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July 4, 2015
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Updates » Console/PC
Jordan Mechner encourages developers to accept their dark sides 1
by Alex Wawro [06.25.15]
Speaking in Barcelona, the veteran game designer shared stories of battling his own personal dark side after releasing Prince of Persia and exhorted fellow developers to embrace their "shadow" selves.
Console/PC, Business/Marketing

Don't Miss: How Rocksteady surprised the world with Arkham Asylum 17
by Kris Graft [06.25.15]
In this classic 2009 analysis, Gamasutra examines the curse of the licensed superhero game and the effects of hype and expectation in the wake of Rocksteady's surprising Arkham Asylum launch.
Console/PC, Business/Marketing

Stonehearth studio nets $4.5M to keep making PC games 1
by Alex Wawro [06.25.15]
Indie studio Radiant Entertainment has secured $4.5 million in investments from firms like London Ventures Partners as it continues to develop its Kickstarted PC game Stonehearth.
Console/PC, Business/Marketing

Attend GDC Europe to see how Bossa cooks up games like I Am Bread  
by Staff [06.25.15]
From insight into how Bossa balances creativity with productivity to practical tips on being more Agile, these GDC Europe 2015 talks are all about helping you make your game production process easier and more efficient.
Console/PC, Indie, Design, Production, GDC Europe

Video blog: An interview with Never Alone's Ishmael Hope  
by Gamasutra Community [06.25.15]
I spoke with the lead writer of Never Alone, Ishmael Hope, about I˝upiaq storytelling, the character of arctic weather, and the challenges of presenting indigenous culture in Western media.
Console/PC, Indie, Design

Unleashing the power of small teams 9
by Gamasutra Community [06.25.15]
When set up appropriately, small game teams can move with flexibility and speed that's impossible for large teams.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Batman: Arkham Knight PC sales suspended amid performance issues 5
by Kris Graft [06.24.15]
Publisher Warner Bros. Interactive Entertainment has opted to "suspend future game sales" of the recently-released PC version of Batman: Arkham Knight, a version that has been riddled with serious performance issues.
Console/PC, Production, Business/Marketing

Yu Suzuki sheds light on Sony's involvement with Shenmue 3  
by Alex Wawro [06.24.15]
Yu Suzuki has slightly elucidated how funds pledged in the Shenmue 3 Kickstarter will be spent, noting that no crowdsourced money will go to development partners Sony and Shibuya Entertainment.
Console/PC, Business/Marketing

See game console history unfurled on this interactive timeline 1
by Alex Wawro [06.24.15]
Game industry history buffs, take note: The Institute of Electrical and Electronics Engineers has published a neat interactive timeline of video game consoles through the years.
Console/PC, Business/Marketing

Survey: 66% of players feel games should be more inclusive 5
by Alex Wawro [06.24.15]
A Quantic Foundry report this week surfaced interesting data from 1,127 game players surveyed about "hot button" issues like F2P monetization, violence and diverse representation in games.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Why Sonic co-creator Yuji Naka left Sega 2
by Brandon Sheffield [06.24.15]
In this extended 2009 Game Developer Magazine interview, Sonic The Hedgehog co-creator Yuji Naka, discusses why he left Sega, founded his own studio Prope and designed the innovative Let's Tap.
Console/PC, Indie, Production, Business/Marketing

People Can Fly reclaims its independence from Epic Games 3
by Alex Wawro [06.24.15]
Epic Games Poland has reclaimed its original name of People Can Fly amid a shift in ownership that sees the studio becoming fully independent of Epic Games as it continues to help develop Fortnite.
Console/PC, Indie, Business/Marketing

5 things learned doing E3 as an indie company 2
by Gamasutra Community [06.24.15]
Aside from accidentally stumbling into a Korean brothel, we learned some valuable things about E3 last week.
Console/PC, Indie, Business/Marketing, E3

Blog: A modern asset pipeline - How much time is spent optimizing?  
by Gamasutra Community [06.24.15]
My series on modern asset pipeline continued. In this post we look into how much time is spent on optimizing content.
Console/PC, Social/Online, Smartphone/Tablet, Production

Watch Unity's Unite Europe 2015 keynote here 1
by Phill Cameron [06.24.15]
Unite Europe 2015's keynote is beginning, with Unity CEO John Riccitiello talking, to be followed by CTO Joachim Ante, technical director Lucas Meijer, and CEO of Colossal Order Mariina Hallikainen.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, Video

10 things you should know about...programmers 24
by Gamasutra Community [06.24.15]
This is part of a series of six blog posts where different disciplines share what they wish others would know and understand.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

GlassLabs mods Plants vs. Zombies 2 to serve as a teaching tool 3
by Alex Wawro [06.23.15]
PopCap and nonprofit GlassLab launched a special classroom version of Plants Vs. Zombies 2 on the App Store this week that's been modified to help teachers analyze players' problem-solving skills.
Console/PC, Design

Get a job: Cloud Imperium Games is hiring a Senior Level Designer  
by Staff [06.23.15]
One of the studios working on crowdfunded 'persistent universe MMO' space sim Star Citizen seeks an experienced level designer to work alongside the rest of the Cloud Imperium team in Austin, TX.
Console/PC, Design, Recruitment

Designed as a 'communication' game, Animal Crossing defied genre  
by Alex Wawro [06.23.15]
Developers of the original Animal Crossing shed light on their inspiration for the game and their struggle to fit it into a neat genre in interviews freshly translated and published by Shmuplations.
Console/PC, Design

Don't Miss: 20 Atari games every designer should play 10
by John Harris [06.23.15]
Check out this classic 2008 feature from Gamasutra about 20 timeless Atari games showcasing intriguing mechanics or design decisions that modern game developers should study and learn from.
Console/PC, Programming, Art, Design, Production