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July 26, 2016
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July 26, 2016
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Updates » Console/PC
G2A hits back at TinyBuild after studio claimed it lost $450k to key reseller 2
by Chris Kerr [06.22.16]
"Finding a better medium price here would give a true overview. TinyBuild should explain to the media why they omitted their sales data from the revenue projection."
Console/PC, Business/Marketing

Blog: Nintendo is in trouble and E3 didn't help 8
by Gamasutra Community [06.22.16]
"Nintendo may have a great 2017 if Nintendo NX is any good. Unfortunately, E3 didn’t give us any guidance in either direction," says game industry business consultant Bryan Cashman.
Console/PC, Business/Marketing

Fable Fortune Kickstarter canceled after private investor steps up  
by Chris Kerr [06.22.16]
The team of former Lionhead devs at Flaming Fowl have pulled the plug on the Fable Fortune Kickstarter campaign after securing private funding.
Console/PC, Smartphone/Tablet, Business/Marketing

Overwatch losing 'Avoid this player' feature after top players can't find games 13
by Bryant Francis [06.21.16]
Blizzard removes a feature meant to help Overwatch players avoid toxic competitors after it backfires against high-skill players.
Console/PC, Design

Sony agrees to potential settlement in 6-year-old Linux lawsuit 2
by Bryant Francis [06.21.16]
After a lengthy amount of litigation, Sony has agreed to pay PS3 owners who felt slighted by the removal of Linux functionality on the Playstation 3.
Console/PC, Business/Marketing

Hearts of Iron IV becomes Paradox's fastest-selling historical game  
by Bryant Francis [06.21.16]
Paradox's latest game Hearts of Iron IV shoots past 200,000 units sold, becoming the company's fastest-selling historical game.
Console/PC, Business/Marketing

Get a job: Be an AI Software Engineer at Respawn  
by Staff [06.21.16]
The house that built Titanfall seeks an AI engineer to work on its upcoming third-person Star Wars game alongside the rest of the team at Respawn's Southern California HQ.
Console/PC, Programming, Recruitment

From PS4 to 1.44 MB floppy: Porting Retro City Rampage to MS-DOS 2
by Staff [06.21.16]
In this video recorded at GDC 2016, Vblank Entertainment's Brian Provinciano walks through how (and why) he ported his modern throwback game Retro City Rampage to run on MS-DOS.
Console/PC, Indie, Programming, Production, Video, Vault

Dead By Daylight sells over 270,000 in first week  
by Chris Kerr [06.21.16]
"With this launch, we've proven that the concept we developed with our own Payday franchise can be replicated and utilized for other games."
Console/PC, Business/Marketing

Vivendi ups stake in Ubisoft to 20.1 percent, edges toward takeover  
by Chris Kerr [06.21.16]
With its acquisition of mobile studio Gameloft all but complete, French media conglomerate Vivendi has upped its stake in Ubisoft to 20.1 percent. 
Console/PC, Business/Marketing

How to take advantage of textures in the vertex shader 9
by Gamasutra Community [06.21.16]
Two Tequila Works (Deadlight, Rime) devs run down their unique tricks for taking advantage of textures in the vertex shader.
Console/PC, Indie, Programming

A few niche RPGs that brought something new to the table 2
by Gamasutra Community [06.21.16]
From Cobra Mission: Panic in Cobra City to Chinese Paladin, computer RPG enthusiast Felipe Pope runs down some CRPGs with designs that sported intriguing mechanics worth studying.
Console/PC, Indie, Design

Blog: What to do before asking a publisher for money for your game 4
by Gamasutra Community [06.21.16]
Political Animals dev Ryan Sumo wraps up his blog series on finding a publisher (in Positech Games) by detailing the work and research that went in to getting ready to pitch a publishing deal.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

City management, mayhem and Sid Meier's wisdom: Making Civilization VI 2
by Alex Wawro [06.21.16]
6 years on, Firaxis is preparing to ship Civilization VI. Here, producer Dennis Shirk reveals how the game's design incorporates everything from Sid Meier's 33/33/33 rule to a novel "Mayhem" mechanic.
Console/PC, Design, Production, E3

ReCore developers had to consider accessibility for its color-driven gameplay  
by Bryant Francis [06.20.16]
To build its color-coded combat system, ReCore's tells reporters that they needed to build in accessibility features for colorblind players.
Console/PC, Design

Fantastic Contraption adds built-in mixed reality and Twitch chat functions  
by Bryant Francis [06.20.16]
The latest update to Fantastic Contraption includes integration with Twitch chat and a new Director Mode to help players show off their virtual reality creations.
VR, Console/PC, Indie, Design

Ex-Ubisoft devs' crowdfunded game ReROLL cancelled without warning  
by Bryant Francis [06.20.16]
Montréal-based studio Pixyul cancels crowdfunded game ReROLL, leaves backers with only a key for its Steam Early Access game.
Console/PC, Production, Business/Marketing

Don't Miss: The strange, unresolved conflict in Animal Crossing 7
by Ian Bogost [06.20.16]
In this classic feature Ian Bogost explores how, through the years, Animal Crossing's overall themes remain constant: the strange, unresolved conflict between consumption and naturalism.
Console/PC, Design

80 Days dev debuts Inky, an editor for its Ink scripting language  
by Alex Wawro [06.20.16]
The folks at Inkle Studios, best known for interactive fiction games like 80 Days  and Sorcery!, have released a new editor, Inky, to aid developers working with their Ink scripting language.
Console/PC, Smartphone/Tablet, Production

Come to GDC Europe and see how LawBreakers' gameplay is designed  
by Staff [06.20.16]
At GDC Europe Boss Key Productions' Dan Nanni will deliver an expert talk on how to design a game that's both fun and functional, using the studio's work on multiplayer shooter LawBreakers as example.
Console/PC, Social/Online, Design, GDC Europe