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September 25, 2016
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September 25, 2016
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Updates » Console/PC
Pay gap looms large in IGDA diversity report 2
by Bryant Francis [09.12.16]
According to data from the IGDA, a pay gap between men and women, and white workers and workers of color, is one of the biggest challenges facing the games industry.
Console/PC, Production

Video: How Obsidian made South Park: The Stick of Truth sound like the TV show  
by Staff [09.12.16]
Come on down to South Park and learn how Obsidian made its 2014 RPG sound exactly like the hit Comedy Central show.
Console/PC, Design, Video

Don't Miss: How Keiji Inafune & Armature Studios hit upon the vision for Recore  
by Bryant Francis [09.12.16]
At E3 this year, we spoke to Keiji Inafune and Armature Studios about the messaging and influence behind their newest game Recore.
Console/PC, Design

Get a job: Demiurge Studios needs an Art Director  
by Staff [09.12.16]
Are you a talented art director? The makers of Marvel Puzzle Quest are looking for someone like you.
Console/PC, Design, Recruitment

Replaying value: A unity of mechanics and theme in Moon Hunters  
by Katherine Cross [09.12.16]
There isn’t much in Moon Hunters’ mechanics or its emphasis on replayability that’s strictly new; what impresses is how they are used to draw the game’s theme into sharp definition. for my
Console/PC, Indie, Design, Video

Playable build of canceled Warcraft adventure game surfaces online 1
by Bryant Francis [09.12.16]
A cancelled version of Blizzard's Warcraft Adventures: Lord of the Clans surfaced online over the weekend, but was quickly removed by a DMCA request.
Console/PC, Production, Video

Sacrificing Release Raptor to stay afloat, the complete Q&A  
by Gamasutra Community [09.12.16]
We got in touch with Arcen Games' founder a few weeks ago to discuss the impending launch of their latest game, In Case of Emergency, Release Raptor -- it didn't turn out as expected.
Console/PC, Production, Business/Marketing

The Last Guardian delayed due to unexpected bugs 5
by Chris Kerr [09.12.16]
"A delay is a difficult decision, particularly with this game, but we have encountered more bugs than anticipated while in the final stages of development."
Console/PC, Production

Creating an organic interconnected game world in Giant Squid's Abzu 1
by Heather Alexandra [09.12.16]
Abzu's lovingly crafted ecosystem has subtleties that many players may never notice. “The world needs to feel authentic,” Matt Nava explains. "This helps us communicate a sense of awe.”
Console/PC, Indie, Art, Design, Video

Devs Answer: How will the PlayStation 4 Pro impact your business? 2
by Bryant Francis [09.09.16]
We polled developers to see what they thought about the PS4 Pro finally being revealed by Sony.
Console/PC, Business/Marketing

Get a job: Gunfire Games is hiring an experienced Combat Designer  
by Staff [09.09.16]
The folks at Gunfire Games in Austin, Texas are looking to bring on an experienced combat designer to take a senior role working with Unreal Engine 4 on their next project.
Console/PC, Design, Recruitment

Don't Miss: The remarkable rise and fall of the Sega Dreamcast 41
by Staff [09.09.16]
It's the 17th anniversary of Sega launching its Dreamcast in North America (9/9/99!) so it's a good time to look back at our retrospective of the rise and fall of an iconic piece of game history.
Console/PC, Business/Marketing

Andrew House: PS4's main competitor isn't the Xbox, it's the PC 2
by Chris Kerr [09.09.16]
"I saw some data that really influenced me. It suggested that there's a dip mid-console lifecycle where the players who want the very best graphical experience will start to migrate to PC."
Console/PC, Business/Marketing

Bethesda shelves Fallout 4 and Skyrim mod support on PS4, blames Sony 8
by Chris Kerr [09.09.16]
Bethesda's ongoing discussions with Sony regarding PS4 mod support for Fallout 4 and Skyrim have stalled, casting the future of the initiative in doubt. 
Console/PC, Business/Marketing

Halo 5: Forge level creation tools arrive on PC  
by Chris Kerr [09.09.16]
Microsoft has finally brought Halo 5's level creation mode, Forge, to PC -- although the full game remains an Xbox One exclusive. 
Console/PC, Design

Staying happy, creative, and productive in the tumultuous world of game dev 1
by Bryant Francis [09.09.16]
The game development can be joyful and fulfilling, but it can also be a grind. We spoke to several AAA and indie developers about how they deal with the struggle to stay focused, driven and creative.
Console/PC, Indie, Design, Production

Get a job: Be a Senior Generalist Programmer at id Software  
by Staff [09.08.16]
Well-known game studio id Software seeks to hire an experienced coder to take a senior role developing tools and tech for id game franchises like Doom and Quake.
Console/PC, Programming, Recruitment

Don't Miss: Can joy be more 'adult' than violence? 30
by Leigh Alexander [09.08.16]
In this timeless 2014 feature Honeyslug's Ricky Haggett and Funomena's Robin Hunicke look at joy as an alternative quality of mature games, which are often dominated by violence.
Console/PC, Indie, Design

Got a great idea for a GDC Narrative Summit talk? Submit it now!  
by Staff [09.08.16]
Today, GDC organizers want to remind you that they're currently accepting Narrative Summit talk submissions through Friday, September 23rd. Submit yours now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

This week in video game blogging: Expectation management and hype  
by Gamasutra Community [09.08.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on the institutional structures that lead to disappointment and frustration.
Console/PC, Design, Production, Business/Marketing