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December 19, 2014
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December 19, 2014
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Updates » Console/PC
Streaming game development on Twitch: Lessons learned 4
by Gamasutra Community [11.25.14]
"I have tried to compile a number of lessons here, from both the perspective of a long time viewer of development videos/streams and that of a new game development streamer."
Console/PC, Indie, Programming, Business/Marketing

Sony leans on its PlayStation business as it searches for profitability  
by Mike Rose [11.25.14]
Sony today outlined its plans to swing its business back to profits -- and its PlayStation and video game exploits feature heavily in those plans.
Console/PC, Business/Marketing

Super Smash Bros. is the Wii U's fastest-selling game in the U.S.  
by Mike Rose [11.25.14]
Super Smash Bros. for the Nintendo Wii U sold more than 490,000 copies in its opening U.S. weekend, making it the fastest-selling Wii U title to date.
Console/PC, Business/Marketing

Tips for motivating your indie team: Be human 4
by Gamasutra Community [11.25.14]
"Sometimes, members who leave will have an important perspective on your project. Even if it hurts to hear that criticism, it will make your team stronger in the end."
Console/PC, Smartphone/Tablet, Indie, Serious, Production

This Week in Video Game Criticism: From Advanced Warfare to Ikea Game Design  
by Zolani Stewart [11.25.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from a second look at Call of Duty: Advanced Warfare to game design notes from the Ikea showroom floor.
Console/PC, Social/Online, Design

Our Kickstarter: Scraping by without a scam, just working with fans 5
by Gamasutra Community [11.25.14]
"Every active player (and many a past player returning) was compelled to pledge. Not because they wanted to support the game, but because the rewards were irresistible for a player."
Console/PC, Indie, Business/Marketing

Super Mario Galaxy's planets wouldn't work so well in real life 3
by Mike Rose [11.25.14]
Students at a British university have put together a fun paper centered around the Super Mario Galaxy universe, stating that most of the planets presented in the game series would simply explode in real life.
Console/PC, Business/Marketing

Valve clamps down on Steam key resellers with new 30 day gift rule 6
by Mike Rose [11.25.14]
Valve has updated the rules behind trading games via the Steam platform, such that users must now own a newly-purchased gift for at least 30 days before they can trade it on.
Console/PC, Business/Marketing

The science of low-polygon eyeballs 2
by Gamasutra Community [11.25.14]
"Whichever way an artist chooses she/he will have to ask themselves a question: 'How do I make the eyes look good from the side?'"
Console/PC, Indie, Art

Don't Miss: The Witness artist reminds us to keep it simple Exclusive 8
by Alex Wawro [11.24.14]
"To evoke emotions through art, in games or anything else, you have to break down your medium," says The Witness artist and Twelve Minutes developer Luis Antonio.
Console/PC, Indie, Art, Design, Exclusive

American McGee takes casino games for a spin Exclusive  
by Mike Rose [11.24.14]
American McGee and his team at Spicy Horse has once again shifted strategy, teaming up with gambling game company Odobo to add slot games to McGee's previously Kickstarted action game Akaneiro: Demon Hunters.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, Exclusive

Charting distinctive features in games 1
by Gamasutra Community [11.24.14]
An academic look at how "distinctive features" open up games to study: "Games are as diverse as the humanity that created them. This means that trying to sort games in definite, discrete categories is fruitless."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

PA universities net $750k state grant to grow local game industry  
by Alex Wawro [11.24.14]
Three Pennsylvanian universities have applied for and won a $750,000 "Discovered in PA" state grant to expand the state's burgeoning video game and digital entertainment industry.
Console/PC, Business/Marketing

Quit the grind: New ways to 'level' in RPGs 64
by Gamasutra Community [11.24.14]
"The problem is that grinding is hard to avoid in the standard RPG formula where each battle pushes you closer to the big 'level up.' Many classic RPGs have explored alternatives here, too."
Console/PC, Design

In Blood Sport, you give blood when you get shot 5
by Mike Rose [11.24.14]
UPDATE A Toronto-based team is looking to gamify giving blood, by hooking a set of Xbox controllers up to blood collection machines, and taking the set-up on tour.
Console/PC, Business/Marketing

Learn about Assassin's Creed Unity's dynamic crowds at GDC 2015  
by Staff [11.24.14]
Ubisoft Montreal's AI and systems design ace Christine Blondeau will be speaking at GDC 2015 in March about precisely how the systemic crowd events of Assassin's Creed Unity were made.
Console/PC, Programming, GDC

GTA V is now the best-selling game of all time in the UK  
by Mike Rose [11.24.14]
Following its next-gen launch on PlayStation 4 and Xbox One, Grand Theft Auto is now the best-selling video game of all time in the United Kingdom.
Console/PC, Business/Marketing

Sony says it couldn't effectively test Driveclub 8
by Mike Rose [11.24.14]
"They hit a hiccup. I prefer people to have the ambition to try that, though. It's no fun being safe all the time." - Sony's Shawn Layden says that there's no way they could have anticipated the problems for Driveclub.
Console/PC, Business/Marketing

World of Warcraft: Ten years of change  
by Gamasutra Community [11.24.14]
MMO designer Laralyn Williams reflects: "I immediately knew what I wanted to talk about: the flexibility and responsiveness of the development team."
Console/PC, Social/Online, Design, Production, Business/Marketing

Why you want cross-functional team members 1
by Gamasutra Community [11.24.14]
"You are hurting the agility of your company or project if you have an over-reliance on the concept specialization and arenít encouraging teams to work collaboratively to spread knowledge and skills."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production