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December 20, 2014
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December 20, 2014
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Updates » Console/PC
Gamasutra's Best of 2014: Kris Graft's Top 5 Games 5
by Kris Graft [12.17.14]
Look past the conflict in 2014, and you'll see an incredible amount of great games for all kinds of tastes.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Submit your games!: A tip from the 2014 Game Career Guide  
by Staff [12.17.14]
In this edition, Rami Ismail of Luftrausers developer Vlambeer offers some advice for indies and student developers: step up and submit your game to every festival and award show you can!
Console/PC, Indie, Business/Marketing

Valve has a change of heart, restores Hatred to Greenlight 18
by Alex Wawro [12.17.14]
Shortly after it was removed from Steam Greenlight for being unpublishable, Destructive Creations' Hatred has been restored to the service with what appears to be a personal apology from Gabe Newell.
Console/PC, Business/Marketing

Building context: Toy-like interfaces in games 8
by Gamasutra Community [12.17.14]
A PopCap UI/UX lead on interfaces: "The more toy-like your game is, the more people are going to be inclined to explore it, learn more about it, and develop mastery of its systems."
Console/PC, Art, Design

Howard S. Warshaw revisits Yars' Revenge in GDC Classic Game Postmortem  
by Staff [12.17.14]
Howard Scott Warshaw, best known for his pioneering work at Atari on titles like Raiders of the Lost Ark and E.T. the Extra-Terrestrial, will be delivering a Classic Game Postmortem on Yars' Revenge at GDC 2015.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

How you're going to price your computer game 6
by Gamasutra Community [12.17.14]
A journey from just-released to strip-mined for each ounce of value -- this post from experienced indie Jeff Vogel (Avernum series) covers the whole process of selling games.
Console/PC, Indie, Business/Marketing

Don't miss these excellent sponsored tech talks at GDC 2015  
by Staff [12.17.14]
GDC organizers highlight a few notable sponsored sessions from Intel, Arxan and other long-standing players in the game industry.
Console/PC, Business/Marketing, GDC

The Game Outcomes Project: Learning how teams succeed and fail 16
by Gamasutra Community [12.17.14]
"We have seen that four factors project duration, team experience, financial incentives, and re-use of an existing game engine from a similar game have clear correlations with game project outcomes."
Console/PC, Social/Online, Smartphone/Tablet, Production

A ratings board wants me to cough up more money? 2
by Gamasutra Community [12.17.14]
"Keep in mind, Valve/Steam does not have an agreement with any rating body, be it ESRB, PEGI, USK, OFLC or CERO. That precludes developers from acquiring ratings from the aforementioned companies."
Console/PC, Indie, Business/Marketing

Magic Leap recruits writer Neal Stephenson as chief futurist, games hinted 2
by Christian Nutt [12.16.14]
The mysterious startup with new VR/AR-style tech and millions upon millions in venture funding has recruited a writer with a known fascination for games and tech.
Console/PC, Business/Marketing

Shadow of Mordor - 'The first open narrative game', says Ken Levine 13
by Christian Nutt [12.16.14]
"It's chess meets Hamlet. Okay, maybe not Hamlet. But it's a start," says the BioShock creative director, as he pushes toward his own narrative technology.
Console/PC, Design

Jagex shutters short-lived Transformers MOBA 3
by Alex Wawro [12.16.14]
The developers of free-to-play browser-based MOBA Transformers Universe plan to shutter the game at the end of January, less than a year after it entered beta testing.
Console/PC, Business/Marketing

Get a job: Be a Gameplay Programmer for Obsidian  
by Staff [12.16.14]
Got a knack for coding gameplay and AI in C++? Obsidian Entertainment is looking to hire just such a talent to work alongside the design, art and programming teams at its Irvine, CA studio.
Console/PC, Programming, Recruitment

Best of 2014: The dev who spent 13 years making his childhood game 14
by Mike Rose [12.16.14]
When Adam Butcher was 14 years old, he had a vision for a video game that he wanted to make. It was a little bulky in scope, sure, but it was the game he wanted to play, and he had the tools to make it.
Console/PC, Indie, Business/Marketing

It came from the consoles: Console game design vs. mobile input 3
by Gamasutra Community [12.16.14]
"It's not easier to make mobile games, it's just different. Especially if you want to keep making the same games you've made before. I really like the challenge itself and I definitely hope to see a solution in the future."
Console/PC, Smartphone/Tablet, Indie, Design

Thinking differently about questions of representation in games 3
by Gamasutra Community [12.16.14]
"When asked if seeing people who looked like them or were similar to them in some way was important, most of my interviewees were actually indifferent or at least offered qualified responses."
Console/PC

Humble Bundle surpasses $50M raised for charity  
by Alex Wawro [12.16.14]
The Humble Bundle organization has raised more than $50 million for charitable causes in the four years since Wolfire Games spearheaded the launch of the very first Humble Indie Bundle.
Console/PC, Business/Marketing, Video

Loot drop best practices 7
by Gamasutra Community [12.16.14]
Daniel Cook drops loot design knowledge: "Many games have loot. Usually this drops randomly. Here are some best practices I've encountered over the years."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Publisher Bitcomposer files for bankruptcy  
by Phill Cameron [12.16.14]
Bitcomposer, the publisher of games such as Space Hulk, Shadowrun Returns and Jagged Alliance, has filed for bankruptcy after having applied for a protective shield procedure back in September.
Console/PC, Business/Marketing

Greenlight, fighting indifference and building your audience as an indie 3
by Gamasutra Community [12.16.14]
"Many people only see Steam as some sort of goldmine. The moment I tell people I want my game to appear on Steam they think it's my only goal, so I constantly have to tell them that it's not the case..."
Console/PC, Indie, Business/Marketing