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July 23, 2016
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July 23, 2016
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Updates » Console/PC
Don't Miss: How Pac-Man CE reawakened a sleeping giant 1
by Christian Nutt [07.20.16]
With a sequel in the works, now's a good time to read this interview with Pac-Man Championship Edition producer Nobutaka Nakajima and director Tadashi Iguchi about reinvigorating a classic.
Console/PC, Business/Marketing

Valve calls on 23 Counter-Strike gambling hubs to cease & desist  
by Alex Wawro [07.20.16]
This week Valve sent a letter to the operators of 23 CS:GO gambling websites threatening them with punitive action if they don't cease and desist commercial use of their Steam accounts within 10 days.
Console/PC, Business/Marketing

Face Race: Faceware launches new division dedicated to live mocap tech  
by Alex Wawro [07.20.16]
Faceware Interactive, a new division of middleware maker Faceware that aims to create tech devs can use to create digital characters which can interact with real, live people in real, live time.
Console/PC, Business/Marketing

Blog: Why industry-standard game metrics don't matter (enough) 1
by Gamasutra Community [07.20.16]
The game industry has given us a complex metrics language that is almost entirely built out of alerts and benchmarks...and it's not very useful.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

How Fundbetter devs stretch the boundaries of story-driven games  
by Bryant Francis [07.20.16]
We sat down with the developers funded by Failbetter Games' Fundbetter program for their thoughts on what it takes to create strong interactive fiction.
Console/PC, Indie, Design, Production

Microsoft's games revenue slips due to declining Xbox console sales 2
by Alex Wawro [07.19.16]
Microsoft put out a new earnings report today that shows the fortunes of the company's games business slipping, something it chalks up primarily to low prices and declining sales of its Xbox consoles.
Console/PC, Business/Marketing

Get a job: Be a Texture Artist at Telltale Games  
by Staff [07.19.16]
Minecraft: Story Mode studio Telltale Games is looking for an artist to join the team at its San Rafael, California offices to create textures for various art styles.
Console/PC, Art, Recruitment

Video: Crafting emotional themes in Dragon Age: Inquisition's Trespasser DLC  
by Staff [07.19.16]
At GDC 2016 Dragon Age franchise lead writer Patrick Weekes and lead narrative designer John Epler speak to developing the core narrative and thematic moments in the game's Trespasser DLC.
Console/PC, Design, Video, Vault

Survey: The UK and Sweden remain Europe's top game dev hot spots  
by Staff [07.19.16]
Today GDC Europe officials dive deeper into the results of the 4th annual European State of the Industry Survey to suss out who, exactly, Europe makes games for -- and where European devs believe the best games are being made.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe

Ubisoft's fortunes rise thanks to strong Q1 sales of digital goods  
by Alex Wawro [07.19.16]
Ubisoft posted earnings for its first quarter of the fiscal year today that were a bit better than the company's internal projections, due in large part to sales of digital goods.
Console/PC, Social/Online, Business/Marketing

Blog: The cohesive open-world experience of Assassin's Creed: Brotherhood 1
by Chris Kerr [07.19.16]
"I believe that flaws aren’t a barrier for an amazing, engaging, solid and wholesome game, and Assassin's Creed: Brotherhood is a very good example of this."
Console/PC, Design

Vivendi now holds 20.2 percent of Ubisoft's voting rights 4
by Chris Kerr [07.19.16]
Vivendi's latest attempt to tease control away from Ubisoft has seen the French media group pick up even more voting rights.
Console/PC, Business/Marketing

PS4 version of Rise of the Tomb Raider getting PSVR chapter  
by Chris Kerr [07.19.16]
Rise of the Tomb Raider's days an Xbox console exclusive are almost up, with Sony revealing the game will make its PS4 debut on October 11. 
VR, Console/PC, Business/Marketing

Playdead co-founder leaves Limbo dev after 10 years  
by Chris Kerr [07.19.16]
"I feel that I'm leaving the company in a state where it can definitely manage itself, and I wish best of luck to Arnt and the rest of the team in the future."
Console/PC, Business/Marketing

South Korean prosecutor arrested over '05 purchase of Nexon stock  
by Bryant Francis [07.18.16]
The South Korean prosecutor and former Financial Intelligence agent has been accused of accepting bribes from Nexon over a private purchase of Nexon stock in 2005.
Console/PC, Business/Marketing

Get a job: Be a Gameplay Programmer at Industrial Light & Magic 2
by Staff [07.18.16]
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, wants to hire a gameplay programmer with Unreal Engine experience to write game code alongside the team at its San Francisco, CA office.
Console/PC, Programming, Recruitment

Don't Miss: How Street Fighter V tries to reinvent the franchise 9
by Patrick Miller [07.18.16]
With Street Fighter V, Capcom seems to be trying to turn its venerable franchise into a tentpole eSport. In the wake of EVO, it's worth looking back at this feature that asks: How well does it do?
Console/PC, Social/Online, Design

Windows 10 to miss its target of being on 1 billion devices by 2018 2
by Alex Wawro [07.18.16]
The fact that the overall size of that Windows 10 ecosystem is not as large as Microsoft predicted it would be means there is that much less incentive for devs to bring their games into it. 
Console/PC, Business/Marketing

PSA: Wednesday is your last day to save by registering early for GDC Europe!  
by Staff [07.18.16]
Heads up, game devs: GDC officials would like to remind you that Wednesday is the last day you can register early for GDC Europe at a discounted rate, potentially saving yourself up to 200 euros.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Microsoft's slimmer Xbox One S now has a release date 1
by Chris Kerr [07.18.16]
Microsoft's reimagined Xbox One, the slimmed-down Xbox One S, will hit shelves in a few weeks time on August 2. 
VR, Console/PC, Business/Marketing