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August 25, 2016
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August 25, 2016
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Updates » Console/PC
F2P 'idle clicker' games are making the jump from PC/mobile to consoles 2
by Alex Wawro [08.16.16]
The rising popularity of free-to-play incremental or "idle clicker" games seems to have carried them on to modern consoles, as Hyper Hippo has released its PC/mobile game AdVenture Capitalist on PS4.
Console/PC, Business/Marketing

15 years later, dev releases source code of cancelled Game Boy Color RPG 3
by Alex Wawro [08.16.16]
More than a decade after shutting down, defunct video game studio Affinix Software has briefly returned from the dead to release a ROM and the source code for its cancelled Game Boy Color RPG Infinity.
Console/PC, Programming, Business/Marketing, History

Don't Miss: The Essential 20 - A Japanese RPG primer for devs 32
by Kurt Kulata [08.16.16]
Almost 10 years after this 2008 feature was published, it's still worth reading for some intriguing opinions on the design and influence of some well-known (and some relatively unknown!) JRPGs.
Console/PC, Art, Design

Death and consequences in game design  
by Gama Sutra [08.16.16]
Indie devs were brought together by the IGDA Switzerland chapter to talk about death and consequence in game design. What emerged were varied perspectives that reflected the complex nature of death.
Console/PC, Design

Xbox Game Preview initiative heading to Windows 10 PCs  
by Chris Kerr [08.16.16]
The first game to make use of Game Preview on PC will be Rockfish Games' space shooter, Everspace -- though there's no word on when the game will actually enter the program.
Console/PC, Business/Marketing

Blog: Can computer-aided design help us create fair, fun, interesting puzzles?  
by Gamasutra Community [08.16.16]
A programmer on the simple puzzle game Skiddy shares "an in-depth feature on our procedural level generation, analysis and rating."
Console/PC, Indie, Programming, Design

What game developers are saying about No Man's Sky 42
by Chris Baker [08.16.16]
"The design is: ‘here’s an infinite procedural world. I hid a game in here, see if you can find it.’ I think that’s kind of cool! Treasure hunts are under-represented as a basic model of game design"
Console/PC, Indie, Art, Design

Get a job: Sucker Punch seeks an experienced Systems Programmer  
by Staff [08.15.16]
InFamous: Second Son studio Sucker Punch is hiring an experienced coder to work as a senior systems programmer on a yet-unannounced project at its Bellevue, Washington offices.
Console/PC, Programming, Recruitment

Bethesda: Long marketing campaigns are a distraction from game dev 1
by Alex Wawro [08.15.16]
Following the success of Fallout 4, Bethesda says it will continue to try and keep big game marketing campaigns short, in part because they distract devs from the business of actually making the game.
Console/PC, Production, Business/Marketing

Don't Miss: How these Super Metroid hackers are still going strong 17
by Victoria Earl [08.15.16]
A strong community can mean the difference between success and mediocrity, even for a well-made game. In this classic feature, Victoria Earl explores the modern-day Super Metroid hacking community.
Console/PC, Programming

Real talk about what it's like to write video games  
by Alex Wawro [08.15.16]
"Story is not everything in a video game. Maybe this causes you to clutch your pearls in shock, but it’s true," writes longtime game scribe David Gaider. "Game writing is largely about collaboration."
Console/PC, Indie, Design

Next PS4 update bringing improved video sharing and custom folders 1
by Chris Kerr [08.15.16]
With the beta for the PS4's upcoming 4.00 update starting tomorrow, Sony has revealed what features users can expect when it finally rolls out.
Console/PC, Design

Blog: The disunity of Assassin's Creed: Unity 4
by Gamasutra Community [08.15.16]
Ubisoft game designer Stanislav Costiuc analyses why Unity's solid standalone parts that don't connect into a cohesive experience.
Console/PC, Design

'Oiling' your gameplay to remove player pain 12
by Lars Doucet [08.15.16]
You've heard of "juicing" your game, but have you ever considered oiling it? One game developer breaks down how to make your game less painful for players.
Console/PC, Design

No Man's Sky is the most successful Steam launch of 2016 (so far) 15
by Bryant Francis [08.12.16]
No Man's Sky has crossed 212,620 concurrent players on its Steam launch, an astronomical number for a game made by 15 people.
Console/PC, Business/Marketing

Get a job: Be a gameplay programmer at Cignition  
by Staff [08.12.16]
Cignition seeks a gameplay programmer to work in educational games.
Console/PC, Programming, Recruitment

Video: How Star Wars: Battlefront was built with real props & locations 2
by Staff [08.12.16]
Find out how the Star Wars Battlefront team worked to incorporate real-world locations and props from the original Star Wars films.
Console/PC, Art, Video

Valve shuffles around games bundled with HTC Vive  
by Bryant Francis [08.12.16]
The Gallery and Zombie Training Simulator will replace Fantastic Contraption and as the games bundled with the HTC Vive.
Console/PC, Production

Blog: The historical legacy of text game puzzles 3
by Gamasutra Community [08.12.16]
"This series sets out the historical roots of the text puzzle and the influence it has had on the evolution of video games."
Console/PC, Design

Publisher Nordic Games rebrands as THQ Nordic 2
by Chris Kerr [08.12.16]
Just over two years after it purchased the THQ trademark, publisher Nordic Games has rebranded as THQ Nordic.
Console/PC, Business/Marketing