Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 27, 2015
arrowPress Releases
March 27, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Console/PC
Postmortem: Petroglyph's Grey Goo - getting back to the roots of RTS 5
by Ted Morris [03.23.15]
Grey Goo executive producer Ted Morris recounts Petroglyp's experiences, both positive and negative, as they sought to make a classic RTS game for the modern marketplace.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Bleszinski: With more choices for players, VR is poised to break big 2
by Christian Nutt [03.20.15]
Veteran designer Cliff Bleszinski (Gears of War) explains an important distinction he sees about how virtual reality will find not one audience, but many.
Console/PC, Business/Marketing, VR

Get a job: Cloud Imperium Games is hiring a Script Supervisor  
by Staff [03.20.15]
The house responsible for Star Citizen is hiring an experienced script supervisor to manage dialog and motion capture alongside the team at the the company's U.K. headquarters in Manchester, England.
Console/PC, Design, Recruitment

New Chicago summit aims to raise awareness about video game law  
by Alex Wawro [03.20.15]
Two Chicago-based law students are looking to raise awareness among developers about the state of video game law by organizing the first annual Chicago Video Game Law Summit next week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Mission and culture: Lessons from Riot Games 2
by Gamasutra Community [03.20.15]
"Terrance Cohen of Riot games came to our workspace to give a talk about Mission and Company Culture. I'm going to go over the key points, what I learned, and how we plan to apply this."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Cliff Bleszinski's game developer flashcards 89
by Cliff Beszinski [03.20.15]
Boss Key founder and Jazz Jackrabbit creator Cliff Bleszinski cheekily codifies game developer behavior into a series of common profiles in this classic Gamasutra feature.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production

Video: Nier director discusses making weird games for weird people 2
by Staff [03.20.15]
At GDC 2014 Taro Yoko, director of games like Nier and the Drakengard series, talked about the process he uses to create worlds and stories that get noticed and foster dedicated fans.
Console/PC, Indie, Design, Video, Vault

Blog: MonoGame steps away from XNA for good 11
by Gamasutra Community [03.20.15]
"This is an epic milestone as MonoGame finally realizes its dream of journeying beyond the realms of what XNA had to offer and is building capabilities that never existed before in XNA."
Console/PC, Smartphone/Tablet, Indie, Programming

Tips for using pre-visualisations in game development  
by Gamasutra Community [03.20.15]
"Pre-vis lets us plan ahead of time these elements which makes people want to cycle through game modes, or watch that trailer a second time."
Console/PC, Smartphone/Tablet, Indie, Art

Creating the right kind of horror game music 1
by Gamasutra Community [03.20.15]
"There’s a lot of different ways to go about a great soundscape for a horror game. Most importantly, decide how to move forward with the design of the project."
Console/PC, Smartphone/Tablet, Indie, Audio

More carrot, less stick: Jeffrey Lin on tweaking League of Legends player behavior 11
by Christian Nutt [03.20.15]
League of Legends can't seem to shake its reputation for toxicity -- but it can make substantial changes to player behavior, as part of a ongoing campaign for change in the community.
Console/PC, Business/Marketing

Obituary: Counter-Strike: GO developer Jesse Bright 1
by Christian Nutt [03.19.15]
Programmer who did "great work" on that game and Age of Empires II: HD Edition has passed away, Gamasutra has learned.
Console/PC, Business/Marketing

Layoffs strike Driveclub developer Evolution Studios  
by Alex Wawro [03.19.15]
An unspecified number of employees at the venerable U.K.-based Evolution Studios will lose their jobs as the developer restructures to focus on maintaining its Driveclub racing game as a service.
Console/PC, Business/Marketing

Get a job: Digital Extremes is hiring an Effects Artist 1
by Staff [03.19.15]
Based out of Canada, the house responsible for Warframe is looking for an experienced visual effects artist to work on upcoming projects alongside the team in its London, Ontario studio.
Console/PC, Art, Recruitment

Report: Kojima on the outs with Konami amid corporate reshuffle 24
by Alex Wawro [03.19.15]
Update Hideo Kojima's name has been removed from Metal Gear Solid V ads and his studio, Kojima Productions, seems to have been subsumed into Konami amid a reorganization of the company.
Console/PC, Business/Marketing

How we got players hooked at PAX: By handing out Steam keys 5
by Gamasutra Community [03.19.15]
These devs gave out 1,700 Steam keys at PAX: "For the attention it got us ... we definitely think it was worth it. We actually saw a lot of people stop by in curiosity."
Console/PC, Indie, Business/Marketing

Don't Miss: Rethinking the trinity of MMO game design 55
by Brian Green [03.19.15]
In this classic feature, designer Brian Green pulls at the MMO trinity -- Tank/Healer/DPS -- to examine whether this pillar of combat design can be pulled apart, modified, or fundamentally changed.
Console/PC, Social/Online, Design

Tips for fledgling game composers  
by Gamasutra Community [03.19.15]
Tips for composers looking to build their career and skill set -- from veterans who've worked on games like God of War, League of Legends, and Rayman Origins.
Console/PC, Audio

Depth versus complexity: A design analysis of Ikaruga and Radiant Silvergun 13
by Gamasutra Community [03.19.15]
An in-depth design analysis of Treasure's twin shooter classics -- one that gets to the heart of the question: "What tools do we have to evaluate depth and complexity?"
Console/PC, Design

Eight-year-old Xbox 360 class action suit rises from the grave  
by Christian Nutt [03.18.15]
Appeals court rules that a case against the company, originally filed in 2007 and which alleges that Xbox 360 systems scratched discs, was improperly dismissed.
Console/PC, Business/Marketing