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October 23, 2014
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October 23, 2014
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Updates » Console/PC
With zero marketing spend, State of Decay hits 2M copies sold 6
by Alex Wawro [10.02.14]
Forget about advertising -- Undead Labs credits its sales success primarily to positive word-of-mouth and the number of people streaming themselves playing its open-world zombie survival game.
Console/PC, Business/Marketing

Considering risk in video game QA 2
by Gamasutra Community [10.02.14]
"Risk, at its core, is way to measure how 'dangerous' an area of the game is -- or how likely it is to generate serious bugs."
Console/PC, Smartphone/Tablet, Indie, Production

Insomniac's engine guru expounds on his studio's approach to code 3
by Alex Wawro [10.02.14]
Mike Acton serves as Insomniac Games' engine director, and last month he gave a talk about the studio's approach to optimizing C++ code for game design that game programmers may find useful.
Console/PC, Programming, Video

Solving the 'unsolvable' issue of mobility in VR 5
by Gamasutra Community [10.02.14]
"Clearly player movement and camera controls within VR worlds is a huge issue... To discuss this issue I prefer to think there are actually two problems that are often rolled into one."
Console/PC, Indie, Design, VR

GDC Next adds talks on mobile marketing and PopCap's sound design  
by Staff [10.02.14]
PopCap's Damian Kastbauer will explain what it takes to deliver great game audio, and a panel of veteran mobile execs share lessons learned in global brand-building at GDC Next 2014 featuring ADC.
Console/PC, Smartphone/Tablet, Audio, Business/Marketing, GDC Next

The craft of writing for branching dialogue systems 7
by Gamasutra Community [10.02.14]
"Weíre going to talk specifics -- ideas to apply on a line-by-line level. Think of this as a toolbox, with specialized tools to be used in the correct circumstances."
Console/PC, Design

Analysis: Kickstarter and video games, the first half of 2014 7
by Gamasutra Community [10.02.14]
A decline, but not a collapse: A look at the number of projects funded in the first half of this year, the money they made, and what it means for the Kickstarter landscape.
Console/PC, Smartphone/Tablet, Indie

Microsoft comments on poor Xbox One sales in Japan 6
by Mike Rose [10.02.14]
The Xbox One hasn't been selling all that well in Japan, and Microsoft isn't exactly happy about it -- although the game says it is looking at the long-term.
Console/PC, Business/Marketing

Ubisoft takes aim at emerging markets with new office in Russia  
by Mike Rose [10.02.14]
Ubisoft has opened a new office in Moscow, Russia, as the company looks to provide better community management and support to its Russian customers.
Console/PC, Business/Marketing

Snowkit: A collection of libraries and tools for the Haxe toolkit 1
by Mike Rose [10.02.14]
A group of developers have put together snowkit, a collection of libraries and tools for the Haxe programming language.
Console/PC, Programming

The science of eSports performance 17
by Gamasutra Community [10.02.14]
PhD researcher Amine Issa studied pro League of Legends players to find out what makes them tick -- and shares the fruits of his labor with Gamasutra's readers in this post.
Console/PC, Business/Marketing

Star Citizen hits $55 million, and 280 devs, as funding rolls on 4
by Christian Nutt [10.01.14]
"I sometimes get asked why continue to raise money. Havenít you already raised enough to make the game? The answer is that Star Citizen isnít a normal game."
Console/PC, Production, Business/Marketing

Posing as YouTubers, scammers got Steam keys from me and sold them 44
by Gamasutra Community [10.01.14]
"So, as it turned out, roughly 70% of the keys we had given out were taken under false pretenses, or to use a more direct term, stolen. It left us asking ourselves: Were we really so blind and naive?"
Console/PC, Indie, Business/Marketing

Humble Bundle debuts curated storefronts with Yogscast partnership 2
by Alex Wawro [10.01.14]
Getting your game covered by a Yogscast YouTuber now nets you placement in a new curated storefront as the Humble Store expands its purview to encompass partner stores.
Console/PC, Indie, Business/Marketing

Get a job: Telltale is hiring a Tools Engineer  
by Staff [10.01.14]
The folks who made The Wolf Among Us seek an experienced Qt engineer to work on Telltale's suite of graphical user interface tools at its studio in San Rafael, California.
Console/PC, Smartphone/Tablet, Programming, Recruitment

Don't Miss: Game artist tips from Rockstar's former art director Exclusive 4
by Kris Graft [10.01.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Exclusive

Report: Tencent trumps EA, Sony and Apple in terms of game revenue 7
by Alex Wawro [10.01.14]
A new market research report further reinforces the notion that free-to-play and mobile game firms are competing with (and, at least in Tencent's case, eclipsing) traditional AAA game companies.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Video Postmortem: Making a truly sci-fi game in MirrorMoon EP 1
by Staff [10.01.14]
What does it really mean to make a "sci-fi" game? Santa Ragione's Pietro Righi Riva explores the question while giving a postmortem talk about his game MirrorMoon EP during GDC Europe 2014.
Console/PC, Design, Video, Vault

Blog: Solving a problem I never had - the new Steam curation 13
by Gamasutra Community [10.01.14]
A critical look at Steam's new curation system, with some suggestions on how it could be improved: "curation, in its current state, benefits developers far more than actual Steam users."
Console/PC, Indie, Business/Marketing

When a game misses its release window by four years Exclusive 2
by Mike Rose [10.01.14]
Back in the summer of 2010, I covered an intriguing music-based shooter called Substream on IndieGames.com. Four years later, Bradley's email address popped up in my inbox again, complete with a new trailer for the game.
Console/PC, Indie, Business/Marketing, Exclusive, Video