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July 25, 2016
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July 25, 2016
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Updates » Console/PC
Dead By Daylight sells over 270,000 in first week  
by Chris Kerr [06.21.16]
"With this launch, we've proven that the concept we developed with our own Payday franchise can be replicated and utilized for other games."
Console/PC, Business/Marketing

Vivendi ups stake in Ubisoft to 20.1 percent, edges toward takeover  
by Chris Kerr [06.21.16]
With its acquisition of mobile studio Gameloft all but complete, French media conglomerate Vivendi has upped its stake in Ubisoft to 20.1 percent. 
Console/PC, Business/Marketing

How to take advantage of textures in the vertex shader 9
by Gamasutra Community [06.21.16]
Two Tequila Works (Deadlight, Rime) devs run down their unique tricks for taking advantage of textures in the vertex shader.
Console/PC, Indie, Programming

A few niche RPGs that brought something new to the table 2
by Gamasutra Community [06.21.16]
From Cobra Mission: Panic in Cobra City to Chinese Paladin, computer RPG enthusiast Felipe Pope runs down some CRPGs with designs that sported intriguing mechanics worth studying.
Console/PC, Indie, Design

Blog: What to do before asking a publisher for money for your game 4
by Gamasutra Community [06.21.16]
Political Animals dev Ryan Sumo wraps up his blog series on finding a publisher (in Positech Games) by detailing the work and research that went in to getting ready to pitch a publishing deal.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

City management, mayhem and Sid Meier's wisdom: Making Civilization VI 2
by Alex Wawro [06.21.16]
6 years on, Firaxis is preparing to ship Civilization VI. Here, producer Dennis Shirk reveals how the game's design incorporates everything from Sid Meier's 33/33/33 rule to a novel "Mayhem" mechanic.
Console/PC, Design, Production, E3

ReCore developers had to consider accessibility for its color-driven gameplay  
by Bryant Francis [06.20.16]
To build its color-coded combat system, ReCore's tells reporters that they needed to build in accessibility features for colorblind players.
Console/PC, Design

Fantastic Contraption adds built-in mixed reality and Twitch chat functions  
by Bryant Francis [06.20.16]
The latest update to Fantastic Contraption includes integration with Twitch chat and a new Director Mode to help players show off their virtual reality creations.
VR, Console/PC, Indie, Design

Ex-Ubisoft devs' crowdfunded game ReROLL cancelled without warning  
by Bryant Francis [06.20.16]
Montréal-based studio Pixyul cancels crowdfunded game ReROLL, leaves backers with only a key for its Steam Early Access game.
Console/PC, Production, Business/Marketing

Don't Miss: The strange, unresolved conflict in Animal Crossing 7
by Ian Bogost [06.20.16]
In this classic feature Ian Bogost explores how, through the years, Animal Crossing's overall themes remain constant: the strange, unresolved conflict between consumption and naturalism.
Console/PC, Design

80 Days dev debuts Inky, an editor for its Ink scripting language  
by Alex Wawro [06.20.16]
The folks at Inkle Studios, best known for interactive fiction games like 80 Days  and Sorcery!, have released a new editor, Inky, to aid developers working with their Ink scripting language.
Console/PC, Smartphone/Tablet, Production

Come to GDC Europe and see how LawBreakers' gameplay is designed  
by Staff [06.20.16]
At GDC Europe Boss Key Productions' Dan Nanni will deliver an expert talk on how to design a game that's both fun and functional, using the studio's work on multiplayer shooter LawBreakers as example.
Console/PC, Social/Online, Design, GDC Europe

Bethesda implements Steam-linking to protect modders from piracy 2
by Chris Kerr [06.20.16]
Anyone who wants to upload a Fallout 4 mod for PC or consoles will now need to link their Steam account to 
Console/PC, Programming

Xenoblade dev Monolith Soft co-developing The Legend of Zelda: Breath of the Wild 5
by Chris Kerr [06.20.16]
In order to perfect its open-ended version of Hyrule, Nintendo has enlisted the help of Monolith Soft, the team behind open-world action RPG, Xenoblade Chronicles.
Console/PC, Production, E3

Analyzing core character movement in 3D  
by Gamasutra Community [06.20.16]
Here some tools and tips for analyzing core character movement in 3D, along with some source code to get you started, from a triple-AAA vet gone indie.
VR, Console/PC, Smartphone/Tablet, Art

No Man's Sky studio settles trademark dispute with telecoms giant, Sky 18
by Chris Kerr [06.20.16]
"We finally settled with Sky -- they own the word "Sky". We can call our game No Man's Sky. Three years of secret stupid legal nonsense over."
Console/PC, Business/Marketing

What devs at E3 were saying about Project Scorpio and PlayStation Neo 4
by Bryant Francis [06.20.16]
At E3, we spoke to developers about the prospects of developing for the new upgraded consoles from both Microsoft and Sony.
Console/PC, Programming, Production, Business/Marketing, E3

Daybreak shuts down servers for Planetside 1, Legends of Norrath  
by Bryant Francis [06.17.16]
Daybreak Game Company, formerly Sony Online Entertainment, will be shutting down two of its older titles due to "evolving business needs."
Console/PC, Production

Facebook hires former pro player Snoopeh in bid for eSports stars  
by Bryant Francis [06.17.16]
Facebook hires former pro gamer Stephen Ellis, who has a particular experience in building business partnerships with eSports athletes.
Console/PC, Business/Marketing

Twitch takes legal action against bot creators  
by Bryant Francis [06.17.16]
Twitch increases efforts to stop users from using bots to inflate viewership, files legal action against several largest bot creators.
Console/PC, Business/Marketing