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August 29, 2016
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August 29, 2016
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Updates » Console/PC
Twitter to play host to its first live eSports event this weekend  
by Bryant Francis [07.28.16]
Twitter jumps into the eSports livestreaming battle with a stream of this weekend's eLeague Counter-Strike: Global Offensive tournament.
Console/PC, Business/Marketing

Get a job: Shiny Shoe is seeking an Artist  
by Staff [07.28.16]
Shiny Shoe has worked on games like Day of the Tentacle Remastered and The Banner Saga, and now the San Francisco, CA studio is looking for an experienced game artist to join the team.
Console/PC, Art, Recruitment

Unity 5.4 sees a stable release, and a beta of 5.5 is in the works  
by Alex Wawro [07.28.16]
Just a quick heads-up for Unity develeopers that the game engine company has today taken the "beta" tag off Unity 5.4 and made it available to devs as a stable release.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Eugene Jarvis and Larry DeMar reflect on their work at Robotron: 2084 dev Vid Kidz  
by Alex Wawro [07.28.16]
A fan at California Extreme captured video of veteran arcade game devs (and Defender co-creators) Eugene Jarvis and Larry DeMar delivering a postmortem of their work at Robotron: 2084 dev Vid Kidz.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Ubisoft is taking a shot at the karaoke game biz with Just Sing  
by Alex Wawro [07.28.16]
Ubisoft is dipping its toes into the karaoke game business with Just Sing, a game that challenges players to sing along (or lip-sync) to known songs from artists like Queen and One Direction.
Console/PC, Business/Marketing

Capcom's fortunes falter due to a dearth of big releases 1
by Alex Wawro [07.28.16]
Japanese game publisher and developer Capcom released its first-quarter earnings results today, and numbers are down across the board due, in part, to a dearth of significant game releases.
Console/PC, Business/Marketing

Quantum Break dev creating story mode for online shooter, Crossfire 2  
by Chris Kerr [07.28.16]
Quantum Break creator Remedy Entertainment is joining forces with Korean developer Smilegate to create the story mode for Crossfire 2
Console/PC, Design, Business/Marketing

Videoball, and the challenge of designing (and selling) simplicity 2
by Joel Couture [07.28.16]
"It's about shapes and its about visibility. It's designed for legibility. Everything is designed for the eyes - for human eyes to be comfortable."
Console/PC, Indie, Art, Design, Business/Marketing, Video

Study: Sexualized female characters in games down over last decade 10
by Bryant Francis [07.27.16]
A study from researchers at Indiana University says that the number of sexualized female characters in video games has declined over the last decade.
Console/PC, Art, Design

Get a job: Double Fine Productions is hiring a Lead Animator  
by Staff [07.27.16]
Double Fine, the studio responsible for Headlander, is looking for an experienced game animator to take a lead role at its San Francisco HQ and contribute to development of Psychonauts 2.
Console/PC, Indie, Art, Recruitment

Video: Designing Sunset Overdrive for diverse protagonist genders/body types  
by Staff [07.27.16]
At GDC 2015, Insomniac's Adalbert Kinsey speaks to the tools Insomniac used to create a diverse array of character creation options in Sunset Overdrive, and the lessons they learned in the process.
Console/PC, Design, Video, Vault

Don't Miss: Boss battle design and structure 30
by Mike Stout [07.27.16]
Designer Mike Stout breaks down the boss battle into 8 beats, and runs 2 notable ones -- Ocarina of Time's Ganon and Portal's GladOS -- through a thorough design analysis in this timeless post.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Legendary aims to develop Life Is Strange as a live-action series  
by Alex Wawro [07.27.16]
Square Enix and developer Dontnod Entertainment have inked a deal with Legendary to develop a live-action series based on Dontnod's award-winning 2015 game Life Is Strange.
Console/PC, Business/Marketing

At GDC Europe you'll see how The Witcher's living world was built  
by Staff [07.27.16]
At GDC Europe CD Projekt Red's Matthew Steinke will walk you through how the studio designed and developed The Witcher 3: Wild Hunt's remarkable open world.
Console/PC, Programming, Design, GDC Europe

Life is Strange dev expands with Dontnod Eleven partnership  
by Chris Kerr [07.27.16]
The growing partnership will see both outfits work together to share "knowledge, expertise and resources in the years to come." 
Console/PC, Indie, Business/Marketing

Devs band together for Help: The Game to raise cash for War Child 2
by Chris Kerr [07.27.16]
A group of 11 developers, including Team 17, Rovio, and Bossa, and Creative Assembley, have released Help: The Game to raise money for War Child. 
Console/PC, Programming

Epic launches public bug tracker for Unreal Engine 2
by Chris Kerr [07.27.16]
"No longer will you have to wait, wonder or ask about the status of an issue whenever one of our support staff or engineers reference a JIRA ticket number on the forums or Answerhub."
Console/PC, Programming

Nintendo stays the course despite flagging sales and profits 4
by Chris Kerr [07.27.16]
Nintendo's financials for the quarter ended June 30, 2016, are out, and sales and profits have both taken a hit.
Console/PC, Smartphone/Tablet, Business/Marketing

Writing romances in (non-romance) games 8
by Gamasutra Community [07.27.16]
Ex-BioWare video game writer Alex Free (Star Wars: The Old Republic, Shadow Realms) explores the unique challenges writers face in creating meaningful romances for video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Get a job: Deep Silver Volition seeks a senior Technical Artist  
by Staff [07.26.16]
Saints Row developer Deep Silver Volition is looking to bring on an experienced technical artist to take a senior position at its headquarters in Champaign, Illinois.
Console/PC, Art, Recruitment