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May 28, 2016
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May 28, 2016
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Updates » Console/PC
This week in video game blogging: Health and nature  
by Gamasutra Community [05.19.16]
This week, our partnership with game criticism site Critical Distance brings us picks from Zoya Street on how games are finding new ways to portray health.
VR, Console/PC, Indie, Design

5 tips on making great DLC from Dying Light: The Following devs 1
by Techland staff [05.19.16]
The developers of the well-received expansion Dying Light: The Following share advice and lessons on the many different aspects of making great DLC.
Console/PC, Programming, Art, Design, Production, Business/Marketing, Video

Grand Theft Auto V tops 65 million shipped units  
by Christian Nutt [05.18.16]
The cross-generation mega-hit keeps on selling, with 13 million sold in the last year despite shipping on only one platform during 2015.
Console/PC, Business/Marketing

Take-Two turns in expected full-year results, as GTA continues to shine  
by Christian Nutt [05.18.16]
The launch of XCOM 2 and continued success of GTA helped the company do better than anticipated for its most recent quarter, and full-year results were in line with expectations.
Console/PC, Business/Marketing

Riot owner Tencent to launch League of Legends-ready console in China 2
by Alex Wawro [05.18.16]
Chinese firm Tencent has unveiled a new Windows-powered console, manufactured in partnership with Intel and Haier, that's capable of playing games like League of Legends and Monster Hunter Online.
Console/PC, Business/Marketing

Get a job: Thekla is seeking a 3D Artist/Animator  
by Staff [05.18.16]
"You should be someone who can work in interesting, creative styles, and have the imagination and self motivation to take an abstract mockup and turn it into something stunning and meaningful."
Console/PC, Art, Recruitment

Frostbite Labs is EA's new skunkworks for developing future tech  
by Alex Wawro [05.18.16]
EA has formed a dedicated "future tech" research division, Frostbite Labs, which is currently looking into (among other things) VR experiences, neural networks and machine learning.
Console/PC, Business/Marketing

Don't Miss: Overcoming Impostor's Syndrome in the game industry 40
by Gamasutra Community [05.18.16]
"You realize that you don’t deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you aren’t qualified to work in their industry."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Nintendo revises charter to encompass new ventures, including food and PC software 2
by Alex Wawro [05.18.16]
Nintendo noted that the proposed amendments are intended to help "add and change the purposes of the Company in preparation for business diversification."
Console/PC, Business/Marketing

Kids getting smartphones at 10, as portable console popularity shrinks  
by Christian Nutt [05.18.16]
New market research from Influence Central reveals that kids are getting phones younger and making them their primary devices.
Console/PC, Smartphone/Tablet, Business/Marketing

John Romero to share coding lessons from id's early days at GDC Europe 2016 2
by Staff [05.18.16]
Game industry veteran John Romero will shine a light on the way things worked at id in the early days in his talk at GDC Europe in August about game coding principles learned making games like Doom.
Console/PC, Programming, GDC Europe

EA chief creative director, Richard Hilleman, departs after 33 years  
by Chris Kerr [05.18.16]
UPDATE:Hilleman joined the U.S. publishing giant in the early '80s, and helped create the original Madden Football game for the Sega Genesis, reshaping the franchise into the one we recognize today.
Console/PC, Production

How music can intensify video games 2
by Gamasutra Community [05.18.16]
"I thought about how suspenseful things became as the narrative progressed, how much dread haunted the characters, and how terrifyingly powerful their enemy was."
Console/PC, Audio

Blog: The simple reason multiplayer doesn't work for all games 2
by Gamasutra Community [05.18.16]
"If lots of others are playing a game's multiplayer -- great! By jumping in and playing too, you're likely to have a great time with it. If there aren't a lot of others playing..."
Console/PC, Indie, Production, Business/Marketing

Blizzard vows to fight abuse in Twitch chat, calls on industry to join in 4
by Christian Nutt [05.17.16]
"This is ultimately an industry-wide issue, and it will take all of us to make a real impact," says Blizzard president Mike Morhaime.
Console/PC, Smartphone/Tablet, Business/Marketing

IGN acquires, revives GameTrailers, to post game trailers  
by Christian Nutt [05.17.16]
IGN today announced that it has acquired GameTrailers, the venerable video-centric site that launched in 2002 and was shut down in February by its parent company, Defy Media.
Console/PC, Business/Marketing, Video

Get a job: The Behemoth and The Research Centaur seek a QA Test Lead  
by Staff [05.17.16]
The Test Lead will help test Behemoth games from start to finish, as well as working with various external client titles through The Research Centaur division at The Behemoth's San Diego, CA office.
Console/PC, Production, Recruitment

Don't Miss: Creator Alexey Pajitnov on the past, present, and future of Tetris 7
by Christian Nutt [05.17.16]
Conducted in 2010 during the 25th anniversary of Tetris, this classic chat with creator Alexey Pajitnov touches on everything from basic tenets of multiplayer design to the future of the game industry
Console/PC, Design, Production, Business/Marketing

Tetris movie still in the works, now planned as a trilogy 11
by Alex Wawro [05.17.16]
Threshold Entertainment's Larry Kasanoff still holds the rights to make a live-action Tetris movie, and now he's cut a deal to co-produce an $80 million Tetris film which could become a trilogy.
Console/PC, Business/Marketing

EA inks deal to publish the next game from Unravel developer  
by Alex Wawro [05.17.16]
Swedish studio Coldwood Interactive has signed a deal with Electronic Arts to publish its next game, which is yet unannounced.
Console/PC, Business/Marketing