Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 25, 2014
arrowPress Releases
October 25, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
ESA awards $90K in game dev scholarships to promote diversity 7
by Alex Wawro [10.23.14]
This week $90,000 in scholarships was awarded to 30 students pursuing degrees related to game development by the charitable arm of the Entertainment Software Association.
Console/PC, Indie, Business/Marketing

Don't Miss: Gamasutra's Talking Devs podcast on Shadow of Mordor 3
by Mike Rose [10.23.14]
Gamasutra's Mike Rose grabs two British developers -- Thomas Was Alone and Volume creator Mike Bithell, plus Gun Monkeys and Privates dev Dan Marshall -- to talk about Middle-Earth: Shadow of Mordor.
Console/PC, Indie, Design

Yu Suzuki recalls using military tech to make Virtua Fighter 2 3
by Alex Wawro [10.23.14]
Last December marked the 20th anniversary of Virtua Fighter, and to celebrate Sega launched a commemorative website with fresh commentary from notable Japanese developers on the game's history.
Console/PC, Business/Marketing

On that incredible demo from the maker of Papers, Please... Exclusive 5
by Mike Rose [10.23.14]
Papers, Please developer Lucas Pope released an early build of his next game this week, and spoke to Gamasutra about the genesis of its remarkable mechanics and '1-bit' visual style.
Console/PC, Indie, Art, Design, Exclusive

Optimizing for mobile VR: Taking Darknet from Oculus Rift to Gear VR 2
by Gamasutra Community [10.23.14]
"Months later, Darknet is indeed hitting 60fps on the phone. The game is fully playable, and I thought it might be nice to share some details about how I sped things up."
Console/PC, Smartphone/Tablet, Indie, Programming, VR

Running a studio for 20 years: A look back at Australia's Tantalus 2
by Gamasutra Community [10.23.14]
A look back at a studio's journey: "To make games continuously for twenty years is a hell of an achievement and a credit to the two hundred or so people who have worked with us over the years."
Console/PC, Smartphone/Tablet, Business/Marketing

5 years after closing its doors, 3D Realms reopens for business 2
by Alex Wawro [10.23.14]
Duke Nukem developer 3D Realms effectively shut down in 2009, but now it's relaunching with a new leadership team and a plan to begin developing games again.
Console/PC, Business/Marketing

Learn to make multiplatform games and protect your IP at GDC Next  
by Staff [10.23.14]
Attorney Mona Ibrahim explains how to avoid IP lawsuits and Owlchemy Labs CEO Alex Schwartz reveals everything you need to know about multiplatform development at GDC Next 2014 featuring ADC.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing, GDC Next

New scientific statement questions effectiveness of 'brain training' games 6
by Mike Rose [10.23.14]
Nearly 70 psychology, neuroscience, and gerontology scholars have co-signed a skeptical statement about "brain training" games, questioning the effectiveness of such games.
Console/PC, Business/Marketing

Blog: Lessons learned while pitching my game company to investors 2
by Gamasutra Community [10.23.14]
"Hopefully what Iíve written here will prove helpful to those of you looking to get through your first pitch. Itís worth the effort!"
Console/PC, Indie, Business/Marketing

Infinifactory and the next generation of the 'Minecraft genre' Exclusive 7
by Mike Rose [10.23.14]
Gamasutra speaks with Zach Barth about Infinifactory, and how he's attempting to build the next-generation for the block-building genre.
Console/PC, Indie, Design, Exclusive

Kinect for Windows SDK updated: Devs can now sell apps through Windows Store 1
by Christian Nutt [10.22.14]
A new, free SDK brings updated functionality to the device, including the ability to launch apps on the Windows Store -- alongside an adapter to use an Xbox One Kinect with the PC.
Console/PC, Indie, Programming, Business/Marketing

An introduction to cross-game promotions  
by Gamasutra Community [10.22.14]
"The allure of cross game promotions and where they are at their best is providing sales to each series involved while giving fans something extra for their appreciation."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

What's next for Unity and its new CEO? Co-founder David Helgason explains 49
by Christian Nutt [10.22.14]
Today, Unity announced that co-founder and CEO David Helgason would be stepping down, to be replaced by EA veteran John Riccitiello. Gamasutra speaks to Helgason about his new role and the company's future.
Console/PC, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing

Video: Why everything and nothing is killing the game industry 2
by Staff [10.22.14]
Game industry veteran Ste Curran gives an impassioned presentation about the unending litany of potentially fatal threats to the game industry during GDC Europe 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Video

Don't Miss: The Super Meat Boy postmortem 45
by Edmund McMillen, Tommy Refenes [10.22.14]
Edmund McMillen and Tommy Refenes candidly discuss the development process of smash indie hit Super Meat Boy, diving into the punishing process that led to the remarkably successful retro revitalization.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Shield Break Studios is hiring a Senior Engineer  
by Staff [10.22.14]
Orange County startup Shield Break Studios is looking for a senior engineer with strong C++ skills to work on its debut title, the multiplayer melee combat game Bierzerkers.
Console/PC, Indie, Programming, Recruitment

Learn how to better run a studio at GDC 2015, with Jesse Schell  
by Staff [10.22.14]
Over the last 12 years, industry veteran Jesse Schell has kept his studio afloat and expanded it from a solo gig to a thriving enterprise. Now he's coming to GDC 2015 to explain how he does it.
Console/PC, Business/Marketing, GDC

Implementing music and sound effects in Unity  
by Gamasutra Community [10.22.14]
On coding audio support in a simple smartphone game in Unity: "Thankfully, a simple audio system that just works isn't too terribly hard to implement in a small project."
Console/PC, Smartphone/Tablet, Indie, Programming, Audio

Helgason steps down as Unity CEO, and John Riccitiello steps up 35
by Alex Wawro [10.22.14]
Unity founder David Helgason has stepped down from his position as CEO. His replacement is none other than Unity Technologies board member John Riccitiello -- former CEO of Electronic Arts.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing