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January 21, 2017
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Updates » Console/PC
Video: Moving past your failures in game development  
by Staff [12.20.16]
At GDC 2016 experienced game devs Chaim Gingold, Joe Mirabello and Paul Kilduff-Taylor spoke candidly about failures, getting through their struggles and learning from the experience.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Get a job: Visual Concepts is hiring a Senior Game Scripter  
by Staff [12.20.16]
Visual Concepts is looking for a Senior Game Scripter to help design, structure, and expand the scripts and data that drive the cinematic content for sports video games in Novato, CA.
Console/PC, Programming

Turbine ends support for Asheron's Call MMO after 17 years 2
by Alissa McAloon [12.20.16]
After supporting the Asheron’s Call series on and off for 17 years, Turbine has announced that the online servers for both the original game and its sequel will be shutting down for good.
Console/PC, Social/Online

Don't Miss: How TowerFall found magic in depth, simplicity, and community 3
by Staff [12.20.16]
TowerFall dev Matt Thorson talks about his approach to game design -- how to make a game intuitive yet communicate the depth of its design to players, so they learn it naturally.
Console/PC, Indie, Design, Production

Miyamoto: 'You can't just throw every good idea you have into a game' 5
by Alissa McAloon [12.20.16]
An interviewer spoke with Miyamoto shortly before the 1992 release of The Legend of Zelda: A Link to the Past and discussed how the tech limitations of the time affected game design.
Console/PC, Design

Gamasutra's Best of 2016: Phill Cameron's top 10 games  
by Phill Cameron [12.20.16]
So a lot of games came out this year. Quite a few of them were pretty great. UK Editor Phill Cameron runs through the ten that stood out to him, and why they were worth noticing.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Blog: Bombernauts dev Tyler Glaiel's top 11 games of 2016  
by Gamasutra Community [12.20.16]
Here are some words about each of the top 11 games I played in 2016. Well okay, these are the only games I played this year so its really just "The 11 Games I Played This Year."
Console/PC, Smartphone/Tablet, Design

Come to GDC 2017 and learn to boost game AI via asynchronous processing  
by Staff [12.20.16]
Havok's Ben Sunshine-Hill shows you how to set up an asynchronous task processing system so you can still use complex and long-running AI computation in real time -- without sacrificing game quality.
Console/PC, Indie, Programming, GDC

Crytek to shutter five studios during restructure 3
by Chris Kerr [12.20.16]
"These changes are part of the essential steps we are taking to ensure Crytek is a healthy and sustainable business moving forward."
Console/PC, Business/Marketing

Persona 5 dev Atlus forms new studio, Studio Zero  
by Chris Kerr [12.20.16]
Persona 5 and Shin Megami Tensei developer Atlus has cut the ribbon on a brand new production studio, Studio Zero. 
Console/PC, Production

Nostalrius devs relaunch unofficial WoW legacy server under Elysium banner 1
by Chris Kerr [12.20.16]
The creators of unofficial World of Warcraft legacy server Nostalrius have relaunched the project under the Elysium banner. 
Console/PC

Gamasutra Twitchstream: Developers react to Final Fantasy XV  
by Bryant Francis [12.20.16]
We quiz developers about what they think works (and what doesn't) in the design of Final Fantasy XV.
Console/PC, Design, Video

Best of 2016: Jake Solomon on the careful use of randomness in XCOM 2 18
by Roy Graham [12.19.16]
"As a developer, you have to accept that when it comes to unpredictability, there’s going to be an uneven experience. If you shave off the lows, a lot of the time you’re shaving off the highs.”
Console/PC, Design

Historian completes 5-year quest to acquire & preserve the first NES ad  
by Alex Wawro [12.19.16]
Video game historian Frank Cifaldi has successfully completed a quest to acquire and record for posterity what he believes to be the very first advertisement for the Nintendo Entertainment System.
Console/PC, Business/Marketing

Nintendo Switch to support Vulkan, OpenGL 4.5 and OpenGL ES 1
by Alex Wawro [12.19.16]
A few developers are buzzing today about The Khronos Group's decision to add Nintendo's upcoming Switch console to its lists of hardware compliant with the OpenGL 4.5, OpenGL ES, and Vulkan APIs.
Console/PC, Programming

Gamasutra's Best of 2016: Alex Wawro's top 10 games  
by Alex Wawro [12.19.16]
Friends, we made it through another year. What times we had! What interesting twists and turns our lives took! Amid it all we played some video games, didn't we? Here are a few of my favorites.
Console/PC, Smartphone/Tablet, Indie

Get a job: Soulbound Studios is hiring a Sr. Gameplay Programmer  
by Staff [12.19.16]
Soulbound Studios is seeking a full-time Senior Gameplay Programmer to join the dedicated team working on Chronicles of Elyria in Bellevue, WA.
Console/PC, Social/Online, Programming, Recruitment

The game industry has a problem with employment misclassification 2
by Alissa McAloon [12.19.16]
A recent Polygon feature collected stories from several game development veterans to highlight the inconsistent and unfair way many companies treat their contracted workforce.
Console/PC, Indie, Business/Marketing

Don't Miss: The cunning ruse: Deception in game design 5
by Staff [12.19.16]
In this 2015 classic, we spoke to SpyParty developer Chris Hecker, and Sub Rosa's Alex Austin about deception as a game mechanic, and why it lends itself so well to multiplayer.
Console/PC, Indie, Design

Gamasutra's Best of 2016: Alissa McAloon's top 10 games  
by Alissa McAloon [12.19.16]
I fell a bit behind with new games this year, and because of this ended up not buying a lot of the big 2016 releases. While that was great for my backlog, it’s not so great for making top ten lists.
VR, Console/PC, Smartphone/Tablet, Indie, Design