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March 25, 2017
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Updates » Console/PC
How Breath of the Wild solved The Legend of Zelda's situational item problem  
by Alissa McAloon [03.20.17]
Past Zelda games designed items as keys for situational locks, but the items in Breath of the Wild offer a kind of refreshing versatility not seen in the series before.
Console/PC, Design, Video

Star Citizen dev plans to drop DirectX support in favor of Vulkan 3
by Alissa McAloon [03.20.17]
Star Citizen developer Cloud Imperium Games is toying with the idea of dropping DirectX support from the game and instead solely supporting the OpenGL successor, Vulkan.
Console/PC, Programming

Updated: Come play Mass Effect: Andromeda with us at 3PM EDT 1
by Bryant Francis [03.20.17]
Learn more about how BioWare makes open-world games and how they're grappling with the technical challenges of Mass Effect Andromeda today at 3PM EDT.
Console/PC, Production

How have our impressions of the Switch changed since launch? 10
by Gamasutra staff [03.20.17]
Now that we've had a bit of time to mess around with the device in a variety of settings, we decided to hold an impromptu discussion about the plusses and minuses of the Nintendo Switch.
Console/PC, Design, Business/Marketing

Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Gamasutra Staff [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Why your niche game might need survival mechanics to survive on Steam 1
by Bryant Francis [03.17.17]
Find out how one developer took the survival mechanics he enjoyed on Steam and helped implement them into the strategy game he was working on.
Console/PC, Design, Business/Marketing, Video

The secret to Osiris: New Dawn's authentic giant crab walking? Math  
by Alex Wawro [03.17.17]
Inverse kinematics, to be more specific -- which is just what Osiris: New Dawn creative director Brian McRae does in a chat with Rock, Paper, Shotgun about the ambling mechanics of giant space crabs.
Console/PC, Design

Nier director: 'I have become that troublesome elder that I hated when I was young' 1
by Alex Wawro [03.17.17]
"Like a demon king in an RPG, I feel like I'm clinging to my castle of authority all alone and waiting for a new hero to come slay me," Nier: Automata director Taro Yoko tells Glixel.
Console/PC, Design

Video: Defining and evolving the art direction of Overwatch  
by Staff [03.17.17]
At GDC 2017 Overwatch art director Bill Petras & assistant art director Arnold Tsang share insight into the origins of the game's charming art style, and how they design its characters/environments.
Console/PC, Art, Video, Vault

For Horizon Zero Dawn, Guerrilla Games had to break out of its comfort zone  
by Alissa McAloon [03.17.17]
"At the end of the day, you're also constrained by genre, so we decided to break out of that," said Guerrilla Games managing director Hermen Hulst.

Don't Miss: To write games effectively, get to the point 7
by Gamasutra Community [03.17.17]
Writing in video games is not just about the story; often there are tons of game rules and information to be communicated to the player. Here's how to do it quickly and efficiently.
Console/PC, Indie, Design

Twitch kicks off the open beta for its all-in-one desktop app  
by Alissa McAloon [03.17.17]
The open beta has begun for the Twitch Desktop App that seeks to combine chat servers, Twitch streaming, and eventually digital game sales into one program.
Console/PC, Social/Online, Business/Marketing

The worldwide console market shrank by 2.5 percent in 2016  
by Chris Kerr [03.17.17]
The worldwide console market shrank by 2.5 percent in 2016, with consumer spending totaling $34.7 billion across hardware, content, and services.
Console/PC, Business/Marketing

Chat with the developer of Early Access hit Northgard today at 3PM EDT  
by Bryant Francis [03.17.17]
If you want to know how a strategy game can shoot up the Steam best-selling list while still in Early Access, you should join us as we chat with the developers of Northgard today at 3PM EDT.
Console/PC, Design, Production, Video

PAX East Report: The Shrouded Isle and embracing darkness in games  
by Katherine Cross [03.17.17]
This year, a subtle current among the indie games on display at PAX East was exploring life in cults from the inside.
Console/PC, Indie, Design, Video

Nintendo doubling Switch production due to high demand 5
by Chris Kerr [03.17.17]
Nintendo intends to double its planned production of the Switch during the upcoming financial year, which starts on April 1, 2017.
Console/PC, Business/Marketing

Dwarf Fortress dev: 'It always comes back to surprising ourselves'  
by Alex Wawro [03.16.17]
Dwarf Fortress developer Tarn Adams speaks at length to PC Gamer about the charms and challenges of trying to incorporate a robust magic system into the procedurally-generated, dwarf-centric game.
Console/PC, Design

Video: A primer on designing better cameras for games  
by Staff [03.16.17]
At GDC 2017, Robotoki's Simon Unger tries to help fellow game makers design better game cameras by offering an abbreviated primer on actual cameras and composition techniques.
Console/PC, Indie, Art, Video, Vault

The puzzles and paradoxes of Syberia 3  
by Katherine Cross [03.16.17]
Kate Walker has been in limbo for far too long, but at last her tale comes to the last panel of its triptych. Syberia 3 is slated for release on April 25th, after years of delays and funding problems.
Console/PC, Design, Video

Join us for a Deus Ex stream today at 3 PM ET  
by Alex Wawro [03.16.17]
Tune into the Gamasutra Twitch channel today at 12 PM PT (3 PM ET) as we reinstall Deus Ex and rummage through its many nooks, crannies, and conveniently-placed crates in search of game design gems.
Console/PC, Design, Video