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September 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
Don't Miss: Crafting the sound of No Man's Sky 1
by Staff [07.20.18]
No Man's Sky sound designer Paul Weir breaks down how the game makes use of an innovative vocal modeling synthesizer plugin and a custom-built generative music system to create the soundtrack.
Console/PC, Audio

The challenge of designing Overwatch maps when players can get 'literally everywhere'  
by Alissa McAloon [07.20.18]
In an interview with VG 24/7, Overwatch lead designer Geoff Goodman looks back to early conversations he had with the team about designing future-proof levels.
Console/PC, Social/Online, Design

Chat with the lead developer of Sleep Tight at 3PM EDT  
by Bryant Francis [07.20.18]
We're talking to the lead developer of Sleep Tight starting at 3PM EDT.
Console/PC, Design, Video

Defiance 2050 developer Trion Worlds lays off 15 staff  
by Alissa McAloon [07.20.18]
Trion Worlds, known for multiplayer online games like Rift and ArcheAge, has laid off 15 developers, seemingly across multiple disciplines.
Console/PC, Social/Online, Business/Marketing

Valve bans over 90,000 Steam accounts in one week 2
by Chris Kerr [07.20.18]
Valve has its sights firmly set on cheating Steam players, with the Valve Anti-Cheat (VAC) system banning over 90,000 accounts this week.
Console/PC, Business/Marketing

Understanding the human cost of creating No Man's Sky 16
by Chris Kerr [07.20.18]
"I remember getting a death threat about the fact that there were butterflies in our original trailer, but there weren't any butterflies in the launch game."
Console/PC, Design, Production

Microsoft ends fiscal year with $10 billion in games revenue, more Xbox Live users  
by Bryant Francis [07.19.18]
According to an investor report released today by Microsoft, the company's games business is continuing to grow, with a large increase in games-related revenue and more Xbox Live users year over year.
Console/PC, Business/Marketing

Epic releases postmortem for Fortnite's playground mode  
by Emma Kidwell [07.19.18]
Epic Games' released a postmortem yesterday detailing Fortnite's playground LTM (limited time) mode after it was shut down due to errors with its matchmaking system.
Console/PC, Design

Bethesda's growth makes it 'less likely' it'll let external devs tackle its IP 3
by Alissa McAloon [07.19.18]
Todd Howard says he won’t rule it out completely, but notes that Bethesda’s growth makes it unlikely it’ll look to external developers like it did for Fallout: New Vegas back in the day.
Console/PC

Jurassic World Evolution has sold over 1 million copies  
by Chris Kerr [07.19.18]
That figure includes digital and physical sales across PC, PlayStation 4, and Xbox One, with developer Frontier explaining digital sales in particular have been 'strong.'
Console/PC, Business/Marketing

Guerrilla Games planning office expansion to ramp up development  
by Chris Kerr [07.19.18]
Horizon Zero Dawn developer Guerrilla Games is moving to a new office and expanding its team from 250 members to 400 permanent employees. 
Console/PC, Business/Marketing

Amazon claims to be spiking listings for pirated games  
by Bryant Francis [07.18.18]
Amazon is now saying it's taking down listings for pirated copies of Frostpunk and Surviving Mars.
Console/PC, Design

Encouraging collaboration among players in Sea of Thieves  
by Emma Kidwell [07.18.18]
In a recent interview with The Guardian, lead designer on Sea of Thieves Mike Chapman discusses the evolution of how players went from competing against each other to collaborating.   
Console/PC, Design

Get a job: Slime Rancher dev Monomi Park is hiring a 3D Environment Artist  
by Staff [07.18.18]
San Mateo-based Monomi Park is looking for a 3D Environment Artist well-versed in 3D modeling, texturing, shader creation to contribute to the development of Slime Rancher and its future titles.
Console/PC, Indie, Art

Fortnite has collected $1 billion from in-game purchases  
by Emma Kidwell [07.18.18]
Epic Games’ Fortnite has earned over $1 billion so far from in-game purchases alone according to a report published by market research firm Superdata.
Console/PC, Business/Marketing

Promethean AI aims to take the grunt work out of worldbuilding through AI  
by Alissa McAloon [07.18.18]
Headed by former Naughty Dog technical director Andrew Maximov, Promethean AI tackles the mundane, non-creative side of worldbuilding to help artists and devs.
Console/PC, Indie, Art

Don't Miss: Applying lessons from Warcraft's world to Overwatch arenas  
by Staff [07.18.18]
We spoke to Blizzard's Aaron Keller about the design of Overwatch's first-person shooter arenas, and how lessons he learned from designing maps for World of Warcraft still matter today.
Console/PC, Social/Online, Design

Tencent awarded $2.9M in case against dev of alleged League of Legends clone  
by Alissa McAloon [07.18.18]
A Chinese court ruled that Tencent was owed roughly $2.9 million following a lawsuit filed against Mobile Legends developer Moonton.
Console/PC, Social/Online

Xaviant to delist The Culling 2 after rocky launch, opts to support The Culling 1 instead 2
by Alissa McAloon [07.18.18]
Xaviant has announced that it is delisting the recently released game and instead focusing its efforts on reviving and supporting the day-one build of the original The Culling.
Console/PC, Social/Online, Indie, Video

Blog: Studying the level design of The Last of Us: Part II 3
by Gamasutra Community [07.18.18]
Gameloft level designer Ovidiu Mantoc analyzes some of the design beats showcased in the recent gameplay trailer for The Last of Us: Part II.
Console/PC, Design