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May 21, 2013
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May 21, 2013
Using Small Studios As Stepping Stones In Your Career
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How Can You Find Jobs At Blizzard if You're an Artist?
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May 21, 2013
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Editor-In-Chief:
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Blog Director:
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Senior Contributing Editor:
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Console/PC
Sega's video game business is still not coping with change
12
by Mike Rose
[05.10.13]
Although it would appear at first glance that Sega's last fiscal year was rather healthy, with soaring profits recorded, this is actually far from the truth.
Console/PC
,
Business/Marketing
An exercise for creating accountable teams
2
by Gamasutra Community
[05.10.13]
It can be hard to change your way of thinking -- even if you've just been introduced to the rules. This blog post on a team exercise reveals how useful it is to search for better solutions.
Console/PC
,
Indie
,
Production
Leaving AAA: Why Naughty Dog's star designer became a teacher
14
by Kris Ligman
[05.10.13]
"Game developers should not walk but
run
towards their nearest academic institution," says Richard Lemarchand, design lead on
Uncharted 3
who in 2012 left AAA to teach game design.
Console/PC
,
Indie
,
Design
,
Exclusive
,
Student/Education
If games are art, what's next?
39
by Staff
[05.10.13]
Jonathan Blow, academic Grant Tavinor and indie Erlend Grefsrud argue for the creative future of video games and explore what they can be capable of.
Console/PC
,
Indie
,
Design
Blog: Why I am making games
3
by Gamasutra Community
[05.09.13]
When asked why you make games, what would
you
answer? One developer shares the reasons
he
makes games, after giving it some serious thought.
Console/PC
,
Indie
,
Design
All GDC 2013 content live and mobile-ready on the Vault
2
by GDC Vault Staff
[05.09.13]
GDC Vault
, the most comprehensive collection of talks and slides from game industry thought leaders, has gone live with
all GDC 2013 content
on the newly-redesigned website.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Business/Marketing
Why are pro gamers moving to
League of Legends
?
33
by Gamasutra Community
[05.09.13]
League of Legends
has become the biggest thing in pro gaming, draining players away from
StarCraft II
and fighting games, too. Zoran Cunningham speaks to players to find out why.
Console/PC
,
Social/Online
,
Business/Marketing
Ouya has a new competitor with subscription-based GamePop
4
by Kris Ligman
[05.09.13]
Mobile company BlueStacks is poised to become the latest entrant in the "microconsole" market with the GamePop, which operates under a Netflix-like subscription service.
Console/PC
,
Smartphone/Tablet
,
Business/Marketing
Video:
The Legend of Zelda
's evolution, from Nintendo's Aonuma
7
by GDC Vault Staff
[05.09.13]
The Legend of Zelda
designer-turned-director Eiji Aonuma discusses how the franchise evolved, how
A Link to the Past
won him over, and how he handles the "Miyamoto Test," in this special GDC Vault video.
Console/PC
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Video
Get a job: Linden Lab is looking for a Game Designer
 
by Kris Ligman
[05.09.13]
"Linden Lab seeks a Game Designer to be responsible for generating detailed concepts covering all aspects of gameplay and using software tools to implement the designs."
Console/PC
,
Design
,
Recruitment
Sony isn't planning on taking a major loss for its PS4 launch
11
by Kris Ligman
[05.09.13]
Major video game console launches are often tied to financial losses due to major investment, but Sony said its PlayStation 4 will have a smaller negative impact when compared to PS3.
Console/PC
,
Production
,
Business/Marketing
One indie's long road: Making
You Have to Win the Game
4
by Gamasutra Community
[05.09.13]
Kyle Pittman reflects on the four-year journey from conception to release, taking in the successes and failures, the inspirations and mistakes he made along the way.
Console/PC
,
Indie
,
Design
,
Production
,
Business/Marketing
Reminder: GDC China 2013 talk submissions due Friday
 
by GDC Staff
[05.09.13]
Friday, May 10 is the deadline for
English
and
Mandarin submissions
to present talks at the
2013 Game Developers Conference China
, organizers are reminding.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Sony and Microsoft betting heavily on free-to-play for next-gen
5
by Kris Ligman
[05.09.13]
Both Sony and Microsoft are looking at taking advantage of free-to-play and in-app purchase models in their upcoming consoles, says Epic Games VP Mark Rein.
Console/PC
,
Business/Marketing
As Vita languishes, why is Sony still gunning for indies?
26
by Mike Rose
[05.09.13]
OPINION
With Sony predicting sales of 5 million for the Vita this year, you have to wonder whether the publisher's indie push is working. But Sony has a longer-term plan for indies.
Console/PC
,
Indie
,
Business/Marketing
,
Exclusive
PlayStation Plus: Good for players, but is it good for devs?
20
by Staff
[05.09.13]
Sony's PlayStation Plus is perhaps the most transformative console business model of this generation. But how do the program's aggressive "free" game promotions affect developers?
Console/PC
,
Indie
,
Business/Marketing
Ouya games console raises $15M in run-up to launch
2
by Mike Rose
[05.09.13]
Although the upcoming Ouya games console has been delayed by a few weeks, there is some good news: the startup behind the Android-based hardware has raised an extra $15 million in a new round of funding.
Console/PC
,
Business/Marketing
Ouya and GameStick will now release in the very same week
1
by Mike Rose
[05.09.13]
Following a delay to the upcoming Ouya Android-based games console, the hardware will now be released to the public in the very same week as its main competitor, the GameStick.
Console/PC
,
Smartphone/Tablet
,
Business/Marketing
Sony's first profit in five years, no thanks to PlayStation
26
by Mike Rose
[05.09.13]
Although Sony recorded a swing to profits during the last fiscal year -- its first profit in five years -- the company's PlayStation business wasn't so healthy, with a significant drop in operating income.
Console/PC
,
Business/Marketing
Playtesting for indies
4
by Gamasutra Community
[05.09.13]
Getting player feedback is key, but harnessing the power of playtesting isn't always easy when your resources are limited. One indie team shares its methods.
Console/PC
,
Indie
,
Design
,
Production
,
Business/Marketing
1
2
3
4
5
6
7
8
9
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]