Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 27, 2016
arrowPress Releases
September 27, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Console/PC
Dead By Daylight sales top 1 million after two months  
by Chris Kerr [08.25.16]
Over 1 million copies of Starbreeze and Behaviour Digital's asymmetrical multiplayer horror title Dead By Daylight have now been sold.
Console/PC, Business/Marketing

Sony fortifies PSN with two-step verification  
by Chris Kerr [08.25.16]
Sony is fortifying its PlayStation Network service with the addition of two-step verification for player accounts.

Get a job: Smite dev Hi-Rez Studios seeks an Animator  
by Staff [08.24.16]
The Paladins and Smite studio is hiring an experienced animator to join its studio in Alpharetta, Georgia to work on its current and future projects.
Console/PC, Social/Online, Art, Recruitment

Video: Threes creator shares tips on making great game tutorials  
by Staff [08.24.16]
Hot off the release of Threes, indie game maker Asher Vollmer speaks at GDC 2014 about how to empower your players (without patronizing them) through great tutorial design.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: The game dev postmortem of the original DotA 8
by Steve Feak, Steve Mescon [08.24.16]
In this classic postmortem, some of the key figures behind seminal Warcraft III mod Defense of the Ancients provide a look at what went right and wrong during development of the trailblazing game.
Console/PC, Social/Online, Indie, Programming, Design

Titanfall dev speaks to the value of slower, simpler multiplayer 2
by Alex Wawro [08.24.16]
Titanfall 2 game director Steve Fukuda speaks to Shacknews about how Respawn is trying to make the game more readable -- and learnable -- by slowing it down and simplifying some of the map design.
Console/PC, Social/Online, Design

Blog: Assassin's Creed and good open-world collectibles  
by Gamasutra Community [08.24.16]
In this blog post Ubisoft game designer Stanislav Costiuc dissects Assassin's Creed: Rogue to find out what components make an open-world collectible good.
Console/PC, Design

Obduction let Cyan experiment with VR in a non-Myst universe 1
by Richard Moss [08.24.16]
Obduction, which is out today, is Cyan's first game in 25 years that isn't set in the Myst universe. We talked to Rand Miller about world building, puzzle crafting, and designing for VR.
VR, Console/PC, Indie, Art, Design, History, Video

Household Games hires speedrunner as accessibility advocate  
by Bryant Francis [08.23.16]
The new studio from former Guacamelee developer Jason Canam has hired an advocate to make its games more accessible for disabled players.
Console/PC, Design

Get a job: Be a Senior Sound Designer at Sucker Punch  
by Staff [08.23.16]
InFamous developer Sucker Punch seeks a "sonically striking senior sound designer" to work alongside the game dev team at its Bellevue, WA studio.
Console/PC, Audio, Recruitment

CEDEC survey sheds light on how much Japanese game devs get paid 3
by Alex Wawro [08.23.16]
Japanese game industry trade body CESA recently polled nearly 2,000 game devs in Japan about how much they're paid, and the results suggest it's less than devs in the West.
Console/PC, Indie, Business/Marketing

Sony is bringing its PlayStation Now game streaming service to PC  
by Alex Wawro [08.23.16]
More than a year after its official debut, Sony's PlayStation Now game streaming service is being prepped for launch on PC and Mac in the U.S. and Europe.
Console/PC, Social/Online, Business/Marketing

Don't Miss: How Valve uses Team Fortress 2 as a game dev guinea pig 11
by Staff [08.23.16]
The seminal Team Fortress Quake mod is over two decades old, and now Team Fortress 2 has become a critical part of how Valve operates. In this classic feature, Valve's Robin Walker explains how.
Console/PC, Design, Production

Nintendo nets $661 million from Seattle Mariners sale  
by Chris Kerr [08.23.16]
Nintendo has sold the majority of its controlling stake in the Seattle Mariners baseball team, after announcing the deal earlier this year.
Console/PC, Business/Marketing

Sponsored: 7 tips to getting a job in video games  
by Jill Henderson [08.23.16]
Industry veteran, Jill Henderson says there is some magic to getting that first job in the games world and shares her 7 tips for getting a job in video games.
Console/PC, Indie, Sponsored Article

Writing Deus Ex: Mankind Divided to 'hold a mirror up to the world' 4
by Alex Wawro [08.23.16]
Eidos Montreal's Mary DeMarle chats about art and business of writing Deus Ex: Mankind Divided, a game about conspiracy theories, terrorism and fear released this week into a world awash in the same.
Console/PC, Design

You can now link to your game on Steam through YouTube annotations  
by Bryant Francis [08.22.16]
You can now link to your game on Steam directly via merch annotations or YouTube cards thanks to a rule update from the video platform.
Console/PC, Business/Marketing

Gamescom moves next year's show dates as attendee numbers remain steady  
by Bryant Francis [08.22.16]
The German video games trade show is moving its Wednesday through Sunday show dates to Tuesday through Saturday in 2017.
Console/PC, Business/Marketing

P.T.-esque horror game Allison Road is back from the dead  
by Alex Wawro [08.22.16]
Months after being cancelled, P.T.-inspired horrific walking simulator Allison Road has been revived by original dev Christian Kesler and the new studio he and his wife have cofounded: Far From Home.
Console/PC, Business/Marketing

Don't Miss: Divinity: Original Sin is a game Larian Studios waited 15 years to make 7
by Alex Wawro [08.22.16]
"We always wanted to make an old-school PC RPG with multiplayer," said Larian's Swen Vincke in 2014. "We never managed to sell it to a publisher in the past; every time we proposed, it was refused."
Console/PC, Indie, Design, Production, Business/Marketing