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August 22, 2014
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August 22, 2014
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Updates » Console/PC
GDC Next reveals Assassin's Creed and RockYou talks  
by Staff [08.13.14]
The CEO of RockYou and one of the lead developers of Assassin's Creed IV: Black Flag have joined the speaker lineup for the future-focused GDC Next, which will be held in L.A. this November.
Console/PC, Design, Business/Marketing, GDC Next

Quick Kickstarter tips: Getting your video right 6
by Gamasutra Community [08.13.14]
"Itís loud, confusing, it shows snippets of the game, it doesnít tell the story of WHY youíre putting it to the Kickstarter community! Welcome to yet another failed Kickstarter project."
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

What exactly goes into porting a video game? BlitWorks explains Exclusive 3
by Alex Wawro [08.13.14]
We catch up with one of the cofounders of BlitWorks, the port house responsible for the PSN versions of Spelunky, Fez and Jet Set Radio, to learn more about how the company does business.
Console/PC, Production, Exclusive

Silent Hill returns, from Hideo Kojima and Guillermo del Toro 11
by Christian Nutt [08.12.14]
Sony teased a game called "P.T." in its Gamescom press conference -- which turned out to be a Silent Hill reboot called Silent Hills.
Console/PC, Business/Marketing

Get a job: Quantic Dream is hiring an Animation Director 1
by Staff [08.12.14]
The folks who built Beyond: Two Souls are looking for a highly experienced animation director to supervise a team working on an unannounced project in Quantic Dream's Paris studio.
Console/PC, Art, Production, Recruitment

Hellblade is Ninja Theory's new 'independent AAA' project  
by Alex Wawro [08.12.14]
The developer of DmC: Devil May Cry is up to something interesting with its next project, a self-published action game called Hellblade that it announced during Sony's Gamescom press conference.
Console/PC, Business/Marketing

Your local multiplayer PS4 games can go global via Share Play 2
by Alex Wawro [08.12.14]
Sony is updating the PlayStation 4 this year to support Share Play, the console's long-promised online game-sharing system that allows players of your game to let others play it for them.
Console/PC, Business/Marketing

Don't Miss: Our chat with Adam Boyes on PlayStation dev relations Exclusive 1
by Kris Graft [08.12.14]
Earlier this year we spoke to SCEA VP of dev relations Adam Boyes about Sony's developer outreach efforts; today we saw some of the fruits of that labor in the company's Gamescom press conference.
Console/PC, Indie, Business/Marketing, Exclusive

Bohemia is bringing DayZ to PlayStation 4 1
by Alex Wawro [08.12.14]
DayZ creator Dean Hall briefly took the stage during Sony's annual Gamescom press conference today to announce that Bohemia Interactive will launch a PlayStation 4 version of the game in 2015.
Console/PC, Business/Marketing

PlayStation 4 hits 10 million units sold  
by Christian Nutt [08.12.14]
Today at Sony's Gamescom press conference, Sony Computer Entertainment Europe president Jim Ryan announced that as of today, the company has sold over 10 million PlayStation 4 consoles, globally.
Console/PC, Business/Marketing

Activision embraces the tablet market with next Skylanders game  
by Alex Wawro [08.12.14]
The next Skylanders game is launching on tablets and consoles simultaneously, suggesting that (at least for this franchise) the tablet market is as important to Activision as the console market.
Console/PC, Smartphone/Tablet, Business/Marketing

Perfecting your pitch the Vlambeer way 1
by Mike Rose [08.12.14]
Rami Ismail of Ridiculous Fishing and Nuclear Throne developer Vlambeer urges developers to condense and refine their pitches to publishers and to press.
Console/PC, Indie, Business/Marketing, GDC Europe

No powerups: Designing for challenge and simplicity 2
by Gamasutra Community [08.12.14]
"A simple game is not automatically an easy one, and a complex game is not automatically challenging."
Console/PC, Smartphone/Tablet, Indie

Sierra returns as Activision's new indie label 12
by Kris Graft [08.12.14]
The rumored return of publishing label Sierra is official, as parent Activision Blizzard announces new games and a new angle for the brand.
Console/PC, Indie, Business/Marketing

Sega poised to make major payout over Aliens: Colonial Marines lawsuit 1
by Kris Graft [08.12.14]
Sega has agreed to make a major class action payout over the allegedly deceptive marketing of Gearbox-developed Aliens: Colonial Marines, pending court approval.
Console/PC, Business/Marketing

Porting PC to mobile using SDL 1
by Gamasutra Community [08.12.14]
"We chose SDL to replace the engine innards because it saved us the trouble of writing all the low-level code ourselves, yet SDL itself was sufficiently low-level that we could plug it in our engine. This worked admirably well."
Console/PC, Smartphone/Tablet, Indie, Programming

Third-party exclusives not dead yet: New Tomb Raider only on Xbox 15
by Kris Graft [08.12.14]
Exclusive deals with third-party publishers are becoming a rarity these days, but Microsoft has shown that it is still an option, even with major triple-A franchises.
Console/PC, Social/Online, Smartphone/Tablet

Independent AAA: Ninja Theory's new path to survive, thrive in new age 18
by Leigh Alexander [08.12.14]
Ninja Theory co-founder Tameem Antoniades opens up about the incredible struggles the studio has faced versus the AAA industry machine -- and his hopes for a new path forward for "independent AAA" games.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC Europe

The hilarious success story of Goat Simulator 1
by Leigh Alexander [08.12.14]
Coffee Stain Studios' Armin Ibrisagic shares the success story of Goat Simulator, and how a joke concept -- and a goat asset bought on sale from the internet -- led the studio to surprise success.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing, GDC Europe

Game feel tips: The 'ghost jump' 14
by Gamasutra Community [08.12.14]
On jumping problems: "it is not actually the playerís fault: a combination of input and video latency gives the clear impression that the button was pressed while the character was still on the platform."
Console/PC, Indie, Programming, Design