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February 18, 2019
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Updates » Console/PC
Apply now to be a GDC 2019 Conference Associate!  
by Staff [11.12.18]
GDC is now accepting applications for the GDC 2019 Conference Associate program from now until December 22nd! Associates receive a pass to the show in exchange for about 25 hours of (paid) work. Apply today!
Console/PC, Indie, GDC

Mouse and keyboard support arriving on Xbox One this week  
by Chris Kerr [11.12.18]
Microsoft is bringing mouse and keyboard support to the Xbox One on November 14, after initially announcing the move back in September.
Console/PC, Programming, Business/Marketing

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Gamasutra Staff [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Obsidian, inXile acquired by Microsoft Studios 4
by Gamasutra Staff [11.10.18]
Microsoft has announced the acquisition of RPG-centric studios Obsidian and inXile Entertainment, as part of a host of announcements at its X08 event in Mexico.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: An apology for Roger Ebert 6
by Staff [11.09.18]
Loom creator Brian Moriarty takes the stage at GDC 2011 to deliver a thoughtful defense of critic Roger Ebert's industry-stirring sentiment that 'video games can never be art.'
Console/PC, Indie, Art, Video, Vault

Watch Lucas Pope discuss the making of Return of the Obra Dinn  
by Bryant Francis [11.09.18]
Watch game developer Lucas Pope discuss the making of Return of the Obra Dinn.
Console/PC, Design, Video

Sony's PlayStation Classic is powered by the open-source emulator PCSX 8
by Alissa McAloon [11.09.18]
Sony has opted to license a long-running open-source PlayStation emulator, PCSX, to power the games on its upcoming plug-n-play PlayStation Classic system. 
Console/PC

Don't Miss: The untold story of Lumines: Electronic Symphony 4
by Staff [11.09.18]
Producer James Mielke (formerly of developer Q Entertainment) walks through early concepts for the game, outlines production difficulties -- including in-progress screens and video.
Console/PC, Programming, Art, Design, Production

Lord of the Rings Online returns to its 2007 roots with official 'Legendary Server'  
by Alissa McAloon [11.09.18]
Lord of the Rings Online has opened up a 'Legendary Server' that rolls the modern version of the game back (in some ways) to match the world offered way back in 2007 when the game first launched.
Console/PC, Social/Online

Nintendo is ending video streaming support on the Wii 4
by Alissa McAloon [11.09.18]
The change sees support for all video streaming applications, including Netflix, cut from Nintendo’s 2006 console. 
Console/PC, Social/Online

Blog: Designing an intelligent AI for Conflict0: Revolution  
by Gamasutra Community [11.09.18]
This post looks at how we created an engaging artificial intelligence in our last turn-based strategy title, Conflict0: Revolution.
Console/PC, Programming, Design

Video: AI and animation in Assassin's Creed: Brotherhood  
by Staff [11.08.18]
In this GDC 2011 session, Ubisoft's Nicolas Barbeau and Aleissia Laidacker discuss the AI and animation powering the virtual population of Rome in Assassin's Creed: Brotherhood.
Console/PC, Design, Video

Activision Blizzard's revenues falter after Destiny 2 DLC 'underperformed'  
by Emma Kidwell [11.08.18]
The company's third quarter results were better-than-expected despite a decrease in total revenue and player engagement, as well as unexpectedly weak sales of Destiny 2: Forsaken.
Console/PC, Smartphone/Tablet, Business/Marketing

Game extension platform Overwolf nabs $16M in funding 1
by Emma Kidwell [11.08.18]
Overwolf, an open platform designed to help developers create extensions for video games, has raised $16 million for its applications and services in a funding round led by Intel Capital.
Console/PC, Business/Marketing

Opinion: Return of the Obra Dinn is a work of art  
by Katherine Cross [11.08.18]
Katherine Cross examines Lucas Pope's Return of the Obra Dinn, "a mystery that makes a grand and intricate game out of deduction, whose minimal inputs still manage to cohere into syphonic play."
Console/PC, Indie, Art, Design

Fortnite hits 8.3M concurrent players  
by Emma Kidwell [11.08.18]
Epic Games' Fortnite has reportedly reached 8.3 million concurrent players worldwide after finally making its debut in South Korea earlier this week. 
Console/PC, Business/Marketing

Report: Tencent dials back game marketing budget to weather China’s game freeze  
by Alissa McAloon [11.08.18]
With no information as to when China's months-long freeze on issuing new game licenses will end, Tencent is reportedly shifting its budget to weather the halt.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: The challenges BioWare faced designing Mass Effect 3 17
by Staff [11.08.18]
Take a look back at this 2012 interview with Casey Hudson on the creative challenges his team faced while closing out the original Mass Effect trilogy.
Console/PC, Design, Production

Chat with Obra Dinn dev Lucas Pope on the GDC Twitch channel at 9PM ET  
by Bryant Francis [11.08.18]
You can chat with Lucas Pope, creator of Return of the Obra Dinn starting at 9PM ET on the GDC Twitch channel.
Console/PC, Design, Video

Ex-EA design chief Patrick Söderlund unveils Embark Studios 2
by Alissa McAloon [11.08.18]
The Nexon-funded company has set its sights on using emerging technology to create interactive, online worlds.
Console/PC, Social/Online