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February 16, 2019
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Updates » Console/PC
Report: Amazon is developing its own game streaming service  
by Emma Kidwell [01.10.19]
Amazon is reportedly developing its own cloud-based streaming service that would allow players to download and play games by streaming them through the Internet. 
Console/PC, Business/Marketing

GDC is the place to be if you want to sharpen your VR game dev skills!  
by Staff [01.10.19]
If you want to level up your skills and make better, more successful virtual reality experiences, this year's Game Developers Conference in San Francisco is where you want to be!
VR, Console/PC, Design, Production, GDC

God of War nominated for 12 awards at 2019 DICE Awards  
by Alissa McAloon [01.10.19]
Winners in each category are set to be announced at the DICE Awards show on February 13, while AIAS members will start the voting process to determine this year’s winners on January 11.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Blog: A look at the virtual cities of Grim Fandango  
by Chris Kerr [01.10.19]
An excerpt from the forthcoming Virtual Cities atlas taking a closer look at Grim Fandango's Rubacava.
Console/PC, Design, Production

THQ Nordic has acquired the rights to Outcast 2
by Chris Kerr [01.10.19]
The action-action-adventure title was originally developed by Belgian studio Appeal, and was first released on PC back in 1999. 
Console/PC, Production, Business/Marketing

Unity changes terms of service to block SpatialOS projects 20
by Chris Kerr [01.10.19]
A change to the Unity terms of service means all existing SpatialOS titles, including production games and those still in development, are now in breach of the company's license terms.
Console/PC, Programming, Production, Business/Marketing

More than a throwback: How Dusk nails the best parts of 90s FPS games  
by John Harris [01.10.19]
After years in development including a period in Early Access, Dusk finally hit full release a month ago. We talked to creator, programmer, level builder and game designer David Szymanski about this successful Quake homage.
Console/PC, Design

Video: Carving out a successful freelance career in game audio  
by Staff [01.09.19]
At GDC 2018, experienced audio professional Akash Thakkar breaks down the process of successfully freelancing in video game audio, exploring everything from finding high-quality work to setting rates.
Console/PC, Indie, Audio, Video, Vault

Steam now supports social media links on Store pages  
by Alissa McAloon [01.09.19]
Valve has made room for developers to link to their YouTube, Facebook, Twitter, and Twitch accounts on Steam listings for their games.
Console/PC, Social/Online

The Division 2 is skipping Steam in favor of the Epic Games Store  
by Alissa McAloon [01.09.19]
Ubisoft's upcoming shooter is launching on both the UPlay Store and the Epic Games Store, making it one of the first big releases to bypass Steam in favor of Epic's fledgling platform.
Console/PC, Business/Marketing

No Man's Sky, Dreams, and a game dev’s journey come to new GDC Main Stage!  
by Staff [01.09.19]
Organizers of the Game Developers Conference this year introduce the GDC Main Stage, a first-of-its-kind marquee presentation on the opening day of GDC’s Main Conference!
Console/PC, Indie, GDC

Video: A classic postmortem of Bejeweled  
by Staff [01.08.19]
In this GDC 2011 talk, PopCap Games' Jason Kapalka delivers a postmortem of Bejeweled, one of the most popular puzzle games of all time.
Console/PC, Design, Video

The Sims is integrating with Amazon Alexa devices  
by Emma Kidwell [01.08.19]
The Sims development team announced earlier today that The Sims will be integrated into Amazon Alexa devices, and is scheduled to launch next week. 
Console/PC, Design

Robot Entertainment closing servers for Orcs Must Die! Unchained and Hero Academy games  
by Alissa McAloon [01.08.19]
Robot Entertainment is all at once closing down three games, saying that it's no longer sustainable to continue to keep them online and playable.
Console/PC, Social/Online

Don't Miss: How Capcom tackled Western fantasy with Dragon's Dogma 6
by Staff [01.08.19]
In this notable 2011 interview, Dragon's Dogma director Hideaki Itsuno & producer Hiroyuki Kobayashi explain how the team that made Devil May Cry 4 ended up on a road inspired by Lord of the Rings.
Console/PC, Design

Come to GDC 2019 and learn to help more people find (and play!) your game  
by Staff [01.08.19]
Knowing how to get your game in front of the people who will enjoy it most has never been more important, and if you want to sharpen your skills, GDC 2019 in March is the place to be!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Paradox acquires Prison Architect franchise from Introversion  
by Chris Kerr [01.08.19]
Paradox will acquire all the rights and assets to the prison building and management sim, and will take ownership of the franchise on all current and future platforms. 
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Marvel's Spider-Man has sold over 9 million copies worldwide  
by Chris Kerr [01.08.19]
Insomniac's uber-polished superhero effort reached that milestone on November 25, 2018, less than three months after it launched on September 7.
Console/PC, Business/Marketing

PlayStation 4 sales have exceeded 91.6 million units worldwide  
by Chris Kerr [01.08.19]
Lifetime PlayStation 4 sales have now surpassed 90 million units, with strong holiday sales pushing the console over the line.
Console/PC, Business/Marketing

Cosmic Top Secret, and a path to autobiographical game design  
by John Harris [01.08.19]
Produced by Danish film and game studio Klassefilm, Cosmic Top Secret recounts the experience of game director Trine Laier as she discovers her parents' role in the national security of her country.
Console/PC, Design, Video