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November 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
NPD survey: 34% of players exclusively play mobile games  
by Alissa McAloon [09.11.18]
The NPD Group's EEDAR has released a report examining the platforms typically favored by players, offering devs insight into how groups of people prefer to play games.
Console/PC, Smartphone/Tablet, Business/Marketing

Valve approves uncensored adult game for release on Steam 4
by Alissa McAloon [09.11.18]
Valve’s most recent Steam update has paved the way for games featuring adult content to launch on the platform, though even seeing the store page for adult games requires an account to first opt-in.
Console/PC, Indie

Report: EA risking prosecution after refusing to comply with Belgian loot box laws 1
by Chris Kerr [09.11.18]
EA is risking legal prosecution in Belgium after refusing to remove or amend loot boxes in FIFA 18 in accordance with the country's new gambling laws. 
Console/PC, Business/Marketing

Developing Spore: An oral ('Sporal'?) history 10 years on  
by Aron Garst [09.11.18]
Ten years ago, Maxis released Spore. Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

German org calls on Sony to fix 'customer-hostile' terms & conditions 1
by Emma Kidwell [09.10.18]
Sony is facing possible legal action in Germany after the Consumer Association of North Rhine-Westphalia issued a complaint regarding the terms and conditions imposed on customers using PSN. 
Console/PC, Business/Marketing

Get a job: Sucker Punch Productions is hiring an Animator  
by Staff [09.10.18]
Sucker Punch is looking for an Animator to work with its proprietary tools and engine to create a wide range of compelling character experiences for Ghost of Tsushima.
Console/PC, Art, Recruitment

Don't Miss: A postmortem of Kingdoms of Amalur: Reckoning 12
by Staff [09.10.18]
Former Big Huge Games executive producer Mike Fridley walks through what went right and what went wrong with Kingdoms of Amalur's production leading up to a release that would sink two studios.
Console/PC, Programming, Design, Production

Nintendo: Restrictions on cloud saves for certain Switch games are to curb cheaters 4
by Alissa McAloon [09.10.18]
While most Switch titles support cloud saves, some games have disabled the feature in order to prevent players from manipulating online features.
Console/PC, Social/Online

PUBG logs 1 million peak concurrent players for 365 days in a row, a Steam first 1
by Alissa McAloon [09.10.18]
According to the third-party Steam tracker SteamDB, PlayerUnknown's Battlegrounds has attracted over one million players at daily peak for one year straight, a first for any game on Steam.
Console/PC, Social/Online

XRDC attendee Q&A: Steve Biegun and how healthcare is using VR and AR  
by Bryant Francis [09.10.18]
VR/AR developer Steve Biegun explains how healthcare companies are innovating in the fields of VR, AR, and beyond.
Console/PC, Design

Now's the time to submit talks for the GDC 2019 Educators Summit!  
by Staff [09.10.18]
Next March, GDC 2019 will again host the Educators Summit, a program of talks dedicated specifically to game education. If you have a great talk in mind, now's the time to pitch!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

China's video game licensing freeze could last another six months  
by Chris Kerr [09.10.18]
The Chinese government is tightening video game restrictions in what it claims is an attempt to combat myopia in children and teenagers.
Console/PC, Design, Business/Marketing

Video Game Deep Cuts: Putting The AR in Artifact?  
by Gamasutra Staff [09.09.18]
This week's highlights include an article about Facebook Messenger's AR microgames, a detailed look at Valve's upcoming Artifact card game, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Two Riot employees depart after defending controversial PAX panel 22
by Emma Kidwell [09.07.18]
Systems designer Daniel Klein and communications associate Mattias Lehman departed Riot Games after defending controversial Pax West panels lead by women from Riot.
Console/PC, Business/Marketing

Don't Miss: Treyarch's classic 2002 postmortem of Spider-Man 3
by Alissa McAloon [09.07.18]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man developer Jamie Fristrom writes about what went right and what went wrong with the game's development process.
Console/PC, Programming, Design, Production

Weekly Jobs Roundup: Cold Iron Studios, Endnight Games, and more are hiring now!  
by Staff [09.07.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Console/PC, Smartphone/Tablet, Programming, Art, Design, Production, Recruitment

Bad North's Richard Meredith talks about making good 'gamefeel'  
by Bryant Francis [09.07.18]
We talked to one of the lead developers behind Bad North talks about making good 'gamefeel' in simplified strategy games.
Console/PC, Programming, Design, Video

In the name of accessibility, Spider-Man offers toggleable puzzles and QTEs 1
by Alissa McAloon [09.07.18]
Insomniac’s recent Spider-Man game has a number of options directed at making the game more accessible to a wide variety of players, something that is becoming more common in modern games.
Console/PC

Blog: Things to consider when porting to consoles  
by Gamasutra Community [09.07.18]
I give a overview of the small but important console features that we have not considered when we were developing Lightfield for PlayStation4 and Xbox One.
Console/PC, Programming, Design

We're talking to Bad North's lead developer at 12PM EDT  
by Bryant Francis [09.07.18]
The lead developer of Bad North is taking your questions at 12PM EDT on the Gamasutra Twitch channel.
Console/PC, Design, Video