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June 30, 2015
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June 30, 2015
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Updates » Console/PC
Digital Eclipse is back with a new mission: preserve classic games 5
by Alex Wawro [06.08.15]
The long-dormant studio has been resuscitated with a new focus on accurately preserving classic games in a playable state, starting with its first project: a Capcom-published Mega Man omnibus.
Console/PC, Business/Marketing

Blog: Why The Witcher III is a step forward for ethnic diversity in games 69
by Gamasutra Community [06.08.15]
"I sympathize with Moosa, and agree that diversity in games is generally pretty dismal. But in targeting The Witcher 3, I believe that Moosa ... has inadvertently attacked the very diversity he seeks to promote."
Console/PC, Design

This Week in Video Game Criticism: From race in Witcher 3 to local level design 4
by Kris Ligman [06.08.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from race politics of The Witcher 3 to a philosophy of local level design.
Console/PC, Indie, Design

Implementing an enemy spawn system inspired by Left 4 Dead 1
by Gamasutra Community [06.08.15]
"The enemies are spawned by a central entity that monitors past spawned waves and player behavior. The system uses a weighted randomized mechanism to choose their location, numbers and attributes."
Console/PC, Indie, Programming, Design

Taking a game and making it better: Our incremental approach to improvement 5
by Gamasutra Community [06.08.15]
"You should not be afraid to throw away months of work in case that new, better ideas show up. In most cases, it pays off.
Console/PC, Indie, Design, Production

Tracking the performance of all-digital publishers  
by Gamasutra Community [06.08.15]
Gamasutra analyst Matt Matthews takes a close look at companies like King and GungHo, and charts their performance -- as well as GameStop's.
Console/PC, Smartphone/Tablet, Business/Marketing

Developers respond to Steam's new refund policy 27
by Bryant Francis [06.08.15]
What effects will Valve's new refund policy have on developers? Gamasutra speaks to the minds behind games like Gunpoint and I Get This Call Every Day to find out what they think.
Console/PC, Indie, Business/Marketing

The bright side of Steam refunds 11
by Gamasutra Community [06.05.15]
"A lot of people have taken to the internet to express their concerns. Personally I'm more optimistic and wanted to give two big ways I think refunds will improve the ecosystem on Steam."
Console/PC, Indie, Business/Marketing

Azubu goes after Twitch's lunch with a slick redesign and streaming for all  
by Christian Nutt [06.05.15]
While retaining its focus on eSports (rather than general streaming) and big-name players, the new version of Azubu aims to expand its reach.
Console/PC, Social/Online, Business/Marketing

Get a job: Be a Multiplayer Game Designer at Boss Key  
by Staff [06.05.15]
The new studio founded by Cliff Bleszinski and Arjan Brussee seeks a multiplayer game designer to work on its upcoming sci-fi shooter alongside the team at the Raleigh, NC Boss Key HQ.
Console/PC, Design, Recruitment

Don't Miss: The pro who fan-translated Nintendo's Mother 3 Exclusive 5
by Simon Parkin [06.05.15]
20 years ago today, Earthbound saw U.S. release. The sequel never came over, so pro translator Clyde 'Tomato' Mandelin took it upon himself to create a fan translation. This is his story.
Console/PC, Production, Exclusive

Video: Blizzard's chief on how to rule the world (of Warcraft)  
by Staff [06.05.15]
In this rare (and newly-unearthed!) footage from GDC Austin 2007, Blizzard head Mike Morhaime speak to the company's philosophy and outlook in the years after the launch of its smash hit MMORPG.
Console/PC, Design, Production, Business/Marketing, Video, Vault

Analysis: How the big console publishers are doing with digital revenues  
by Gamasutra Community [06.05.15]
Gamasutra analyst Matt Matthews takes a look at how traditional console publishers like EA, Activision, Capcom and more have been performing in the digital download age.
Console/PC, Business/Marketing

Windward is what happens when Sid Meier says it's ok to 'copy' his game 3
by Kris Graft [06.05.15]
When Sid Meier spoke at GDC one year about the virtues of borrowing ideas from other games, Michael Lyashenko asked him if he could "copy" Sid Meier's Pirates!. Meier said yes, so he did.
Console/PC, Indie, Design

Desura's parent company has filed for bankruptcy 5
by Kris Graft [06.05.15]
Bad Juju, the parent company of game bundle seller Indie Royale and digital distribution storefront Desura, has filed for bankruptcy.
Console/PC, Indie, Business/Marketing

Indie lessons from the Fallout 4 announcement 11
by Gamasutra Community [06.05.15]
"It’s my belief that while small game studios can’t -- and shouldn’t -- emulate the marketing strategies of the AAA houses, we can still learn from whatever campaign happens to be rolling out all over the internet."
Console/PC, Indie, Business/Marketing

Haxe and OpenFL are coming to game consoles: The details 5
by Gamasutra Community [06.05.15]
Lars Doucet shares details on the work that'll let games like his Defender's Quest and the award-winning Papers, Please onto consoles.
Console/PC, Indie, Programming

Exorcising game development demons with The Magic Circle 2
by Phill Cameron [06.05.15]
We talk to Question, made up of Jordan Thomas, Kain Shin and Stephen Alexander, about The Magic Circle, and how it exposes the frustrations of game development.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Take a look at the Steam Controller in action 5
by Christian Nutt [06.04.15]
Alongside preorders for all of the upcoming the Steam hardware, Valve has put up a slick video demonstrating the final version of its controller.
Console/PC, Business/Marketing, Video

Steam refunds: Friend or foe? 47
by Gamasutra Community [06.04.15]
Examining the potential, unintended effects of the new Refund system: "It appears that the refund system is going to impact the design of games on Steam."
Console/PC, Indie, Business/Marketing