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September 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
THQ Nordic team-up brings select Microsoft Studios games to Steam  
by Alissa McAloon [08.21.18]
Microsoft has penned an agreement with THQ Nordic that will see the two companies give five Microsoft Studios-published games both Steam and physical releases.
Console/PC

Until Dawn dev Supermassive is creating a horror game anthology 1
by Chris Kerr [08.21.18]
The studio has just announced plans to release a series of standalone, cinematic horror games dubbed 'The Dark Pictures Anthology.'
Console/PC, Design, Production, Video

Video: How Riot partners with players to positively impact the world  
by Staff [08.20.18]
In this GDC 2018 talk, Riot Games' Jeffrey Burrell and Tash Elliott discuss the extensive research Riot Games has done to understand the underlying social values their players have across the world.
Console/PC, Business/Marketing, Video

Amazon removes its 20 percent preorder discount on games 2
by Emma Kidwell [08.20.18]
Two years after the perk was introduced to Amazon Prime members, Amazon has announced that it will be discontinuing its 20 percent preorder discount on physical copies of video games on August 28.
Console/PC, Business/Marketing

Despite millions of downloads, publishers won't sign the sequel to Velocity 2X 2
by Emma Kidwell [08.20.18]
FuturLab, the studio behind 2D shoot-em-up game Velocity 2X, details the struggle of trying to find a publisher to sign a sequel despite millions of players having enjoyed the first game.
Console/PC, Business/Marketing

Don't Miss: Creating dynamic audio in the destructible levels of Rainbow Six: Siege 5
by Louis Philippe Dion [08.20.18]
In this deep dive, audio director Louis Philippe Dion explores how the Siege dev team used strategically placed nodes to calculate the flow of sound in ever-changing, destructible battlegrounds.
Console/PC, Social/Online, Audio, Design

Citing 'Sony's plans to discontinue the Vita,' Bloodstained dev cancels port  
by Alissa McAloon [08.20.18]
Kickstarter darling Bloodstained: Ritual of the Night has been delayed into 2019 and is no longer coming to Sony’s neglected handheld system.
Console/PC, Indie

Valve's nearly $25M The International prize pool sets esports-wide record 1
by Alissa McAloon [08.20.18]
Once again, Valve has beat out its own record-setting numbers from the previous year’s event to launch its annual Dota 2 tournament with a record-breaking prize pool.
Console/PC, Social/Online

Capcom has shipped 10M copies of Monster Hunter: World 3
by Alissa McAloon [08.20.18]
Between digital sales and units shipped, Capcom says that its most recent Monster Hunter game has moved 10 million copies across all platforms. 
Console/PC

The Witcher creator CD Projekt has opened a new mobile studio  
by Chris Kerr [08.20.18]
"We want to expand our business with innovative concepts and solutions, and the vision presented to us by the Spokko team represents an entirely novel creative angle."
Console/PC, Smartphone/Tablet, Business/Marketing

Valve accidentally unveils Steam.tv broadcasting platform 1
by Chris Kerr [08.20.18]
Valve unwittingly made a behind-closed-doors test feed public on the website Steam.tv, showcasing its new broadcasting platform to the world.
Console/PC, Business/Marketing

Video Game Deep Cuts: A PICO Double Walking Dead  
by Gamasutra Staff [08.19.18]
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sebastien Benard breaks down the fine details of Dead Cells' design  
by Bryant Francis [08.17.18]
Motion Twin game designer Sebastien Benard took some time to break down the fine design details of Dead Cells over on the Gamasutra Twitch channel.
Console/PC, Design, Video

EA, Unity, Epic, and others unite to promote best practices for HDR 1
by Alissa McAloon [08.17.18]
A number of key game industry players have teamed up under the HDR Gaming Interest Group with the goal of streamlining high dynamic range practices across game development as a whole.
Console/PC

We're talking to one the devs behind Dead Cells at 12PM EDT  
by Bryant Francis [08.17.18]
Join us for a conversation with one of the brains behind Dead Cells starting at 12PM EDT.
Console/PC, Design, Video

U.S. judge blocks sale of GTA Online cheat programs  
by Chris Kerr [08.17.18]
A U.S. federal judge has sided with Grand Theft Auto publisher Take-Two by issuing a preliminary injunction to prevent a Georgia resident from selling cheat programs for GTA Online.
Console/PC, Business/Marketing

What live game developers can learn from studying urban planning 2
by Gamasutra Community [08.17.18]
Spurred by a recent visit home, Amplitude Studios' Maxence Voleau reflects on some good lessons that game devs can learn from how cities inform people about roadwork & other aspects of urban planning.
Console/PC, Social/Online, Indie, Design, Production

Video: How to design games with user experience in mind  
by Staff [08.16.18]
In this GDC 2016 talk, educator Christina Wodtke explores the core principles of user experience design philosophy, and how it can help create games that are elegant and complete experiences.
Console/PC, Design, Video

Watch Phantom Doctrine's lead designer talk about abandoning RNG  
by Bryant Francis [08.16.18]
The lead designer of Phantom Doctrine joins Gamasutra to discuss abandoning RNG, how to make fictional conspiracy theories, and more.
Console/PC, Design, Video

Don't Miss: Devs reflect on the impact and legacy of Burnout Paradise 2
by Staff [08.16.18]
We could have titled this feature (in which Burnout Paradise co-creator Alex Ward & other devs reflect on the design & impact of the influential open-world racer) Paradise Lost & Found, but we didn't.
Console/PC, Indie, Design