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July 1, 2016
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Updates » Console/PC
Sony promises all Playstation Neo games will work on PS4  
by Bryant Francis [06.17.16]
In an interview with Time Magazine, Sony's Shawn Layden says they plan for all Playstation Neo games to be 100% compatible with the original Playstation 4.
Console/PC, Business/Marketing, E3

Get all the game industry insights, data and trends at GDC Europe  
by Staff [06.17.16]
Joost Van Dreunen is the chief of video game market research firm SuperData Research, and at GDC Europe he'll share a wealth of fascinating data about the trends and tendencies of the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Nintendo of America boss says 'no' to VR until tech goes mainstream 10
by Chris Kerr [06.17.16]
"For us the technology has to be at a point where it can be mainstream, and then it takes content creating companies like us to really make things that the consumer wants to experience."
VR, Console/PC, Business/Marketing

Mount & Blade 2 dev will release gameplay code to support modders  
by Chris Kerr [06.17.16]
Mount & Blade 2: Bannerlord developer Taleworlds will make the game's code available to modders "so they'll be able to make whatever they want."
Console/PC, Programming, Business/Marketing

Gabe Newell: VR exclusivity 'isn't a good idea' for consumers or developers 9
by Chris Kerr [06.17.16]
"Our hope is that by providing that funding that developers will be less likely to take on deals that require them to be exclusive."
VR, Console/PC, Business/Marketing

Blog: Lara Croft and the search for the Holy Grail 2
by Gamasutra Community [06.17.16]
Rise of the Tomb Raider presented a clever turn on the Christian canon. Here's a comparison of game mythology with the gnostic gospels, the legend of the Holy Grail, and historical Christianity.
Console/PC, History

Activator update brings deeper button configuration to Steam Controllers 2
by Chris Kerr [06.17.16]
Valve has given its 500,000 Steam Controller owners another way to customize the versatile gamepad with the addition of activators.

Mafia 3 and the value of putting game developers in a box 1
by Alex Wawro [06.17.16]
Sometimes, maybe the best thing you can do as a developer is box yourself in. That's one takeawy from this chat with Hangar 13's Haden Blackman about lessons learned in making a new Mafia game.
Console/PC, Design, Production, E3

Twitter tags Zelda as the 'most talked about' game during E3  
by Alex Wawro [06.16.16]
While this is more of a fun data point than a particularly useful insight, it does give credence (at least, if you care about Twitter mentions) to Nintendo's Zelda-centric marketing strategy for E3
Console/PC, Indie, Business/Marketing, E3

Unity tweaks its pricing scheme in the wake of dev complaints 5
by Alex Wawro [06.16.16]
Unity Technologies has made some changes to the new pricing scheme it launched last month due to complaints from its community that the new model can be too expensive for select Unity developers.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Sony is the real winner of E3 2016, says Facebook data  
by Chris Kerr [06.16.16]
With E3 more or less done and dusted for another year, Facebook has teamed up with analytics outfit Pulsar to answer that all important question: who won the conference war?
Console/PC, Business/Marketing, E3

Allison Road scrapped after Team17 and Lilith end partnership  
by Chris Kerr [06.16.16]
"After a long consideration between Team17 and ourselves, we have reached a mutual agreement to end our collaboration on publishing Allison Road under Team17's Games label."
Console/PC, Business/Marketing

Michael Bay to create cinematic VR with The Rogue Initiative  
by Chris Kerr [06.16.16]
"I’ve enjoyed a longstanding relationship with Mr. Bay and couldn’t be more excited to work with him and truly leverage his unique vision and incredible depth of experience to this amazing new medium."
VR, Console/PC, Business/Marketing

Blog: Debating limited time content in games 1
by Gamasutra Community [06.16.16]
Here's a look at the pros and cons of using limited-time content as a form of marketing a game.
Console/PC, Social/Online

How emotional psychology and The Goonies inspired Sea of Thieves 6
by Kris Graft [06.16.16]
"We're not a realistic sailing game, we're not a realistic pirate game. We're trying to build this pirate fantasy which delivers on the romance and the sense of adventure."
Console/PC, Design, Video

Deck-building mechanics meet brawler in Absolver  
by Kris Graft [06.15.16]
One of the most interesting fighting games I've ever played is in development by a somewhat unlikely group: ex-Ubisoft developers who've spent the last several years making shooting games like Ghost Recon.
Console/PC, Design, E3

Q&A: Injustice 2 and the balancing act of adding gear to a fighting game  
by Alex Wawro [06.15.16]
At E3 NetherRealm's Adam Urbano chats with Gamasutra a bit about why, exactly, NetherRealm is making another Injustice and what he's learned about building a balanced, tournament-grade fighting game.
Console/PC, Design, E3

Obituary: Rumble Roses character designer Shiro Kotobuki  
by Staff [06.15.16]
Gamasutra has learned that Hiroshi Kobayashi, the Japanese artist best known for his work designing characters in the Rumble Roses games under the name Shiro Kotobuki, has passed away.
Console/PC, Art

Sony boss on holding back the PlayStation Neo and Microsoft's surprising reveal  
by Chris Kerr [06.15.16]
"From past experience, the worst thing you can do is disappoint [consumers] and pull the rug away from people."
Console/PC, Business/Marketing, E3

Xbox One mouse and keyboard support only 'months away' 3
by Chris Kerr [06.15.16]
"When we enable PC and mouse on console it'll be interesting to see how many of those creators think about running their PC and mouse-only game on console."
Console/PC, Production, E3