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July 31, 2015
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July 31, 2015
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Updates » Console/PC
We got through Steam Greenlight in 42 hours. How? We think it was our trailer 8
by Gamasutra Community [07.09.15]
"Based on what I learned, I put together a campaign that was Greenlit in 42 hours. Now I'd like to return the favor and share what (we think) worked for us. It all collapses onto one thing: the trailer."
Console/PC, Indie, Business/Marketing

What happens when you give players 100 tries to beat a roguelike? Exclusive 6
by Phill Cameron [07.09.15]
We talk to Dan Marshall of Size Five Games about The Swindle's firm stance against unlimited lives, regenerating health, "aggressive tutorialization," and other challenge-sapping features
Console/PC, Indie, Programming, Art, Design, Production, Exclusive, Video

Journey's Hunicke: The industry must come together, evolve, and innovate 2
by Christian Nutt [07.08.15]
"No one would have given money to Notch for Minecraft -- now look! That kind of effort comes from a genuine love for the medium itself..."
Console/PC, Indie, Design, Production, Business/Marketing

Pokemon is dethroned: Japan's bestselling games for 2014  
by Christian Nutt [07.08.15]
Yo-Kai Watch outsells Pokémon, Monster Hunter continues its reign, and more -- in a comprehensive list of Japan's 1,000 best-selling games of 2014.
Console/PC, Business/Marketing

Sandboxr's 3D-printed game toys now on Amazon  
by Christian Nutt [07.08.15]
3D-printed Smite, Primal Carnage, and Infinity Blade toys now sell on the massive online storefront thanks to new biz relationship.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Get a job: Be a Senior Gameplay Engineer at Boss Key  
by Staff [07.08.15]
Cliff Bleszinski and Arjan Brussee's studio is looking for an experienced C++ engineer to work on its upcoming sci-fi shooter alongside the team at Boss Key's Raleigh, NC offices.
Console/PC, Programming, Recruitment

Keep tabs on who's streaming your game where with Gamoloco  
by Alex Wawro [07.08.15]
Gamoloco hopes to capitalize on the rising value of livestreaming by offering a service that lets you track who's streaming your game where, for how long, and how many people are watching.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Breaking the NES - Developing Shovel Knight 21
by Gamasutra Community [07.08.15]
In this classic blog, Yacht Club Games coder David D'Angelo details how breaking but "being aware of the rules... led to the game feeling clear and simple; one of the hallmarks of a great NES game."
Console/PC, Indie, Programming, Art, Audio, Design

Yokoi remembers Nintendo's struggle to understand his Game Boy 1
by Alex Wawro [07.08.15]
In an interview from '97 newly translated and published by Shmuplations, Gunpei Yokoi shares some intriguing opinions on his approach to game design and the state of console games in the '90s.
Console/PC, Design, Business/Marketing

Blog: How do you grow a series mechanically? 4
by Gamasutra Community [07.08.15]
"The problem subsequent Batman games had to then deal with then is this: What now? Because Arkham City didn’t feel like it had any huge mechanical gaps that subsequent games could fill in."
Console/PC, Design

Design 101: Emotional Alignment 2
by Gamasutra Community [07.08.15]
"Emotional Alignment is the cornerstone of keeping players engaged. When your players are in Emotional Alignment with your game, everything feels right. They have a protagonist’s drive to pursue your game’s goals."
Console/PC, Indie, Design

Releasing a text-based roguelike: How Cogmind performed 4
by Gamasutra Community [07.08.15]
"In summary, is this performance good for an indie traditional roguelike? Hell yeah! Is it a lot of money? Well, no. It's a pittance for two years of full-time work -- a regular day job would blow this away."
Console/PC, Indie, Business/Marketing

PSA: Today is your last day to save by registering early for GDC Europe  
by Staff [07.08.15]
Game developers, take note: GDC officials would like to remind you that today is the last day you can register early for GDC Europe at a discounted rate, potentially saving yourself up to 200 euros.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC, GDC Europe

Creating an enemy setup using archetypes 3
by Gamasutra Community [07.08.15]
“Each Setup should ask the player a question. In the combat system we’re creating, every setup asks the same two questions: 'Who do you want to attack first and what weapon will you use to do it?'”
Console/PC, Indie, Design

Odallus: A graphic love letter to the NES 10
by Gamasutra Community [07.08.15]
"I have chosen to skip a bunch of NES limitations, but it was always with the best intentions. I keep everything I thought to be necessary in order to keep the NES feel while bending some rules."
Console/PC, Indie, Art

Why the man behind Puzzle & Dragons sees potential in console games  
by Christian Nutt [07.08.15]
The man behind Puzzle & Dragons covers topics such as working with Nintendo, the locked top-grossing charts on mobile, and how the shrinking Japanese console market is more robust than it looks.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't miss: The storytelling secrets of Virtue's Last Reward 7
by Christian Nutt [07.07.15]
With Zero Escape 3 formally announced, let's take a look back at what made the last game in the series so notable -- its unique and clever narrative-based game design.
Console/PC, Design

A comprehensive look at Valve's final Steam Controller 6
by Christian Nutt [07.07.15]
"The new Steam Controller has positioned itself as the most universal controller out there, able to work with all of your games to some degree or another."
Console/PC, Indie, Business/Marketing

Learn how League of Legends is combating toxicity - right now 1
by Christian Nutt [07.07.15]
"As a result of these governance systems... Verbal abuse has dropped by more than 40%, and 91.6% of negative players change their act and never commit another offense after just one reported penalty."
Console/PC, Business/Marketing

Sponsored: Webinar: Graphics Performance Analysis with Intel GPA  
by Intel [07.07.15]
Want to build your best Windows or Android game? Learn how Intel INDE Graphics Performance Analyzers help you analyze, optimize and debug your game to identify issues negatively impacting your framerates.
Console/PC, Smartphone/Tablet, Programming, Sponsored Article