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March 26, 2015
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March 26, 2015
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Updates » Console/PC
The UK's new budget includes two funds for game studios 5
by Christian Nutt [03.18.15]
A Prototype Fund designed to help game startups get off the ground and the Skills Investment Fund, which provides matching funds for training initiatives both made it in.
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

Video: Improving romance in games with rivalry and respect  
by Staff [03.18.15]
During the GDC 2014 Narrative Summit, writer Chris Dahlen took to the stage to explore new models of building affinity between your characters that introduce more surprise, tension and challenge.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Get a job: Vicious Cycle seeks a Tools/Engine Programmer  
by Staff [03.18.15]
The studio responsible for Robotech: Battlecry is looking to bring on an experienced programmer to develop tools and engine tech alongside the team in its Morrisville, North Carolina office.
Console/PC, Programming, Recruitment

Danish studio Full Control gives up making new games, lays off staff 2
by Alex Wawro [03.18.15]
The 11-year-old Danish studio responsible for games like Jagged Alliance: Flashback and Space Hulk has stopped developing new projects and laid off almost all staff after running out of money.
Console/PC, Business/Marketing

Don't Miss: Game developer flashcards from Gamasutra readers 8
by Gamasutra Community [03.18.15]
Developers from across Gamasutra's community contributed to this timeless, quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Making concrete sound just right in Infamous: Second Son  
by Gamasutra Community [03.18.15]
Rev. Dr. Bradley D Meyer, audio director at Sucker Punch, recounts the odd way in which the concrete powers of Infamous: Second Son were conceived and recorded.
Console/PC, Audio

Jeff Minter reportedly engaged in legal fight with Atari over TxK 11
by Alex Wawro [03.18.15]
UPDATE The developer says Atari is acting like a "copyright troll" and blocking him from releasing ports of TxK, pressuring him to remove it from PSN and cease making Tempest-esque games entirely.
Console/PC, Business/Marketing

Blog: What Loom can teach us about game design, 25 years later 4
by Gamasutra Community [03.18.15]
A developer who spent time at Pixar and Disney reflects on how Brian Moriarty's Loom can still teach us practical lessons about how to weave an elegantly simple game with depth and character.
Console/PC, Design

Examining the potential pitfalls of Nintendo making mobile games 32
by Gamasutra Community [03.18.15]
Nintendo is choosing to compete in the bloody red ocean of smart device gaming, rather than creating a new market for itself. Consultant Nicholas Lovell wonders: how will that turn out?
Console/PC, Smartphone/Tablet, Business/Marketing

Being a responsible (and successful) Early Access developer Exclusive 3
by Phill Cameron [03.18.15]
We look into the considerations and responsibilities involved in running and maintaining a successful Early Access game.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

The relation between video game preferences and career interests 10
by Gamasutra Community [03.17.15]
"Research found that women scored lower than men on spatial abilities, but with training that gap can be bridged. This bridging can also be accomplished through video games."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Captain Toad and the core of Nintendo game design 24
by Christian Nutt [03.17.15]
What makes the design of a game like Captain Toad special -- what sets it apart? And how does it fit into Nintendo's body of design work? This blog by Christian Nutt offers an answer.
Console/PC, Design

Creating a 'world of infographics' in Metrico 1
by Gamasutra Community [03.17.15]
A look at how Roy van de Mortel tackled the challenge of creating gameplay that changes the "abstract" world of Metrico -- from conception to completion.
Console/PC, Indie, Design

How to design a survey for player feedback 7
by Gamasutra Community [03.17.15]
"Time is of the essence for all developers so I wanted to share some of the things I’ve learned, with hope that they might help your own player feedback process."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Nintendo and DeNA team up to bring Nintendo to smart devices 14
by Phill Cameron [03.17.15]
Nintendo is teaming up with mobile-company DeNA to bring Nintendo IPs to smart devices. The companies are sharing stocks, with Nintendo gaining 10% of DeNA, who in turn gets 1.4% of Nintendo.
Console/PC, Smartphone/Tablet, Business/Marketing

Creating the interactive music of LittleBigPlanet 3 3
by Gamasutra Community [03.17.15]
"LittleBigPlanet 3's music system can play all the layers either together or separately, or can combine the layers into different sets that represent a portion of the whole mix."
Console/PC, Audio

Starting From Scratch: Haemimont Games' Tropico 5 postmortem 2
by Boian Spasov [03.17.15]
Tropico 5 lead designer Boian Spasov runs down what went right -- and what went wrong -- during development of a fresh installment in a long-running city-builder/political sim game.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: The fundamental pillars of a good combat system 26
by Sébastien Lambottin [03.16.15]
"With the help of other designers, I have decided to gather and formalize what knowledge I can on the fundamental rules in designing a combat system. This article is the result of that exercise."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Video: Zach Barth's SpaceChem postmortem  
by Staff [03.16.15]
Speaking at GDC 2013, developer Zach Barth digs into the differences between SpaceChem and other puzzle games, sharing sales data and advice on how to make your own design-based puzzle games.
Console/PC, Programming, Design, Production, Video, Vault

Steam service users must now disclose paid endorsements  
by Alex Wawro [03.16.15]
Valve has added a new clause to the Steam User Agreement requiring users to disclose when they are using a Steam service to promote something in exchange for money, free games or other rewards.
Console/PC, Business/Marketing