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September 2, 2015
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September 2, 2015
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Updates » Console/PC
7 days in Greenlight 2
by Gamasutra Community [08.21.15]
"Overcrowd: A Commute 'Em Up has passed through Stream Greenlight. Overall, it took 7 days which I understand is quite a good thing, though not as amazing as it may once have been considered."
Console/PC, Indie, Business/Marketing

Yes, eSports is a global phenomenon, and no, it's not going away  
by Gamasutra Community [08.21.15]
"The bright lights of eSports' biggest tournaments capture the imaginations of 120 million fans around the world. It's not difficult to understand why."
Console/PC, Business/Marketing

How to use your community in Early Access 6
by Gamasutra Community [08.21.15]
"A successful early access release requires developers to build a lot of interest fast, and then keep that momentum through inevitable difficulties and slow spots in the development of the game."
Console/PC, Indie, Business/Marketing

Philosophy, God, and robots: Writing The Talos Principle: Road To Gehenna 7
by Chris Baker [08.21.15]
Tom Jubert, a writer on indie projects like FTL, Penumbra, and The Swapper, describes what it was like to co-create the world of The Talos Principle and its followup DLC The Road to Gehenna
Console/PC, Indie, Design

The myth of the eclectic 'core gamer' on Steam 6
by Christian Nutt [08.20.15]
You have to develop the specific audience for your game -- because far fewer people than you think actually play lots of different games.
Console/PC, Indie, Business/Marketing

GameFly expands streaming service to Samsung TVs  
by Christian Nutt [08.20.15]
Launched exclusively for Amazon's Fire TV set-top device, the popular game rental company's streaming service is going bigger, and going global.
Console/PC, Business/Marketing

Get a job: Be a Senior Software Engineer at NetherRealm Studios  
by Staff [08.20.15]
The studio that makes Mortal Kombat seeks an experienced software engineer to join the team at its Chicago, IL studio and refine/redefine the studio's approach to creating mobile games.
Console/PC, Smartphone/Tablet, Programming, Recruitment

Blizzard plans to share some Hearthstone data via upcoming API  
by Alex Wawro [08.20.15]
Developers looking for a little more insight into how people play Hearthstone may appreciate the news that Blizzard is planning to release an official API for its popular F2P game in the near future.
Console/PC, Business/Marketing

Video: Valuable design lessons you can learn from board games 3
by Staff [08.20.15]
Game designer Soren Johnson (Offworld Trading Company, Civilization IV) speaks at GDC 2014 about how (and why) board games should matter to video game developers.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Game outsourcing outfit Keywords snaps up Liquid art firm for $9M  
by Alex Wawro [08.20.15]
Keywords Studios is continuing to consolidate its power as a one-stop video game outsourcing shop by snapping up the 200+ strong art services studio Liquid Development for $9 million.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: The all-or-nothing postmortem of Frozenbyte's Trine 9
by Staff [08.20.15]
"Trine had a lot riding on it. If it would not be successful...debts would probably devour the company. But it was also a project full of potential -- Trine was to be the rebirth of Frozenbyte."
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Game sound is magic: Insights into immersive audio  
by Gamasutra Community [08.20.15]
Winifred Phillips (God of War) shares insights from the BBC's Sound: Now and Next conference - including a discussion of games that use sound to "immerse players in an audio-only interactive environment."
Console/PC, Audio

After Fallout 4, Bethesda aims to even out its rocky release schedule  
by Alex Wawro [08.20.15]
Bethesda PR exec Pete Hines speaks about the company's desire to even out its release schedule, and how it tries to unite a diverse crew of devs like Arkane Studios, Tango Gameworks and id Software.
Console/PC, Business/Marketing

Feature requirements and game dev: Do they go together? 6
by Gamasutra Community [08.20.15]
"Quick question: are you in the software industry if you make games? The short answer is no. (The longer answer is yes in some ways, no in others.)"
Console/PC, Indie, Programming, Production

Subtext and the importance of feedback, in game narrative 1
by Gamasutra Community [08.20.15]
"When creating a story about intrigue, mystery and secrets, one of the most important aspects is subtext. It's what keeps the player on the edge through every bit of dialogue, detail and interaction."
Console/PC, Indie, Design

Nintendo 2DS to get $30 price drop on August 30  
by Chris Kerr [08.20.15]
Nintendo's entry level handheld is set to become even cheaper at the end of the month.
Console/PC, Business/Marketing

Video blog: Good once, good three times, or always good? 1
by Gamasutra Community [08.20.15]
"Robert Heinlein at one point says this about the nature of jokes: Funny once, funny twice, or always funny.' Think about it, its true. And I think its become true of games, as well."
Console/PC, Indie, Design

Making the move from spare time to full time game development  
by Phill Cameron [08.20.15]
We talk to Heat Signature's Tom Francis about making the move from developing in his spare time to making it his full-time job.
Console/PC, Indie, Programming, Design, Production

5 big marketing mistakes indies make 3
by Gamasutra Community [08.20.15]
"I've worked in the games industry for over 20 years... Over that 20 years I'm still still seeing the same mistakes made today that teams from years ago were making."
Console/PC, Indie, Business/Marketing

EverQuest II is getting a 'prison server' for bad-behaved players 15
by Christian Nutt [08.19.15]
"This is a ONE-WAY trip for an entire account forever," writes EverQuest II producer Holly Longdale, by way of explanation.
Console/PC, Business/Marketing