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January 23, 2017
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Updates » Console/PC
Video Game Deep Cuts: Let It Die, 2017  
by Gamasutra Staff [01.08.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, profiles 2016's highlights, 2017's future highlights, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Gamasutra's predictions for the game industry in 2017  
by Bryant Francis [01.06.17]
To help ring in the new year (a few days late) the Gamasutra editorial staff sat down to talk about what 2017 has in store for the game industry.
Console/PC, Production, Business/Marketing, Video

Lessons learned from a composer turned game developer  
by Alissa McAloon [01.06.17]
After composing music for SimCity and Assassin’s Creed Unity, Chris Tilton remarks on his experiences creating soundscapes for a game created by a studio he founded.
Console/PC, Audio, Design

Attend GDC 2017 and study how Gears of War 4 does more with less  
by Staff [01.06.17]
In his GDC 2017 talk on Gears of War 4's motion warping, The Coalition's Steven Dickinson will reveal the techniques & tech developed to increase flexibility and reduce scope on the AAA title.
Console/PC, Art, Production, GDC

Blog: How Valiant Hearts drives you to the breaking point 3
by Gamasutra Community [01.06.17]
How Valiant Hearts manages to push players to breaking point with straight laced subversion.
Console/PC, Design

Opinion: Star Wars: The Old Republic, five years on 2
by Katherine Cross [01.06.17]
The Old Republic's latest expansions--Knights of the Fallen Empire and Knights of the Eternal Throne--are vintage Bioware storytelling that are worthy of being given the much-coveted title of KotOR 3.
Console/PC, Design

Share your thoughts on what 2017 holds for the game industry at 3PM EST  
by Bryant Francis [01.06.17]
We're having a fireside chat with our readers about what 2017 holds for the game industry today at 3PM EST.
VR, Console/PC, Design, Production, Business/Marketing

Latest Steam update lets players customize Xbox One, 360 gamepads 4
by Chris Kerr [01.06.17]
Valve has continued its push towards universal controller support by bringing Xbox 360, Xbox One, and Generic X-Input configurator support to the platform. 
Console/PC, Design

Learn something new about game design at the GDC 2017 Board Game Design Day!  
by Staff [01.06.17]
GDC 2017 organizers share a preview of the cool sessions taking place at the new Board Game Design Day, a one-day deep dive into the art and science of designing non-electronic games.
Console/PC, Indie, Design, GDC

Blog: A Watch Dogs 2 level design breakdown 5
by Gamasutra Community [01.06.17]
Over the course of a 6-minute gameplay video, I discuss level design concepts and considerations that went into making the "Man Vs. Machine" mission in Watch Dogs 2.
Console/PC, Design, Production

Daybreak shutting down EverQuest spin-off Landmark 4
by Chris Kerr [01.06.17]
Landmark, a massively multiplayer online sandbox title from H1Z1 developer Daybreak, is being shut down next month. 
Console/PC, Production, Business/Marketing

Digital game sales trumped physical in the UK last year, according to UK trade group 1
by Alex Wawro [01.05.17]
The London-based Entertainment Retailers Association reports today that for the first time ever, digital distribution accounted for the majority (58 percent) of UK game sales last year.
Console/PC, Business/Marketing

Steam Spy: 2016 saw record growth in game releases, but not in spending 6
by Alex Wawro [01.05.17]
Steam Spy's Sergey Galyonkin claims people spent roughly $3.5 billion on paid Steam games (not F2P or DLC) in 2016. That's the same as he reported in 2015, even though 2016 saw more games released.
Console/PC, Business/Marketing

Nvidia'sGeForce Now game streaming service is coming to PC/Mac  
by Alex Wawro [01.05.17]
This is effectively Nvidia's big push into providing a remote game streaming service, à la OnLive or Gaikai, though Nvidia is rolling out an odd hourly pricing scheme for its GeForce Now PC/Mac apps.
Console/PC, Social/Online, Business/Marketing

Get a job: Nintendo is hiring a Public Relations Manager  
by Staff [01.05.17]
Nintendo of America is looking for an experienced Public Relations Manager to develop and manage product publicity, foster relationships with key industry influencers, and more in Redwood City, CA.
Console/PC, Smartphone/Tablet, Business/Marketing, Recruitment

How World of Warcraft accidentally gained an important audio cue  
by Alissa McAloon [01.05.17]
The light whooshing sound heard when a stealthed enemy approaches a World of Warcraft character is a useful audio cue, but the sound itself was just a side-effect of another development trick.
Console/PC, Social/Online, Audio, Design, Video

Come to the GDC 2017 AI Summit and get tips on making games smarter  
by Staff [01.05.17]
With GDC 2017 drawing nigh, organizers share details on some great talks from developers of Watch Dogs 2 and the high-powered Havok tech at the conference's AI Summit.
Console/PC, Programming, GDC

Don't Miss: Cheating Death: Accommodating player failure and recovery 4
by Staff [01.05.17]
We talk to Clint Hocking, Chris Avellone and Michael De Plater about the convention of player death as a fail state, and what happens when you move past it.
Console/PC, Indie, Design, Production

How Vanillaware's games embrace change, from pitch to release  
by Alissa McAloon [01.05.17]
'Depending on the team, there are times when the entire game changes.' Vanillaware's George Kamitani reflects on creating visually stunning 2D games like Dragon's Crown and Odin Sphere.
Console/PC, Design

At GDC 2017 Epic shares tips on boosting player retention via good design  
by Staff [01.05.17]
In his GDC 2017 UX Summit talk, Epic's Jim Brown aims to dissect the basic emotions that drive everyone, and provide design techniques that help players keep enjoying -- and playing -- your game.
Console/PC, Design, GDC