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November 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
TI Media donates $1.3 million as apology for leaking internal Take-Two documents  
by Alissa McAloon [11.01.18]
As part of the settlement over the publication of details from a "confidential corporate document," TI Media’s $1.3 million donation was split between three charities selected by Take-Two.
Console/PC, Social/Online

Profits down at Sega despite upswing in packaged game sales  
by Chris Kerr [11.01.18]
Sales and profits are on the wane at Sega, according to the company's financials for the six months ending September 30, 2018. 
Console/PC, Business/Marketing

Super Mario Party passes 1.5 million sales in under a month  
by Chris Kerr [11.01.18]
The news comes from Nintendo's latest financial briefing, where the company also revealed it's seen an increase in Joy-Con sell-though following the game's release.
Console/PC, Business/Marketing

Inside the stunningly dynamic pixel art of Graveyard Keeper 12
by Gamasutra Community [11.01.18]
Svyatoslav Cherkasov, lead programmer on Lazy Bear Games' indie Steam hit Graveyard Keeper, goes in-depth on the game's eye-catching graphics.
Console/PC, Indie, Art, Design

Video: How devs can find the right branching narrative structure  
by Staff [10.31.18]
In this 2016 GDC talk, academic Jay Taylor-Laird explains how to more effectively use a story map as a creative and analytical tool when making narrative games.
Console/PC, Design, Video

Blizzard launches standalone, souped-up Overwatch viewer for esports event  
by Alissa McAloon [10.31.18]
Blizzard has rolled out a standalone spectator mode that gives fans of its Overwatch League esports events a more hands-on way to watch the upcoming Overwatch World Cup.
Console/PC, Social/Online

Child of Light and Talking Tom to be adapted for TV and film  
by Emma Kidwell [10.31.18]
It looks as though Child of Light and Talking Tom are the latest video games to be adapted for TV and film.
Console/PC, Production, Business/Marketing

Don't Miss: Here They Lie and the ethics of VR horror 1
by Holly Green [10.31.18]
Here They Lie creative director Cory Davis likens this stage of adapting horror to VR to psychedelic drugs. "You're gonna find people that want to be astronauts, but that's not the average consumer."
VR, Console/PC, Design, Production

Unity announces a winner for the Universal game dev contest  
by Emma Kidwell [10.31.18]
Unity announced the winner of its Universal GameDev Challenge, awarding Swiss studio Gbanga's Voltron: Cubes of Olkarion with $150,000 and a year-long consulting contract with Universal.
Console/PC, Design

Over 1,300 games from 500+ publishers have been released on the Switch's eShop  
by Alissa McAloon [10.31.18]
Nintendo’s sometimes-portable game console has had over 500 companies publish games on the platform in a little over a year and a half.
Console/PC, Business/Marketing

Blog: A design analysis of Marvel's Spider-Man  
by Gamasutra Community [10.31.18]
Ubisoft senior game designer Stanislav Costiuc dissects the swinging, combat, and content of Marvel's Spider-Man.
Console/PC, Design

See Cory Barlog deconstruct development of God of War at GDC 2019!  
by Staff [10.31.18]
Don't miss your chance to see game industry vet Cory Barlog open up about the long, complicated development of Sony Santa Monica's hit God of War at GDC 2019 next March!
Console/PC, Design, Production, Business/Marketing, GDC

Super Mario Odyssey has sold over 12 million copies  
by Chris Kerr [10.31.18]
That means it's been purchased by over half of all Switch owners, with the console having sold precisely 22.86 million units to-date.
Console/PC, Business/Marketing

Fortnite downloaded onto 'nearly half' of all Switch consoles  
by Chris Kerr [10.31.18]
Given the Switch has sold over 22 million units to date, that means Fortnite has amassed a huge number of downloads on the system.
Console/PC, Business/Marketing

A look back at Halo 3's large-scale AI battles  
by Gamasutra Community [10.31.18]
AI expert Tommy Thompson analyzes Bungie's 2007 hit Halo 3, explaining how the game managed to have so many AI characters on-screen at once.
Console/PC, Programming, Design

FIFA & Madden drive a strong Q2 for EA ahead of Battlefield V  
by Alex Wawro [10.30.18]
The company chalks its recent good fortunes up to strong revenues generated by its EA Sports games, most notably Madden 19 and FIFA 19.
Console/PC, Business/Marketing

Video: Identifying insignificant details which determine a game's success  
by Staff [10.30.18]
In this classic GDC 2012 talk, Sucker Punch's Jaime Griesemer explains how to apply detail-oriented design principles to other games, franchises, genres and generations.
Console/PC, Design, Video

Battlefield V will have premium currency, but no pay-to-win progression system 1
by Emma Kidwell [10.30.18]
Battlefield V is doing away with its premium pass in of a new live-services system which seems will only allow in-game currency bought with real money to be spent on cosmetic upgrades.
Console/PC, Business/Marketing

Sony reports 65% increase in games profit driven by sales of Spider-Man 2
by Emma Kidwell [10.30.18]
Sony has released its financials for its second quarter ended September 30, 2018, with games profits increasing over 65 percent citing Insomniac's Spider-Man specifically for the growth.
Console/PC, Business/Marketing

Sony sold nearly 4 million PS4s in the last three months 1
by Alissa McAloon [10.30.18]
The PlayStation 4 (including its Slim and Pro variants) sold 3.9 million units during the last three months, accounting for a total of 126.5 billion (~$1.1 billion) worth of hardware sales.
Console/PC