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April 29, 2016
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April 29, 2016
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Updates » Console/PC
Efficient implementation of dynamic resources in Direct3D 12  
by Gamasutra Community [04.22.16]
"Direct3D 12 has no notion of dynamic resources. It is the programmer's responsibility to allocate memory and synchronize access to it. This post describes one possible implementation of dynamic resources."
Console/PC, Programming

A VR primer, via prototype: Building Bouncing Babies VR in 72 hours 1
by Gamasutra Community [04.22.16]
On diving into VR dev and learning fast: "I finally got my HTC Vive and I couldn't wait to test out some VR concepts I saw at GDC. I chose this concept because it hits a number of core virtual reality game design issues."
VR, Console/PC, Design

Simple, but incredibly filling: Devs weigh in on Stephen's Sausage Roll 9
by Phill Cameron [04.22.16]
"It's the only time I've ever felt scared looking at a puzzle," says Bennett Foddy of QWOP and Super Pole Riders. "And it's nothing more than an artful arrangement of sausages."
Console/PC, Indie, Design, Business/Marketing, Video

Get a job: Schell Games is hiring a Project Design Director  
by Staff [04.21.16]
I Expect You To Die developer Schell Games is looking for an experienced designer to take a lead role directing others in a variety of projects at its studio in Pittsburgh, Pennsylvania.
Console/PC, Design, Recruitment

See just how revenues split across PC, mobile, console, and handheld 1
by Christian Nutt [04.21.16]
Analyst firm Newzoo breaks down just how much people spend -- and will continue to spend -- on all kinds of games.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Star Ocean 5's producer on why traditional JRPGs are so hard to make now 4
by Christian Nutt [04.21.16]
"SO5, with its seamless gameplay, is created like an open world, but it's a scenario-driven game, so it wound up being a tremendous amount of work."
Console/PC, Production

Korean authorities arrest 8 for StarCraft II match-fixing  
by Christian Nutt [04.21.16]
The popular strategy game has lead to a string of arrests after payments were made to players to throw games -- one in excess of $60,000.
Console/PC, Business/Marketing

Microsoft financials: Minecraft's doing better as Xbox revenues falter  
by Christian Nutt [04.21.16]
Today Microsoft released its financial results for its third quarter of 2016, the three-month period ended March 31, 2016 -- and Xbox revenues slumped while Minecraft drove game revenue increases.
Console/PC, Business/Marketing

People will soon be able to buy your Steam games with Bitcoin  
by Alex Wawro [04.21.16]
Today a number of developers and publishers reportedly received a message from Valve that the company plans to augment Steam with support for Bitcoin payments in the near future.
Console/PC, Business/Marketing

Video: AI devs offer advice on how to design great NPCs  
by Staff [04.21.16]
At the GDC 2014 AI Summit AI experts Rez Graham and Daniel Brewer shared case studies of how NPCs were designed and built for Electronic Arts' The Sims: Medieval and Digital Extremes' Warframe
Console/PC, Programming, Design, Video, Vault

Seeing through the game, to the spreadsheet that drives it 4
by Gamasutra Community [04.21.16]
"You can’t avoid the fact that video games are made and run on computers. In some games, most commonly games closer to what we’d call 'RPGs,' the player is directly modifying the spreadsheet through their choices in a veiled way."
Console/PC, Smartphone/Tablet, Design

Don't Miss: Unorthodox tips for improving your programming skills 47
by Gamasutra Community [04.21.16]
Sure, there are "plenty of good resources out there that teach the technical skills"; but this classic post concentrates on "the more personal lessons that you often only learn through experience."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Interactive music for the video game composer  
by Gamasutra Community [04.21.16]
"While the systems described are prototypes, they offer an interesting glimpse into what ambitious game audio teams will be implementing for musical interactivity in the future."
Console/PC, Audio

Creating co-op experiences that make sense to players  
by Gamasutra Community [04.21.16]
"In the end, to create a true co-op experience we believe you need to consider the narrative, mechanics and progression and make your players equally important throughout your experience."
Console/PC, Indie, Design

Sony's Shuhei Yoshida on the risky business of virtual reality  
by Chris Kerr [04.21.16]
"We didn’t set out from pricing first because we knew that getting VR right was going to be a big challenge. We had internal technical milestones that we wanted to hit."
VR, Console/PC, Business/Marketing

Report: Platinum Games president Tatsuya Minami has stepped down  
by Chris Kerr [04.21.16]
Platinum Games president and CEO, Tatsuya Minami, has reportedly resigned, and is set to be succeeded by the studio’s chief administrator, Kenichi Sato.
Console/PC, Business/Marketing

Tips to boost your game performance in Unity 5
by Gamasutra Community [04.21.16]
"Game performance is one of the most important aspects of game development (apart from reducing build size). While working on serious projects, the price of the code must be considered as well."
Console/PC, Smartphone/Tablet, Indie, Programming

Secret design in Rayman Legends 7
by Gamasutra Community [04.21.16]
"We’re gonna take a look at how Rayman Legends handles secret areas. It doesn’t take much to mess up with these kinds of things and make the process of finding them really arbitrary or annoying, but Rayman Legends does everything right."
Console/PC, Design

This week in video game blogging: Pacing, flow and education  
by Gamasutra Community [04.21.16]
Our partnership with game criticism site Critical Distance brings us picks from Zoya Street on how game designers can think about user experience.
Console/PC, Smartphone/Tablet, Indie, Design

7 examples of great game physics that every developer should study 1
by Richard Moss [04.21.16]
We reached out to several developers to discuss creative or skilled uses of physics intertwined with game mechanics, and then assembled a list of seven instructive examples that every dev should study.
Console/PC, Design