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April 25, 2019
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Updates » Console/PC
Ubisoft aims to help machine learning find a place in every stage of game dev  
by Alissa McAloon [02.12.19]
The role AI and machine learning play in game development is changing, and Ubisoft is eager to explore the possibilities that evolving tech introduces. 
Console/PC, Programming, Art

Layden recalls PS3 'Icarus moment,' looks ahead to expanding PlayStation's audience  
by Kris Graft [02.12.19]
At DICE Summit 2019, Shawn Layden offered a brief survey of PlayStation's past, present, and future, and touted a "quality above all" approach to shipping video games.
Console/PC, Social/Online, Business/Marketing

Sony 'open for business' on cross-play, but Wargroove dev claims otherwise  
by Chris Kerr [02.12.19]
"We made many requests for cross-play all the way up until release month. We were told in no uncertain terms that it was not going to happen."
Console/PC, Production, Business/Marketing

Longtime exec Jim Ryan tapped to be Sony Interactive's new CEO  
by Alex Wawro [02.11.19]
Sony Interactive Entertainment deputy president is to drop the "deputy" and become president and CEO of SIE as of April 1st, effectively swapping roles with current president and CEO John Kodera.
Console/PC, Business/Marketing

Starbreeze sells back publishing rights to System Shock 3 1
by Emma Kidwell [02.11.19]
Starbreeze announced today that it has sold the publishing rights for System Shock 3 back to developers OtherSide Entertainment.
Console/PC, Business/Marketing

Video: The production behind Shadow Tactics  
by Staff [02.11.19]
In this GDC 2018 talk, Mimimi Productions' Moritz Wagner goes over the design challenges he and his team faced creating Shadow Tactics
Console/PC, Design, Production, Video

Report: Unity is looking to go public in 2020 6
by Emma Kidwell [02.11.19]
Unity Technologies is planning to go public with an IPO during the first half of 2020, so long as market conditions are favorable.
Console/PC, Indie, Business/Marketing

Sony's Shawn Layden on making fewer PlayStation games: 'We're spending more energy on them'  
by Emma Kidwell [02.11.19]
SIE Worldwide Studios chairman and former SIE president and CEO Shawn Layden discusses Sony's future regarding acquiring studios as it looks to expand the types of games it produces.
Console/PC, Business/Marketing

Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [02.11.19]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

E3 has lost its impact in a changing industry, says Sony's Shawn Layden 2
by Alissa McAloon [02.11.19]
Shawn Layden, SIE Worldwide Studios chairman and former SIE president and CEO, touches on Sony’s decision to skip E3 this year.
Console/PC, Business/Marketing

Activision offers to refund some Guitar Hero Live players following GHTV shutdown  
by Alissa McAloon [02.11.19]
Activision has outlined how Guitar Hero Live players can apply for a voluntary refund, as long as they purchased the game after December 2017.
Console/PC, Social/Online

Hardsuit shutting down Blacklight: Retribution to focus on new projects  
by Chris Kerr [02.11.19]
The Blacklight servers will go dark on March 11, although the PS4 version will continue to operate as-is since there are no game servers being hosted for it. 
Console/PC, Production

Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies  
by Gamasutra Staff [02.10.19]
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Overwatch's gameplay architecture creates variety  
by Staff [02.08.19]
In this GDC 2017 session, Blizzard's Timothy Ford explains how Overwatch uses the Entity Component System (ECS) architecture to create a rich variety of layered gameplay.
Console/PC, Design, Video

Federal court orders Grand Theft Auto V cheat creator to pay $150,000  
by Emma Kidwell [02.08.19]
Rockstar Games' parent company Take-Two Interactive has won its copyright infringement lawsuit against Jhonny Perez, the developer behind the Grand Theft Auto V cheat "Elusive".
Console/PC, Business/Marketing

PUBG takes home Steam Awards 2018 Game of the Year  
by Emma Kidwell [02.08.19]
Valve's third annual Steam Awards was live-streamed earlier today, with PlayerUnknown's Battlegrounds taking home the award for 2018 Game of the Year. 
Console/PC, Business/Marketing

Don't Miss: How devs design the Lego games to appeal to all ages 4
by Staff [02.08.19]
In this timeless feature, TT Games head of design Arthur Parsons opens up about how the studio designs and focus-tests its popular Lego games so that they're enjoyable (and accessible) for all ages!
Console/PC, Design

American Sign Language emotes added to Star Citizen 1
by Emma Kidwell [02.08.19]
In collaboration with its community, Cloud Imperium Games has added American Sign Language support to Star Citizen for its deaf and hard of hearing players.
Console/PC, Design

Quality over quantity is Nintendo's first-party focus as the Switch nears year 3  
by Alissa McAloon [02.08.19]
Despite the strong install base Nintendo now has with the Switch, the company’s leadership is hesitant to put the quality of its first-party releases at risk in order to get more titles out the door.
Console/PC

Here are your GDC 2019 Narrative Summit poster session winners!  
by Staff [02.08.19]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2019 Student Narrative Analysis Competition winners, who all receive passes to the conference next month!
Console/PC, Indie, Design, GDC