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February 16, 2019
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Updates » Console/PC
Devil May Cry 5 director shares Capcom's stylish action game formula at GDC 2019  
by Staff [11.29.18]
There's an exciting new Devil May Cry game in development, and GDC 2019 attendees will have the opportunity to hear firsthand how Capcom is designing this cutting-edge stylish action game.
Console/PC, Design, GDC

WildStar developer Carbine Studios is no more 1
by Chris Kerr [11.29.18]
Founded in 2005 by a group of former Blizzard colleagues, Carbine was purchased by NCSoft in 2007 and released its first and only game WildStar seven years later in 2014.
Console/PC, Business/Marketing

Nintendo's new content guidelines will make monetization easier for YouTubers 2
by Chris Kerr [11.29.18]
Nintendo has issued new content sharing guidelines that should make it easier for YouTubers and other content creators to make and monetize videos featuring Nintendo products.
Console/PC, Business/Marketing

Mutant Year Zero: Road to Eden's developers discuss duck mutant game balance  
by Bryant Francis [11.28.18]
Watch the lead developers of Mutant Year Zero: Road to Eden discuss the design and balance of their new game.
Console/PC, Design, Video

Top voice actors sign on to help pre-read your game scripts -- for free  
by Alex Wawro [11.28.18]
Veteran voice actors Jennifer Hale, Sarah Elmaleh, and Cissy Jones front a new L.A.-based S.W.A.A.T. team that aims to help devs hear their game scripts performed during pre-production -- for free.
Console/PC, Production

Opinion: 'Winter is coming' for the video game biz 7
by Joost van Dreunen [11.28.18]
In this opinion piece, SuperData Research founder Joost Van Dreunen looks at the state of the game industry in late 2018 & predicts a markedly darker future for the game industry.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Video: Inside the AI design of Dishonored 2  
by Staff [11.28.18]
At the GDC 2017 AI Summit, Arkane's Laurent Couvidou and Xavier Sadoulet explain how the AI of Dishonored 2 was designed to pit players against challenging, crafty, and yet outwittable foes.
Console/PC, Design, Video, Vault

Don't Miss: Designing morality in games 24
by Staff [11.28.18]
In this timeless feature, Gamasutra sits down with Bethesda's Emil Pagliarulo and (then) 2K Marin's Jordan Thomas to discuss the importance of building challenging, satisfying ethical gameplay.
Console/PC, Smartphone/Tablet, Indie, Design

Get a job: Monster Squad seeks a UE4 Gameplay Programmer  
by Staff [11.28.18]
Monster Squad is a new Seattle studio established by team members from the Torchlight and Borderlands series, and it needs a gameplay programmer skilled in Unreal Engine 4. Could that be you?
Console/PC, Programming, Recruitment

Switch stars as Nintendo hits big holiday milestones in the U.S.  
by Chris Kerr [11.28.18]
Consumers in the United States spent over $250 million on Nintendo products from Thanksgiving through to Cyber Monday, and the Switch was the star of the show. 
Console/PC, Business/Marketing

Chat with the developers of Mutant Year Zero: Road to Eden at 10AM ET  
by Staff [11.28.18]
The GDC Twitch channel will be streaming Mutant Year Zero: Road to Eden with the developers from The Bearded Ladies starting at 10AM PT.
Console/PC, Design, Video

FTC agrees to investigate loot box monetization schemes in games  
by Alex Wawro [11.27.18]
Federal Trade Commission chairman Joseph Simons today agreed to begin an investigation into 'loot box' monetization schemes in video games and whether they take advantage of young players.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Video: Playing with Pride -- When game culture & LGBTQ culture collide  
by Staff [11.27.18]
In this GDC 2018 talk, documentarian Matt Baume shares interviews with a wide array of LGBTQ devs and players to help you better understand the needs and challenges of players in the LGBTQ community.
Console/PC, Indie, Art, Design, Business/Marketing, Video, Vault

Don't Miss: A look back at the rise and fall of the Sega Dreamcast 41
by Staff [11.27.18]
On the 20th anniversary of the Sega Dreamcast's Japanese debut, take a look back at this retrospective on the system's whirlwind run.

Game Outcomes Project survey seeks dev input on crunch, leadership, and more  
by Staff [11.27.18]
The survey for the team performance study, a new extension of the 2014-15 Game Outcomes Project study, is now live for game developers to participate in.
Console/PC, Business/Marketing

Blog: A historian discusses Red Dead Redemption 2  
by Gamasutra Community [11.27.18]
Historian Bob Whitaker explores the depiction of crime and the Pinkerton Detective Agency in Red Dead Redemption 2. Topics include "testing," train robbery, and informants.
Console/PC, Design, Production

Reggie Fils-Aime: Nintendo makes 60% of U.S. revenue during holiday season  
by Chris Kerr [11.27.18]
Nintendo of America president Reggie Fils-Aime has explained just how important the holidays are to the company, revealing it makes around 60 percent of its U.S. revenue during that time. 
Console/PC, Business/Marketing

Fortnite just passed 200 million registered users  
by Chris Kerr [11.27.18]
That's a notable 60 percent increase on the 125 million registered users Epic reported back in June, and highlights how the battle royale effort continues to build momentum. 
Console/PC, Smartphone/Tablet, Business/Marketing

Wargaming acquires UK studio Edge Case Games  
by Chris Kerr [11.27.18]
World of Tanks creator Wargaming has acquired Guildford-based developer Edge Case Games for an undisclosed fee.
Console/PC, Production, Business/Marketing

Video: How being a Dungeon Master inspired The Bard's Tale  
by Staff [11.26.18]
In this GDC 2018 postmortem, Michael Cranford shares the vision that led him to the conception of The Bard's Tale series.
Console/PC, Design, Video