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July 23, 2016
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July 23, 2016
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Updates » Console/PC
Doom's glory kill animations nearly cost the game its chainsaw 1
by Bryant Francis [07.15.16]
Doom's art and game director sit down with Rock Paper Shotgun for an explanation on how they built the glory kill system.
Console/PC, Design

Get a job: Insomniac Games is looking to hire a Writer  
by Staff [07.15.16]
Insomniac Games (Ratchet & Clank) is looking for a full-time game writer to join the staff of its Burbank, CA studio and assist in the development of stories, scripts and dialogue for game projects.
VR, Console/PC, Design, Recruitment

Don't Miss: Self-promotion for game developers 23
by Gamasutra Community [07.15.16]
Industry vet Raph Koster (Star Wars Galaxies) explains in this timeless post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Watch an engineer tear down this Nintendo PlayStation prototype 1
by Alex Wawro [07.15.16]
Heads up, hardware history buffs: Modder Ben Heck has published a video teardown of the "Nintendo PlayStation" SNES CD prototype, provided by owners Dan and Terry Diebold, that's well worth watching.
Console/PC, Design, Video

Survey: Devs are growing happier with the state of video game tax breaks in Europe  
by Staff [07.15.16]
Today GDC Europe officials dig deeper into the results of the 4th annual European State of the Industry Survey, which offers insight into how European devs feel about the state of tax incentives for game development in Europe.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Shooter Raw Data becomes first VR title to top Steam charts 3
by Chris Kerr [07.15.16]
Sci-fi first-person shooter Raw Data has become the first virtual reality-exclusive game to top the overall Steam sales charts.
VR, Console/PC, Business/Marketing

Come to GDC Europe and see how Remedy coded Quantum Break with D  
by Staff [07.15.16]
At GDC Europe Remedy Entertainment's Ethan Watson will reveal how the studio built its hit 2016 action game Quantum Break using the D programming language.
Console/PC, Programming, GDC Europe

Designing a production process: Part 2 9
by Gamasutra Community [07.15.16]
Part 2 of a 3-part series where I break down our production process on Star Wars: First Assault, which was designed using an iterative production methodology developed by Jeff Morris.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production

Surviving and thriving as a game developer with chronic illness 8
by Alex Wawro [07.15.16]
Gamasutra chats with a few developers from different backgrounds who live with different chronic health conditions to talk about how it shapes their lives and life’s work in the game industry.
Console/PC, Indie, Production

Expanding beyond games, Twitch targets U.S. political conventions  
by Bryant Francis [07.14.16]
Twitch plays politics as it announces it has struck a deal with both the Republican and Democratic National Committees to broadcast their upcoming conventions.
Console/PC, Business/Marketing

Get a job: Be a Senior Concept Artist at Hi-Rez Studios  
by Staff [07.14.16]
The maker of Smite and Tribes: Ascend seeks an experienced concept artist to join the team at Hi-Rez Studios' Alpharetta, Georgia HQ and take on a senior role.
Console/PC, Art, Recruitment

Video: How Remedy rewrote its engine tech to make Alan Wake  
by Staff [07.14.16]
In this 2011 GDC talk, Remedy's Markus Maki and Olli Tervo break down the technical challenges of building Alan Wake and offer lessons for programmers working on game engines for large titles.
Console/PC, Programming, Production, Video, Vault

Don't Miss: Breaking the NES for Shovel Knight 21
by David D'Angelo [07.14.16]
With Nintendo catering to NES nostalgia via the NES Mini, it's a good time to look back at this classic post from Yacht Club about how they (mostly) abided by the NES' limits in making Shovel Knight.
Console/PC, Indie, Programming, Art, Audio, Design, Production

Nintendo wants players to turn back time with the NES Mini 20
by Chris Kerr [07.14.16]
In a blast from the past, Nintendo has announced plans to bring back the NES in bite-sized form this November
Console/PC, Business/Marketing

GDC Europe 2016 State of the Industry: VR interest is rising, but PC and mobile still reign  
by Staff [07.14.16]
GDC Europe officials have released the results of the 4th annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Drugs, masks, and randomness: The moral gray areas of We Happy Few 5
by Joel Couture [07.14.16]
"We've had whole generations of games imposing 'good vs evil' moral ethics to players, but I dislike that kind of simplification," says Compulsion Games' creative director Guillaume Provost.
Console/PC, Indie, Design, Video

What it took to make the 2009 Ghostbusters video game 3
by Bryant Francis [07.13.16]
It turns out making a video game out of Ghostbusters may be as hard as trying to run a small business dedicated to investigating and exterminating paranormal activity.
Console/PC, Production

Don't Miss: Satoru Iwata's 'Heart of A Gamer' keynote at GDC 2005  
by Staff [07.13.16]
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer," began Nintendo president Satoru Iwata in this seminal GDC 2005 keynote speech.
Console/PC, Indie, Business/Marketing

Valve says it will start cracking down on third-party gambling sites  
by Bryant Francis [07.13.16]
Valve's Erik Johnson says third-party gambling sites violate the Steam user agreement, and that the company will be issuing notices requesting they cease operating on Steam.
Console/PC, Business/Marketing

Video: The scenography of Kentucky Route Zero  
by Staff [07.13.16]
Kentucky Route Zero developer Tamas Kemenczy breaks down the artistic inspiration for Kentucky Route Zero in this 2014 GDC talk.
Console/PC, Indie, Art, Design, Video