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April 19, 2019
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Updates » Console/PC
Video: A game dev's guide to designing great tutorials  
by Staff [01.29.19]
Can you design a tutorial so good your players don't know they're in it? Those Awesome Guys' Nicolae Berbece thinks so, and in this GDC Europe 2016 talk he explores how to pull it off.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Nvidia trims quarterly revenue forecast as its RTX cards undersell 1
by Alissa McAloon [01.29.19]
The company says that the lower-than-expected sales are partly because economic factors have pushed its customers to be cautious.
Console/PC

PSA: Just over 24 hours left to register early for GDC at a discount!  
by Staff [01.29.19]
Early registration for the 2019 Game Developers Conference ends tomorrow (Wednesday, January 30th) at 11:59 PM Pacific, so sign up now to save hundreds on your pass!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

GDC State of the Industry: Nearly half of devs say they're most interested in the Switch  
by Staff [01.29.19]
The latest GDC State of the Industry report reveals a lot about how devs are making and selling games, including the fact that nearly 25% say their games sell best on Switch versus other platforms.
Console/PC, Business/Marketing, GDC

GameStop is looking at other options after plans to sell the company fall through 4
by Alissa McAloon [01.29.19]
Instead, GameStop plans to use the funds from its recent sale of Spring Mobile to either pay off debt, fund share repurchases, reinvest in its core game and collectibles business, or some mix of the three.
Console/PC, Business/Marketing

Learn to design immersive worlds the Disney Imagineering way at GDC 2019  
by Staff [01.29.19]
As part of the GDC 2019 Vision Track, Walt Disney Imagineering leaders will discuss the challenges of building interactive worlds and explore the overlap between designing theme parks and video games
VR, Console/PC, Smartphone/Tablet, Design, GDC

NetEase grabs stake in Quantic Dream as studio prepares for multi-platform future  
by Chris Kerr [01.29.19]
"Our objective is to be present on all platforms where there is an audience that can enjoy our experiences."
Console/PC, Business/Marketing

Deep Silver owner THQ Nordic distances itself from Metro Exodus exclusivity deal 4
by Chris Kerr [01.29.19]
THQ Nordic owns both Koch Media and its publishing division Deep Silver, but today explained Metro is still the intellectual property of Koch, and that the exclusivity agreement was its baby.
Console/PC, Business/Marketing

EA amends FIFA loot boxes in Belgium after regulators increase pressure  
by Chris Kerr [01.29.19]
The publisher had initially refused to remove or amend loot boxes in its FIFA titles, but "after further discussions with Belgian authorities" has agreed to pull FIFA points from sale by January 31.
Console/PC, Design, Business/Marketing

Resident Evil 2 remake has shipped 3 million copies in four days  
by Chris Kerr [01.29.19]
The survival horror title launched on Xbox One and PlayStation 4 on January 25, more than 20 years after the original hit shelves way back in 1996.
Console/PC, Production, Business/Marketing

GDC Speaker Q&A: Noah Alzayer goes under the mask of Marvel's Spider-Man  
by Staff [01.28.19]
At GDC 2019, hear from Insomniac Games character TD Noah Alzayer about the making of Marvel's Spider-Man's 150+ facial rigs.
Console/PC, Design

NPD crowns Call of Duty the top-selling console game franchise in U.S. for 10th year in a row  
by Alex Wawro [01.28.19]
Decade-long "number one at the till" streak confirmed.
Console/PC, Business/Marketing

Opinion: The latest Assassin's Creed Odyssey controversy was easily avoidable 3
by Katherine Cross [01.28.19]
While criticism is vital to ensure accountability, it’s safe to say many queer creators are quietly bemused at how the low effort of major studios is rewarded with adulation and infinite second chances.
Console/PC

A 'major reorganization' could see RuneScape dev Jagex put up for sale  
by Alissa McAloon [01.28.19]
Jagex could be one of the assets put up for sale if its parent company decides to take that route during a restructuring effort.
Console/PC, Social/Online, Smartphone/Tablet

'BOY' does GDC 2019 offer more great God of War talks than you can shake an axe at! 1
by Staff [01.28.19]
An axe won't be the only thing you recall after you check out some of the 15+ fantastic God of War talks on offer at GDC 2019, each of which offers a unique look at the game's design and development!
Console/PC, Programming, Art, Audio, Design, Production, GDC

Don't Miss: 7 introductory levels that all game developers should study 6
by Staff [01.28.19]
The beginning of a game is crucial. These seven titles all strike a great balance between helping players learn how to play and setting mood and expectations for the hours ahead.
Console/PC, Indie, Design

Reminder: 2 days left to register early for GDC 2019 at a discounted rate!  
by Staff [01.28.19]
Early registration for the 2019 Game Developers Conference ends Wednesday, January 30th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Nintendo's former 'indie advocate' Damon Baker joins up with Xbox  
by Alissa McAloon [01.28.19]
Damon Baker, Nintendo's former head of partner management, has joined up with Xbox to serve as the team’s head of portfolio.
Console/PC, Indie

Deep Silver pulls Metro Exodus from Steam in favor of Epic Store 15
by Chris Kerr [01.28.19]
Deep Silver has partnered with Epic to exclusively release the PC version of Metro Exodus on the Epic Games Store, and will discontinue sales of the game on Steam later today. 
Console/PC, Production, Business/Marketing

How a game engine switch-up brought Starbreeze to its knees 1
by Chris Kerr [01.28.19]
"There wasn't even a file open button when we got Valhalla. It was impossible to use, and this is when it all started to get a bit fucked up."
Console/PC, Production, Business/Marketing