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October 23, 2016
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Updates » Console/PC
Apply now to be a Conference Associate at GDC 2017!  
by Staff [10.14.16]
GDC is now accepting applications for the GDC 2017 Conference Associate program from now until December 23rd! Associates will receive a pass to the show in exchange for about 25 hours of work. Apply today!
Console/PC, GDC

How CCP brought EVE: Valkyrie from Rift to PSVR without sacrificing quality  
by Alissa McAloon [10.14.16]
Lead designer Andrew Willans discusses the process of creating a VR dogfighter game with balanced, cross-platform gameplay.
VR, Console/PC, Production

PlayStation VR selling out at GameStop after 'tremendous demand'  
by Chris Kerr [10.14.16]
"In fact right now many of our stores will be sold out of the first wave of Sony's Playstation VR by tonight -- we are working with them to try and get more product."
VR, Console/PC, Business/Marketing

Join Gamasutra for a stream of Gears of War 4 today at 3PM EST  
by Staff [10.14.16]
We're streaming Gears of War 4 today on Twitch. Come join us for a developer-focused conversation about the game!
Console/PC, Design, Video

This week in video game blogging: Crafting, creating and procedurally generating  
by Gamasutra Admin [10.14.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on the politics and practice of game development.
Console/PC, Design, Production

Report: Sony to launch five smartphone titles in 2018  
by Chris Kerr [10.14.16]
Sony is gearing up to release at least five smartphone titles in March 2018, according to new reports from Japanese paper, Nikkei. 
VR, Console/PC, Business/Marketing

World of Warcraft game director Tom Chilton steps down to focus on new project  
by Chris Kerr [10.14.16]
"My personal journey working on WoW as game director is at an end, but my journey with Blizzard isn’t. I’ll still be here, but will be focusing on another project within the company."
Console/PC, Business/Marketing

Game Design Deep Dive: Making debugging into a mechanic in Beglitched 1
by AP Thompson [10.14.16]
"While debugging is considered to be one of the more odious aspects of programming, I felt that under the right circumstances, it could actually be exhilarating," says AP Thompson, designer of Beglitched.
Console/PC, Indie, Design, Video, Deep Dive

UK retailer GAME sees steep profits drop as console sales fall 30%  
by Alex Wawro [10.13.16]
UK-based video game retailer GAME reported its full-year earnings this week, and while some numbers went up while others went down, perhaps the most notable figure saw the steepest decline: profits.
Console/PC, Business/Marketing

Get a job: Insomniac Games is hiring a Character Technical Director  
by Staff [10.13.16]
Insomniac Games is seeking a Character TD to be responsible for creating character setups, including the rigging of various heroes, enemies, weapons, vehicles and props in Durham, North Carolina.
Console/PC, Production, Recruitment

Cinematic video game trailers value concept over game mechanics  
by Alissa McAloon [10.13.16]
Cinematic trailers don't have a lot in common with the finished product, but that's ok if the trailer contributes to the overall world of the game.
Console/PC, Production, Business/Marketing

Don't Miss: How good storytelling helps a VR game feel real 2
by Staff [10.13.16]
After working on games for PlayStation VR, Gear VR, and Oculus Rift, narrative designer Rob Morgan weighs in on how VR changes the way game developers should treat storytelling.
VR, Console/PC, Design

I'd Ship It: Ladykiller in a Bind's use of BDSM 1
by Katherine Cross [10.13.16]
The title of Christine Love's Ladykiller in a Bind helpfully serves as the game’s comical premise, sex is front and center, particularly the much-derided but little understood subculture of BDSM. 
Console/PC, Indie, Design, Video

Mapzen has a new tool to help you add real-world maps to your game  
by Bryant Francis [10.13.16]
Working on a location-driven game like Pokemon Go? There's a new tool on the market that may help you create real-world maps for your game.
Console/PC, Design

MTG buys 31 percent stake in InnoGames to tap into online games market  
by Chris Kerr [10.13.16]
Swedish entertainment group MTG, owner of eSports companies Dreamhack and ESL, has picked up a 35 percent stake in InnoGames as it looks to enter the online gaming market. 
Console/PC, Smartphone/Tablet, Business/Marketing

CCP clamping down on EVE gambling sites with freemium switch in sight 1
by Chris Kerr [10.13.16]
With the launch of EVE Online: Ascension and a new era of freemium space exploration in sight, EVE creator CCP Games is looking to clamp down on the buying and selling of in-game goods. 
Console/PC, Business/Marketing

PSVR devs discuss the challenges of designing for the platform  
by Joel Couture [10.13.16]
With PSVR hitting store shelves today, we spoke to the developers of Thumper, Battlezone, Wayward Sky, Allumette, Superhypercube, Music VR, and more about designing a console virtual reality experience.
VR, Console/PC, Design

Steam Dev Days 2016: The view from Twitter on day one  
by Alex Wawro [10.12.16]
From greater support for Steam controllers to prototypes of a new VR controller, paid mods and vague warnings of a "major" Steam update, here's what folks were talking about at Steam Dev Days today.
Console/PC, Business/Marketing

Heads up, students: IGDA Scholars applications now open for GDC 2017  
by Alex Wawro [10.12.16]
If you're a student studying game dev and are interested in getting some IGDA support to attend GDC 2017, know that its accepting applications for its GDC 2017 IGDA Scholars program through 12/6.
Console/PC, Indie

Ongoing PC sales downturn is the longest yet, says analyst 7
by Alex Wawro [10.12.16]
The folks over at market research firm Gartner, Inc. issued a press release this week stating that for the eighth quarter in a row, PC shipments worldwide have dropped year-over-year.
Console/PC, Business/Marketing