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December 10, 2016
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Updates » Console/PC
A close analysis of Titanfall 2's level Effect and Cause 4
by Bryant Francis [11.10.16]
The Gamasutra team sits down to do a game design analysis of Titanfall 2's most fascinating level, Effect and Cause
Console/PC, Design, Video

Phosphor Games Studio is hiring a Lead Game Artist  
by Staff [11.10.16]
Phosphor Games Studio is seeking a Lead Game Artist to create and manage inspiring visual material in Chicago, Illinois.
Console/PC, Smartphone/Tablet, Art

Nexon reports decrease in revenue due to rising exchange rates  
by Alissa McAloon [11.10.16]
The Japan-based free-to-play game company reported an 11 percent decrease in revenue for the third quarter ending September 30, citing exchange rate fluctuations.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Come play Titanfall 2's most interesting level with us at 3PM EST 1
by Bryant Francis [11.10.16]
It’s been a couple of weeks since Titanfall 2 launched, but game developers and writers have been constantly talking about how surprisingly strong and artfully designed its single-player campaign is. 
Console/PC, Design, Video

Blog: Weapons as characterization tools in Destiny 4
by Gamasutra Community [11.10.16]
Data scientist Anders Drachen looks at player profiles from Destiny and shows how weapon use is a powerful characterization indicator in the game.
Console/PC, Design

Nintendo Japan shutting down Wii U production 'soon' 1
by Chris Kerr [11.10.16]
An update to Nintendo's official Japanese site has confirmed that Wii U production is "scheduled to end soon."
Console/PC, Business/Marketing

Filling Luna's touchable VR gameworld with 'juicy' feedback  
by Lena LeRay [11.10.16]
Robin Hunicke shares her thoughts about creating a touchable game world with juicy feedback that can serve as an ambassador for the the magic of VR.
VR, Console/PC, Indie, Art, Design, Production, Video

Creating textures for a remastered game comes with a new set of challenges  
by Alissa McAloon [11.09.16]
Freelance CG artist Ana M. Rodriguez explains her process for creating textures in a game like Bioshock: The Colection and talks about how working on a remaster differs from creating new assets.
Console/PC, Art, Design

Don't Miss: Fran Bow and the appeal of the ambiguous ending  
by Staff [11.09.16]
Having an ambiguous or metaphorical ending can be risky business. But if it's done just right, players will be talking about your game for decades.
Console/PC, Indie, Design

Standout titles from Melbourne International Games Week  
by Katherine Cross [11.09.16]
During my time at Melbourne International Games Week, a few titles stood out to me, which deserve special mention.
Console/PC, Indie, Design

Come to GDC for a behind-the-scenes look Frostbite's rendering tech  
by Staff [11.09.16]
At GDC next year, Frostbite engineer Yuriy O'Donnell will shed light on how EA's' multipurpose engine efficiently handles the rendering challenges that come with supporting a wide gamut of games.
Console/PC, Programming, GDC

Preservationists find and acquire rare Kirby Satellaview games  
by Alex Wawro [11.08.16]
Video game preservationists have reportedly acquired a handful of never-before-archived (that we know of) Kirby minigames that were distributed solely via Nintendo's Super Famicom Satellaview system.
Console/PC, Business/Marketing

Epic Games chief pays $15M to protect 7,000 acres of North Carolina wilderness 6
by Alex Wawro [11.08.16]
Epic Games founder Tim Sweeney has reportedly paid $15 million to the U.S. Fish and Wildlife Service to permanently protect 7,000 acres of undeveloped land in his home state of North Carolina.
Console/PC, Business/Marketing

Get a job: Insomniac Games is hiring a Character Artist  
by Staff [11.08.16]
Insomniac Games is seeking a Character Artist to create models, textures, and shaders for characters and other key assets in Burbank, CA.
Console/PC, Art, Recruitment

CCP: Outlawing in-game gambling protects the EVE Online experience 3
by Alissa McAloon [11.08.16]
The company updated its EULA to include a zero tolerance for gambling operations that use EVE Online asstes as it prepares to switch the game to a freemium business model.
Console/PC, Social/Online, Design, Business/Marketing

Hook Turn: How the Aussie game industry turned a corner  
by Katherine Cross [11.08.16]
During my week down under for Melbourne International Games Week (MIGW), I set out to find what made the Australian games industry different from its counterparts.
Console/PC, Indie, Business/Marketing

Don't Miss: Using systems to explain systemic problems in Parable of the Polygons 7
by Staff [11.08.16]
Take a look at this interview from 2014 where Niki Case and Vi Hart talk about the design and intent behind the interactive article Parable of the Polygons.
Console/PC, Indie, Programming, Design

How Thumper uses striking visuals to complement gameplay at every turn  
by Alissa McAloon [11.08.16]
The rhythmic action game uses its unique visual style to create a sense of urgency and speed while still clearly and quickly communicating important info to players.
Console/PC, Indie, Art, Design

Profits falter at Square Enix despite rising game sales 3
by Chris Kerr [11.08.16]
Strong game sales couldn't stop profits from slipping at Square Enix, as rising development costs and underperforming mobile titles took their toll on the Japanese giant.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Invite-only Xbox Preview Program now open to all  
by Chris Kerr [11.08.16]
The Xbox Preview Program has been opened up and rebranded as Microsoft aims to collect feedback from more console owners.
Console/PC, Business/Marketing