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April 23, 2014
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April 23, 2014
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Updates » Console/PC
The future of being a video game producer 35
by Gamasutra Community [04.15.14]
Harvard Bonin (senior producer, God of War: Ascension) lays out what it will take to be a producer for triple-A games now and in the future.
Console/PC, Production

GaymerX2 will be the final GaymerX -- for the foreseeable future 3
by Alex Wawro [04.14.14]
Organizers of the annual GaymerX convention plan to discontinue the event after GaymerX2, which will still take place at the Intercontinental Hotel in San Francisco July 11 - 13, 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Get a job: Crystal Dynamics is hiring a Systems Designer  
by Staff [04.14.14]
The studio behind the most recent Tomb Raider game is looking to hire a systems designer to work on another one alongside the team in its Redwood City, CA office.
Console/PC, Design, Production, Recruitment

This Week in Video Game Criticism: Responding to Feedback the Vlambeer Way 2
by Kris Ligman [04.14.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including Vlambeer's Luftrausers and the sexualized violence of MGS 5: Ground Zeroes.
Console/PC, Design

Square Enix shutters short-lived India branch  
by Alex Wawro [04.14.14]
Square Enix has decided to close its office in Mumbai, India, laying off six employees in the process. The office did not release a single game, though projects may well have been in development.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Blog - Building it big: Hundreds of billions of worlds 2
by Gamasutra Community [04.14.14]
"I decided it would be an MMO, I'd work on it alone, and we would have the entire Milky Way modeled in the game, as closely as we could."
Console/PC, Indie, Programming, Design

Crafting To Leave, an autobiographical indie game from Ecuador Exclusive 2
by Alex Wawro [04.14.14]
Upcoming indie puzzle-platformer To Leave was built a team of student developers, and purports to be the first PSN game based on original IP to ever come out of Ecuador.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Exclusive, Video

Video: The story of Cave Story, as told by its creator  
by Staff [04.14.14]
Cave Story creator Daisuke "Pixel" Amaya shares his game development philosophy and shows the beta version of Cave Story during a postmortem presentation on the game at GDC 2011.
Console/PC, Indie, Design, Production, Video, Vault, GDC

Blog: Crunch - It's all your fault 19
by Gamasutra Community [04.14.14]
Crunch is less a word and more of an institution. We crunch because it is the personification of what we've been told our entire lives; if we work hard enough, anything is possible.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Georgia passes law offering $25 million in video game tax breaks 21
by Alex Wawro [04.14.14]
Georgia state governor Nathan Deal signed a bill into law that aims to provide $25 million in tax breaks for video game developers in the region, including companies like Hi-Rez Studios and CCP Games.
Console/PC, Social/Online, Indie, Business/Marketing

85,000 Oculus Rift dev kits have been sold  
by Mike Rose [04.14.14]
The second generation Oculus Rift hardware went on sale last month, and according to the Facebook-owned virtual reality company, around 25,000 "DK2" units have already been sold to developers.
Console/PC, Business/Marketing

Blog: Story in games - What we can learn from other media 15
by Gamasutra Community [04.14.14]
"Modern players’ attention spans are very short. We are competing against a lot of media. In terms of storytelling, other media do a much better job."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: Difficult identities  
by Gamasutra Community [04.14.14]
"As we create more and more opportunities for players to experience being a different self, we are both undermining the stability of identity and liberating the subject from its historical shackles."
Console/PC, Social/Online, Smartphone/Tablet, Indie

New Capcom R&D facilities to create hundreds of jobs  
by Mike Rose [04.14.14]
As Capcom faces a difficult financial situation, the company today revealed that construction on two new research and development buildings is underway near its Osaka head offices.
Console/PC, Business/Marketing

Supergiant surprise: Transistor releasing in May 2
by Mike Rose [04.14.14]
Bastion studio Supergiant Games surprised press and players alike over the weekend, revealing that its second game Transistor, thought to be still deep in development, will release next month.
Console/PC, Indie, Business/Marketing

Severed is the next game from DrinkBox Studios 2
by Mike Rose [04.14.14]
DrinkBox Studios, the Canadian developer best known for Guacamelee! and Tales from Space: Mutant Blobs Attack, announced its latest project over the weekend.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Can I use Twine to teach English as a foreign language? 7
by Gamasutra Community [04.14.14]
"The best part is that exploring all the branches gives them reason to play the same story over and over again, reading text with the same vocabulary words used multiple times in context."
Console/PC, Indie, Design

But is it hot? Design challenges for sex in games Exclusive 28
by Leigh Alexander [04.14.14]
A panel at Different Games convened designers working on expressing intimacy, sexuality and diversity in games to talk about ways to confront common design challenges, and evolve the role sex plays in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Exclusive

Blog: Just say no to employment tests 95
by Gamasutra Community [04.11.14]
"This is not professional. It's exploitation. It's taking food off your table and doing free work for competitors. It's stealing your life. Time. Time you could be spending with people that like you."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Obituary: Nintendo, Sega PR veteran Jennifer Majalca 3
by Christian Nutt [04.11.14]
Majalca -- well-known to journalists, developers, and publicists for over a decade thanks to her work with major industry companies like Nintendo and Sega -- has passed away.
Console/PC, Business/Marketing