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May 28, 2015
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Updates » Console/PC
Video: How Naughty Dog modified its engine for The Last Of Us Remastered  
by Staff [04.29.15]
At GDC 2015, Naughty Dog programmer Christian Gyrling explains how the studio redesigned its engine so The Last Of Us Remastered would run at 60 frames per second on PlayStation 4.
Console/PC, Programming, Video, Vault

Microsoft paves the way for devs to port iOS/Android apps to Windows 6
by Alex Wawro [04.29.15]
Microsoft's Build developer conference is taking place this week, and one of the company's key messages for mobile developers seems to be: Please bring your games and apps to the Windows Store.
Console/PC, Smartphone/Tablet, Business/Marketing

Unity rolls out support for Microsoft's HoloLens goggles 1
by Alex Wawro [04.29.15]
Developers will soon be able to build Unity games for Microsoft's upcoming HoloLens headset that tap its unique features, including anchoring "holographic objects" to the real world.
Console/PC, Business/Marketing

Mario Kart 8 players don't need to know what the coins do 6
by Gamasutra Community [04.29.15]
"At first I believed the common misunderstanding of the coinís effects was a failure of communication, but Iíve started to believe that it isnít important, and arguably even improves the game."
Console/PC, Design

Don't Miss: Bungie's research boss revisits behavioral game design 22
by John Hopson [04.29.15]
In this 2012 feature, Bungie's head of user research revitalizes his influential and infamous article suggesting that games can be better when developers take the psychology of players into account.
Console/PC, Design

9 crucial game studio 'don'ts' 7
by Gamasutra Community [04.29.15]
After frustrating experiences in game dev, Martin Annander moved to a new studio -- only to find the same "don'ts" repeating there. So here's his list of what you must not do.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Where is your mod, now?: How Valve's paid mod program imploded in four days 47
by Bryant Francis [04.29.15]
Valve Software wanted to see amateur modders get paid for their work. But diving headfirst into the tight-knit modding community meant more than ironing out legal and financial issues.
Console/PC, Programming, Design, Business/Marketing

Obituary: Online game legal expert Greg Lastowka 3
by Alex Wawro [04.28.15]
Greg Lastowka, a professor of law at Rutgers University whose writings and lectures advanced the legal understanding of online games and virtual worlds, passed away this week.

Mods, salutary neglect, and storks 9
by Gamasutra Community [04.28.15]
"Bottom line, there's a way for Valve and Bethesda to do this right, and if they pull it off everyone will be better off. Let's hope they figure it out."
Console/PC, Indie, Business/Marketing

Get a job: Hi-Rez Studios seeks a Level Designer  
by Staff [04.28.15]
The folks responsible for Smite and Tribes: Ascend are looking for an experienced level designer to join the development team at Hi-Rez Studios' Alpharetta, Georgia headquarters.
Console/PC, Design, Recruitment

Report: Ouya is up for quick sale 8
by Alex Wawro [04.28.15]
According to Fortune, Ouya is reportedly up on the auction block and aiming for a quick sale in order to make good on its debt to investors.
Console/PC, Business/Marketing

@Play: Why do all these roguelikes overlook Rogue's item ID system? 1
by Gamasutra Community [04.28.15]
"The least-copied feature of Rogue is its item identification system. Of the horde of 'roguelike' and 'roguelite' games now flooding Steam, very few think to adopt this aspect."
Console/PC, Indie, Design

Don't Miss: How a mod catapulted Arma 2 to the top of Steam's charts 7
by Mike Rose [04.28.15]
In 2012 Arma 2 maker Bohemia Interactive saw "a tenfold increase in Arma 2 sales" thanks to the launch of the Day Z zombie mod. Here, Bohemia's Marek Spanel discusses why mod support is so important.
Console/PC, Indie, Business/Marketing

Soon you'll be able to launch Kickstarter campaigns in Germany  
by Alex Wawro [04.28.15]
Developers based in Germany can begin building their projects now for launch on May 12th as Kickstarter continues to spread across Europe.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

What's making news? A data-driven analysis for early 2015  
by Gamasutra Community [04.28.15]
The PlayStation Experience event in December was a "master move" and Hearthstone expansion helped it dominate the press: A look back at December through March's big news.
Console/PC, Smartphone/Tablet, Business/Marketing

Realtime deformable worlds: Why tetrahedra rule, voxels drool 3
by Gamasutra Community [04.28.15]
"The only regret I have is that I didn't know all this three years ago. It took a long time to look at approaches and figure out what the game needs."
Console/PC, Indie, Programming, Art

Tips for making music for kids' games 2
by Gamasutra Community [04.28.15]
"Often, the type of game youíre creating is the deciding factor. Have discussions with the leads about your opinions, and always keep your target audience, and target paying audience in mind."
Console/PC, Smartphone/Tablet, Indie, Serious, Audio

How to attribute royalty-free content in your game 2
by Gamasutra Community [04.28.15]
Attorney Zachary Strebeck: "Read the terms and conditions that apply to the particular license youíre purchasing. The best way to stay out of legal trouble is to follow the directions."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The magic of TowerFall: Depth, simplicity, community 3
by Christian Nutt [04.28.15]
TowerFall dev Matt Thorson talks about his approach to game design -- how to make a game intuitive yet communicate the depth of its design to players, so they learn it naturally.
Console/PC, Indie, Design, Production

Anna Sweet is the latest Valve employee to join Oculus 1
by Alex Wawro [04.27.15]
The longtime Valve frontwoman has recently joined Oculus (alongside Google's Mary Lou Jepsen) and will be serving as the VR company's head of developer strategy going forward.
Console/PC, Business/Marketing