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November 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
Watch Wandersong's creator break down its musical motives 1
by Bryant Francis [09.28.18]
We talked to the lead developer of Wandersong about making a unique musical adventure.
Console/PC, Design, Video

50 million Facebook accounts hit by account hijacking security exploit  
by Alissa McAloon [09.28.18]
Facebook has learned of a security vulnerability that has opened up millions of its users to account theft over the past year, though the company notes it is still investigating any impact the exploit has had to date.
Console/PC, Social/Online

Chat with the developer of Wandersong today at 3PM EDT!  
by Bryant Francis [09.28.18]
We're talking to the creator of Wandersong starting at 3PM EDT.
Console/PC, Design, Video

Blog: Building the boss fights of X-Morph: Defense - Part 5  
by Gamasutra Community [09.28.18]
EXOR Studios are back with their series on boss designs for X-Morph: Defense - both the successful and unsuccessful ones. This time we take a look at one of the bosses which made it to the final game.
Console/PC, Design

Using interior mapping to render rooms without geometry 10
by Gamasutra Community [09.28.18]
Modelling interiors behind every window in a city often takes too much performance, so some games use "interior mapping," a shader trick to render geometry that isn't actually there.
Console/PC, Programming, Design

Vivendi lays plan to relinquish the last of its Ubisoft stock by 2019 1
by Alex Wawro [09.27.18]
After years of threatening takeover, Vivendi issued a press release this week confirming plans to finish divesting itself of all Ubisoft stock over the next 6 months, for an estimated price of $581M.
Console/PC, Business/Marketing

Video: Sid Meier explores 'interesting decisions' in gameplay  
by Bryant Francis [09.27.18]
The creator of Civilization and other strategy games takes the stage to discuss the nature of "interesting decisions" in game design.
Console/PC, Design, Video

Disney shuts down Club Penguin Island, lays off developers  
by Bryant Francis [09.27.18]
Disney Canada is laying off "dozens" of developers in the process of shutting down the mobile game Club Penguin Island.
Console/PC, Business/Marketing

The Strong adds hundreds of Skylanders prototypes and dev files to museum  
by Alissa McAloon [09.27.18]
Activision-owned Toys for Bob has donated a sizable selection of Skylanders paraphernalia to The Strong museum, including hundreds of pre-production figures and nearly one thousand pages of internal records.
Console/PC, History

Nintendo awarded $88,000 in lawsuit against Mario Kart-themed go-kart business 1
by Alissa McAloon [09.27.18]
Nintendo has walked away victorious in a lawsuit against MariCar, a go-kart centric tourist trap that borrowed much of its image from Nintendo’s long-running Mario Kart series.
Console/PC

Steam's downfall would be a blow to 'the creative freedom of devs,' argues Larian CEO 12
by Alissa McAloon [09.27.18]
"If Steam as a neutral platform loses market power, it flows even more back to the publisher. That's not good for the creative freedom of the developers," argues CEO Swen Vincke.
Console/PC, Business/Marketing

Sony is shuttering PlayStation All-Stars Battle Royale's online servers  
by Alissa McAloon [09.27.18]
Sony routinely ends online support for older or oft-played PlayStation games, with several PlayStation 3, Vita, and even some PlayStation 4 games getting the ax over the past several years.
Console/PC, Social/Online

'First on Discord' initiative launching with seven (timed) PC exclusives 2
by Chris Kerr [09.27.18]
Game community platform Discord has revealed which games will be the first to debut exclusively though its fledgling Discord Marketplace.
Console/PC, Business/Marketing, Video

Carbine Studios will shut down WildStar on November 28 5
by Chris Kerr [09.27.18]
"It has been our great privilege to share those adventures with all of you over the last four years. Unfortunately, as you may have heard, those adventures are coming to an end."
Console/PC, Business/Marketing

Three pain points in the production and design of Shadow of the Tomb Raider 4
by Alissa McAloon, Bryant Francis [09.27.18]
Shadow of the Tomb Raider narrative director Jason Dozois and producer Fleur Marty give Gamasutra the run-down on some of the game's best features -- and how those features were a pain in the ass to implement.
Console/PC, Design, Production

French publisher Bigben scoops up Eko Software for nearly $10 million  
by Bryant Francis [09.26.18]
French publisher Bigben is buying up developer Eko Software, which is currently developing Warhammer: Chaosbane.
Console/PC, Business/Marketing

Telltale is pulling The Walking Dead: The Final Season from digital stores 2
by Bryant Francis [09.26.18]
For reasons not entirely clear, Telltale has ceased selling copies of The Walking Dead: The Final Season while it waits to announce plans for the series' completion.
Console/PC, Design

Video: Networking the online gameplay of Halo: Reach 1
by Staff [09.26.18]
Travel back in time and take a look at the networking that made Halo Reach's online gameplay possible.
Console/PC, Programming, Video

GLAAD Media Awards adds award for outstanding LGBTQ-inclusive games  
by Alissa McAloon [09.26.18]
GLAAD has introduced a new category to its annual GLAAD Media Awards that seeks to highlight video games with outstanding, authentic, and impactful LGBTQ characters or storylines.
Console/PC

Report: Telltale was in funding talks one day before majority shutdown  
by Chris Kerr [09.26.18]
Telltale Games' "majority closure," which resulted in the bulk of its staff being laid off without severance pay, came only a day after potential investors walked away from funding talks.
Console/PC, Business/Marketing