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April 25, 2019
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Updates » Console/PC
Gooey ranch-em-up Slime Rancher has sold over 2 million copies  
by Chris Kerr [02.28.19]
Monomi Park's quirky blorb wrangler Slime Rancher has surpassed 2 million sales in around 18 months.
Console/PC, Business/Marketing

Dying Light dev TechLand to close Polish publishing department  
by Chris Kerr [02.28.19]
The decision will result in around 13 layoffs by the end of 2019, but won't affect the company's broader publishing and development plans -- including those related to Dying Light 2. 
Console/PC, Business/Marketing

Video: The science of off-roading Uncharted 4's 4x4  
by Staff [02.27.19]
In this GDC 2017 session, Naughty Dog's Edward Pereira breaks down individual physical elements that went into Uncharted 4's 4x4.
Console/PC, Design, Video

Tencent partners with Intel on its streaming service, Instant Play  
by Emma Kidwell [02.27.19]
Chinese tech giant Tencent is partnering with Intel to launch its own streaming service called Instant Play.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: Pokemon's secret ingredient 3
by Staff [02.27.19]
In this 2012 interview, Game Freak's Junichi Masuda and Takao Unno talk Gamasutra through the process of creating a Pokemon game and explore what makes the 23-year-old series tick.
Console/PC, Design

PUBG's dev team has turned to machine learning to fight off cheaters  
by Alissa McAloon [02.27.19]
PUBG's anti-cheat team dives into its cheat-fighting measures, offering fellow game devs a look at how the folks behind the landmark battle royale deal with nefarious players.
Console/PC, Social/Online

Attend GDC for an inside look at the design of Fantasy Flight's KeyForge  
by Staff [02.27.19]
Richard Garfield's KeyForge is what Fantasy Flight calls a "unique deck" game, and at GDC 2019 designer Brad Andres will show you how it works -- and how it was designed to stand apart!
Console/PC, Design, GDC

Resident Evil 2 remake ships 4 million copies in first month 1
by Chris Kerr [02.27.19]
If the remake can maintain its momentum, it might soon eclipse the 4.96 million sales pulled in by the 1996 original -- which is currently the fourth best-selling entry in the franchise.
Console/PC, Business/Marketing

Sponsored Content
Make the most of your crowdfunding success!  
by Xsolla [02.27.19]
How do you seamlessly transition from your successful crowdfunding campaign to your own platform? Xsolla Store is the solution.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Video: Making magic with textures in the vertex shader  
by Staff [02.26.19]
At GDC 2017 game coder Mario Palmero demonstrates how using textures in the vertex shader is a viable and potentially cheaper alternative that more studios should be considering.
Console/PC, Programming, Art, Video, Vault

Skybound cuts ties with Overkill's The Walking Dead devs mid-release  
by Alex Wawro [02.26.19]
Update Overkill's The Walking Dead debuted on PC last November, and console versions were originally launching early this month -- but now license-holder Skybound is washing its hands of the project.
Console/PC, Business/Marketing

Funcom enters partnership with Legendary to create Dune games 1
by Emma Kidwell [02.26.19]
Funcom released the financial report for its fourth quarter earlier today, saying that it was the most profitable year in the company's history.
Console/PC, Business/Marketing

THQ Nordic inexplicably hosts AMA in a notorious internet cesspool 11
by Kris Graft [02.26.19]
THQ Nordic found itself in a public relations predicament after deciding to hold an AMA on notorious internet cesspool 8chan, leaving many game devs confused and upset.
Console/PC, Business/Marketing

Amy Hennig calls single-player games 'just a harder and harder proposition' 3
by Emma Kidwell [02.26.19]
Amy Hennig discusses how single-player games are not in danger of dying out with the rise of live games.
Console/PC, Design

Half-Life 2 devs explore when developers should ignore playtester feedback  
by Alissa McAloon [02.26.19]
A reprinted 2005 interview explores the complicated process of playtesting and listening to feedback without losing the cinematic and narrative-focused impact of a game.
Console/PC, Production

The duo behind the Running Man challenge are suing Epic over a Fortnite dance 2
by Alissa McAloon [02.26.19]
Epic Games has another lawsuit on its hands over a dance emote featured in Fortnite, this time over The Running Man.
Console/PC, Social/Online

Opinion: Civilization VI's (Green) New Deal
by Katherine Cross [02.26.19]
In Civilization VI's latest expansion Gathering Storm, the world fights back and your actions have far-reaching, unintended consequences down the ages and across the whole of the map.
Console/PC, Design

The noclip model viewer lets you see Nintendo classics from a new perspective  
by Chris Kerr [02.26.19]
If you fancy taking a sightseeing tour around some of your favorite Nintendo games, you're going to want to check out noclip.website.
Console/PC, Art, Design

Ebba Ljungerud's grand strategy: A chat with Paradox's CEO 2
by Kris Graft [02.26.19]
Paradox Interactive CEO Ebba Ljungerud tells Gamasutra how she will guide the future the company with a focus on improved game accessibility and creative empowerment.
Console/PC, Design, Business/Marketing

How Dream Daddy succeeded in writing for the internet  
by Staff [02.25.19]
In this GDC 2018 session, Game Grumps' Leighton Gray breaks down the research and approaches used to make Dream Daddy a success.
Console/PC, Design, Video