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May 30, 2016
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Updates » Console/PC
Bringing developers into game education 2
by Gamasutra Community [05.06.16]
"I’ve worked as a programmer for a couple of high profile companies ... So when I shifted career and started teaching at Staffordshire University I set to getting the games industry itself involved."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Student/Education

Watch devs Clint Hocking and Mathieu Bérubé play and analyze Splinter Cell: Chaos Theory  
by Alex Wawro [05.06.16]
Inspired by the Panama Papers leak, Clint Hocking and Ubisoft Toronto compatriot Mathieu Bérubé play through (and discuss their work on) the "Panama Bank" level of Splinter Cell: Chaos Theory.
Console/PC, Design, Video

New Call of Duty trailer racks up record 'dislikes,' but Activision's unfazed 1
by Chris Kerr [05.06.16]
"This is an industry like no other, and a fan base like no other, and we love that our fans treat this franchise like it's their own and have such strong points of view about it."
Console/PC, Business/Marketing

Optimizing AI for The Magic Circle 6
by Gamasutra Community [05.06.16]
"I'll mainly concentrate on the two major parts of AI that took up the most CPU time: Visual Perception and Hazard Avoidance."
Console/PC, Indie, Programming

Activision expects Overwatch to be Blizzard's biggest launch since Diablo III  
by Chris Kerr [05.06.16]
"We expect Overwatch to be Blizzard's biggest launch since Diablo in 2012. We also believe Overwatch will resonate well in eSports."
Console/PC, Business/Marketing

Building on the past: The story of RuneScape's official legacy server  
by Gamasutra Community [05.06.16]
"During the early discussions there were of course many concerns such as was it even possible, how long it would take, and whether there was the potential for cannibalization of the existing RuneScape player base."
Console/PC, Social/Online, Production, Business/Marketing

The long journey of getting a niche game through Steam Greenlight 5
by Gamasutra Community [05.06.16]
"After all of that work, 24 days of pretty much non-stop messaging users to talk about our game, we were Greenlit. According to GreenDB we were at about 170th place when we were Greenlit."
Console/PC, Indie, Business/Marketing

Hero Shooters: Charting the (re)birth of a genre 15
by Alex Wawro [05.06.16]
What's given rise to this year's slew of "hero shooters"? Gamasutra talks to devs on Overwatch, Paragon and Battleborn about tracing the genre back to MOBAs -- and Team Fortress 2.
Console/PC, Social/Online, Design, Production

GameStop CEO: Wii U 'disappointing to everybody,' including Nintendo 1
by Christian Nutt [05.05.16]
A new interview with GameStop GameStop CEO Paul Raines may shed some light on Nintendo's reaction to its own Wii U.
Console/PC, Business/Marketing

Activision is going all-in on eSports, and CEO Bobby Kotick sees the money  
by Christian Nutt [05.05.16]
In today's earnings call, Kotick rhapsodized about the reveue opportunites for the company's eSports business, and shared his vision for the segment as the next big revenue driver for Activision.
Console/PC, Business/Marketing

King revenues help boost Activision Blizzard to record first quarter  
by Christian Nutt [05.05.16]
Activision Blizzard's revenues hit a record high for the first quarter of its fiscal 2016, the three month period ended March 31, 2016 -- the first quarter that the revenues from Candy Crush developer King are included.
Console/PC, Smartphone/Tablet, Business/Marketing

Showcase your design skills with GameCareerGuide's Game Design Challenge  
by Staff [05.05.16]
Our sister site, aimed at students and beginning developers, has a challenge every three weeks -- and if you fit the bill, you can enter and offer your own take.
Console/PC, Design

Zelda, GTA 3 among latest round of World Video Game Hall of Fame inductees  
by Alex Wawro [05.05.16]
The World Video Game Hall of Fame has announced its second round of inductees: The Legend of Zelda, The Oregon Trail, Sonic the Hedgehog, The Sims, Space Invaders and Grand Theft Auto 3.
Console/PC, Business/Marketing

PAX Indies: Women detectives, crazy cockpits and a lost moon 1
by Katherine Cross [05.05.16]
Gamasutra visited the PAX East Indie MegaBooth, and brings you tidings of Thimbleweed Park, Objects In Space, Moon Hunters, Tumblestone, and more.
Console/PC, Indie, Design, Business/Marketing

UWP game and app development on Xbox One 4
by Gamasutra Community [05.05.16]
"With the latest Xbox One build you can turn your retail Xbox in to a developer machine just like in the old 360 days. But what does this actually mean? What can it support and what (more importantly) can it NOT do?"
Console/PC, Programming

Poetry in motion: Catch a glimpse of Persona 5's gorgeous new UI  
by Chris Kerr [05.05.16]
You might not need many reasons to get excited over the new Persona 5 trailer that just dropped, but we're going to give you some anyway.
Console/PC, Art, Design, Video

Don't miss: How Naughty Dog made Uncharted: Drake's Fortune 6
by Chris Kerr [05.05.16]
With Naughty Dog preparing to bring Nathan Drake's story to a close, find out how his journey began in Richard Lemarchand and Neil Druckmann's classic postmortem.
Console/PC, Design, Production

LensManagers: A flexible solution in game programming 12
by Gamasutra Community [05.05.16]
"It permits any number of game elements to interact with it using a simple, easily-adjustable ruleset that handles all potential collisions between all our game elements."
Console/PC, Smartphone/Tablet, Programming

Understand the impact of your game design with puzzle dependency graphs 6
by Gamasutra Community [05.05.16]
"An analytical technique which can be used to gain insights into the size, structure and complexity of a game. It helps visualize non-linear branching in the puzzle structure which can be key for tuning difficulty and pacing."
Console/PC, Design

The basics of quick and effective meetings 6
by Gamasutra Community [05.05.16]
"Most every team that I’ve ever worked with hated meetings. They viewed them as a counterproductive waste of time where lots of people talk, everyone smiles and nods, then each person goes back to his or her desk."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production