Blog: Narrative negative space in games  by
"I have a strong belief that the player can, when encouraged to, create and embrace a variation of the character they are playing. But it’s really on the designers to allow for that to naturally grow and be encouraged."
Let's talk about That Dragon, Cancer2 by
"I spent a lot of the game laughing, perhaps nearly as much as I spent in tears. It’s not just an endless chain of sad or frustrating moments strung together; there are also moments of silliness and joy."
Console/PC, Indie, Design