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February 22, 2019
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Updates » Console/PC
Best of 2018: Devs weigh in on the best ways to write and design characters  
by Alan Bradley [12.21.18]
Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish.
Console/PC, Indie, Design

Gamasutra's Best of 2018: Kris Graft's top 7 games  
by Kris Graft [12.21.18]
From mechs to dinos to a derelict ship, Gamasutra editor-in-chief Kris Graft lays out his top games of 2018.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gris has turned a profit after one week on sale  
by Chris Kerr [12.21.18]
The title launched on December 13 for Switch, Windows and Mac, and has been met with largely positive reviews.
Console/PC, Business/Marketing

Developing the stylish indie hit fighting game Lethal League Blaze 3
by John Harris [12.21.18]
Indie success story and gonzo projectile beatdown sensation Lethal League recently got a sequel in Lethal League Blaze. We talk to developer Team Reptile about this strikingly unique fighter.
Console/PC, Design

Video: How some early MUDs compare to today's games  
by Staff [12.20.18]
Richard Bartle, co-creator of MUD, explains the concept behind its original design and corrects some of the misconceptions about what it must have been like to play.
Console/PC, Design, Video

Gamasutra's Best of 2018: Emma Kidwell's top 5 games  
by Emma Kidwell [12.20.18]
Here are the 5 games (yes, only 5) I played in 2018 that were actually released this year and not from either 1998 or 2016.
Console/PC, Indie, Design

FBI removes top offending 'DDoS for-hire' sites  
by Emma Kidwell [12.20.18]
The FBI announced earlier today that it took action against 15 domains that reportedly helped take down other people’s websites, game servers and other online services through DDoS attacks.
Console/PC, Business/Marketing

The Walking Dead Game's final season is releasing exclusively on the Epic Games Store  
by Emma Kidwell [12.20.18]
Skybound Games and Epic Games have partnered to bring Telltale's The Walking Dead: The Final Season on PC exclusively to the Epic Games store for all future purchases.
Console/PC, Business/Marketing

Best of 2018: Translating the humor & tone of Yakuza games for the West 2
by Alex Wawro [12.20.18]
"The humor of a Yakuza game is a fine line to walk," says localization producer Scott Strichart in this in-depth chat about localization, the Yakuza games, and the ins and outs of Japanese humor.
Console/PC, Design

Microsoft is pausing its Xbox One financing program at the end of the year  
by Alissa McAloon [12.20.18]
Microsoft is ending the Xbox All Access program on December 31, but says the payment-driven Xbox One purchasing option will return later in 2019.
Console/PC

Cloud Imperium raises $46M from private investment 2
by Emma Kidwell [12.20.18]
Cloud Imperium UK Ltd and Cloud Imperium US LLC, the studios behind Star Citizen and Squadron 42, have raised $46 million in funds from a private investment in the Cloud Imperium Group.
Console/PC, Business/Marketing

Get under the hood of Just Cause 4's vehicle physics at GDC 2019!  
by Staff [12.20.18]
Come to GDC in March and learn how the latest Just Cause game copes with a wide range of vehicles and playstyles through thoughtful design of its tire dynamics and vehicle physics!
Console/PC, Programming, Design, GDC

Smash Bros. Ultimate worldwide sales topped 5M in first week  
by Chris Kerr [12.20.18]
That figure includes both physical and digital sales, and would make sense given we know the game has sold over 4.2 million units in the U.S. and Japan alone. 
Console/PC, Business/Marketing

Blog: A look inside Sunless Skies' UI redesign  
by Gamasutra Community [12.20.18]
Failbetter Games artist Tobias Cook shares some of the thinking behind the UI redesign featured in Sunless Skies' penultimate Early Access update.
Console/PC, Design, Production

11 bit studios has raised over $500k for War Child through charity DLC  
by Chris Kerr [12.20.18]
The studio pledged to donate 100 percent of the cash from its charity DLC to the British organization, which is dedicated to helping children affected by conflict all around the world
Console/PC, Design, Video

The ins and outs of bouncing balls in the joyful brick-breaker Holedown 2
by Joel Couture [12.20.18]
We speak with Martin "grapefrukt" Jonasson, developer of the finely made Twofold Inc. and Rymdkapsel, about his latest mobile game--the highly-satisfying Holedown.
Console/PC, Design

Video: Player traversal mechanics in the world of Horizon Zero Dawn  
by Staff [12.19.18]
In this GDC 2017 session, Guerrilla Games' Paul van Grinsven explores the traversal system that allows Aloy to explore the vast world of Horizon Zero Dawn.
Console/PC, Design, Video

Razer debuts keyboard and mouse duo designed for the Xbox One 2
by Emma Kidwell [12.19.18]
Razer and Microsoft are collaborating to release a wireless keyboard and mouse combo designed specifically for the Xbox One.
Console/PC, Business/Marketing

343 Industries is teaming up with Limbitless to provide Halo-themed prosthetics 1
by Emma Kidwell [12.19.18]
Halo developer 343 Industries is partnering with Limbitless Solutions, a non-profit creating prosthetic limbs to children, to offer "bionic arm" prosthetics to young kids. 
Console/PC, Business/Marketing

Get a job: The Toadman Interactive team is hiring a Senior Game Designer  
by Staff [12.19.18]
Toadman Interactive Berlin is seeking a mid-to-senior Game Designer to join it in defining and building its next game for Xbox, PlayStation, and PC.
Console/PC, Design, Recruitment