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January 19, 2017
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Updates » Console/PC
7 introductory levels that all game developers should study 3
by Richard Moss [01.10.17]
The beginning of a game is crucial. These seven titles all strike a great balance between helping players learn how to play and setting mood and expectations for the hours ahead. 
Console/PC, Indie, Design

Microsoft has ended production of Platinum's Scalebound 4
by Alex Wawro [01.09.17]
Almost three years after it was officially announced at E3 2014, Microsoft Studios says it will shut down production of Platinum Games' buddy dragon game Scalebound.

Get a job: Crate Entertainment is hiring a Sr. Graphics/Engine Programmer  
by Staff [01.09.17]
Crate Entertainment is looking for a talented programmer to work with designers and artists on improving the visuals, performance, and engine capabilities of its games remotely or near Boston, MA.
Console/PC, Programming, Recruitment

How Final Fantasy VII conquered 3D and made history  
by Alissa McAloon [01.09.17]
After two years of work and interviews with over thirty people, Polygon has published a massive feature that documents the inception, development, and impact of Final Fantasy VII.
Console/PC, Programming, Design, Production

Opinion: Lana Beniko, The Old Republic's best Immoral Woman 2
by Katherine Cross [01.09.17]
Star Wars: The Old Republic has many peaks and valleys in its storytelling, but with the character of Lana Beniko it reached one of its loftiest summits.
Console/PC, Design

Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Staff [01.09.17]
The makers of Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge share tips on how to design a gameplay features that are catnip to the speedrunning community.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Bethesda PR VP: Design games to be unique rather than crowdpleasers 1
by Alissa McAloon [01.09.17]
'Don’t design the game based around the bullet points you think need to be on the back of the box,' advises Pete Hines, Vice President of PR and Marketing at Bethesda.
Console/PC, Design

Come to GDC 2017 for Blizzard's tips on helping players tell their own stories  
by Staff [01.09.17]
2017 Game Developers Conference organizers want to let you know about a great game design talk taking place at the show from Blizzard game director Eric Dodds that explores why player stories matter.
Console/PC, Design, GDC

Rocket League dominated the PlayStation Store in 2016  
by Chris Kerr [01.09.17]
Sony has revealed that Rocket League was the PlayStation Store's most downloaded title of 2016 in both the U.S. and Europe.
Console/PC, Business/Marketing

Blog: A brutally honest postmortem of indie platformer, Poncho 19
by Gamasutra Community [01.09.17]
This is where I go through all the trials and tribulations of creating a multi-platform indie game over four years. Maybe by reading this, you won't make the same mistakes we did. Enjoy!
Console/PC, Art, Design, Production, Business/Marketing

Steam hosts record-breaking 14M concurrent users  
by Chris Kerr [01.09.17]
Steam has set a new record for concurrent players, with the platform playing host to over 14 million users around 20 hours ago.
Console/PC, Business/Marketing

Rethinking the player avatar in VR 2
by Phill Cameron [01.09.17]
We talk to Max Weisel of NormalVR, Nicolas Doucet of Playroom VR, and Timothy Johnson of Sluggy's Fruit Emporium about the possibilities and pitfalls of VR avatars, as well as why non-human avatars are the way forward.
VR, Console/PC, Indie, Programming, Design, Production

Video Game Deep Cuts: Let It Die, 2017  
by Gamasutra Staff [01.08.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, profiles 2016's highlights, 2017's future highlights, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Gamasutra's predictions for the game industry in 2017  
by Bryant Francis [01.06.17]
To help ring in the new year (a few days late) the Gamasutra editorial staff sat down to talk about what 2017 has in store for the game industry.
Console/PC, Production, Business/Marketing, Video

Lessons learned from a composer turned game developer  
by Alissa McAloon [01.06.17]
After composing music for SimCity and Assassin’s Creed Unity, Chris Tilton remarks on his experiences creating soundscapes for a game created by a studio he founded.
Console/PC, Audio, Design

Attend GDC 2017 and study how Gears of War 4 does more with less  
by Staff [01.06.17]
In his GDC 2017 talk on Gears of War 4's motion warping, The Coalition's Steven Dickinson will reveal the techniques & tech developed to increase flexibility and reduce scope on the AAA title.
Console/PC, Art, Production, GDC

Blog: How Valiant Hearts drives you to the breaking point 3
by Gamasutra Community [01.06.17]
How Valiant Hearts manages to push players to breaking point with straight laced subversion.
Console/PC, Design

Opinion: Star Wars: The Old Republic, five years on 2
by Katherine Cross [01.06.17]
The Old Republic's latest expansions--Knights of the Fallen Empire and Knights of the Eternal Throne--are vintage Bioware storytelling that are worthy of being given the much-coveted title of KotOR 3.
Console/PC, Design

Share your thoughts on what 2017 holds for the game industry at 3PM EST  
by Bryant Francis [01.06.17]
We're having a fireside chat with our readers about what 2017 holds for the game industry today at 3PM EST.
VR, Console/PC, Design, Production, Business/Marketing

Latest Steam update lets players customize Xbox One, 360 gamepads 4
by Chris Kerr [01.06.17]
Valve has continued its push towards universal controller support by bringing Xbox 360, Xbox One, and Generic X-Input configurator support to the platform. 
Console/PC, Design