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January 31, 2015
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January 31, 2015
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Updates » Console/PC
Video: 'Reclaiming my soul' or 'Why I quit making F2P social games'  
by Staff [01.20.15]
Experienced game maker Caryl Shaw (EA, Kixeye, Ngmoco, Telltale Games) shares what she's learned in transitioning back and forth between AAA and F2P development in this GDC Next 2014 talk.
Console/PC, Social/Online, Production, Video, Vault

Reminder: Just over 24 hours left to register early for GDC 2015 1
by Staff [01.20.15]
With just over a day left until early registration for GDC 2015 ends on January 21, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get practical design tips for inspiring your players at GDC 2015  
by Staff [01.20.15]
GDC 2015 organizers highlight a few can't-miss Design talks ahead of the conference's discounted early registration deadline later this week.
Console/PC, Design, GDC

The free-to-play opportunity in VR 5
by Gamasutra Community [01.20.15]
If a developer is in the privileged position to have investment allowing them to run in the red for a few years, focusing on free-to-play games is an interesting strategic bet.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Postmortem: Monolith Productions' Middle-earth: Shadow of Mordor 7
by Michael de Plater [01.20.15]
What went right and wrong during development of the award-winning open-world game Middle-earth: Shadow of Mordor, an "enormously educational experience" for Monolith.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

This Week in Video Game Criticism: From Coming Out on Top to Commander Shepard's Origin Story 1
by Johnny Kilhefner [01.19.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Johnny Kilhefner on topics ranging from black and queer representation in games to what it means if Mass Effect's Commander Shepard was originally a woman.
Console/PC, Indie, Design

Don't Miss: Overcoming Impostor's Syndrome 37
by Gamasutra Community [01.19.15]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Hear how Shadow of Mordor and Diablo III were scored at GDC 2015  
by Staff [01.19.15]
GDC 2015 organizers highlight a few can't-miss Audio talks in advance of the conference's discounted early registration deadline later this week.
Console/PC, Audio

As the game market floods, are publishers back in style? 9
by Kris Graft [01.19.15]
Some data from a recent Game Developers Conference State of the Industry survey has got me thinking about trends in self-publishing.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

'Has making games gotten easier or harder as you get older? Why?' 7
by Alex Wawro [01.16.15]
As the game industry matures, developers must balance the demands of their careers with the realities of growing older. Gamasutra asks its Twitter followers whether things get easier -- or harder.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be a Gameplay Engineer for Oculus VR 1
by Staff [01.16.15]
Looking to get into virtual reality game dev? Oculus VR is looking for an experienced developer to join its Seattle, WA office and work on creating "game-like experiences" for the Oculus Rift.
Console/PC, Programming, Recruitment

Don't Miss: Why I said goodbye to mobile in favor of PC 211
by Gamasutra Community [01.16.15]
"I am fed up with the whole mobile/tablet gaming market. Iíve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Telling stories with gravestones: How Boon Hill raises the dead  
by Kris Graft [01.16.15]
Professional video game and comic writer Matthew Ritter has had a rather unusual obsession, ever since he was a kid: gravestone epitaphs.
Console/PC, Design

GDC poll suggests most game developers still rely on self-funding  
by Staff [01.16.15]
Big VC windfalls and crowdfunding successes make the headlines, but the majority of developers still fund their work using either their companyís existing warchest or their own personal funds.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Alt.Ctrl.GDC alternative input exhibit reveals GDC game lineup  
by Staff [01.16.15]
Out of over 100 submissions, Game Developers Conference 2015 organizers have chosen 15 teams for the return of alt.ctrl.GDC, an on-site exhibit of alternative control schemes and games.
Console/PC, Social/Online, Indie, Business/Marketing, GDC

Blizzard and MIT break down how eSports can evolve at GDC 2015  
by Staff [01.16.15]
At GDC 2015, speakers from Blizzard and MIT Game Lab will reveal how they worked together with modders to rapidly iterate on the observer experience of Starcraft II as an eSport.
Console/PC, Business/Marketing, GDC

Beyond strategy: Catching up with Amplitude Studios and Endless Legend 7
by Leigh Alexander [01.16.15]
We catch up with Amplitude Studios, the versatile and surprising team behind Endless Legend -- a visually-lovely and lifelike strategy experience that goes far beyond the genre's traditional appeal.
Console/PC, Indie, Programming, Design

Balancing multiplayer games: Intuition, iteration and numbers 3
by Gamasutra Community [01.16.15]
As games become far more complex, so does the task of balance. Here are a number of methods used to obtain balance within complex games.
Console/PC, Design

10 quotes every game developer should remember 12
by Alex Wawro [01.15.15]
From Carmack to Wallick to the makers of Monument Valley, here are ten nuggets of timeless advice from game developers across the industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be a Graphics and Rendering Engineer at Hangar 13  
by Staff [01.15.15]
Novato-based Hangar 13, the newest 2K Games studio, seeks a seasoned graphics programmer to work on researching, developing and debugging graphics tech in its Novato, CA offices.
Console/PC, Programming, Recruitment