Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 19, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Console/PC
Gabe Newell explains Valve's budgeting process: there is none 16
by Alex Wawro [02.15.17]
"At Valve, we don't have a budgeting process," says company chief Gabe Newell. ""The scarce commodity here is not money -- it's how many hours there are in a day."
Console/PC, Business/Marketing

Watch top devs discuss video game storytelling in new vid series 5
by Alex Wawro [02.15.17]
The whole video series, titled "The Game Makers: Inside Story," is free to watch right now on the AIAS' YouTube channel and covers a broad enough range to interest most folks working in games today. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video

Sony discontinues PlayStation Now on PS3, Vita, and most other devices 5
by Alissa McAloon [02.15.17]
Sony has significantly slashed the number of devices that support its PlayStation Now game streaming service in order to ‘further develop the user experience’ on PS4 and PC.

How Blizzard 'sold gold' in World of Warcraft without ruining the game 5
by Alissa McAloon [02.15.17]
A Glixel interview with game director Ion Hazzikostas dives into how Blizzard turned the failure of Diablo 3's cash based marketplace into a successful system in World of Warcraft.
Console/PC, Social/Online

Don't skip the Game Design Workshop at GDC 2017  
by Staff [02.15.17]
Come to GDC 2017 and attend the Game Design Workshop, an intensive two-day event where you'll study and scrutinize game design under the guidance of experts from Riot, Ubisoft, EA Motive, and more!
Console/PC, Design, GDC

Amazon taps John Smedley to lead new San Diego game studio 1
by Alissa McAloon [02.15.17]
The newest studio in the Amazon Games family has set up shop in San Diego and will be lead by none other than former Daybreak president and Pixelmage Games founder John Smedley.
Console/PC, Production

Chat with Riot Games producer Juliet Nuzzo today at 3PM EST 1
by Bryant Francis [02.15.17]
Join us at 3PM EST for a chat about game production inside one of the industry's most complex game development companies.
Console/PC, Production, Video

Unreal Engine 4.15 update brings experimental Nintendo Switch support  
by Chris Kerr [02.15.17]
The latest version of Unreal Engine (4.15) has landed, and what's notable about this iteration is the inclusion of Nintendo Switch support. 
Console/PC, Design, Production

Is the Switch's HD Rumble feature a big deal for devs? Miyamoto thinks so 1
by Chris Kerr [02.15.17]
"When you put your pen on the screen, it's not just this dull vibration, you can feel the tap that the tip of the pen makes on the screen."
Console/PC, Design

'Feels like a different life': Arkane's Colantonio on going from Arx Fatalis to Prey 1
by Alex Wawro [02.15.17]
"We seem disorganized and like we don't know what we're doing, but I think it's part of a process," Arkane's Raphael Colantonio tells Gamasutra in this in-depth chat about his upcoming game Prey.
Console/PC, Indie, Design, Production

Road to the IGF: Student project FAR: Lone Sails  
by Joel Couture [02.15.17]
The connection between humans and the machines we need for surival earned FAR: Lone Sails a nomination for Best Student Game at the Independent Games Festival. Take a peek behind the dev curtain.
Console/PC, Indie, Design, Video, IGF

Get an inside look at the design of Ubisoft's For Honor at GDC 2017!  
by Staff [02.14.17]
At GDC 2017, Ubisoft's Aurélie Le Chevalier will detail how Ubisoft developed For Honor's "Modifiers" system, a data-driven system that allows designers to dynamically create gameplay effects.
Console/PC, Design, GDC

Get a job: Double Fine Productions is hiring an Art Director  
by Staff [02.14.17]
Double fine is looking for an Art Director to supervise visual direction, maintain an art production pipeline, and ensure the delivery of all assets in San Fransisco, CA.
Console/PC, Art, Recruitment

The Strong Museum seeks to explore the impact women have had on game dev  
by Alissa McAloon [02.14.17]
As part of its freshly announced Women in Games Initiative, The Strong Museum plans to offer an on-site and online exhibit documenting the major contributions women have made to the video game industry.

Devs weigh in on the accuracy and utility of Steam Spy 3
by Alissa McAloon [02.14.17]
Several game developers spoke to PCGamesN to offer their experiences and opinions about the third-party Steam-statistics tracker, Steam Spy.
Console/PC, Indie, Business/Marketing

Nintendo announces a Zelda first for Breath of the Wild: paid DLC 4
by Alissa McAloon [02.14.17]
Nintendo has announced plans to release additional content for The Legend of Zelda: Breath of the Wild in the form of two packs of DLC, a first for a non-spinoff Zelda game.
Console/PC, Business/Marketing

20 talks Gamasutra wants to see at GDC 2017, from sex scenes to grouchy fish  
by Staff [02.14.17]
Gamasutra writers recently put our heads together and picked some of our most-anticipated GDC sessions, with topics ranging from designing sex scenes in games to math(s) to...a grouchy fish who lived on the Dreamcast.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Road to the IGF: Student project Diaries of a Spaceport Janitor  
by Joel Couture [02.14.17]
Diaries of a Spaceport Janitor gives the player the delightful job of picking up garbage on an alien world, doing your best to make ends meet with your custodial duties. 
Console/PC, Indie, Design, Video, IGF

Bob Bates' Thaumistry is an experiment in reviving text-based games 2
by Christopher Priestman [02.14.17]
After 3 decades in the industry, Bob Bates explains why he thinks the time is right for Thaumistry his return to text-based interactive fiction. [HINT: vastly improved parsers are part of it.]
Console/PC, Smartphone/Tablet, Indie, Design, History

The ups and downs of Ron Gilbert's journey to make Thimbleweed Park sans publisher  
by Alex Wawro [02.13.17]
"Even with 30 years of experience, I still got caught with stuff on this game," Gilbert told Waypoint recently, speaking to the good and bad bits of making Thimbleweed Park without a publisher.
Console/PC, Indie, Business/Marketing