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March 26, 2019
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Updates » Console/PC
Nintendo veterans reflect on the risks and rewards of hardware development  
by Chris Kerr [03.13.19]
"Even among our developers there are often doubts! When the Wii remote was first introduced as a concept, the reaction was: what is that? Is it real? Will it actually work?"
Console/PC, Design, Production

Brendan Greene stepping away from PUBG to head up new R&D division  
by Chris Kerr [03.13.19]
Greene intends to take charge of PUBG Corp's new Special Projects division, and will no longer be involved in the day-to-day development of PUBG.
Console/PC, Production

Chat with Dawn of Man lead dev Martino Figueroa at 1PM ET  
by Bryant Francis [03.13.19]
We're talking to one of the lead designers behind Dawn of Man starting at 1PM ET.
Console/PC, Design, Video

Sega pulls Judgment from sale in Japan following drug arrest 3
by Chris Kerr [03.13.19]
Sega has pulled its Yakuza spin-off Judgment from sale in Japan after voice actor Pierre Taki admitted to illegal drug use.
Console/PC, Business/Marketing

Video: Creating the unique visuals of Homeworld: Deserts of Kharak  
by Staff [03.12.19]
In this 2017 GDC session, Blackbird Interactive's Yossarian King breaks down the use of 2D simulations and 3D graphical presentations to create the visuals of Homeworld: Deserts of Kharak.
Console/PC, Art, Design, Video

Phoenix Point will be an Epic Games Store exclusive for a year 6
by Emma Kidwell [03.12.19]
X-Com creator Julian Gollop has announced that his game Phoenix Point will be an Epic Games Store exclusive during first year of release. 
Console/PC, Business/Marketing

Devs share their own personal game design rules 1
by Emma Kidwell [03.12.19]
While there are no hard set rules to abide by in the world of game development, there are certainly a few unspoken ones to follow when making sure a game is playable (and hopefully enjoyable).
Console/PC, Indie, Design

Fellow Traveller announces online-only conference, LudoNarraCon  
by Emma Kidwell [03.12.19]
Publishing label Fellow Traveller has announced its new online-only conference LudoNarraCon, which will celebrate both developers and players of narrative-driven games. 
Console/PC, Indie, Design

Don't Miss: A water interaction model for great video game boat physics 19
by Staff [03.12.19]
Boat physics! In this timeless, meaty programming feature, Avalanche Studios' Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat."
Console/PC, Programming

War Child UK's Armistice fundraiser raised $380k in 2018  
by Alissa McAloon [03.12.19]
Working with 20 video game developers, War Child UK raised a total of $380,000 last year to support and help children affected by war in 15 countries.
Console/PC, Video

See more GDC 2019 speakers try to pitch you on their talks in a minute or less!  
by Staff [03.12.19]
Each of these fun 'Flash Forward" videos is a short, personalized pitch for why you should make time in your busy schedule to check out a given talk while you're attending GDC!
Console/PC, Indie, GDC

Epic plans to add an undo button to Fortnite's in-game store  
by Alissa McAloon [03.12.19]
The company says it doesn't "want to benefit from accidental purchases or players regretting a purchase."
Console/PC, Social/Online

See how God of War's combat evolved to match its new camera system at GDC!  
by Staff [03.12.19]
When Sony Santa Monica introduced a more intimate, player-controlled camera system in its latest God of War game it revamped the combat to match, and at GDC you'll get a meaty look at how they did it!
Console/PC, Programming, Design, GDC

PlayStation Now launches in 7 more countries  
by Alissa McAloon [03.12.19]
The expansion follows a beta that launched in those same countries earlier this year and opens the service up to PlayStation users in Italy, Spain, Portugal, Finland, Sweden, Denmark, and Norway.
Console/PC, Social/Online

GDC 101 is back for GDC 2019, check it out to get the most out of your show!  
by Staff [03.12.19]
For GDC 2019 later this month organizers will once again offer a special overview event -- GDC 101 -- on Tuesday, March 19th that will show you how to get the most out of your time at the show!
Console/PC, Indie, GDC

Netflix is turning Dragon's Dogma into an anime series  
by Chris Kerr [03.12.19]
In news that you can file under 'rather surprising,' Netflix has announced plans to develop a new anime series based on Dragon's Dogma.
Console/PC, Business/Marketing

Making the tactics genre more accessible, less intimidating, in Fae Tactics 1
by Aron Garst [03.12.19]
Fae Tactics, a grid-based strategy game by Endlessfluff Games duo Carolina Moya and Kyron Ramsey, looks to take the best elements of Japanese tactics games, and lose the elements that hold them back.
Console/PC, Indie, Art, Design

Video: Overcoming network latency in Mortal Kombat & Injustice 2  
by Staff [03.11.19]
In this 2018 GDC talk, NetherReal Studios Michael Stallone describes the drastic engine changes and optimizations of Mortal Kombat XL and Injustice 2.
Console/PC, Design, Video

Adobe is ending Shockwave Player support April 9th  
by Emma Kidwell [03.11.19]
Adobe announced earlier today that Shockwave will be discontinued, and the Shockwave player for Windows will no longer be available to download after April 9. 
Console/PC, Production, Business/Marketing

Nvidia to acquire high performance computing company Mellanox for $6.9 billion  
by Alissa McAloon [03.11.19]
The company reportedly beat out bids from Intel and Microsoft on the way to the nearly $7 billion sale.
Console/PC