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August 25, 2016
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August 25, 2016
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Updates » Console/PC
3DS Pokemon sales surge thanks to success of Pokemon Go 1
by Chris Kerr [08.19.16]
"Widespread positive public reception for the Pokemon Go mobile app has renewed interest in core Pokemon games on Nintendo systems."
Console/PC, Business/Marketing

New BAFTA advisory group to explore the impact of VR on games  
by Chris Kerr [08.19.16]
The British Academy of Film and Television (BAFTA) wants to establish a new virtual reality advisory group to explore the impact VR might have on the game, film, and television industries. 
Console/PC, Business/Marketing

To write games effectively, get to the point 7
by Gamasutra Community [08.19.16]
Writing in video games is not just about the story. In some games there's tons of game rules informations to be conveyed to the player and it got to be done quickly and efficiently.
Console/PC, Indie, Design

Capybara delays Below indefinitely after 'a lot of soul searching' 2
by Chris Kerr [08.19.16]
Sword & Sorcery EP and Super Time Force developer Capybara Games has delayed its long-awaited roguelike-like adventurer, Below
Console/PC, Business/Marketing

Blog: Playing with the conventions of genre in game dev  
by Staff [08.19.16]
Continuing on his thread exploring the rules of games, game dev Stieg Hedlund I compares and contrasts similar issues in other media and shares lessons learned.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

As the SNES turns 25, devs weigh in on the console's 11 best games 23
by Jon Irwin [08.19.16]
A generation of developers grew up with the Super Nintendo. We asked several of them to weigh in on the console's touchstone games. 25 years later, these are the classics that still resonate
Console/PC, Design, History

How Disney's age-old uncertainty about games led to Infinity's demise  
by Bryant Francis [08.18.16]
While the cancellation of Disney Infinity may have seemed surprising at the time, a new report from Polygon paints it as the latest chapter in Disney's struggle with the video game business.
Console/PC, Business/Marketing

Get a job: Insomniac is hiring an experienced Engine Programmer  
by Staff [08.18.16]
Sunset Overdrive dev Insomniac Games seeks a senior-level engine programmer to work closely with its design and animation departments in Durham, North Carolina to build game systems and features.
Console/PC, Programming, Recruitment

As 'influencers' rise, Peter Moore foresees a game industry without press conferences 3
by Alex Wawro [08.18.16]
"The medium is changing," EA exec Peter Moore told Eurogamer. "Influencers, celebrities who aren't the classic journalists are finding their own way. Our job is to put the games in their hands."
Console/PC, Business/Marketing

Don't Miss: An oral history of developing the original Deus Ex 5
by Alex Wawro [08.18.16]
In this timeless feature, Gamasutra speaks to Warren Spector, Chris Norden, and others on the original Deus Ex team to learn more about how they developed it -- and what it did to them.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Rime dev expands production slate with The Sexy Brutale  
by Chris Kerr [08.18.16]
Roughly five months after repurchasing the rights to Rime from Sony, Tequila Works has added another title to its production slate.
Console/PC, Business/Marketing

What game designers can learn from cinema  
by Gama Sutra [08.18.16]
In this blog post, game designer Sande Chen explores the ways film directors are masters of audience manipulation -- and what that means for game design.
Console/PC, Indie, Design

Rocket League surpasses 20 million players  
by Chris Kerr [08.18.16]
Just over a year after it launched, Psyonix's hugely popular vehicular soccer sim Rocket League has amassed over 20 million players.
Console/PC, Business/Marketing

Crafting an asymmetric multiplayer horror experience in Dead By Daylight 1
by Joel Couture [08.18.16]
Dead By Daylight is indebted to a classic asymmetric multiplayer game. "The initial prototypes focused on the simplicity of hide and seek," says Behaviour Interactive creative director Ashley Pannell.
Console/PC, Indie, Design, Video

How Arkane Studios is mixing up the morality of Dishonored 2 1
by Bryant Francis [08.17.16]
It turns out that player behavior in the first Dishonored inspired Arkane Studios to rethink how they're approaching the morality of random killing in the game's sequel.
Console/PC, Design

Blizzard tests new means of encouraging sportsmanship in Overwatch players 24
by Bryant Francis [08.17.16]
Blizzard isn't quite censoring the phrase "gg ez" in Overwatch, but it is encouraging players not to say it to each other after a game ends.
Console/PC, Production

Q&A: Building tracks and tracking tires in F1 2016  
by Alex Wawro [08.17.16]
As the studio prepares to release F1 2016, Codemasters' Andy Gray chats with Gamasutra about what's involved with authentically building real-world cars and tracks in an annualized racing game.
Console/PC, Design

University funds efforts to build an archive of LGBTQ content in games  
by Alex Wawro [08.17.16]
Earlier this year Temple University awarded an academic fellowship to assistant professor Adrienne Shaw that will support her efforts to build out and maintain her LGBTQ Video Game Archive project.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, History

Don't Miss: What Metal Gear Solid games teach us about centralized power 4
by Staff [08.17.16]
In this timeless feature, Zoran Iovanovici looks at one of the most significant themes of the Metal Gear Solid series -- its criticism of centralized power, and its promotion of decentralization.
Console/PC, Design

Why For Honor ignores historical accuracy in favor of diversity 8
by Alex Wawro [08.17.16]
"You can change the skin color of your Vikings, too. You want to have a black Viking? Knock yourself out," VandenBerghe tells GameSpot. "It's who are you. I want you to be able to be in that game."
Console/PC, Design