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October 1, 2014
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October 1, 2014
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Updates » Console/PC
Jason Rohrer's 'agonizing' new real-money game, Cordial Minuet 3
by Christian Nutt [09.23.14]
"The drama and emotional anguish is magnified tremendously when there's something real at stake."
Console/PC, Indie, Design

Don't Miss: 20 fun facts about hex grids 23
by Gamasutra Community [09.23.14]
20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

Blog: On Steam curation - What I think it changes 12
by Gamasutra Community [09.23.14]
Mike Bithell (Thomas Was Alone, Volume) shares his thoughts on Steam's new discoverability and curation systems: "Make no mistake. This new system is not a meritocracy."
Console/PC, Indie, Business/Marketing

Blog: The gender gap in VR 63
by Gamasutra Community [09.23.14]
"Frankly, Iím worried that VR is turning into a 'guy space,' where women are made to feel less welcome. Thatís not okay! I want to share the joys of VR with everyone, and so I don't want anyone to feel excluded."
Console/PC, Indie, Business/Marketing, VR

Raph Koster, Octodad devs join GDC Next speaker lineup  
by Staff [09.23.14]
Octodad: Dadliest Catch developers Phil Tibitoski and John Murphy join the speaker lineup at GDC Next 2014 featuring ADC this November alongside game industry veteran Raph Koster.
Console/PC, Indie, Design, Production, GDC Next

Analysis: Can 'The Curators' solve Steam's discoverability issues? Exclusive 36
by Mike Rose [09.23.14]
Everyone has an opinion on how to "fix" Steam. This week, Valve launched Steam Discovery, whereby you now you put your wallet into the hands of "The Curators."
Console/PC, Indie, Business/Marketing, Exclusive

Future game story: How we can improve games by getting experiential 50
by Gamasutra Community [09.23.14]
"For years, Iíve told friends and colleagues that game stories suck. People nod their heads, then happily play and continue making story-driven games anyway."
Console/PC, Smartphone/Tablet, Indie, Design

In 10 months, the price of the Xbox One in the UK has dropped by $160  
by Mike Rose [09.23.14]
It would appear that the Xbox One has received another price cut in the UK, meaning the console is now £100 ($164) cheaper than it originally started out.
Console/PC, Business/Marketing

Game design analysis: Silent Hills playable teaser P.T. 4
by Gamasutra Community [09.23.14]
A blog that tackles how the "playable teaser" from Hideo Kojima and Guillermo del Toro makes players feel uneasy -- and where it draws its influences.
Console/PC, Design

Q&A: Making music with former Bungie composer Marty O'Donnell Exclusive 1
by Alex Wawro [09.23.14]
Gamasutra speaks with former Bungie composer Marty O'Donnell to learn more about how he works, and to shed some light on how audio production on a AAA production like Destiny works.
Console/PC, Audio, Exclusive

Final Fantasy XV director: Game must be amazing or 'it's meaningless' 4
by Christian Nutt [09.22.14]
"Before I joined Square Enix, I always looked at Final Fantasy games as the benchmark for game consoles. Each new game showed what was possible on video game hardware."
Console/PC, Design, Business/Marketing

Steam Discovery: The curation tools we've been yearning for are finally here 22
by Mike Rose, Alex Wawro [09.22.14]
Valve today announced a move for its Steam platform that the vast majority of PC game devs have been waiting a very long time for -- Steam Discovery, an update to the store that introduces new curation options.
Console/PC, Business/Marketing

Video: A crash course in design-related analytics  
by Staff [09.22.14]
Information is now everywhere. If you work for a large company or a publisher, someone is going to come to you with analytics, and you need to be able to understand them in order make proper use of them.
Console/PC, Design, Video, Vault, GDC, GDC Europe

Sony PlayStation VR headset Project Morpheus '85 percent' ready 1
by Christian Nutt [09.22.14]
Oculus has made some great strides toward release, and it seems like Sony is making similar progress, according to Shuhei Yoshida, its president of Worldwide Studios.
Console/PC, Business/Marketing, VR

Get a job: Respawn Entertainment is hiring software engineers  
by Staff [09.22.14]
The Titanfall is seeking software engineers at the mid and senior levels with experience in C/C++ fluency.
Console/PC, Programming, Recruitment

This Week in Video Game Criticism: Do We Overuse the Term 'Interactive'? 1
by Lindsey Joyce [09.22.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from our overzealous use of the term 'interactivity' to whether games can exist sans politics.
Console/PC, Social/Online, Indie, Design

Don't Miss: Stalled engine - The TurboGrafx-16 turns 25 Exclusive 22
by Christian Nutt [09.22.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Console/PC, Business/Marketing, Exclusive

With big names signed, Nexon guns for Western players with new division  
by Christian Nutt [09.22.14]
Cliff Bleszinski is on board, and so are many other Western developers. Now, the company formally announces its new publishing division: Nexon XP.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Lovers in a Dangerous Spacetime dev: Timing is everything 3
by Gamasutra Community [09.22.14]
"One of the tasks we find ourselves doing quite frequently is controlling the timing of things (loop an animation for x seconds, randomize AI behavior every y seconds, etc.)."
Console/PC, Indie, Programming

Blog: The wind-up and pitch in game development 1
by Gamasutra Community [09.22.14]
"Over the past 30-plus years as a game developer Iíve been to many product pitch sessions... During this time Iíve experienced my fair share of doís and doníts that I thought I would share."
Console/PC, Business/Marketing