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July 31, 2016
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July 31, 2016
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Updates » Console/PC
Don't Miss: Boss battle design and structure 29
by Mike Stout [07.27.16]
Designer Mike Stout breaks down the boss battle into 8 beats, and runs 2 notable ones -- Ocarina of Time's Ganon and Portal's GladOS -- through a thorough design analysis in this timeless post.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Legendary aims to develop Life Is Strange as a live-action series  
by Alex Wawro [07.27.16]
Square Enix and developer Dontnod Entertainment have inked a deal with Legendary to develop a live-action series based on Dontnod's award-winning 2015 game Life Is Strange.
Console/PC, Business/Marketing

At GDC Europe you'll see how The Witcher's living world was built  
by Staff [07.27.16]
At GDC Europe CD Projekt Red's Matthew Steinke will walk you through how the studio designed and developed The Witcher 3: Wild Hunt's remarkable open world.
Console/PC, Programming, Design, GDC Europe

Life is Strange dev expands with Dontnod Eleven partnership  
by Chris Kerr [07.27.16]
The growing partnership will see both outfits work together to share "knowledge, expertise and resources in the years to come." 
Console/PC, Indie, Business/Marketing

Devs band together for Help: The Game to raise cash for War Child 2
by Chris Kerr [07.27.16]
A group of 11 developers, including Team 17, Rovio, and Bossa, and Creative Assembley, have released Help: The Game to raise money for War Child. 
Console/PC, Programming

Epic launches public bug tracker for Unreal Engine 2
by Chris Kerr [07.27.16]
"No longer will you have to wait, wonder or ask about the status of an issue whenever one of our support staff or engineers reference a JIRA ticket number on the forums or Answerhub."
Console/PC, Programming

Nintendo stays the course despite flagging sales and profits 4
by Chris Kerr [07.27.16]
Nintendo's financials for the quarter ended June 30, 2016, are out, and sales and profits have both taken a hit.
Console/PC, Smartphone/Tablet, Business/Marketing

Writing romances in (non-romance) games 8
by Gamasutra Community [07.27.16]
Ex-BioWare video game writer Alex Free (Star Wars: The Old Republic, Shadow Realms) explores the unique challenges writers face in creating meaningful romances for video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Get a job: Deep Silver Volition seeks a senior Technical Artist  
by Staff [07.26.16]
Saints Row developer Deep Silver Volition is looking to bring on an experienced technical artist to take a senior position at its headquarters in Champaign, Illinois.
Console/PC, Art, Recruitment

Video: Tips from Paradox on mixing history with game design  
by Staff [07.26.16]
At GDC 2016, Paradox Development Studio's Chris King shares solutions his studio has for bringing history into your game, while at the same time ensuring the game itself is fun and compelling to play.
Console/PC, Indie, Design, Video, Vault

Rad adds newer, faster game data compressors to its Oodle offerings  
by Alex Wawro [07.26.16]
Fun names alert: RAD Game Tools has updated its Oodle library of data compression tools for game developers with two new compressors, Selkie and Mermaid, that are faster than Oodle's extant Kraken.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production

Report: NX could be a handheld system with detachable controllers 11
by Chris Kerr [07.26.16]
Anonymous sources have hinted Nintendo's next console, codenamed NX, could be a powerful handheld system with detachable controllers.
Console/PC, Business/Marketing

Former PlayStation exec Adam Boyes appointed CEO of Iron Galaxy  
by Chris Kerr [07.26.16]
PlayStation's former vice president of third-party relations, Adam Boyes, is now CEO of Chicago-based game developer and publisher Iron Galaxy.
Console/PC, Business/Marketing

Quantic Dream exec joins Hitman developer Io Interactive 1
by Bryant Francis [07.25.16]
The former director of production at Quantic Dream cites Io Interactive's success with the Hitman series as the reason for his job change.
Console/PC, Business/Marketing

The ingredient that turned Football Manager into a massive hit 1
by Bryant Francis [07.25.16]
There's more to Football Manager than meets the eye, according to series creators Paul and Oliver Colldyer.
Console/PC, Design

Get a job: Irrational Games seeks an experienced World Builder  
by Staff [07.25.16]
The studio formerly known as Irrational Games is looking for a Senior World Builder with design experience to help "craft and create our worlds."
Console/PC, Design, Recruitment

Don't Miss: Games from the trash -- A history of the TRS-80 28
by Dale Dobson [07.25.16]
In this timeless retrospective, Gamasutra pays homage to a system beloved by many but mostly forgotten by everyone else -- except for the game developers who learned on it, or are inspired by it.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo's stock drops as investors learn it didn't create Pokemon Go 6
by Alex Wawro [07.25.16]
Nintendo's stock value has begun a rapid descent following the company's message to investors last Friday that the remarkable success of Pokemon Go likely won't have much effect on its bottom line.
Console/PC, Business/Marketing

At GDC Europe, get tips on being more creative with your backend tech  
by Staff [07.25.16]
With GDC Europe 2016 just weeks away, know that conference officials have lined up a great session from Playfab's Mark Val about all the ways you can creatively improve your games' backend ecosystems.
Console/PC, Indie, Production, GDC Europe

Telltale's Batman series going social with 'crowd play' 2
by Chris Kerr [07.25.16]
Telltale Games' upcoming Batman: The Telltale Series will debut a new crowd play feature that allows viewers to influence in-game decisions using their smartphones. 
Console/PC, Business/Marketing