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February 26, 2017
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Updates » Console/PC
Valve explains why we'll never see the full history of Half-Life's development  
by Alex Wawro [02.13.17]
According to Valve's Gabe Newell and Erik Johnson, the company can't actually fully reconstruct the development process for its influential 1998 game Half-Life.
Console/PC, Design, Production

Report: Fans set to revive BattleForge with EA's blessing  
by Alissa McAloon [02.13.17]
The fan community for the discontinued game BattleForge has reportedly received the green light from EA to release an unofficial, fan revival of the free-to-play RTS.
Console/PC, Indie

Learn from Amazon and Khronos Group experts at GDC 2017  
by Staff [02.13.17]
Head's up! GDC organizers are happily highlighting more day-long sponsored developer days from Amazon and the Khronos Group that afford GDC attendees opportunities to learn from experts.
Console/PC, GDC

Rebellion wants devs to pitch games based on its 2000 AD roster  
by Chris Kerr [02.13.17]
Sniper Elite 4 developer Rebellion is keen to license out its roster of 2000 AD characters, such as Judge Dredd and Rogue Trooper, to other studios. 
Console/PC, Production, Business/Marketing

Alt.Ctrl.GDC Showcase: Objects in Space  
by Joel Couture [02.13.17]
"It’s a bit like we’ve built a mock-up of the consoles from a real space capsule, but instead of mimicking a real one, we built it based on a fake retro sci-fi aesthetic of our own design."
Console/PC, Indie, Programming, Design, Production, Video

The Legend of Zelda: Breath of the Wild devs are speaking at GDC 2017!  
by Staff [02.13.17]
Some of Nintendo's top developers are coming to GDC 2017 to talk about one of the company's most exciting projects: the upcoming Switch game The Legend of Zelda: Breath of the Wild!
Console/PC, Design, GDC

Road to the IGF: Misfits Attic's Duskers  
by Joel Couture [02.13.17]
In Duskers, players scrounge for scrap parts, combing through derelict freighters in the cold void of space. They are forced to send drones to do the dirty work, issuing orders through command lines.
Console/PC, Indie, Art, Design, Video, IGF

Game Design Deep Dive: Dynamic detection in Shadow Tactics 4
by Moritz Wagner [02.13.17]
"We analyzed how Viewcones were used in the old games and decided on where we wanted to improve it. This also lead us to re-thinking some aspects of player detection in the genre."
Console/PC, Indie, Programming, Design, Production, Video, Deep Dive

Video Game Deep Cuts: The Alpha Kingdom Protocol  
by Gamasutra Staff [02.12.17]
This week's Video Game Deep Cuts include everything from a witty video appreciation of Kingdom's design to an Alpha Protocol retrospective, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Activision passes on putting out a new Skylanders console game this year 1
by Alex Wawro [02.10.17]
There's been at least one new Skylanders game on consoles every year for the past 6 years, so it's surprising to see the company take a break in 2017 -- though there will be a mobile game.
Console/PC, Business/Marketing

What are the defining qualities of a good side-quest? 2
by Alissa McAloon [02.10.17]
Game Informer spoke with a handful of developers to discuss the different methods they use to create attractive side-quests and how those quests are plotted out within a game. 
Console/PC, Design

Layoffs hit Activision-owned Infinity Ward, Beenox, and others  
by Alissa McAloon [02.10.17]
A number of companies tied together under Activision Blizzard have fallen victim to a round of layoffs that hit 5 percent of the Activision Publishing workforce.
Console/PC, Business/Marketing

Devs react to Valve's planned fee-based Steam Direct system 33
by Gamasutra staff [02.10.17]
It would be an understatement to say that Valve's announcement of plans to replace Steam Greenlight with a fee-based game submission system sparked some passionate responses from game developers.
VR, Console/PC, Indie, Business/Marketing

New York sues Time Warner over throttled League of Legends speeds  
by Alissa McAloon [02.10.17]
A lawsuit filed by the New York Attorney General is seeking damages from Time Warner Cable over misrepresented internet plans and deliberate bottlenecking of online streaming and gaming speeds.
Console/PC, Business/Marketing

Watch GDC 2017 speakers try to pitch their talks to you in a minute or less! 1
by Staff [02.10.17]
They're very fun and personalized pitches for why you (yes you!) should carve out some time in your busy schedule to check out that each talk while you're attending GDC 2017 later this month!
Console/PC, Indie, Design, Production, GDC

Valve to replace Steam Greenlight with a fee-based game submission system 96
by Alex Wawro [02.10.17]
Heads up, devs: Less than five years after launching the service, Valve has decided to close down Steam's Greenlight platform and replace it with 'Steam Direct', a fee-based game submission system.
Console/PC, Indie, Business/Marketing

Devs from Blizzard, Riot, and more will speak at GDC 2017's inaugural VFX Bootcamp!  
by Staff [02.10.17]
GDC 2017 organizers are reminding you to make time to check out all the great talks taking place during the day-long VFX Bootcamp that helps kick off the conference later this month.
Console/PC, Indie, Art, GDC

Funcom recoups Conan Exiles development costs in first week  
by Chris Kerr [02.10.17]
Funcom's open-world survival effort Conan Exiles has shifted 320,000 copies in its first week, allowing the developer to recoup all of its development costs. 
Console/PC, Programming, Business/Marketing

Resident Evil 7 surpasses 3M sales in under three weeks  
by Chris Kerr [02.10.17]
Resident Evil 7: Biohazard, the latest entry in Capcom's long-running horror franchise, has surpassed 3 million sales worldwide. 
Console/PC, Business/Marketing

Road to the IGF: Ghost Town Games' Overcooked 1
by Chris Kerr [02.10.17]
Ghost Town Games co-founder Phil Duncan reveals how the studio created a frantic, co-op first experience in Overcooked, which is up for two awards at this year's Independent Games Festival.
Console/PC, Design, Production, Video, IGF