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Updates » Console/PC
Get a job: 2K is looking for a Web Security Admin  
by Kris Ligman [05.03.13]
2K Games' Web Security Administrator "will provide technical leadership and architectural guidance in the area of web application security for numerous web properties."
Console/PC, Programming, Production, Recruitment

Jagex thinks it has cracked HTML5 with RuneScape 3 Exclusive 5
by Mike Rose [05.03.13]
This summer, UK-based developer Jagex will release RuneScape 3, an HTML5 update of its classic MMORPG. Why does the company believe it can succeed where others are dropping out?
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing, Exclusive

Blog: The agony of rereading a younger self 6
by Gamasutra Community [05.03.13]
It can be somewhat excruciating revisiting a game you created years prior, because you've changed so much since you first made it. But circumstances sometime force you to face that work once again.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

A way to manage risk in game development 7
by Staff [05.03.13]
When he left Retro Studios and decided to found his own company, Paul Touzor wanted to best to mitigate risk, so he studied one proven method.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

How Jagex plans to entice new players into its 12-year-old MMO Exclusive 3
by Mike Rose [05.03.13]
RuneScape first launched 12 years ago, and is now one of the most content-filled MMOs available. With the upcoming RuneScape 3, Jagex has a plan to reel in those players still daunted by the scale.
Console/PC, Social/Online, Design, Business/Marketing, Exclusive

Return of a revolution: Sissyfight is back Exclusive 1
by Leigh Alexander [05.03.13]
Pioneering late '90s cult online game Sissyfight is aiming to relaunch, and creators Eric Zimmerman & Naomi Clark tell us about how the game changed a paradigm -- and helped launch a scene.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Exclusive

Check out all of Keita Takahashi's unused ideas on Glitch  
by Kris Ligman [05.02.13]
Windmill trees. Brain-shaped UFOs. Pudding rocks. These and more can be found in among the almost 200 design ideas Keita Takahashi found in the archives of Tiny Speck's now-closed MMO Glitch.
Console/PC, Indie, Design

Google hires a chief game designer, but isn't saying why 2
by Kris Ligman [05.02.13]
Industry veteran Noah Falstein joins Google's ranks as its new chief game designer, but the reasons behind the move remain a little unclear.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Sorry Nintendo, Madden just isn't that into (Wii) U 27
by Kris Ligman [05.02.13]
The Nintendo Wii U is still struggling to build a robust lineup of titles. Now, EA Sports has announced its Madden series will not be making an appearance on the console in 2013.
Console/PC, Production, Business/Marketing

See Epic's Unreal Engine 3 running in HTML5 24
by Kris Ligman [05.02.13]
Unreal Engine 3-powered, HTML5-ready demo game, designed to work within any standards-based browser with HTML5 and JavaScript, Epic Citadel is now open to the public.
Console/PC, Programming

TimeGate in turmoil, owing creditors for engine licensing, pizza 6
by Kris Ligman [05.02.13]
The tale of Aliens: Colonial Marines' tumultuous development gained an additional layer on Wednesday with co-developer TimeGate Studios filing for bankruptcy protection.
Console/PC, Business/Marketing

Get a job: Wargaming looking for a UI Scripter  
by Kris Ligman [05.02.13]
Wargaming is an award-winning developer and a leader in the free-to-play MMO market. As a User Interface Scripter, your position is where the respective disciplines of Design and Engineering converge.
Console/PC, Programming, Design, Recruitment

Shooter games boost Chinese online game market, as MMORPGs give way 3
by Kris Ligman [05.02.13]
Even as mobile devices take hold and MMORPGs give way to new genres, there's still an opportunity to build a business around online games in China, according to a new report.
Console/PC, Business/Marketing

The cat memes in Scribblenauts are illegal, claims cat meme duo 20
by Kris Graft [05.02.13]
The owners of a couple of the most famous cat memes in internet history are suing Warner Bros. and independent game studio 5th Cell for allegedly using those cats without permission.
Console/PC, Business/Marketing, Video

HTML5 engine Turbulenz has gone open-source 16
by Gamasutra Community [05.02.13]
Turbulenz CEO James Austin talks seizing opportunity with HTML5 from its infancy to create a high end, modular game engine, and the company's decision to go open-source.
Console/PC, Indie, Programming

Skyrim's modular approach to level design 25
by Gamasutra Community [05.02.13]
A level design expert and artist from Bethesda Game Studios give an incredibly in-depth look at how massive, sprawling games like Fallout 3 and Skryim are created.
Console/PC, Design

BioWare's 10 Agile Testing Commandments 10
by Gamasutra Community [05.01.13]
BioWare's Tulay Titiker McNally outline's the company's agile testing process in this insightful, detailed post -- explaining what you should concern yourself with and what you shouldn't.
Console/PC, Production

1983 in 2013: PONK for C64 postmortem 9
by Gamasutra Community [05.01.13]
Building a Commodore 64 game in 2013? This developer did it, and he explains how, with plenty of photos and details on just how he got the job done on real vintage hardware.
Console/PC, Production

Video: Hideo Kojima shows off Metal Gear Solid V's FOX Engine at GDC  
by GDC Vault Staff [05.01.13]
Kojima Productions uses Metal Gear Solid V to demonstrate its photorealistic FOX Engine at GDC 2013, showing techniques that make the source material and in-game assets almost indistinguishable.
Console/PC, Programming, Art, Design, Production, Video

Blog: The truth about how triple-A developers view indies 38
by Gamasutra Community [05.01.13]
Lead designer Lee Perry spent 10 years at Epic Games before going indie, and with that perspective shift, he writes about the sometimes-tense relationship between indies and triple-A developers.
Console/PC, Indie, Design