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May 29, 2016
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May 29, 2016
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Updates » Console/PC
Why Naughty Dog removed 'fun' from its Uncharted 4 focus tests 14
by Alex Wawro [05.24.16]
In a conversation with nascent games hub Glixel, Uncharted 4 creative director Neil Druckmann talks "fun" and how the notion of making a game "fun" can get in the way of enjoyment.
Console/PC, Business/Marketing

Don't Miss: How Maxis put the 'sim' in SimCity 33
by Christian Nutt [05.24.16]
In this classic chat, then-SimCity creative director Ocean Quigley reveals how Maxis designed systems that offer satisfying decisions for players & also accurately reflect aspects of the real world.
Console/PC, Programming, Design

BAFTA honors veteran game designer Amy Hennig with a Special Award 1
by Alex Wawro [05.24.16]
The British Academy of Film and Television Arts once gave numerous awards to†Uncharted 2, and now it intends to honor†onetime Uncharted†creative director and writer Amy Hennig with its Special Award.
Console/PC, Business/Marketing

Blog: Achievements are permission 3
by Gamasutra Community [05.24.16]
"Achievements, be they for getting every ending or finding every doodad, encourage the player to explore choices not make them. It encourages a distance between the player and their choices."
Console/PC, Smartphone/Tablet, Indie, Design

Paradox steps in to remove 'inappropriate' Stellaris mod from Steam 2
by Alex Wawro [05.24.16]
Paradox Interactive has removed at least one user-created mod for its recently-released space strategy game†Stellaris†from Steam Workshop, on the grounds that it enabled "discriminatory practices."
Console/PC, Business/Marketing

Better productivity through game design: Ubisoft shares tips at GDC Europe  
by Staff [05.24.16]
Come to GDC Europe and learn how Ubisoft applies game design principles to improve its production tools and processes on games like Far Cry and Assassin's Creed.
Console/PC, Production, GDC Europe

Blog: The future of game engines and cloud technology 1
by Gamasutra Community [05.24.16]
"What a real-time, cloud-based system provides is a much more streamlined approach to a developerís process while greatly enhancing the collaboration and communication among its members."
Console/PC, Smartphone/Tablet, Indie, Programming, Production

Don't stop the presses: A glance at Overwatch's ballooning media coverage  
by Chris Kerr [05.24.16]
Since being announced in November 2014, Blizzardís new hero-shooter Overwatch has been covered in the media more just under 27,000 times.†
Console/PC, Business/Marketing

Sony expects to sell another 20 million PS4s by March 2017  
by Chris Kerr [05.24.16]
Sony expects to sell 20 million PS4s during this fiscal year, and anticipates that†sales in its Games and Network division will†rise by 8.3 percent to 1.68 trillion yen.
Console/PC, Business/Marketing

World of Warcraft PvP Gear: A radical rethink, explained 6
by Christian Nutt [05.23.16]
In a new blog post, World of Warcraft senior game designer Brian Holinka outlines a series of changes Blizzard is implementing in PvP gear for its next expansion pack, Legion.
Console/PC, Social/Online, Design

Facebook acquires VR audio startup Two Big Ears, makes tools free  
by Christian Nutt [05.23.16]
Oculus now has an integrated VR audio solution, which will be platform-agnostic and free-to-download.
VR, Console/PC, Audio, Business/Marketing

Skill-based, first-person gambling game coming to Atlantic City casinos 6
by Christian Nutt [05.23.16]
Casino-game startup GameCo has entered into a partnership with 505 Games to put a "first-person action" title into casinos.
Console/PC, Business/Marketing

Former exec speaks to the risk-averse nature of Disney's game biz  
by Alex Wawro [05.23.16]
Years ago, game industry veteran Alex Seropian served as an executive within Disney's games division. Now, he speaks to TechInsider about how Disney went from embracing game development to abandoning it.
Console/PC, Business/Marketing

A crash-course in game dev: Growing up at Terminal Reality 2
by Gamasutra Community [05.23.16]
"My three years working there in Dallas, TX were some of the most formative with regard to constructing a philosophy around what it means to be a Game Developer. To that end, I'll highlight some key tenets I've incorporated into my work."
Console/PC, Production

Overwatch and Blizzard's efforts to tell stories in a multiplayer shooter 1
by Alex Wawro [05.23.16]
In a recent chat with Rock Paper Shotgun, Overwatch designer Michael Chu speaks to how the game's writers are learning to work with the community in a sort of "cat-and-mouse" game of storytelling.
Console/PC, Social/Online, Design

How Assassin's Creed II's missions use open-world space 10
by Gamasutra Community [05.23.16]
"What I find very cool about the open world in Assassinís Creed II is that the world opens up step by step, right up until the very late stages of the game. Itís very different from lots of open-world games of today."
Console/PC, Design

Don't Miss: Charting the (re)birth of the hero shooter genre 15
by Alex Wawro [05.23.16]
Why are we suddenly seeing a slew of "hero shooters"? Gamasutra talks to devs on Overwatch, Paragon and Battleborn about tracing the genre back to MOBAs -- and Team Fortress 2.
Console/PC, Social/Online, Design, Production, Business/Marketing

Kojima aims to keep his new studio at 100 people or less 3
by Alex Wawro [05.23.16]
The newly-reborn Kojima Productions closed out last year with less than ten staffers, and now as the studio staffs up frontman Hideo Kojima says he intends to cap the venture at 100 people, max.
Console/PC, Business/Marketing

Rethinking the passage of time in RPGs 16
by Gamasutra Community [05.23.16]
"If my three-year-old wants a cup of juice, she wonít wait the time it takes to write this sentence, yet the proverbial innkeeper with giant rats in the basement will happily wait an eternity for you to get around to his problem."
Console/PC, Indie, Design

Uncharted 4 surpasses 2.7 million sales in first week 1
by Chris Kerr [05.23.16]
Uncharted 4: A Thiefís End has†surpassed 2.7 million units in combined worldwide physical and digital†sales in just one week.
Console/PC, Business/Marketing