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November 14, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
Game Programming Deep Dive: 3 scenarios for movement prediction 6
by Gamasutra Community [11.05.18]
Bartlomiej Waszak, senior software engineer at Titanfall studio Respawn Entertainment, dives deep into three different situations of movement prediction in game programming.
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Video: Experimental approaches to improving peer feedback in games  
by Staff [11.02.18]
In this GDC 2018 talk, Carnegie Mellon University's Jessica Hammer and Broken Rules' Martin Pichlmair share experimental approaches for improving peer feedback on game projects both big and small.
Console/PC, Design, Video

To balance Heroes of the Storm, 'remember that MOBAs aren't a true sport' 7
by Bryant Francis [11.02.18]
Two Heroes of the Storm designers break down the process behind making minute game changes that have big impacts.
Console/PC, Design

Don't Miss: The world building of Diablo III 21
by Staff [11.02.18]
In this interview from 2011, Blizzard designer Leonard Boyarsky talks to Gamasutra about the process of expanding the Diablo universe significantly with the third installment of the series.
Console/PC, Design

Visual tweaks hit Rainbow Six Siege ahead of release in Asian countries 1
by Alissa McAloon [11.02.18]
The minor visual changes made to bring Rainbow Six Siege in line with regulations in countries like China will be present in the Western versions of the game as well.
Console/PC, Social/Online

Blizzard's long-awaited World of Warcraft Classic releases next summer  
by Alissa McAloon [11.02.18]
The revamped World of Warcraft MMORPG captures a version of the game as it was 14 years ago before various updates and expansions changed the landscape of the online world.
Console/PC, Social/Online

Survey: Teens spend an average of $184 on video games a year  
by Alissa McAloon [11.02.18]
Based on its past 15 surveys, the investment firm Piper Jaffray says that the average teenager spends $184 on video games, though 2018’s average expected spend alone is $215.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Behind the colorful music wheel of Wandersong 1
by Bryant Francis [11.02.18]
Wandersong's Greg Lobanov digs into the game's intriguing color wheel of song,, why he crafted an aesthetic around a 'rainbow of sound', and how he designed puzzles solvable by singing.
Console/PC, Design

Video: How Tom Francis dealt with scope change while making Heat Signature  
by Staff [11.01.18]
Indie developer Tom Francis walks through the scope changes that occurred while making Heat Signature and what lessons can be applied to other games.
Console/PC, Production, Video

Pokemon: Let's Go to be last director role for Junichi Masuda  
by Bryant Francis [11.01.18]
Longtime Pokemon game director Junichi Masuda plans to step aside from the role after the Let's Go games are released.
Console/PC, Business/Marketing

Obituary: Amazon Digital Games biz dev boss Dan Winters passes at 55  
by Bryant Francis [11.01.18]
Veteran game industry exec and former professional baseball player Dan Winters has passed away at the age of 55.
Console/PC, Business/Marketing

Kartridge, Kongregate's game platform with generous rev share, launches in open beta  
by Alissa McAloon [11.01.18]
Kongregate’s digital game store, launching today in beta, takes an interesting approach to revenue share that sees developers claiming 100% of revenue for the first $10k in sales.
Console/PC, Business/Marketing

Don’t Miss: 17 mold-breaking fighting games that all devs should study 8
by Alissa McAloon [11.01.18]
From Street Fighter to Super Smash Bros., Patrick Miller walks through some of the fascinating deviations and beautiful experiments that devs took to try and change the fighting game formula.
Console/PC, Design

TI Media donates $1.3 million as apology for leaking internal Take-Two documents  
by Alissa McAloon [11.01.18]
As part of the settlement over the publication of details from a "confidential corporate document," TI Media’s $1.3 million donation was split between three charities selected by Take-Two.
Console/PC, Social/Online

Profits down at Sega despite upswing in packaged game sales  
by Chris Kerr [11.01.18]
Sales and profits are on the wane at Sega, according to the company's financials for the six months ending September 30, 2018. 
Console/PC, Business/Marketing

Super Mario Party passes 1.5 million sales in under a month  
by Chris Kerr [11.01.18]
The news comes from Nintendo's latest financial briefing, where the company also revealed it's seen an increase in Joy-Con sell-though following the game's release.
Console/PC, Business/Marketing

Inside the stunningly dynamic pixel art of Graveyard Keeper 12
by Gamasutra Community [11.01.18]
Svyatoslav Cherkasov, lead programmer on Lazy Bear Games' indie Steam hit Graveyard Keeper, goes in-depth on the game's eye-catching graphics.
Console/PC, Indie, Art, Design

Video: How devs can find the right branching narrative structure  
by Staff [10.31.18]
In this 2016 GDC talk, academic Jay Taylor-Laird explains how to more effectively use a story map as a creative and analytical tool when making narrative games.
Console/PC, Design, Video

Blizzard launches standalone, souped-up Overwatch viewer for esports event  
by Alissa McAloon [10.31.18]
Blizzard has rolled out a standalone spectator mode that gives fans of its Overwatch League esports events a more hands-on way to watch the upcoming Overwatch World Cup.
Console/PC, Social/Online

Child of Light and Talking Tom to be adapted for TV and film  
by Emma Kidwell [10.31.18]
It looks as though Child of Light and Talking Tom are the latest video games to be adapted for TV and film.
Console/PC, Production, Business/Marketing