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March 30, 2015
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March 30, 2015
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Updates » Console/PC
Examining the potential pitfalls of Nintendo making mobile games 32
by Gamasutra Community [03.18.15]
Nintendo is choosing to compete in the bloody red ocean of smart device gaming, rather than creating a new market for itself. Consultant Nicholas Lovell wonders: how will that turn out?
Console/PC, Smartphone/Tablet, Business/Marketing

Being a responsible (and successful) Early Access developer Exclusive 3
by Phill Cameron [03.18.15]
We look into the considerations and responsibilities involved in running and maintaining a successful Early Access game.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

The relation between video game preferences and career interests 10
by Gamasutra Community [03.17.15]
"Research found that women scored lower than men on spatial abilities, but with training that gap can be bridged. This bridging can also be accomplished through video games."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Captain Toad and the core of Nintendo game design 24
by Christian Nutt [03.17.15]
What makes the design of a game like Captain Toad special -- what sets it apart? And how does it fit into Nintendo's body of design work? This blog by Christian Nutt offers an answer.
Console/PC, Design

Creating a 'world of infographics' in Metrico 1
by Gamasutra Community [03.17.15]
A look at how Roy van de Mortel tackled the challenge of creating gameplay that changes the "abstract" world of Metrico -- from conception to completion.
Console/PC, Indie, Design

How to design a survey for player feedback 7
by Gamasutra Community [03.17.15]
"Time is of the essence for all developers so I wanted to share some of the things I’ve learned, with hope that they might help your own player feedback process."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Nintendo and DeNA team up to bring Nintendo to smart devices 14
by Phill Cameron [03.17.15]
Nintendo is teaming up with mobile-company DeNA to bring Nintendo IPs to smart devices. The companies are sharing stocks, with Nintendo gaining 10% of DeNA, who in turn gets 1.4% of Nintendo.
Console/PC, Smartphone/Tablet, Business/Marketing

Creating the interactive music of LittleBigPlanet 3 3
by Gamasutra Community [03.17.15]
"LittleBigPlanet 3's music system can play all the layers either together or separately, or can combine the layers into different sets that represent a portion of the whole mix."
Console/PC, Audio

Starting From Scratch: Haemimont Games' Tropico 5 postmortem 2
by Boian Spasov [03.17.15]
Tropico 5 lead designer Boian Spasov runs down what went right -- and what went wrong -- during development of a fresh installment in a long-running city-builder/political sim game.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: The fundamental pillars of a good combat system 26
by Sébastien Lambottin [03.16.15]
"With the help of other designers, I have decided to gather and formalize what knowledge I can on the fundamental rules in designing a combat system. This article is the result of that exercise."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Video: Zach Barth's SpaceChem postmortem  
by Staff [03.16.15]
Speaking at GDC 2013, developer Zach Barth digs into the differences between SpaceChem and other puzzle games, sharing sales data and advice on how to make your own design-based puzzle games.
Console/PC, Programming, Design, Production, Video, Vault

Steam service users must now disclose paid endorsements  
by Alex Wawro [03.16.15]
Valve has added a new clause to the Steam User Agreement requiring users to disclose when they are using a Steam service to promote something in exchange for money, free games or other rewards.
Console/PC, Business/Marketing

PAX East postmortem: Bringing Jotun to the fans  
by Gamasutra Community [03.16.15]
"I’ll go through what our goals for the event were, how we prepared, how much it cost and how things went. TL;DR: PAX was insane."
Console/PC, Indie, Business/Marketing

Peter Molyneux joins burgeoning Reboot Develop speaker roster 1
by Alex Wawro [03.16.15]
Molyneux and a number of other notable European game industry figures have signed on to speak at this year's Reboot Develop conference, which is being held next month in Dubrovnik, Croatia.
Console/PC, Business/Marketing

Lessons learned exhibiting at GDC 2015 2
by Gamasutra Community [03.16.15]
Through the Woods' devs on running a booth on the expo floor: "We're already looking forwards to returning to San Francisco next year. Hopefully we'll see you there, too."
Console/PC, Indie, Business/Marketing

This Week in Video Game Criticism: The Limits of Games with Stories  
by Kris Ligman [03.16.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the limits of games with stories to the psychological effects of game violence.
Console/PC, Social/Online, Indie, Serious, Design, Production

'Provocative thoughts' from ToeJam & Earl's creator 5
by Gamasutra Community [03.16.15]
"How do you maintain the integrity of your creative vision?" and "Why is there so little cultural and ethnic diversity in video games?" tackled by the classic's creator, as he ramps up a new installment.
Console/PC, Indie, Production, Business/Marketing

Moonbase Commander's strange journey to becoming a cult-hit 9
by Gamasutra Community [03.16.15]
The personal story of how a developer's personal project was sent off-course by publisher management but managed to find acclaim all the same.
Console/PC, Production, Business/Marketing

An introduction to Twine, for game developers 14
by Gamasutra Community [03.16.15]
Insomniac Games designer Liz England tackles the question "What is Twine?" from the perspective of the curious but under-informed game developer, with a look the tool and games, too.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

Obituary: Play research pioneer Brian Sutton-Smith 1
by Christian Nutt [03.13.15]
The influential educator and researcher, often cited by those doing work in the field of play, passed away at the age of 90 late last week.
Console/PC, Design