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February 7, 2016
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February 7, 2016
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Updates » Console/PC
Level design basics from a Call of Duty modder turned pro 2
by Gamasutra Community [02.03.16]
Treyarch's Muhammad Ayub: "I have been making multiplayer maps in the Call of Duty modding community for past 8 years. Over the years, I have learned a lot of design rules and principles."
Console/PC, Design

Blog: Character creators and race in games 3
by Gamasutra Community [02.03.16]
Two students take a close look at how video game character creators represent race, and speak to players to find out how those representations affect them.
Console/PC, Social/Online, Art, Design, Business/Marketing

CCP to pull the plug on EVE Online spin-off, Dust 514 3
by Chris Kerr [02.03.16]
"We consider Dust 514 one of the best free-to-play offerings on the platform, but the years have caught up with us."
Console/PC, Business/Marketing

Beyond smart and stupid: Walking a line through The Witness 8
by Gamasutra Community [02.03.16]
"The line that I'm walking through The Witness must look like the polygraph of a neurotic, pinballing mess. And that thought, unexpectedly, may be what keeps me playing it."
Console/PC, Indie, Design

Engineering the engineering-based gameplay of Scrap Mechanic 1
by Roy Graham [02.03.16]
'We wanted to make you feel like a real mechanic when you put things together, so we have no editor view,' says Pontus Holmbom of Axolot Games.
Console/PC, Indie, Art, Design, Video

'Subtle' sexism: 'Do you even play games (aside from Candy Crush)?' 59
by Gamasutra Community [02.02.16]
An anonymous woman developer writes: "I am assumed to be the girlfriend, the artist, the casual game player. Rather, I am the game developer, the scripter/programmer, the gamer."
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Take-Two taken to court in copyright lawsuit over in-game tattoos 7
by Alex Wawro [02.02.16]
Developer Visual Concepts and its parent company are being taken to court in a copyright lawsuit over the tattoos depicted in its NBA2K games -- but not by the players who bear them.
Console/PC, Business/Marketing

Thought EA had Star Wars locked up? Lego Star Wars says no 5
by Christian Nutt [02.02.16]
The key is likely that EA's exclusivity deal was for games aimed at a "core gaming audience" -- like its Battlefront franchise.
Console/PC, Business/Marketing, Video

The Witness has grossed over $5 million, selling 100k+ in a week 2
by Christian Nutt [02.02.16]
Jonathan Blow has revealed the sales data for his long-awaited new game, and as far as launch goes, it's looking good.
Console/PC, Indie, Business/Marketing

Get a job: Sony Santa Monica seeks experienced Tools Programmer  
by Staff [02.02.16]
Sony Santa Monica is looking to hire an experienced coder to work as a Senior Programmer designing tools and other production systems alongside other artists, designers and coders at the studio.
Console/PC, Programming, Recruitment

Video: Coding AI to do multiple things at once in The Sims 4  
by Staff [02.02.16]
At†GDC 2014†Maxis' Peter Ingebretson explains how in The Sims 4, Maxis developed a system for authoring interactions that allows Sims to express multiple concurrent behaviors -- just like real people.
Console/PC, Programming, Video, Vault

Don't Miss: The realities of building a LEGO MMO 5
by Brandon Sheffield [02.02.16]
In this classic 2010 interview Ryan Seabury, creative director of LEGO Universe, discusses the development process of the now-defunct game, which helped pioneer complex crafting systems in MMO games.
Console/PC, Design

25 years after closing its doors, one British studio is making games again 2
by Alex Wawro [02.02.16]
British firm Hewson Consultants is making a show of relaunching its game†business†this week with some new hires and a new game,†Mechinus, in early production.
Console/PC, Business/Marketing

Don't miss all these great Summit sessions at GDC 2016  
by Staff [02.02.16]
You've got roughly 2 days left until early registration for GDC 2016 ends Wednesday, February 3rd, and conference organizers encourage anyone interested in attending to register now at the discounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A look at Tencent's microconsole 1
by Gamasutra Community [02.02.16]
"Tencentís mini-console, Ministation, was available for sale in China on Dec 23, 2015. The console is presented by the Chinese mobile giant Tencent, not by some startup or Kickstarter."
Console/PC, Smartphone/Tablet, Business/Marketing

Road to the Student IGF: Beglitched  
by Chris Baker [02.02.16]
'I was immediately hooked on the idea of cyberpunk that wasn't dark, green, and gritty,' says Alec Thomson. 'Frank Lantz ultimately came up with the term cyberpink; blame him for that one.'
Console/PC, Indie, Art, Design, Production, Video, IGF

Nintendo reports drop in sales and profit 1
by Chris Kerr [02.02.16]
Nintendo has reported a year-over-year drop in both sales and profit for the nine month period ending December 2015.
Console/PC, Business/Marketing

Twitch's top 10 new games of 2015 3
by Gamasutra Community [02.02.16]
"So it's still time to take a look back at 2015 and for this post we'll focus on newly released games. As usual, tons came out last year but which ones managed to rise above the FFA Melee and reach viewership heights on Twitch?"
Console/PC, Indie, Business/Marketing

Kirby and character momentum 8
by Gamasutra Community [02.02.16]
"I noticed one particular theme throughout the Kirby games. Every power, every ability, every level, every enemy. They're all designed to prove one thing: Kirby is an unstoppable force."
Console/PC, Design

Bethesda's E3 press event was not a one-time thing  
by Alex Wawro [02.01.16]
Fallout 4†developer Bethesda Softworks announced plans today to once again host its own E3 showcase event in Los Angeles on June 12th, the†Sunday evening prior to E3 proper.
Console/PC, Business/Marketing