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May 21, 2013
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May 21, 2013
Using Small Studios As Stepping Stones In Your Career
How Can You Find Jobs At Blizzard if You're an Artist?
Let’s produce HTML5 games with a serious approach.
An Object Of Lust
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Updates
Updates
» Console/PC
November's GDC Next, App Developers Conference open for talk submissions
 
by Staff
[04.29.13]
The brand new future-focused GDC Next show in L.A. is
calling for talk submissions
through May 29th, alongside the co-located, non-game focused App Developers Conference.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Business/Marketing
Blog: What should Nintendo do with the Wii U?
31
by Gamasutra Community
[04.29.13]
Mutant Mudds
developer Jools Watsham is intimately familiar with Nintendo. Now he addresses this question: When its president admits that consumers didn't know what the Wii U is, what should be done?
Console/PC
,
Business/Marketing
Postmortem 4-in-1:
FTL, Dyad, Dragon Fantasy, War Commander
5
by Staff
[04.29.13]
Four postmortems to help you stay current on every potential platform out there. Find out what went right and what went wrong in development of these noteworthy games.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Unity is your CTO, says CEO David Helgason
1
by Gamasutra Community
[04.29.13]
One of Gamasutra's bloggers takes on the Unity CEO, getting a bead on what he thinks the company's role is, and what for its relationship with developers should take.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Production
,
Business/Marketing
Nintendo offers refurbished handhelds, undercuts GameStop
6
by Mike Rose
[04.29.13]
In a move that will no doubt ruffle feathers at retailer GameStop, Nintendo is now selling refurbished hardware directly via its website at a cut-down price.
Console/PC
,
Business/Marketing
How can games contain and convey values?
24
by Leigh Alexander
[04.26.13]
Mary Flanagan (Critical Play) shares examples of her increasingly-analog work and its associated research to show that games can carry biases -- or they can teach about the dissolution of prejudice.
Console/PC
,
Social/Online
,
Indie
,
Serious
,
Programming
,
Art
,
Design
,
Production
,
Exclusive
CCP testing Oculus Rift waters with
EVE
spinoff
1
by Christian Nutt
[04.26.13]
The Icelandic MMO developer is branching out with a Unity tech demo -- and it gave hands-on to the press and
EVE
players at its recent Fan Fest in Reykjavik.
Console/PC
,
Design
,
Business/Marketing
Making
Halo 4
: A story about triple-A
14
by Staff
[04.26.13]
In a time that has seen the rise of small teams creating games,
Halo 4
represents high-budget, high-production, proper "A-A-A" development. Here's the story of one of last year's biggest productions.
Console/PC
,
Design
,
Production
,
Business/Marketing
A postmortem of the early Steam Greenlight game
Forge
7
by Gamasutra Community
[04.26.13]
An incredibly deep look at the development and release of
Forge
, a Steam Greenlight selection from the art team that worked on
Tales of Monkey Island
.
Console/PC
,
Art
,
Design
,
Production
,
Business/Marketing
Video: Fixing toxic online behavior in
League of Legends
12
by GDC Vault Staff
[04.26.13]
Toxic player behavior exhibited during online gaming sessions can be improved several ways, Riot Games' Jeffery Lin reveals in this analysis of experiments conducted in
League of Legends
.
Console/PC
,
Social/Online
,
Programming
,
Design
,
Production
,
Video
The psychology of money: Why players pay (or don't)
15
by Gamasutra Community
[04.26.13]
How does the human brain handle
money
? Understand that and you should have a better chance of understanding what players will pay for. This blog post spells it all out.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
Blog: Analysis - what
Star Wars: TOR
's community efforts are missing
8
by Gamasutra Community
[04.26.13]
Interacting with your fans on Facebook is an integral part of community management, and in this post, a community professional highlights some of the weak points in BioWare's strategy.
Console/PC
,
Business/Marketing
Get a job: Join CCP as a Technical Art Director
 
by Kris Ligman
[04.26.13]
"The Technical Art Director leads a team of technical artists who will interface with every discipline in the art department to develop tools and processes critical to the delivery of all art content."
Console/PC
,
Art
,
Production
,
Recruitment
Flight sim veteran Jim Mackonochie passes away
 
by Kris Ligman
[04.26.13]
A Royal Navy officer and key influence on the flight sim genre, Jim Mackonochie founded UK-based publisher Mirrorsoft in 1982, before going on to produce
Su-27 Flanker
and many other titles.
Console/PC
,
Production
Blog: The genius of the game design in
Monaco
2
by Gamasutra Community
[04.26.13]
Penny Arcade Adventures 3
developer Robert Boyd explains the "five great ideas" that make
Monaco: What's Yours is Mine
a fantastic piece of design work.
Console/PC
,
Indie
,
Design
Blog: Tips for designing your video game's logo
9
by Gamasutra Community
[04.26.13]
You want a logo that captures the spirit of your game and correctly communicates that to your potential audience. How do you go about it? The developers of
Folk Tale
expose the process.
Console/PC
,
Indie
,
Art
,
Business/Marketing
Bankrupt THQ owes tens of millions in debt
5
by Mike Rose
[04.26.13]
A full list of THQ's creditors has been published, with hundreds of individuals and companies seeking tens of millions of dollars in debts, including former THQ executive Jason Kay and Jason Rubin.
Console/PC
,
Business/Marketing
Unity makes a move on the real-money gambling space
 
by Mike Rose
[04.26.13]
As part of Unity Technology's recent push into the real-money gambling market, the game engine provider today signed deals with a couple of large casino-management companies.
Console/PC
,
Production
,
Business/Marketing
Why
are
you making games?
7
by Gamasutra Community
[04.26.13]
Sometimes you hit a creative standstill. That is when it is time to do some soul searching and figure out why you're making the game you are making -- and this inspirational post suggests how.
Console/PC
,
Indie
,
Design
Latest Wii U update significantly reduces loading times
9
by Mike Rose
[04.26.13]
Nintendo today released an update for its Wii U console that significantly reduces the loading times, as well as providing added stability and performance.
Console/PC
,
Business/Marketing
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