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February 20, 2019
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Updates » Console/PC
Enemy AI design in Tom Clancy's The Division 1
by Gamasutra Community [12.05.18]
This post explained how Massive attempted to diversify enemy encounters in The Division with five factions and 36 unique enemy character types.
Console/PC, Programming, Design

Opinion: It's 'Store Wars' in the 21st century 3
by Joost van Dreunen [12.05.18]
In this opinion piece, SuperData Research founder Joost van Dreunen examines the new digital store rivalries between Steam, Epic and a host of others - who will reign supreme?
VR, Console/PC, Indie, Design, Production, Business/Marketing

Valve explains recent Steam store traffic changes 2
by Alex Wawro [12.04.18]
Valve claims traffic from Steam's 'More Like This' recommendation engine did drop noticeably for two weeks in early October, but that it 'recovered around October 19th, and has stabilized since.'
Console/PC, Business/Marketing

Video: The nature of order in game narrative  
by Staff [12.04.18]
In this GDC 2018 talk, Schell Games' Jesse Schell explores common elements in well-received game narratives in order to help developers create a story that will stick with players.
Console/PC, Design, Video

Tim Sweeney says Fortnite prepped Epic to run a game store  
by Emma Kidwell [12.04.18]
Epic Games founder Tim Sweeney discusses how the new Epic Games Store operates in an interview with Game Informer.
Console/PC, Business/Marketing

PlayStation Classic's hidden settings accessible through USB keyboards  
by Emma Kidwell [12.04.18]
Sony's PlayStation Classic has a hidden menu setting, and all it takes to gain access is a keyboard.
Console/PC, Design

Valve's Steam Link app lands on Raspberry Pi  
by Alissa McAloon [12.04.18]
Valve has rolled out Raspberry Pi support for its Steam Link app in beta, allowing anyone with access to the microcomputer the ability to remotely tap into an instance of Steam on another machine.
Console/PC, Social/Online

Don't Miss: Resident Evil and the power of narrative context  
by Gamasutra Community [12.04.18]
When combining confined gameplay with narrative and context, you can create an incredibly immersive experience, argues Frictional Games' Thomas Grip.
Console/PC, Design

Get an inside look at the making of Destiny 2: Forsaken at GDC 2019  
by Staff [12.04.18]
Bungie recently released a big overhaul to its biggest game yet with Destiny 2: Forsaken, and at next year's Game Developers Conference you'll get a frontrow seat to see how they pulled it off.
Console/PC, Social/Online, Design

GDC 2019's new Game Discoverability Day will help you get your game noticed!  
by Staff [12.04.18]
Next year's Game Developers Conference will debut a special Game Discoverability Day, a full day of talks discussing practical case studies and strategies for devs to get their games noticed.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Epic Games launching Steam competitor with 88% revenue share for devs 13
by Chris Kerr [12.04.18]
The Fortnite and Unreal Engine claims the Epic Games Store will deliver fair economics while allowing devs and publishers to form a direct relationship with players. 
Console/PC, Business/Marketing

Ubisoft acquires game server provider
by Emma Kidwell [12.03.18]
Ubisoft announced last week that it has acquired game server hosting provider
Console/PC, Business/Marketing

NVIDIA's physics engine is now open source 1
by Emma Kidwell [12.03.18]
NVIDIA announced earlier today that its physics simulation engine PhysX 4.0 is now open source.
Console/PC, Business/Marketing

Carmageddon is the latest property to be acquired by THQ Nordic  
by Alissa McAloon [12.03.18]
THQ Nordic’s acquisition spree still shows no signs of slowing down. The company has picked up the Carmageddon IP from the series’ original developers Stainless Games for an undisclosed sum.
Console/PC, Business/Marketing

Devs say a problem with the Steam algorithm has severely hurt store page traffic 4
by Alissa McAloon [12.03.18]
With no official word from Steam, devs aren’t sure if it's a bug or an intentional change but many are saying that traffic to the pages for their games on Steam has seen a significant hit since October.
Console/PC, Social/Online

Blog: Showcasing Summoners Fate at Dreamhack 2018 2
by Gamasutra Community [12.03.18]
Indie dev Ross Przybylski shares his marketing strategy, budget, event highlights and data of his Dreamhack Atlanta 2018 showcase of Summoners Fate.
Console/PC, Business/Marketing

Starbreeze CEO departs as company files for administration 3
by Chris Kerr [12.03.18]
Starbreeze has filed for administration after the underwhelming launch of Overkill's The Walking Dead left the company in dire financial straits. 
Console/PC, Business/Marketing

Artifact and the Five Currencies: An economic deep dive into Valve's card game 12
by Gamasutra Community [12.03.18]
Game developer Lars Doucet offers a comprehensive deep dive into Artifact's economy using the "four currencies" model, plus a fifth -- Skill.
Console/PC, Design, Business/Marketing

Video Game Deep Cuts: It's Spooky, It's Idle  
by Gamasutra Staff [12.03.18]
This week's highlights include a fascinating documentary on fighting game stalwarts Team Spooky, a hyper-analytical look at the top idle game mechanics, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Valve creates new rev share tiers to give big sellers a break 13
by Alex Wawro [11.30.18]
In addition, Valve claims to be updating (among other things) its confidentiality guidelines so that developers can now share sales data at their own discretion.
Console/PC, Indie, Business/Marketing