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November 24, 2014
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November 24, 2014
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Updates » Console/PC
Another developer sees diminishing returns on Kickstarter 13
by Alex Wawro [10.31.14]
UPDATE "Itís impossible not to notice a sense of apathy towards Kickstarter these days," writes designer Agustin Cordes "In short, few people seem to be backing games these days, including our own."
Console/PC, Indie, Business/Marketing

Blog: The story of the Halloween Mod for Half-Life  
by Gamasutra Community [10.31.14]
An interview, by a fan and game design student, with the creator of a popular Halloween-themed mod from 2002: Swiss_Cheese Halloween Mod.
Console/PC, Indie, Design, Production

Thoughts on the glorification of violence 107
by Gamasutra Community [10.31.14]
"I think the glorification of violence is something that people -- particularly males -- are taught to value. I don't think it's something we would otherwise naturally value."
Console/PC, Indie, Design, Business/Marketing

GDC Next: Lecture recommendations for press  
by Simon Carless [10.31.14]
GDC organizers have helped put together a list of some of the most interesting lectures at next week's s GDC Next event, with an eye towards what would work well written up for a larger audience.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

She's not playing it wrong 253
by Gamasutra Community [10.31.14]
"If we want to encourage more women to apply to our companies and work in game development, we need to treat it like a usability problem," writes veteran developer Laralyn McWilliams.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Recruitment

'de Blob found a new home today' 3
by Mike Rose [10.31.14]
If you thought all of THQ's assets had been sold off by now, think again. Nordic Games today announced that it has purchased the IP rights to the de Blob franchise.
Console/PC, Business/Marketing

How I got my dream job in the game industry 11
by Gamasutra Community [10.31.14]
"Trawling through 20,000+ job posts. Applying to 4,000+ jobs, giving out over 1000 business cards, talking to over 250 people on the phone for contacts and recommendations, and a 100+ interviews later, I finally have my dream job!"
Console/PC, Business/Marketing, Recruitment

Denis Dyack is still making his Eternal Darkness followup 3
by Mike Rose [10.31.14]
Denis Dyack, formerly the founder of Silicon Knights and most recently Chief Creative Officer of Precursor Games, has revealed his next move: an all-encompassing entertainment company.
Console/PC, Business/Marketing

Sega swings to losses, citing 'sluggish consumer spending' 3
by Mike Rose [10.31.14]
Sega saw a swing to losses during the first half of this fiscal year, due to what the company described as "sluggish consumer spending."
Console/PC, Business/Marketing

Surprising no-one, Bethesda cancels Prey 2 16
by Mike Rose [10.31.14]
Bethesda has officially cancelled development of first-person shooter Prey 2, as the company says that it simply wasn't good enough quality.
Console/PC, Business/Marketing

The Witness artist reminds us to keep it simple, stupid Exclusive 8
by Alex Wawro [10.31.14]
"To evoke emotions through art, in games or anything else, you have to break down your medium," says The Witness artist and Twelve Minutes developer Luis Antonio.
Console/PC, Indie, Art, Design, Exclusive

Sony posts hefty losses, although its PlayStation business is not the problem 12
by Mike Rose [10.31.14]
Sony posted significant losses for the last fiscal quarter, although the company's PlayStation business was not the problem.
Console/PC, Business/Marketing

Composing an indie RPG title track 6
by Gamasutra Community [10.30.14]
On the collaborative process of working with a composer: "I gave some specific feedback... but I ultimately needed to trust his ability to polish the piece."
Console/PC, Indie, Audio, Production

OnLive expands service to Europeans outside the U.K. 1
by Alex Wawro [10.30.14]
If your game is available on OnLive, people in countries other than the United States, Canada and the United Kingdom can now create OnLive accounts and pay to play it.
Console/PC, Business/Marketing

Ex-Blizzard frontman Rob Pardo shares his approach to game design  
by Alex Wawro [10.30.14]
Civilization IV designer Soren Johnson talks to ex-Blizzard designer Rob Pardo (Warcraft 3, Starcraft II) about his career and his approach to design in the new Designer Notes podcast.
Console/PC, Design, Production

Don't Miss: The neuroscience of survival horror 14
by Maral Tajerian [10.30.14]
How do survival horror games like The Evil Within work on our brains? Neuroscientist M. Tajerian unpacks the mechanism behind the scares in Amnesia, Dead Space and Silent Hill in this classic feature.
Console/PC, Indie, Programming, Art, Audio, Design

Get a job: CCP is seeking a Senior Backend Programmer  
by Staff [10.30.14]
CCP is looking to add a strong industry experienced Backend Programmer to its programming team in the Newcastle Studio, UK.
Console/PC, Programming, Recruitment, VR

Blog: How much friction? Tension in Alien: Isolation 8
by Gamasutra Community [10.30.14]
"The game is good, evoking the tension of Ridley Scott's original movie by pitting a single protagonist against a nigh-unstoppable xenomorph. But about 2/3 of my way through the game I started feeling annoyance, rather than tension."
Console/PC, Design

Ubisoft reports better-than-expected sales thanks to Watch Dogs 1
by Alex Wawro [10.30.14]
The company beat its modest sales goal for the second fiscal quarter thanks to a growing digital games business and ongoing strong sales of Watch Dogs, which has shipped 9 million units to retail.
Console/PC, Business/Marketing

Designing a 'playable' UI that secretly teaches how to play 7
by Gamasutra Community [10.30.14]
"We could have relied on traditional, text-based tutorials, but most players would have just ignored them to then have a hard time playing the game like itís supposed to be played."
Console/PC, Indie, Design