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February 17, 2019
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Updates » Console/PC
Super.com launches new funding program for Unreal Engine devs  
by Chris Kerr [11.21.18]
The fund will offer seed investment for new game studios, or venture capital for those companies with a more "mature business strategy."
Console/PC, Production, Business/Marketing

How Umihara Kawase began as two separate prototypes  
by Emma Kidwell [11.20.18]
An original Umihara Kawase developer has released video of the first two prototypes of the game, which showcase drastic differences between early versions of the game and its final release.
Console/PC, Design

Opinion: World of Warcraft: Classic will disappoint you 4
by Katherine Cross [11.20.18]
"I fear that World of Warcraft: Classic is unsustainable, and will prove to be incapable of sustaining a meaningful community of anyone other than those committed to burning through the endgame."
Console/PC, Social/Online

Enter the Gungeon DLC canceled, devs to focus on new game instead  
by Emma Kidwell [11.20.18]
Dodge Roll, the studio behind Enter the Gungeon, announced earlier today that it will no longer be continuing development on a paid expansion for the game, focusing on new endeavors instead.
Console/PC, Indie, Production

Don't Miss: Designing the Elusive Target system for 2016's Hitman 6
by Staff [11.20.18]
"They would be tough because players would have one chance to get them right, and the whole dynamic around how you play the game should change."
Console/PC, Social/Online, Design

A peek at the experiments Spelunky players use to manipulate the game's code  
by Alissa McAloon [11.20.18]
Players of Mossmouth's Spelunky HD are working to understand the game's inner workings, a process that has become integral to snagging a spot on the game's leaderboards.
Console/PC, Social/Online, Indie

Learn to design and run better free-to-play games at GDC 2019!  
by Staff [11.20.18]
From Angry Birds to The Sims, the devs of a bunch of successful F2P games will take the stage at GDC 2019 next March to share what they know about succeeding in an ever-shifting market.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, GDC

Valve has quietly discontinued the Steam Link  
by Chris Kerr [11.20.18]
Valve has quietly discontinued its Steam Link game-streaming box around three years after the tiny device hit shelves.
Console/PC, Business/Marketing

Skybound restarts work on The Walking Dead with original Telltale devs  
by Chris Kerr [11.20.18]
"It’s been a ton of work logistically and legally to get us to a place where we're able to roll up our sleeves and get to the actual work."
Console/PC, Production, Business/Marketing

Developing the unique multi-genre murder-mystery The Hex  
by John Harris [11.20.18]
Here, Daniel Mullins tells us a bit about how he put The Hex together, from his creative process to the challenges of constructing a game that covers so much design ground.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Video: The audio processing of NieR: Automata  
by Staff [11.19.18]
In this GDC 2018 talk, PlatinumGames' Shuji Kohata explains the spatial audio techniques used in NieR: Automata's desolate landscapes and natural environments.
Console/PC, Audio, Video

Activision addresses why Spyro Reignited Trilogy has no subtitles 2
by Emma Kidwell [11.19.18]
Activision has released a statement regarding the lack of subtitles during cutscene sequences in Spyro Reignited Trilogy, an omission which greatly impacts accessibility for players.
Console/PC, Design

PUBG Corp. details the results of its 3-month 'Fix PUBG' push  
by Alissa McAloon [11.19.18]
The PlayerUnknown’s Battlegrounds dev has shared a post rounding up the various changes made during its three-month-long Fix PUBG campaign.
Console/PC, Social/Online

The Strong Museum debuts exhibit focusing on women in the industry  
by Emma Kidwell [11.19.18]
The Strong Museum opened its Women in Games exhibition earlier today as part of its National Museum of Play in Rochester, New York, celebrating the accomplishments of women in the video game industry.
Console/PC, Design

Don't Miss: The making of Half-Life 2 5
by Brian Jacobson & David Speyer [11.19.18]
Some of the minds behind the 2004 release Half-Life 2 outline Valve's decentralized design process in this classic postmortem from the Nov 2005 issue of Game Developer magazine.
Console/PC, Design

Star Citizen has now crowdfunded over $200 million in 6 years 3
by Alissa McAloon [11.19.18]
Star Citizen's sizable crowdfunding sum has now surpassed the $200 million mark as the game progresses through its alpha stages.
Console/PC, Social/Online

Charity gaming marathon Desert Bus for Hope raises $730,000  
by Alissa McAloon [11.19.18]
After 6 days of playing the infamous Desert Bus sequence from Penn & Teller’s Smoke & Mirrors, charity streamers have once again set a fundraising record.
Console/PC

Former Remedy CEO and Wargaming exec opens new studio Redhill Games  
by Chris Kerr [11.19.18]
Former Remedy CEO and Wargaming development executive Matias Myllyrinne has rounded up a team of industry veterans to form new studio, Redhill Games. 
Console/PC, Production, Business/Marketing

Designing the procedurally-generated space sim Nimbatus  
by Joel Couture [11.19.18]
Gamasutra spoke with the Nimbatus devs to learn how they created parts that players could combine to make unique drones for specific tasks, and how they went about creating an inspiring universe.
Console/PC, Design, Video

Video Game Deep Cuts: The Grandmaster Of Fallout 76  
by Gamasutra Staff [11.18.18]
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing