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January 24, 2017
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Updates » Console/PC
Tim Sweeney to be honored with Lifetime Achievement Award at GDC 2017  
by Staff [01.20.17]
Epic Games founder Tim Sweeney will be honored with a Lifetime Achievement Award during the Game Developers Choice Awards at GDC 2017!
Console/PC, Indie, GDC

Blog: Media coverage analysis - Nintendo Switch January event  
by Gamasutra Community [01.20.17]
ICO Partners founder Thomas Bidaux looks into the coverage of the Nintendo Switch event and serves up some interesting stats.
Console/PC, Business/Marketing

Breath of the Wild will be Nintendo's final Wii U game 1
by Chris Kerr [01.20.17]
Zelda: Breath of the Wild will be the final first-party title to arrive on the Wii U, according to Nintendo of America president Reggie Fils-Aime. 
Console/PC, Business/Marketing

Blog: Breaking down Political Animals' sales figures. 2
by Gamasutra Community [01.20.17]
Squeaky Wheel CEO Ryan Sumo looks at the sales figures for turn-based strategy game, Political Animals.
Console/PC, Business/Marketing

Microsoft debuts free Pix graphics tool beta for DX12 & Windows 10  
by Alex Wawro [01.19.17]
Microsoft has launched a new blog dedicated to its Pix game graphics debugging/optimization tool alongside the public release of a free beta version of the tool for Windows 10 and DirectX 12.
Console/PC, Indie, Programming

Video: How game devs can use level design tools expressively  
by Staff [01.19.17]
At GDC 2015 game developer Forrest Dowling delivers an intriguing, succinct talk on how level design tools can be used to both express ideas or moods and afford players spaces to express themselves.
Console/PC, Indie, Design, Video, Vault

Catch cutting-edge sponsored sessions from AMD, Intel, Nvidia and more at GDC 2017  
by Staff [01.19.17]
Don't miss the great sponsored sessions at GDC 2017 -- everyone from Nvidia to Intel will be there talking about cutting-edge game tech like deep learning AI, DX12 multi-GPU rendering, and more!
VR, Console/PC, Programming, Production, GDC

GDC 2017 announces Narrative Summit poster session winners! 1
by Staff [01.19.17]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2017 Student Narrative Analysis Competition winners, who all receive passes to this year's conference!
Console/PC, Indie, Design, GDC

Don't Miss: Understanding the AI design behind Ubisoft's biggest games 1
by Staff [01.19.17]
Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV: Black Flag and Far Cry 4, chat with Gamasutra about the state of big-budget open-world game AI design.
Console/PC, Programming

Hone your storytelling skills at GDC 2017's Game Narrative Summit!  
by Staff [01.19.17]
With GDC 2017 drawing nigh, organizers highlight some great Game Narrative Summit talks on everything from writing Final Fantasy XV to crafting great, memorable characters.
Console/PC, Indie, Design, GDC

Blog: Analyzing narrative choices in Telltale's The Walking Dead  
by Gamasutra Community [01.19.17]
A short analysis of narrative choices presented in Season 2 of Telltale's The Walking Dead.
Console/PC, Design

Fox opens full-fledged video game division, FoxNext 1
by Chris Kerr [01.19.17]
U.S. television behemoth Fox has opened the doors on FoxNext, a new division focused on the expansion of the company's video game, virtual reality, and augmented reality operations.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

How Skyward Sword inspired Breath of the Wild's vast open-world  
by Chris Kerr [01.19.17]
The scale of Breath of the Wild's expansive map has been a huge talking point among fans, and now game producer Eiji Aonuma has explained why the team decided to open up Hyrule like never before. 
Console/PC, Design, Production

Blog: How to do Early Access the right way 3
by Gamasutra Community [01.19.17]
This article explores how Hive Jump did Steam Early Access the right way, and how your game can too.
Console/PC, Production, Business/Marketing

William Pugh's journey from The Stanley Parable into Crows Crows Crows 6
by William Pugh [01.19.17]
William Pugh of Crows Crows Crows talks about life afterThe Stanley Parable, establishing himself separate of Davey Wreden, and building a wave of good will that he hopes to translate into success.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Learn what one VC investor looks for when funding game studios  
by Bryant Francis [01.18.17]
Looking for funding for your next game? If you're building a company, learn what one investor looks for when funding new developers.
Console/PC, Business/Marketing, Video

Video: Steve Golson's postmortem of the classic Ms. Pac-Man  
by Staff [01.18.17]
“I know this is supposed to be a postmortem, but postmortem means somebody died. So maybe it’s a postpartum,” said original game engineer Steve Golson at GDC 2016. “Ms. Pac-Man lives on.”
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Get a job: Digital Extremes is hiring a Weapons Artist  
by Staff [01.18.17]
Digital Extremes is looking for an experienced artist with a strong understanding of hard surface techniques to create models, textures, and materials for weapons and vehicles in London, Ontario, Canada.
Console/PC, Art, Recruitment

Here are the exhibitors for GDC 2017's all-new GDC Retro Play showcase! 1
by Staff [01.18.17]
From the 3DO Game Showcase to MAGFest to The Video Game History Foundation, here are the exhibitors at GDC 2017's all new GDC Retro Play interative space, a haven for all things retro games!
Console/PC, GDC

A layer-by-layer breakdown of League of Legends' rendering process 2
by Alissa McAloon [01.18.17]
Riot Games' engineering blog is frequently a goldmine for interesting technical breakdowns of League of Legends systems, and a recent post explaining the game's rendering process is no exception.
Console/PC, Social/Online, Programming, Production