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July 28, 2015
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July 28, 2015
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Updates » Console/PC
Incorporating level design in melee combat systems 1
by Gamasutra Community [07.20.15]
Combat developers on games including Heavenly Sword, God of War III, DmC: Devil May Cry, The Last of Us, Aztez, Dead Island 2, Killzone and Watchdogs offer analysis and tips.
Console/PC, Design

Why the original No Time To Explain sucked 8
by Gamasutra Community [07.20.15]
"We invested into ... rebuilding No Time To Explain the way we originally envisioned. It took us four years, but that's ok, it's all been worth it. This was a fun, emotional rollercoaster that's far from over."
Console/PC, Indie, Production, Business/Marketing

A super-quick beginner's guide to the stand-up meeting 8
by Gamasutra Community [07.20.15]
"I think that the stand-up meeting can be useful for any team aiming to have a quick, focused, informal meeting where they discuss some matters that are not technical."
Console/PC, Smartphone/Tablet, Indie, Production

Is it worth it? Whiplash & the fetishization of crunch 30
by Gamasutra Community [07.20.15]
"Of the many problems with overwork in the game industry, the fact that we so often fetishize it and see it as the 'one true way' is one of our biggest problems."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Stephen Colbert goes Twine  
by Christian Nutt [07.17.15]
Escape from the Man-Sized Cabinet captures the show's silly humor and showcases the increasing popularity of bite-sized text games for broad audiences.
Console/PC, Indie, Business/Marketing

Rust devs do it again: Gender to be randomly assigned 20
by Christian Nutt [07.17.15]
After assigning players randomized races in March -- which was intended not just as realism, but also a social experiment -- a new update will assign gender randomly.
Console/PC, Indie, Art, Design, Business/Marketing

Get a job: Blizzard seeks an Art Manager for World of Warcraft  
by Staff [07.17.15]
Got some artistic skills and leadership experience? Blizzard is looking for someone like you to be an Art Manager on World of Warcraft alongside the team in the company's Irvine, CA headquarters.
Console/PC, Art, Recruitment

Doomception: Modders build playable Doom cabinet inside Doom 5
by Alex Wawro [07.17.15]
Video surfaced this week of Australian modder "The Zombie Killer" working on a Doom mod that allows you to play games like Wolfenstein 3D and Doom...inside Doom.
Console/PC, Design, Video

Video: Iwata reflects on a changing game industry at GDC 2011  
by Staff [07.17.15]
"The process of game development is the same for everyone. At Nintendo, it's just as stressful, just as frustrating," said Iwata at GDC 2011. "If there's a way to make it easy, we haven't discovered it yet."
Console/PC, Business/Marketing, Video

A minder for Molyneux: 22Cans' new CEO on trying to save Godus  
by Christian Nutt [07.17.15]
Simon Phillips, joined the company this May to help save it from itself -- and in a new interview, talks about his relationship with Peter Molyneux and how the studio hopes to get back on track.
Console/PC, Smartphone/Tablet, Business/Marketing

How players react to a woman's voice in online play, versus a man's 16
by Gamasutra Community [07.17.15]
"The take home message is that menís negative and positive comments are influenced by their in-game performance and whom they are interacting with, be it male or female."
Console/PC, Business/Marketing

Blog: The world-system of the game development biz 8
by Gamasutra Community [07.17.15]
"It's a new world for a new generation of developers. They've transitioned from Laborers of a product to Consumers of middleware solutions. They generalize in high-concept game development."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Breaking the laws of physics: Outer Wilds and moving from Unity 4 to 5 5
by Gamasutra Community [07.17.15]
"After several thrilling hours of tweaking the entire code base to work with the new (admittedly much-improved) Unity API... The console contained 999+ identical errors."
Console/PC, Indie, Programming

Internet Gaming Disorder and Internet Addiction Disorder are not the same thing 2
by Gamasutra Community [07.17.15]
Psychologist Mark Griffiths: "The gaming studies field needs conceptual clarity but as demonstrated, the DSM-5 itself is both misleading and misguided when it comes to the issue of IGD."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

'Why bet on an IP like Mirror's Edge?' Exclusive 6
by Kris Graft [07.17.15]
EA DICE general manager Patrick Bach has been thinking about the risk and opportunity that come with making a game that lands outside of the Battlefield franchise.
Console/PC, Business/Marketing, Exclusive

Red Ash's struggles highlight the new trouble with crowdfunding 9
by Christian Nutt [07.16.15]
Keiji Inafune's latest project will probably get funded -- but in the end, what are the backers going to get: A game, or a demo?
Console/PC, Indie, Business/Marketing, Crowdfunding

These devs swear to stop selling their game when enough players die 22
by Alex Wawro [07.16.15]
Dutch studio Vogelsap is gearing up to launch its asymmetrical multiplayer horror game The Flock with an intriguing twist: when too many players die in-game, it will be removed from sale forever.
Console/PC, Indie, Business/Marketing

Video: Satoru Iwata - Disrupting Development  
by Staff [07.16.15]
"Video games are meant to be just one thing. Fun. Fun for everyone," says late Nintendo president in this 2006 GDC keynote speech, delivered as the Wii was about to shake up the industry.
Console/PC, Business/Marketing, Video, Vault

Video: Applying human evolutionary psychology to game design  
by Staff [07.16.15]
Why are survival games so popular? At GDC 2014, Crypt of the NecroDancer dev Ryan Clark explores how we evolved as humans, why we want the things we want, and how that affects the way we play games.
Console/PC, Indie, Design, Video, Vault

Marmalade spreads across Europe, opens new game studio in Portugal 2
by Alex Wawro [07.16.15]
The game development art of the cross-platform development tool firm is opening a second European studio in Portugal after netting $2 million USD in investment earlier this month.
Console/PC, Smartphone/Tablet, Business/Marketing