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July 25, 2014
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July 25, 2014
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Updates » Console/PC
GDC Europe adds expert talks on Early Access, second screen apps  
by GDC Staff [07.17.14]
Experienced Early Access and second screen app developers join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC Europe

Overcoming Impostor's Syndrome 27
by Gamasutra Community [07.17.14]
"You realize that you don’t deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you aren’t qualified to work in their industry."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Video: 'Come Rain or Shine' -- A Rain postmortem  
by Staff [07.16.14]
Rain director Yuki Ikeda details the unique challenges of making a 2D puzzle game with an invisible protagonist in his postmortem talk at GDC 2014.
Console/PC, Design, Video

Activision CEO Bobby Kotick almost got fired over stock deal 2
by Christian Nutt [07.16.14]
Court documents reveal that management at Vivendi were on the verge of ousting Kotick over a deal -- that's now the focus of a lawsuit -- that allowed his group to grab up Activision stock.
Console/PC, Social/Online, Business/Marketing

Get a job: Nexon America seeks a Localization Producer  
by Staff [07.16.14]
The free-to-play game company is looking to hire an experienced localization producer to oversee its Western game localization operations in its El Segundo, CA offices.
Console/PC, Social/Online, Smartphone/Tablet, Production, Recruitment

How Nintendo draws Mario Maker design cues from an SNES classic 1
by Alex Wawro [07.16.14]
Speaking to USGamer, Mario Maker producer Takashi Tezuka offered insight into how Nintendo went about designing the upcoming Mario level-making game with inspiration from an SNES classic.
Console/PC, Design

Don't Miss: Unorthodox tips on improving your programming skills 29
by Gamasutra Community [07.16.14]
There are "plenty of good resources out there that teach the technical skills"; this post concentrates on "the more personal lessons that you often only learn through experience or trial and error."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Molyneux and other devs discuss storytelling in games at UK music fest  
by Alex Wawro [07.16.14]
A panel of experienced UK-based developers and journalists are coming together at a British music festival this Friday to discuss whether games are better than books when it comes to storytelling.
Console/PC, Indie, Design

Faking fog for a horror game: A programming how-to 1
by Gamasutra Community [07.16.14]
"Using a texture with z-depth as an opacity mask for an animated fog texture proved to work really well and the results looked good enough."
Console/PC, Indie, Programming

Run your own game jams with Game Jolt's new jam manager  
by Alex Wawro [07.16.14]
Game hosting site Game Jolt has developed a game jam hosting platform and made it available for public use, potentially making the business of managing jams a bit easier.
Console/PC, Indie, Production

Reflections on GaymerX2: Queer lifestyles, diversity, and equality 6
by Gamasutra Community [07.16.14]
"These kinds of discussion provided food for thought, and were good-willed on all sides, which encapsulates the mood of the weekend where the ‘safe space’ attitude was largely undisturbed."
Console/PC, Indie, Business/Marketing

Former dictator not too happy about his appearance in Call of Duty 10
by Mike Rose [07.16.14]
A former military dictator who once found refuge in the Vatican Embassy in a bid to escape the U.S. Army has filed a lawsuit against Activision stating that the publisher has used his likeness in a Call of Duty game without his consent.
Console/PC, Business/Marketing

Make your game trailer come alive using camera mapping 17
by Gamasutra Community [07.16.14]
"You take a beautiful photograph or take a piece of concept art that has a certain amount of 'depth' in there. You can make this 'flat' image come alive with just a few basic 3D, texture and animation skills."
Console/PC, Indie, Art, Production, Business/Marketing

GDC Europe debuts VR, #1ReasonToBe talks; last day for early reg!  
by GDC Staff [07.16.14]
As the deadline for GDC Europe early reg. looms, organizers highlight some of its most interesting talks on topics like Sony's Project Morpheus, #1ReasonToBe, the history of Ninja Theory and a postmortem on Broken Sword.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

First experiences with publishing a Unity game on Vita with PS Mobile 1
by Gamasutra Community [07.16.14]
A quick but informative look at one developer's experience publishing a Unity game to Sony's handheld via PlayStation Mobile. Support for Unity on PSM launched only late last month.
Console/PC, Indie, Programming

Q&A: Veteran director Khris Brown on the secrets of great voice acting Exclusive 3
by Alex Wawro [07.16.14]
Gamasutra speaks to voice director, consultant and game industry veteran Khris Brown to better understand how high-quality voicework in games comes together from a developer perspective.
Console/PC, Indie, Audio, Design, Production, Exclusive

LeapFrog announces LeapTV, a new console for young kids 4
by Christian Nutt [07.15.14]
The LeapTV will offer cartridge and download games, motion and traditional controls, and sell for $150 this fall.
Console/PC, Business/Marketing

Get a job: Activision is hiring a Software Engineer  
by Staff [07.15.14]
Activision is seeking an experienced software engineer looking to get involved in some heavy R&D alongside the team in its Seattle, WA studio.
Console/PC, Programming, Production, Recruitment

Don't Miss: Letting go of control with David OReilly's Mountain Exclusive 39
by Leigh Alexander [07.15.14]
Leigh Alexander investigates why artist David OReilly's Mountain feels like a rebellion against the stressful nature of contemporary Internet culture.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive

Prominent YouTuber makes paid-for video disclosure more explicit 20
by Alex Wawro [07.15.14]
Popular YouTube broadcaster John "TotalBiscuit" Bain has publicly committed to change his business practices so that all promo videos will start with a disclosure splash screen.
Console/PC, Indie, Production, Business/Marketing