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October 24, 2016
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Updates » Console/PC
Getting creative with Game Boy Color compatibility warnings 4
by Chris Kerr [10.10.16]
Have you ever wondered what'd happen if you tried to cram a Game Boy Color cartridge into an original Game Boy? Well, wonder no more.
Console/PC, Art

Get a job: Telltale Games is hiring an Environment Artist  
by Staff [10.07.16]
Telltale Games is seeking an Environmental Artist with a passion for games and delighting audiences visually with visual details in San Rafael, California.
Console/PC, Smartphone/Tablet, Art, Production, Recruitment

How Masquerada's design draws on Singapore's diverse culture  
by Staff [10.07.16]
Masquerada director Ian Gregory sits down with Gamasutra as we play this new fantasy RPG and discuss how the social issues of Singapore influenced the game's story.
Console/PC, Design, Video

Don't Miss: Mafia 3 and the value of putting game developers in a box 1
by Alissa McAloon [10.07.16]
To celebrate the release of Mafia 3, take a look back at this conversation with Hanger 13's Haden Blackman on how restrictions can help focus the game development process.
Console/PC, Design, Production

Come Back: Dear Esther's devs and walking simulators 9 years on 2
by Katherine Cross [10.07.16]
The new Dear Esther: Landmark Edition, which features a commentary track recorded by key team members at The Chinese Room, is a great opportunity to reflect on this 2007 game's legacy.
Console/PC, Indie, Art, Design, Production, Video

Come watch us stream Masquerada with its creative director at 2PM EST  
by Bryant Francis [10.07.16]
Want to talk about indie RPG design? We'll be streaming the new game Masquerada: Songs and Shadows from Witching Hour Studios with creative director Ian Gregory. Come chat with us!
Console/PC, Design, Video

Blog: Balancing randomness, pacing, and space of possibility 2
by Gamasutra Community [10.07.16]
Star Vikings creator Mark Venturelli looks at how introducing randomness solved the pacing issues of my Puzzle/RPG game.
Console/PC, Design

AAA game dev lifestyle is 'unwinnable,' says veteran game designer Amy Hennig 15
by Chris Kerr [10.07.16]
"There are people who never go home and see their families. They have children who are growing up without seeing them."
Console/PC, Design, Production

Blog: Texturing with Substance Designer in Antegods  
by Gamasutra Community [10.07.16]
In the latest Antegods development blog post, lead artist Tom shares his boundless love for Substance Designer. No clue what it is? He'll explain!
Console/PC, Design

Designing Chasm, a procedurally generated Metroidvania 3
by Lena LeRay [10.06.16]
"I was playing Symphony of the Night for the umpteenth time, and thought it would be cool if details about the game were different each time you played."
Console/PC, Indie, Design, Video

Blog: How to define randomization in game design 8
by Gamasutra Community [10.06.16]
Randomized elements in games are not created equal, and today's post looks at how there really isn't such a thing as a game with "infinite replayability."
Console/PC, Design

Green Man Gaming expands further into console game sales with Sony deal  
by Alex Wawro [10.06.16]
Online storefront Green Man Gaming is continuing to expand its stock beyond PC games, confirming this week that it has cut a deal with Sony US to sell download codes for select PlayStation 4 games.
Console/PC, Business/Marketing

Get a job: Insomniac Games is hiring a Senior Programmer  
by Staff [10.06.16]
Insomniac Games is seeking a Senior Programmer to design and implement gameplay systems and features, and contribute to long term development and direction of gameplay department in Durham, NC.
Console/PC, Programming, Production, Business/Marketing, Recruitment

Don't Miss: Six lessons learned on the road to making great VR 20
by Alissa McAloon [10.06.16]
I Expect You To Die developer Jesse Schell looks back on the most important lessons he learned from making a VR game.
VR, Console/PC, Design, Production

Racing game specialist SimBin re-established in the UK  
by Chris Kerr [10.06.16]
Racing game specialist SimBin Studios is back in business just over two years after filing for bankruptcy. 
Console/PC, Business/Marketing

Audio Design Deep Dive: Using a human skull to create the sounds of Inside 6
by Martin Stig Andersen [10.06.16]
The composer & sound designer on Playdead's Inside takes us on a deep dive into why and how he used a human skull to create the unique aural soundscape of this atmospheric puzzle game.
Console/PC, Indie, Audio, Deep Dive

Universal options rights to make a Gears of War movie  
by Alex Wawro [10.05.16]
Universal Pictures has evidently optioned the rights to make a movie based on Microsoft Studios' Gears of War game franchise.
Console/PC, Business/Marketing

Ubisoft cuts ties with Might & Magic dev Limbic Entertainment 4
by Alex Wawro [10.05.16]
That's important because Limbic is best known for making Might & Magic games like Heroes VII, Heroes VI and Might & Magic X: Legacy in conjunction with Ubisoft and other studios.
Console/PC, Business/Marketing

Court dismisses class action lawsuit against Valve over CS:GO gambling  
by Alex Wawro [10.05.16]
A U.S. federal court has this week granted a motion to dismiss a class action lawsuit filed against Valve and others over alleged illegal gambling on Counter-Strike: Global Offensive skins.
Console/PC, Social/Online, Business/Marketing

With Sony's support, Bethesda revives mods for Fallout 4 and Skyrim on PS4 2
by Alex Wawro [10.05.16]
Less than a month after shelving plans to support user-created mods in the PlayStation 4 versions of Fallout 4 and its upcoming Skyrim Special Edition, Bethesda appears to have reversed course.
Console/PC, Business/Marketing