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July 24, 2014
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Updates » Console/PC
Euro authorities lay down rules for in-app purchases - Apple isn't playing ball just yet 29
by Mike Rose [07.18.14]
The European Commission today released the findings of an investigation into in-app purchases in mobile games, stating that better protection is required for consumers, particularly children.
Console/PC, Smartphone/Tablet, Business/Marketing

We are all entertainers: Grabbing onto the YouTuber phenomenon 22
by Gamasutra Community [07.18.14]
"The entertainment value is flowing from the maker of the video to the player. For this to be sustainable, somehow the money has to flow the opposite way."
Console/PC, Indie, Business/Marketing

The story of Shadowgate and its reimagining 20
by Gamasutra Community [07.18.14]
This blog takes a look at the classic adventure game -- soon to come back, thanks to Kickstarter -- and offers a tour through the technical and artistic limitations of old hardware.
Console/PC, Indie, Art, Production, History

Behavior trees for AI: How they work 11
by Gamasutra Community [07.18.14]
Lamenting a lack of base-line information to make behavior trees comprehensible, Project Zomboid developer Chris Simpson writes a post to open your eyes to the possibilities.
Console/PC, Smartphone/Tablet, Indie, Programming

Mario Kart 8 a best-seller, as Sony beats Microsoft despite price drop 4
by Christian Nutt [07.17.14]
Nintendo reveals healthy physical and digital sales numbers for its flagship Wii U title, while Microsoft's boast that Xbox One sales doubled is thrown into shadow.
Console/PC, Business/Marketing

This Week in Video Game Criticism: Tell It from the Mountain-top  
by Zach Alexander [07.17.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zach Alexander on topics ranging from the structure of A Machine for Pigs to all about a certain Mountain.
Console/PC, Social/Online, Indie, Design

Get a job: Runic Games seeks a visual effects artist  
by Staff [07.17.14]
Torchlight series developer Runic Games seeks an artist interested in "creating compelling and dynamic real-time visual effects" as well as working "to improve... our visual effects creation pipeline."
Console/PC, Art, Recruitment

Valve and ESPN get cozy in new eSports deal 2
by Alex Wawro [07.17.14]
The popularity of eSports continues to attract traditional sports organizations like ESPN, who is partnering with Valve to stream the Dota 2 International via its streaming and broadcast channels.
Console/PC, Social/Online, Business/Marketing

Don't Miss: The ambitious development of The Division Exclusive 11
by Christian Nutt [07.17.14]
Speaking to David Polfeldt, developer of Tom Clancy's The Division, it's clear that he has ambitions to do more with his game than present another twitch shooter -- and to do more with storytelling.
Console/PC, Design, Exclusive

The Yogventures cancellation: The legal perspective 40
by Gamasutra Community [07.17.14]
Attorney Zachary Strebeck takes a look at the Yogscast game's Kickstarter cancellation. Though the YouTubers say they aren't on the hook for the game -- and the money -- are they?
Console/PC, Indie, Business/Marketing

Report: Microsoft to wind down Xbox Entertainment Studios  
by Alex Wawro [07.17.14]
UPDATE Re/code reports that documentary and TV production house Xbox Entertainment Studios will be shut down as part of Microsoft's restructuring -- after it wraps up work on its current projects.
Console/PC, Production, Business/Marketing

TIGA survey suggests UK indies are far from self-sufficient  
by Alex Wawro [07.17.14]
TIGA's new funding report that suggests very few UK-based indie developers are entirely self-sufficient, and the vast majority accept some form of third-party financial support.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Australian game development in 2014: Cautious Optimism 3
by Gamasutra Community [07.17.14]
"In 2014, growth in Australian game development is slow and awkward but, in a strange way, far more exciting and positive than they ever were in the 'good old days.'"
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Yogscast: We have 'no obligation' to cancelled adventure game Kickstarter 21
by Mike Rose [07.17.14]
While the games industry debates the ethics of YogDiscovery, YouTubers Yogscast have admitted that is 2012 Kickstarter for an open-world sandbox game called Yogventures has been cancelled.
Console/PC, Business/Marketing

Microsoft to cut 18,000 jobs -- but Xbox will only see 'limited change' 5
by Mike Rose [07.17.14]
As Microsoft announced today that it will cut 18,000 jobs at the company during the next year, VP Stephen Elop said that the company will now focus its efforts on its phones, Surface, and Xbox businesses.
Console/PC, Business/Marketing

Blog: Behind the 'Gaming is more addictive than heroin' headline 11
by Gamasutra Community [07.17.14]
"I believe gaming addictions exist but that the number of gamers that are genuinely addicted comprises a small minority... the number of genuine video game addicts is few and far between."
Console/PC, Social/Online, Business/Marketing

50 questions an indie startup should ask themselves 2
by Gamasutra Community [07.17.14]
"I compiled a list of questions that any games studio startup might want to ask itself... it is essentially a list of questions that I wish I could step back in time and ask our fledgling studio back in summer 2008."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Ubisoft hires parkour expert to add authenticity to Assassin's Creed 6
by Mike Rose [07.17.14]
If you thought that CPO stood for "Chief Product Officer," you'd be wrong. Ubisoft said today that it has hired a Chief Parkour Officer, to help the company keep character movement in its Assassin's Creed games authentic.
Console/PC, Business/Marketing

GDC Europe adds expert talks on Early Access, second screen apps  
by GDC Staff [07.17.14]
Experienced Early Access and second screen app developers join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC Europe

Overcoming Impostor's Syndrome 27
by Gamasutra Community [07.17.14]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing