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September 27, 2016
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September 27, 2016
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Updates » Console/PC
Creating an organic interconnected game world in Giant Squid's Abzu 1
by Heather Alexandra [09.12.16]
Abzu's lovingly crafted ecosystem has subtleties that many players may never notice. “The world needs to feel authentic,” Matt Nava explains. "This helps us communicate a sense of awe.”
Console/PC, Indie, Art, Design, Video

Devs Answer: How will the PlayStation 4 Pro impact your business? 2
by Bryant Francis [09.09.16]
We polled developers to see what they thought about the PS4 Pro finally being revealed by Sony.
Console/PC, Business/Marketing

Get a job: Gunfire Games is hiring an experienced Combat Designer  
by Staff [09.09.16]
The folks at Gunfire Games in Austin, Texas are looking to bring on an experienced combat designer to take a senior role working with Unreal Engine 4 on their next project.
Console/PC, Design, Recruitment

Don't Miss: The remarkable rise and fall of the Sega Dreamcast 41
by Staff [09.09.16]
It's the 17th anniversary of Sega launching its Dreamcast in North America (9/9/99!) so it's a good time to look back at our retrospective of the rise and fall of an iconic piece of game history.
Console/PC, Business/Marketing

Andrew House: PS4's main competitor isn't the Xbox, it's the PC 2
by Chris Kerr [09.09.16]
"I saw some data that really influenced me. It suggested that there's a dip mid-console lifecycle where the players who want the very best graphical experience will start to migrate to PC."
Console/PC, Business/Marketing

Bethesda shelves Fallout 4 and Skyrim mod support on PS4, blames Sony 8
by Chris Kerr [09.09.16]
Bethesda's ongoing discussions with Sony regarding PS4 mod support for Fallout 4 and Skyrim have stalled, casting the future of the initiative in doubt. 
Console/PC, Business/Marketing

Halo 5: Forge level creation tools arrive on PC  
by Chris Kerr [09.09.16]
Microsoft has finally brought Halo 5's level creation mode, Forge, to PC -- although the full game remains an Xbox One exclusive. 
Console/PC, Design

Staying happy, creative, and productive in the tumultuous world of game dev 1
by Bryant Francis [09.09.16]
The game development can be joyful and fulfilling, but it can also be a grind. We spoke to several AAA and indie developers about how they deal with the struggle to stay focused, driven and creative.
Console/PC, Indie, Design, Production

Get a job: Be a Senior Generalist Programmer at id Software  
by Staff [09.08.16]
Well-known game studio id Software seeks to hire an experienced coder to take a senior role developing tools and tech for id game franchises like Doom and Quake.
Console/PC, Programming, Recruitment

Don't Miss: Can joy be more 'adult' than violence? 30
by Leigh Alexander [09.08.16]
In this timeless 2014 feature Honeyslug's Ricky Haggett and Funomena's Robin Hunicke look at joy as an alternative quality of mature games, which are often dominated by violence.
Console/PC, Indie, Design

Got a great idea for a GDC Narrative Summit talk? Submit it now!  
by Staff [09.08.16]
Today, GDC organizers want to remind you that they're currently accepting Narrative Summit talk submissions through Friday, September 23rd. Submit yours now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

This week in video game blogging: Expectation management and hype  
by Gamasutra Community [09.08.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on the institutional structures that lead to disappointment and frustration.
Console/PC, Design, Production, Business/Marketing

World of Warcraft: Legion sells 3.3 million copies in 24 hours  
by Chris Kerr [09.08.16]
Legion, the latest expansion for Blizzard's long-running fantasy MMO World of Warcraft, has shifted 3.3 million copies in one day.
Console/PC, Business/Marketing

Sony says expanding console market will 'broaden the community'  
by Chris Kerr [09.08.16]
"They're filling different kinds of needs. Is it challenging? Yeah. But the PS Pro, we developed it, we made it, it's ready, we want to bring it out as soon as we can."
Console/PC, Business/Marketing

Earthworm Jim publisher Interplay selling off dozens of game properties 4
by Chris Kerr [09.08.16]
L.A. based developer-publisher Interplay Entertainment is looking to sell off the majority of its video game assets and IP.
Console/PC, Business/Marketing

The death and rebirth of Harebrained Schemes' Necropolis  
by Alan Bradley [09.08.16]
"Nobody cares how hard you worked or how much passion you put into your game," says Mitch Gitelman of Harebrained Schemes. "All they see is the delta between what they expected and what you delivered."
Console/PC, Indie, Art, Design, Business/Marketing, Video

Sony's more powerful PS4 'Neo' to debut in November as $400 PS4 Pro 5
by Alex Wawro [09.07.16]
At a press event today the company took pains to describe the PS4 Pro as a more powerful 4K- and HDR-ready sibling of its extant (though now slimmer) PS4 console, rather than a replacement.
Console/PC, Business/Marketing

Widely-reported 'PS4 Slim' to debut this month as the new, $300 PS4  
by Alex Wawro [09.07.16]
Sony confirmed at a PlayStation press event in New York today that it's releasing a newer, slimmer model of the PlayStation 4 on September 15th (in most markets) for $300.
Console/PC, Business/Marketing

Don't Miss: The long shadow of Super Mario Bros. 3
by Nathan Altice [09.07.16]
In this classic article, Nathan Altice considers the development of the original game, which celebrates its 31st birthday this month, and contrasts it with last year's Super Mario Maker.
Console/PC, Smartphone/Tablet, Design

Watch Sony's PlayStation briefing right here at 12 PM Pacific! 1
by Staff [09.07.16]
Starting at 3 PM Eastern/12 PM Pacific today, you can tune in right here to watch Sony's livestreamed event -- which will hopefully clear up some of the questions around the "PlayStation Neo."
Console/PC, Business/Marketing, Video