Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 16, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Cloud Imperium raises $46M from private investment 2
by Emma Kidwell [12.20.18]
Cloud Imperium UK Ltd and Cloud Imperium US LLC, the studios behind Star Citizen and Squadron 42, have raised $46 million in funds from a private investment in the Cloud Imperium Group.
Console/PC, Business/Marketing

Get under the hood of Just Cause 4's vehicle physics at GDC 2019!  
by Staff [12.20.18]
Come to GDC in March and learn how the latest Just Cause game copes with a wide range of vehicles and playstyles through thoughtful design of its tire dynamics and vehicle physics!
Console/PC, Programming, Design, GDC

Smash Bros. Ultimate worldwide sales topped 5M in first week  
by Chris Kerr [12.20.18]
That figure includes both physical and digital sales, and would make sense given we know the game has sold over 4.2 million units in the U.S. and Japan alone. 
Console/PC, Business/Marketing

Blog: A look inside Sunless Skies' UI redesign  
by Gamasutra Community [12.20.18]
Failbetter Games artist Tobias Cook shares some of the thinking behind the UI redesign featured in Sunless Skies' penultimate Early Access update.
Console/PC, Design, Production

11 bit studios has raised over $500k for War Child through charity DLC  
by Chris Kerr [12.20.18]
The studio pledged to donate 100 percent of the cash from its charity DLC to the British organization, which is dedicated to helping children affected by conflict all around the world
Console/PC, Design, Video

The ins and outs of bouncing balls in the joyful brick-breaker Holedown 2
by Joel Couture [12.20.18]
We speak with Martin "grapefrukt" Jonasson, developer of the finely made Twofold Inc. and Rymdkapsel, about his latest mobile game--the highly-satisfying Holedown.
Console/PC, Design

Video: Player traversal mechanics in the world of Horizon Zero Dawn  
by Staff [12.19.18]
In this GDC 2017 session, Guerrilla Games' Paul van Grinsven explores the traversal system that allows Aloy to explore the vast world of Horizon Zero Dawn.
Console/PC, Design, Video

Razer debuts keyboard and mouse duo designed for the Xbox One 2
by Emma Kidwell [12.19.18]
Razer and Microsoft are collaborating to release a wireless keyboard and mouse combo designed specifically for the Xbox One.
Console/PC, Business/Marketing

343 Industries is teaming up with Limbitless to provide Halo-themed prosthetics 1
by Emma Kidwell [12.19.18]
Halo developer 343 Industries is partnering with Limbitless Solutions, a non-profit creating prosthetic limbs to children, to offer "bionic arm" prosthetics to young kids. 
Console/PC, Business/Marketing

Get a job: The Toadman Interactive team is hiring a Senior Game Designer  
by Staff [12.19.18]
Toadman Interactive Berlin is seeking a mid-to-senior Game Designer to join it in defining and building its next game for Xbox, PlayStation, and PC.
Console/PC, Design, Recruitment

68% of games depict violence, says US school safety report 1
by Alissa McAloon [12.19.18]
That's compared to, from the same study, 90 percent of movies, 60 percent of TV shows, and 15 percent of music videos.
Console/PC

Best of 2018: Dealing with the scourge of burnout in game dev 8
by Joel Couture [12.19.18]
Gamasutra speaks with a medical professional and a handful of devs about their personal stories of burnout, and how, as an industry, we can better prevent the awful practices that lead to it.
Console/PC, Indie, Production

Take advantage of Business Matchmaking to make connections at GDC 2019!  
by Staff [12.19.18]
As we say goodbye to 2018, now is a great time for attendees and exhibitors of Game Developers Conference 2019 to start arranging on-site meetings with each other via GDC Connect business matchmaking!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Gamasutra's Best of 2018: Bryant Francis' top 10 games  
by Bryant Francis [12.19.18]
Contributing editor Bryant Francis picks the top 10 games he experienced in 2018.
Console/PC, Design

Blog: 20 tips when applying for a junior artist position 6
by Gamasutra Community [12.19.18]
Some pieces of advice I would have liked to receive when I was fresh out of school and applying for junior artist positions.
Console/PC, Design

Q&A: Directing the birth of a new BioWare world in Anthem  
by Bryant Francis [12.19.18]
BioWare game director walks us through the thought process behind leading a massive team to create Anthem.
Console/PC, Design

Video: Micro postmortems: The process of developing vastly different games  
by Staff [12.18.18]
In this GDC 2018 session, game developers Brandon Sheffield, Audrey Moon and Dan Boutros chronicle the ups and downs of the development of their vastly different games.
Console/PC, Indie, Design, Video

Gamasutra's Best of 2018: Alissa McAloon's top 10 games 1
by Alissa McAloon [12.18.18]
Here is the final roundup of my top 10 games for 2018, revised and finalized several times, legitimately right up until the absolute second before my deadline.
Console/PC, Indie

Escape From Tarkov devs file DMCA takedown over false accusations 2
by Emma Kidwell [12.18.18]
Escape From Tarkov developer Battlestate Games has issued 47 DMCA claims against YouTuber "Eroktic" over spreading incorrect information and expressing overall negativity about their game.
Console/PC, Business/Marketing

Industry experts worry some esports orgs are overvalued and headed for trouble 2
by Emma Kidwell [12.18.18]
Esports team owners and professionals are reportedly convinced that many organizations are overvalued, and because of that, a market correction is looming on the horizon. 
Console/PC, Social/Online, Business/Marketing