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February 8, 2016
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February 8, 2016
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Updates » Console/PC
Reflections based on local cubemaps in Unity 3
by Gamasutra Community [01.19.16]
"Reflections based on static local cubemaps are an effective tool to implement high quality and realistic reflections and a cheap alternative to reflections generated at run-time."
Console/PC, Smartphone/Tablet, Indie, Programming

Everybody's Gone to the Rapture scribe honored at UK Writers' Guild Awards  
by Chris Kerr [01.19.16]
The Chinese Room co-founder Dan Pinchbeck took home the award for Best Writing in a Video Game at last night's Writers’ Guild of Great Britain Awards.
Console/PC, Indie, Art

Rise of the Tomb Raider, and the dubious benefit of a console exclusive 17
by Bo Moore [01.19.16]
"Anything under $100 million for console exclusivity of Rise of the Tomb Raider is probably a bad deal for Square-Enix, and I doubt Microsoft paid anywhere near that amount."
Console/PC, Business/Marketing

Blog: Narrative negative space in games  
by Gamasutra Community [01.18.16]
"I have a strong belief that the player can, when encouraged to, create and embrace a variation of the character they are playing. But it’s really on the designers to allow for that to naturally grow and be encouraged."
Console/PC, Design

Dragon Age companions: Social cognition and decision-making 2
by Gamasutra Community [01.18.16]
"Players often seek the approval of their party members... but why? In terms of gameplay, there is little to be gained from their approval."
Console/PC, Design

GDC 2016: See how UX helped boost Epic's game production efforts  
by Staff [01.18.16]
Epic Games' director of user experience joins an Epic producer GDC 2016 to talk about how the studio integrated its UX and development teams without imploding.
Console/PC, Production, GDC

HoloLens battery will last for 5.5 hours, 2.5 with 'intensive use' 3
by Chris Kerr [01.18.16]
Microsoft's mixed-reality HoloLens headset will have an average battery life of 5.5 hours per charge, and will feature a field-of-view comparable to viewing a 15-inch monitor from around two 2 ft away.
VR, Console/PC

Rise of the Tomb Raider game director makes Infinity Ward switch  
by Chris Kerr [01.18.16]
Rise of the Tomb Raider game director Brian Horton has left Crystal Dynamics to join Call of Duty developer Infinity Ward.
Console/PC, Art

Tip: Don't be afraid to cut features!  
by Gamasutra Community [01.18.16]
"It's all too easy to add new features. What's a lot harder is really looking at the design and deciding where and when it is time to cut something."
Console/PC, Smartphone/Tablet, Indie, Design

What legal experts think of Sony's 'Let's Play' trademark claim 4
by Chris Baker [01.18.16]
We asked several attorneys with expertise in patents and intellectual property to weigh in on Sony's attempt to trademark the term 'Let's Play.'
Console/PC, Business/Marketing

Let's talk about That Dragon, Cancer 2
by Gamasutra Community [01.18.16]
"I spent a lot of the game laughing, perhaps nearly as much as I spent in tears. It’s not just an endless chain of sad or frustrating moments strung together; there are also moments of silliness and joy."
Console/PC, Indie, Design

A look back at the dawn of video game DRM -- and those who cracked it 1
by Alex Wawro [01.15.16]
Video game history buff Jimmy Maher notes in a thorough post over on his Digital Antiquarian blog that seemingly unbeatable copy protection schemes have been fielded by developers since the late '70s.
Console/PC, Programming

Vivendi nets a cool $1.5B selling its last Activision Blizzard stock  
by Alex Wawro [01.15.16]
Onetime parent Vivendi has earned $1.1 billion (plus a $400 million deposit return) from the sale of its remaining Activision Blizzard stock, roughly 5.7 percent of the company, to an unnamed buyer. 
Console/PC, Business/Marketing

Get a job: Remedy is hiring a Lead Designer  
by Staff [01.15.16]
The studio working on Quantum Break is looking to bring on an experienced game designer to work in a lead role on its projects at its headquarters in Finland.
Console/PC, Smartphone/Tablet, Design, Recruitment

Activision sued by family of rebel chief depicted in Black Ops II 2
by Alex Wawro [01.15.16]
Activision Blizzard is being sued in French court for over $1 million over what the family of dead Angolan rebel leader Jonas Savimbi claim is an inappropriate depiction of the man in Black Ops II.
Console/PC, Business/Marketing

Don't Miss: How Capcom tackled Western fantasy with Dragon's Dogma 5
by Christian Nutt [01.15.16]
In this 2011 chat, Dragon's Dogma director Hideaki Itsuno & producer Hiroyuki Kobayashi talk about how the team that made Devil May Cry 4 ended up on a road inspired by Lord of the Rings.
Console/PC, Design, Production, Business/Marketing

Valve greenlights sale of fan-made Half-Life game 5
by Alex Wawro [01.15.16]
Half-Life 2 modder-turned-indie developer Richard Seabrook has begun taking pre-orders for Prospekt, a standalone Half-Life game made -- with Valve's approval -- using official Half-Life 2 assets.
Console/PC, Indie, Business/Marketing

Law firm formally protests Sony's 'Let's Play' trademark attempt 5
by Alex Wawro [01.15.16]
The McArthur Law Firm, which specializes in video game law, is making a show of formally protesting Sony Computer Entertainment's recent attempt to trademark the term "Let's Play." 
Console/PC, Business/Marketing

John Romero just released his first Doom level in over two decades 3
by Alex Wawro [01.15.16]
Veteran game developer John Romero took to Twitter today to spread the word that he's made a new Doom level, E1M8B, something he says he hasn't done in over twenty years.
Console/PC, Design

Blog: MLG, Activision Blizzard's $46 million pipe dream  
by Gamasutra Community [01.15.16]
"As long as publishers and developers hold onto their IPs for broadcasting purposes, there will never be a central hub for gamers to watch their favorite games played at the highest level."
Console/PC, Business/Marketing