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January 27, 2015
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January 27, 2015
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Updates » Console/PC
2015: The year we get loading screen mini-games back 23
by Gamasutra Community [01.12.15]
Namco patented the loading screen mini-game after including Galaxian in the release of the first Ridge Racer for PlayStation. 2015 is when that patent expires.
Console/PC, Design, Business/Marketing

Sales figures for Bik, a retro point-and-click adventure 4
by Gamasutra Community [01.12.15]
Did press help or hurt? Did advertising? It's hard to say for this small indie -- but this blog post gives a snapshot of what a small point-and-click adventure can do, revenue-wise.
Console/PC, Indie, Business/Marketing

Getting Steam Greenlit in 29 days: The journey, the numbers, and the stats 4
by Gamasutra Community [01.12.15]
Aero's Quest had a very a quick trip through the Greenlight system. How did they do it? This blog explains the circumstances and techniques used.
Console/PC, Indie, Business/Marketing

Make time to check out these excellent GDC 2015 Advocacy talks  
by Staff [01.12.15]
GDC officials highlight more great Advocacy track sessions in advance of the deadline for discounted early registration. Once again, Advocacy track talks are open to all GDC 2015 passholders.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Anything goes: How Destiny just went free-to-cheat 53
by Gamasutra Community [01.12.15]
"Bungie just signed a carte blanche to all exploits, cheats that will most certainly pop up now on a regular basis. By not reacting at all they removed the incentive for players to play fair."
Console/PC, Social/Online, Design, Business/Marketing

A Kickstarter postmortem of the successful Aegis Defenders 5
by Gamasutra Community [01.12.15]
Aegis Defenders raised $145,815 on a $65,000 goal. How did the team behind the game do it? Lead producer Scott Stephan shares what went into running the Kickstarter.
Console/PC, Indie, Business/Marketing

Nintendo exits the Brazilian market, citing high import duties 4
by Christian Nutt [01.09.15]
No more Nintendo hardware or physical games for the South American country, as high taxes and no plans to manufacture consoles locally means the business won't work out.
Console/PC, Business/Marketing

Get a job: Twisted Pixel is hiring a Senior Engineer  
by Staff [01.09.15]
Comfortable with C/C#/C++? 'Splosion Man creator Twisted Pixel Games is looking to hire someone like you to work on developing graphics, systems and tools tech at its Austin-based studio.
Console/PC, Programming, Recruitment

Video: Painful PR lessons learned on the way to Guacamelee! 1
by Staff [01.09.15]
Developers, how do you best maximize your game's exposure with a limited marketing budget? Drinkbox Studios' (Guacamelee!) Chris McQuinn shares his advice and lessons learned in this GDC 2014 talk.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

Don't Miss: Measuring the lasting impact of Xbox Live Indie Games Exclusive 15
by Christian Nutt [01.09.15]
What happened to the Xbox Live Indie Game developers? What did they learn from working with the Xbox 360-based marketplace, and the XNA dev tool? We ask them.
Console/PC, Indie, Programming, Production, Business/Marketing, Exclusive

Looking back at one of the very first video game rivalries 1
by Alex Wawro [01.09.15]
"I would like to believe that I was the first one to win a video game, because I kicked my brotherís butt," Mark Baer, son of the 'father of video games' Ralph Baer, tells Wired.
Console/PC, Business/Marketing

Capcom lowers sales expectations for the year due to game delays  
by Alex Wawro [01.09.15]
Capcom has cut its predicted year-end sales figure by 15 billion yen due to delays in launching new pachinko machines and "mid-range titles" in its Digital Contents business.
Console/PC, Business/Marketing

Layoffs poised to strike GRID maker Codemasters 4
by Alex Wawro [01.09.15]
A representative of the UK-based Codemasters has confirmed to Eurogamer that the company has begun a consultation period to determine whether or not to lay off a portion of its staff.
Console/PC, Business/Marketing

Designing procedural dungeons: My method 2
by Gamasutra Community [01.09.15]
"I created a master carver, which would spawn other sub-carvers. The trickiest part then, was balancing when and where to spawn in the sub-carvers, in order to get a dungeon that felt right."
Console/PC, Indie, Programming, Design

Shadow of Mordor, Hearthstone, Bayonetta 2 grab Choice Awards nominations 3
by Staff [01.09.15]
The 15th annual Game Developers Choice Awards nominees also include Shadow of Mordor, This War Of Mine and Shovel Knight - winners revealed at GDC this March.
Console/PC, Smartphone/Tablet, Indie, Design, GDC

A framework for screens and logic  
by Gamasutra Community [01.09.15]
"I chose to solve this problem up front and develop a good system for switching between game modes, as well as segmenting my display and logic functionality. Hereís what I did."
Console/PC, Indie, Programming, Design

A peek inside the music creation process 4
by Gamasutra Community [01.09.15]
Integrating audio into the development process, and how to approach live recording on a budget -- this post takes a look at the music creation process for Apsis.
Console/PC, Indie, Audio

Cross-platform RTS synchronization and floating point indeterminism 6
by Gamasutra Community [01.09.15]
A programming post on creating the logic for a cross-platform RTS -- and solving the problem of floating point indeterminism across different architectures.
Console/PC, Indie, Programming

Valve says Steam Machines 'front and center' at GDC 7
by Christian Nutt [01.08.15]
Valve's hardware plan to enter the living room was eagerly anticipated but seems to have fallen off the map -- but that will soon change, the company says.
Console/PC, Business/Marketing

Ubisoft expands its Graduate Program for college students 1
by Christian Nutt [01.08.15]
Last year, the company launched a program to get recent grads Ubisoft jobs to transition them into the industry -- and this year, it adds more disciplines and another studio location.
Console/PC, Programming, Production, Student/Education