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February 1, 2015
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February 1, 2015
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Updates » Console/PC
Removing the bottleneck: Programming a dynamic event system 5
by Gamasutra Community [01.23.15]
"By breaking the game into simple event sequences, we're able to build a robust system that allows anyone on the team to use a drag and drop UI to implement a vast array of content instead of requesting coding time."
Console/PC, Indie, Programming, Design

Blog: My game's done. Now comes the stress of a one-man PR effort 17
by Gamasutra Community [01.23.15]
"The important thing to keep in mind: don't read too much of the feedback. The negative reactions (and they are always amongst the first) are not helpful in keeping enthusiastic and telling the world about your game."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Interactive storytelling a top priority at new studio from Brothers designer 5
by Phill Cameron [01.23.15]
We talk to Hazelight's writer and director Josef Fares about the transition from Starbreeze to forming an independent studio, as well as his thoughts on the state of interactive story telling in 2015.
Console/PC, Indie, Design, Production

Blog: Don't lose work - An auto-save solution for Unity 3
by Gamasutra Community [01.22.15]
"What can you do when a team member suffers a recurring Unity editor crash, losing all level design work? My answer was to write a small and helpful editor extension -- auto-save!"
Console/PC, Smartphone/Tablet, Indie, Serious, Programming

Get a job: Be a Concept Artist at Zenimax's Battlecry Studios  
by Staff [01.22.15]
Zenimax Media's Austin-based Battlecry Studios (currently developing, appropriately enough, Battlecry) seeks an experienced server engineer to help coordinate back-end technology development.
Console/PC, Art, Recruitment

Video: John Romero joins JP LeBreton to play and discuss Doom  
by Alex Wawro [01.22.15]
As part of Double Fine and 2 Player Productions' ongoing "Devs Play" video series, Romero and fellow developer LeBreton play Doom while discussing level design and game development.
Console/PC, Design, Video

Don't Miss: 20 fun facts about hex grids 23
by Gamasutra Community [01.22.15]
One game developer shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design

The emotional tuning of This War of Mine 2
by Brandon Sheffield [01.22.15]
"Games are not only for fun," says Michal Drozdowski, design director of This War of Mine developer 11 Bit studio. "They're an immersive experience."
Console/PC, Indie, Design, Video

Fresh GDC talks span Sunset Overdrive, Pixar and interior design  
by Staff [01.22.15]
Insomniac takes us behind the scenes of Sunset Overdrive's character creator, a CounterSpy artist shares lessons learned at Pixar and a Ubisoft artist dives into interior design at GDC 2015.
Console/PC, Indie, Art, GDC

Goodbye video games, hello board games: An interview with Vic Davis 2
by Phill Cameron [01.22.15]
Following Vic Davis' recently announced departure from making digital games, we catch up with him to talk about what lead to the decision, as well as looking back on over seven years of development.
Console/PC, Indie, Programming, Design, Business/Marketing

Game Design Deep Dive: The Functions of Transistor 10
by Amir Rao [01.22.15]
Supergiant launched its atmospheric action game Transistor last year. Here, developer Amir Rao explains the inspiration and design of the game's deceptively simple Function ability system.
Console/PC, Indie, Design, Deep Dive

Get a job: Be a Data Systems Engineer for Cloud Imperium Games  
by Staff [01.21.15]
The studio currently at work developing Chris Roberts' crowdfunded Star Citizen is hiring an engineer to work on a variety of data-wrangling tasks alongside the team in its Austin, Texas office.
Console/PC, Programming, Recruitment

New holographic goggles from Microsoft have video game potential 9
by Kris Graft [01.21.15]
During a briefing today covering new features in Windows 10, Microsoft revealed HoloLens, an in-development holographic and gesture-based control solution.
Console/PC, Video, VR

Video: Crowdsharing development of Shroud of the Avatar  
by Staff [01.21.15]
Experienced game maker Starr Long shares what he's learned about harnessing the power of your community to crowdsource and crowdfund your next project at GDC Next 2014.
Console/PC, Business/Marketing, Video, Vault

Weapon balance in Halo: Combat Evolved 6
by Gamasutra Community [01.21.15]
The human weapons in Halo: Combat Evolved were easy to understand. I'm a human, and I know what we use guns for. But the weapons used by the aliens of the Covenant were another matter.
Console/PC, Design

Don't miss these GDC 2015 talks - or today's Early Reg deadline  
by Staff [01.21.15]
Developers, this is it -- early registration for GDC 2015 ends today, January 21 at 11:59 PM Pacific, and conference officials encourage prospective attendees to register now at the discounted rate.
Console/PC, Design, GDC

Brian Moriarty explains Loom in GDC 2015 Classic Game Postmortem 1
by Staff [01.21.15]
Brian Moriarty, author of influential Infocom games like Trinity and Beyond Zork, will be delivering a Classic Game Postmortem on the groundbreaking 1990 graphic adventure game Loom at GDC 2015.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Harmonix is hiring a Gameplay Engineer  
by Staff [01.20.15]
The folks behind Fantasia: Music Evolved and A City Sleeps are looking for a software engineer to invent, prototype and code novel gameplay mechanics in Harmonix's Cambridge, MA studio.
Console/PC, Programming, Recruitment

Sponsored: Sony Bend Studio - Benefits, Brews, and a Really Big Game 1
by Sony Bend Studio [01.20.15]
After over a year of preproduction, Sony Bend is rolling into full production on a big next-gen PlayStation 4 title using Unreal Engine 4, and are looking for console-ready veterans to fill out the team.
Console/PC, Business/Marketing, Recruitment, Sponsored Article

Don't Miss: No consoles for old men - Ageism in the game industry 84
by Gamasutra Community [01.20.15]
"I was struck by irony of having several of my games considered being among the best of their time, and yet no game studio or publisher seemed willing even to give me a phone interview."
Console/PC, Business/Marketing