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December 10, 2016
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Updates » Console/PC
Final Fantasy creator: 'I might not even think about making games' if starting now 1
by Alex Wawro [12.01.16]
"I might not even think about making games. It would look too intimidating," Sakaguchi told Glixel, speaking about the approachability of modern game dev. "It’s not something I could make on my own."
Console/PC, Production

Humble donates 100% of proceeds from its latest Bundle to charity 1
by Alex Wawro [12.01.16]
Humble Bundle has again partnered with YouTubers to sell a "Jingle Jam" pay-what-you-want game bundle, with a percentage of proceeds going to charity. Unlike most Bundles, that percentage is 100.
Console/PC, Indie, Business/Marketing

Yu Suzuki: Good games are made with 'jagged edges, and a strong sense of originality' 1
by Alex Wawro [12.01.16]
"If the game ends up being 'small and round', with everything harmonious, it won't sell," says the Shenmue dev. "I think it needs to have some jagged edges, and a strong sense of originality."
Console/PC, Design, Video

Vainglory devs announce rev-sharing program with eSports teams for 2017  
by Bryant Francis [12.01.16]
If the program is successful, pro Vainglory teams will see strong financial support from the developers and possibly establish home cities for teams to give audiences eSports hometown heroes.
Console/PC, Business/Marketing

Don't Miss: Lessons of game design learned from Super Mario Maker 3
by Staff [12.01.16]
"As I dug deeper into the editor and the offerings put out, I came to realize and reaffirm some important elements about game design... something that Nintendo has known about for years."
Console/PC, Design

Obituary: Author and game designer Joe Dever  
by Alissa McAloon [12.01.16]
Dever was the author of many fantasy novels, including the prolific Lone Wolf gamebooks and had recently collaborated on an episodic video game continuation of the series.
Console/PC, Design

GDC 2017 teams up with iam8bit to debut Art Boss game art showcase!  
by Staff [12.01.16]
GDC is teaming up with iam8bit to debut the Art Boss game industry art showcase at GDC 2017! Submissions of all types of video game art are being accepted now through January 6th, 2017.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Blog: How Steam is slowly cracking the Chinese market  
by Gamasutra Community [12.01.16]
It's no secret that Chinese gamers prefer free-to-play online titles. That said, we at Niko Partners have noticed a growing contingent of gamers who are willing to buy through services like Steam.
Console/PC, Business/Marketing

Annapurna Pictures expands into game publishing with new Interactive division  
by Alissa McAloon [12.01.16]
Annapurna Interactive is set to publish two games in early 2017, and has announced plans to release games with the creator of Katamari Damacy and other notable devs in the future.
Console/PC, Business/Marketing

Final Fantasy XV becomes fastest selling in franchise history 1
by Chris Kerr [12.01.16]
Final Fantasy XV has delivered the goods for Square Enix, becoming the fastest selling title in the franchise's long history. 
Console/PC, Business/Marketing

Steam Spy: Over a third of all Steam games were released this year  
by Alex Wawro [11.30.16]
Steam Spy creator Sergey Galyonkin shared an intriguing graph on Twitter today that suggests more games were released on Steam in 2016 than any other year in the history of the platform.
Console/PC, Business/Marketing

Get a job: 2K is hiring a Senior Rendering Engineer  
by Staff [11.30.16]
The Core Technology group at 2K is looking for an experienced senior rendering engineer with a deep and intuitive knowledge of the theoretical fundamentals of rendering in Novato, California.
Console/PC, Recruitment

Nintendo declares Pokemon Sun & Moon its fastest-selling games ever -- in the Americas  
by Alex Wawro [11.30.16]
Pop quiz: What's the fastest-moving Pokemon in the Americas? Apparently Pokemon Sun & Moon, which have combined crossed the 3.7 million units sold mark in the week and a half since launch.
Console/PC, Business/Marketing

Why the moral structure of Tyranny makes it an interesting RPG 2
by Bryant Francis [11.30.16]
Tyranny makes a big deal about having players work for the villain, but that doesn't necessarily mean morality is stripped away from gameplay--we examine how.
Console/PC, Design, Video

Opinion: Now is the time to unionize the game industry 17
by Katherine Cross [11.30.16]
The SAG-AFTRA strike should lead to wider conversations about whether the largest studios should unionize. It’s long past time that we saw game studios as shops in want of stewards.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

League of Legends shouldn't prioritize pros over casual players, says Riot dev 6
by Alissa McAloon [11.30.16]
“We want to create a good environment for all players.” Lead designer Greg Street outlined some of the challenges Riot Games faced when balancing the needs of both professional and casual players.
Console/PC, Design

Chat with us about how Obsidian's Tyranny builds on CRPG design at 3PM EST 1
by Bryant Francis [11.30.16]
The CRPG made a huge comeback in the beginning of the Kickstarter era, now Obsidian's building on its success in the genre with Tyranny. Come chat with us about its design today at 3PM EST.
Console/PC, Design, Video

Come to GDC 2017 and see how Crashlands achieved cross-platform success  
by Staff [11.30.16]
Through 5 games and 5M players, Butterscotch Shenanigans has faced trials of discoverability, monetization, and retention. Come hear the story for yourself at GDC 2017, and maybe avoid their mistakes!
Console/PC, Smartphone/Tablet, Production, GDC

Hello Games didn't falsely advertise No Man's Sky, says ad regulator 19
by Chris Kerr [11.30.16]
The Advertising Standards Authority has cleared Hello Games and Valve of any wrongdoing after several players complained about the way No Man's Sky was being advertised on Steam. 
Console/PC, Business/Marketing

Unity 5.5 exits beta, replete with codeless IAP and Holographic support 1
by Alex Wawro [11.30.16]
Heads up, Unity devs: The 5.5 version of Unity has graduated out of beta and is now marked as a stable release, one that includes expanded support for codeless IAP and Windows Holographic.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing