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February 19, 2017
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Updates » Console/PC
Localizing Yakuza 0 was about balancing clarity and authenticity  
by Alissa McAloon [01.24.17]
Localization producer Scott Strichart explains how he tackled heading up the localization of Yakuza 0 and what he and his team consider when adapting a game for a Western audience.
Console/PC, Production

Disney Infinity dev revived and re-opened by Warner Bros.  
by Alissa McAloon [01.24.17]
Avalanche Software, the development studio best known for creating the Disney Infinity toys-to-life games, has been brought back to life after being shut down by Disney last year.

6 examples of UI design that every game developer should study 5
by Alan Bradley [01.24.17]
HUD and UI design determines how players interface with the most core systems of a game. We reached out to developers to share their picks for the best, most instructive examples.
Console/PC, Smartphone/Tablet, Art, Audio, Design

Creators Update bringing controller co-piloting to Xbox One 4
by Chris Kerr [01.24.17]
Microsoft has given select "Xbox Insiders" an early taste of its upcoming Creators Update, which contains a couple of intriguing new features. 
Console/PC, Audio, Design

Road to the IGF: Osmotic Studios' Orwell 1
by Joel Couture [01.24.17]
Orwell, nominated for Excellence in Narrative in the IGF, is a game of suspicion and guilt, giving players access to the texts, social media, bank accounts, and personal files of strangers.
Console/PC, Indie, Design, Video, IGF

Blog: A postmortem of horror-themed adventure, Kalaban  
by Gamasutra Community [01.24.17]
Kalaban programmer, designer and artist Harri Jokinen looks back on the game's two year development cycle.
Console/PC, Programming, Design, Production

Get a job: Sperasoft is hiring a Quest Designer  
by Staff [01.23.17]
Sperasoft is looking for a talented and creative Quest Designer to design, plan and implement story-driven quests for its next project in Krakow, Poland.
Console/PC, Design, Recruitment

Around $5B in Counter-Strike skins were wagered in 2016 1
by Alissa McAloon [01.23.17]
A feature put together by ESPN extensively digs into the origins and recent eruption of gambling sites based around wagering Counter-Strike: Global Offensive skins.
Console/PC, Social/Online

Get a sneak peek of GDC 2017 with these speaker interviews and pitches!  
by Staff [01.23.17]
With GDC 2017 right around the corner, conference organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- direct from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, GDC

Don't Miss: Creating cinematic storytelling in Shadow of Mordor  
by Staff [01.23.17]
At GDC 2015's Narrative Summit Monolith's Ethan Walker takes the stage to showcase how the studio designed Middle-earth: Shadow of Mordor to feel like a cinematic story you can play through.
Console/PC, Art, Audio, Design, Production

Cast your votes for the 2017 IGF and Game Developers Choice Audience Awards!  
by Staff [01.23.17]
Cast your votes now for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award -- you have until voting closes next Tuesday, January 31st at 11:59 PM PT!
Console/PC, Indie, GDC, IGF

At GDC 2017, see how Civ VI devs handled making a new game in a beloved series  
by Staff [01.23.17]
At GDC 2017 the lead designer of Civilization VI, Ed Beach, is giving about the pressures of making the latest entry in a beloved franchise. Don't miss it!
Console/PC, Design, GDC

Road to the IGF: Sokpop Collective's Bamboo Heart  
by Joel Couture [01.23.17]
A swordsman loses his heart. Fearing that this will turn him into a cold blooded killer, he takes to the forest and kills everyone in his way to find the missing organ.
Console/PC, Indie, Art, Design, Video, IGF

Assetto Corsa developer Kunos Simulazioni acquired by Digital Bros 1
by Chris Kerr [01.23.17]
Italian studio Kunos Simulazioni, creator of racing sim Assetto Corsa, has been acquired by Digital Bros for an undisclosed fee.
Console/PC, Business/Marketing

For Brian Fargo, making games is all about 'finding your way through the darkness' 2
by Alex Wawro [01.23.17]
InXile chief Brian Fargo reflects on the development of Torment: Tides of Numenera and speaks to the importance of being able to "shuck and jive" as a game dev, especially if you're guiding a team.
Console/PC, Indie, Production

Former Rockstar North chief Leslie Benzies establishes new studio 1
by Chris Kerr [01.23.17]
Former Rockstar North president and Grand Theft Auto V producer Leslie Benzies is trying to engineer a move back into the games industry after allegedly being forced out of Rockstar.
Console/PC, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Werewolves vs. Obamacare 4
by Gamasutra Staff [01.22.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

We did some live quest design with RPG developer Tanya Short 1
by Bryant Francis [01.20.17]
We asked creative director Tanya Short to hang out with us and show us what it might be like to make a quest for The Shrouded Isle.
Console/PC, Design, Video

Heads up, devs: It's Global Game Jam time this weekend  
by Alex Wawro [01.20.17]
The eighth annual Global Game Jam is happening this weekend, and countless developers are expected to gather at locations around the world to jam on a game based on a secret (for the moment) theme.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Learn from devs on Cuphead, Overwatch and more at GDC 2017's Animation Bootcamp  
by Staff [01.20.17]
Artists and animators, take note: GDC 2017 organizers remind you to check out all the great talks taking place during the day-long Animation Bootcamp that helps kick off next month's conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC