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November 26, 2015
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November 26, 2015
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Updates » Console/PC
How Japanese fighting game devs balance accessibility against complexity  
by Alex Wawro [11.20.15]
Fighting game designers from Arc System Works, Atlus and French-Bread engage in a roundtable over on 4Gamer about things like character height or attack speed when balancing their games.
Console/PC, Design

Don't Miss: 20 RPGs every game designer should scrutinize 30
by John Harris [11.20.15]
This timeless 2009 feature collects ten seminal JRPGs and another ten important Western RPGs and breaks down why they're important, what they do well, and what you can learn from their designs.
Console/PC, Indie, Design

Survey: As kids play more mobile games, parents worry about IAP pressure  
by Alex Wawro [11.20.15]
A wide-ranging survey of kids' media consumption habits published this week by U.K. agency Ofcom suggests kids are moving away from consoles to play games on mobile devices, and
Console/PC, Social/Online, Smartphone/Tablet

Blog: My emerging love-hate relationship with modern fighting games 4
by Gamasutra Community [11.20.15]
"Ever since I attended EVO in 2014, I've been having this feeling that maybe the genre that influenced me so heavily isn't quite what I thought it was, or maybe it has changed into something I no longer find attractive."
Console/PC, Design

Inside the world of Yo-Kai Watch Exclusive 1
by Christian Nutt [11.20.15]
What the heck is Yo-Kai Watch and how does the game actually work? What are its strengths? Christian Nutt dives in.
Console/PC, Design, Exclusive

Baby steps to an artificial intelligence 7
by Gamasutra Community [11.20.15]
"In no way is the AI in Toto Temple Deluxe perfect, but it can put up an interesting fight without being too previsible, and that was the goal."
Console/PC, Indie, Programming

Afro Samurai 2 pulled from Steam and PSN, branded a failure by developer 2
by Chris Kerr [11.20.15]
"The game was a failure. We could not do, in good conscience, volume 2 and volume 3. So we’ve begun the [refunding] process."
Console/PC, Business/Marketing

Sony bringing PlayStation 2 titles to PS4 using emulator 2
by Chris Kerr [11.20.15]
Sony has confirmed it's using emulation technology to bring PlayStation 2 titles to current-gen hardware.
Console/PC, Business/Marketing

The technical composer: Adaptive music in games 3
by Gamasutra Community [11.20.15]
"In the same way that a Technical Sound Designer is a sound designer who also implements those sounds into the game using middleware, a Technical Composer is a composer who implements music into the game using middleware."
Console/PC, Indie, Audio

Ten years later, Robbie Bach revisits Xbox 360's game dev legacy 6
by Alex Wawro [11.20.15]
Ten years after launching Xbox 360 and five years after walking away from the company, former Xbox chief Robbie Bach remembers lessons learned and the ups and downs of launching Xbox Live Indie Games.
Console/PC, Business/Marketing

Incremental vs. supplemental content in game design  
by Gamasutra Community [11.20.15]
"How do you as a game developer make your game better? The answer is supplemental content: Content designed to flesh out the experience, without necessarily making it longer."
Console/PC, Design

Get a job: Be a Sound Designer at Digital Extremes  
by Staff [11.19.15]
Ontario-based Warframe developer Digital Extremes is seeking someone who can take care of "sound design for levels, A.I., weapons, U.I, cinematics, animations, marketing, and other gameplay events."
Console/PC, Audio, Recruitment

Video: Designing funny games is no joke, but it can be done  
by Staff [11.19.15]
Game developer Zoe Quinn takes to the stage at GDC 2015 to explore why making funny games is tricky business, and how devs can overcome the unique challenges of telling jokes through game mechanics.
Console/PC, Indie, Design, Video, Vault

Don't Miss: What's the point of video game journalism? 20
by Gamasutra Community [11.19.15]
In this 2014 blog, Kotaku UK's Keza MacDonald ruminates on the value of game journalism: "For me the main point of modern games writing is to invite people to think differently about something."

Classic Postmortem: Uncharted: Drake's Fortune GDMag Exclusive 6
by Richard Lemarchand & Neil Druckmann [11.19.15]
Half-tucked hero Nathan Drake made his debut eight years ago today. Here's Naughty Dog's detailed postmortem that first ran in Game Developer magazine.
Console/PC, Programming, Art, Audio, Design, Production, History, GD Mag Exclusive

Steal that look: Skylanders dev shares rendering tips at GDC 2016  
by Staff [11.19.15]
As GDC 2016 draws nigh organizers announce two new graphics talks: one on mixed resolution rendering in Skylanders, the other on how to best use a super-limited color palette (think: black, white and red.)
Console/PC, Indie, Programming, Art, Production, GDC

BrightLocker wants to unite consumers and developers through crowdpublishing 2
by Chris Kerr [11.19.15]
"Crowdpublishing on BrightLocker allows developers to work on games ‘pre-approved’ by gamers, reducing user acquisition cost and making development more efficient."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Fallout 4 and loot texture 9
by Gamasutra Community [11.19.15]
"In Fallout 3 and New Vegas loot is basically just heavy, inconvenient money. You don't care what the stuff is. With Fallout 4's robust crafting system though, you do care, a lot."
Console/PC, Design

Shelter developer Might and Delight turns publisher  
by Chris Kerr [11.19.15]
"There is an immense amount of top quality talent out there and we would love to help some of those see the light of day by offering our support and services as a publisher."
Console/PC, Indie, Business/Marketing

Virtual reality horror could force PEGI to change ratings system 3
by Chris Kerr [11.19.15]
European video game content ratings body PEGI has admitted the arrival of virtual reality could force it to rethink its ratings system.
VR, Console/PC, Design