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February 19, 2019
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Updates » Console/PC
Activision Blizzard's revenues falter after Destiny 2 DLC 'underperformed'  
by Emma Kidwell [11.08.18]
The company's third quarter results were better-than-expected despite a decrease in total revenue and player engagement, as well as unexpectedly weak sales of Destiny 2: Forsaken.
Console/PC, Smartphone/Tablet, Business/Marketing

Game extension platform Overwolf nabs $16M in funding 1
by Emma Kidwell [11.08.18]
Overwolf, an open platform designed to help developers create extensions for video games, has raised $16 million for its applications and services in a funding round led by Intel Capital.
Console/PC, Business/Marketing

Opinion: Return of the Obra Dinn is a work of art  
by Katherine Cross [11.08.18]
Katherine Cross examines Lucas Pope's Return of the Obra Dinn, "a mystery that makes a grand and intricate game out of deduction, whose minimal inputs still manage to cohere into syphonic play."
Console/PC, Indie, Art, Design

Fortnite hits 8.3M concurrent players  
by Emma Kidwell [11.08.18]
Epic Games' Fortnite has reportedly reached 8.3 million concurrent players worldwide after finally making its debut in South Korea earlier this week. 
Console/PC, Business/Marketing

Report: Tencent dials back game marketing budget to weather China’s game freeze  
by Alissa McAloon [11.08.18]
With no information as to when China's months-long freeze on issuing new game licenses will end, Tencent is reportedly shifting its budget to weather the halt.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: The challenges BioWare faced designing Mass Effect 3 17
by Staff [11.08.18]
Take a look back at this 2012 interview with Casey Hudson on the creative challenges his team faced while closing out the original Mass Effect trilogy.
Console/PC, Design, Production

Chat with Obra Dinn dev Lucas Pope on the GDC Twitch channel at 9PM ET  
by Bryant Francis [11.08.18]
You can chat with Lucas Pope, creator of Return of the Obra Dinn starting at 9PM ET on the GDC Twitch channel.
Console/PC, Design, Video

Ex-EA design chief Patrick Söderlund unveils Embark Studios 2
by Alissa McAloon [11.08.18]
The Nexon-funded company has set its sights on using emerging technology to create interactive, online worlds.
Console/PC, Social/Online

Streamlabs launches app store with $1M developer fund  
by Emma Kidwell [11.08.18]
Streamlabs has announced the launch of its native app store, featuring a growing collection of apps built entirely within Streamlabs OBS.
Console/PC, Social/Online, Business/Marketing

Take a day to polish your level design skills with peers at GDC 2019  
by Staff [11.08.18]
The Level Design Workshop returns to GDC 2019 for the tenth year running, and if you care at all about levelcraft you won't want to overlook this day-long series of talks!
Console/PC, Indie, Design, GDC

Final Fantasy XV game director Hajime Tabata departs Square Enix  
by Chris Kerr [11.08.18]
Tabata detailed his own departure during a livestream that was initially billed as a "Special Program" concerning the future of Final Fantasy XV.
Console/PC, Production, Business/Marketing

Red Dead Redemption 2 has shipped 17M copies in under two weeks  
by Chris Kerr [11.08.18]
Red Dead Redemption 2 has shipped over 17 million units worldwide in under two weeks, according to publisher Take-Two.
Console/PC, Business/Marketing

Q&A: Using fear to build an immersive soundscape in Shadow of the Tomb Raider  
by Chris Kerr [11.08.18]
We caught up with Shadow of the Tomb Raider composer Brian D’Oliveira and audio director Rob Bridgett to learn how they used sound to transport players into their very own heart of darkness.
Console/PC, Audio, Design, Production, Video

Take-Two Interactive raises financial outlook due to Red Dead Redemption II  
by Emma Kidwell [11.07.18]
Take-Two Interactive released its financials for the second quarter ended September 30, reporting an 11 percent increase in revenue to $492.7 million thanks successful sales of NBA 2K19.
Console/PC, Business/Marketing

Nintendo to remove offensive Native American designs from Super Smash Bros. Ultimate  
by Emma Kidwell [11.07.18]
Nintendo says it will be removing Native American character designs from Super Smash Bros. Ultimate after receiving overwhelmingly negative feedback from players around the depictions.
Console/PC, Design

Don't Miss: Decision modeling for complex game maps in Metroid Prime 4
by Gamasutra Community [11.07.18]
Former Metroid Prime developer Paul Tozour sheds light on a technique for finding the shortest path through a graph, and shows how to use it as a design tool for a Metroid-style game.
Console/PC, Programming, Design

5 years into Early Access, DayZ hits beta ahead of a planned 1.0 release this year  
by Alissa McAloon [11.07.18]
To stave off feature creep, the DayZ team has frozen plans new features and content as it works on polishing the beta and build toward a 1.0 release.
Console/PC, Production

Look forward to a Command & Conquer Classic Game Postmortem at GDC 2019!  
by Staff [11.07.18]
Louis Castle​, a game industry veteran known best for co-founding (with fellow luminary Brett Sperry) the trailblazing Westwood Studios, will deilver a Classic Game Postmortem on Command & Conquer!
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Twitch users spent 34M hours watching Black Ops 4 on launch week  
by Chris Kerr [11.07.18]
Twitch viewers spent around 34 million hours watching Call of Duty: Black Ops 4 during the multiplayer shooter's launch week.
Console/PC, Business/Marketing

Square Enix wants new studio Luminous to focus solely on triple-A  
by Chris Kerr [11.07.18]
Based in Tokyo, Luminous flung open its doors back in March with the initial aim of creating new triple-A titles and properties, alongside other "innovative game and entertainment content."
Console/PC, Production, Business/Marketing