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November 23, 2014
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November 23, 2014
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Updates » Console/PC
Familiar faces dominate inaugural Game Awards nominees  
by Alex Wawro [11.20.14]
Perhaps unsurprisingly, the list of nominees is dominated by names Ubisoft, Blizzard and Nintendo. However, smaller teams like The Astronauts and indie games like Threes help diversify the lineup.
Console/PC, Business/Marketing

Why you should care about the package name validity of your Unity project 4
by Gamasutra Community [11.20.14]
A quick guide on avoiding an annoying mistake: "This misery only happened to me because I was dumb. But it would have helped if Unity had thrown a warning."
Console/PC, Smartphone/Tablet, Indie, Programming

Activision remains coy over latest Call of Duty sales figures 11
by Mike Rose [11.20.14]
Activision said today that the Call of Duty franchise has brought in more than $10 billion in revenue to date -- although the company remained coy about how well Advanced Warfare is selling.
Console/PC, Business/Marketing

A deep dive into Steam traffic patterns 12
by Gamasutra Community [11.20.14]
Lars Doucet writes: "It's encouraging that even after nearly two months, the standard 'Vanilla' traffic doesn't seem to be decreasing, not even noticeably dipping below the baseline after a big sale."
Console/PC, Indie, Business/Marketing

Retargeting Facebook ads: A guide for indie devs  
by Gamasutra Community [11.20.14]
"If you don't know what retargeting is, it's sending ads to people who've already visited your website.The benefit of retargeting, is that you're targeting someone who's already familiar with you."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The Elite: Dangerous online-only saga ends in refunds 13
by Mike Rose [11.20.14]
Frontier Developments announced last week that its upcoming Elite: Dangerous will no longer have an offline mode, even for the single player -- and this has not gone down well with its Kickstarter backers.
Console/PC, Business/Marketing

On prototyping and coding your own ideas 14
by Gamasutra Community [11.20.14]
Why "words fall inherently short" -- "If you are a game designer, but unable to code, know this: the best way to validate and communicate your own ideas to others is to make your own prototypes."
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Xbox One matchmaking app Overdog nets $1.8 million in funding  
by Christian Nutt [11.19.14]
With plans to expand to another platform and Xbox One app launching next month, the company has sights on changing how players group up online.
Console/PC, Smartphone/Tablet, Business/Marketing

Activision Blizzard settles with shareholders over stock buyback  
by Christian Nutt [11.19.14]
A class action lawsuit arose when the mega-publisher negotiated with former majority stakeholder Vivendi -- but the company now says that it's in the clear.
Console/PC, Business/Marketing

World of Warcraft subscriptions shoot up to 10 million as Draenor launches 2
by Christian Nutt [11.19.14]
The company has sold 3.3 million copies of the new expansion, World of Warcraft's fifth in its 10-year history, to players.
Console/PC, Social/Online, Business/Marketing

Get a job: Blizzard seeks an eSports Manager  
by Staff [11.19.14]
The Irvine-based company wants someone with management and communication skills to lead the design and development of eSports programs for Blizzard franchises in the Asia Pacific region.
Console/PC, Business/Marketing, Recruitment

Don't Miss: Sonic co-creator Hirokazu Yasuhara on good game design 20
by Brandon Sheffield [11.19.14]
Yasuhara has a great design philosophy which he espouses in this classic interview, complete with his original notes and illustrations, alongside a history lesson on the Sonic series.
Console/PC, Design

The VR frontier: What's the future of virtual reality games? 1
by Gamasutra Community [11.19.14]
"Which kind of platform is VR? Is it 'the same thing but better,' or something qualitatively different than traditional video games?"
Console/PC, Indie, Design, VR

Dissecting progress 7
by Gamasutra Community [11.19.14]
"Whatever forms of progress you may find in or design for any particular game, be wary: Do they pursue conflicting goals? Or can they co-exist peacefully? Maybe they can even support each other."
Console/PC, Design

Sharpen your game dev toolset with tips from Ubisoft at GDC 2015  
by Staff [11.19.14]
Ubisoft's David Lightbown believes the tools we use to make games could stand to be honed, and he's coming to GDC 2015 in March to show us how it's done.
Console/PC, Programming, GDC

Analyzing and interpreting feedback from your community 5
by Gamasutra Community [11.19.14]
"Monument Valley is currently being discussed as a cautionary example of the dangers of charging for paid content updates on mobile. Bad reviews are bad... right?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Inventory.GetGladiator() - How modular code interacts with the world 2
by Gamasutra Community [11.19.14]
"We are trying to make the code completely modular, so all the systems exist with as few dependencies as possible. They fetch all their information from the world, process it, and then put the information back."
Console/PC, Indie, Programming

Monster Strike: Why Street Fighter II's producer will 'never' return to consoles 11
by Christian Nutt [11.19.14]
For decades, Yoshiki Okamoto was one of Capcom's most renowned developers -- but after a mobile hit, he tells Gamasutra that console games are "just not something I want to deal with anymore."
Console/PC, Smartphone/Tablet, Design, Business/Marketing

EA exec: MS catching up to Sony in the next-gen race 5
by Christian Nutt, Alex Wawro [11.18.14]
"Clearly Sony has jumped out to a lead with a great console and I think a great pricing strategy," says EA CFO Blake Jorgensen, but "Microsoft is catching up quickly" in the company's estimation.
Console/PC

Get a job: Design vehicles for Just Cause developer Avalanche  
by Staff [11.18.14]
Avalanche Studios, the NY-based company currently working on Just Cause 3, is looking to hire a vehicle designer to lay out and tune vehicles in an open-world game for PC and consoles.
Console/PC, Design, Recruitment