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August 30, 2015
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August 30, 2015
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Updates » Console/PC
How strong is the copyright in your virtual reality content?  
by Gamasutra Community [08.06.15]
"The more closely the two simulations succeed in reflecting reality, the more similar they would look to present-day L.A. and to each other. These simulated environments would receive weaker protection."
Console/PC, Business/Marketing

Square Enix profits rise despite console slow down  
by Chris Kerr [08.06.15]
Square Enix today announced its financial results for the quarter ended June 30, posting a 12 percent revenue increase as well as an overall profit increase of 76 percent.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: What it was like to attend our first conference  
by Gamasutra Community [08.06.15]
"We wanted to make new friends, get some feedback on the game, and just have fun. And in that regard, the conference was a huge success. We did everything that we wanted to, and more."
Console/PC, Indie, Business/Marketing

Stay away from games for a week, and make yourself a better designer 9
by Gamasutra Community [08.06.15]
"For a week, forbid yourself to do anything with games. No playing, no designing, no reading about them, no computer gaming, no talking about games, no BGG, no Gamasutra, nothing relating to games at all."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

A quick argument for 'luck' in strategy game design, from X-COM's creator 39
by Phill Cameron [08.06.15]
X-COM creator Julian Gollop explains the advantages of random number generation in his latest outing, Chaos Reborn.
Console/PC, Indie, Design, Production

Nintendo plays whack-a-mole with another patent suit, wins case 4
by Christian Nutt [08.05.15]
A Texas outfit called Secure Axcess sued over the company's Wii U console and handhelds; now, a judge has sided with Nintendo on all counts.
Console/PC, Business/Marketing

Start making your first game in Twine: Advice from the 2015 Game Career Guide  
by Staff [08.05.15]
Learn both why and how you can make your own text-based adventure game with Twine from one of indie gaming's most outspoken proponents of democratized creation: Anna Anthropy.
Console/PC, Indie, Programming, Design, Production

Don't miss: Our in-depth postmortem of the original Crackdown GDMag Exclusive 2
by Phil Wilson [08.05.15]
This 2007 postmortem of one of the Xbox 360's first surprise hits takes a candid look at the development of the original game in the franchise, shared again just in time for the debut of its third title at Gamescom.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GD Mag Exclusive

Virtual reality: The uncanny valley of game audio 7
by Gamasutra Community [08.05.15]
Award-winning composer Winifred Phillips (God of War) writes about the challenges of making audio for VR: "if it's supposed to sound real, then it had better sound perfectly real."
Console/PC, Audio, VR

Steam reviews: A harsh place to be if you EVER make a mistake 28
by Gamasutra Community [08.05.15]
"Because the headline summary still says 'mixed,' a lot of potential players still skip right on by. I can't blame anyone for that as I do it myself. Whether it's fair or not, 'mixed' is synonymous with 'crap.'"
Console/PC, Indie, Production, Business/Marketing

id Software has a new office in Germany  
by Chris Kerr [08.05.15]
With some high profile releases on the horizon, ZeniMax Media, parent to Doom developer id Software, is expanding with a new studio in Frankfurt, Germany.
Console/PC, Production, Business/Marketing

Batman, Mortal Kombat help boost Warner Bros. sales, profits  
by Chris Kerr [08.05.15]
Commercial success of Batman: Arkham Knight and Mortal Kombat X helps boost Warner Bros. quarterly revenue by 15 percent.
Console/PC, Business/Marketing

Sponsored: Strategies for growth and game delivery in the PC and MMO markets  
by Limelight Networks [08.05.15]
PC and massively multiplayer online (MMO) games will account for over 30 percent of the world's $100 billion-plus game revenues by 2017. Gain more crucial market insights in this on-demand webinar.
Console/PC, Social/Online, Sponsored Article

Action, death, and catharsis: Call of Duty 4: Modern Warfare  
by Gamasutra Community [08.05.15]
"By the time Modern Warfare was in development the binary view of World War II explored in past games no longer felt important. The wars of 2007 weren’t being waged against villainous armies, but insurgent groups."
Console/PC, Design

Designing for comprehensible complexity on the Wii U gamepad 2
by Nicklas Nygren and Lau Korsgaard [08.05.15]
This design article covers how the developer of Affordable Space Adventures reached a feeling of "in distress and slightly overwhelmed" yet comprehensible and usable.
Console/PC, Indie, Design

Activision Blizzard revenues climb, even as World of Warcraft subs tank 4
by Christian Nutt [08.04.15]
WoW shed 1.5 million players during the quarter, but Destiny, Hearthstone, and Call of Duty are making up for any downturn in the decade-old MMO.
Console/PC, Business/Marketing

Don't miss: The fight to finish Galak-Z 8
by Alex Wawro [08.04.15]
17-Bit CEO Jake Kazdal speaks to Gamasutra about the development of Galak-Z and why 17-Bit decided to switch gears and embrace procedural generation, throwing out months of work in the process.
Console/PC, Indie, Design, Production

Get a job: DrinkBox Studios seeks a 2D Animator  
by Staff [08.04.15]
The studio behind Guacamelee and the upcoming Severed is seeking a 2D animator in its Toronto, Canada-based studio.
Console/PC, Indie, Art, Recruitment

Don't miss: Evaluating game mechanics for depth 31
by Mike Stout [08.04.15]
Ratchet and Skylanders designer Mike Stout writes on depth: "To me, it describes a sweet spot -- that point during a game where the player can repeatedly display his mastery of a game mechanic."
Console/PC, Design

Women in the game industry share stories of improving diversity  
by Alex Wawro [08.04.15]
A panel of women from companies like King, NaturalMotion and Gameloft came together at GDC Europe today to share their experiences as women in the industry and offer advice for increasing diversity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe