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September 23, 2014
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September 23, 2014
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Updates » Console/PC
A new digital distribution challenger enters the ring  
by Mike Rose [09.03.14]
A British social network centered on video games has launched its own e-commerce platform in a partnership with Sony DADC Genba, as it looks to find a place in the competitive digital games market.
Console/PC, Business/Marketing

Blog: It is our world too 17
by Gamasutra Community [09.03.14]
"Games have always been an important part of my life, so I thought it might be a good time to share a story of a nerdy country girl and her love of games."
Console/PC, Indie, Business/Marketing

EA hires former Starbucks exec as its new marketing boss  
by Mike Rose [09.03.14]
Electronic Arts has hired a former Starbucks marketing boss as its new chief marketing officer, with the aim to push the company's digital integrated marketing strategies.
Console/PC, Business/Marketing

Game Design Deep Dive: Movement in Road Not Taken Exclusive 8
by Daniel Cook [09.03.14]
Spry Fox co-founder Daniel Cook writes about how and why they made a very specific game design decision in Road Not Taken, as part of a new Gamasutra series.
Console/PC, Indie, Art, Design, Production, Exclusive

Get a job: Quantic Dream needs an Animation Director  
by Staff [09.02.14]
The house that built Beyond: Two Souls seeks a highly experienced animation director to supervise a team working on an unannounced project in Quantic Dream's Paris studio.
Console/PC, Art, Production, Recruitment

Sony releases level editor that's open source and engine-agnostic 5
by Alex Wawro [09.02.14]
Developers in need of level design tech, take heart: Sony has released a standalone level editor that developers can download and use for free under the terms of the Apache 2.0 open source license.
Console/PC, Design

Don't Miss: Inside the PlayStation 4 with Mark Cerny Exclusive 73
by Christian Nutt [09.02.14]
Speaking to Gamasutra, PlayStation 4 lead architect Mark Cerny explains how he began the process of designing Sony's new system -- with developers' desires.
Console/PC, Social/Online, Design, Production, Business/Marketing, Exclusive

After dev goes silent, sales halted for Early Access dino game 9
by Alex Wawro [09.02.14]
Supercrit's dinosaur-infested survival game The Stomping Land seems to have been removed from Steam's Early Access service after going without a significant update for months.
Console/PC, Business/Marketing

GDC Next reveals talks on raw game design and kid-friendly apps  
by Staff [09.02.14]
Veteran game designer Tadhg Kelly and a panel of kid-friendly app developers sign on to spice up the speaker lineup at GDC Next 2014 featuring ADC this November.
Console/PC, Smartphone/Tablet, Design, Production, GDC Next

Creative England, Sony Europe investing $400K in new game studios 1
by Mike Rose [09.02.14]
Creative England, a British not-for-profit organization who invests in the country’s creative industries, has formed a new accelerator programme with PlayStation to invest £250,000 ($413,400) in British video game companies.
Console/PC, Business/Marketing

Game studio funded by Maltese government lays off majority of staff, according to reports 1
by Mike Rose [09.02.14]
TRC Family Entertainment, a multi-media production company fronted by former Sony Computer Entertainment CEO Chris Deering that received millions in funding from the Maltese government, has reportedly been gutted while staff go unpaid.
Console/PC, Business/Marketing

5 quick tips for eSports games, from the devs behind Lethal League Exclusive 2
by Mike Rose [09.02.14]
When Team Reptile was putting together its fighting-slash-Pong game Lethal League, the team knew that one of its main goals was to have the game picked up by the professional competitive gaming leagues.
Console/PC, Business/Marketing, Exclusive

A Ludum Dare game postmortem: Limitations breed creativity 1
by Gamasutra Community [09.02.14]
"As far as limitations go I believe that it's better to know what you should not do as opposed to not knowing what to do. Hopefully my next LD submission will blow this one out of the water."
Console/PC, Smartphone/Tablet, Indie, Design

Developers sign petition to stop harassment in the game industry 83
by Mike Rose [09.02.14]
In response to a growing movement of online harassment against people in the games industry, and in particular against women in the industry, hundreds of developers, press and industry people have signed a statement condemning harassment.
Console/PC, Business/Marketing

What developers can learn from that Night Trap Kickstarter Exclusive 20
by Alex Wawro [09.02.14]
Gamasutra speaks to the organizer of the troubled Night Trap ReVamped Kickstarter and comes away with some useful lessons for developers looking to launch their first crowdfunding campaign.
Console/PC, Business/Marketing, Exclusive

This Week in Video Game Criticism: Tropes vs Anita Sarkeesian and the Demise of 'Gamers' 15
by Kris Ligman [09.01.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the continued attacks against critic Anita Sarkeesian to Kotaku's decision to block support of indies through Patreon.
Console/PC, Social/Online, Design, Business/Marketing

Video: Arma 3 and the dark side of Early Access  
by Staff [09.01.14]
Using a range of examples from the development of Arma 3, Bohemia Interactive's James Crowe examines the failures and successes of his studio's early access strategy in this GDC Europe 2014 talk
Console/PC, Indie, Business/Marketing, Video, Vault

Bringing your game to Gamescom: An Indie Megabooth diary 5
by Gamasutra Community [09.01.14]
For a whole week, we were guests in a wild mix of games, Let's Play shows and character cosplay. We were also part of the famous Indie Megabooth.
Console/PC, Indie, Business/Marketing

SOWN, Indie Game Area developers chosen for Tokyo Game Show 2014  
by Mike Rose [09.01.14]
The Tokyo Game Show organizers have chosen those developers who will be showing their games at the Sense of Wonder Night and Indie Game Area portions of the upcoming game show.
Console/PC, Business/Marketing

Sony goes heavy on the games at its pre-TGS conference 2
by Mike Rose [09.01.14]
At its pre-Tokyo Game Show conference today, Sony went heavy on the games, rattling through over 40 titles in around 90 minutes.
Console/PC, Business/Marketing, Video