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February 22, 2019
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Updates » Console/PC
Netflix sued for trademark infringement by 'Choose Your Own Adventure' publishers 3
by Emma Kidwell [01.11.19]
Netflix is being sued by Chooseco LLC, known for publishing the "Choose Your Own Adventure" novels popular in the 1980s and 90s, for alleged trademark infringement in 'Bandersnatch'. 
Console/PC, Business/Marketing

Don't Miss: A deep dive into the 'old school' save system of Alien: Isolation 15
by Staff [01.11.19]
How going "old-school" with game saves -- they're manual! -- created a sorely-needed sense of tension in Creative Assembly's first-person horror-shooter Alien: Isolation.
Console/PC, Programming, Design, Production

Blog: Applying level flow in games like Uncharted 4 and The Last of Us 3
by Gamasutra Community [01.11.19]
The past few months I have been doing research in the level flow and environment design in games like, Uncharted 4 and The Last of Us. This blog will discuss my findings.
Console/PC, Design

These were the most downloaded games on the PlayStation Store in 2018  
by Chris Kerr [01.11.19]
FIFA 19, Call of Duty: Black Ops 4, and Red Dead Redemption 2 topped the PlayStation Store download charts in 2018.
Console/PC, Business/Marketing

Blizzard and NetEase extend China publishing deal until 2023  
by Chris Kerr [01.11.19]
The pair have been working together to publish Blizzard titles in the region for the past 11 years, and have now extended their publishing agreement until January 2023. 
Console/PC, Business/Marketing

All the ways of doing a beta 3
by Staff [01.11.19]
Giving players access to the beta of a new game before it's released is a great way to get feedback and find bugs. With different ways to give players access to a beta, how do developers choose?
Console/PC, Production

Epic, Improbable start fund to lure devs away from Unity amid engine kerfuffle 6
by Kris Graft [01.10.19]
Epic Games said Thursday night it has partnered with Improbable to establish a $25 million fund to "assist developers who are left in limbo by the new engine and service incompatibilities that were introduced today."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video: Creating the characters and world of Mafia III
by Staff [01.10.19]
In this GDC 2017 talk, Hangar 13's William Harms discusses how the team used real history to inform Mafia III's characters and overarching narrative
Console/PC, Design, Video

Bungie takes Destiny 2 publishing rights back from Activision 2
by Emma Kidwell [01.10.19]
Activision and Bungie are splitting after eight years of partnership, with the Destiny franchise being transferred to developer Bungie, which will assume full publishing rights. 
Console/PC, Business/Marketing

Report: GameStop ownership to change hands as early as mid-February  
by Alissa McAloon [01.10.19]
Two companies are quietly in the process of bidding for the physical game retailer GameStop and the business could go up for sale as early as mid-February, according to a source familiar with the company.

Report: Amazon is developing its own game streaming service  
by Emma Kidwell [01.10.19]
Amazon is reportedly developing its own cloud-based streaming service that would allow players to download and play games by streaming them through the Internet. 
Console/PC, Business/Marketing

GDC is the place to be if you want to sharpen your VR game dev skills!  
by Staff [01.10.19]
If you want to level up your skills and make better, more successful virtual reality experiences, this year's Game Developers Conference in San Francisco is where you want to be!
VR, Console/PC, Design, Production, GDC

God of War nominated for 12 awards at 2019 DICE Awards  
by Alissa McAloon [01.10.19]
Winners in each category are set to be announced at the DICE Awards show on February 13, while AIAS members will start the voting process to determine this year’s winners on January 11.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Blog: A look at the virtual cities of Grim Fandango  
by Chris Kerr [01.10.19]
An excerpt from the forthcoming Virtual Cities atlas taking a closer look at Grim Fandango's Rubacava.
Console/PC, Design, Production

THQ Nordic has acquired the rights to Outcast 2
by Chris Kerr [01.10.19]
The action-action-adventure title was originally developed by Belgian studio Appeal, and was first released on PC back in 1999. 
Console/PC, Production, Business/Marketing

Unity changes terms of service to block SpatialOS projects 20
by Chris Kerr [01.10.19]
A change to the Unity terms of service means all existing SpatialOS titles, including production games and those still in development, are now in breach of the company's license terms.
Console/PC, Programming, Production, Business/Marketing

More than a throwback: How Dusk nails the best parts of 90s FPS games  
by John Harris [01.10.19]
After years in development including a period in Early Access, Dusk finally hit full release a month ago. We talked to creator, programmer, level builder and game designer David Szymanski about this successful Quake homage.
Console/PC, Design

Video: Carving out a successful freelance career in game audio  
by Staff [01.09.19]
At GDC 2018, experienced audio professional Akash Thakkar breaks down the process of successfully freelancing in video game audio, exploring everything from finding high-quality work to setting rates.
Console/PC, Indie, Audio, Video, Vault

Steam now supports social media links on Store pages  
by Alissa McAloon [01.09.19]
Valve has made room for developers to link to their YouTube, Facebook, Twitter, and Twitch accounts on Steam listings for their games.
Console/PC, Social/Online

The Division 2 is skipping Steam in favor of the Epic Games Store  
by Alissa McAloon [01.09.19]
Ubisoft's upcoming shooter is launching on both the UPlay Store and the Epic Games Store, making it one of the first big releases to bypass Steam in favor of Epic's fledgling platform.
Console/PC, Business/Marketing