Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 25, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Join us as we continue our Deus Ex stream today at 3 PM ET  
by Alex Wawro [03.23.17]
Tune into the Gamasutra Twitch channel today at 12 PM PT (3 PM ET) as we continue to rummage through Deus Ex in search of game design gems.
Console/PC, Design, Video

YouTuber-driven game retailer Chrono nets $1M in funding  
by Chris Kerr [03.23.17]
Online retailer Chrono.gg, which sells one game a day for a discounted price, has netted $1 million in funding.
Console/PC, Business/Marketing

Phil Spencer: Microsoft 'very focused' on first-party development  
by Chris Kerr [03.23.17]
Microsoft's head of Xbox, Phil Spencer, says the company is "very focused" on first-party development with the launch of Scorpio in sight. 
Console/PC, Production, Business/Marketing

7 works of interactive fiction that every developer should study 2
by Stefanie Fogel [03.23.17]
Gamasutra reached out to several esteemed creators of interactive fiction, and asked them for their recommendations of great works of IF that are instructive exemplars of what the medium is capable of.
Console/PC, Indie, Design

Ed Fries uncovers earliest known arcade game Easter egg in Starship 1 3
by Alex Wawro [03.22.17]
This is a big deal because until now, the 1978 game Adventure has been popularly recognized as the earliest known example of a video game shipping with an Easter egg from a dev hidden inside.
Console/PC, Design, Video

Video: Nioh director reflects on the game dev impact of player feedback  
by Staff [03.22.17]
At GDC 2017, game director Fumihiko Yasuda spoke at length about how the game's design was impacted by Team Ninja's decision to open the game up to player feedback via multiple pre-release demos.
Console/PC, Production, Video, Vault

Psyonix isn't on board with online Rocket League gambling  
by Alissa McAloon [03.22.17]
Rocket League has been added to the list of games online gamblers can place bets on in Australia, but the game's developer Psyonix is less than pleased.
Console/PC, Social/Online

For Honor dev: ‘We never intended for players to unlock everything' 2
by Alissa McAloon [03.22.17]
“[Unlocking everything] doesn’t really make any sense.” Game director Damien Kieken explained how the design philosophy behind For Honor led to its library of hard-to-get unlockables.
Console/PC, Social/Online, Design

Tencent grows online game business, makes gains in mobile  
by Chris Kerr [03.22.17]
Chinese internet giant Tencent has grown its online games business and cemented its position as the top earning mobile games publisher on the planet.
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo may have figured out a fix for its Switch Joy-Con desync issue  
by Chris Kerr [03.22.17]
UPDATE How do you solve a problem like Joy-Con desyncing? Well, just a few weeks after the Switch launched, it seems Nintendo has finally found an answer. 
Console/PC, Business/Marketing

PAX East Report: Two unmistakably Australian games  
by Katherine Cross [03.22.17]
Paperbark and Necrobarista both seek to be proudly Australian in a way that shows the world that an Australian setting isn’t only appealing to a narrow, regional interest.
Console/PC, Indie, Art, Design

As white nationalism grows, how are Jewish game developers responding? 46
by Bryant Francis [03.22.17]
How do you make games while coping with possible threats to your livelihood? We talked to Jewish game developers at GDC and beyond about how they're coping with recent anti-Semitic threats.
Console/PC, Design, Business/Marketing

Overwatch devs ponder the prospect of adding a map editor
by Alex Wawro [03.21.17]
The devs working on Overwatch want to get the players making maps, according to game director Jeff Kaplan, but they expect it's going to be a lengthy process given the game's new engine tech.
Console/PC, Social/Online, Design

Video: From indie to Fable and back -- 30 years of game dev 'wisdom'  
by Staff [03.21.17]
At GDC 2017's Independent Games Summit, veteran developer Dene Carter shared a few of the many lessons he'd learned in 30 years of making games, from Druid to Fable to Spellrazor.
Console/PC, Indie, Design, Production, Video, Vault

Australia's restrictive video game ratings discourage innovation, says senator 3
by Alissa McAloon [03.21.17]
"Every signal we send to the gaming community in this country is of censorship, disapproval, and discouragement," said David Leyonhjelm of the Australian Liberal Democratic Party.
Console/PC, Production

PAX East Report: Games from around the world  
by Katherine Cross [03.21.17]
Here are three of the most intriguing non-American/non-Japanese games Gamasutra contributor Katherine Cross saw at PAX East.
Console/PC, Indie, Art, Design

Nintendo seals victory in 3DS tech lawsuit  
by Chris Kerr [03.21.17]
Nintendo's legal battle against Tomita Technologies, which alleges the Japanese console maker had used its patented 3D display tech without permission, has been laid to rest for good. 
Console/PC, Business/Marketing

Clash Royale's card balancing guru leans less on metrics, more on design intuition 13
by Kris Graft [03.21.17]
"We tend to put stuff in that we tested to see how it feels. Then test it again, and so forth. That’s one of the core benefits. It’s not like I take something I designed, like a unit, then hand it over." - Stefan Engblom of Supercell
Console/PC, Design

Dwarf Fortress dev: 'It's kind of funny, we never achieved our original goals'  
by Alex Wawro [03.20.17]
"This random side project suddenly becomes our fantasy game," Dwarf Fortress co-creator Tarn Adams told PC Gamer, reflecting on the game's development. "And it's been strange to adapt to that."
Console/PC, Indie, Design

Gamasutra examines the highs, lows of Mass Effect: Andromeda's early hours 1
by Bryant Francis [03.20.17]
Take a ride with the Gamasutra crew as we explore the depths of space in Mass Effect: Andromeda.
Console/PC, Production, Video