How Umihara Kawase began as two separate prototypes   by
Emma Kidwell
[11.20.18]
An original Umihara Kawase developer has released video of the first two prototypes of the game, which showcase drastic differences between early versions of the game and its final release.
Console/PC, Design
Don't Miss: The making of Half-Life 25 by
Brian Jacobson & David Speyer
[11.19.18]
Some of the minds behind the 2004 release Half-Life 2 outline Valve's decentralized design process in this classic postmortem from the Nov 2005 issue of Game Developer magazine.
Console/PC, Design