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April 23, 2014
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April 23, 2014
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Updates » Console/PC
Video: The story of Cave Story, as told by its creator  
by Staff [04.14.14]
Cave Story creator Daisuke "Pixel" Amaya shares his game development philosophy and shows the beta version of Cave Story during a postmortem presentation on the game at GDC 2011.
Console/PC, Indie, Design, Production, Video, Vault, GDC

Blog: Crunch - It's all your fault 19
by Gamasutra Community [04.14.14]
Crunch is less a word and more of an institution. We crunch because it is the personification of what we've been told our entire lives; if we work hard enough, anything is possible.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Georgia passes law offering $25 million in video game tax breaks 21
by Alex Wawro [04.14.14]
Georgia state governor Nathan Deal signed a bill into law that aims to provide $25 million in tax breaks for video game developers in the region, including companies like Hi-Rez Studios and CCP Games.
Console/PC, Social/Online, Indie, Business/Marketing

85,000 Oculus Rift dev kits have been sold  
by Mike Rose [04.14.14]
The second generation Oculus Rift hardware went on sale last month, and according to the Facebook-owned virtual reality company, around 25,000 "DK2" units have already been sold to developers.
Console/PC, Business/Marketing

Blog: Story in games - What we can learn from other media 15
by Gamasutra Community [04.14.14]
"Modern players’ attention spans are very short. We are competing against a lot of media. In terms of storytelling, other media do a much better job."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: Difficult identities  
by Gamasutra Community [04.14.14]
"As we create more and more opportunities for players to experience being a different self, we are both undermining the stability of identity and liberating the subject from its historical shackles."
Console/PC, Social/Online, Smartphone/Tablet, Indie

New Capcom R&D facilities to create hundreds of jobs  
by Mike Rose [04.14.14]
As Capcom faces a difficult financial situation, the company today revealed that construction on two new research and development buildings is underway near its Osaka head offices.
Console/PC, Business/Marketing

Supergiant surprise: Transistor releasing in May 2
by Mike Rose [04.14.14]
Bastion studio Supergiant Games surprised press and players alike over the weekend, revealing that its second game Transistor, thought to be still deep in development, will release next month.
Console/PC, Indie, Business/Marketing

Severed is the next game from DrinkBox Studios 2
by Mike Rose [04.14.14]
DrinkBox Studios, the Canadian developer best known for Guacamelee! and Tales from Space: Mutant Blobs Attack, announced its latest project over the weekend.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Can I use Twine to teach English as a foreign language? 7
by Gamasutra Community [04.14.14]
"The best part is that exploring all the branches gives them reason to play the same story over and over again, reading text with the same vocabulary words used multiple times in context."
Console/PC, Indie, Design

But is it hot? Design challenges for sex in games Exclusive 28
by Leigh Alexander [04.14.14]
A panel at Different Games convened designers working on expressing intimacy, sexuality and diversity in games to talk about ways to confront common design challenges, and evolve the role sex plays in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Exclusive

Blog: Just say no to employment tests 95
by Gamasutra Community [04.11.14]
"This is not professional. It's exploitation. It's taking food off your table and doing free work for competitors. It's stealing your life. Time. Time you could be spending with people that like you."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Obituary: Nintendo, Sega PR veteran Jennifer Majalca 3
by Christian Nutt [04.11.14]
Majalca -- well-known to journalists, developers, and publicists for over a decade thanks to her work with major industry companies like Nintendo and Sega -- has passed away.
Console/PC, Business/Marketing

Sony's Yoshida has advice for Japanese developers: Do what you do best  
by Christian Nutt [04.11.14]
Speaking last night with veteran developer and PlayStation 4 architect Mark Cerny, the head of Sony's Worldwide Studios looked back at his career and shared insights.
Console/PC, Indie, Design, Business/Marketing

Get a job: Gearbox is seeking a Graphics Programmer  
by Staff [04.11.14]
The developer of Borderlands 2 is looking to hire an experienced rendering programmer to work alongside the team in the Plano, TX studio on projects in development.
Console/PC, Art, Production, Recruitment

Want monetization suggestions for your zombie MMO? Head to Reddit 3
by Alex Wawro [04.11.14]
Sony Online Entertainment president John Smedley took to Reddit yesterday to solicit suggestions as to how Sony should monetize its recently-announced post-apocalyptic MMO game H1Z1.
Console/PC, Social/Online, Design, Business/Marketing

Blog: No country for old games 12
by Gamasutra Community [04.11.14]
"It's an issue that's relevant to all online games -- How can developers keep the game experience inviting to newcomers after the initial rush of the launch months wear off?"
Console/PC, Design, Business/Marketing

Upcoming documentary depicts development of That Dragon, Cancer 1
by Alex Wawro [04.11.14]
Filmmakers David Osit & Malika Zouhali-Worrall are currently working on Thank You For Playing, a documentary about the development of the Green family's autobiographical game That Dragon, Cancer.
Console/PC, Indie, Production, Video

Blog: How to get the best our of your external QA team 2
by Gamasutra Community [04.11.14]
"We had different sorts of clients, ranging from the biggest players to the small indie studios. All of them made common mistakes -- some of which are easily avoided."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Making Oculus-powered VR game RS Racing 3
by Gamasutra Community [04.11.14]
"The RS Racer concept was born, and we created the main idea of a racing game that utilized four-player, networked Oculus Rifts together to form a timed-lap-based game."
Console/PC, Indie, Art, Design, Production, VR