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August 24, 2016
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August 24, 2016
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Updates » Console/PC
Over 775K emails stolen in Warframe hack  
by Chris Kerr [07.22.16]
Warframe creator Digital Extreme has revealed that a list containing 775,749 player email addresses was stolen in November 2014.
Console/PC, Business/Marketing

Developers provide their [spoiler-free] take on Inside 4
by Joel Couture [07.22.16]
"Inside is the most traumatic game experience I've had. But that's exactly why I find it incredible. The game is the perfect compilation of all of my deepest fears."
Console/PC, Indie, Art, Design, Production, Video

Read the design document for a lost Indiana Jones adventure game  
by Bryant Francis [07.21.16]
A LucasArts fan site has dug up the design document for a lost Indiana Jones adventure game, as well as the story of its demise.
Console/PC, Design

Survey: Co-op more popular than competitive multiplayer, especially if it's local 2
by Alex Wawro [07.21.16]
In Quantic Foundry's latest survey of 1,200 video game players, cooperative play proved more popular than competitive play -- especially if the people you're playing with are in the same room.
Console/PC, Social/Online, Indie, Design

Don't Miss: No consoles for old men - Ageism in the game industry 89
by Gamasutra Community [07.21.16]
"I was struck by irony of having several of my games considered being among the best of their time, and yet no game studio or publisher seemed willing even to give me a phone interview."
Console/PC, Production, Business/Marketing

The practical benefits of making games for older folks 8
by Alex Wawro [07.21.16]
In a new feature on how the game industry is overlooking its older members, game designer and Indiecade cofounder Celia Pearce tells Polygon "this isn’t a utopian dream; it’s a business opportunity."
Console/PC, Business/Marketing

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Ubisoft talks up NX, hopes to emulate Pokemon Go's success 6
by Chris Kerr [07.21.16]
Ubisoft CEO Yves Guillemot says the company has taken note of Pokemon Go's recent triumphs, and hopes to release its own augmented reality mobile title in the future. 
Console/PC, Smartphone/Tablet, Business/Marketing

Devs weigh in on the competitive state of Overwatch 3
by Bryant Francis [07.21.16]
We talked to some developers to get their take on what Blizzard is prioritizing in their Overwatch updates, the tweaks they've made to the multiplayer experience, and the competitive mode.
Console/PC, Art, Design, Video

Legendary Pictures will release a live-action Detective Pikachu film  
by Bryant Francis [07.20.16]
The game is afoot as Legendary Pictures confirms a partnership with The Pokemon Company to produce a film based on Great Detective Pikachu
Console/PC, Video

Game writers now able to join Science Fiction & Fantasy Writers of America 2
by Bryant Francis [07.20.16]
Video game writers will now be able to join the Science Fiction & Fantasy Writers of America, though the rules have left some prolific writers scratching their heads as to how they will be eligible.
Console/PC, Design

Video: Exploring the art direction of Ninja Theory's Devil May Cry  
by Staff [07.20.16]
At GDC 2013 Ninja Theory's Alessandro "Talexi" Taini spoke to how fashion, music, architecture and other forms of art influenced the studio's efforts to bring the game into the "here and now."
Console/PC, Art, Video, Vault

Don't Miss: How Pac-Man CE reawakened a sleeping giant 1
by Christian Nutt [07.20.16]
With a sequel in the works, now's a good time to read this interview with Pac-Man Championship Edition producer Nobutaka Nakajima and director Tadashi Iguchi about reinvigorating a classic.
Console/PC, Business/Marketing

Valve calls on 23 Counter-Strike gambling hubs to cease & desist  
by Alex Wawro [07.20.16]
This week Valve sent a letter to the operators of 23 CS:GO gambling websites threatening them with punitive action if they don't cease and desist commercial use of their Steam accounts within 10 days.
Console/PC, Business/Marketing

Face Race: Faceware launches new division dedicated to live mocap tech  
by Alex Wawro [07.20.16]
Faceware Interactive, a new division of middleware maker Faceware that aims to create tech devs can use to create digital characters which can interact with real, live people in real, live time.
Console/PC, Business/Marketing

Blog: Why industry-standard game metrics don't matter (enough) 1
by Gamasutra Community [07.20.16]
The game industry has given us a complex metrics language that is almost entirely built out of alerts and benchmarks...and it's not very useful.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

How Fundbetter devs stretch the boundaries of story-driven games  
by Bryant Francis [07.20.16]
We sat down with the developers funded by Failbetter Games' Fundbetter program for their thoughts on what it takes to create strong interactive fiction.
Console/PC, Indie, Design, Production

Microsoft's games revenue slips due to declining Xbox console sales 2
by Alex Wawro [07.19.16]
Microsoft put out a new earnings report today that shows the fortunes of the company's games business slipping, something it chalks up primarily to low prices and declining sales of its Xbox consoles.
Console/PC, Business/Marketing

Get a job: Be a Texture Artist at Telltale Games  
by Staff [07.19.16]
Minecraft: Story Mode studio Telltale Games is looking for an artist to join the team at its San Rafael, California offices to create textures for various art styles.
Console/PC, Art, Recruitment

Video: Crafting emotional themes in Dragon Age: Inquisition's Trespasser DLC  
by Staff [07.19.16]
At GDC 2016 Dragon Age franchise lead writer Patrick Weekes and lead narrative designer John Epler speak to developing the core narrative and thematic moments in the game's Trespasser DLC.
Console/PC, Design, Video, Vault