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October 23, 2014
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October 23, 2014
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Updates » Console/PC
The secret histories of indie games: What was uncovered at IndieCade 2
by Bryant Francis [10.13.14]
In conventional discussions on game history, names like Nolan Bushnell or Hiroshi Yamauchi rise to the top. But in all histories, there are also secret histories.
Console/PC, Indie, Business/Marketing, History

Blog: Unity - King of the web, teacher of children, betrayer of men 21
by Gamasutra Community [10.13.14]
"Bottom line? Unity is an amazingly versatile piece of software whether you are building a prototype or a triple-A title. But it has a rather spotty history when it comes to new deployment platforms."
Console/PC, Indie, Serious, Programming, Production, Business/Marketing

Why I quit the PhD program at MIT to start a game studio 1
by Gamasutra Community [10.13.14]
"Weíve come a long way since the early days of staying up all night to play over instant messenger, but our philosophy remains the same: build the game that WE want to play."
Console/PC, Indie, Production, Business/Marketing

Race and racism in games: Dissecting tech's struggle with racial diversity 46
by Bryant Francis [10.13.14]
On a bright Saturday at IndieCade in Culver City, Shawn Alexander Allen's panel on race and video games began with a shift that would highlight his own points about discussing race and the games industry.
Console/PC, Business/Marketing

Amnesiac heroes: Why are we abandoning game history? 49
by Gamasutra Community [10.13.14]
"There's a reason why those games are considered classics and people still play them today. I promise that it will be a much more interesting (and cheap) experience than buying the latest AAA release."
Console/PC, History

No more fire & ice: Rethinking RPG magic 34
by Gamasutra Community [10.13.14]
"Offhand can you think of any RPG where the first offensive spell you learn is NOT 'Fireball' or something similar? Itís disturbingly difficult."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Future Unfolding studio receives funding from EU, Indie Fund  
by Mike Rose [10.13.14]
Spirits developer Spaces of Play was the latest studio to receive funding from the Indie Fund last month, for its upcoming game Future Unfolding. Now the Berlin-based company has also received monetary backing from the European Union.
Console/PC, Indie, Business/Marketing

The VR One: An affordable, 'open source' VR headset solution 3
by Mike Rose [10.13.14]
German optics manufacturer Carl Zeiss is the latest company to jump on the virtual reality headset bandwagon, although the company is focusing on providing a headset that is more open than the competition.
Console/PC, Business/Marketing

Maintaining quality of life as a game developer, entrepreneur, and parent 8
by Gamasutra Community [10.13.14]
"According to the IGDA Developer Satisfaction Survey, 70% of respondents do not have children. Are we sacrificing too much of our family life for our passions and careers as game developers!?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

How our HTML5 roguelike performed on Steam: The numbers 8
by Gamasutra Community [10.13.14]
"Our mission was to make a solid desktop game that would pave the way for our next project, and help our studio thrive. Letís examine the numbers to see how we did."
Console/PC, Indie, Business/Marketing

Another woman in games driven from her home by harassers 169
by Kris Graft [10.11.14]
Another woman has been driven from home due to online harassment - and yet again, the victim is a woman in video games.
Console/PC, Indie

How League of Legends makes money from its players 3
by Christian Nutt [10.10.14]
"If youíre really into cars, you donít mind spending $50,000 to soup up your Honda. Thatís the player weíre tapping into." - Riot Games president and co-founder Marc Merrill
Console/PC, Business/Marketing

Inside PewDiePie's mind (and massive YouTube success)  
by Christian Nutt [10.10.14]
"The thing that has made YouTube so successful is that you can relate to the people youíre watching to a much higher degree than to the people you see on TV." - Felix "PewDiePie" Kjellberg
Console/PC, Business/Marketing

Blog: Crunching Steam Curators 12
by Gamasutra Community [10.10.14]
"There are 9932 Steam Curators listed right now. This morning there were 8343. Today, about 1589 people in the world became Steam Curators."
Console/PC, Indie, Business/Marketing

Leap Motion launches IndieCade-backed game jam with $75,000 in prizes  
by Christian Nutt [10.10.14]
The winning teams will get a $5,000 cash prize and a slot to exhibit at IndieCade East 2015, with $2,500 in travel expenses also covered.
Console/PC, Indie, Production, Business/Marketing

Video: Reinventing slumber party games with Bumpie's Party  
by Staff [10.10.14]
In this GDC Europe 2014 talk, Spin the Bottle: Bumpie's Party developer Lau Korsgaard argues that 'slumber party' games grow up with players, but they also help the players themselves grow up.
Console/PC, Design, Video, Vault

Get a job: Petroglyph is hiring a Network/Web Programmer  
by Staff [10.10.14]
Have experience developing network tech for games? Grey Goo developer Petroglyph Games is hiring a network/web programmer to work in its Las Vegas studio.
Console/PC, Programming, Design, Recruitment

Here's one way to retain developers between projects: Lab Time Exclusive  
by Alex Wawro, Mike Rose [10.10.14]
German social/mobile game publisher Wooga maintains 'Lab Time' for developers who are between projects, allowing them to work on side projects while they wait to snag a spot on another project.
Console/PC, Social/Online, Production, Exclusive

Sony amps up community outreach with PlayStation fan event  
by Alex Wawro [10.10.14]
The PlayStation turns 20 this December, and Sony is taking the opportunity to launch an event in Las Vegas where select developers can talk to their fans, speak on panels and showcase their games.
Console/PC, Business/Marketing

Here's how not to contract with YouTubers to cover your game 5
by Alex Wawro [10.10.14]
A new Kotaku report reveals that some YouTubers had to negotiate signing a contract for early access to a game that explicitly required them to persuade their viewers to purchase the product.
Console/PC, Business/Marketing