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May 26, 2016
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May 26, 2016
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Updates » Console/PC
Get a job: Be a Cinematic Artist at Telltale Games  
by Staff [05.19.16]
Minecraft: Story Mode developer Telltale Games seeks a Cinematic Artist to work on games alongside the rest of the team at the company's San Rafael, CA headquarters.
Console/PC, Art, Recruitment

343 tries its hand at bringing Halo 5's Forge creation tools to PC  
by Alex Wawro [05.19.16]
343 Industries is trying something odd with the†Halo†franchise, as it plans to launch the†Halo 5: Guardians†"Forge" editiing tools -- but not the game itself -- on Windows 10 later this year.
Console/PC, Business/Marketing

Don't Miss: How 343 rethought level design for Halo 5  
by Bryant Francis [05.19.16]
In this classic conversation, Halo 5: Guardians design team members speak to how and why they had to re-evaluate their approach to level design for the game's revamped combat encounters.
Console/PC, Design

GDC Europe: See how Obsidian designed and developed Pillars of Eternity  
by Staff [05.19.16]
At GDC Europe, Obsidian's Josh Sawyer willl speak frankly about the technical/creative challenges of developing crowdfunded PC RPG Pillars of Eternity to be a "retro classic" with contemporary design.
Console/PC, Design, Production, GDC Europe

Kojima Productions' first game to use third-party engine 2
by Chris Kerr [05.19.16]
Hideo Kojima has revealed that Kojima Productions' first project will be built using a third-party engine, explaining his recent, widely-tweeted, world tour has been something of a shopping trip.
Console/PC, Programming, Production

Kojima on adapting to players and the problem with perfectionism  
by Chris Kerr [05.19.16]
"Players have a lot of choices. As a developer, you have to adapt to your customers' lifestyles. Maybe that means mobile, or endless multiplayer. You can't dictate."
Console/PC, Production

Reducing banding and dithering in in-game lighting 5
by Gamasutra Community [05.19.16]
A technical post on reducing lighting artifacts: "more samples are always better, but even at higher sample counts, dithering makes a huge improvement in quality."
Console/PC, Indie, Art

This week in video game blogging: Health and nature  
by Gamasutra Community [05.19.16]
This week, our partnership with game criticism site Critical Distance brings us picks from Zoya Street on how games are finding new ways to portray health.
VR, Console/PC, Indie, Design

5 tips on making great DLC from Dying Light: The Following devs 1
by Techland staff [05.19.16]
The developers of the well-received expansion Dying Light: The Following share advice and lessons on the many different aspects of making great DLC.
Console/PC, Programming, Art, Design, Production, Business/Marketing, Video

Grand Theft Auto V tops 65 million shipped units  
by Christian Nutt [05.18.16]
The cross-generation mega-hit keeps on selling, with 13 million sold in the last year despite shipping on only one platform during 2015.
Console/PC, Business/Marketing

Take-Two turns in expected full-year results, as GTA continues to shine  
by Christian Nutt [05.18.16]
The launch of XCOM 2 and continued success of GTA helped the company do better than anticipated for its most recent quarter, and full-year results were in line with expectations.
Console/PC, Business/Marketing

Riot owner Tencent to launch League of Legends-ready console in China 2
by Alex Wawro [05.18.16]
Chinese firm Tencent has unveiled a new Windows-powered console, manufactured in partnership with Intel and Haier, that's capable of playing games like League of Legends†and†Monster Hunter Online.
Console/PC, Business/Marketing

Get a job: Thekla is seeking a 3D Artist/Animator  
by Staff [05.18.16]
"You should be someone who can work in interesting, creative styles, and have the imagination and self motivation to take an abstract mockup and turn it into something stunning and meaningful."
Console/PC, Art, Recruitment

Frostbite Labs is EA's new skunkworks for developing future tech  
by Alex Wawro [05.18.16]
EA has†formed a dedicated "future tech" research division, Frostbite Labs, which is currently looking into (among other things) VR experiences, neural networks and machine learning.
Console/PC, Business/Marketing

Don't Miss: Overcoming Impostor's Syndrome in the game industry 40
by Gamasutra Community [05.18.16]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Nintendo revises charter to encompass new ventures, including food and PC software 2
by Alex Wawro [05.18.16]
Nintendo noted that the proposed amendments are intended to help†"add and change the purposes of the Company in preparation for business diversification."
Console/PC, Business/Marketing

Kids getting smartphones at 10, as portable console popularity shrinks  
by Christian Nutt [05.18.16]
New market research from Influence Central reveals that kids are getting phones younger and making them their primary devices.
Console/PC, Smartphone/Tablet, Business/Marketing

John Romero to share coding lessons from id's early days at GDC Europe 2016 2
by Staff [05.18.16]
Game industry veteran John Romero will shine a light on the way things worked at id in the early days in his talk at GDC Europe in August about game coding principles learned making games like Doom.
Console/PC, Programming, GDC Europe

EA chief creative director, Richard Hilleman, departs after 33 years  
by Chris Kerr [05.18.16]
UPDATE:Hilleman joined the U.S. publishing giant in the early '80s, and helped create the original Madden Football game for the Sega Genesis, reshaping the franchise into the one we recognize today.
Console/PC, Production

How music can intensify video games 2
by Gamasutra Community [05.18.16]
"I thought about how suspenseful things became as the narrative progressed, how much dread haunted the characters, and how terrifyingly powerful their enemy was."
Console/PC, Audio