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July 25, 2016
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July 25, 2016
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Updates » Console/PC
How Doom was licensed and reskinned to create Chex Quest  
by Alex Wawro [07.13.16]
"It really wasn't very long. I probably spent, boy it couldn't have been more than four months," Chex Quest artist Charles Jacobi tells Zam in a chat about the game, released via cereal box prize CD.
Console/PC, Business/Marketing

Kojima: Games' ability to convey emotions will soon surpass that of real people  
by Chris Kerr [07.13.16]
Hideo Kojima says emerging technologies such as virtual reality mean devs may soon be able to convey emotions through game design more effectively than through real-world interactions.
VR, Console/PC

Doom and game design in 2016: The influence of hellbound user-gen content 1
by Bo Moore [07.13.16]
A recent Doom SnapMap MOBA got us thinking about the past, present, and future of user-generated content and mods based on Id Software's seminal first-person shooter franchise.
Console/PC, Programming, Design, Student/Education, Video

Blizzard nixing hero stacking in Overwatch competitive play  
by Chris Kerr [07.13.16]
Blizzard is about to make a major change to Overwatch's fledgling competitive play mode with the introduction of a one-hero limit. 
Console/PC, Design

Platinum Games exec says studio needs own IP to gain true independence  
by Bryant Francis [07.12.16]
Platinum Games cofounder Atsushi Inaba tells UsGamer that the company's licensed games push is a short-term business model, and it'll need to produce original game ideas in order to succeed.
Console/PC, Production, Business/Marketing

Blizzard casts silence on abusive World of Warcraft players 1
by Bryant Francis [07.12.16]
Blizzard's new silencing tool will prevent abusive players from participating in open chat channels, as well as some of World of Warcraft's other key social features.
Console/PC, Production

A breakdown of the drink choice mechanic in Sukeban games' VA-11 HALL-A  
by Katherine Cross [07.12.16]
“At its heart,” says writer and programmer Fernando Damas, “the drink mixing system is really simple. It's like a dialogue choice menu where you don't know how many options there are.”
Console/PC, Indie, Programming, Design

Don't Miss: How Blizzard designs and animates Overwatch heroes  
by Staff [07.12.16]
Overwatch has its first new hero today with the release of support sniper Ana, so it's a good time to look back at this talk from Blizzard's David Gibson on how Overwatch heroes are designed/animated.
Console/PC, Art, Design, Production

Sega Saturn's DRM cracked almost 23 years after launch 1
by Chris Kerr [07.12.16]
Disc drive failure is no longer the end of the road for the Saturn, as an engineer has found a way to run games and other software straight from a USB stick.
Console/PC, Programming, Video

Blog: Designing contextual storytelling in a 'metroidvania'-style game 1
by Gamasutra Community [07.12.16]
Game designer Thais Weiller talks about her work on the well-received "metroidvania"-style game Odallus: The Dark Call, and how "show, don't tell" was a key guideline.
Console/PC, Indie, Design

Blog: Launch day lessons from indie game Goblins and Grottos 4
by Gamasutra Community [07.12.16]
From Reddit AMAs to media coverage, here are lessons learned from the Steam launch of "comedy puzzle platformer" Goblins and Grottos.
Console/PC, Indie, Business/Marketing

Rocket League adding loot crates but won't support third-party gambling  
by Bryant Francis [07.11.16]
Psynoix confirmed that unlockable loot crates are on the way for the rising eSport game, but they don't aim to replicate Valve's crate system.
Console/PC, Production, Business/Marketing

Video: Deconstructing the Gothic horror music of Bloodborne  
by Staff [07.11.16]
Bloodborne audio experts Peter Scaturro, Penka Kouneva and Jim Fowler take the stage at GDC 2016 to talk about how the game's striking, haunting score was composed and produced across continents.
Console/PC, Audio, Video, Vault

Get a job: Be a Cinematic Animator at The Odd Gentlemen  
by Staff [07.11.16]
The studio, based in Pasadena, California, is looking to hire an animator to create cinematics alongside the team working on the final King’s Quest chapters -- plus future Odd Gentlemen projects.
Console/PC, Art, Recruitment

Don't Miss: Pokémon's secret ingredient 3
by Christian Nutt [07.11.16]
In this classic feature, Pokémon director Takao Unno and longtime Game Freak producer Junichi Masuda talk to GAmasutra about what makes a Pokémon game, and why they resonate with so many people.
Console/PC, Design

Hollywood wants to make a TV show based on EA's Battlefield games  
by Alex Wawro [07.11.16]
Electronic Arts has cut a deal that will see Paramount TV and production company Anonymous Content optioning the rights to produce a television series based on EA and DICE's Battlefield games.
Console/PC, Business/Marketing

Opinion: Being sexy and not sexist - a look at Bayonetta and objectification 9
by Katherine Cross [07.11.16]
Bayonetta's presentation, while heavily sexualized, expresses her character in a way that separates her from the crowd of interchangeable, uninteresting portrayals of heterosexual women in gaming.
Console/PC, Design, Video

FTC takes WB to task for failing to disclose sponsored Shadow of Mordor vids 2
by Alex Wawro [07.11.16]
Warner Bros. has agreed to a settlement with the FTC over charges that the publisher failed to ensure adequate disclosure of the fact that it paid YouTubers for positive coverage of Shadow of Mordor.
Console/PC, Business/Marketing

Chinese poultry trader in talks to buy Brink dev, Splash Damage 4
by Chris Kerr [07.11.16]
Chinese poultry trader Leyou is in talks to buy Brink and Gears of War: Ultimate Edition developer Splash Damage from founder Paul Wedgwood. 
Console/PC, Business/Marketing

Doom gets Vulkan support for 'super-high framerates'  
by Chris Kerr [07.11.16]
Doom creator id Software has revealed the frenetic shooter is about to get a framerate boost with the addition of Vulkan support on PC. 
Console/PC