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September 25, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
Nintendo tries bundling Switch with a F2P game: Fortnite 1
by Emma Kidwell [09.18.18]
Nintendo announced a Fortnite Switch bundle earlier today including special in-game items and 1000 V-Bucks, slated for release on October 15.
Console/PC, Business/Marketing

Don't Miss: Dissecting Super Mario Kart's revolutionary game design 3
by Jon Irwin [09.18.18]
In this timeless feature, Gamasutra chats with a dev, a historian, and some pro players about the enduring legacy of Super Mario Kart - and how it influenced so many other games.
Console/PC, Design

Steam's uncensored adult game Negligee isn't available in every country 10
by Alissa McAloon [09.18.18]
The developer of Negligee: Love Stories has restricted the sale of its game on Steam in several countries, reminding devs that the big AO OK from Valve still comes with some caveats.
Console/PC

Capcom shuts down Dead Rising developer Capcom Vancouver 1
by Alissa McAloon [09.18.18]
Capcom has closed down the Vancouver-based studio behind the Dead Rising series, costing 158 developers their jobs in the process.
Console/PC

Wargaming opens new UK studio to develop free-to-play MMO game  
by Emma Kidwell [09.18.18]
Wargaming announced the opening of a new office today located in Guildford, where the studio will be working on an unannounced free-to-play MMO game built using the Unreal Engine.
Console/PC, Business/Marketing

Spider-Man director Ryan Smith is taking your questions at 4:10PM EDT  
by Bryant Francis [09.18.18]
Insomniac Games' Ryan Smith is taking your questions at 4:10PM EDT as we play Spider-Man on the Gamasutra Twitch channel!
Console/PC, Design, Video

China's console market might be small, but it's starting to take shape  
by Chris Kerr [09.18.18]
Is it worth keeping an eye on the console market in China? Market research outfit Niko Partners certainly thinks so.
Console/PC, Business/Marketing

Boss Key's multiplayer shooter LawBreakers has officially shut down 1
by Chris Kerr [09.18.18]
The online shooter struggled to find an audience since launching in August 2017.
Console/PC, Business/Marketing

Creating the satisfying 'swoosh' effect in Super Lucky's Tale
by Michael Voeller [09.18.18]
Hot on the...tail...of the recent Steam launch of Super Lucky's Tale, game dev Michael Voeller shares exactly how he created the game's satisfying "swoosh" effect.
Console/PC, Programming, Art, Design

Video: Rapid prototyping for Titanfall 2's single-player mode  
by Staff [09.17.18]
In this GDC 2018 talk, Respawn Entertainment's Christopher Dionne explains a rapid-prototyping technique that helped the studio quickly build levels in Titanfall 2's single-player mode.
Console/PC, Design, Video

Warren Spector shares how to find personal success in the game industry  
by Emma Kidwell [09.17.18]
Deus Ex director Warren Spector delivered a keynote about developer success at the Midwest Game Developers Conference, which the Wisconsin Game Alliance has uploaded to their YouTube channel.
Console/PC, Design, Video

Obituary: Game industry veteran Gene Mauro  
by Emma Kidwell [09.17.18]
In addition to the impactful work Mauro did as founder of CEG, he co-founded Myelin Media, a video game publishing company that would go on to release titles on PC and console in over 50 countries.
Console/PC, Business/Marketing

Australian study warns of link between loot boxes and problem gambling 3
by Alissa McAloon [09.17.18]
"These results support the position of academics who claim that loot boxes are psychologically akin to gambling," reads a statement shared along with the findings published by the committee today.
Console/PC, Social/Online

Don't Miss: A look at what makes Kirby's Epic Yarn work so well 5
by Gamasutra Community [09.17.18]
Zack Wood takes a critical look at Nintendo and Good-Feel's Wii platformer Kirby's Epic Yarn, exploring how its cohesive fabric-based worldview sets it apart from other games.
Console/PC, Design

Check out the pitch documents for the original Pokemon games  
by Chris Kerr [09.17.18]
The documents offer some interesting insights into the formative days of the now globally recognized franchise, including concept art, sprite designs, and map layouts.
Console/PC, Design, Business/Marketing

Assassin's Creed III creative director explains how he'd update the remaster 1
by Chris Kerr [09.17.18]
For starters, he'd incorporate some of the optional side-missions into the main narrative, primarily because they help present a more well-rounded view of protagonist Connor.
Console/PC, Design

Game Design Deep Dive: Creating Falcon Age's feathered companion
by Outerloop Games [09.17.18]
Let’s do a deep dive of the design of the falcon, animation and rig setup, AI and navigation, feather tech, and raptor sounds.
Console/PC, Programming, Design, Production, Video

Video: The iterative programming pipeline of Far Cry 4  
by Staff [09.14.18]
In this 2015 GDC talk, Ubisoft Montreal's Remi Quenin discusses game-changing improvements applied to the programming pipeline of Far Cry 4.
Console/PC, Design, Video

Long-running game dev interview series Don't Die now available in audio form  
by Emma Kidwell [09.14.18]
Interviews with game developers from the series Don't Die have been converted as audio and uploaded to YouTube, featuring discussions with individuals from experimental indies to triple-A vets.
Console/PC, Indie, Design

Weekly Jobs Roundup: Cryptic Studios, The Game Band, and more are hiring!  
by Staff [09.14.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Art, Production