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October 22, 2014
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October 22, 2014
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Updates » Console/PC
GameMaker: Player storefront app coming later this month  
by Christian Nutt [10.03.14]
Developers who use the GameMaker engine will be able to submit and sell their games via a dedicated application on Windows, Mac, and Linux -- with a beta launch coming later this month.
Console/PC, Indie, Business/Marketing

Indie devs: Make noise, get noticed, says Velocity 2X dev 8
by Christian Nutt [10.03.14]
"Unless you come out and say something controversial people donít notice you." - James Marsden, head of Velocity 2X developer FuturLab
Console/PC, Indie, Business/Marketing

Watch John Carmack's off-the-cuff Oculus Connect keynote now 1
by Christian Nutt [10.03.14]
The VR company has posted videos from its Oculus Connect event in Los Angeles on its YouTube channel -- including its famous CTO's musings and trials with mobile VR.
Console/PC, Indie, Programming, Business/Marketing, Video, VR

Get a job: Petroglyph Games is hiring a Unity Engineer 1
by Staff [10.03.14]
Las Vegas-based Petroglyph Games seeks a senior level Unity wiz to work alongside the team in developing new systems for an unannounced new project.
Console/PC, Programming, Recruitment

Don't Miss: VR game veteran Jesse Schell speaks his mind Exclusive 36
by Christian Nutt [10.03.14]
He started working with VR in 1993, and professionally in 1995. Now he's making prototypes for the Oculus Rift and teaching students how to develop in VR. What does he think of the medium's future?
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

Popular YouTuber PewDiePie is looking to strike out on his own 6
by Alex Wawro [10.03.14]
Felix "PewDiePie" Kjellberg operates the most popular user-run YouTube channel, and he's looking to strike out on his own rather than work within a network system he says is rife with mismanagement.
Console/PC, Social/Online, Business/Marketing

Video Postmortem: The making of Prince of Persia 2
by Staff [10.03.14]
25 years ago this month, Jordan Mechner released his seminal game Prince of Persia for the Apple II. In this postmortem talk from GDC 2011, he explains exactly how he did it.
Console/PC, Programming, Art, Audio, Design, Production, Video, Vault

Video: Lessons learned from trying to make a game a week 1
by Staff [10.03.14]
Developer Adriel Wallick gave herself a challenge: make a game a week, every week, in order to stay motivated and learn as much as possible by trying -- and often failing -- to make many games.
Console/PC, Indie, Design, Video, Vault

Last chance to be a speaker at GDC 2015 Summits!  
by Staff [10.03.14]
Future GDC speakers, don't miss your last chance to propose a talk for one of the GDC 2015 Summits!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

How CodeSpells raised $120K+ on Kickstarter 10
by Gamasutra Community [10.03.14]
Creators of a very successful campaign share the secrets to their success -- some surprising and some not-so, but all useful.
Console/PC, Indie, Serious, Business/Marketing

DirectX 12: Shipping with Windows 10, supported by Unreal Engine 4 4
by Mike Rose [10.03.14]
Microsoft has said that DirectX 12 will ship alongside Windows 10, and that the Unreal Engine 4 will support DX12.
Console/PC, Business/Marketing

Blog: Destiny, and the modern competitive FPS game design paradigm 8
by Gamasutra Community [10.03.14]
"I'm mostly using this as an opportunity to ramble about FPS game design in the context of current competitive FPS trends, and I think Destiny represents those trends well in the PvP modes."
Console/PC, Design

3D printing for game characters (and more) 3
by Gamasutra Community [10.03.14]
"Given the number of questions, pitfalls, and costs, I thought my personal trials could be great fodder for a blog, especially considering how many incredible character artists I know out there."
Console/PC, Art

Indie game marketing guide: Creating a landing page 4
by Gamasutra Community [10.03.14]
How to cook up a landing page: Why your game needs its own home page, how you create one, and then how you measure its reach, and its success.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

SingStar studio is trying to work out how to make VR games social  
by Mike Rose [10.03.14]
It's no surprise that SCE London Studio, the team behind social games like SingStar and EyeToy, is exploring how to make virtual reality games more social.
Console/PC, Business/Marketing

The year of narrative design theory that went into The Vanishing of Ethan Carter 9
by Mike Rose [10.03.14]
When Adrian Chmielarz, formerly creative director at BulletStorm studio People Can Fly, left his company to build a narrative-driven first-person adventure, he had a whole lot of studying to do.
Console/PC, Indie, Design

Now, Steam Curators must disclose paid-for recommendations 9
by Christian Nutt [10.02.14]
Valve's new policy means that any sponsorships that result in adding games to your curation list must be revealed; additionally, developers can now pick which curators show up on their store page.
Console/PC, Indie, Business/Marketing

Twitch commits to disclosing its sponsored streams  
by Alex Wawro [10.02.14]
The company's new transparency policy labels sponsored content, but it only applies to Twitch's own deals -- individual broadcasters are still free to disclose paid-for content at their discretion.
Console/PC, Social/Online, Business/Marketing

Get a job: 343 Industries is hiring an AI Engineer  
by Staff [10.02.14]
The folks now responsible for the Halo franchise need a senior-level AI engineer to work alongside the team at 343 Industries' headquarters in Kirkland, Washington.
Console/PC, Programming, Recruitment

With zero marketing spend, State of Decay hits 2M copies sold 6
by Alex Wawro [10.02.14]
Forget about advertising -- Undead Labs credits its sales success primarily to positive word-of-mouth and the number of people streaming themselves playing its open-world zombie survival game.
Console/PC, Business/Marketing