Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 7, 2015
arrowPress Releases
October 7, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Console/PC
Valve is putting Steam hardware in GameStop and other retailers 3
by Alex Wawro [10.05.15]
Valve has cut deals with game retailers EB Games, GAME UK and GameStop to establish dedicated in-store "Steam Sections" later this year for Steam gear like the Steam Controller and Steam Machines.
Console/PC, Business/Marketing

Don't Miss: A biometric study of how horror games affect players 13
by Joel Windels [10.05.15]
Usability studio Vertical Slice measures player reactions to four horror games to find out which is "scariest," how casual and core players react, and whether they get scared in the same way.
Console/PC, Indie, Audio, Design

This Week in Video Game Blogging: Remastering for HD and MOBA Map Analysis 3
by Critical Distance [10.05.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from some practical advice for optimizing games for HD to a map analysis of the 'big three' in MOBAs.
Console/PC, Indie, Design

Classic Postmortem: Sierra Studios' Gabriel Knight 3 1
by Scott Bilas [10.05.15]
Sierra Studios' adventure game Gabriel Knight 3: Blood of the Sacred, Blood of the Damned debuted 16 years ago today. This detailed postmortem ran in a 2000 issue of Game Developer magazine.
Console/PC, Programming, Design

Oculus CEO confirms company is researching augmented reality  
by Chris Kerr [10.05.15]
During a recent chat with Develop, Oculus CEO Brendan Iribe revealed the company is already researching how it can break into the augmented reality space.
Console/PC, Production, Business/Marketing, VR

Blog: Think twice before becoming a manager 10
by Gamasutra Community [10.05.15]
"Don't become a lead. Don't be the person in charge. Your reasons are probably all wrong. Plus you're probably going to hate it."
Console/PC, Programming, Business/Marketing

Attempting to define the RTS genre 13
by Gamasutra Community [10.05.15]
"Playing RTS can strengthen skills like self-analysis, critical thinking, planning and decision making, and reinforce a proactive, positive approach to life and adversity."
Console/PC, Design

What Mr. Robot says about bugs 1
by Gamasutra Community [10.05.15]
“Debugging is actually all about finding the bug. About understanding why the bug was there to begin with. About knowing that its existence was no accident.”
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Want to write a better game? Try watching some TV 5
by Alex Wawro [10.05.15]
Remedy Entertainment's Sam Lake takes a break from making Quantum Break to talk about how TV offers useful lessons on how to craft characters and plots within the constraints of a video game.
Console/PC, Design

On consoles and patching: A PS4 survey 3
by Gamasutra Community [10.05.15]
"With Tony Hawk's Pro Skater 5 in the news... I present here a sample of my ongoing attempt to map the patching situation on the PS4, from the standpoint of the end user."
Console/PC, Business/Marketing

'What YouTube channels/personalities do you watch to help you make better games?' 16
by Staff [10.02.15]
Do YouTubers help you make better games? To find out, Gamasutra took to Twitter to ask our followers: Who do you watch?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Raptr's video-sharing service expands with ESL, Wargaming deals  
by Alex Wawro [10.02.15]
Raptr's game video clip recording/sharing service has made some inroads into the eSports business by striking strategic partnerships with the ESL and World of Tanks developer Wargaming.
Console/PC, Business/Marketing

Get a job: Deep Silver Volition seeks a Senior System Designer  
by Staff [10.02.15]
Saints Row developer Deep Silver Volition is looking to bring on an experienced game systems designer (think player control, AI behavior, weapons, etc.) to work out of its Champagne, IL studio.
Console/PC, Design, Recruitment

10 lessons from traditional publishing, for indies and digital pubs  
by Gamasutra Community [10.02.15]
"You are not just a developer; you become a business publishing unit – all the risk is with you. We thought it may be helpful to highlight ten things that we believe digital publishers can learn from the boxed sector."
Console/PC, Indie, Business/Marketing

Born from Tearaway, ImGui is a free GUI library for your games  
by Alex Wawro [10.02.15]
There's a chance you might have missed the news that the GUI library Media Molecule used while developing Tearaway is now freely available to game developers on GitHub as ImGui.
Console/PC, Indie, Business/Marketing

Video: How to hire and retain more women in the game industry 7
by Staff [10.02.15]
At GDC Europe 2015 a panel of women from companies like King, NaturalMotion and Gameloft share their experiences as women in the game industry and offer advice for increasing diversity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Video, Vault

Don't Miss: 5 tips for making great animations in 2D games 35
by Eric Caolli [10.02.15]
Want to create eye-catching sprites for your 2D game? In this classic 2012 feature, two animators who've worked on some vibrant 2D games offer five tips for stepping up your sprites.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Positional dungeon crawling 2
by Gamasutra Community [10.02.15]
"I don't think that positioning-based mechanics are easier to develop. They have more complex interactions. But they are easier to understand for the player."
Console/PC, Smartphone/Tablet, Indie, Design

Intel has sold middleware maker Havok to Microsoft 11
by Alex Wawro [10.02.15]
Big game dev tools news today: Microsoft has acquired Havok, the Irish company best known for its physics engine technology, from long-time owner Intel for an undisclosed sum.
Console/PC, Indie, Business/Marketing

Asymmetry in games 29
by Gamasutra Community [10.02.15]
"Where did this idea that you 'pick a guy' before a game begins come from in the first place? Chess, Go, and other ancient abstracts don't have that feature."
Console/PC, Design