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March 27, 2015
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March 27, 2015
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Updates » Console/PC
Leap Motion putting gesture control on your face 2
by Phill Cameron [03.25.15]
Leap Motion is integrating its 3D motion control software and hardware solution into the upcoming OSVR Hacker Dev Kit.
Console/PC, Business/Marketing

Game dev summer camp snags Swedish game industry talent as mentors  
by Alex Wawro [03.25.15]
Jens Bergensten and Avalanche Studios founder Christofer Sundberg are among the six game industry figures who have signed on to mentor participants in the upcoming Stugan game dev accelerator program.
Console/PC, Indie, Business/Marketing

Daybreak's H1Z1 is spreading fast, surpassing 1M sold  
by Alex Wawro [03.24.15]
The zombie survival game seems to be doing well for Daybreak, with more than a million copies sold since it launched on Steam's Early Access service in January.
Console/PC, Business/Marketing

Get a job: Red 5 Studios seeks an Art Director  
by Staff [03.24.15]
Are you an experienced artist looking to take on a lead role? Firefall developer Red 5 Studios is on the hunt for a new art director at the studios' Irvine, CA offices.
Console/PC, Art, Recruitment

Don't Miss: How Sony's Net Yaroze ignited indie console development 6
by John Szczepaniak [03.24.15]
This classic Net Yaroze feature includes interviews with developers who got their start on the system, as well as academics who used it in some of the world's earliest hands-on game dev programs.
Console/PC, Indie, Programming, Design, Production

PSA: Twitch may have been hacked, so change your passwords  
by Alex Wawro [03.24.15]
Heads up, game devs: Twitch thinks hackers may have breached its security, so it has reset all passwords and stream keys while disconnecting its users' YouTube and Twitter integrations.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Improbable nets $20M to keep developing virtual world tech 1
by Alex Wawro [03.24.15]
London-based startup Improbable has raised $20 million from investment firm Andreesen Horowitz to fund its continuing efforts to develop better technology for creating and operating virtual worlds.
Console/PC, Business/Marketing

Screen ecologies, 'multi-gaming,' and designing for different kinds of engagement 7
by Gamasutra Community [03.24.15]
"Rather than designing games meant to consume a player’s entire attention, maybe its worth designing games to be slow, tedious or even boring. We think this can be attractive to players."
Console/PC, Smartphone/Tablet, Indie, Design

How Dark Souls' multiplayer mechanics are invading other worlds Exclusive 12
by Alex Wawro [03.24.15]
What is it about how Souls games handle player invasions that made them so compelling? We talk to a few developers to explore why the mechanic is so exciting, and how they put their own spin on it.
Console/PC, Social/Online, Design, Exclusive

Blog: The crunch question 30
by Gamasutra Community [03.24.15]
"Does crunching make a game better? Or is it just what it takes to make a game on time? Teams can work just as hard on a failure, or get extension upon extension and still ship a shit game."
Console/PC, Production

Unity creates educational resources, makes engine free to teachers  
by Christian Nutt [03.23.15]
Unity 5 can head to high schools complete with a curricular framework for teaching the engine, and standards aimed at integrating with school curricula.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Student/Education

Get a job: Wargaming is hiring a Gameplay Engineer  
by Staff [03.23.15]
World of Tanks developer Wargaming.net is looking for a gameplay engineer to work on the company's current and upcoming multiplayer projects alongside the team in its Hunt Valley, Maryland offices.
Console/PC, Design, Recruitment

Video: Building guns to drive the Counter-Strike: GO economy  
by Staff [03.23.15]
Speaking at GDC 2014, Valve's Bronwen Grimes describes how the Counter-Strike: Global Offensive team figured out what kinds of content players would pay for, then created it with just 2 artists.
Console/PC, Design, Production, Video, Vault

Don't Miss: Why the Super Metroid hackers are still going strong 15
by Victoria Earl [03.23.15]
A strong community can mean the difference between success and mediocrity, even for a well-made game. In this classic feature, Victoria Earl explores the modern-day Super Metroid hacking community.
Console/PC, Programming

505 invests $5M in Starbreeze on the back of Payday 2's success  
by Alex Wawro [03.23.15]
505 Games parent company Digital Bros. has invested $5 million USD in Swedish studio Starbreeze and cut a $13.4 million deal to continue funding development of Payday 2 for another two years.
Console/PC, Business/Marketing

Content rating guide for game devs: Mobile vs. console 2
by Gamasutra Community [03.23.15]
A blog written "to pass along some of the hard-won age-rating knowledge we’ve recently accumulated to any other game developers considering taking their games to console."
Console/PC, Smartphone/Tablet, Production, Business/Marketing

This Week in Video Game Criticism: Altgames and Alternative Histories  
by Kris Ligman [03.23.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from game development's punk scene to game reviews from a timeline where the industry turned out very differently.
Console/PC, Indie, Design

Testing in a Scrum team  
by Gamasutra Community [03.23.15]
"I will discuss what types of testing I think should be done by a Scrum team, and what types could be done by someone outside of the team."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Itch.io launches open revenue sharing 2
by Phill Cameron [03.23.15]
Itch.io has launched open revenue sharing, allowing developers to choose how much revenue to share with the online distributor.
Console/PC, Indie, Business/Marketing

Game analytics from a game designer's perspective 4
by Gamasutra Community [03.23.15]
"Game analytics can change the face of game development. Where we had to guess before, we designers can now make decisions based on real data!"
Console/PC, Smartphone/Tablet, Design