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June 19, 2013





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Updates » Console/PC
Get a job: CCP America looking for Technical Game Designer  
by Kris Ligman [06.17.13]
"CCP is actively searching for a Technical Game Designer to work on the upcoming World of Darkness MMO."
Console/PC, Social/Online, Design, Recruitment

Video: Building more realistic team AI  
by GDC Vault Staff [06.17.13]
Clark Gibson and John O'Brien of Red Storm Entertainment (Rogue Spear, Shadow Watch) discuss improving AI, with a focus on designing, organizing, and implementing team AI in this free GDC video.
Console/PC, Social/Online, Programming, Design, Video

Starpower: Beyonce lawsuit has been settled 1
by Mike Rose [06.17.13]
A lawsuit against pop star Beyonce Knowles, in which a game developer claimed that the singer dropped out of an agreement to develop a game based around her persona, has been settled.
Console/PC, Business/Marketing

Don't let bad lip synch break the spell 12
by Gamasutra Community [06.17.13]
Even the biggest-budget title can have the drama sucked out of it by bad lip synch, argues indie developer Ben Serviss -- who suggests some clever workarounds culled from games of the past.
Console/PC, Programming, Art

The Last of Us is the UK's biggest new IP launch in years 2
by Mike Rose [06.17.13]
Naughty Dog's The Last of Us saw the biggest launch of a new IP in the UK sales charts last week since L.A. Noire in early 2011, while Animal Crossing: New Leaf was also a big hit.
Console/PC, Business/Marketing

From the Editor: Leaving E3 with a sense of hope, optimism 21
by Kris Graft [06.17.13]
Gamasutra editor-in-chief Kris Graft isn't as down on this year's E3 as he was last year's. Here are thoughts on cynicism, development talent and letting go.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, E3

Get a job: Insomniac is looking for Designers  
by Kris Ligman [06.14.13]
Insomniac Games: "We are looking for a designer to help develop and create content for the assigned project in the form of systems, levels, features and modes."
Console/PC, Design, Business/Marketing, Recruitment

Video: Shipping Retro City Rampage on 17 SKUs at once  
by GDC Vault Staff [06.14.13]
Brian Provinciano reflects on business and programming lessons he learned being a one-man developer and publisher, in this GDC 2013 lecture.
Console/PC, Indie, Programming, Production, Business/Marketing, Video

EA: PopCap unlikely to receive more than a fifth of its earnout 19
by Kris Ligman [06.14.13]
In an Investor Meeting hosted by Wedbush on June 12th, EA disclosed that its PopCap acquisition was unlikely to make back more than a fifth of its $550 million earnout.
Console/PC, Business/Marketing

The positive side of bugs 6
by Gamasutra Community [06.14.13]
Bugs aren't all bad, argues Gaia Interactive's Greg Pollock. They can lead to inspiration, he says, if you "ask what a different game would look like where the mistake was instead correct."
Console/PC, Smartphone/Tablet, Programming, Design

GameStop: Our business model isn't hurting publishers 21
by Kris Ligman [06.14.13]
In these extracts from GameStop's Investor Meeting held on June 11th, the brick-and-mortar retailer forwarded the position that its trade-ins and used games sales do not affect publishers.
Console/PC, Business/Marketing, E3

Nintendo: Quality games will move the needle for us Exclusive 28
by Christian Nutt [06.14.13]
The Wii U will jump up in 2013 thanks to its big upcoming lineup, says Nintendo's Charlie Scibetta, who says the fact that the company is run by developers and has its own platforms is its strength.
Console/PC, Business/Marketing, Exclusive, E3

E3 reports 48,200 in attendance this year, 2014 dates set 2
by Kris Ligman [06.14.13]
With over 48,000 attendees from more than 100 countries, this year's Electronic Entertainment Expo exceeded that of 2012. The ESA has announced 2014's E3 for June 10th-12th.
Console/PC, Business/Marketing, E3

Meet the PIP: The stress management device for video games Exclusive 1
by Mike Rose [06.14.13]
Valve isn't the only company experimenting with biofeedback in games. The PIP is a stress management device which utilizes a biosensor to reveal how stressed you are through gaming.
Console/PC, Design, Business/Marketing, Exclusive

Codemasters' owner ups its share in the racing game studio  
by Mike Rose [06.14.13]
Following restructuring efforts at racing game specialist Codemasters, the studio's majority share holder has upped the number of shares that it owns in the company.
Console/PC, Business/Marketing

Blog: The myth of great openings, or the opening of The Last of Us 32
by Gamasutra Community [06.14.13]
Adrian Chmielarz (Bulletstorm) examines the opening of Naughty Dog's latest magnum opus, discussing why a perfectly-executed opening can actually be detrimental to satisfaction.
Console/PC, Design

Zelda's Aonuma: 'If we don't change we might die.' 39
by Kris Ligman [06.13.13]
Zelda heavyweight Eiji Aonuma advocates for further risk-taking and innovation in Nintendo's development cycle, as it heads into the next console generation.
Console/PC, Business/Marketing, E3

Miyamoto, Bleszinski weigh in on used games 97
by Kris Ligman [06.13.13]
As 2013's E3 draws to a close, two of the biggest names in development, Shigeru Miyamoto and Cliff Bleszinski, share their thoughts on what used games mean for the industry.
Console/PC, Business/Marketing, E3

Ubisoft digital VP on retail, mobile, and the publisher's role Exclusive 1
by Patrick Miller [06.13.13]
Where does a mega-publisher fit into the present-day digital market? Gamasutra spoke with Ubisoft digital publishing VP Chris Early about the publisher's new role, and their attitude towards retail.
Console/PC, Smartphone/Tablet, Production, Business/Marketing, Exclusive, E3

Duke Nukem deal goes sour, as 3D Realms sues Gearbox 15
by Kris Graft [06.13.13]
3D Realms is suing Gearbox Software for over $2 million in alleged royalties related to sales of the Duke Nukem franchise.
Console/PC, Business/Marketing