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September 24, 2016
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September 24, 2016
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Updates » Console/PC
Video Game Deep Cuts: Light Guns & Myst Puzzles  
by Gamasutra Editor [09.18.16]
A compilation of intriguing video game longreads from around the web includes the upcoming death of the 'light gun' game, the trickiest Myst puzzle around, & lots more.
Console/PC, Social/Online, Indie, Programming, Design, Production, Business/Marketing

Devs Answer: What changes would you like Valve to implement on Steam? 9
by Bryant Francis [09.16.16]
Steam shook up its review system this week, and was criticized roundly for doing so. What changes would developers like to see Steam make that could positively impact their business?
Console/PC, Business/Marketing

Two YouTubers charged with promoting FIFA game gambling site to minors  
by Bryant Francis [09.16.16]
Charges have been filed in what is potentially the first-ever case that deals with promoting gambling sites directly connected to video games.
Console/PC, Business/Marketing

Watch Gamasutra play BioShock's first hour with level designer Bill Gardner  
by Staff [09.16.16]
To commemorate the release of BioShock: The Collection this week, we sat down with lead level designer Bill Gardner to analyze the first memorable moments of BioShock.
Console/PC, Design, Video

Get a job: Sony Bend seeks an experienced Animation Programmer  
by Staff [09.16.16]
Sony Bend Studio, the house responsible for games like Days Gone and Uncharted: Golden Abyss, seeks an experienced animation programmer to take a senior role on a new PS4-exclusive game.
Console/PC, Programming, Art, Recruitment

Poland puts CD Projekt Red's Witcher on official postage stamps 2
by Alex Wawro [09.16.16]
It's rare to see a nation recognize the work of game developers with an official stamp, and it's a fun nod to how highly Poland seems to†value†CDPR's games.
Console/PC, Business/Marketing

Don't Miss: How Irrational gave life to Bioshock Infinite's Elizabeth 1
by Staff [09.16.16]
Bioshock Infinite's animation director takes the stage at GDC 2014 to explain in remarkable detail how the character design of Elizabeth evolved and ultimately involved every department of Irrational.
Console/PC, Art, Design

After big losses, Mad Catz sells its Saitek controller biz for $13M  
by Alex Wawro [09.16.16]
Mad Catz sold off Saitek in a $13M†deal with Logitech that will see the latter firm acquiring the†brand, all of its accompanying†flight/space/farm sim†game controller assets, and 8 Saitek employees.
Console/PC, Business/Marketing

No Man's Sky PR strategy 'wasn't great,' says PlayStation head Yoshida 11
by Chris Kerr [09.16.16]
Sony Interactive Entertainment Worldwide Studios president Shuhei Yoshida says he understands why players might be frustrated with Hello Game's procedurally generated space explorer, No Man's Sky.†
Console/PC, Business/Marketing

Would you kindly join us and BioShock designer Bill Gardner today at 3PM EST?  
by Bryant Francis [09.16.16]
We'll be streaming BioShock with its lead level designer on our new Twitch channel today at 3PM EST. Come chat with us!
Console/PC, Design, Video

Battlefield 1 just had the biggest beta in EA history  
by Chris Kerr [09.16.16]
The open beta for Battlefield 1 has become the biggest in publisher EA's history, attracting 13.2 million players in just over a week.†
Console/PC, Business/Marketing

Devs discuss the past and future of the 'roguelike' 2
by John Bridgman [09.16.16]
What hath Rogue wrought? A subgenre of randomly generated dungeon crawlers dubbed Roguelikes, and many innovative experiments in procgen. We spoke to several developers about the impact of the classic.
Console/PC, Indie, Design, History

Get a job: Double Fine is hiring an experienced Animator  
by Staff [09.15.16]
Double Fine, the studio responsible for Headlander, is looking for an experienced game animator to take a lead role at its San Francisco HQ and contribute to development of Psychonauts 2.
Console/PC, Indie, Art, Recruitment

Video: 7 ways for game devs to succeed with Twitch streamers  
by Staff [09.15.16]
At GDC 2016,†Twitch's†Kathy Astromoff shares†examples of how game developers are incorporating Twitch streamers into their design process -- and how you can get broadcasters to play your next game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Don't Miss: The original BioShock postmortem 16
by Alyssa Finley [09.15.16]
In this classic feature, project lead Alyssa Finley writes candidly about trials, triumphs, and lessons learned in the making of the original BioShock -- which has become a seminal game.
Console/PC, Programming, Art, Audio, Design, Production

Ken Levine reflects on BioShock: 'I don't enjoy shipping games'  
by Alex Wawro [09.15.16]
"If I could still get paid, I would make games and never ship them," Ken Levine tells Glixel, reflecting on his time making BioShocks. "I don't enjoy shipping games. I think it's kind of dreadful."
Console/PC, Design, Production

Believing is seeing: Orwell and surveillance sims  
by Katherine Cross [09.15.16]
Osmotic Studiosí Orwell has players snooping through IM chats and blog posts, gathering data to assemble a profile of a suspect. The chilling consequences of your choices are made abundantly clear.
Console/PC, Indie, Design, Video

EVE Online creator CCP Games opens London studio  
by Chris Kerr [09.15.16]
EVE Online creator CCP Games has opened a new studio in London, and will soon look to centralize its entire business in the UK capital.†
Console/PC, Business/Marketing

Disney lays off 250 from interactive media unit, game devs affected  
by Chris Kerr [09.15.16]
The layoffs have affected an unspecified number of game devs, including those working on the recently canned Marvel: Avengers Alliance.†
Console/PC, Smartphone/Tablet, Business/Marketing

Video: How Pillars of Eternity's stat system ensures every build is viable  
by Bryant Francis [09.14.16]
If you're an RPG designer wondering how to make sure all the possible builds in your game are viable for all players, this analysis shows why you should look at Pillars of Eternity.
Console/PC, Design, Video