need to coexist, nevertheless; we need to make sure our visual cues are properly motivating."
Console/PC, Art, Design