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February 26, 2017
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Updates » Console/PC
Check out this lineup of cool interactive spaces at GDC 2017!  
by Staff [02.22.17]
GDC 2017 is next week in San Francisco! While you're planning out what to see and do, organizers want to make sure you set some time aside to check out these great interactive spaces at GDC this year.
Console/PC, Indie, GDC

Get reliable tips about publishing your own game at 3PM EST  
by Bryant Francis [02.22.17]
We're interviewing mobile developer Tim Nixon today at 3PM EST for tips on how to get your own game out into the world as a small publisher.
Console/PC, Business/Marketing, Video

At GDC 2017, get expert tips on improving your game's user experience 1
by Staff [02.22.17]
At GDC 2017 next week, veteran game devs from across the industry will have a boisterous discussion about the effects of data, creativity, and development constraints on the user experience in games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Blog: Design exercise - an analysis of Steam discovery 9
by Gamasutra Community [02.22.17]
Examining Steam Discovery like any other MMO with issues in balancing, matchmaking, information availability, and unintended aggregate results from poorly considered reward structures.
Console/PC, Business/Marketing

Designing an engaging and intuitive crafting system for Astroneer  
by Jack Yarwood [02.22.17]
“Way back when, we were talking about whether we should have a tutorial in the game," says Jacob Liechty. "Eventually we figured out that we didn’t have to, which felt pretty good."
Console/PC, Indie, Design, Video

Obituary: Alan Stone, Nintendo of America cofounder, onetime Sega Enterprises CEO 1
by Alex Wawro [02.21.17]
Game industry veteran Alan 'Al' Stone passed away on Friday due to cancer. He was best known as one of the cofounders of Nintendo of America, as well as a former Sega president and CEO.
Console/PC

Blog: What's the current state of the Vive SteamVR market? 4
by Gamasutra Community [02.21.17]
What is the current state of the Vive Steam VR market? Are users active with their Vive? How much games actually support the Oculus Rift? What is the average revenue you can expect? Let's find out!
VR, Console/PC, Business/Marketing

Don't Miss: Breaking the NES to develop Shovel Knight 21
by Gamasutra Community [02.21.17]
In this classic blog post, David D'Angelo explores how his team created Shovel Knight to be like a modern NES game and how they paid homage to the classic Nintendo console through thoughtful design.
Console/PC, Indie, Design

Pillars of Eternity sequel clears $3 million in funding on Fig 1
by Alissa McAloon [02.21.17]
While the overall funding for Pillars of Eternity II: Deadfire is one of the highest amounts raised on Fig, the breakdown between investment and pledges is par the course for campaigns on the platform.
Console/PC, Business/Marketing

Nintendo Switch dev kits could run as low as $440 1
by Alissa McAloon [02.21.17]
Nintendo has announced roughly how much money a Nintendo Switch development kit will set back game developers looking to create something for the upcoming console.
Console/PC, Indie

Road to the IGF: Ocelot Society's Event[0]  
by Joel Couture [02.21.17]
In Event[0]​, players find themselves trapped aboard a space ship with no company except the ship's AI, Kaizen. They can freely communicate with Kaizen using typed commands and questions,
Console/PC, Indie, Design, Video, IGF

Attend GDC 2017 and learn to make better games using cutting-edge math  
by Staff [02.21.17]
From new tricks for dealing with randomness to algebraic game balancing and math solutions for enhancing jump physics, there's lots of great stuff at the GDC 2017 Math for Game Programmers tutorial!
Console/PC, Indie, Programming, GDC

Humble Freedom Bundle raises $6.43M in support of human rights  
by Chris Kerr [02.21.17]
"We humbly remember that the United States is a nation of immigrants, and we proudly stand with developers, authors, and charities that champion liberty and justice for all."
Console/PC, Business/Marketing

Learn level design tricks from an Arkane designer at GDC 2017!  
by Staff [02.20.17]
Arkane's own Steve Lee, a level designer on Dishonored 2, will be giving a fantastic talk on holistic level design as part of the GDC 2017 Level Design Workshop.
Console/PC, Design, GDC

Grandia creators discuss the importance of compelling characters 1
by Chris Kerr [02.20.17]
The team over at Shmuplations have dug up and translated another vintage game dev interview, this time featuring the creators behind classic RPG, Grandia
Console/PC, Design, Production

Alt.Ctrl.GDC Showcase: Student project Zombie Crawler 2
by Joel Couture [02.20.17]
In Zombie Crawler, players become the creeping dead, using their hands on a custom designed treadmill to pull themselves toward a human victim.
Console/PC, Indie, Design, Production, Video

Q&A: Creating the defiantly retro Double Dragon IV 1
by Jon Irwin [02.20.17]
The makers of the classic 1987 arcade brawler Double Dragon reunited to create a sequel that looks and plays exactly like earlier entries in the series. They discuss their retro revival with us.
Console/PC, Indie, Art, Design, Video

Video Game Deep Cuts: A Loom-ing Night In The Woods  
by Gamasutra Staff [02.19.17]
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Gabe Newell discusses the downsides of working at Valve 27
by Alex Wawro [02.17.17]
"There are plenty of great developers for whom this is a terrible place to work," Newell said. "People at Valve have to get used to working without a safety net."
Console/PC, Production

Why there are 'no shortcuts' to making people care about your game's characters 3
by Bryant Francis [02.17.17]
Learn how you can put trust in your players to grow attached with your characters at this year's GDC.
Console/PC, Design, Video