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November 27, 2015
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Updates » Console/PC
Get a job: Sony Computer Entertainment is hiring a Gameplay Programmer  
by Staff [11.04.15]
Want to work on PlayStation VR? Sony Computer Entertainment Europe is seeking an "experienced" gameplay programmer for its Manchester studio.
VR, Console/PC, Programming, Recruitment

Devs open item shops on Steam to sell in-game items for cash 2
by Alex Wawro [11.04.15]
This week sees the launch of the first Steam Item Shops, a feature rolled out by Valve to third-party devs that allows them to open storefronts on Steam selling in-game items for real money.
Console/PC, Business/Marketing

Don't Miss: How Bethesda started making Fallout games 2
by Chris Remo [11.04.15]
In this classic 2008 interview, Fallout game director Todd Howard opens up about how the company tried to manage the franchise well, from researching the game's world to answering a rabid fanbase.
Console/PC, Design, Production

Measuring accountability, as a lead 2
by Gamasutra Community [11.04.15]
"Accountability: what is it? Why is it important, and what do you do when someone on your team isn't pulling their weight? This week, I talk about one of the hardest nuts to crack as a manager."
Console/PC, Production

Unreal Engine 4 tutorial: State-based level music system 1
by Gamasutra Community [11.04.15]
"The foundation has now been laid for your adaptive level music system. Weve got a team score driving the volume of a track and also determining the Level Stage which drives the beat beneath the basic volume."
Console/PC, Smartphone/Tablet, Programming, Audio

Ubisoft sees sales plummet due to lack of tentpole titles 1
by Alex Wawro [11.04.15]
Ubisoft seems to be struggling to measure up to its success last year with Watch Dogs, as the company reported a significant year-over-year drop in sales via its latest earnings report.
Console/PC, Business/Marketing

Pitch your game prototypes to GDC's Experimental Gameplay Workshop  
by Staff [11.04.15]
The ever-popular Experimental Gameplay Workshop returns to GDC next year, and the event's organizers have issued a call for submissions of new "experimental" video game prototypes.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

A mother's journey: The making of Shelter 2  
by Gamasutra Community [11.04.15]
"How Shelter 2 emerged from the original, how the features grew, and a bit about how the development process looked in different stages."
Console/PC, Indie, Production

Mobile titles will support, not supersede, Nintendo's console efforts  
by Chris Kerr [11.04.15]
During a recent investor Q&A Super Mario creator Shigeru Miyamoto outlined how mobile titles will be used to support, not supersede, Nintendo's dedicated video game systems.
Console/PC, Smartphone/Tablet, Business/Marketing

Making a mod-friendly dialogue system 4
by Gamasutra Community [11.04.15]
"With our emphasis on modability I think some of our decisions in the actual implementation might be different from some other games."
Console/PC, Indie, Programming

Get a job: Tesla Motors is hiring an Unreal Engine Artist  
by Staff [11.03.15]
Comfortable designing 3D game models in Unreal Engine? Electric car company Tesla Motors is hiring someone with your skills to help design and optimize 3D visualizations at its Hawthorne, CA offices.
Console/PC, Art, Recruitment

Prototypes: The Lego blocks of game development 2
by Gamasutra Community [11.03.15]
"By creating a ton of prototypes, I feel Ive created a solid game development methodology that should benefit anyone creating games by themselves or on a team."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Analysts react to Activision-Blizzard's $5.9B purchase of King 7
by Chris Baker [11.03.15]
Why did Activision-Blizzard pay $5.9 billion for King? What sort of synergies do they hope to get out of the deal? We check in with what industry analysts are saying about the bombshell announcement.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: The making of Star Wars: Droidworks GDMag Exclusive 1
by Jon Blossom & Collette Michaud [11.03.15]
This Game Developer Magazine postmortem details the making of Lucas Learning's classic 1998 game, which taught young Padawans about using the forces of Energy, Magnetism, Motion, and Light.
Console/PC, Programming, Art, Design, Production, History, GD Mag Exclusive

Epic adds Paragon to its slate of games in development  
by Alex Wawro [11.03.15]
This week Epic Games embarked on a promotional campaign for a new game it's developing, Paragon, that it aims to release on PC early next year.
Console/PC, Business/Marketing

Report: Konami lays off staff and shutters its L.A. studio 1
by Alex Wawro [11.03.15]
UPDATE Konami has laid off off more than 20 people this week as it quietly shuts down its Los Angeles studio, which contributed to the development of Metal Gear Solid V and its online component.
Console/PC, Business/Marketing

Can I reference a trademarked title in my game? 7
by Gamasutra Community [11.03.15]
Can you use trademarked movie titles, for example, in your own game about the movie industry? This post, from an attorney, explains the legal issues at stake.
Console/PC, Social/Online, Indie, Business/Marketing

Ms. Pac-Man is the star of a Classic Game Postmortem at GDC 2016  
by Staff [11.03.15]
Veteran designer and engineer Steve Golson will be delivering a Classic Postmortem of his influential 80s arcade game Ms. Pac-Man at GDC 2016 in March!
Console/PC, Design, GDC

Telltale signs publishing deal with Jackbox Games  
by Chris Kerr [11.03.15]
The Walking Dead and Minecraft Story Mode developer Telltale Games has joined forces with Jackbox Games to bring its multiplayer party title, The Jackbox Party Pack, to consoles.
Console/PC, Indie, Business/Marketing

World of Warcraft subscriptions dip slightly to 5.5 million  
by Chris Kerr [11.03.15]
Activision's latest financial results have given us another look at the state of its in-decline MMO, World of Warcraft.
Console/PC, Business/Marketing