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May 21, 2013




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Updates » Console/PC
November's GDC Next, App Developers Conference open for talk submissions  
by Staff [04.29.13]
The brand new future-focused GDC Next show in L.A. is calling for talk submissions through May 29th, alongside the co-located, non-game focused App Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Blog: What should Nintendo do with the Wii U? 31
by Gamasutra Community [04.29.13]
Mutant Mudds developer Jools Watsham is intimately familiar with Nintendo. Now he addresses this question: When its president admits that consumers didn't know what the Wii U is, what should be done?
Console/PC, Business/Marketing

Postmortem 4-in-1: FTL, Dyad, Dragon Fantasy, War Commander 5
by Staff [04.29.13]
Four postmortems to help you stay current on every potential platform out there. Find out what went right and what went wrong in development of these noteworthy games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Unity is your CTO, says CEO David Helgason 1
by Gamasutra Community [04.29.13]
One of Gamasutra's bloggers takes on the Unity CEO, getting a bead on what he thinks the company's role is, and what for its relationship with developers should take.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing

Nintendo offers refurbished handhelds, undercuts GameStop 6
by Mike Rose [04.29.13]
In a move that will no doubt ruffle feathers at retailer GameStop, Nintendo is now selling refurbished hardware directly via its website at a cut-down price.
Console/PC, Business/Marketing

How can games contain and convey values? Exclusive 24
by Leigh Alexander [04.26.13]
Mary Flanagan (Critical Play) shares examples of her increasingly-analog work and its associated research to show that games can carry biases -- or they can teach about the dissolution of prejudice.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Design, Production, Exclusive

CCP testing Oculus Rift waters with EVE spinoff 1
by Christian Nutt [04.26.13]
The Icelandic MMO developer is branching out with a Unity tech demo -- and it gave hands-on to the press and EVE players at its recent Fan Fest in Reykjavik.
Console/PC, Design, Business/Marketing

Making Halo 4: A story about triple-A 14
by Staff [04.26.13]
In a time that has seen the rise of small teams creating games, Halo 4 represents high-budget, high-production, proper "A-A-A" development. Here's the story of one of last year's biggest productions.
Console/PC, Design, Production, Business/Marketing

A postmortem of the early Steam Greenlight game Forge 7
by Gamasutra Community [04.26.13]
An incredibly deep look at the development and release of Forge, a Steam Greenlight selection from the art team that worked on Tales of Monkey Island.
Console/PC, Art, Design, Production, Business/Marketing

Video: Fixing toxic online behavior in League of Legends 12
by GDC Vault Staff [04.26.13]
Toxic player behavior exhibited during online gaming sessions can be improved several ways, Riot Games' Jeffery Lin reveals in this analysis of experiments conducted in League of Legends.
Console/PC, Social/Online, Programming, Design, Production, Video

The psychology of money: Why players pay (or don't) 15
by Gamasutra Community [04.26.13]
How does the human brain handle money? Understand that and you should have a better chance of understanding what players will pay for. This blog post spells it all out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Blog: Analysis - what Star Wars: TOR's community efforts are missing 8
by Gamasutra Community [04.26.13]
Interacting with your fans on Facebook is an integral part of community management, and in this post, a community professional highlights some of the weak points in BioWare's strategy.
Console/PC, Business/Marketing

Get a job: Join CCP as a Technical Art Director  
by Kris Ligman [04.26.13]
"The Technical Art Director leads a team of technical artists who will interface with every discipline in the art department to develop tools and processes critical to the delivery of all art content."
Console/PC, Art, Production, Recruitment

Flight sim veteran Jim Mackonochie passes away  
by Kris Ligman [04.26.13]
A Royal Navy officer and key influence on the flight sim genre, Jim Mackonochie founded UK-based publisher Mirrorsoft in 1982, before going on to produce Su-27 Flanker and many other titles.
Console/PC, Production

Blog: The genius of the game design in Monaco 2
by Gamasutra Community [04.26.13]
Penny Arcade Adventures 3 developer Robert Boyd explains the "five great ideas" that make Monaco: What's Yours is Mine a fantastic piece of design work.
Console/PC, Indie, Design

Blog: Tips for designing your video game's logo 9
by Gamasutra Community [04.26.13]
You want a logo that captures the spirit of your game and correctly communicates that to your potential audience. How do you go about it? The developers of Folk Tale expose the process.
Console/PC, Indie, Art, Business/Marketing

Bankrupt THQ owes tens of millions in debt 5
by Mike Rose [04.26.13]
A full list of THQ's creditors has been published, with hundreds of individuals and companies seeking tens of millions of dollars in debts, including former THQ executive Jason Kay and Jason Rubin.
Console/PC, Business/Marketing

Unity makes a move on the real-money gambling space  
by Mike Rose [04.26.13]
As part of Unity Technology's recent push into the real-money gambling market, the game engine provider today signed deals with a couple of large casino-management companies.
Console/PC, Production, Business/Marketing

Why are you making games? 7
by Gamasutra Community [04.26.13]
Sometimes you hit a creative standstill. That is when it is time to do some soul searching and figure out why you're making the game you are making -- and this inspirational post suggests how.
Console/PC, Indie, Design

Latest Wii U update significantly reduces loading times 9
by Mike Rose [04.26.13]
Nintendo today released an update for its Wii U console that significantly reduces the loading times, as well as providing added stability and performance.
Console/PC, Business/Marketing