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April 24, 2017
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Updates » Console/PC
How Perception translates blindness into game mechanics  
by Bryant Francis [04.14.17]
If you've wondered how accessibility education can help your game design, you should see how Bill and Amanda Gardner created the blind heroine of Perception.
Console/PC, Design, Video

Double Fine founder Tim Schafer has some advice for indie devs  
by Alissa McAloon [04.14.17]
In an interview with Glixel, Tim Schafer talks about setting your own milestones, the allure of difficult games and why he warns every indie dev he meets that "shipping games sucks."
Console/PC, Indie, Design, Production

How emergent AI encounters can be beautiful in The Signal from Tolva  
by Bryant Francis [04.14.17]
If you're wondering how to achieve interesting emergent encounters in an indie game, you should see how The Signal From Tolva utilizes its AI.
Console/PC, Design, Video

Don't Miss: Capturing Star Wars' iconic look and sound in Battlefront 5
by Chris Kerr [04.14.17]
"Film & games donít always play nice with each other," EA DICE's Niklas Fegraeus told Gamasutra. "Games require balance & fairness to be fun, but a film does away with that in order to create drama."
Console/PC, Art, Audio, Design

Nintendo sold over 906k Switch consoles in the U.S. last month 1
by Alissa McAloon [04.14.17]
Sales numbers released by Nintendo show that the console fell short of 1 million sales during its first month but the Switch still emerges as Nintendo's fastest selling console to date.
Console/PC, Business/Marketing

Chat with the ex-BioShock developers behind Perception at 3PM EDT  
by Bryant Francis [04.14.17]
If you appreciated our previous chat with BioShock level designer Bill Gardner, you should join him and Amanda Gardner at 3PM EDT to talk about their new horror game Perception.
Console/PC, Design, Video

What does Scorpio mean for developers? Gamasutra staff weighs in 4
by Gamasutra staff [04.14.17]
"What we're seeing is a major console maker acknowledging that the PC, more than the PlayStation or the Switch, is its primary competitor right now."
Console/PC, Production, Business/Marketing

In Australia, Microsoft offers free in-store game dev classes  
by Alex Wawro [04.13.17]
The company has worked with the Academy of Interactive Entertainment to host an "Xbox Academy" program of free game dev classes in Sydney, Australia.
Console/PC, Business/Marketing

Xbox chief Phil Spencer is not a fan of VR game exclusivity deals  
by Alex Wawro [04.13.17]
"I do not like that people are having to say which of these VR verticals do I go pick right now, as a developer?" Spencer told Gamasutra. "Because I don't think any of them are really big enough yet."
VR, Console/PC, Business/Marketing

Video: Designing the non-linear narratives in Horizon: Zero Dawn  
by Staff [04.13.17]
At GDC 2017, Guerrilla Games' Leszek Szczepanski (a former pro Dungeon Master) explains how the studio crafted an engaging, player-driven narrative for its 2017 hit Horizon: Zero Dawn.
Console/PC, Design, Video, Vault

Nintendo is discontinuing the NES Classic Edition 4
by Alissa McAloon [04.13.17]
Nintendo has detailed the final shipment plans for the miniature NES console it first released late last year.

How developers can benefit from creating streamable games 1
by Alissa McAloon [04.13.17]
JM Specht, head of Devolver Digital's streaming arm, explains how nurturing a streaming community can ultimately be a good thing for game developers.
Console/PC, Social/Online, Business/Marketing

Don't Miss: The undying allure of the Metroidvania 18
by Staff [04.13.17]
Take a look back at this 2015 conversation with several developers about the "Metroidvania" genre -- what drew them to it, and its potential.
Console/PC, Design

Cave Story 3D dev Nicalis acquires SuperVillain Studios and Cowboy Color  
by Alissa McAloon [04.13.17]
One of the two acquired studios has been integrated into Nicalis' own development team, while the other has started work on an upcoming Nicalis-branded title.
Console/PC, Indie

Chat with one of the minds behind The Signal from Tolva at 3PM EDT  
by Bryant Francis [04.13.17]
If you enjoy hunting robots and exploring weird alien architecture, come play The Signal from Tolva with us today at 3PM EDT.
Console/PC, Design, Video

Microsoft begins testing self-service refunds on Xbox and Windows  
by Alex Wawro [04.12.17]
Microsoft appears to be working on a streamlined self-service refund system for digital sales across its Xbox and Windows 10 stores, as the company today rolled out a test version.
Console/PC, Business/Marketing

What do developers think about Persona 5?  
by Bryant Francis [04.12.17]
What do game developers think about Persona 5? We grabbed a couple talented developers who've been longtime fans of the series to find out.
Console/PC, Design, Video

Gamasutra reacts to the Project Scorpio dev kit 2
by Bryant Francis [04.12.17]
Now that the dust has cleared, what does the Gamasutra team think about Microsoft's Project Scorpio? We opined at length over on Twitch.
Console/PC, Design, Video

How GoldenEye's composer used tech limitations to create an iconic sound 1
by Alissa McAloon [04.12.17]
Veteran game composer Grant Kirkhope dishes on how he found ways to work around tight memory limitations during the N64 days for games like GoldenEye and Banjo Kazooie.
Console/PC, Audio

Blog: The contradictory experience of For Honor's Faction War 2
by Gamasutra Community [04.12.17]
I explore the inconsistencies between theme and mechanics in For Honor's Faction War mode and put forward possible solutions.
Console/PC, Design