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August 26, 2016
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August 26, 2016
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Updates » Console/PC
Household Games hires speedrunner as accessibility advocate  
by Bryant Francis [08.23.16]
The new studio from former Guacamelee developer Jason Canam has hired an advocate to make its games more accessible for disabled players.
Console/PC, Design

Get a job: Be a Senior Sound Designer at Sucker Punch  
by Staff [08.23.16]
InFamous developer Sucker Punch seeks a "sonically striking senior sound designer" to work alongside the game dev team at its Bellevue, WA studio.
Console/PC, Audio, Recruitment

CEDEC survey sheds light on how much Japanese game devs get paid 3
by Alex Wawro [08.23.16]
Japanese game industry trade body CESA recently polled nearly 2,000 game devs in Japan about how much they're paid, and the results suggest it's less than devs in the West.
Console/PC, Indie, Business/Marketing

Sony is bringing its PlayStation Now game streaming service to PC  
by Alex Wawro [08.23.16]
More than a year after its official debut, Sony's PlayStation Now game streaming service is being prepped for launch on PC and Mac in the U.S. and Europe.
Console/PC, Social/Online, Business/Marketing

Don't Miss: How Valve uses Team Fortress 2 as a game dev guinea pig 11
by Staff [08.23.16]
The seminal Team Fortress Quake mod is over two decades old, and now Team Fortress 2 has become a critical part of how Valve operates. In this classic feature, Valve's Robin Walker explains how.
Console/PC, Design, Production

Nintendo nets $661 million from Seattle Mariners sale  
by Chris Kerr [08.23.16]
Nintendo has sold the majority of its controlling stake in the Seattle Mariners baseball team, after announcing the deal earlier this year.
Console/PC, Business/Marketing

Sponsored: 7 tips to getting a job in video games  
by Jill Henderson [08.23.16]
Industry veteran, Jill Henderson says there is some magic to getting that first job in the games world and shares her 7 tips for getting a job in video games.
Console/PC, Indie, Sponsored Article

Writing Deus Ex: Mankind Divided to 'hold a mirror up to the world' 4
by Alex Wawro [08.23.16]
Eidos Montreal's Mary DeMarle chats about art and business of writing Deus Ex: Mankind Divided, a game about conspiracy theories, terrorism and fear released this week into a world awash in the same.
Console/PC, Design

You can now link to your game on Steam through YouTube annotations  
by Bryant Francis [08.22.16]
You can now link to your game on Steam directly via merch annotations or YouTube cards thanks to a rule update from the video platform.
Console/PC, Business/Marketing

Gamescom moves next year's show dates as attendee numbers remain steady  
by Bryant Francis [08.22.16]
The German video games trade show is moving its Wednesday through Sunday show dates to Tuesday through Saturday in 2017.
Console/PC, Business/Marketing

P.T.-esque horror game Allison Road is back from the dead  
by Alex Wawro [08.22.16]
Months after being cancelled, P.T.-inspired horrific walking simulator Allison Road has been revived by original dev Christian Kesler and the new studio he and his wife have cofounded: Far From Home.
Console/PC, Business/Marketing

Don't Miss: Divinity: Original Sin is a game Larian Studios waited 15 years to make 7
by Alex Wawro [08.22.16]
"We always wanted to make an old-school PC RPG with multiplayer," said Larian's Swen Vincke in 2014. "We never managed to sell it to a publisher in the past; every time we proposed, it was refused."
Console/PC, Indie, Design, Production, Business/Marketing

Gen Con Highlight: Battling kaiju in The Massive vs. The Masses 1
by Katherine Cross [08.22.16]
Jake Alley's The Massive vs. The Masses is a hex-based asymmetrical strategy game for two. One player takes on the role of a titanic lizard monster and the other controls civilians and military units.
Console/PC, Design

6 years in, Sony is bumping up the price of PlayStation Plus  
by Alex Wawro [08.22.16]
Sony outlines an impending price hike for its popular PlayStation Plus service in the U.S. and Canada that will see the 12-month and 3-month subscription rates increase starting September 22nd.
Console/PC, Business/Marketing

EA exec says publisher is '100 percent' behind Project Scorpio  
by Chris Kerr [08.22.16]
In a recent interview with Game Informer, EA chief executive Patrick Soderlund talked up Microsoft's mid-cycle upgrade push, saying that the publishing giant is "100 percent" behind the move.
Console/PC, Business/Marketing

Blog: A dev looks back on Splinter Cell: Blacklist's Benghazi level 2
by Staff [08.22.16]
"3 years ago, I shipped my first game, Splinter Cell: Blacklist," writes Jobye Karmaker. "We'll be running through 10 anecdotes & takeaways from the production of the map I worked on."
Console/PC, Design

Report: Sony to expand console line-up with PS4 'Slim'  
by Chris Kerr [08.22.16]
UPDATED Analysts say Sony plans to switch out the current PS4 for a device that's smaller and cheaper in a bid to attract "casual users." Now, Eurogamer has photos of an alleged PS4 "Slim."
Console/PC, Business/Marketing

Blog: Away from the crowds of Gamescom, there was a game jam... 3
by Kris Graft [08.22.16]
Gamasutra editor-in-chief Kris Graft hung out with some of the developers of the InnoGames jam, a 48-hour jam hidden from the crowds of Gamescom in Germany.
Console/PC, Programming, Design, Gamescom, GDC Europe

Blog: Creating an inclusive game jam in just 5 weeks  
by Staff [08.22.16]
Event planning can be difficult, especially for someone with little experience. In this post: key lessons learned from planning #RainbowJam16, a game jam to celebrate diversity in the industry.
Console/PC, Indie

As SNES turns 25, devs discuss its 7 greatest graphics innovations 8
by Jon Irwin [08.22.16]
“The SNES was the golden age of pixel art," says Eric Barone, creator of Stardew Valley. "It had enough complexity to look interesting, but was limited enough that you had to be creative with it."
Console/PC, Art, Design, History