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September 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
Report: Epic's net worth could rise to $8B thanks to Fortnite  
by Chris Kerr [07.25.18]
The success of popular battle royale effort Fortnite means developer Epic Games could soon be worth as much as $8 billion.
Console/PC, Business/Marketing

Video: The unconventional launch of Fortnite  
by Staff [07.24.18]
In this GDC 2018 session, Epic Games' Ed Zobrist discusses the unique challenges of launching Fortnite and goes into the strategy and impact of adding the successful Battle Royalde mode.
Console/PC, Business/Marketing, Video

Former BioWare dev James Ohlen discusses creative freedom and burnout  
by Emma Kidwell [07.24.18]
In a recent interview with Game Informer, former creative director at BioWare James Ohlen discusses his retirement from games and how liberating it feels to work on new projects.
Console/PC, Business/Marketing

Writers discuss the evolving role narrative has in game development  
by Alissa McAloon [07.24.18]
A recent USGamer piece explores how Dragon Quest pioneered character-driven storytelling and how League of Legends then brought a similar but opposite spin on narrative to the world of online games. 
Console/PC, Social/Online

Mini Metro surpasses 1 million sold  
by Alissa McAloon [07.24.18]
The public transportation themed puzzle strategy game first launched on PC in 2015, then mobile in 2016, and, just this year, on the Nintendo Switch.
Console/PC, Smartphone/Tablet, Indie

Get a job: Roblox is hiring a C++ Engineer  
by Staff [07.24.18]
Roblox is looking for a C++ Engineer to join its Game Engine Team in San Mateo, CA.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Recruitment

Don't Miss: Learning to love procedural art while making No Man's Sky 2
by Staff [07.24.18]
As the big 'Next' update for No Man's Sky makes its debut, take a look back at this GDC 2015 talk from Hello Games' Grant Duncan on how creating procedurally generated worlds affected the dev process.
Console/PC, Indie, Art, Production

Blind Mind Studios releases source code for Star Ruler 2  
by Chris Kerr [07.24.18]
With the studio having been inactive for the past few years, Blind Mind decided to open source the title to allow anyone interest to see how its engine works and start tinkering.
Console/PC, Programming, Production, Business/Marketing

How piracy led to GOG encouraging DRM-free releases 2
by Emma Kidwell [07.23.18]
Noclip recently published a video interviewing people behind the digital distribution service GOG, starting off by discussing how piracy in early Poland lead to an anti-DRM mentality for the company.
Console/PC, Design, Video

The evolution of water rendering in video games 1
by Emma Kidwell [07.23.18]
A new video by Digital Foundry dives into the evolution of video game water rendering beginning with 8-bit and 16-bit waves.
Console/PC, Design

Don't Miss: Prioritizing accessibility made Way of the Passive Fist much better 2
by Joel Couture [07.23.18]
What the developers of Way of the Passive Fist learned from collaborating with Clint "Halfcoordinated" Lexa, a speedrunner who plays many games one-handed, helped to ensure maximum accessibility.
Console/PC, Indie, Design

Roblox on track to pay in-game devs $70M in 2018, more than double 2017's payout  
by Alissa McAloon [07.23.18]
Roblox Corporation says that, if everything stays its course, it could pay out as much as $70 million at the end of 2018 alone to developers that create games and content for the social platform Roblox. 
Console/PC, Social/Online

Psyonix shares Rocket League loot box drop rates ahead of progression overhaul  
by Alissa McAloon [07.23.18]
The disclosure comes just before Psyonix retools the game’s progression system with the introduction of limited-time Rocket Passes.
Console/PC, Social/Online

MercurySteam rebuilds and rebrands episodic shooter as free-to-play title 1
by Chris Kerr [07.23.18]
Spanish developer MercurySteam has rebuilt and rebranded its episodic online shooter Raiders of the Broken Planet as a free-to-play title called Spacelords.
Console/PC, Business/Marketing

Nintendo files lawsuit against two popular ROM websites 2
by Chris Kerr [07.23.18]
The Japanese outfit has suggested both sites "are built almost entirely on the brazen and mass-scale infringement of Nintendo’s intellectual property rights."
Console/PC, Business/Marketing

Layoffs at OnRush developer after racer fails to gain traction  
by Chris Kerr [07.23.18]
Anonymous sources say the studio has been "decapitated" following the latest redundancies, and claim that a number of senior and lead staff members have been asked to re-interview for positions. 
Console/PC, Business/Marketing

Video Game Deep Cuts: Go, Go, No Man's Pokemon  
by Gamasutra Staff [07.22.18]
This week's longform game writing/video highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra plays Sleep Tight with lead dev Maxx Burman  
by Bryant Francis [07.20.18]
We talked to one of the co-creators of Sleep Tight, an upcoming twin-stick shooter that builds complexity out of some surprising variables.
Console/PC, Design, Video

Video: How to solve collision problems in game programming  
by Staff [07.20.18]
In this GDC 2016 session, Blizzard Entertainment's Erin Catto explores how to solve collision problems in game programming.
Console/PC, Programming, Video

PUBG Corp apologizes, removes offensive Japanese mask from game 1
by Emma Kidwell [07.20.18]
PlayerUnknown's Battlegrounds developer PUBG Corp. has apologized for an in-game helmet design Korean and Chinese players deemed the design to be offensive.
Console/PC, Design