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Updates » Console/PC
Obituary: Arcana Heart developer Tohru Sakurai  
by Alex Wawro [05.15.17]
Word is spreading today that writer and game developer Tohru Sakurai, best known in the game industry for his work on the Arcana Heart fighting games, has passed away.
Console/PC, Business/Marketing

Video: Building Beauclair for The Witcher 3's Blood and Wine DLC  
by Staff [05.15.17]
At GDC 2017 CD Projekt Red's Kacper Niepokolczycki breaks down the process of creating the digital city of Beauclair, capital city of The Witcher 3: Wild Hunt's Blood & Wine DLC.
Console/PC, Art, Design, Video, Vault

Get a job: Blue Isle Studios is hiring a Gameplay Programmer 1
by Staff [05.15.17]
Blue Isle Studios is seeking a talented and enthusiastic gameplay programmer to build open world multiplayer games as a member of its team in Toronto.
Console/PC, Programming

Don't Miss: Tactical level design - Understanding space in games 16
by Luke McMillan [05.15.17]
PhD and game educator McMillan examines how POV affects players, showcasing a variety of gameplay scenarios and different tactical choices players may be confronted with in this timeless 2012 feature.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

The 'unstructured, creative process' that brought Inside to life  
by Alissa McAloon [05.15.17]
Artist Jeremy Petreman dives into why Playdead favors creative flow over structured creation, and how that unique outlook informed the decisions behind Inside.
Console/PC, Indie, Art, Design, Production

Prey designer Ricardo Bare explains why diverse characters matter 5
by Chris Kerr [05.15.17]
"As a game developer and a writer, it's just interesting to learn about people that aren't like myself and do the best that I can to put those kinds of people in the game."
Console/PC, Design, Video

5 design lessons 90s-style shooter Strafe cribs from classic games 1
by Alan Bradley [05.15.17]
Pixel Titans' new game Strafe looks like a retro shooter straight out of 1996. But beneath the chunky low-poly graphics, the game is a unique and original synthesis of classic game styles and mechanics.
Console/PC, Indie, Design

Video Game Deep Cuts: Phoenix Point's Typeshift Prophet  
by Gamasutra Staff [05.14.17]
This week's Video Game Deep Cuts longform articles/videos include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Dan Ayoub departs Halo dev 343 Industries  
by Alissa McAloon [05.12.17]
The longtime Halo developer has left his post at 343 Industries in favor of a new position at Microsoft with mixed reality and educational tech.
VR, Console/PC, Business/Marketing

Get some design advice from Prey lead designer Ricardo Bare 1
by Bryant Francis [05.12.17]
We chatted with Prey lead designer Bare about designing immersive simulations for a full hour, and now you can reap the benefits of our conversation.
Console/PC, Design, Video

Get a job: Telltale Games is hiring a UI Artist  
by Staff [05.12.17]
Telltale Games is looking for an UI Artist with an understanding of traditional graphic design, 3D modeling, animation, game design, and some programming to join its studio in San Rafael, CA.
Console/PC, Art, Recruitment

Don't Miss: How Remedy rewrote its engine tech to make Alan Wake  
by Staff [05.12.17]
Remedy's Markus Maki and Olli Tervo break down the technical challenges of building Alan Wake and offer lessons for programmers working on game engines for large titles.
Console/PC, Design, Production

Remedy's Alan Wake to be delisted in wake of expiring music licenses 6
by Alissa McAloon [05.12.17]
Remedy says patching the game to remove the offending tracks isn't an option and as such the game is set to be removed from online storefronts on May 15.
Console/PC, Audio, Business/Marketing

Chat with the lead designer of the new Prey at 3PM EDT  
by Bryant Francis [05.12.17]
We're talking coffee cups, nerf darts, and shapeshifting aliens today with the lead designer of Prey at 3PM EDT.
Console/PC, Design, Video

Blizzard uses a 'balance triangle' to keep Overwatch competitive 1
by Chris Kerr [05.12.17]
"On the one tip of the triangle, is statistics. On the other two points are the player sentiment and then our own feeling and intuition."
Console/PC, Business/Marketing

Civilization V lead designer Jon Shafer joins Paradox Interactive 1
by Chris Kerr [05.12.17]
The Swedish studio already has Shafer, who helped design two Civilization IV expansions before taking the lead on the sequel, working on a mystery project.
Console/PC, Design

Square Enix posts 'record-high' sales and profits as key franchises deliver  
by Chris Kerr [05.11.17]
Square Enix pulled in "record-high" sales and profits over the past 12 months, buoyed by the performances of key franchises like Tomb Raider and Final Fantasy.
Console/PC, Business/Marketing

Square Enix puts Hitman dev IO Interactive up for sale  
by Chris Kerr [05.11.17]
After almost a decade together, Square Enix and Hitman developer IO Interactive are going their separate ways.
Console/PC, Business/Marketing

PlayStation picks up former Lionhead studio director Stuart Whyte  
by Alissa McAloon [05.10.17]
Whyte has joined up with PlayStation to head VR product development for the company's office in London.
VR, Console/PC, Business/Marketing

Get a job: Be a 3D Character Artist at Intrepid Studios  
by Staff [05.10.17]
Intrepid Studios is currently looking for an experienced 3D Artist with a focus on Character Art to join its San Diego, California-based development team.
Console/PC, Social/Online, Art, Recruitment