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June 18, 2013





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Updates » Console/PC
Blog: You're not designing kids' games the right way 13
by Gamasutra Community [06.13.13]
Years of teaching children have taught The Walking Dead designer Harrison Pink a lot about why what we think children need in games is totally wrong.
Console/PC, Social/Online, Smartphone/Tablet, Design

Being your company's unofficial technical support 4
by Gamasutra Community [06.13.13]
Former Relic dev Karl Schmidt writes about how and why he devoted so much time to helping out Warhammer 40,000: Dawn of War II players with their problems.
Console/PC, Business/Marketing

Get a job: Kabam is looking for 3D artists 1
by Kris Ligman [06.12.13]
San Francisco-based mobile developer Kabam is searching for a 3D artist to "collaborate and iterate with a small, passionate in-house team crafting a fantastic new game for mobile and tablet devices."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Business/Marketing, Recruitment

With Wii U flagging, Nintendo looks to shore up digital offerings 5
by Kris Ligman [06.12.13]
In a new E3-adjacent analyst briefing held for investors this morning, Nintendo outlined its five-point strategy for improving performance, with emphasis on digital sales and the 3DS.
Console/PC, Business/Marketing, E3

Video: Designing Dead Space's immersive user interface 4
by GDC Vault Staff [06.12.13]
Dead Space's user interface design was meant to remove a wall of safety between the player and the game, says lead UI designer Dino Ignacio.
Console/PC, Programming, Art, Design, Production, Video

Disney Infinity's creators find joy in making playful games Exclusive 7
by Kris Ligman [06.12.13]
Avalanche Software CEO John Blackburn doesn't regret backing off from violent games to do something family focused, like the upcoming Disney Infinity. "We want to make games we can play with our kids."
Console/PC, Design, Business/Marketing, Exclusive, E3

'The Wii U will find its audience' Exclusive 34
by Kris Graft [06.12.13]
Some publishers are scaling back support for Nintendo Wii U due to its anemic sales. But for Ubisoft, continuing to do business on the console just makes sense.
Console/PC, Business/Marketing, Exclusive, E3

The $60 price tag is just a starting point for next-gen AAA games 31
by Kris Ligman [06.12.13]
Triple-A titles may remain $60 at retail, but the increased emphasis on DLC and in-game transactions means customers are expected to spend nearly $100 on average per game.
Console/PC, Social/Online, Business/Marketing, E3

E3 Podcast #2: DRM, Nintendo, and Oculus Rift Exclusive 6
by Staff [06.12.13]
Kris Graft, Patrick Miller, and Christian Nutt from Gamasutra and Game Developer comment on the first day of E3. We encountered Pokemon, DRM, and VR...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

Blog: Mobile game review sites are a waste of time 36
by Gamasutra Community [06.12.13]
Kyle Kulyk has spent a lot of time trying to get sites interested in reviewing his games -- and all for nought. He explains why he thinks the effort just isn't warranted.
Console/PC, Business/Marketing

Ouya's alleged tussle with the ESA at E3 48
by Mike Rose [06.12.13]
The Ouya team chose to rent out a parking lot across from the Los Angeles Convention Center for E3, but the ESA has allegedly tried to shut the operation down.
Console/PC, Indie, Business/Marketing, E3

Variants: Designing flexibility into your game 17
by Staff [06.12.13]
Achievements stink, designer Keith Burgun has argued. But players want a variety of goals. Here he outlines his alternative: variants -- and explains how to protect your design while offering choice.
Console/PC, Indie, Design

Blog: Sony vs. Microsoft - Two strategies 37
by Gamasutra Community [06.12.13]
Sony and Microsoft are often perceived as going after the same audience -- but in the end, are their true goals actually different this generation? Consultant Nicholas Lovell weighs the evidence.
Console/PC, Business/Marketing

Further clarification on Sony's DRM policies: No more online pass Exclusive 31
by Christian Nutt [06.11.13]
Gamasutra speaks to Scott Rohde, software product development head for Sony Worldwide Studios America, who says that things are "just like" PS3, but "better, in fact" for players.
Console/PC, Business/Marketing, Exclusive, Video, E3

Thief producer on next-gen dev: 'We're trying not to go crazy' Exclusive 12
by Patrick Miller [06.11.13]
Gamasutra spoke to Thief producer Stephane Roy about the challenges of rebooting classic franchises, producing games for next-gen, and finding inspiration in indies.
Console/PC, Production, Exclusive, E3

E3 Podcast #1: Sony, Microsoft and the ESA Exclusive 10
by Staff [06.11.13]
The Gamasutra crew found some basic recording equipment, and we decided, "Hey, let's give this a whirl." Here's our first podcast from E3 this week, direct from downtown L.A.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

Get a job: Be a software engineer for NetherRealm Studios  
by Kris Ligman [06.11.13]
"NetherRealm Studios, a division of WB Games Inc., seeks a Gameplay Software Engineer to join the team behind Batman: Arkham City Lockdown."
Console/PC, Programming, Recruitment

Final Fantasy's had ups and downs, but Square Enix still committed to series 13
by Kris Ligman [06.11.13]
Square Enix's brand director for Final Fantasy, Shinji Hashimoto elaborated on the upcoming Final Fantasy XV and Kingdom Hearts 3, remarking on the "evolving" nature of the franchise.
Console/PC, Social/Online, Programming, Business/Marketing, E3

On PS4, DRM measures are up to the third-parties 32
by Kris Graft [06.11.13]
Sony's first-party games will not implement DRM measures such as online authentication or one-time use codes. But if a third-party wants to implement those measures on PS4, they have the ability to do so.
Console/PC, Business/Marketing, E3

Next-gen game development costs will stay the same...for now 13
by Patrick Miller [06.11.13]
"In the first two years, I expect [next-generation dev] costs to remain the same...but, quickly, in two years, we'll have to spend more money...and it can grow quite fast." -Ubisoft CEO Yves Guillemot
Console/PC, Production, E3