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September 15, 2014
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September 15, 2014
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Updates » Console/PC
A peek behind the kerosene curtain: QA in Kerbal Space Program 2
by Gamasutra Community [09.05.14]
"At its core, Experimental Testing is much like using a focus group to ‘test the water’ on an update. Of course, there is far more depth to Experimental Testing than just using the team as a focus group."
Console/PC, Indie, Production

Losing our voices Exclusive 178
by Kris Graft [09.05.14]
The problems we've seen these past weeks are all born out of fear. And fear is often born from the potential of losing something.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Exclusive

Challenges of porting to Gear VR 3
by Gamasutra Community [09.05.14]
In collaboration with Oculus, Samsung is launching a device that turns a phone into a VR headset. But how easy is it to port a PC-based game to the device? This post details one dev's process for doing it.
Console/PC, Smartphone/Tablet, Indie, Programming

Blog: Putting your ghost in a shell 4
by Gamasutra Community [09.05.14]
A tale of how a programmer leaves fingerprints on a game long past the time they're still working on the code base.
Console/PC, Programming

Latest Sony smartphone can Remote Play with the PS4 2
by Mike Rose [09.05.14]
Sony is looking to mix its mobile business with its PlayStation business, as the company this week unveiled a new smartphone that can be used to Remote Play with the PlayStation 4.
Console/PC, Smartphone/Tablet, Business/Marketing

2D games: Shoot photos to make better and cheaper art 10
by Gamasutra Community [09.05.14]
"I would like to invite you go with me on a short shooting trip, so you can see how shooting pictures can save money and improve artwork quality" -- and here's how you do it.
Console/PC, Smartphone/Tablet, Indie

Branching conversation systems and the working writer 26
by Gamasutra Community [09.05.14]
"My goal is to walk through both high-level considerations -- how to design a branching dialogue system, when to use one and for what kinds of games -- as well as techniques for actual dialogue writing."
Console/PC, Design

Tomb Raider scribe Rhianna Pratchett on the writer's struggle 3
by Christian Nutt [09.04.14]
"You've always got the voices in your head that worry that you're not good enough, you're a fraud, you're just making it up as you go along, which is really what writing is anyway."
Console/PC, Design

Shadow of the Colossus riding to the movies once again 7
by Christian Nutt [09.04.14]
Film adaptation of critical darling from Ico creator Ueda is once again under development at Sony as a major film -- the first news on the project since 2009.
Console/PC, Business/Marketing

Get a job: Deep Silver Volition seeks a Senior Audio Designer  
by Staff [09.04.14]
Aural aficionados, take note: Deep Silver Volition, known for the Saints Row franchise, is looking to hire a senior audio designer to join them in their Champaign, Illinois offices.
Console/PC, Audio, Recruitment

Microsoft offering free game to new U.S. Xbox One buyers  
by Christian Nutt [09.04.14]
For a week this September, U.S. buyers are being enticed into picking up Xbox One consoles by a free game.
Console/PC, Business/Marketing

Don't Miss: The SCUMM Diary: Stories of a seminal game engine Exclusive 12
by Staff, Mike Bevan [09.04.14]
SCUMM might "just" be a game engine -- but it's an engine that elicits emotions nearly as strong as the games that it powers. Here, SCUMM architect Aric Wilmunder shares stories from its development.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Exclusive

Little Orbit snaps up Vicious Cycle for engine tech, game dev  
by Alex Wawro [09.04.14]
Publisher Little Orbit (Barbie: Dreamhouse Party) has acquired Vicious Cycle Software in order to expand its talent pool and gain access to the studio's proprietary cross-platform Vicious Engine.
Console/PC, Business/Marketing

Analysis: Court decides in favor of 'cloned' game 11
by Gamasutra Community [09.04.14]
"The opinion of the court here only had to find that there was a plausible claim of infringement. The decision may not turn in their favor, but it seems that the court is certainly aware of the cloning issue."
Console/PC, Indie, Design

Epic seeds Unreal Engine 4 by offering it free to schools 3
by Alex Wawro [09.04.14]
Gamasutra caught up with Unreal Engine 4 GM Ray Davis to learn more about how the program works, what developers can expect to get out of it and what Epic hopes to gain.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

GDC Next adds talks on community management and proximity sensors  
by Staff [09.04.14]
The creative director of Sequence speaks about designing games for proximity-sensing tech while a panel of community managers from across the industry unite to share advice at GDC Next 2014 featuring ADC this November.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC Next

Level design dramas: What Super Mario Bros. 3 and Half-Life 2 have in common 2
by Gamasutra Community [09.04.14]
"Interesting experiences are not just about 'good things happening' and 'bad things happening'; it is better to say that they are about dramas."
Console/PC, Design

The FBI is talking to the IGDA about harassment of game developers 10
by Mike Rose [09.04.14]
A week after the International Game Developers Association (IGDA) released a statement condemning online harassment, the organization says that it has been working with the FBI to deal with the increase in online harassment of game developers.
Console/PC, Business/Marketing

Sony is bringing a LittleBigPlanet endless runner to mobile platforms 1
by Mike Rose [09.04.14]
Sony XDev Europe, a studio that has previously been focused on releases for PlayStation platforms, today revealed that it will soon release a LittleBigPlanet endless runner for mobile devices.
Console/PC, Smartphone/Tablet, Business/Marketing

The collision of collaboration, curation in Sunset Overdrive Exclusive  
by Kris Graft [09.04.14]
Insomniac Games' stylish Xbox One shooter Sunset Overdrive changed significantly between conception and realization. Game director Drew Murray explains.
Console/PC, Design, Exclusive