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November 26, 2015
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November 26, 2015
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Updates » Console/PC
Nintendo prevails against European mod and homebrew biz 1
by Christian Nutt [11.16.15]
After a 2014 victory that gave hope to PC Box, an Italian purveyor of devices that circumvented Nintendo's console copy protection, the company ultimately wins its case.
Console/PC, Business/Marketing

Canada's game dev industry grows: 472 studios, 20,400 people  
by Christian Nutt [11.16.15]
The Entertainment Software Association of Canada has released stats that show that Canadian studios have grown dramatically in just the last couple of years.
Console/PC, Smartphone/Tablet, Business/Marketing

5 years on, Blizzard's latest Starcraft II expansion sells 1M+ in 24 hours  
by Alex Wawro [11.16.15]
Blizzard managed to sell more than 1 million copies of its latest Starcraft II expansion, Legacy of the Void, in the 24 hours following its release last week, suggesting there's always money in the Starcraft brand.
Console/PC, Business/Marketing

Video: 4 questions to help you find the best theme for your game  
by Staff [11.16.15]
As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

This Week in Video Game Blogging: Grants for Unreal devs and Fallout 4's furry companion  
by Critical Distance [11.16.15]
This week, our partnership with game criticism site Critical Distance brings us picks on topics ranging from initial critical reception to Fallout 4 to grant opportunities for Unreal developers.
Console/PC, Indie, Art, Design, Business/Marketing

Turn 10 tries adding hidable microtransactions to Forza 6 2
by Alex Wawro [11.16.15]
It's a common story, but there's a twist: Players can ensure they never see these newly-added microtransaction opportunities by turning them off in the Forza 6 options menu.
Console/PC, Business/Marketing

Don't Miss: 'Flow' and the psychology of great game design 31
by Sean Baron [11.16.15]
Microsoft Studios researcher Sean Baron takes a look into the often discussed but rarely defined concept of 'Flow' in this classic 2012 feature, with suggestions for helping players get into the zone.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Accepting user feedback: An outsider's view 6
by Gamasutra Community [11.16.15]
"While a writer might have 1-2 rounds of beta reading, and perhaps 3 in editing, it is not out of the question for a game to have significantly more rounds of testing. And then the creators make changes. Itís incredible."
Console/PC, Indie, Design

Nintendo wins lawsuit over the same patent twice in two years 1
by Alex Wawro [11.16.15]
Nintendo beats patent firms Patriot Scientific Corporation, Phoenix Digital and Technology Properties Limited for the second year running. It's the same case, in a different place.
Console/PC, Business/Marketing

Classic Postmortem: The making of Half-Life 2 GDMag Exclusive 5
by Brian Jacobson & David Speyer [11.16.15]
Half-Life 2 was released 11 years ago today. This postmortem from Game Developer magazine outlines Valve's decentralized design process.
Console/PC, Art, Design, Production, History, GD Mag Exclusive

Microsoft and teaching kids to code with Minecraft  
by Chris Kerr [11.16.15]
Microsoft, Mojang, and have joined forces to create a Minecraft coding tutorial for young students aged six and over.
Console/PC, Programming

Twitch hires a 'vice president of game developer success'  
by Christian Nutt [11.16.15]
Twitch has recruited a "vice president of game developer success," and we speak to her about what her role as liaison and voice for developers inside the streaming powerhouse means.
Console/PC, Indie, Business/Marketing

Labor of love: How an Apple II game lives on 2
by Gamasutra Community [11.16.15]
"To my knowledge, Dino Eggs was the worldís first home computer game to be modded (and distributed beyond the hackerís garage or attic). Let me know if I am wrong.
Console/PC, Indie, Programming, Business/Marketing

Blog: Progression is the new victory 7
by Gamasutra Community [11.16.15]
"Some games are only fun while youíre making progress. Actually itís more than that - making progress probably is why they were enjoyable to begin with."
Console/PC, Smartphone/Tablet, Indie, Design

Windows 10 vs. SteamOS - One benchmark shows low Linux performance 5
by Christian Nutt [11.13.15]
It's just one test, conducted on just one PC -- but it's food for thought on whether or not you can expect Linux games to perform as well as Windows titles.
Console/PC, Indie, Programming

Get a job: Be a Visual Effects Artist at Respawn  
by Staff [11.13.15]
The studio behind Titanfall seeks visual effects artists to work on both Titanfall and the studio's new 3rd-person action-adventure game at its headquarters in Van Nuys, California.
Console/PC, Art, Recruitment

Don't Miss: Nintendo's Aonuma deconstructs the evolution of Zelda 10
by Staff [11.13.15]
The Legend of Zelda designer-turned-director Eiji Aonuma discusses how the franchise evolved, how A Link to the Past won him over, and how he handles the "Miyamoto Test," in this classic GDC Vault video.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Devs battle streamers at their own games to raise money for charity  
by Alex Wawro [11.13.15]
Ivy Games (Gravity Ghost) is organizing a neat weekend competition later this month that will see more than twenty devs competing with streamers seeking to beat them at their own games -- for charity.
Console/PC, Indie

Modifying the MDA framework to work with narrative design 3
by Gamasutra Community [11.13.15]
"I realized there is currently no way to implement narrative design structures into MDA, and for that reason alone I believe itís time to update the MDA framework ... it is not the optimal tool it could be."
Console/PC, Design

Kojima and Tale of Tales among devs nominated in 2nd annual Game Awards 4
by Alex Wawro [11.13.15]
After a successful debut last year, The Game Awards return next month with a list of award nominees that includes developers like From Software, Nina Freeman, CD Projekt Red and Psyonix.