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April 22, 2019
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Updates » Console/PC
Video: How Overwatch's gameplay architecture creates variety  
by Staff [02.08.19]
In this GDC 2017 session, Blizzard's Timothy Ford explains how Overwatch uses the Entity Component System (ECS) architecture to create a rich variety of layered gameplay.
Console/PC, Design, Video

Federal court orders Grand Theft Auto V cheat creator to pay $150,000  
by Emma Kidwell [02.08.19]
Rockstar Games' parent company Take-Two Interactive has won its copyright infringement lawsuit against Jhonny Perez, the developer behind the Grand Theft Auto V cheat "Elusive".
Console/PC, Business/Marketing

PUBG takes home Steam Awards 2018 Game of the Year  
by Emma Kidwell [02.08.19]
Valve's third annual Steam Awards was live-streamed earlier today, with PlayerUnknown's Battlegrounds taking home the award for 2018 Game of the Year. 
Console/PC, Business/Marketing

Don't Miss: How devs design the Lego games to appeal to all ages 4
by Staff [02.08.19]
In this timeless feature, TT Games head of design Arthur Parsons opens up about how the studio designs and focus-tests its popular Lego games so that they're enjoyable (and accessible) for all ages!
Console/PC, Design

American Sign Language emotes added to Star Citizen 1
by Emma Kidwell [02.08.19]
In collaboration with its community, Cloud Imperium Games has added American Sign Language support to Star Citizen for its deaf and hard of hearing players.
Console/PC, Design

Quality over quantity is Nintendo's first-party focus as the Switch nears year 3  
by Alissa McAloon [02.08.19]
Despite the strong install base Nintendo now has with the Switch, the company’s leadership is hesitant to put the quality of its first-party releases at risk in order to get more titles out the door.
Console/PC

Here are your GDC 2019 Narrative Summit poster session winners!  
by Staff [02.08.19]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2019 Student Narrative Analysis Competition winners, who all receive passes to the conference next month!
Console/PC, Indie, Design, GDC

3DS sales have slowed, but Nintendo still sees a market for its long-running handheld 1
by Alissa McAloon [02.08.19]
Even in its twilight years, Nintendo president Shuntaro Furukawa says that the 3DS is still an attractive option for parents looking to introduce their children to video games.
Console/PC

What makes Hitman 2 levels tick? Find out at GDC 2019!  
by Staff [02.08.19]
If crafting believable, authentic levels where it feels like real people live and work is important to you, check out this GDC 2019 talk on the anthropologically-influenced level design of Hitman 2!
Console/PC, Design, GDC

Switch missed hardware target because Nintendo didn't 'convey appeal' of the system 9
by Chris Kerr [02.08.19]
Nintendo believes its inability to sell consumers on the appeal of Switch hardware and software prevented the console from meeting sales expectations.
Console/PC, Business/Marketing

Apex Legends crossed 1 million concurrent players in under 72 hours  
by Chris Kerr [02.08.19]
EA chief exec Vince Zampella broke the news in a short blog post, and revealed the title has also amassed over 10 million players. 
Console/PC, Production, Business/Marketing

Video: Designing games to better support player expression  
by Staff [02.07.19]
Tiger Style's Randy Smith speaks at GDC 2011 about a key game dev issue: how do you design a great game that gives players room to express themselves creatively?
Console/PC, Indie, Design, Video, Vault

Don't Miss: A postmortem of Big Huge Games' Kingdoms of Amalur: Reckoning 12
by Staff [02.07.19]
Former Big Huge Games executive producer Mike Fridley walks through what went right and what went wrong with Kingdoms of Amalur's production leading up to a release that would sink two studios.
Console/PC, Production

Master the nuances that make a mobile F2P game story great at GDC 2019  
by Staff [02.07.19]
Come to GDC 2019 and enjoy an earnest look at the little tricks and narrative nuances that make stories sing -- even if players only engage with your game for a few minutes at a time!
Console/PC, Smartphone/Tablet, Indie, Design, GDC

EA CEO claims poor marketing, delays, and battle royale woes hurt Battlefield V 1
by Chris Kerr [02.07.19]
"If I think about Battlefield V more holistically, I think we did not do a great job of building momentum early in the project."
Console/PC, Production, Business/Marketing

New releases can't stop sales and profits falling at Square Enix  
by Chris Kerr [02.07.19]
That downturn is partly due to the restructuring of Luminous Productions, which saw Square book an extraordinary loss of to 3.7 billion yen ($33.7 million).
Console/PC, Smartphone/Tablet, Business/Marketing

Behind the AI of Horizon Zero Dawn - part 2 2
by Gamasutra Community [02.07.19]
In the final entry in his two-part series on Guerrilla Games' Horizon: Zero Dawn, AI researcher Tommy Thompson takes a closer look at the systems that dictate the behavior of individual enemy machines.
Console/PC, Programming, Design

Watch Jon Shafer discuss the highs and lows of making At The Gates  
by Bryant Francis [02.06.19]
The lead designer of Civilization V discusses the design decisions behind his newly released game At The Gates.
Console/PC, Design, Video

Video: Evolving and creating a style for Mirror's Edge Catalyst  
by Staff [02.06.19]
In this 2016 GDC Europe talk, DICE's Jhony Ljungstedt shares insight into how DICE developed and created the visual style for Mirror's Edge Catalyst.
Console/PC, Design, Video

Disney says its future video game efforts lie in licensing, not publishing  
by Alissa McAloon [02.06.19]
Disney isn't handing the publishing of games based on its vast (and growing) library of franchises, but the company is perfectly content working with external companies like Electronic Arts instead.
Console/PC