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February 27, 2015
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February 27, 2015
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Updates » Console/PC
Crowfall, and saving the MMO from 'stagnation' 19
by Christian Nutt [02.24.15]
Can two MMO veterans save the genre from itself? That's the question that drives Crowfall, the title from Gordon Walton and J. Todd Coleman that seeks to "upset the applecart" of the genre.
Console/PC, Social/Online, Indie, Business/Marketing

Blog: Design issues with survival games 5
by Gamasutra Community [02.24.15]
"After playing Rust, H1Z1, and DayZ, I found some constant issues with the genre," writes Alex Nichiporchik. And in this post, he lays out the problems -- and the solutions.
Console/PC, Indie, Design

Darkest Dungeon: Designing for despair, and kicking you when you're down 7
by Phill Cameron [02.24.15]
We talk to Chris Bourassa and Tyler Sigman of Red Hook Studios about the difficulty of Darkest Dungeon, and why they want their narrator to compound defeat by insulting the player.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Valve to show SteamVR hardware, controller, and new Steam devices at GDC 7
by Christian Nutt [02.23.15]
Next week, the company is going to take the wraps off of its long-awaited hardware initiatives -- and devs are invited to join in.
Console/PC, Business/Marketing, VR

Obituary: Atari pioneer Steve Bristow 6
by Christian Nutt [02.23.15]
Bristow, an engineer who worked at the company from its earliest days, who oversaw its Coin Engineering division, worked on the Atari 2600 console and hit game Breakout has passed away.
Console/PC, Business/Marketing

Darkest Dungeon dev sees scammed copies sold via Windows Store 3
by Alex Wawro [02.23.15]
UPDATE Red Hook Studios co-founder Tyler Sigman reports that scammed copies of the studio's recently-released Darkest Dungeon are being sold through the Windows app store.
Console/PC, Indie, Business/Marketing

Get a job: Cloud Imperium Games seeks a Design Director  
by Staff [02.23.15]
The house responsible for Star Citizen is hiring an experienced designer to work directly with Chris Roberts in a leadership role at the company's Santa Monica, CA office.
Console/PC, Design, Recruitment

Video: Koji Igarashi explores what makes a Metroidvania game 1
by Staff [02.23.15]
At GDC 2014, veteran designer Koji Igarashi examines the evolution of the Metroidvania genre through the lens of his own experience working on some of its most iconic games.
Console/PC, Indie, Design, Production, Video, Vault

Blog: There are too few games being released 8
by Gamasutra Community [02.23.15]
"Its easy to panic if you only see the world from your very narrow window. We need more games released. We need to understand that playing, having fun is not a niche preference."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Introducing GDC's 'Curated Spaces'  
by Simon Carless [02.23.15]
Simon Carless details and explains all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Don't Miss: Narrative design in Dark Souls 30
by Gamasutra Community [02.23.15]
"It took me a few playthroughs before I really understood how elegant the story design is, and how much more interesting this approach is than that employed by most other games in the genre."
Console/PC, Design

This Week in Video Game Criticism: Moving Beyond Sanity Meters  
by Kris Ligman [02.23.15]
This week, our partnership with Critical Distance brings us picks from Kris Ligman on topics ranging from the gulf between players and representation to modeling mental health in a more sophisticated way.
Console/PC, Social/Online, Indie, Design

Prepare to qualify! How you can get ready for landing a design job 8
by Gamasutra Community [02.23.15]
The author of "Death of a Game Designer" brings us a look at how how you can get ready to find and land a job -- how and what you should be learning.
Console/PC, Smartphone/Tablet, Design, Recruitment

See Guilty Gear Xrd's striking 2D/3D art deconstructed at GDC 2015  
by Staff [02.23.15]
At GDC 2015 Arc System Works' Junya Christopher Motomura will detail how the venerable developer rebuild a classic 2D fighting game within a modern full-3D graphical framework.
Console/PC, Art, GDC

Could changing how in-game shops work make RPGs better? 4
by Gamasutra Community [02.23.15]
"I explore Divinity: Original Sin's randomized shop inventory system and how to improve it to reduce frustration while keeping the current spirit of the game."
Console/PC, Indie, Design

Goat Simulator's wild ride to success: A 'strange' postmortem 7
by Gamasutra Community [02.23.15]
"Weve discarded a large part of game development practices that are usually fundamental to how you make games. Weve made a game in a way we never thought we would, and it actually worked."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Twitch is holding its first con - this September in San Francisco 2
by Christian Nutt [02.20.15]
Twitchcon will hit the City by the Bay this Fall -- and bring "broadcasters, game developers, viewers" and the popular streaming service together under one roof for two days.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Get a job: Apple is hiring a VR/AR Programmer 2
by Staff [02.20.15]
The house responsible for iOS (among other things) seeks an experienced VR/AR game/app coder to work on game engine development and other tool design at Apple's Cupertino, CA offices.
Console/PC, Art, Recruitment

Video: An insider's guide to localizing your game for China  
by Staff [02.20.15]
From gameplay to monetization, linguistics to UI/UX, Reality Squared's Shaun Newcomer explains how foreign developers can tackle the challenges of Chinese game localization at GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Don't Miss: The history of Civilization 1
by Benj Edwards [02.20.15]
This classic 2007 feature follows the career of industry icon Sid Meier as he established himself and created the influential turn-based strategy epic Civilization.
Console/PC, Programming, Design, Production