Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
May 18, 2013




If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Console/PC
Why are pro gamers moving to League of Legends? 33
by Gamasutra Community [05.09.13]
League of Legends has become the biggest thing in pro gaming, draining players away from StarCraft II and fighting games, too. Zoran Cunningham speaks to players to find out why.
Console/PC, Social/Online, Business/Marketing

Ouya has a new competitor with subscription-based GamePop 4
by Kris Ligman [05.09.13]
Mobile company BlueStacks is poised to become the latest entrant in the "microconsole" market with the GamePop, which operates under a Netflix-like subscription service.
Console/PC, Smartphone/Tablet, Business/Marketing

Video: The Legend of Zelda's evolution, from Nintendo's Aonuma 7
by GDC Vault Staff [05.09.13]
The Legend of Zelda designer-turned-director Eiji Aonuma discusses how the franchise evolved, how A Link to the Past won him over, and how he handles the "Miyamoto Test," in this special GDC Vault video.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Get a job: Linden Lab is looking for a Game Designer  
by Kris Ligman [05.09.13]
"Linden Lab seeks a Game Designer to be responsible for generating detailed concepts covering all aspects of gameplay and using software tools to implement the designs."
Console/PC, Design, Recruitment

Sony isn't planning on taking a major loss for its PS4 launch 11
by Kris Ligman [05.09.13]
Major video game console launches are often tied to financial losses due to major investment, but Sony said its PlayStation 4 will have a smaller negative impact when compared to PS3.
Console/PC, Production, Business/Marketing

One indie's long road: Making You Have to Win the Game 4
by Gamasutra Community [05.09.13]
Kyle Pittman reflects on the four-year journey from conception to release, taking in the successes and failures, the inspirations and mistakes he made along the way.
Console/PC, Indie, Design, Production, Business/Marketing

Reminder: GDC China 2013 talk submissions due Friday  
by GDC Staff [05.09.13]
Friday, May 10 is the deadline for English and Mandarin submissions to present talks at the 2013 Game Developers Conference China, organizers are reminding.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Sony and Microsoft betting heavily on free-to-play for next-gen 5
by Kris Ligman [05.09.13]
Both Sony and Microsoft are looking at taking advantage of free-to-play and in-app purchase models in their upcoming consoles, says Epic Games VP Mark Rein.
Console/PC, Business/Marketing

As Vita languishes, why is Sony still gunning for indies? Exclusive 26
by Mike Rose [05.09.13]
OPINION With Sony predicting sales of 5 million for the Vita this year, you have to wonder whether the publisher's indie push is working. But Sony has a longer-term plan for indies.
Console/PC, Indie, Business/Marketing, Exclusive

PlayStation Plus: Good for players, but is it good for devs? 20
by Staff [05.09.13]
Sony's PlayStation Plus is perhaps the most transformative console business model of this generation. But how do the program's aggressive "free" game promotions affect developers?
Console/PC, Indie, Business/Marketing

Ouya games console raises $15M in run-up to launch 2
by Mike Rose [05.09.13]
Although the upcoming Ouya games console has been delayed by a few weeks, there is some good news: the startup behind the Android-based hardware has raised an extra $15 million in a new round of funding.
Console/PC, Business/Marketing

Ouya and GameStick will now release in the very same week 1
by Mike Rose [05.09.13]
Following a delay to the upcoming Ouya Android-based games console, the hardware will now be released to the public in the very same week as its main competitor, the GameStick.
Console/PC, Smartphone/Tablet, Business/Marketing

Sony's first profit in five years, no thanks to PlayStation 26
by Mike Rose [05.09.13]
Although Sony recorded a swing to profits during the last fiscal year -- its first profit in five years -- the company's PlayStation business wasn't so healthy, with a significant drop in operating income.
Console/PC, Business/Marketing

Playtesting for indies 4
by Gamasutra Community [05.09.13]
Getting player feedback is key, but harnessing the power of playtesting isn't always easy when your resources are limited. One indie team shares its methods.
Console/PC, Indie, Design, Production, Business/Marketing

Weak Wii U, console transition have Activision wary for 2013 7
by Kris Ligman [05.08.13]
Activision Blizzard released its fiscal year earnings results to investors today. While World of Warcraft subscribers are down globally, Skylanders keeps the publisher strong.
Console/PC, Business/Marketing

Video: Diverse game characters - write them now! 4
by GDC Vault Staff [05.08.13]
"The more stereotypical characters we create, the more we write ourselves into corners," warns Assassin's Creed III: Liberation writer Jill Murray in this GDC 2013 talk.
Console/PC, Social/Online, Design, Production, Video

A decade of video game symphonies: A look back  
by Gamasutra Community [05.08.13]
In 2002, Thomas Boecker had the idea to launch a series of video game symphonies featuring music from Final Fantasy and other franchises -- and in this Q&A, he reflects on his early days.
Console/PC, Audio, Business/Marketing

Diablo III's economy broke down this week. Here's what happened 29
by Gamasutra Community [05.08.13]
Blogger Max Woolf explains how an apparent error in the code for Diablo III's auction house has broken the game's economy -- allowing players to effortlessly accrue billions of gold.
Console/PC, Programming, Business/Marketing

Get a job: Insomniac is looking for a Gameplay Programmer  
by Kris Ligman [05.08.13]
"Insomniac Games is looking for a gameplay programmer to design and implement gameplay systems and features."
Console/PC, Programming, Recruitment

Star Wars 1313 dev on talking to the player through design 1
by Kris Ligman [05.08.13]
Matthias Worch, recently attached to the cancelled Star Wars 1313 project, talks in this encore presentation of his GDC 2013 session on how games are the perfect medium of modern culture.
Console/PC, Design, Video