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June 22, 2017
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Updates » Console/PC
FTC aims to block DraftKings, FanDuel merger over monopolization concerns  
by Alissa McAloon [06.19.17]
Without FTC intervention, the merger would result in one firm that controls over 90 percent of the U.S. fantasy sports market.
Console/PC, Social/Online

Don't Miss: Ensemble Studios' postmortem for Age of Empires 9
by Staff [06.19.17]
In this classic 1998 postmortem, Ensemble Studios reveals the story behind seminal PC real-time strategy game Age Of Empires.

Take-Two shuts down a trio of Grand Theft Auto Online cheat providers 1
by Alissa McAloon [06.19.17]
Following a conversation with the Grand Theft Auto V publisher, three GTA Online cheat providers have ceased operations and laid plans to donate past proceeds to charity.
Console/PC, Social/Online

Atari re-entering hardware business with mysterious 'Ataribox' 6
by Chris Kerr [06.19.17]
The company, which last released a games console in 1993, unveiled a short teaser for the Ataribox on YouTube earlier this month.
Console/PC, Business/Marketing, Video

Capcom and Bandai Namco sign cross-licensing deal to improve online play  
by Chris Kerr [06.19.17]
Capcom claimed the deal will "improve the user experience while accelerating the production of titles and reducing development costs for both parties."
Console/PC, Business/Marketing

Developer Q&A: The blessing and the curse of early buzz for Rime 4
by Jessica Famularo [06.19.17]
"People compared it to Wind Waker and ICO. This is a small indie title made by 18 people. When you're compared to blockbuster masterpieces, you consider what you did wrong in terms of expectations."
Console/PC, Indie, Design, Video

Video Game Deep Cuts: Those Hidden Coin-Operated E3 Boys  
by Gamasutra Staff [06.18.17]
This week's longform article highlights include behind-the-scenes on Hidden Folks, an interview about the Coin-Operated Americans book, interviews from E3, and much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How one studio produced FMV game Dr. Dekker on a shoestring budget  
by Bryant Francis [06.16.17]
We went behind the scenes (literally, as it turns out) of the full-motion video game The Infectious Madness of Dr. Dekker.
Console/PC, Design, Video

Video: Building an RTS without guns -- Offworld Trading Company  
by Staff [06.16.17]
At GDC 2017, longtime strategy game dev Soren Johnson explained how he set out to do just that in Offworld Trading Company, an "economic RTS" that's more about macro-strategy than micro-management.
Console/PC, Indie, Design, Video, Vault

Nine Australian indie games receive government funding boost  
by Alissa McAloon [06.16.17]
Film Victoria has provided an undisclosed amount of funding to nine games being created in Victoria, supporting over 40 game development positions in the process.
VR, Console/PC, Indie, Business/Marketing

Get a job: Sucker Punch seeks an experienced Graphics Programmer  
by Staff [06.16.17]
Sucker Punch is looking for an experienced graphics engineer to join the company in working on an unannounced project at its studio in Bellevue, WA.
Console/PC, Programming, Art, Recruitment

Don't Miss: Understanding the successful relaunch of Final Fantasy XIV  
by Staff [06.16.17]
In this 2014 GDC talk, Final Fantasy XIV: A Realm Reborn director Naoki Yoshida offers a behind the scenes look at the creation, struggle, and eventual relaunch of the second major Final Fantasy MMORPG.
Console/PC, Social/Online, Design, Production

Xenoblade Chronicles X director explores the importance of localization changes 2
by Alissa McAloon [06.16.17]
'As a developer, I do feel like it'd be ideal to be able to adjust the content so that it's culturally acceptable, whether it's in the US or in the EU,' explains Takahashi.
Console/PC, Production

Chat with the developer behind FMV game Dr. Dekker at 3PM EDT  
by Bryant Francis [06.16.17]
We're playing The Infectious Madness of Dr. Dekker with developer Tim Cowles, and discussing the making of FMV games.
Console/PC, Design, Video

CCP brings color-blind support to EVE Online  
by Chris Kerr [06.16.17]
The announcement was made on the EVE Community forums earlier this year, but after a bit of tweaking the feature is being rolled out in beta form
Console/PC, Design

IO Interactive goes independent, secures the rights to Hitman franchise 3
by Chris Kerr [06.16.17]
Hitman developer IO Interactive is now an independent studio after agreeing to a management buyout with long-time owner, Square Enix. 
Console/PC, Business/Marketing

Blog: How easy is it for great games to get lost on Steam? 17
by Gamasutra Community [06.16.17]
Looking through Steam game data for little-known but highly-rated games, seeing what can be found and how common it really is to have a great game that doesn't sell.
Console/PC, Business/Marketing

Q&A: Making sense of the Xbox One X - an interview with Mike Ybarra 1
by Kris Graft [06.16.17]
Mike Ybarra, Microsoft's corporate VP for Xbox and the Windows game platform, talked to Gamasutra about developing for (and porting to) the upgraded Xbox One X, as well as future plans for Windows 10.
Console/PC, Design, Production, Business/Marketing, E3

Detroit dev David Cage: 'I don't want the game to have something to say' 1
by Alex Wawro [06.15.17]
Cage's comments about the game are especially interesting given that Detroit appears to be a narrative-driven game set in Detroit that touches on a lot of politically-charged themes.
Console/PC, Design

Xbox boss says company won't make money on Xbox One X console sales  
by Alex Wawro [06.15.17]
Xbox chief Phil Spencer seems to have answered a Business Insider question about whether Microsoft earns a profit on the sale of a $500 Xbox One X console with a firm "No."
Console/PC, Business/Marketing, E3