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October 24, 2016
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Updates » Console/PC
Ongoing PC sales downturn is the longest yet, says analyst 7
by Alex Wawro [10.12.16]
The folks over at market research firm Gartner, Inc. issued a press release this week stating that for the eighth quarter in a row, PC shipments worldwide have dropped year-over-year.
Console/PC, Business/Marketing

What's the state of MMORPG design in 2016? 3
by Staff [10.12.16]
We sat down with Zenimax Online Studios creative director Rich Lambert to talk about what lessons developers can learn for making online games in 2016.
Console/PC, Design, Video

Steam to expand PlayStation 4 gamepad support in new update  
by Kris Graft [10.12.16]
Jeff Bellinghausen with Valve Software said the company is slated to release an update that will expand Steam Controller configurability options to the PlayStation 4's DualShock 4 controller.

Is the PS4 Pro changing the way developers create console games?  
by Alissa McAloon [10.12.16]
Now that both major video game consoles have multiple iterations of the same generation out in the market, traditional console game development soon might start looking more like PC development.
Console/PC, Production, Video

Don't Miss: Tomb Raider and the clash between story and violence in games 46
by Staff [10.12.16]
Games like Tomb Raider show the complexity of balancing the narrative need for human characters and the violent demands of developing a first person shooter.
Console/PC, Design

New Samsung TVs will include Steam Link integration  
by Alissa McAloon [10.12.16]
Steam Link will be built directly into new Samsung TVs in the future, eliminating the need for an external accessory to stream PC games remotely to TV sets.
Console/PC, Business/Marketing

What can you expect when showing a game at a convention?  
by Alissa McAloon [10.12.16]
Multiple developers share their experiences and opinions on the process of showcasing games at video game conventions.
Console/PC, Indie, Business/Marketing

Come chat with The Elder Scrolls Online's creative director today at 3PM EST  
by Staff [10.12.16]
We're streaming The Elder Scrolls Online with ZeniMax Online Studios creative director Rich Lambert today at 3PM EST. Come chat about the future of MMORPGs with us!
Console/PC, Design, Video

Eco is a Minecraft-like with an environmental, educational twist  
by Lena LeRay [10.12.16]
While it shares Minecraft's basic gameplay loop of harvest/gather/plan/build, Eco is designed to teach kids to collaborate and solve problems while being mindful of protecting the environment.
Console/PC, Indie, Serious, Design, Video

Overwatch now has 20 million registered players  
by Chris Kerr [10.12.16]
Blizzard's high-flying hero shooter Overwatch has amassed 20 million registered players in under five months. 
Console/PC, Business/Marketing

Why Thumper's twist on rhythm games is so well-suited for VR  
by Jennifer Allen [10.11.16]
The "rhythm violence game" Thumber is well-suited to VR. “We wanted to make a game that was also an ‘experience’, something you can get lost in and overwhelmed by," explains co-creator Brian Gibson.
VR, Console/PC, Art, Audio, Design, Video

Get a job: Boss Key Productions is hiring a Multiplayer Level Designer  
by Staff [10.11.16]
Boss Key Productions is seeking a Multiplayer Level Designer with boundless creativity, a strong visual aesthetic and a longstanding passion for playing and understanding games in Raleigh, NC.
Console/PC, Design, Production, Recruitment

How Riot keeps League of Legends complex without sacrificing accessibility 1
by Alissa McAloon [10.11.16]
Game design director Greg Street discusses the challenges faced and the lessons learned from developing a game for both the professional and casual players.
Console/PC, Design

Don't Miss: Using MMO game systems to tell BioWare stories  
by Staff [10.11.16]
Damion Schubert discusses the challenges of bringing BioWare's hallmark choice-focused narrative style to the Star Wars: The Old Republic MMO.

Players will reinterpret your game. Here's why you should respect that 2
by Bryant Francis [10.11.16]
Ian Gregory, creative director of Masquerada: Songs and Shadows shares a story about how an army captain made him re-think how he approaches designing characters in video games.
Console/PC, Design, Video

Why one dev set out in the '80s to make a game that self-destructs 1
by Alex Wawro [10.10.16]
"While I was designing it, everyone was trying to talk me out of it," veteran game dev Tom Snyder, now in his 60s, told Polygon. "Everyone. They said, 'You can't possibly sell a game like this.'"
Console/PC, Business/Marketing

Get a job: Remedy Entertainment is hiring a Lead Designer  
by Staff [10.10.16]
Remedy Entertainment is seeking a Lead Designer who will be responsible for overall design, including game, level and retention mechanics in Espoo, Finland​.
Console/PC, Design, Recruitment

Vive vs. Oculus: One dev weighs the pros and cons of VR marketplaces 1
by Alissa McAloon [10.10.16]
The CEO of Cubic Ninjas shares his experiences and the differences between releasing VR apps on the Steam and Oculus store.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

5 questions you should be asking playtesters to get meaningful feedback 2
by Alissa McAloon [10.10.16]
Asking the right questions can make a world of difference when it comes to getting meaningful player feedback.
VR, Console/PC, Indie, Design, Production

Plants vs. Zombies designer turns his game jam concept into Octogeddon  
by Alan Bradley [10.10.16]
Plants vs. Zombies creator George Fan and some former PopCap colleagues have created a new studio, and they're turning Fan's Ludum Dare gamejam creation into the indie actioner Octogeddon.
Console/PC, Indie, Design, Video