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Updates » Console/PC
Valve aims to improve Dota 2 matchmaking by tying phone numbers to accounts 9
by Alissa McAloon [04.21.17]
Valve hopes to cut down on the number of people that use multiple accounts by requiring players to register a phone number prior to joining ranked queue.
Console/PC, Social/Online

Don't Miss: Multiplayer level design tips from a Call of Duty modder turned pro 4
by Gamasutra Community [04.21.17]
Treyarch's Muhammad Ayub talks about the different design elements and considerations that go into creating a quality multiplayer map for a first-person shooter like Call of Duty.
Console/PC, Social/Online, Design

Stephens College is now the first all-women's school to offer eSports scholarships  
by Alissa McAloon [04.21.17]
The Missouri-based institution now counts eSports, specifically Overwatch, among its nine athletics programs and is offering partial scholarships for players that join its team.
Console/PC, Business/Marketing

Chat with David OReilly, creator of Everything, today at 3PM EDT  
by Bryant Francis [04.21.17]
We're chatting with indie game developer David OReilly while playing Everything today at 3PM EDT.
Console/PC, Design, Video

Netmarble raises $2.3B in South Korea's second biggest IPO
by Chris Kerr [04.21.17]
South Korean mobile giant Netmarble has raised $2.3 billion with its IPO, falling just short of the $2.4 billion it predicted earlier this year.
Console/PC, Business/Marketing

Making Horizon Zero Dawn's Machines feel like living creatures 4
by Willie Clark [04.21.17]
Horizon Zero Dawn's Machines are clearly automatons, with all their inner workings plainly visible. But they also also exhibit unmistakable†animal-like behaviors and movements.
Console/PC, Art, Design, Video

Ready At Dawn joins list of devs working with Tencent to launch games into China  
by Alex Wawro [04.20.17]
The Order: 1886 dev Ready At Dawn is the latest Western studio to cut a deal with Chinese megacorp Tencent to bring one of its games into China: Deformers, a third-person multiplayer brawler.
Console/PC, Business/Marketing

Unity devs can now sell actual hats (and other merch) in-game via new Shopify SDK  
by Alex Wawro [04.20.17]
Digital commerce platform Shopify is betting that game devs want more ways to sell real, physical goods from inside their games as the company rolls out a Unity plugin for doing just that: Unity Buy.
Console/PC, Smartphone/Tablet, Indie

How do you end a game well? 1
by Staff [04.20.17]
What makes for a great game ending? We dug into the question a bit today on the Gamasutra Twitch channel as we wrapped up our abbreviated look back at†Deus Ex.
Console/PC, Design, Video

How can a bad localization detract from an otherwise great game? 2
by Alissa McAloon [04.20.17]
'This isnít how people speak, itís how people write dialogue.' Freelance translator Molly Lee explains how sloppy localization can do more than just mess up a few lines of in-game dialogue.
Console/PC, Production

Don't Miss: Designing for mystery in Kentucky Route Zero 1
by Staff [04.20.17]
Take a look back at this talk from Cardboard Computer's Jake Elliot about how and why the studio's development approach evolved to focus on creating mystery, rather than puzzles.
Console/PC, Indie, Programming, Art, Audio, Design, Production

Nordic Game Awards lists Battlefield 1 and Clash Royale among Game of the Year noms  
by Alissa McAloon [04.20.17]
Nominees for the 2017 Nordic Game Awards have been announced, with Inside, Owlboy, Hitman, and several other Nordic-developed titles up for awards in multiple categories.
Console/PC, Smartphone/Tablet, Business/Marketing

Join us for the big finale of our Deus Ex stream today at 3 PM ET  
by Alex Wawro [04.20.17]
This is the end! Tune into the Gamasutra Twitch channel today at 12 PM PT (3 PM ET) as we wrap up our playthrough of the original Deus Ex.
Console/PC, Design, Video

Tencent and Psyonix launching free-to-play version of Rocket League in China
by Chris Kerr [04.20.17]
Psyonix has partnered up with internet giant Tencent to bring a free-to-play version of Rocket League to China.
Console/PC, Business/Marketing

Steam games in China: Making the most of a lucrative opportunity 3
by Chris Priestman [04.20.17]
China is an enormous and potentially lucrative market on Steam. Here are some tips and insights that can help you to access this untapped audience.
Console/PC, Indie, Art, Audio, Design, Production, Business/Marketing

The ESA figures 67% of U.S. households play games  
by Alex Wawro [04.19.17]
That's drawn from the ESA's annual "Essential Facts" game industry report, and what's interesting is that it's the exact same figure the ESA reported seven years ago.
Console/PC, Business/Marketing

The difference between making an MMO versus an Early Access survival game 1
by Bryant Francis [04.19.17]
Conan Exiles creative director Joel Bylos, who's also worked on Funcom MMORPGs of years past, shares some key development lessons about switching genres in online game development.
Console/PC, Design, Video

From Super Mario to Street Fighter, check out this giant gallery of hitboxes 4
by Alex Wawro [04.19.17]
If you ever wanted an easy way to study how lots of different games in all sorts of genres handle real-time collision detection, check out this Flickr gallery filled with 450+ images of hitboxes.
Console/PC, Design

Video: Warren Spector's postmortem of Deus Ex  
by Staff [04.19.17]
At GDC 2017 game dev veteran Warren Spector delivers a postmortem talk on Deus Ex, Ion Storm's seminal immersive sim, and reflects on what he learned from the experience of making it.
Console/PC, Programming, Art, Audio, Design, Production, Video, Vault

Dont Miss: Unpacking The Silver Case, A Q&A with Grasshopper Manufacture 1
by Brandon Sheffield [04.19.17]
The HD remaster The Silver Case hit PS4 this week so now is the perfect time to take a look back at this conversation with the game's devs about character design, story, and the port itself.
Console/PC, Indie, Art, Design