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October 24, 2016
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Updates » Console/PC
Switch marks the end of Nintendo's mainstream console aspirations (and that's ok) 5
by Kris Graft [10.20.16]
The Switch marks the end of Nintendo's mainstream home console aspirations, and not only is that totally ok, but it also makes sense. 
Console/PC, Design, Business/Marketing, Video

Do you want to make a game for the Nintendo Switch? 1
by Bryant Francis [10.20.16]
We polled developers on Twitter to see just how interested they were in the idea of making games for Nintendo's new hybrid console.
Console/PC, Design

Devs React: Nintendo unveils its hybrid-handheld console Switch  
by Alex Wawro [10.20.16]
What are game devs saying about the recently-unveiled Nintendo Switch? What do they know? Do they know things? We found out!

IndieBox is bringing select indie games to GameStop stores  
by Alissa McAloon [10.20.16]
Through a partnership with GameStop, IndieBox is gearing up to sell a selection of popular indie games physically in stores with limited-run steelbooks.
Console/PC, Indie, Business/Marketing

Get a Job: Insomniac Games is hiring a Senior Programmer  
by Staff [10.20.16]
Insomniac Games is seeking a senior programmer ready to be a decision maker, a mentor, and a key player in a dynamic team in Durham, NC.
Console/PC, Programming, Recruitment

Diablo designer David Brevik joins Path of Exile dev as advisor  
by Alissa McAloon [10.20.16]
A press release confirmed that Brevik is working with Grinding Gear Games as an advisor for Path of Exile’s launch in China.
Console/PC, Business/Marketing

Inside the PlayStation 4 Pro with Mark Cerny 1
by Alex Wawro [10.20.16]
In which we attempt to distill the salient points Gamasutra gleaned from going over the technical specifications of Sony's bigger, faster PlayStation 4 Pro with lead system architect Mark Cerny.
Console/PC, Programming, Production, Business/Marketing

Don't Miss: A postmortem of Dinosaur Polo Club's Mini Metro 9
by Staff [10.20.16]
Since Mini Metro just released for iOS and Android, take a look back at this postmortem from dev Peter Curry for a closer look at what went into creating the endearing subway-based puzzle game.
Console/PC, Indie, Audio, Design, Production, Business/Marketing

Nintendo's versatile Switch console is powered by Nvidia tech 3
by Alissa McAloon [10.20.16]
In a blog entry posted shortly after Nintendo’s announcement trailer, Nvidia detailed the technology that powers the handheld-hybrid console.
Console/PC, Business/Marketing

Blog: What we learned from the release of Concealed Intent  
by Gamautra Community [10.20.16]
Concealed Intent was released in August after a time in Steam's Early Access. Here are some stats collected on sales, promotional keys, and marketing.
Console/PC, Business/Marketing

Nintendo reveals roster of Switch partners to allay support fears  
by Chris Kerr [10.20.16]
Now that we finally know what Nintendo's next console will look like, there's another burning question on our mind: will anyone support it? 
Console/PC, Business/Marketing

Nintendo's new console is a handheld-hybrid called the Switch 33
by Chris Kerr [10.20.16]
After almost two years of radio silence, Nintendo has pulled back the curtain on its newest console, dubbed the Nintendo Switch
Console/PC, Video

Share surge adds $1 billion to Nintendo's market value ahead of NX reveal  
by Chris Kerr [10.20.16]
Nintendo's shares have soared ahead of the official reveal of its long-rumored console-handheld hybrid, the NX.
Console/PC, Business/Marketing

Blog: Knowing when it's time to launch your game  
by Gamasutra Community [10.20.16]
"How do game developers decide which games to launch? And how do they know when those games are truly ready? At Hothead Games, we’ve developed a 'Green Light Process' to guide such decisions."
Console/PC, Business/Marketing

Why Nidhogg 2 ditches the minimalism of the original 4
by Joel Couture [10.20.16]
The 2014 Nidhogg was a minimalist duel between two monochromatic stick figures. The sequel adds more graphical detail and more weapons, but tries to maintain the accessible simplicity of the original.
Console/PC, Indie, Art, Design, Video

Devs share real talk about why it's a miracle most games ever ship  
by Alex Wawro [10.19.16]
"The reality is, left to our own devices, we as developers would never ship a game," Naughty Dog co-director Bruce Straley tells Vice in a new feature on why it's so dang hard to make video games.
Console/PC, Indie, Production

Uncharted 4 artist shares tips on making your game more readable 3
by Alex Wawro [10.19.16]
Naughty Dog's Martin Teichmann sheds light on how environment artists approach their work, and the thought that goes into crafting virtual worlds so that players will forget they're fake.
Console/PC, Art, Design

How is Slayer Shock similar to Westworld? 1
by Bryant Francis [10.19.16]
Today we streamed Minor Key Games' Slayer Shock in order to talk about different kinds of narrative design and make comparisons to HBO's Westworld.
Console/PC, Design, Video

Pokemon Go's success is shaping the design of upcoming Pokemon games  
by Alex Wawro [10.19.16]
"With Pokémon Go, yeah, we definitely want to have some kind of – at some point – some kind of connectivity, some way the games can interact," veteran Pokemon dev Junichi Masuda tells Game Informer.
Console/PC, Smartphone/Tablet

Get a job: Cryptic Studios is hiring a VFX Artist  
by Staff [10.19.16]
Cryptic Studios is seeking a VFX Artist to bring real-time magic and mayhem to games like Neverwinter, Star Trek, and unannounced projects in Los Gatos, California.
Console/PC, Art, Recruitment