Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Nintendo hacks The Legend of Zelda to make it more accessible 1
by Chris Kerr [10.10.18]
The new version of the 1987 classic gifts players a ton of rupees and items from the start, making it more accessible for those keen to wander through Hyrule with minimal fuss.
Console/PC, Design, Business/Marketing

Skybound vague on future of Telltale partnership  
by Chris Kerr [10.10.18]
Skybound Interactive has offered some more (admittedly vague) details as to how its proposed deal with Telltale Games might shape up.
Console/PC, Business/Marketing

Don't Miss: Composing the soundtrack for a Fallout wasteland 5
by Staff [10.09.18]
In this classic 2010 feature, Obsidian audio director Scott Lawlor talks about composing the soundtrack of Fallout: New Vegas by merging elements of the previous games' scores with a new aesthetic.
Console/PC, Audio

Tweaking the original Borderlands 2 to make a VR-friendly game 1
by Alissa McAloon [10.09.18]
In the words of Gearbox’s Brian Burleson, bringing Borderlands 2 to PlayStation VR required more than a matter of just "[cramming] Borderlands into a headset and [calling] it a day."
VR, Console/PC

Report: Microsoft is in talks to acquire Obsidian Entertainment 3
by Alissa McAloon [10.09.18]
According to sources speaking to Kotaku, Microsoft's acquisition of the Pillars of Eternity developer is essentially a done deal.
Console/PC

The Making of GDC 2019: How conference content comes together  
by Staff [10.09.18]
In this "Making of GDC" blog post, Game Developers Conference GM Katie Stern discusses how the submissions process works for all the talks you see at the show every year.
Console/PC, Indie, GDC

Epic is bringing a physical Fortnite bundle to store shelves for the holidays  
by Alissa McAloon [10.09.18]
Epic’s free-to-play battle royale game Fortnite is the centerpiece of the $30 bundle it and Warner Bros Interactive Entertainment plan to release both digitally and physically next month.
Console/PC, Social/Online

CD Projekt Red partners with multiplayer studio Digital Scapes  
by Chris Kerr [10.09.18]
Digital Scapes specializes in triple-A multiplayer console and PC game development, and is made up of industry veterans from BioWare, Radical Entertainment, and Relic. 
Console/PC, Programming, Production

Sony CEO claims next-gen hardware is 'necessary' 1
by Chris Kerr [10.09.18]
The chief exec claimed it's absolutely "necessary to have a next-generation hardware," though stopped short of christening that device the PlayStation 5.
Console/PC, Business/Marketing

Building a multiplayer real-time strategy game in Unreal Engine 12
by Gamasutra Community [10.09.18]
A detailed, but practical take on transferring bits and networking architecture for a real-time strategy game.
Console/PC, Indie, Programming

Epic Games acquires game security and player service outfit Kamu 4
by Chris Kerr [10.08.18]
Kamu offers a suite of services focusing on game security, game telemetry, and game management, while its Easy Anti-Cheat system is used by over 100 million PC players around the world.
Console/PC, Production

Making Insomniac's Spider-Man do what a spider can 2
by Bryant Francis [10.08.18]
Insomniac Games' Ryan Smith talks to Gamasutra about the game design foundations of Marvel's Spider-Man (and how far back in Insomniac Games history they go).
Console/PC, Design

Video Game Deep Cuts: Uri Geller's Pessimistic Starlink  
by Gamasutra Staff [10.07.18]
This week's highlights include Uri Geller vs. Pokemon, why we need pessimistic games, a look at Ubisoft's Starlink, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch us play The Light Keeps Us Safe with lead developer Jim Rossignol  
by Bryant Francis [10.05.18]
We talked to the lead developer of The Light Keeps Us Safe over on the Gamasutra Twitch channel about making successful Early Access games.
Console/PC, Design, Video

Video: Building Brink's SMART parkour traversal system  
by Staff [10.05.18]
At GDC 2012 Splash Damage's Arne Olav Hallingstad, presents a detailed programmer-oriented overview of the freedom of movement implementation in the studio's 2011 multiplayer shooter Brink.
Console/PC, Programming, Design, Video, Vault

Don't Miss: 6 ways that the Final Fantasy series continues to influence devs 5
by Staff [10.05.18]
"Final Fantasy was the first game that really made you feel something for characters, and feel that the game world meant something," says Andrew Allanson, whose YIIK was inspired by the franchise.
Console/PC, Art, Design

Leaving the comforts of linear design behind to create the first Assassin’s Creed  
by Alissa McAloon [10.05.18]
Developers that worked on the original Assassin's Creed game recall the title's origins and the technology that allowed them to move from a linear story to an open world game.
Console/PC, Design

Die, die, die: Boss battle design in Death's Gambit  
by Joel Couture [10.05.18]
Death's Gambit literally began as a google doc of boss ideas," says Alex Kubodera, co-founder of Death's Gambit dev White Rabbit, in this deep dive into the boss-centric game's combat design.
Console/PC, Indie, Art, Design, Production

A closer look at the malware that masquerades as Fortnite cheats 4
by Alissa McAloon [10.05.18]
The company behind the anti-malware software Malwarebytes has tracked down one particular scam that's been making the rounds while disguised as a Fortnite cheat and dug into what makes it tick.
Console/PC, Social/Online

Chat with the lead developer of The Light Keeps Us Safe at 3PM EDT  
by Bryant Francis [10.05.18]
We're talking to Jim Rossignol, lead developer of The Light Keeps Us Safe starting at 3PM EDT.
Console/PC, Design, Video