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February 21, 2017
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Updates » Console/PC
Nintendo announces a Zelda first for Breath of the Wild: paid DLC 4
by Alissa McAloon [02.14.17]
Nintendo has announced plans to release additional content for The Legend of Zelda: Breath of the Wild in the form of two packs of DLC, a first for a non-spinoff Zelda game.
Console/PC, Business/Marketing

20 talks Gamasutra wants to see at GDC 2017, from sex scenes to grouchy fish  
by Staff [02.14.17]
Gamasutra writers recently put our heads together and picked some of our most-anticipated GDC sessions, with topics ranging from designing sex scenes in games to math(s) to...a grouchy fish who lived on the Dreamcast.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Road to the IGF: Student project Diaries of a Spaceport Janitor  
by Joel Couture [02.14.17]
Diaries of a Spaceport Janitor gives the player the delightful job of picking up garbage on an alien world, doing your best to make ends meet with your custodial duties. 
Console/PC, Indie, Design, Video, IGF

Bob Bates' Thaumistry is an experiment in reviving text-based games 2
by Christopher Priestman [02.14.17]
After 3 decades in the industry, Bob Bates explains why he thinks the time is right for Thaumistry his return to text-based interactive fiction. [HINT: vastly improved parsers are part of it.]
Console/PC, Smartphone/Tablet, Indie, Design, History

The ups and downs of Ron Gilbert's journey to make Thimbleweed Park sans publisher  
by Alex Wawro [02.13.17]
"Even with 30 years of experience, I still got caught with stuff on this game," Gilbert told Waypoint recently, speaking to the good and bad bits of making Thimbleweed Park without a publisher.
Console/PC, Indie, Business/Marketing

Get a job: Hangar 13 is hiring a Technical Designer  
by Staff [02.13.17]
The design team at Hangar 13 is seeking a skilled and experienced Technical Designer to help define tools and practices that will allow them to create the best gameplay experiences possible.
Console/PC, Design, Recruitment

Humble matching up to $300k of sales for bundle benefiting ACLU 1
by Alissa McAloon [02.13.17]
Beyond just donating 100 percent of this latest bundle’s sales to charity, Humble Bundle has announced that the company will match and donate up to $300k to support the ACLU, the IRC, and MSF.
Console/PC, Smartphone/Tablet, Indie

Valve explains why we'll never see the full history of Half-Life's development  
by Alex Wawro [02.13.17]
According to Valve's Gabe Newell and Erik Johnson, the company can't actually fully reconstruct the development process for its influential 1998 game Half-Life.
Console/PC, Design, Production

Report: Fans set to revive BattleForge with EA's blessing  
by Alissa McAloon [02.13.17]
The fan community for the discontinued game BattleForge has reportedly received the green light from EA to release an unofficial, fan revival of the free-to-play RTS.
Console/PC, Indie

Learn from Amazon and Khronos Group experts at GDC 2017  
by Staff [02.13.17]
Head's up! GDC organizers are happily highlighting more day-long sponsored developer days from Amazon and the Khronos Group that afford GDC attendees opportunities to learn from experts.
Console/PC, GDC

Rebellion wants devs to pitch games based on its 2000 AD roster  
by Chris Kerr [02.13.17]
Sniper Elite 4 developer Rebellion is keen to license out its roster of 2000 AD characters, such as Judge Dredd and Rogue Trooper, to other studios. 
Console/PC, Production, Business/Marketing

Alt.Ctrl.GDC Showcase: Objects in Space  
by Joel Couture [02.13.17]
"It’s a bit like we’ve built a mock-up of the consoles from a real space capsule, but instead of mimicking a real one, we built it based on a fake retro sci-fi aesthetic of our own design."
Console/PC, Indie, Programming, Design, Production, Video

The Legend of Zelda: Breath of the Wild devs are speaking at GDC 2017!  
by Staff [02.13.17]
Some of Nintendo's top developers are coming to GDC 2017 to talk about one of the company's most exciting projects: the upcoming Switch game The Legend of Zelda: Breath of the Wild!
Console/PC, Design, GDC

Road to the IGF: Misfits Attic's Duskers  
by Joel Couture [02.13.17]
In Duskers, players scrounge for scrap parts, combing through derelict freighters in the cold void of space. They are forced to send drones to do the dirty work, issuing orders through command lines.
Console/PC, Indie, Art, Design, Video, IGF

Game Design Deep Dive: Dynamic detection in Shadow Tactics 4
by Moritz Wagner [02.13.17]
"We analyzed how Viewcones were used in the old games and decided on where we wanted to improve it. This also lead us to re-thinking some aspects of player detection in the genre."
Console/PC, Indie, Programming, Design, Production, Video, Deep Dive

Video Game Deep Cuts: The Alpha Kingdom Protocol  
by Gamasutra Staff [02.12.17]
This week's Video Game Deep Cuts include everything from a witty video appreciation of Kingdom's design to an Alpha Protocol retrospective, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Activision passes on putting out a new Skylanders console game this year 1
by Alex Wawro [02.10.17]
There's been at least one new Skylanders game on consoles every year for the past 6 years, so it's surprising to see the company take a break in 2017 -- though there will be a mobile game.
Console/PC, Business/Marketing

What are the defining qualities of a good side-quest? 2
by Alissa McAloon [02.10.17]
Game Informer spoke with a handful of developers to discuss the different methods they use to create attractive side-quests and how those quests are plotted out within a game. 
Console/PC, Design

Layoffs hit Activision-owned Infinity Ward, Beenox, and others  
by Alissa McAloon [02.10.17]
A number of companies tied together under Activision Blizzard have fallen victim to a round of layoffs that hit 5 percent of the Activision Publishing workforce.
Console/PC, Business/Marketing

Devs react to Valve's planned fee-based Steam Direct system 33
by Gamasutra staff [02.10.17]
It would be an understatement to say that Valve's announcement of plans to replace Steam Greenlight with a fee-based game submission system sparked some passionate responses from game developers.
VR, Console/PC, Indie, Business/Marketing