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April 19, 2015
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Updates » Console/PC
A data-driven look at why eSports should be called up to the majors 2
by Alex Wawro [04.13.15]
With viewership and prize pool numbers on a meteoric rise, consultant Prashob Menon argues that eSports are big enough to merit being broadcast and covered like a major league sport.
Console/PC, Business/Marketing

When it's time to let your beloved design idea go  
by Gamasutra Community [04.13.15]
"This is a story about designing something, loving it, becoming blind to its faults, and eventually remaking it."
Console/PC, Smartphone/Tablet, Indie, Design

One year in Steam Greenlight 11
by Gamasutra Community [04.13.15]
"Greenlight won't last forever, though; we hope that we'll make it onto Steam before Greenlight dies, or that we perform better in its successor program."
Console/PC, Indie, Business/Marketing

Why we've decided NOT to implement 3D movement in Starfall Tactics 18
by Gamasutra Community [04.13.15]
"Most people generally confuse complexity in these kinds of games with depth. Complexity, in our opinion, isn't inherently good - it's a sacrifice that you have to make sometimes in order to reach depth."
Console/PC, Indie, Design

Unity support coming to New Nintendo 3DS 16
by Kris Graft [04.13.15]
Unity announced at Unite 2015 Tokyo that it would soon bring graphics engine support to the New Nintendo 3DS and New Nintendo 3DS XL.
Console/PC, Indie, Programming, Art, Design, Production

This Week in Video Game Criticism: From Game of Thrones to game preservation  
by Kris Ligman [04.13.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Zach Alexander on topics ranging from choice in Telltale's Game of Thrones to responses to the Entertainment Software Association's position on games preservation.
Console/PC, Social/Online, Indie, Design

Blog: New games with old names - Why I got back into Call of Duty 1
by Gamasutra Community [04.13.15]
"Sure you can make a new 'game' but if you don't introduce something new for your players to experience, you're just another reskinned title."
Console/PC, Design

Licensing music, from individual tracks to adaptive scores 1
by Phill Cameron [04.13.15]
From the excellent soundtrack of OlliOlli to the bespoke, adaptive scores of Hohokum, we look at what's involved in collaborating with artists.
Console/PC, Indie, Audio

'Do you think voice chat is critical to multiplayer online game design?' 23
by Christian Nutt [04.10.15]
Nintendo has decided not to include it in its upcoming team shooter Splatoon -- but what's your take? And are other forms of communication more effective? Game devs speak!
Console/PC, Design

Report: What really killed Darkside's deal to remake Phantom Dust 6
by Alex Wawro [04.10.15]
A new Kotaku report aims to shed light on what happened to the deal between Darkside & Microsoft to develop a Phantom Dust remake, & how unreasonable publisher expectations nearly destroyed a studio.
Console/PC, Business/Marketing

Sponsored: As livestreaming rises, NAB Show reaches out to game devs  
by NAB Show [04.10.15]
The NAB Show invites game developers of all stripes to attend its upcoming NAB Show in Las Vegas this month to learn more about game broadcasting.
Console/PC, Social/Online, Business/Marketing, Sponsored Article

Video: Building fear in Alien: Isolation  
by Staff [04.10.15]
Alien: Isolation creative director Alistair Hope speaks at GDC 2015 about how the game was built to emulate a "haunted house in space" and how Creative Assembly used sights and sounds to evoke dread.
Console/PC, Art, Audio, Design, Video, Vault

Don't Miss: 13 basic principles of gameplay design 17
by Matt Allmer [04.10.15]
EA and Page 44 veteran Matt Allmer re-imagines the famous '12 Principles Of Animation' for video games in this classic 2009 design feature, adding his own new principle along the way.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

How to create 2D character art from 3D models 3
by Gamasutra Community [04.10.15]
"As this is a FPS game for PC, there are already rigged 3D models of the in-game characters. We pose them, render an image, then ask 2D artists to overpaint the image to production poster quality."
Console/PC, Smartphone/Tablet, Indie, Art

Blog: A living guide to the GDC vault 8
by Gamasutra Community [04.10.15]
A project from Schell Games developers to rate GDC Vault talks by quality, "in the hopes that it will help you find the gold nuggets in the vast expanse that is the GDC Vault."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Bloodborne: You are the experience points 36
by Tim Rogers [04.10.15]
Tim Rogers takes us on a tour of Bloodborne's design -- and that of the Souls series, while he's at it -- to explain what makes the games work as well as they do.
Console/PC, Design

NCsoft lays off customer support staff in outsourcing transition 1
by Christian Nutt [04.09.15]
"NCsoft West is transitioning its first level customer support services to an external provider," a company statement reads, as it lays off several staff in Austin.
Console/PC, Social/Online, Business/Marketing

Get a job: iRacing is hiring a QA Engineer  
by Staff [04.09.15]
The folks responsible for the ultra-accurate racing simulator game iRacing are hoping to bring on an experienced engineer who can work alongside the QA teams in the comapny's Bedford, MA office.
Console/PC, Programming, Recruitment

Now Warner Bros. has its own spin on Skylanders: LEGO Dimensions  
by Alex Wawro [04.09.15]
Following in Activision's footsteps, Warner Bros. is launching its own "toys to life" video game, LEGO Dimensions, with its own line of physical LEGO toys that will unlock additional in-game content.
Console/PC, Business/Marketing

Don't Miss: Where Games Go To Sleep - The game preservation crisis 44
by John Andersen [04.09.15]
A look into the state of classic game preservation circa 2011, this feature delves into strange tales of what happened to Atari's source code, the surprising rescue of Sonic Spinball, and much more.
Console/PC, Social/Online, Serious, Business/Marketing