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September 2, 2015
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September 2, 2015
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Updates » Console/PC
This Week in Video Game Criticism: From grief to Metal Gear Solid  
by Joe Koeller [08.24.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Joe Koeller on topics ranging from depictions of grief and loss in games to the legacy of Metal Gear Solid.
Console/PC, Indie, Design

Quick tutorial: 2D sprite animations in Unity 1
by Gamasutra Community [08.24.15]
"For this post Iíll just go over the basics and explain how we use Unityís Sprites to make simple (and later complex) 2D sprite animations."
Console/PC, Smartphone/Tablet, Indie, Programming

Former Daybreak CEO John Smedley starts new company  
by Chris Kerr [08.24.15]
After stepping down as President and CEO of Daybreak in July, John Smedley has now seemingly left the studio altogether to head up a new company.
Console/PC, Business/Marketing

Level design analysis: Gears of War's 'Knock Knock' 7
by Gamasutra Community [08.24.15]
"Crafting satisfying combat encounters is by no means a simple feat. Much can be learnt through analysing some of the best examples that are on offer." Here is one such in-depth analysis.
Console/PC, Design

'Toxic' League of Legends players won't get rewards from Riot  
by Christian Nutt [08.21.15]
Jeffrey Lin, the company's lead designer of social systems, outline's the company's policy -- which enjoins badly behaved players from getting what everybody else is.
Console/PC, Business/Marketing

Sympathy for the dragon drives Kamiya's development of Scalebound  
by Alex Wawro [08.21.15]
Gamasutra chats with PlatinumGames' Hideki Kamiya to learn a bit more about what passions influence his design of Scalebound, and how his long career in the game industry has shaped its development.
Console/PC, Design, Production

Get a job: Insomniac is hiring an Environment Artist  
by Staff [08.21.15]
The folks responsible for Sunset Overdrive & Ratchet & Clank are looking to hire an artist to work on modeling, texturing and laying out in-game environments at their studio in Durham, North Carolina.
Console/PC, Art, Recruitment

How Digital Eclipse aims to preserve classic games for future generations 4
by Alex Wawro [08.21.15]
In a chat with USGamer, Other Ocean's Frank Cifaldi shares some of the technical challenges Digital Eclipse has faced in recompiling classic Mega Man games for its cross-platform Eclipse engine.
Console/PC, Production

8 tactics for engaging with your players on social media 6
by Gamasutra Community [08.21.15]
Tips from Ensemble Studios and Riot Games veteran Greg Street: "communicating with players in a public space can be scary and is fraught with peril," so here are "some of the tactics I have found successful."
Console/PC, Business/Marketing

Video: Why you shouldn't rely on emergent behavior in your game AI 5
by Staff [08.21.15]
At GDC 2013, video game AI designer Ben Sunshine-Hill makes a case for why, in game development, prioritizing emergent behavior in AI design means you are not doing your job.
Console/PC, Programming, Video, Vault

Death positivity in video games 6
by Gamasutra Community [08.21.15]
"In a sea of video games with tired death mechanics, itís interesting to look at what games are using death differently and how that is allowing players to really think about it."
Console/PC, Design

Dont Miss: The quotable history of Nintendo's Virtual Boy Exclusive 18
by Frank Cifaldi [08.21.15]
As one of Nintendo's weirdest creations turns 20, take a trip down memory lane with our quotable history of Nintendo's evanescent Virtual Boy.
Console/PC, Business/Marketing, Exclusive

7 days in Greenlight 2
by Gamasutra Community [08.21.15]
"Overcrowd: A Commute 'Em Up has passed through Stream Greenlight. Overall, it took 7 days which I understand is quite a good thing, though not as amazing as it may once have been considered."
Console/PC, Indie, Business/Marketing

Yes, eSports is a global phenomenon, and no, it's not going away  
by Gamasutra Community [08.21.15]
"The bright lights of eSports' biggest tournaments capture the imaginations of 120 million fans around the world. It's not difficult to understand why."
Console/PC, Business/Marketing

How to use your community in Early Access 6
by Gamasutra Community [08.21.15]
"A successful early access release requires developers to build a lot of interest fast, and then keep that momentum through inevitable difficulties and slow spots in the development of the game."
Console/PC, Indie, Business/Marketing

Philosophy, God, and robots: Writing The Talos Principle: Road To Gehenna 7
by Chris Baker [08.21.15]
Tom Jubert, a writer on indie projects like FTL, Penumbra, and The Swapper, describes what it was like to co-create the world of The Talos Principle and its followup DLC The Road to Gehenna
Console/PC, Indie, Design

The myth of the eclectic 'core gamer' on Steam 6
by Christian Nutt [08.20.15]
You have to develop the specific audience for your game -- because far fewer people than you think actually play lots of different games.
Console/PC, Indie, Business/Marketing

GameFly expands streaming service to Samsung TVs  
by Christian Nutt [08.20.15]
Launched exclusively for Amazon's Fire TV set-top device, the popular game rental company's streaming service is going bigger, and going global.
Console/PC, Business/Marketing

Get a job: Be a Senior Software Engineer at NetherRealm Studios  
by Staff [08.20.15]
The studio that makes Mortal Kombat seeks an experienced software engineer to join the team at its Chicago, IL studio and refine/redefine the studio's approach to creating mobile games.
Console/PC, Smartphone/Tablet, Programming, Recruitment

Blizzard plans to share some Hearthstone data via upcoming API  
by Alex Wawro [08.20.15]
Developers looking for a little more insight into how people play Hearthstone may appreciate the news that Blizzard is planning to release an official API for its popular F2P game in the near future.
Console/PC, Business/Marketing