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July 28, 2015
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July 28, 2015
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Updates » Console/PC
Nintendo prevails in another patent suit, defending its handheld systems  
by Christian Nutt [07.21.15]
The DS, 3DS, and Game Boy Advance are safe -- as Nintendo successfully defends against a patent infringement suit in an Oakland, California court.
Console/PC, Business/Marketing

Xbox One makes gains even as Microsoft takes a $2.1 bn loss  
by Christian Nutt [07.21.15]
The company makes a major loss for its latest quarter, but Xbox hardware revenues are up a robust 10 percent year-on-year, despite an Xbox One price cut and the sunsetting of the Xbox 360.
Console/PC, Business/Marketing

Video: How to save game history forever -- or doom it to oblivion 1
by Staff [07.21.15]
"Games. Have. Historical. Value. If you don't think games have historical value, everything I say is gonna be a guy talking about stuff you don't care about," says archivist Jason Scott at GDC 2015.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

A decade later, Obsidian's KOTOR II gets a big modder-assisted update  
by Alex Wawro [07.21.15]
Mac port house Aspyr brought BioWare's classic RPG to Mac/Linux this week, and so doing it solicited feedback from the game's modding community to update the original game with a slew of new features.
Console/PC, Business/Marketing

Don't Miss: The striking sound design of Journey Exclusive 14
by Steve Johnson [07.21.15]
Sound designer Steve Johnson breaks down his work on thatgamecompany's remarkable Journey, providing samples from the game to elucidate each of his points about what makes a game sound great.
Console/PC, Indie, Audio, Design, Exclusive

Edge Case nets $1.3M to keep developing its F2P PC space shooter  
by Alex Wawro [07.21.15]
UK studio Edge Case Games has managed to reap $1.3 million in a round of investment funding as it continues to develop its debut F2P game Fractured Space on Steam's Early Access service.
Console/PC, Business/Marketing

5 questions every QA team lead or manager should ask daily 1
by Gamasutra Community [07.21.15]
"How do I measure the performance of my team? This is very similar to the age-old problem of evaluating a developer based on the amount of lines of code he wrote. It doesn’t work."
Console/PC, Smartphone/Tablet, Production

GDC Europe: Wargaming shows you how to succeed with F2P on consoles  
by Staff [07.21.15]
Wargaming shares lessons learned from successfully adapting a F2P PC game to consoles and a leading expert show you how and why to monetize your "play-create-share games" at GDC Europe in Cologne, Germany this August.
Console/PC, Business/Marketing, GDC, GDC Europe

Blog: Can we shadowban bad-behaving players in multiplayer games? 23
by Gamasutra Community [07.21.15]
"Maybe we could shadowbot these players. Which is to say, without telling anti-social players, just start matchmaking them into games where their teammates and opponents are all bots."
Console/PC, Business/Marketing

What's wrong with turtles? 15
by Gamasutra Community [07.21.15]
Considering whether "turtles" -- or excessively defensive players -- are really bad, and the effects of designing games to mitigate their existence really means.
Console/PC, Design

Why some old designs are worth revisiting: A Rocket League story 4
by Alex Wawro [07.21.15]
Rocket League hit big this month, but it's the latest iteration on a concept you can trace back to an Unreal Tournament mod. Here's how Psyonix found success by trying, trying and trying again.
Console/PC, Indie, Design, Business/Marketing

Nintendo and DigiPen team up to bring Singapore devs' games to 3DS  
by Christian Nutt [07.20.15]
Singaporean devs will have their chance to see their games become downloadable Nintendo 3DS titles, with government backing.
Console/PC, Indie, Production, Business/Marketing

Don't Miss: Designing the tense save system of Alien: Isolation 13
by Gary Napper [07.20.15]
In this classic Game Design Deep Dive, Creative Assembly's Gary Napper explains how going "old-school" with game saves (they're manual!) created a sorely-needed sense of tension in Alien: Isolation.
Console/PC, Design

What's next for Nintendo? Industry analysts weigh in Exclusive 7
by Chris Baker [07.20.15]
How will the death of Nintendo's CEO and president change the future of the company? How can they possibly replace him? We asked several industry analysts for their take.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing, Exclusive

Get a job: Hi-Rez Studios seeks a Character Rigger  
by Staff [07.20.15]
The studio responsible for Smite and Tribes: Ascend needs an experienced rigger to work with the modeling and animation teams at Hi-Rez Studios' Alpharetta, Georgia headquarters.
Console/PC, Indie, Art, Recruitment

Shenmue 3 breaks another Kickstarter record with $6.3M raised  
by Alex Wawro [07.20.15]
Last month Yu Suzuki's Shenmue 3 Kickstarter campaign became the fastest video game Kickstarter to hit $1 million raised, and now it's wrapped up as the most-funded video game Kickstarter yet.
Console/PC, Business/Marketing

Capcom taking cues from F2P games in designing Street Fighter V 5
by Alex Wawro [07.20.15]
Capcom seems to be taking a page from popular F2P games like League of Legends by designing Street Fighter V with dual in-game currencies: one earned by playing the game, one bought with real money.
Console/PC, Design, Business/Marketing

Seth Killian joins Radiant to pitch in on new F2P fighting game 4
by Alex Wawro [07.20.15]
More than a year after leaving Sony Santa Monica to 'do his own thing,' the fighting gamesman has popped up at Radiant Entertainment hyping the studio's upcoming F2P fighting game Rising Thunder.
Console/PC, Indie, Business/Marketing

How a dev got Night Trap running in a browser 1
by Gamasutra Community [07.20.15]
Dave Voyles pulls apart and reconstructs campy '90s full-motion video cult-classic Night Trap as a modern-day HTML5 game -- and shares the technical details of his approach.
Console/PC, Programming

This Week in Video Game Criticism: Remembering Iwata  
by Kris Ligman [07.20.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from tributes to Nintendo's Satoru Iwata to what games can still learn from the field of photography.
Console/PC, Indie, Design