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February 19, 2019
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Updates » Console/PC
Activision addresses why Spyro Reignited Trilogy has no subtitles 2
by Emma Kidwell [11.19.18]
Activision has released a statement regarding the lack of subtitles during cutscene sequences in Spyro Reignited Trilogy, an omission which greatly impacts accessibility for players.
Console/PC, Design

PUBG Corp. details the results of its 3-month 'Fix PUBG' push  
by Alissa McAloon [11.19.18]
The PlayerUnknown’s Battlegrounds dev has shared a post rounding up the various changes made during its three-month-long Fix PUBG campaign.
Console/PC, Social/Online

The Strong Museum debuts exhibit focusing on women in the industry  
by Emma Kidwell [11.19.18]
The Strong Museum opened its Women in Games exhibition earlier today as part of its National Museum of Play in Rochester, New York, celebrating the accomplishments of women in the video game industry.
Console/PC, Design

Don't Miss: The making of Half-Life 2 5
by Brian Jacobson & David Speyer [11.19.18]
Some of the minds behind the 2004 release Half-Life 2 outline Valve's decentralized design process in this classic postmortem from the Nov 2005 issue of Game Developer magazine.
Console/PC, Design

Star Citizen has now crowdfunded over $200 million in 6 years 3
by Alissa McAloon [11.19.18]
Star Citizen's sizable crowdfunding sum has now surpassed the $200 million mark as the game progresses through its alpha stages.
Console/PC, Social/Online

Charity gaming marathon Desert Bus for Hope raises $730,000  
by Alissa McAloon [11.19.18]
After 6 days of playing the infamous Desert Bus sequence from Penn & Teller’s Smoke & Mirrors, charity streamers have once again set a fundraising record.
Console/PC

Former Remedy CEO and Wargaming exec opens new studio Redhill Games  
by Chris Kerr [11.19.18]
Former Remedy CEO and Wargaming development executive Matias Myllyrinne has rounded up a team of industry veterans to form new studio, Redhill Games. 
Console/PC, Production, Business/Marketing

Designing the procedurally-generated space sim Nimbatus  
by Joel Couture [11.19.18]
Gamasutra spoke with the Nimbatus devs to learn how they created parts that players could combine to make unique drones for specific tasks, and how they went about creating an inspiring universe.
Console/PC, Design, Video

Video Game Deep Cuts: The Grandmaster Of Fallout 76  
by Gamasutra Staff [11.18.18]
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch Francois Rizzo discuss the design of 11-11: Memories Retold  
by Bryant Francis [11.16.18]
Game designer Francois Rizzo breaks down the design decisions behind 11-11: Memories Retold.
Console/PC, Design, Video

Former Activision Blizzard devs launch Mythical Games, securing $16M in funding
by Emma Kidwell [11.16.18]
Mythical Games has secured $16 million dollars in funding to be used toward supporting the company’s first-to-market plans ing developing and co-producing games on both mobile and PC consoles. 
Console/PC, Business/Marketing

The devs behind experimental 1D address bar games 1
by Emma Kidwell [11.16.18]
Rock Paper Shotgun has published an interview speaking with some developers who create address bar games, which are meant to be played entirely within a website's URL.
Console/PC, Indie, Design

Delver devs release their tech publicly under open source license 2
by Emma Kidwell [11.16.18]
Priority Interrupt has open sourced the tech behind its first-person action roguelike Delver for public use.
Console/PC, Programming, Design

Fortnite and God of War win big at the Golden Joystick awards  
by Emma Kidwell [11.16.18]
God of War takes home a total of four awards from the Golden Joystick Awards, with Fortnite ultimately being named game of the year for 2018. 
Console/PC, Business/Marketing

Don't Miss: The tricky task of implementing Atreus as a companion in God of War 10
by Steven T. Wright [11.16.18]
"I was told multiple times, 'scale it back, change it so he’s simpler,'" says God of War director Cory Barlog. "I was even told to consider cutting him out of the game."
Console/PC, Design

Hi-Rez Studios bringing cross-platform play to Smite, Paladins, and Realm Royale 1
by Alissa McAloon [11.16.18]
The PlayStation 4, however, is notably absent once again from the list of platforms supported in the move.
Console/PC, Social/Online

Report: Microsoft plans to launch a disc-free Xbox One in 2019 2
by Alissa McAloon [11.16.18]
Rumors are circulating that Microsoft is working on a version of its current-gen console that lacks a disc drive, a move that reportedly seeks to shave as much as $100 off of the Xbox One’s current price tag of $299.
Console/PC

Chat with one of WWI game 11-11: Memories Retold's designers at 3PM ET  
by Bryant Francis [11.16.18]
Tune into the GDC Twitch channel to discuss the making of 11-11: Memories Retold starting at 3PM ET.
Console/PC, Design, Video

Video: Saints Row: The Third and designing over the top  
by Staff [11.15.18]
Volition's Scott Phillips discusses the initial tonal and creative boundaries for Saint's Row: The Third and explains the processes used to iterate and improve on the game.
Console/PC, Design, Video

Sony will not be present at E3 2019 1
by Emma Kidwell [11.15.18]
Sony Interactive Entertainment will not be present during E3 2019, choosing to pull PlayStation from the annual trade show and focus on looking for "inventive opportunities to engage the community."
Console/PC, Business/Marketing