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May 5, 2016
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May 5, 2016
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Updates » Console/PC
Ammo systems and BioShock 3
by Gamasutra Community [05.03.16]
"The more I use it the more comfortable I get with it, and thus the more I use it. This increasing preference-for/reliance-on a single gun poses a couple problems from a game design standpoint."
Console/PC, Design

Microsoft moves to boost indie devs with month-long ID@Xbox promo 3
by Christian Nutt [05.02.16]
The company pioneered downloadable independent games on the Xbox 360, and promoting them with the much-missed "Summer of Arcade" -- and now it's back with something new.
Console/PC, Indie, Business/Marketing, Video

Nintendo NX hardware will not sell at a loss  
by Christian Nutt [05.02.16]
Straight from the mouth of Nintendo's president: "Next, about how we are looking at cost, we are not thinking of launching the hardware at a loss." What's the big deal? Explanation inside.
Console/PC

Nintendo's president gets grilled on its mobile business, NX plans 1
by Christian Nutt [05.02.16]
President Tatsumi Kimishima goes up in front of his company's investors -- and despite their best efforts, remains cagey about the company's future, even in the near-term.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Consequences in games 6
by Gamasutra Community [05.02.16]
"Consequences are a form of constraints, and contemporary players do not like constraints. They want to do whatever they want to do, as though they were on a playground or playing with toys."
Console/PC, Smartphone/Tablet, Design

Get a job: CCP Games in Atlanta seeks a VR Graphics Engineer  
by Staff [05.02.16]
The Georgia-based branch of CCP Games, CCP Atlanta, is looking to hire a graphics programmer with VR/AR experience to work as part of a small team on VR projects.
Console/PC, Programming, Recruitment

Blog: Unexpected narrative in games  
by Gamasutra Community [05.02.16]
"Metroid isn't the only game to use this type of storytelling. Journey, Ico, Sword & Sworcery, and others tell their stories with very little text or cinematic sequences."
Console/PC, Design

How Epic came to embrace free-to-play and games-as-a-service  
by Alex Wawro [05.02.16]
"I would describe it as seeing the writing on the wall," cofounder Tim Sweeney tells Polygon in a new feature. "There was an increasing realization that the old model wasnít working anymore."
Console/PC, Social/Online, Business/Marketing

Patrice Desilets: 30 words on creativity, plus a peek at 1666  
by Brandon Sheffield [05.02.16]
In his talk at the Reboot Develop conference, Patrice Desilets discussed 30 words that he associates with creativity...and showed off some in-engine footage of his game 1666: Amsterdam
Console/PC, Design

Dishonored, and tactile interface metaphors  
by Gamasutra Community [05.02.16]
"The consistent and weighted emphasis of the moral dichotomy of player choice in Dishonored becomes only reinforced, as our bodily interactions with the controller approach our assumptions of how we might expect the actions to feel."
Console/PC, Design

Don't Miss: How Call of Duty 4: Modern Warfare was made 4
by Zied Rieke & Michael Boon [05.02.16]
Infinity Ward's influential shooter debuted almost a decade ago. Now, read this classic postmortem the lead designer and technical art director wrote of it for Game Developer magazine.
Console/PC, Design, Production, Business/Marketing

Researcher Espen Aarseth wins $2.3M grant to create a theory of games  
by Alex Wawro [05.02.16]
The European Research Council has awarded a†Ä2 million grant to noted game researcher†Espen Aarseth to fund his five-year effort to "develop and quality-assure some basic concepts for game analysis."
Console/PC, Business/Marketing

Tips and tricks for demoing roomscale VR content  
by Gamasutra Community [05.02.16]
"Ensuring that VR demos are smooth now, in the early days, helps keep the public interested and excited in the future!"
VR, Console/PC, Business/Marketing

Blog: Why the 'late' arrival of the Nintendo NX may be a good thing 11
by Gamasutra Community [05.02.16]
"Many were expecting the NX to launch toward the end of 2016, where it could capitalize on the commercial busyness of the fourth quarter. I'd argue that this move to 2017 could be a good thing."
Console/PC, Business/Marketing

A brief history of the fireball in fantasy games 6
by Jon Peterson [05.02.16]
History at its hottest. A look at the development of the long-range attack known as Fireball, from homebrew tabletop to LARP to blockbuster RPG videogames.
Console/PC, History

Devs Answer: how much did your parents support playing video games as a kid? 8
by Bryant Francis [04.29.16]
We polled developers on how their parents felt about them playing games as kids to see which ones had full support, and which ones were only able to justify it once they'd built a career on them.
Console/PC, Indie, Design

The unexpected creative genesis of Her Story  
by Christian Nutt [04.29.16]
"If all your ideas are coming from movies, that can be a problem. An artist has already gone out into the world and compressed a lot of information to create that film."
Console/PC, Smartphone/Tablet, Indie, Design

Australian Parliament report calls for renewed game industry funding  
by Christian Nutt [04.29.16]
Australian parlimentary report recommends reinstating funding developers with grants and loans to boost the local game biz, and adding tax breaks for bigger studios.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Be a UI Artist on Rocket League  
by Staff [04.29.16]
Psyonix, the independent developer behind Rocket League, is looking for a highly skilled UI Artist to join the team working at its offices in San Diego, California.
Console/PC, Indie, Art, Recruitment

Don't Miss: Molyneux and Webley recount the history of Lionhead  
by Simon Carless [04.29.16]
Now that Lionhead is closed, look back at this 2006 feature where Peter Molyneux and Mark Webley speak at length about how they helped create the company, and their lessons learned along the way.
Console/PC, Programming, Design, Production, Business/Marketing