Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
February 12, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Shut Up & Sit Down returns to GDC with a board game smorgasbord  
by Staff [02.04.16]
Curated by the clever minds behind Shut Up & Sit Down, this exhibit will once again offer GDCattendees a calm oasiswhere you canrelax andplay some of the best tabletop games of 2015.
Console/PC, GDC

Square Enix sales and profits on the up  
by Chris Kerr [02.04.16]
Both sales and profits are up at Square Enix, which posted its financial results for the nine month period ending December 31, 2015, earlier today.
Console/PC, Smartphone/Tablet, Business/Marketing

The Unity add-ons we used to build our FPS 10
by Gamasutra Community [02.04.16]
A large list with images that shows what each add-on was used for in the first person shooter project Immortal Redneck -- everything from AI to shaders, effects, and FPS fundamentals.
Console/PC, Programming, Production, Business/Marketing

How one mod helped define the modern XCOM experience 1
by Phill Cameron [02.04.16]
XCOM 2 creative director Jake Solomon explains how his team actually consulted with creators of the popular Long War mod, and shared tools with them so that mod content will be available at launch.
Console/PC, Design, Production

Autodesk to lay off 925 in transition to cloud-based tools 13
by Christian Nutt [02.03.16]
The maker of 3ds Max, Maya, Stingray, Scaleform and other popular game-industry tools has announced a 10 percent layoff to its workforce today.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The designers emerging from South Africa  
by Christian Nutt [02.03.16]
"Even if I dont sell my games domestically, I still want to make games that are culturally somehow South African." - Raheel Hassim, a student in South Africa's first-ever game design program
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Mike Wilson explains Gambitious' plans for funding indie devs 2
by Joel Couture [02.03.16]
'It's very easy to underestimate the time and effort of just running a crowdfunding campaign for the full duration,' says Mike Wilson
Console/PC, Indie, Production, Business/Marketing

Grand Theft Auto V drives Take-Two to better-than-expected earnings  
by Alex Wawro [02.03.16]
The Grand Theft Auto and Borderlands publisher increased its forecasted earnings for its current fiscal year as itreported the better-than-expected financial results for its third quarter.
Console/PC, Business/Marketing

Don't miss: As Dust shuts down, a look back at CCP's ambitious plans 13
by Christian Nutt [02.03.16]
This 2011 interview, conducted as the company hatched ambitious plans to build a shooter directly into its successful MMO EVE Online, offers a look back at Dust 514 at its very outset.
Console/PC, Design, Business/Marketing

Get a job: Be a Senior 3D Environment Artist at The Workshop  
by Staff [02.03.16]
California studio The Workshop seeks a 3D artist with game industry experience (read: shipped games) to join its ranks and take a senior role on creating a variety of content using Maya and UE4.
Console/PC, Art, Recruitment

Video: Breathing life into your game's creatures through animation 1
by Staff [02.03.16]
As part of the Animation Bootcamp at GDC 2013, experienced animator Amy Drobeck walks you through her process for breathing life into creatures and animals -- from the skeleton up.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Video, Vault

Polish your game design skills at the GDC 2016 Game Design Workshop  
by Staff [02.03.16]
Today is the last day to register early for GDC 2016 at a discounted rate, and those who do may appreciate the conference's cutting-edge Game Design Workshop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Don't Miss: Combating 'Old Grumpy Designer' Syndrome 26
by Alexandre Mandryka [02.03.16]
In this classic feature, design consultant Alexandre Mandryka examines what happens when game designers have no clear career path, and there's no culture in the studio that helps nurture them.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

After flirting with retirement, Peter Molyneux doubles down on making games 4
by Alex Wawro [02.03.16]
'The only thing I can do is hunker down and strip myself back to what I really am,' Molyneux tells Eurogamer. 'And just be a programmer and a designer.'
Console/PC

Amiibo shipments reach 31 million  
by Christian Nutt [02.03.16]
Nintendo's toys to life figurines have sold-in big numbers and, according to the company, have reached perennial popularity around the globe.
Console/PC, Business/Marketing

100 million signups: Nintendo's initial goal for new mobile-friendly My Nintendo service 1
by Christian Nutt [02.03.16]
My Nintendo will launch in March around the globe, and the company hopes and expects that millions of consumers will flock to the service, which spans its consoles and mobile devices.
Console/PC, Social/Online, Business/Marketing

Reminder: Last day to save up to $700 on GDC 2016  
by Staff [02.03.16]
Less than 24 hours remain until early registration for Game Developers Conference 2016endsat 11:59 PM Pacific, so anyone interested in attending shouldregister nowat adiscounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Come to GDC and learn how Bethesda built the world of Fallout 4 1
by Staff [02.03.16]
Today is the last day to register early for GDC 2016 at a discounted rate! What's more, attendees will get to see a talk from Bethesda Game Studios on the modular level design ofFallout 4.
Console/PC, Design, GDC

Level design basics from a Call of Duty modder turned pro 2
by Gamasutra Community [02.03.16]
Treyarch's Muhammad Ayub: "I have been making multiplayer maps in the Call of Duty modding community for past 8 years. Over the years, I have learned a lot of design rules and principles."
Console/PC, Design

Blog: Character creators and race in games 3
by Gamasutra Community [02.03.16]
Two students take a close look at how video game character creators represent race, and speak to players to find out how those representations affect them.
Console/PC, Social/Online, Art, Design, Business/Marketing