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July 26, 2016
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July 26, 2016
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Updates » Console/PC
Video: How Remedy rewrote its engine tech to make Alan Wake  
by Staff [07.14.16]
In this 2011 GDC talk, Remedy's Markus Maki and Olli Tervo break down the technical challenges of building Alan Wake and offer lessons for programmers working on game engines for large titles.
Console/PC, Programming, Production, Video, Vault

Don't Miss: Breaking the NES for Shovel Knight 21
by David D'Angelo [07.14.16]
With Nintendo catering to NES nostalgia via the NES Mini, it's a good time to look back at this classic post from Yacht Club about how they (mostly) abided by the NES' limits in making Shovel Knight.
Console/PC, Indie, Programming, Art, Audio, Design, Production

Nintendo wants players to turn back time with the NES Mini 20
by Chris Kerr [07.14.16]
In a blast from the past, Nintendo has announced plans to bring back the NES in bite-sized form this November
Console/PC, Business/Marketing

GDC Europe 2016 State of the Industry: VR interest is rising, but PC and mobile still reign  
by Staff [07.14.16]
GDC Europe officials have released the results of the 4th annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Drugs, masks, and randomness: The moral gray areas of We Happy Few 5
by Joel Couture [07.14.16]
"We've had whole generations of games imposing 'good vs evil' moral ethics to players, but I dislike that kind of simplification," says Compulsion Games' creative director Guillaume Provost.
Console/PC, Indie, Design, Video

What it took to make the 2009 Ghostbusters video game 3
by Bryant Francis [07.13.16]
It turns out making a video game out of Ghostbusters may be as hard as trying to run a small business dedicated to investigating and exterminating paranormal activity.
Console/PC, Production

Don't Miss: Satoru Iwata's 'Heart of A Gamer' keynote at GDC 2005  
by Staff [07.13.16]
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer," began Nintendo president Satoru Iwata in this seminal GDC 2005 keynote speech.
Console/PC, Indie, Business/Marketing

Valve says it will start cracking down on third-party gambling sites  
by Bryant Francis [07.13.16]
Valve's Erik Johnson says third-party gambling sites violate the Steam user agreement, and that the company will be issuing notices requesting they cease operating on Steam.
Console/PC, Business/Marketing

Video: The scenography of Kentucky Route Zero  
by Staff [07.13.16]
Kentucky Route Zero developer Tamas Kemenczy breaks down the artistic inspiration for Kentucky Route Zero in this 2014 GDC talk.
Console/PC, Indie, Art, Design, Video

How Doom was licensed and reskinned to create Chex Quest  
by Alex Wawro [07.13.16]
"It really wasn't very long. I probably spent, boy it couldn't have been more than four months," Chex Quest artist Charles Jacobi tells Zam in a chat about the game, released via cereal box prize CD.
Console/PC, Business/Marketing

Kojima: Games' ability to convey emotions will soon surpass that of real people  
by Chris Kerr [07.13.16]
Hideo Kojima says emerging technologies such as virtual reality mean devs may soon be able to convey emotions through game design more effectively than through real-world interactions.
VR, Console/PC

Doom and game design in 2016: The influence of hellbound user-gen content 1
by Bo Moore [07.13.16]
A recent Doom SnapMap MOBA got us thinking about the past, present, and future of user-generated content and mods based on Id Software's seminal first-person shooter franchise.
Console/PC, Programming, Design, Student/Education, Video

Blizzard nixing hero stacking in Overwatch competitive play  
by Chris Kerr [07.13.16]
Blizzard is about to make a major change to Overwatch's fledgling competitive play mode with the introduction of a one-hero limit. 
Console/PC, Design

Platinum Games exec says studio needs own IP to gain true independence  
by Bryant Francis [07.12.16]
Platinum Games cofounder Atsushi Inaba tells UsGamer that the company's licensed games push is a short-term business model, and it'll need to produce original game ideas in order to succeed.
Console/PC, Production, Business/Marketing

Blizzard casts silence on abusive World of Warcraft players 1
by Bryant Francis [07.12.16]
Blizzard's new silencing tool will prevent abusive players from participating in open chat channels, as well as some of World of Warcraft's other key social features.
Console/PC, Production

A breakdown of the drink choice mechanic in Sukeban games' VA-11 HALL-A  
by Katherine Cross [07.12.16]
“At its heart,” says writer and programmer Fernando Damas, “the drink mixing system is really simple. It's like a dialogue choice menu where you don't know how many options there are.”
Console/PC, Indie, Programming, Design

Don't Miss: How Blizzard designs and animates Overwatch heroes  
by Staff [07.12.16]
Overwatch has its first new hero today with the release of support sniper Ana, so it's a good time to look back at this talk from Blizzard's David Gibson on how Overwatch heroes are designed/animated.
Console/PC, Art, Design, Production

Sega Saturn's DRM cracked almost 23 years after launch 1
by Chris Kerr [07.12.16]
Disc drive failure is no longer the end of the road for the Saturn, as an engineer has found a way to run games and other software straight from a USB stick.
Console/PC, Programming, Video

Blog: Designing contextual storytelling in a 'metroidvania'-style game 1
by Gamasutra Community [07.12.16]
Game designer Thais Weiller talks about her work on the well-received "metroidvania"-style game Odallus: The Dark Call, and how "show, don't tell" was a key guideline.
Console/PC, Indie, Design

Blog: Launch day lessons from indie game Goblins and Grottos 4
by Gamasutra Community [07.12.16]
From Reddit AMAs to media coverage, here are lessons learned from the Steam launch of "comedy puzzle platformer" Goblins and Grottos.
Console/PC, Indie, Business/Marketing