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March 26, 2019
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Updates » Console/PC
Wargroove dev demystifies game development by involving its community  
by Emma Kidwell [03.14.19]
Chucklefish founder and lead designer on Wargroove Finn Brice explains how being transparent with players during development can help demystify the process of making a game.
Console/PC, Design, Video

Blind Squirrel lands $5M in funding to self-publish its first game, Drifters  
by Emma Kidwell [03.14.19]
Blind Squirrel Games announced today that it has raised $5 million in funding for its first game, Drifters.
Console/PC, Design, Business/Marketing

Steam devs can now use the networking APIs created for CS:GO and Dota 2  
by Alissa McAloon [03.14.19]
Valve has opened up the use of a handful of APIs to partnered Steam developers, granting them tools geared toward better multiplayer play.
Console/PC, Social/Online, GDC

Don't Miss: How Neopets has influenced a generation of game developers  
by Staff [03.14.19]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Console/PC, Indie, Art, Design

Minecraft is joining Microsoft's Xbox Game Pass lineup  
by Alissa McAloon [03.14.19]
The still-thriving block building survival game will join Microsoft's catalog of pay-for-access games on April 4.
Console/PC, Social/Online

Here's where to watch the IGF & Game Developers Choice Awards next week!  
by Staff [03.14.19]
If you can't attend in person, don't worry: the sequential award shows will be livestreamed on Twitch next Wednesday (March 20th) starting at 6:30 PM. It's always a fun, upbeat show, so don't miss it!
Console/PC, Indie, Video, GDC

Steam Link Anywhere beta drops Steam Link's local-wifi-only restriction  
by Alissa McAloon [03.14.19]
A new version of Valve’s Steam Link gives players the ability to remotely access their Steam libraries without requiring the two machines to be on the same wifi network.
Console/PC, Social/Online, GDC

Follow Gamasutra's GDC 2019 coverage right here!  
by Staff [03.14.19]
GDC 2019 is just around the corner! You can follow along with up-to-the-minute news and interviews from the show all next week on this dedicated live coverage page...
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

God of War leads BAFTA Games Award nominations
by Chris Kerr [03.14.19]
The British Academy (BAFTA) has announced the nominees for this year's BAFTA Game Awards, and God of War is leading the charge with a whopping 10 nominations. 
Console/PC, Business/Marketing

Microsoft is bringing Xbox Live to iOS and Android  
by Chris Kerr [03.14.19]
A new SDK will let mobile developers imbue their games with features like achievements, gamerscore, friend lists, clubs, hero stats, and some family settings. 
Console/PC, Smartphone/Tablet, Business/Marketing

Discord evolves verified servers with new community tools 1
by Chris Kerr [03.14.19]
Discord has made a raft of notable changes that should help game developers build stronger communities while giving them more agency when it comes to monetization. 
Console/PC, Production, Business/Marketing, GDC

Video: Recreating a classic era in automotive history in Mafia III  
by Staff [03.13.19]
In this 2017 GDC talk, Audio director of Hangar 13 Matt Bauer shares the detailed process the studio took to deliver authentic vehicle audio in Mafia III.
Console/PC, Design, Video

The death of Flash is exaggerated, argues one Flash developer 4
by Emma Kidwell [03.13.19]
A Flash developer discusses his thoughts around the "death of Flash".
Console/PC, Art, Design, Video

New Microsoft app lets users stream PC games to an Xbox One 4
by Emma Kidwell [03.13.19]
Xbox One users can now stream PC games to the console through the recently updated Wireless Display app. 
Console/PC, Business/Marketing

Spyro Reignited Trilogy now features subtitles in cutscenes 1
by Alissa McAloon [03.13.19]
Publisher Activision faced no small amount of public outcry over the game’s lack of subtitled cutscenes (and its subpar statement on the omission) late last year. 
Console/PC

Take a look at the making (and marketing) of Dawn of Man  
by Bryant Francis [03.13.19]
Learn more about how Dawn of Man was built and marketed from one of the lead developers at Madrugo Works.
Console/PC, Design, Business/Marketing, Video

Come to GDC 2019 and get expert advice on growing your game dev career  
by Staff [03.13.19]
There's a smorgasbord of great career-building opportunities available to you at GDC 2019, including the popular Game Career Seminar and the Career Development Stage!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Don't Miss: Dealing with the scourge of burnout in game dev 10
by Staff [03.13.19]
Gamasutra speaks with a medical professional and a handful of devs about their personal stories of burnout, and how, as an industry, we can better prevent the awful practices that lead to it.
Console/PC, Indie, Production

Don't miss all these great Classic Game Postmortems at GDC 2019!  
by Staff [03.13.19]
Catch these promising, in-depth game dev postmortems of the Panzer Dragoon series, Paperboy, Lemmings, and Command & Conquer at GDC 2019 next week in San Francisco!
Console/PC, Design, GDC

Dwarf Fortress is headed to Steam and itch.io, 17 years into its development 1
by Alissa McAloon [03.13.19]
The game had previously been funding development primarily through Patreon but its devs say health issues and the "uncertain structure of Patreon" led to the change.
Console/PC, Indie, Video