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Updates » Console/PC
Come to GDC and see how For Honor's multiplayer is built on time travel  
by Staff [03.11.19]
Get a behind-the-scenes look at the non-authoritative architecture behind the game at GDC 2019 next week in San Francisco!
Console/PC, Social/Online, Programming, GDC

Celebrities drop Fortnite dance lawsuits, but only temporarily 1
by Chris Kerr [03.11.19]
Some of the biggest names suing Fortnite maker Epic Games for allegedly misappropriating their dance moves in-game have temporarily dropped their lawsuits.
Console/PC, Business/Marketing

Respawn has banned 355,000 in 'ongoing war' against Apex Legends cheaters  
by Chris Kerr [03.11.19]
"Easy Anti-Cheat works but the fight against cheaters is an ongoing war that we’ll need to continue to adapt to and be very vigilant about fighting."
Console/PC, Business/Marketing

Developing indie JRPG Edge of Eternity in Early Access  
by Gamasutra Community [03.11.19]
'Open-world JRPG,' 'Indie,' and 'Early Access.' Marrying those three terms might sounds impossible but by using the magic of [Public Roadmap], our daunting assignment seems more accessible.
Console/PC, Design, Production

How Failbetter Games devised Sunless Skies' facets progression system  
by Jack Yarwood [03.11.19]
When the team at Failbetter Games decided to make a sequel to their survival roleplaying game, Sunless Sea, there were a few areas they highlighted for improvement. One being progression.
Console/PC, Indie, Design, Video

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning  
by Gamasutra Staff [03.10.19]
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how SimCity inspired a lot of urban planners, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Tips for managing the unmanageable projects in game dev  
by Staff [03.08.19]
At GDC 2017, ClutchPlay Games' Amy Dallas takes to the stage for a no-nonsense talk aimed at helping producers work through the process of managing seemingly unmanageable game dev projects.
Console/PC, Indie, Production, Video, Vault

Don't Miss: Catching up with Centipede creator Dona Bailey  
by Leigh Alexander [03.08.19]
In 1980 Atari had just one woman software engineer: Dona Bailey, who created the classic arcade game Centipede against enormous odds in a high-stakes environment in the infancy of the gaming industry.

209 were laid off from Blizzard as part of earlier Activision Blizzard cuts  
by Alissa McAloon [03.08.19]
A WARN filing spotted by PCGamesInsider offers a look at how Activision Blizzard's overall 8 percent staff reduction affected Blizzard.

Enjoy The MADE's sampling of classic and co-op games at GDC Retro Play!  
by Staff [03.08.19]
The full lineup is being finalized, but you can likely expect to see playable versions of classic co-op games likeGunstar Heroes, ToeJam & Earl and Turtles in Time -- plus a working Pong machine!
Console/PC, GDC

Octopath Traveler shipped 1.5 million copies, has a mobile prequel on the way  
by Alissa McAloon [03.08.19]
Square Enix’s visually distinct Switch RPG Octopath Traveler will see a followup game in Japan before the end of the year.
Console/PC, Smartphone/Tablet

EA will be at GDC to share an inside look at building tools for Frostbite  
by Staff [03.08.19]
Come to GDC 2019's Tools Tutorial Day for a rundown of the high-level technical challenges EA's Frostbite team faced as they adapted their workflows to work with everything from FIFA to Dragon Age to Battlefield!
Console/PC, Programming, GDC

Gris has sold 300,000 copies in under three months  
by Chris Kerr [03.08.19]
To celebrate the milestone, Nomada has released a free update called Gris Undone that lets players browse through a small catalog of unused music and designs.
Console/PC, Business/Marketing

SpatialOS dev Improbable is setting up its own game development studios  
by Alissa McAloon [03.08.19]
Tools-maker Improbable is setting up two studios, one in Edmonton and one in London, to develop online games powered by its SpatialOS tech.
Console/PC, Social/Online

Video: The art direction of Heavy Rain  
by Staff [03.07.19]
In this classic GDC 2011 talk, Quantic Dream's Christophe Brusseaux dives into the art direction of the serial killer murder mystery Heavy Rain.
Console/PC, Art, Video

UK politician calls for review of Steam, sexually violent content 7
by Emma Kidwell [03.07.19]
A member of the U.K. Parliament is calling for a government review of Steam after Rape Day was removed from the platform.
Console/PC, Business/Marketing

Don't Miss: Incorporating level design in melee combat systems 3
by Staff [03.07.19]
Combat developers on games including Heavenly Sword, God of War III, DmC: Devil May Cry, The Last of Us, Aztez, Dead Island 2, Killzone and Watchdogs offer analysis and tips.
Console/PC, Design

Valve laid off 13 staff and terminated 'a portion' of contracted devs last month  
by Alissa McAloon [03.07.19]
In a statement, Valve called the decision "an unfortunate part of business" but said that the cut does not "represent any major changes at the company."

PS4 Remote Play is now possible on iPhones and iPads  
by Alissa McAloon [03.07.19]
PlayStation 4 owners can now access their console through an iOS app, similar to how Remote Play functions on Vita, MacOS, And PC.
Console/PC, Smartphone/Tablet

Bungie shares tips on designing levels for different player types at GDC 2019!  
by Staff [03.07.19]
This is the talk to see if you want to learn practical ways to tailor levels to player motivations, replete w/ concrete examples from series like Mass Effect, Dragon Age, and Bungie's own Destiny
Console/PC, Design, GDC