Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 28, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Console/PC
Get a job: Treyarch is hiring a Senior UI Artist  
by Staff [03.15.17]
Treyarch is seeking a Senior UI Artist to iterate rapidly on concept sketches, establish a unified product style guide, and more in Santa Monica, California.
Console/PC, Art, Recruitment

Blizzard seeks $8.5M from hack-maker Bossland over DMCA violations  
by Alissa McAloon [03.15.17]
Blizzard is asking a court to award it $8.5 million in damages for the over 42,000 game hacks sold by Bossland that Blizzard says infringe on its copyrights.
Console/PC, Social/Online, Business/Marketing

Global ambitions: Learn about the challenges facing Pakistan's game devs 2
by Chris Kerr [03.15.17]
"It's sad, but for people like myself who want to do something positive in Pakistan, you're eventually driven out by something or the other."
Console/PC, Smartphone/Tablet, Production, Business/Marketing

We're streaming The Legend of Zelda: Breath of the Wild today at 3PM EST  
by Bryant Francis [03.15.17]
We're climbing walls, taming horses, and examining the open-world mechanics of the newest Zelda game today at 3PM EST.
Console/PC, Design, Video

Inside Epic Games' big 'games as a service' pivot  
by Kris Graft [03.15.17]
One of the game industry's most prominent game studios became a games as a service company so gradually that you might not have even realized it.
VR, Console/PC, Social/Online, Smartphone/Tablet, Design, Production

Blog: Should you release your game on PC, mobile, or consoles? 9
by Gamasutra Community [03.15.17]
There are so many platforms to release games on, and so many tools you can use to create those games. But which is best: PC, mobile, or console? Here are my thoughts on the subject.
Console/PC, Smartphone/Tablet, Business/Marketing

Level Design Deep Dive: Dishonored 2's Clockwork Mansion 2
by Christophe Carrier [03.15.17]
"Having the walls move in an elegant and credible way is very difficult in itself, but making sure the player wouldn't be lost was one of the biggest challenges for us." - Christophe Carrier, Level Design Director at Arkane Studios
Console/PC, Programming, Design, Video, Deep Dive

Video: How Prompto's selfie-snapping AI works in Final Fantasy XV  
by Staff [03.14.17]
At GDC 2017, Square Enix designer Prasert "Sun" Prasertvithyakarn delivers an ebullient presentation about how Final Fantasy XV's AI-driven photo system works.
Console/PC, Programming, Design, Video, Vault, GDC

How Czech Republic's game dev history shaped one indie studio  
by Lena LeRay [03.14.17]
Matej Jariabka of, the independent Czech studio behind The Great Wobo Escape, gives an overview of the indie scene in his home country.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Video

Starbreeze investing $12M into System Shock 3 as the game's new publisher 2
by Alissa McAloon [03.14.17]
Dead by Daylight and Psychonauts 2 publisher Starbreeze has signed on to publish OtherSide Entertainment's System Shock revival, System Shock 3.
Console/PC, Business/Marketing

Roblox nets $92M in investor funding 1
by Alissa McAloon [03.14.17]
Roblox, the company known for the decade-old and still thriving free-to-play game platform of the same name, has raised $92 million in a recently concluded round of funding.
Console/PC, Social/Online, Business/Marketing

GDC 2017 talks are now available to watch via the GDC Vault!  
by Staff [03.14.17]
Game Developers Conference organizers are pleased to announce that the many talks and presentations delivered by game industry notables at GDC 2017 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC

Nintendo mini-series explores how Breath of the Wild was made  
by Chris Kerr [03.14.17]
"Some of our younger designers came up with very unique suggestions, like the idea that UFOs could invade from space and abduct cattle."
Console/PC, Programming, Art, Design, Production, Video

Analyst report: Nintendo Switch sells 1.5 million units worldwide  
by Chris Kerr [03.14.17]
Market intelligence outfit Superdata says the Nintendo Switch has already sold 1.5 million units worldwide. 
Console/PC, Business/Marketing

Meshing reflex-based action with turn-based strategy in Pit People 1
by Alan Bradley [03.14.17]
"Our last 3 games were all in reflex-based, action-oriented genres. We wanted to try something that's not reflex-based while still keeping it feeling quick. Poof! Fast-paced turn-based was born!"
Console/PC, Indie, Design, Business/Marketing, Video

In 1989, Miyamoto laid out his original design goals for Zelda  
by Alex Wawro [03.13.17]
"I wanted to create a game world that conveyed the same feeling you get when you are exploring a new city for the first time," said Miyamoto in a recently-translated interview from the '80s.
Console/PC, Design

Video: A legal expert's guide to IP law for game devs  
by Staff [03.13.17]
At GDC Next 2014, video game attorney Mona Ibrahim gave game devs an overview of what intellectual property is, legally speaking, and how you define and protect it over the course of your career.
Console/PC, Indie, Business/Marketing, Video, Vault

Get a job: Phaser Lock Interactive is hiring a Lead RTS Game Designer  
by Staff [03.13.17]
Phaser Lock Interactive is looking for a Lead RTS Game Designer to create design materials, communicate layout, implement gameplay, and more in Austin, TX.
VR, Console/PC, Design, Recruitment

PlayStation Now's game streaming library will soon include PS4 games  
by Alissa McAloon [03.13.17]
After removing the PlayStation Now support from the PlayStation 3, Vita, and other devices last month, Sony has announced plans to add current-generation titles to its cloud-based game streaming service.

Don't Miss: A brain dump of what I worked on for Naughty Dog's Uncharted 4 15
by Gamasutra Community [03.13.17]
Following the game's release last summer, game programmer Ming-Lun Chou offered this in-depth look at the work he did at Naughty Dog for Uncharted 4.
Console/PC, Programming, Design