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November 1, 2014
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November 1, 2014
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Updates » Console/PC
Blog: Do gamers read books? 23
by Gamasutra Community [10.27.14]
On writing a book for gamers: "The sales did not materialize. But, it hasnt changed my mind about if gamers read. Gamers are everyone. They are everywhere. And, I still believe they would respond to the right book."
Console/PC, Business/Marketing

Intro to analytics: Understanding the social value of players 4
by Gamasutra Community [10.27.14]
"Social Value is the extra behavior created by a person across their social graph. Its behavior that would not occur without this person. We measure it in dollars, play sessions, page views, and the like."
Console/PC, Social/Online, Business/Marketing

GungHo looks to break the U.S. by signing Skulls of the Shogun studio 1
by Mike Rose [10.27.14]
17-BIT, the studio best known for strategy game Skulls of the Shogun, has signed up with the U.S. branch of publisher GungHo Online Entertainment for its next game, Galak-Z: The Dimensional.
Console/PC, Business/Marketing

TIGA wants tax relief for game studios to train their developers  
by Mike Rose [10.27.14]
UK trade body TIGA has called for the British government to provide a training tax relief scheme, aimed at helping small creative businesses, including video game studios, promote skills and productivity training.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Microsoft cuts the price of the Xbox One for the holiday season 11
by Mike Rose [10.27.14]
Microsoft has cut the price of its Xbox One console in the run-up to the holiday season, as the company looks to shift the balance of power.
Console/PC, Business/Marketing, Video

Unity 5 beta now available to those who pre-order 1
by Mike Rose [10.27.14]
The beta version of the Unity 5 engine is now available to anyone who pre-orders, and to Unity Pro subscribers.
Console/PC, Indie, Business/Marketing

With PS4 Share Play, local multiplayer games can be played online  
by Mike Rose [10.27.14]
As part of the PlayStation 4's version 2 system update this week, the console will receive Share Play functionality -- a feature that, amongst other things, allows local multiplayer games to be played online.
Console/PC, Business/Marketing, Video

CEO of eSports festival DreamHack 'relieved of his duties'  
by Mike Rose [10.27.14]
The CEO of large-scale European eSports company DreamHack has been "relieved of his duties," after a reported internal bust-up.
Console/PC, Business/Marketing

Do previews still matter to developers? Exclusive 11
by Alex Wawro [10.27.14]
Gamasutra investigates what value preview coverage still holds for developers and PR professionals, if any, and how the media's shift away from traditional previews may affect the way games are made.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

'What's the best way to make games?' 2
by Christian Nutt [10.24.14]
We ask our followers about the current best way to make games, and they share their advice -- mainly on whether Early Access is feasible and how to make it work.
Console/PC, Indie, Production, Business/Marketing

The first inklings of what Microsoft will do with Minecraft 8
by Christian Nutt [10.24.14]
Microsoft head of Xbox Phil Spencer and his team are looking at the recently acquired mega-hit with an eye toward its "room to grow" under new ownership.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Video: Finding the right art style for The Witness  
by Staff [10.24.14]
Speaking at GDC 2014, The Witness artist Luis Antonio recounts the game's artistic development and reminds developers that refining and simplifying your art style can amplify your game's impact.
Console/PC, Indie, Art, Video, Vault

Get a job: Petroglyph Games seeks a Unity Engineer 3
by Staff [10.24.14]
Handy with Unity? Petroglyph Games in Las Vegas is looking to hire an experienced Unity engineer to work alongside the team in developing new systems for an unannounced new project.
Console/PC, Programming, Recruitment

Find out how to boost your indie game's odds of success at GDC 1
by Staff [10.24.14]
Game industry veteran Charles Cox sees a rising problem for indie games: discoverability. Next March he'll be speaking at GDC 2015 about what indies can do to make their mark on a crowded market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Report: PlayStation 4 has outsold Xbox One by over 40% worldwide 11
by Alex Wawro [10.24.14]
Ars Technica takes a stab at estimating precisely how many PlayStation 4 and Xbox One units have been sold to date using public sales data, analyst input and a bit of educated guesswork.
Console/PC, Business/Marketing

Perfecting a 2D illustration: The art iteration process  
by Gamasutra Community [10.24.14]
"I'm a huge fan of fantasy art and pretty much any game art coming out of TSR in the 1980s. There is something about the oil on canvas, seeing the stroke of the brush -- which for me sort of elevates the work."
Console/PC, Indie, Art

Blog: Bad things can happen if you bundle 7
by Gamasutra Community [10.24.14]
"Wed already given the game to them, earned pretty much nothing, and not even actually got many Greenlight votes from it. I was desperately trying to forget the bundle ever happened."
Console/PC, Indie, Business/Marketing

Don't Miss: Building Beyond Earth atop the Civilization codebase Exclusive 2
by Alex Wawro [10.24.14]
The co-designers of Firaxis' latest strategy game explain how they went about building the game as designer/programmers, mucking about in the decade-old Civilization codebase in the process.
Console/PC, Business/Marketing, Exclusive

Starpoint Gemini 2: How we survived and succeeded on Steam Early Access 10
by Gamasutra Community [10.24.14]
"We can only say what we got: loads of valued and appreciated feedback, a great community that pointed us (and still does!) in the right direction, and additional funds to invest into production."
Console/PC, Indie, Business/Marketing

Video postmortem details the troubled development of TAKEDOWN: Red Sabre 1
by Mike Rose [10.24.14]
"In July an investor went dark. It took us a while to figure out that he decided to go to Africa and import black rhinos. Or changed his mind, who knows." - Christian Allen, industry veteran, provides a postmortem for TAKEDOWN: Red Sabre.
Console/PC, Business/Marketing, Video