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September 3, 2014
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September 3, 2014
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Updates » Console/PC
Blog: Indie game dev advice and inspiration 6
by Gamasutra Community [08.22.14]
A collection of advice from indie game luminaries. Now that you're making your own games, what should you do? These quotes and articles help keep things in perspective.
Console/PC, Indie, Design, Production, Business/Marketing

#welovegamedevs hashtag brings the love to game developers 6
by Mike Rose [08.22.14]
A Twitter hashtag dedicated to showing support for game developers whose games have touched our lives is trending today.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blizzard, ustwo win big at Unity Awards 2014  
by Mike Rose [08.22.14]
Blizzard Entertainment and ustwo were the big winners at last night's Unity Awards, while numerous other studios were also honored at the event.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

5 tips for game localization success 1
by Gamasutra Community [08.22.14]
Localization is complicated but worth the effort -- boosting your sales in foreign-language territories can be a real help. How do you prepare for it, though? This post offers helpful suggestions.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Tribe hopes to foster a new genre of games with Velvet Sundown Exclusive 5
by Alex Wawro [08.22.14]
What if an adventure game was multiplayer? Tribe Games has spent four years building a platform that can answer that question, and now its hoping to kickstart a new genre of drama games.
Console/PC, Social/Online, Design, Exclusive, Video

Report: Ouya ties up with China's number one smartphone maker 1
by Christian Nutt [08.21.14]
The microconsole start-up and its games will head to China as part of a deal with Xiaomi, according to a new report.
Console/PC, Indie, Business/Marketing, Microconsole

Get a job: Runic Games is hiring a Concept Artist  
by Staff [08.21.14]
Torchlight series developer Runic Games seeks an experienced concept artist interested in designing production concepts for a "visually cohesive and compelling fantasy game world."
Console/PC, Art, Production, Recruitment

Blog: Ludum Dare is this weekend, so here are some game jam tips! 2
by Gamasutra Community [08.21.14]
The three stages of jamming: preparation, execution, and networking -- with tips for all of them, from a prior Ludum Dare jammer.
Console/PC, Indie, Production, Business/Marketing

Don't Miss: Why I've said goodbye to mobile in favor of PC 199
by Gamasutra Community [08.21.14]
"I am fed up with the whole mobile/tablet gaming market. Ive worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

The finances of a bare-bones developer 18
by Gamasutra Community [08.21.14]
A look inside a small studio's works: "I think our model is valuable because it allowed us not to compromise our vision, even though our vision does not resonate with a particularly large audience."
Console/PC, Indie, Production, Business/Marketing

GDC board members share advice for pitching a GDC 2015 talk  
by GDC Staff [08.21.14]
The GDC 2015 call for submissions closes next Thursday, August 28th, and to help you better prepare we've got some advice on pitching talks from a few members of the GDC advisory board.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Kickstarter postmortem: Last Life, a Double Fine Presents project  
by Gamasutra Community [08.21.14]
"Preparation -- and luck -- are keys to achieving success on Kickstarter. But equally important is the community of friends, family, mentors, colleagues, and backers who support you along the way and carry you to the finish."
Console/PC, Indie, Business/Marketing

How do you reinvent Call of Duty all over again? Exclusive 9
by Mike Rose [08.21.14]
With Call of Duty: Advanced Warfare, Sledgehammer Games is not only looking to reinvent the franchise -- it's also the studio's very first go at building its own Call of Duty.
Console/PC, Business/Marketing, Exclusive

Electronic Arts wrapping up the EA Sports Season Ticket service  
by Mike Rose [08.21.14]
Electronic Arts will wrap up its EA Sports Season Ticket subscription service soon, as the company does not plan to provide these services for the new generation of consoles.
Console/PC, Business/Marketing

Inspiration over manipulation: Why player loyalty matters 1
by Gamasutra Community [08.21.14]
"Turning someone who pays $0.25 for a finished product to someone who pledges $100 on Kickstarter for your idea is long process of giving, giving and giving until it hurts."
Console/PC, Indie, Business/Marketing

Game Design Deep Dive: Ammo Collection in Wolfenstein: The New Order Exclusive 11
by Jerk Gustafsson [08.21.14]
MachineGames' Jerk Gustafsson writes about a very specific game design decision in Wolfenstein: The New Order, as part of a new Gamasutra series.
Console/PC, Design, Exclusive

Oculus added to Facebook's bug bounty program  
by Christian Nutt [08.20.14]
Facebook pays people bounties to report bugs with the site -- and has now added Oculus, which it acquired in March -- to the program.
Console/PC, Indie, Programming

Get a job: Cloud Imperium Games is hiring a Gameplay Programmer  
by Staff [08.20.14]
One of the studios behind Chris Roberts' Star Citizen is hiring a gameplay programmer to work on the massively crowdfunded title.
Console/PC, Programming, Recruitment

Video: Facing the challenges of making games for new audiences  
by Staff [08.20.14]
Veteran designer Kellee Santiago speaks at GDC Europe 2011 about the elation -- and terror -- that comes when you try to make a new kind of game for a new audience, and how you can tackle it head-on.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video, GDC Europe

Satirizing game development proves therapeutic for ex-AAA indies 2
by Alex Wawro [08.20.14]
Speaking to Polygon, game industry veteran Jordan Thomas shares some interesting insight into his work at Irrational directing Bioshock 2 and the genesis of his debut indie title The Magic Circle.
Console/PC, Indie, Design, Production