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January 16, 2019
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Updates » Console/PC
Opinion: Here's what 2019 will be like for the game biz 15
by Joost van Dreunen [01.03.19]
In this opinion piece SuperData Research founder Joost van Dreunen examines 10 major trends for 2019, from a fresh wave of consolidations to a fragmentation of PC game marketplaces.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Video: Animating expansion packs for The Witcher 3: Wild Hunt  
by Staff [01.02.19]
CD Projekt Red's Sebastian Kalemba discusses the most important upgrades in CD Projekt RED's pipeline and workflow while producing two expansions for The Witcher 3: Wild Hunt.
Console/PC, Art, Design, Production, Video

Valve shares data on Steam's most popular game/controller pairings 2
by Emma Kidwell [01.02.19]
Valve published a blog with the top controller-friendly games on Steam for 2018, and the analysis provides guides to help players find games they might enjoy with the kind of controller they own. 
Console/PC, Design

China issues 80 new game licenses, Tencent not included  
by Emma Kidwell [01.02.19]
China announced that it approved 80 new game releases in late December, but the list of approved titles does not seem to include any releases from Tencent. 
Console/PC, Smartphone/Tablet, Business/Marketing

Over 350 devs collaborate on game-a-day Meditations project  
by Alissa McAloon [01.02.19]
350+ game developers have come together to create 365 short games, each of which is only playable for 24 hours a year.
Console/PC, Indie

Don't Miss: Devs weigh in on the best ways to use (but not abuse) procedural generation 3
by Staff [01.02.19]
Devs on Into the Breach, Astroneer, and Moon Hunters chat with Gamasutra about how they've learned to best use proc-gen techniques in their games -- and what other devs looking to start should know.
Console/PC, Indie, Programming, Design, Production

Project Cars dev Slightly Mad Studios is working on a VR-friendly game console  
by Alissa McAloon [01.02.19]
Slightly Mad Studios CEO Ian Bell says the Mad Box is expected in 3 years will support most major VR headsets.
Console/PC

Star Control: Origins pulled from sale following DMCA takedown notice 10
by Chris Kerr [01.02.19]
Star Control: Origins has been pulled from Steam and GOG.com after Paul Reiche III and Robert Frederick Ford issued a DMCA takedown notice against the title. 
Console/PC, Production, Business/Marketing

Ducking up the game design of Mutant: Year Zero
by Bryant Francis [01.02.19]
Some of the minds behind Mutant: Year Zero break down what they learned about game design and riffing on the XCOM formula.
Console/PC, Design, Video

Best of 2018: Gamasutra's top games, devs, events and trends  
by Staff [12.31.18]
Here we present a roundup of our roundups to make your end of year game industry round-upping that much simpler.
Console/PC, Indie

Video Game Deep Cuts: End Of The Year Extravaganza 1
by Gamasutra Staff [12.30.18]
This week's video game article & video highlights include another gigantic chunk of 'end of year' charts, discourses, thoughts and ruminations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Sony PlayStation, Sucker Punch, and many more are hiring now!  
by Staff [12.28.18]
From Backend Engineers to Community Managers, here are just some of the job openings being advertised right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Design, Production

BioWare co-founders inducted into the Order of Canada  
by Alissa McAloon [12.28.18]
The duo is among 103 Canadians receiving the honor this year, alongside an author, playwright, Olympian, and broadcaster, among others. 
Console/PC

UK retailer HMV facing administration for second time in six years 1
by Chris Kerr [12.28.18]
The 97-year-old high street chain, which is best known for selling music, DVDs, and video games, witnessed a downturn in sales over Christmas.
Console/PC, Business/Marketing

Gamasutra's Best of 2018: The top 10 games of the year 3
by Staff [12.28.18]
There were so many games that were great in 2018. Here are the 10 games that stood out in the minds of Gamasutra's writers this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Steam rounds up 2018's best sellers, top new releases, and more  
by Alissa McAloon [12.27.18]
Valve has launched a handful of end-of-year lists (and corresponding sales) that offer fellow game devs a peek at what games performed best on the digital storefront across a variety of categories.
Console/PC, Indie

Game Workers Unite working with devs from a dozen studios towards unionization  
by Alissa McAloon [12.27.18]
The pro-union organization Game Workers Unite is currently working with the staff of a dozen different studios, looking to arm those individuals with the tools needed to start the unionization conversation. 
Console/PC

Steel Division dev Eugen Systems fires six employees involved in pay dispute
by Chris Kerr [12.27.18]
Prior to the sackings there were around 21 developers left at the French studio, which has been lambasted by staff over the years for failing to compensate them for overtime and ignoring wage laws.
Console/PC, Production, Business/Marketing

Learn to do game environment design the Rockstar way at GDC 2019  
by Staff [12.27.18]
Come out to GDC in March and catch this cool talk from Rockstar North's Miriam Bellard that's all about how to think of 3D environment design as "spatial cinematography" to improve your game.
VR, Console/PC, Art, Design

Celeste has sold over 500,000 copies since January  
by Chris Kerr [12.27.18]
Game director and designer Matt Thorson broke the news on Twitter, and promised to update Celeste with some new "farewell levels" in 2019.
Console/PC, Production, Business/Marketing