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April 20, 2019
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Updates » Console/PC
GDC Speaker Q&A: Cherry Thompson explores disabled representation in games  
by Staff [02.04.19]
At GDC 2019, advocate and writer Cherry Thompson will be helping you design better disabled characters to join the casts of your games!
Console/PC, Design

Video: Wrangling development teams at Bungie for Destiny 2  
by Staff [02.04.19]
Bungie's Linda Fane shares how the studio tackled the monumental challenge of building Destiny 2 at scale, and how dedicated "planning days" saved the game's development.
Console/PC, Production, Video

Respawn wanted to let Apex Legends 'speak for itself'  
by Emma Kidwell [02.04.19]
Lead producer at Respawn Entertainment Drew McCoy discusses the development of Apex Legends, a new battle royale game set in the Titanfall universe.
Console/PC, Design

Rise to Ruins dev wraps up Patreon and donates double pledges back to supporters  
by Alissa McAloon [02.04.19]
Rise to Ruins is seemingly doing well in early access, so much so that the game's developer has closed down its Patreon and promised to double previous pledges to past supporters.
Console/PC

Don't Miss: Designing the fluid and surprisingly intuitive controls of Titanfall 2
by Staff [02.04.19]
This is a game in which you can traverse levels at fantastic speed and explore their full vertical heights, using a moveset which not only rewards skill but is also surprisingly intuitive to grasp.
Console/PC, Design

Sony's stock had its biggest decline in 3 years as PlayStation profits slow  
by Alissa McAloon [02.04.19]
The fall comes just days after Sony charted slowing gains in its video games business. That decrease marks the largest fall in price Sony's stock has seen since September 2015. 
Console/PC, Business/Marketing

Achievements and support are opt-in features on the Epic Games Store  
by Alissa McAloon [02.04.19]
In the case of support tickets, Epic Games says that the goal is to provide tools as needed to developers while allowing those with their own systems in place to just use those instead.
Console/PC, Business/Marketing

Voting is now open for the 2019 IGF and Game Developers Choice Audience Awards!  
by Staff [02.04.19]
Public votes will help determine the winners, which will be announced live during the ceremonies on Wednesday, March 20th, as part of the Game Developers Conference in San Francisco!
Console/PC, Indie, GDC

Wargroove breaks even after three days on sale 1
by Chris Kerr [02.04.19]
Developer-publisher Chucklefish broke the news in a blog post, revealing it has already covered the cost of development. 
Console/PC, Production, Business/Marketing

Monster Hunter helps Capcom to record third quarter profits  
by Chris Kerr [02.04.19]
The Monster Hunter series continues to be a driving force for Capcom, which just achieved its highest ever profit levels for the end of a third quarter.
Console/PC, Business/Marketing

Video Game Deep Cuts: Get Into The Wargroove, Below Marshmello Zero  
by Gamasutra Staff [02.03.19]
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch the Mages of Mystralia devs explain their custom spell system  
by Bryant Francis [02.01.19]
Watch the GDC team chat with the folks behind Mages of Mystralia and learn more about the making of this unique spellcrafting game.
Console/PC, Design, Video

Video: Swery's guide to lovable game design  
by Staff [02.01.19]
Swery takes the stage at GDC 2011 (a year after Deadly Premonition) to talk through his game design process, and how he goes about trying to create appealing characters and narratives.
Console/PC, Indie, Design, Video, Vault

Don't Miss: Directing the birth of a new BioWare world in Anthem  
by Staff [02.01.19]
BioWare game director walks us through the thought process behind leading a massive team to create Anthem.
Console/PC, Design

Cloud gaming isn't an immediate threat to consoles, says Sony CFO  
by Alissa McAloon [02.01.19]
Sony's CFO spoke on potential threats to the PlayStation's success in a quarterly conference call, noting that, while the cloud could one day make consoles obsolete, it won't be in the immediate future.
Console/PC, Social/Online

Chat with Mages of Mystralia's devs at 3PM ET  
by Bryant Francis [02.01.19]
The devs behind Mages of Mystralia are taking your questions starting at 3PM ET on the GDC Twitch channel!
Console/PC, Design, Video

See how Path of Exile was built to be played forever at GDC 2019  
by Staff [02.01.19]
Grinding Gear Games' Path of Exile is a free-to-play success story, and at the Game Developers Conference in San Francisco next month you'll get to see how the dev team keeps it going strong.
Console/PC, Social/Online, Design, GDC

Blog: How are the Steam algorithm changes affecting indies? 12
by Chris Kerr [02.01.19]
On October 5, Valve introduced changes to Steam's algorithms that resulted in less traffic to many games that aren't top sellers. But how have those changes affected indie devs?
Console/PC, Production, Business/Marketing

Konami enjoys a profitable 9 months thanks to strong sports game sales  
by Alex Wawro [01.31.19]
Today Konami published its financial report card for the final nine months of last year, and it looks like both revenues and profits rose thanks to strong performance from the company's sports games.
Console/PC, Smartphone/Tablet, Business/Marketing

GDC Speaker Q&A: Amanda Gardner gets your time management on lockdown  
by Staff [01.31.19]
At GDC 2019, Deep End Games co-founder wants to help you manage your time better and steer away from the treacherous shoals of crunch.
Console/PC, Business/Marketing, GDC