Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 30, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
PlayStation picks up former Lionhead studio director Stuart Whyte  
by Alissa McAloon [05.10.17]
Whyte has joined up with PlayStation to head VR product development for the company's office in London.
VR, Console/PC, Business/Marketing

Get a job: Be a 3D Character Artist at Intrepid Studios  
by Staff [05.10.17]
Intrepid Studios is currently looking for an experienced 3D Artist with a focus on Character Art to join its San Diego, California-based development team.
Console/PC, Social/Online, Art, Recruitment

Rime can't fix its price disparity 'without selling at a loss' on the Switch  
by Alissa McAloon [05.10.17]
Though publisher Grey Box lowered the digital price, physical Switch cartridges of Rime are still more expensive to compensate for higher development, manufacturing, and publishing costs.
Console/PC, Production, Business/Marketing

EA expects 40% of industry-wide game sales to be digital this year  
by Alissa McAloon [05.10.17]
EA CFO Blake Jorgensen believes that 2017 will be the year that digital sales comprise 40 percent of game sales across the entire game industry.
Console/PC, Business/Marketing

Get some career insight from up-and-coming game developers today at 6PM EDT  
by Bryant Francis [05.10.17]
What does it take to succeed in the game industry in 2017? We check in with three up-and-coming game developers to talk about their experience and what advice they have for newcomers
Console/PC, Design, Video

Designer Interview: Crafting Flinthook's hookshot wasn't easy 1
by Alex Wiltshire [05.10.17]
Flinthook’s fluid, accessible hookshot is the result of months of design work, solving problems from controller mapping and aim-assist to the role it takes in the game. 
Console/PC, Indie, Design, Video

Nvidia revenue jumps thanks in part to launch of Nintendo Switch  
by Bryant Francis [05.09.17]
The Tegra processor at the heart of every Nintendo Switch is helped out Nvidia's financials in its most recent quarter.
Console/PC, Business/Marketing

61 percent of EA's game sales last year were digital  
by Bryant Francis [05.09.17]
Digital sales now make up 61 percent of Electronic Arts' total revenue, and the company only predicts that percentage will grow in the next fiscal year.
Console/PC, Business/Marketing

Video: A classic game postmortem for Yoot Saito's Seaman  
by Staff [05.09.17]
At GDC 2017, Yutaka "Yoot" Saito spoke at length about his work creating Seaman, a game that left an indelible mark on the fabric of both the game industry and pop culture at large.
Console/PC, Video, Vault

Don't Miss: Learning from your earliest video game experiences 15
by Brandon Sheffield [05.09.17]
How do your early video game experiences inform your design preferences? This classic Game Developer magazine piece reflects on what designers can learn from their first video game loves.
Console/PC, Design

Noah Falstein shares lessons learned from 37 years in game development  
by Alissa McAloon [05.09.17]
'I was never cut out to be a coder,' said Falstein. 'I enjoyed doing it and in the early '80s it was pretty much the only way to get into making games.'
Console/PC

7 classic RPGs that inspired Cosmic Star Heroine 4
by Joel Couture [05.09.17]
Gamasutra talks to Robert Boyd and William Stiernberg of Zeboyd games about the different RPGs that inspired their new game Cosmic Star Heroine.
Console/PC, Indie, Art, Design, Video

Transparency is the key to Steam's discoverability problem, says Valve 8
by Alissa McAloon [05.08.17]
Dota 2's matchmaking system improved when Valve let players peek behind the curtain. Now, it hopes more transparency will do the same for Steam.
Console/PC, Business/Marketing

Video: The mechanics and monetization of self-playing games 1
by Staff [05.08.17]
Kongregate's Anthony Pecorrella breaks down what attracts players to idle games and how developers can best capitalize on the genre's unique mechanics.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, Video

Get a job: Giant Squid is hiring a Gameplay Programmer  
by Staff [05.08.17]
Giant Squid is looking for a multi-talented programmer/designer hybrid to help drive the creation of core gameplay features for its next project in Los Angeles, California.
Console/PC, Programming, Design, Recruitment

There's value in embracing 'new ideas, from other people,' says Sid Meier  
by Alissa McAloon [05.08.17]
“Once you've done a Civ, you're kind of burned out and somebody else comes in with some fresh ideas,” Sid Meier explains to Glixel why each Civilization game was lead by a different designer.
Console/PC, Design

Video Game Deep Cuts: A Raw Data Scanner NESticle  
by Gamasutra Staff [05.07.17]
This week's highlights include videos on the making of Raw Data & the surprise debut of Scanner Sombre, plus the history of seminal NES emulator NESticle.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Heads up, Unreal devs: Steam Audio SDK now works with UE4 1
by Alex Wawro [05.05.17]
When Valve first debuted the tech it was pitched as offering (among other things) "physics-based sound propagation" that helps devs set up audio effects that reflect & bounce off of in-game geometry.
Console/PC, Video

Persona dev: When dev cycles run long, 'you start to question your instincts' 1
by Alex Wawro [05.05.17]
"The longer it takes for the game to hit the market, you start to lose confidence in what's expected of you," Persona 5 dev Shigenori Soejima told Glixel. "You start to question your instincts."
Console/PC, Production

Don't Miss: Arkane's Colantonio on going from Arx Fatalis to Prey 1
by Alex Wawro [05.05.17]
"We seem disorganized and like we don't know what we're doing, but I think it's part of a process," Arkane's Raphael Colantonio tells Gamasutra in this in-depth chat about Prey, which is out today.
Console/PC, Design, Production