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November 1, 2014
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November 1, 2014
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Updates » Console/PC
Don't Miss: The neuroscience of survival horror 14
by Maral Tajerian [10.30.14]
How do survival horror games like The Evil Within work on our brains? Neuroscientist M. Tajerian unpacks the mechanism behind the scares in Amnesia, Dead Space and Silent Hill in this classic feature.
Console/PC, Indie, Programming, Art, Audio, Design

Get a job: CCP is seeking a Senior Backend Programmer  
by Staff [10.30.14]
CCP is looking to add a strong industry experienced Backend Programmer to its programming team in the Newcastle Studio, UK.
Console/PC, Programming, Recruitment, VR

Blog: How much friction? Tension in Alien: Isolation 6
by Gamasutra Community [10.30.14]
"The game is good, evoking the tension of Ridley Scott's original movie by pitting a single protagonist against a nigh-unstoppable xenomorph. But about 2/3 of my way through the game I started feeling annoyance, rather than tension."
Console/PC, Design

Ubisoft reports better-than-expected sales thanks to Watch Dogs 1
by Alex Wawro [10.30.14]
The company beat its modest sales goal for the second fiscal quarter thanks to a growing digital games business and ongoing strong sales of Watch Dogs, which has shipped 9 million units to retail.
Console/PC, Business/Marketing

Designing a 'playable' UI that secretly teaches how to play 3
by Gamasutra Community [10.30.14]
"We could have relied on traditional, text-based tutorials, but most players would have just ignored them to then have a hard time playing the game like it’s supposed to be played."
Console/PC, Indie, Design

Sony's Yoshida publicly apologizes for Driveclub's ongoing issues  
by Alex Wawro [10.30.14]
Sony Worldwide Studios president Shuhei Yoshida has publicly apologized for the troubled launch of Driveclub and said there is no clear timetable for when the title's network issues will be resolved.
Console/PC, Business/Marketing

Developers, get ready: GDC Next kicks off on Monday  
by Staff [10.30.14]
GDC Next 2014 featuring ADC descends upon the Los Angeles Convention Center next Monday. Here's what you need to know about where to go and what to see while you're there.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Creating an atmospheric, non-Euclidian environment 6
by Gamasutra Community [10.30.14]
"When the player walks off the side, they’re teleported to a corresponding point on the adjacent side and rotated ninety degrees. The result is suitably disorienting: walk long enough in a straight line and you’ll make figure-eights."
Console/PC, Indie, Programming, Design

How Spelunky helped Dan Marshall reinvent The Swindle Exclusive  
by Mike Rose [10.30.14]
Last year, developer Dan Marshall cancelled The Swindle, a game he had been working on for two years. Now the dev has resurrected the game with a new direction -- and it's all thanks to Spelunky.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video

Screencheat is a game about screencheating Exclusive  
by Mike Rose [10.30.14]
I reckon the team behind Screencheat must have been dirty rotten cheaters in the days of local multiplayer. Originally dreamt up during the Global Game Jam earlier this year, Screencheat is an experience entirely centered around looking at what everyone else is doing.
Console/PC, Indie, Design, Exclusive

Blog: Not uniting to 'beat' Greenlight, but understanding the struggle 3
by Gamasutra Community [10.30.14]
"Greenlight could have worked but it's missing one important feature: a recommendation system based on the recent activity of a user on Steam."
Console/PC, Indie, Business/Marketing

Nintendo details first 'quality of life' device 11
by Mike Rose [10.30.14]
Nintendo has detailed its plans for the "quality of life" products it teased earlier this year, revealing a device that will apparently help with sleep disorders.
Console/PC, Business/Marketing

Report: Xbox Entertainment Studios is no more 7
by Christian Nutt [10.29.14]
The team hired to turn the Xbox One into a mass-market entertainment device with TV programming has exited the company, as promised in July -- but earlier than expected.
Console/PC, Business/Marketing

D.I.C.E. Award submissions now open, with two new categories 1
by Christian Nutt [10.29.14]
The Academy Interactive Arts & Sciences has opened the submission process for its annual D.I.C.E. Summit awards ceremony, and adds two new categories designed to recognize innovation.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Take-Two remains optimistic in the face of expected revenue slump  
by Alex Wawro [10.29.14]
Take-Two Interactive reports lukewarm revenue and a small net loss this quarter, but bets on strong sales of catalog titles this holiday as it raises earnings expectations for the fiscal year.
Console/PC, Business/Marketing

Video: Mastering the art of killing your games 7
by Staff [10.29.14]
Adam Telfer is a product lead at Wooga who had failed on at least seven projects when he spoke at GDC Europe 2014 earlier this year about Wooga's "hit filter" approach to game design and killing your darlings.
Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Using games to treat anxiety, autism 1
by Christian Nutt [10.29.14]
"The program starts to not feel like a game ... It feels real. You know it is an alternate reality, but you feel the same emotions you would feel in the actual situation you are practicing."
Console/PC, Serious, Design

Get a job: Blizzard seeks a UNIX Systems Engineer  
by Staff [10.29.14]
The house responsible for Hearthstone needs a UNIX-versed systems engineer to join the network operations engineering team at Blizzard's Irvine, CA headquarters.
Console/PC, Social/Online, Programming, Recruitment

Don't Miss: Amnesia developer shares 4 ways to design for horror Exclusive 5
by Kris Graft [10.29.14]
Frictional Games creative director Thomas Grip seems like a pretty affable guy. But the games he makes scare the living crap out of people.
Console/PC, Indie, Art, Audio, Design, Production, Exclusive

Intel's Kinect competitor comes to market in new HP desktops 3
by Alex Wawro [10.29.14]
Intel has been pushing its RealSense sensor technology on developers for months, and now it's finally coming to market as part of HP's new line of sensor-ridden desktop PCs.
Console/PC, Business/Marketing