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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
Don't miss: How Superhot (and 6 more games) grew from jam prototypes 8
by Staff [09.05.18]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Console/PC, Programming, Production

More competition means players won't always stay for DLC, warns Anthem dev  
by Alissa McAloon [09.05.18]
Anthem devs talk to USGamer about the evolution of live games, and why Anthem's post-release content plans might look different than other multiplayer cooperative live games out there.
Console/PC, Social/Online

Rainbow Six Siege takes after Fortnite by offering in-game reward for using 2FA  
by Alissa McAloon [09.05.18]
This gentle push toward a more secure account comes shortly after the announcement that enabling 2-Step Verification will soon be required for players to compete in ranked matches.
Console/PC, Social/Online

Chat with the creator of Donut County at 2:30PM EDT  
by Bryant Francis [09.05.18]
We're talking to the mind behind Donut County starting at 2:30 PM EDT.
Console/PC, Design, Video

Now's the time to pitch your talk for the GDC 2019 Narrative Summit!  
by Staff [09.05.18]
Game makers, pitch your talks for next year's GDC Game Narrative Summit, which addresses interactive narrative in all its forms -- from triple-A blockbusters to indie games to mobile/social projects.
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

XRDC speaker Q&A: Tony Aube on making VR/AR software for kids  
by Bryant Francis [09.05.18]
Designer Tony Aube discusses his work with children's VR and AR games as part of his upcoming XRDC session.
VR, Console/PC, Design

Check out Rolling Stone's 1972 coverage of Spacewar! 1
by Emma Kidwell [09.04.18]
An original scan of a Spacewar! article published by Rolling Stone back in 1972 has been uploaded to the Internet Archive.
Console/PC, Design

Don't Miss: Devs recount their first game design experiences 5
by Staff [09.04.18]
When were you first bitten by the game design bug? Was it a mod level? A playground game? A cool Mario level scribbled in crayon? We asked 19 developers to share their origin stories with us.
Console/PC, Indie, Design

Looking back at the level design triumphs of Super Metroid 1
by Alissa McAloon [09.04.18]
Game Maker’s Toolkit has released a new video in its Boss Keys series that offers an in-depth look at a game that would later have an entire genre named at least partially named after it.
Console/PC, Design, Video

Anthem isn't charging for story DLC in an effort to keep its audience undivided 4
by Alissa McAloon [09.04.18]
BioWare’s upcoming multiplayer game Anthem won’t be locking post-release story content behind a paywall.
Console/PC, Social/Online, Business/Marketing

PSA: Discounted early registration for XRDC ends this Wednesday!  
by Staff [09.04.18]
With just over a day left before XRDC early registration closes Wednesday, September 6th, conference organizers are encouraging anyone interested in coming to register now at a discounted rate!
VR, Console/PC, Indie, Business/Marketing

GDC 2019 is looking for great AI talks, so submit yours today!  
by Staff [09.04.18]
Hey devs, submit your pitches for talks for next year's GDC AI Summit, which presents panels and lectures from top game AI programmers, designers, researchers, and AI enthusiasts in the industry!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

NBA 2K producer: Microtransations are 'unfortunate reality' of modern games 4
by Chris Kerr [09.04.18]
"Every game, at some point, in some way has currency and they’re trying to get additional revenue from each player that plays the game."
Console/PC, Business/Marketing

Switch sales nearing 5 million units in Japan  
by Chris Kerr [09.04.18]
The Nintendo Switch has now sold 4.97 million units in Japan, meaning the versatile console is agonizingly close to crossing 5 million sales on home soil.
Console/PC, Business/Marketing

Book Excerpt: Understanding video games as culture  
by Daniel Muriel and Garry Crawford [09.04.18]
This excerpt from "Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society" examines how games can help players access other experiences and realities.
Console/PC, Indie

Let's Sing 2019 heading to PS4, Xbox One, and... the Nintendo Wii? 1
by Chris Kerr [09.03.18]
You'd be forgiven for thinking the Nintendo Wii was dead and buried. After all, the console was discontinued back in 2013, but one publisher seems to think there's life in the old dog yet.
Console/PC, Business/Marketing

Sony scrapping PS2 aftercare service in Japan  
by Chris Kerr [09.03.18]
Sony is preparing to discontinue its PlayStation 2 aftercare service in Japan, meaning console owners will no longer be able to send the aging machine in for repair should disaster strike.
Console/PC, Business/Marketing

Video Game Deep Cuts: That Donut Exapunks Mooncrash  
by Gamasutra Staff [09.02.18]
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Punk's not dead - Why No More Heroes matters 3
by Steve Gaynor [08.31.18]
"Above all, No More Heroes is gleefully absurd and self-referential. It lampoons the standard pretenses of video games as well as its own audience," writes Steve Gaynor in this 2008 opinion piece.
Console/PC

Rocket League takes a page from Fortnite with new limited-time Rocket Pass 2
by Emma Kidwell [08.31.18]
Rocket League details the Rocket Pass, a limited-time progression system available to players starting September 5 and running through November 26.
Console/PC, Business/Marketing