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February 26, 2017
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Updates » Console/PC
Devs, don't post positive Steam reviews of your game under fake names 12
by Alex Wawro [01.27.17]
Game developer Lunyov Artem Pavlovych has copped to posting positive reviews for his game under fake names, not long after Valve delisted him from Steam for the infraction of Steam's review policy.
Console/PC, Business/Marketing

How Sam Barlow's new employer is trying to make films interactive  
by Alex Wawro [01.27.17]
"Explicit interactivity is going to yield to implicit interactivity, where the movie is watching you," veteran game dev Brian Moriarty tells The New Yorker in a new feature on interactive films.
Console/PC, Business/Marketing

Video: Naughty Dog's postmortem of Uncharted 2: Among Thieves  
by Staff [01.27.17]
At GDC 2010, then co-lead game designer Richard Lemarchand earnestly explains the ways in which Naughty Dog faced many entirely new challenges in the creation of their hit game Uncharted 2.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Get a job: Yager Development is hiring a UI Programmer  
by Staff [01.27.17]
Yager Development is looking for a seasoned and passionate UI Programmer to implement UI systems, write code, and more in Berlin, Germany.
Console/PC, Programming, Recruitment

Download your copy of the GDC 2017 State of the Industry report!  
by Staff [01.27.17]
Game Developers Conference officials are happy to release the full results of the 5th annual GDC State of the Industry survey, and now you can download a copy of the full report for yourself. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Learn how to build meditative games today at 3PM EST  
by Bryant Francis [01.27.17]
We're interviewing game designer Robin Arnott today at 3PM EST, who is set to give a talk at GDC 2017 about the art of meditative games.
Console/PC, Design, Video

Building an in-game hint hotline for The Beard In The Mirror  
by Joel Couture [01.27.17]
"It's a callback to the old 900-numbers you used to be able to call if you were stuck in a Sierra or LucasArts game."
Console/PC, Indie, Design, Video

Road to the IGF: Clever Endeavour Games' Ultimate Chicken Horse  
by Joel Couture [01.27.17]
Ultimate Chicken Horse is a multiplayer racing game. It doesn't just ask players to race, but to build the track, giving them an array of platforms and traps to lay out.
Console/PC, Indie, Art, Design, Production, Video, IGF

Phil Mansell named COO and acting CEO of Runescape dev, Jagex  
by Chris Kerr [01.27.17]
Runescape developer Jagex has named Phil Mansell as its new COO and acting CEO following the departure of outgoing CEO, Rod Cousens. 
Console/PC, Business/Marketing

Blog: The two conflicting acts of Broken Age 11
by Gamasutra Community [01.27.17]
Ubisoft game designer Stanislav Costiuc looks at why the second act of Broken Age doesn't work as well as the first.
Console/PC, Design

Overwatch surpasses 25 million registered players 1
by Chris Kerr [01.27.17]
Blizzard's ever-popular hero shooter Overwatch just surpassed 25 million registered players.
Console/PC, Business/Marketing

Alt.Ctrl.GDC Showcase: New Arcade's Fear Sphere  
by Joel Couture [01.27.17]
Gamasutra spoke with Andrew Genualdi of New Arcade to learn how the Fear Sphere dev team captured and projected the sense of being trapped and afraid.
Console/PC, Indie, Design, Production, Video

One modder's journey from tinkerer to pro game developer 3
by Alan Bradley [01.27.17]
Nick "DarthMod" Thomadis' sophisticated Total War mods earned him wide recognition. He was recruited by a startup to create his own game, Ultimate General, from the ground up.
Console/PC, Indie, Design, Video

Microsoft's new Windows 10 Game Mode is a 'biasing' act in favor of games 3
by Alex Wawro [01.26.17]
"Right now Game Mode is about biasing the game from a GPU perspective so it gets more of the cycles if it’s in the foreground, and from a CPU perspective," Microsoft's Kevin Gammill explains to Rock, Paper, Shotgun.
Console/PC, Programming, Video

Mad Catz threatened with stock market delisting  
by Alex Wawro [01.26.17]
Embattled game peripheral maker Mad Catz was told by the New York Stock Exchange (NYSE) last week that it must effect a "sustained improvement in its share price" within six months or be delisted.
Console/PC, Business/Marketing

Microsoft's games revenue continues to slip due to falling hardware sales  
by Alex Wawro [01.26.17]
Today's the day that Microsoft reports its earnings for the second quarter of its 2017 fiscal year, and while the company's overall finances are up slightly year-over-year, revenue generated by its games business has fallen.
Console/PC, Business/Marketing

Get a job: Nintendo of America is hiring a Public Relations Manager  
by Staff [01.26.17]
Nintendo of America is looking for an experienced Public Relations Manager to develop and manage product publicity, foster relationships with key industry influencers, and more in Redwood City, CA.
Console/PC, Business/Marketing, Recruitment

GamePump shuts down subscription service to focus on publishing  
by Alissa McAloon [01.26.17]
GamePump, created as a hybrid publisher and subscription service centered around bringing classic games to PC, has backed away from its monthly subscription model to focus purely on publishing.
Console/PC

GDC State of the Industry: Crunch sucks, content is king 2
by Staff [01.26.17]
We round out our dive into the survey findings by sharing developers' responses to one of the survey's most open-ended questions: "Is there anything else you'd like to say about the game industry?"
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Watch Gamasutra play the first hour of Resident Evil 7 today at 3PM EST  
by Bryant Francis [01.26.17]
Find out why Capcom's return to its horror roots actually seems to have more to do with the indie developers that have pushed the boundaries of horror today at 3PM EST.
Console/PC, Design, Video