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April 22, 2019
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Updates » Console/PC
Hitman developer IO Interactive has opened a new studio in Malmo  
by Chris Kerr [01.16.19]
The Danish company said the decision to open IOI Malmo was a "natural choice" given the region already plays home to a strong game dev community. 
Console/PC, Production, Business/Marketing

Thoughts on Detroit: Become Human  
by Staff [01.16.19]
Thomas Grip takes a look at the design behind Quantic Dream's Detroit: Become Human.
Console/PC, Design

Video: How reward systems can guide player experience in World of Warcraft  
by Staff [01.15.19]
Blizzard Entertainment's Travis Day shares some of the hardest lessons learned about how reward systems can guide or harm player experience in games like World of Warcraft and Diablo 3.
Console/PC, Design, Video

Tabletop games continue to succeed on Kickstarter as video games fall behind 6
by Emma Kidwell [01.15.19]
It looks as though tabletop games dominated Kickstarter in 2018, while successfully funded video game campaigns have declined. 
Console/PC, Indie, Business/Marketing

Dusk sells 69,420 copies a month after launch  
by Emma Kidwell [01.15.19]
The 90s throwback shooter Dusk has sold 69,420 copies since launching as a Steam exclusive last month, according to the game's producer Dave Oshry. 
Console/PC, Indie, Business/Marketing

Don't Miss: Writing Deus Ex: Mankind Divided to 'hold a mirror up to the world' 4
by Alex Wawro [01.15.19]
Eidos Montreal's Mary DeMarle chats about art and business of writing Deus Ex: Mankind Divided, a game about conspiracy theories, terrorism, and fear released into a world awash in the same.
Console/PC, Design

Forza Horizon 4 patches out Floss and Carlton dance emotes  
by Alissa McAloon [01.15.19]
Playground Games has patched out a couple dance emotes from Forza Horizon 4, two moves that coincidentally have become the subject of a lawsuit against Fortnite developer Epic Games.
Console/PC, Business/Marketing

Red Dead 2 sparks legal tussle between Take-Two and the real-world Pinkertons  
by Chris Kerr [01.15.19]
Red Dead Redemption 2 publisher Take-Two has become embroiled in a legal tussle with the real-world Pinkerton Detective Agency. 
Console/PC, Business/Marketing

Blog: A (very incomplete) review of Artifact cards 2
by Gamasutra Community [01.15.19]
Dark Roast Entertainment co-founder James Margaris offers 20 pages of thoughts on Artifact cards that begin with the letter 'A'.
Console/PC, Design

Jurassic World Evolution and Planet Coaster have crossed 2 million sales 1
by Chris Kerr [01.15.19]
All three of Frontier Developments' self-published game franchises have hit new sales milestones, including Jurassic World Evolution and Planet Coaster.
Console/PC, Production, Business/Marketing

Sergey Galyonkin clarifies how the Epic Games Store targets influencers  
by Emma Kidwell [01.14.19]
The Epic Games Store's director of publishing strategy, Sergey Galyonkin, has clarified a few points regarding how the storefront will target influencers and consumers. 
Console/PC, Business/Marketing

There are now over 30,000 games on Steam  
by Alissa McAloon [01.14.19]
Over 30,000 games have now been released on Steam, a milestone that the platform quietly crossed in the earliest days of 2019.
Console/PC, Social/Online

New Steam update makes browsing for DLC easier  
by Emma Kidwell [01.14.19]
Valve has updated the Steam store interface to make browsing for DLC much easier. 
Console/PC, Business/Marketing

Rocket League now allows cross-play for all platforms, including PS4  
by Alissa McAloon [01.14.19]
Rocket League is the latest game to be added into the PlayStation Cross-Play Beta program, an addition that comes after years of Sony’s reluctance to offer the feature to multiplayer games.
Console/PC, Social/Online

Valve wants to overhaul discoverability on Steam with machine learning this year 3
by Alissa McAloon [01.14.19]
Valve’s year in review offers an insightful snapshot of changes that hit Steam in 2018, and how the company aims to shift the platform in the current year.
Console/PC, Social/Online, Business/Marketing

Swing by GDC and learn about the making of Marvel's Spider-Man from top to bottom  
by Staff [01.14.19]
Learn to build better games from the folks behind Insomniac's hit Marvel's Spider-Man, who will be at GDC 2019 in March sharing behind-the-scenes info on everything from traversal to facial animation!
Console/PC, Art, Design, Production, GDC

Don't Miss: Designing difficulty in role-playing games 12
by Bryant Francis [01.14.19]
Difficulty isn't just about adjusting numbers for "Easy," "Medium," and "Hard" mode. Three developers share tips on how to use difficulty to make an RPG more deep, flexible and engaging.
Console/PC, Design

Verizon is testing its own cloud-based game streaming service  
by Alissa McAloon [01.14.19]
Verizon Gaming is currently running in a selective alpha on the Nvidia Shield, though a Google Play rollout is reportedly planned for later this month.
Console/PC, Social/Online, Smartphone/Tablet

Dive deep into the design of Subnautica at GDC 2019!  
by Staff [01.14.19]
Everyone's talking about Unknown Worlds' space scuba sim Subnautica, so make sure you don't overlook a special session at this year's GDC that affords you a unique perspective on the game's design.
Console/PC, Indie, Design

Awesome Games Done Quick 2019 raises $2.39M for Prevent Cancer Foundation  
by Chris Kerr [01.14.19]
More than 2,200 people attended AGDQ 2019 in Rockville, Maryland, while the event's Twitch stream peaked with around 221,000 concurrent viewers. 
Console/PC, Business/Marketing