Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 21, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Video: How Obsidian built Pillars of Eternity by looking back while moving forward  
by Staff [01.31.19]
At GDC Europe 2016 Obsidian's Josh Sawyer looks at Pillars of Eternity's origins, and how Obsidian went about trying to update the RPG genre while paying tribute to the games that inspired it.
Console/PC, Design, Video, Vault

Super Smash Bros. Ultimate sold over 12 million copies in December  
by Alissa McAloon [01.31.19]
The game is now the third best selling title in the entire Switch library, despite only releasing on December 7, 2018.
Console/PC

Don't Miss: What makes a great idle animation? Devs share their favorites 2
by Staff [01.31.19]
From Rocket Knight Adventures to Ristar to Shantae, devs celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
Console/PC, Indie, Art

Report: Nintendo eyeing a smaller, more portable Switch for release this year 1
by Alissa McAloon [01.31.19]
Sources say Nintendo is considering launching a new version of the Switch this year that trims back some features to lower cost and emphasize portability.
Console/PC

There's an opt-in review system in the works for the Epic Games Store 4
by Alissa McAloon [01.31.19]
Epic's Tim Sweeney says this approach aims to counteract things make other review systems unreliable, like review bombing.
Console/PC, Business/Marketing

Lifetime Switch sales have surpassed 32 million units  
by Chris Kerr [01.31.19]
The hybrid console has sold exactly 32.27 million units to-date, with 14.49 million of those sales coming during the past nine months.
Console/PC, Business/Marketing

Nintendo lowers full-year hardware forecast for Switch  
by Chris Kerr [01.31.19]
Nintendo claims bumper software sales have "invigorated" the Switch in its latest financials, but that hasn't stopped the company from lowering the console's full-year sales forecast.
Console/PC, Business/Marketing

Behind the AI of Horizon Zero Dawn - part 1 6
by Gamasutra Community [01.31.19]
AI researcher Tommy Thompson takes an in-depth look at Horizon Zero Dawn, exploring the gameplay and decision-making systems that bring the game's creatures to life.
Console/PC, Programming, Design

GDC speaker Q&A: Elitsa Alexandrova and the music of Assassin's Creed: Origins  
by Staff [01.30.19]
If you were entranced by the music of Assassin's Creed: Origins' DLC you can learn from one of composers at GDC 2019!
Console/PC, Audio

Games and services fuel rising Xbox earnings as console sales falter  
by Alex Wawro [01.30.19]
Microsoft's earnings report for the 2018 holidays show that while Xbox console sales were down year-over-year, the company's games business appears to be flourishing. 
Console/PC, Business/Marketing

Get a job: Be an Environment Artist at Insomniac Games  
by Staff [01.30.19]
Insomniac Games seeks an Environment Artist to work in Durham, NC creating worlds by modeling/sculpting assets, authoring textures and materials, and doing in-editor level composition and layout.
Console/PC, Art, Recruitment

Breaking down nearly 50 years of video game revenue 2
by Alissa McAloon [01.30.19]
In a recent story, Bloomberg shared data from the analyst Pelham Smithers that tracks video game revenue across the last 50 years or so, broken down by platform.
VR, Console/PC, Smartphone/Tablet

12 years in, Nintendo is closing down the Wii Shop Channel  
by Alissa McAloon [01.30.19]
Today marks the last day for the Wii's built-in digital marketplace and many of the WiiWare games that were available exclusively through the storefront. 
Console/PC, Social/Online

February marks the final round of PlayStation Plus games for Vita and PS3  
by Alissa McAloon [01.30.19]
PlayStation has revealed the games it’ll be offering free to PlayStation Plus subscribers next month, and in doing so revealed the last games to come to both the Vita and PS3 through the program.
Console/PC, Social/Online

You should put your name on your game! Find out why at GDC 2019  
by Staff [01.30.19]
Most artists sign their work, so why don't most game developers? Enjoy a thoughtful dive into this surprisingly tricky topic at GDC 2019 this March, courtesy of indie devs Zach Gage and Bennett Foddy!
Console/PC, Indie, Business/Marketing, GDC

THQ Nordic CEO 'fully supports' Metro Exodus exclusivity deal  
by Chris Kerr [01.30.19]
"I firmly believe that Deep Silver and Koch Media have carefully considered the advantages and disadvantages, opportunities and risks in their decision to go solely with Epic Games Store."
Console/PC, Business/Marketing

Halo and Call of Duty co-developer Certain Affinity expanding into Canada  
by Chris Kerr [01.30.19]
The company is best known for its work as a co-developer on the Halo, Call of Duty, and DOOM franchises, but is now looking to create its own original titles from scratch. 
Console/PC, Production, Business/Marketing

Blog: Why did we DMCA our own game a few weeks after launch? 8
by Gamasutra Community [01.30.19]
In 2018 we launched our first indie title through Steam Early Access. Nothing prepared us for what was to come, however, and we were soon forced to DMCA our own title as we struggled to stay afloat.
Console/PC, Production, Business/Marketing

How do you rejuvenate the skateboarding genre? Put a bird on it! 2
by Aron Garst [01.30.19]
Glass Bottom Games programmer and designer Megan Fox tells us how her upcoming game SkateBird takes the best parts of Tony Hawk's Pro Skater and Skate -- while adding a dose of bird.
Console/PC, Indie, Design, Video

See what ray tracing can do to a game like Quake 2  
by Alex Wawro [01.29.19]
Quake 2 has never been lit like this.
Console/PC, Programming, Design, Video