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July 25, 2014
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July 25, 2014
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Updates » Console/PC
'What are the greatest influences on your work as a creator?' 6
by Christian Nutt [07.21.14]
When we asked our Twitter followers what influenced them, we were hoping to hear lots of different things, and so we did.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Cliff Bleszinski opens up about the future of games 6
by Christian Nutt [07.21.14]
"Not having an agenda has been tremendously freeing, creatively as well as professionally." - Cliff Bleszinski on his "retirement," now officially ended with the announcement of BlueStreak
Console/PC, Design, Business/Marketing

Video: No more scapegoats -- Improving the public image of games 1
by Staff [07.21.14]
In this GDC 2013 panel, professor Ian Bogost joined Epic expat Mike Capps and the IGDA's Daniel Greenberg to argue against public misconceptions about games, and what we can do to counter them.
Console/PC, Indie, Business/Marketing, Video, Vault

Developer of cancelled Yogscast game reveals where the money went 21
by Alex Wawro [07.21.14]
Winterkewl Games' lead developer Kris Vale has published a frank accounting of how the indie studio managed to spend nearly half a million dollars in Kickstarter pledges without making a game.
Console/PC, Indie, Production, Business/Marketing

When an artist creates games... 14
by Gamasutra Community [07.21.14]
"We keep talking about video games as art but there’s still this big gap between the video game world and the contemporary art world; we need to fill it. I want more of Pippin Barr feat. Marina Abramović."
Console/PC, Indie, Art, Design

Get a job: Firaxis is hiring a Senior Software Engineer  
by Staff [07.21.14]
The makers of Civilization: Beyond Earth are looking to hire a senior software engineer to help design and implement next-gen systems code from the studio's offices in Baltimore, Maryland.
Console/PC, Programming, Production, Recruitment

Classic Postmortem: Defense of the Ancients (a.k.a. DotA) 7
by Steve Feak, Steve Mescon [07.21.14]
This 2009 look-back at the popular mod (which gave rise to the now-huge MOBA genre) was written by some of its key developers and explores the origins of the phenomenon.
Console/PC, Production

Blog: Why Zenimax v. Oculus matters 3
by Gamasutra Community [07.21.14]
Attorney Dan Rogers takes a look at the fight between Oculus VR and Zenimax, which alleges its code is what made the Rift what it is today -- and how NDAs may lie at the core of the case.
Console/PC, Business/Marketing

Blog: Shifting priorities - The milestone problem  
by Gamasutra Community [07.21.14]
How the unique nature of each game project means that the rigid milestone structure the industry follows is difficult to realize -- and a stab at redefining it to be more useful.
Console/PC, Smartphone/Tablet, Indie, Production

Finishing strong: A Darkest Dungeon Kickstarter postmortem 1
by Gamasutra Community [07.21.14]
Red Hook shares data on how the Darkest Dungeon Kickstarter stayed strong in the middle of the campaign, and reflects on how effective its marketing/fulfillment strategies actually were.
Console/PC, Indie, Design, Production, Business/Marketing

This Week in Video Game Criticism: On the Perils of Selling Your Game  
by Kris Ligman [07.21.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a Japanese lexicon for fun to getting lost in a crowded games market.
Console/PC, Social/Online, Indie, Design, Business/Marketing

Network traffic culling 3
by Gamasutra Community [07.21.14]
"By implementing simple network culling we were able to reduce traffic by 50 percent; from 2000 messages per second to +/- 1000."
Console/PC, Indie, Programming

Alaska Natives share their stories, culture through commercial games Exclusive  
by Leigh Alexander [07.21.14]
After 20 years in traditional games, Sean Vesce aims to help the Inupiat people of Alaska share their culture and values with the commercial gaming audience through puzzle platformer Never Alone.
Console/PC, Indie, Serious, Programming, Art, Design, Production, Exclusive, Video

Power Rangers studio goes after indie dev team over hero game 34
by Christian Nutt [07.18.14]
Saban Brands, the company that holds the Power Rangers IP, is targeting a rights-sharing deal for Behold Studios' Chroma Squad.
Console/PC, Indie, Business/Marketing, Video

Don't Miss: With new perspective, Cliff Bleszinski plots next move Exclusive 25
by Leigh Alexander [07.18.14]
"You spend those first 18 years struggling to grow up, and then the next 18 years struggling to get back." Leigh Alexander talks to a man who wants to be known for more than chainsaw-equipped assault rifles.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Get a job: Giant Sparrow seeks a Gameplay and Tools Programmer  
by Staff [07.18.14]
The folks who built The Unfinished Swan need a gameplay/tools programmer to build, among other things, 'lots of weird, blue sky prototypes' in Giant Sparrow's Santa Monica, CA studio.
Console/PC, Indie, Programming, Production, Recruitment

Former Call of Duty, Gears of War devs join Bleszinski's new studio  
by Alex Wawro [07.18.14]
Boss Key Productions seems to be rapidly staffing up, pulling in experienced shooter developers from around the industry as it ramps up production on Project Bluestreak.
Console/PC, Indie, Design, Production

6 ways to squeeze more revenue from your game 4
by Gamasutra Community [07.18.14]
"Competition is high, margins are low, and discoverability is abysmal in today's game market. If you are a small development studio you need to be able to squeeze every dime from each of your projects."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Monsters from the Id: The Making of Doom 6
by Alexander Antoniades [07.18.14]
From the very first (Jan. '94) issue of Game Developer magazine, this retrospective on Id Software's Doom paints a unique portrait of a legendary developer whose games would launch a genre.
Console/PC, Indie, Programming, Art, Audio, Design, Production

Video: Rebuilding Crimewatch, EVE Online's player policing system  
by Staff [07.18.14]
In this GDC 2014 talk, CCP Games' Matt Woodward explores how "Crimewatch," EVE Online's policing and aggression management system, got into such a bad state -- and how his team went about redesigning it.
Console/PC, Indie, Design, Video