Don't let bad lip synch break the spell 12 by Gamasutra Community [06.17.13]
Even the biggest-budget title can have the drama sucked out of it by bad lip synch, argues indie developer Ben Serviss -- who suggests some clever workarounds culled from games of the past.
Console/PC, Programming, Art
The positive side of bugs6 by Gamasutra Community [06.14.13]
Bugs aren't all bad, argues Gaia Interactive's Greg Pollock. They can lead to inspiration, he says, if you "ask what a different game would look like where the mistake was instead correct."
Console/PC, Smartphone/Tablet, Programming, Design