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February 20, 2019
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Updates » Console/PC
Making exposition optional in Red Dead Redemption II 1
by Emma Kidwell [12.06.18]
Co-head of the Rockstar Games studio in Scotland Rob Nelson speaks with VentureBeat about the development of Red Dead Redemption II.
Console/PC, Design

Don't Miss: Balancing storytelling and player choice in Prey 1
by Alex Wiltshire [12.06.18]
Lead designer Ricardo Bare gives a detailed (and spoiler-heavy) breakdown of the narrative design of Arkane Studio's emergent sim Prey.
Console/PC, Design

Enabling ads in Street Fighter V boosts in-game currency rewards  
by Alissa McAloon [12.06.18]
All in all, Capcom says that optional ads will hit the game on December 11 and will "be displayed in several locations in-game to remind you about costumes, bundles, and the Capcom Pro Tour."
Console/PC, Social/Online, Business/Marketing

Enjoy deep dives into two classic Spider-Man games (one old, one new) at GDC 2019!  
by Staff [12.06.18]
Love Spider-Man games? Then you'll love GDC 2019, which boasts both a ton of insightful talks on Insomniac's Marvel's Spider-Man and a postmortem of the web-swinging in Treyarch's 2004 classic Spider-Man 2!
Console/PC, Design, GDC

Epic Game Store will give devs as much information as legally possible  
by Chris Kerr [12.06.18]
"Contractually we can't share other companies' sales data, but we can share other useful stats, especially in an aggregated format."
Console/PC, Business/Marketing

Blog: Embracing the pseudo-hallucinatory phenomena induced by games 4
by Gamasutra Community [12.06.18]
Is the marketing campaign for Tetris Effect one of first to acknowledge that games are capable of producing hallucinatory-like phenomena?
Console/PC, Design

Phil Spencer: Xbox Game Pass will eventually be available on 'every device'  
by Chris Kerr [12.06.18]
"As somebody sitting back and taking a longer-term view of where our business is going, you should look at that as a business model that we think scales to billions of people."
Console/PC, Business/Marketing

How we ported X-Morph: Defense to Nintendo Switch 4
by Gamasutra Community [12.06.18]
Working under limitations can be tiresome, but will often make you find solutions you have never thought of. That's why bringing X-Morph: Defense to the Switch made us into better developers.
Console/PC, Production

Watch Parkitect's developers explain the design of their theme park sim  
by Bryant Francis [12.05.18]
Learn how the developers of Parkitect carved their niche in the theme park management sim space.
Console/PC, Design, Video

Video: How developers can collaborate and manage conflict  
by Staff [12.05.18]
In this GDC 2017 session, Happy Brain Science's Scott Crabtree discusses how to better manage cultures of conflict in a company in order to create more productive, less stressful work environments.
Console/PC, Production, Video

Virtuos offers dev advice on porting games to the Switch
by Emma Kidwell [12.05.18]
Geek.com published an interview with Virtuos, a video game outsourcing studio known for porting big third-party titles like Dark Souls: Remastered and Starlink: Battle for Atlas.
Console/PC, Design

Quake Champions to introduce a paid battle pass  
by Emma Kidwell [12.05.18]
In a similar vein to Fortnite's business model, developers Bethesda and id Software are introducing a new progression system and paid Battle Pass to Quake Champions on December 20.
Console/PC, Business/Marketing

Epic unveils new Fortnite Creative mode focused on building  
by Emma Kidwell [12.05.18]
To usher in Fortnite's upcoming season 7, developer Epic Games announced Fortnite Creative, a new expansion that focuses on building.
Console/PC, Design

Don't Miss: Using specific design pillars to find the core of your game 3
by Gamasutra Community [12.05.18]
Max Pears breaks down how breaking key game qualities down into specific pillars can help developers keep their games coherent, and examines the practice through games like Breath of the Wild and The Last of Us.
Console/PC, Design

Epic Games is no longer actively developing Unreal Tournament 1
by Alissa McAloon [12.05.18]
After doubling down on Fortnite's ongoing development earlier this year, Epic head Tim Sweeney has now confirmed that the game is no longer being actively developed at the company.
Console/PC, Social/Online

Chat with the developers of Parkitect starting at 3PM ET  
by Bryant Francis [12.05.18]
The developers of Parkitect are answering your questions starting at 3PM ET.
Console/PC, Design, Video

Learn to do cheap, high-quality facial scans the State of Decay 2 way at GDC 2019  
by Staff [12.05.18]
Undead Labs technical artist Matt Heiniger will be at GDC 2019 to give you a crash course in low-budget, high-quality photogrammetry for scanning faces into your work.
Console/PC, Indie, Art

Former Dragon Age director Mike Laidlaw joins Ubisoft Quebec  
by Chris Kerr [12.05.18]
Mike Laidlaw has joined Assassin's Creed Odyssey developer Ubisoft Quebec as creative director on an unannounced triple-A project. 
Console/PC, Production

Blog: What designers failed to learn from Dark Souls 8
by Gamasutra Community [12.05.18]
The success of Dark Souls has spawned many imitators, and for today's post, we're going to look at the common elements people get wrong when analyzing Souls-like design.
Console/PC, Design

Swedish authorities raid Starbreeze on suspicion of insider trading  
by Chris Kerr [12.05.18]
The Swedish Economic Crime Authority swept through the company's Stockholm headquarters on Wednesday, and seized various items including a computer. 
Console/PC, Business/Marketing