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June 19, 2013





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Updates » Console/PC
On PS4, DRM measures are up to the third-parties 32
by Kris Graft [06.11.13]
Sony's first-party games will not implement DRM measures such as online authentication or one-time use codes. But if a third-party wants to implement those measures on PS4, they have the ability to do so.
Console/PC, Business/Marketing, E3

Next-gen game development costs will stay the same...for now 13
by Patrick Miller [06.11.13]
"In the first two years, I expect [next-generation dev] costs to remain the same...but, quickly, in two years, we'll have to spend more money...and it can grow quite fast." -Ubisoft CEO Yves Guillemot
Console/PC, Production, E3

Nintendo keen to stay out of the E3 fray for now, but can it last? 18
by Christian Nutt [06.11.13]
Nintendo's approach to E3 2013 is understated and aloof, argues Gamasutra's Christian Nutt. Is it the right move for the company and its struggling Wii U, though?
Console/PC, Business/Marketing, Video, E3

GDC Europe adds Tomb Raider, Schneider-Johne, Sproing talks  
by GDC Staff [06.11.13]
GDC Europe 2013 has added a talk from German biz veteran Boris Schneider-Johne (Monkey Island translator, Power Play editor), as well as on Tomb Raider's camera and on C++ compile times.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Video: Three talks exploring creativity in game design  
by GDC Vault Staff [06.11.13]
The Stanley Parable's Davey Wreden, Spelunky XBLA's Andy Hull, and Loot Drop designer James Lantz offer unique lessons to expand creative game design.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Video

Nintendo bets on new Mario, Smash Bros. games to save the Wii U 29
by Mike Rose [06.11.13]
Although there weren't any real surprises during Nintendo's E3 broadcast today, the Japanese publisher was ready to pull out the big guns in a bid to save its flagging Wii U console.
Console/PC, Business/Marketing, Video, E3

Integrating Oculus Rift into Unreal Engine 4 6
by Gamasutra Community [06.11.13]
Struggling with integrating Oculus Rift support into your engine? Epic's Nick Whiting shares the techniques for how he implemented the technology in Unreal Engine 4.
Console/PC, Programming

Using an AI to design 'elegant' puzzles 2
by Gamasutra Community [06.11.13]
Can an algorithm design puzzles in ways a human designer wouldn't? Michael Cook takes a look at work done on creating a system for creating "elegant" puzzles by examining solutions.
Console/PC, Indie, Programming, Design

Microsoft Points will be retired this fall 1
by Mike Rose [06.11.13]
Microsoft revealed during yesterday's E3 event that it will soon retire its Microsoft Points virtual currency in favor of local currency. This transition will begin in fall 2013, says the company.
Console/PC, Business/Marketing, E3

Ubisoft Massive hires the entire Southend Interactive team 1
by Mike Rose [06.11.13]
Off the back of yesterday's reveal of Tom Clancy's The Division at E3, Ubisoft Massive today confirmed that it has hired the entire team at Southend Interactive.
Console/PC, Business/Marketing

Xbox One will launch in Asia in late 2014 2
by Mike Rose [06.11.13]
Microsoft's Xbox One will not see a release in Asia later this year alongside the U.S. and European releases. Instead, Asian territories will have to wait until late 2014 to get their hands on the console.
Console/PC, Business/Marketing, E3

'We knew we were gonna land cheaper than those green guys' 9
by Mike Rose [06.11.13]
"We knew we were gonna land a little bit cheaper than those green guys." - Sony's Scott Rohde says that the PS4 pricing and used games policy were not direct responses to Microsoft's Xbox One.
Console/PC, Business/Marketing, E3

Creating engaging casual games 3
by Gamasutra Community [06.11.13]
Driveclub developer Beki Sutcliffe offers a list of what you must keep in mind when developing casual games -- including that story matters and (of course) the team should care, too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Opinion: Sony's E3 showing a spiritual victory for PlayStation 33
by Leigh Alexander [06.11.13]
"The Sony of 2013 was reminiscent of the company that forged the PlayStation brand and created a long, resilient life for the PS2." Leigh Alexander weighs in on Sony's conference.
Console/PC, Business/Marketing, E3

Sony: No restrictions on preowned PlayStation 4 games 26
by Kris Ligman [06.10.13]
Sony has confirmed in its E3 press conference that there will be no restrictions on preowned games for the PlayStation 4, and no online authentication for single-player games.
Console/PC, Social/Online, Business/Marketing, E3

Sony makes appeal to indie game devs 21
by Kris Ligman [06.10.13]
Following on this morning's E3 press conference from Microsoft, Sony appealed to indie developers, with robust list of console exclusives and the ability to self-publish on the PlayStation 4.
Console/PC, Indie, Business/Marketing, E3

PlayStation 4 hardware unveiled, priced at $399 58
by Kris Ligman [06.10.13]
Just moments ago, Sony unveiled the official model for its PlayStation 4. It bears a not unsurprising resemblance to its direct rival, the Xbox One, but smaller and, dare we say, cuter.
Console/PC, Design, Business/Marketing, E3

Get a job: Wizard101 dev KingsIsle looking for concept artists  
by Kris Ligman [06.10.13]
"KingsIsle Entertainment is currently looking for Concept Artists at mid and senior levels of experience to work on an exciting new family-focused AAA MMO video game."
Console/PC, Social/Online, Indie, Art, Recruitment

Fixing the industry's image problem still a work in process 9
by Kris Graft [06.10.13]
Mike Gallagher, CEO of the Entertainment Software Association, was optimistic when talking about moving video games beyond their often violent ties.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, E3

Where they stand: Xbox One and PS4 launch prices 57
by Matt Matthews [06.10.13]
UPDATE Gamasutra contributor Matt Matthews looks at a few figures and analyst forecasts to see how the Xbox One's $499 and PlayStation 4's $399 launch prices fare against consoles past.
Console/PC, Business/Marketing, E3