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March 25, 2017
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Updates » Console/PC
Valve tweaks Steam User Review system to make scores more accurate 15
by Chris Kerr [03.10.17]
As of this week, review scores will no longer take into account reviews submitted by users who received the game for free, such as via a gift or during a free weekend.
Console/PC, Business/Marketing

What's it like developing for the Switch? 9 indie studios weigh in 3
by Chris Priestman [03.10.17]
What's it like creating or porting a game for Nintendo's new console? Gamasutra spoke to representatives from nine different indie studios about their experiences developing for the device.
Console/PC, Programming, Design, Production

Get a job: Visual Concepts is hiring a Sr. Environment Artist  
by Staff [03.09.17]
Visual Concepts is on the hunt for a self-motivated and experienced artist to help with the creation of art assets for the NBA 2K series in Novato, California.
Console/PC, Art, Recruitment

How Blizzard embraced fantasy to create Overwatch's reality 1
by Alissa McAloon [03.09.17]
"I would rather have the Hollywood as it appears in the mind of the guy from Belgium or Sweeden than the Hollywood that exists in the real world," said Overwatch director Jeff Kaplan.
Console/PC, Art, Design, Video

Command & Conquer co-creator Louis Castle to head Amazon Game Studios Seattle  
by Alissa McAloon [03.09.17]
Amazon Game Studios has picked up Louis Castle to head up operations in its Seattle-based development house.
Console/PC, Social/Online, Business/Marketing

YoYo Games officially launches GameMaker Studio 2 6
by Chris Kerr [03.09.17]
The versatile 2D game development tool can now be purchased for a starting price of $99.99, and features a completely redesigned user interface, new editors, and enhanced monetization tools. 
Console/PC, Programming, Design, Business/Marketing

Uncharted 4, Inside, and Firewatch lead BAFTA noms 1
by Chris Kerr [03.09.17]
The nominees are out for this year's BAFTA video game awards, and Uncharted 4 leads the way with eight nods.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Designer Interview: Getting Titanfall's controls just right 1
by Alex Wiltshire [03.09.17]
Various members of the team at Respawn Entertainment team describe how the studio sculpted the fluid, precise, surprisingly intuitive controls of the Titanfall series.
Console/PC, Design

Naughty Dog co-president Christophe Balestra retires after 15 years  
by Alissa McAloon [03.08.17]
Christophe Balestra announced his retirement earlier today after 15 total years at Naughty Dog, many of which he spent as co-president of the company.
Console/PC, Business/Marketing

Get a job: Crate Entertainment is hiring a Sr. Graphics/Engine Programmer  
by Staff [03.08.17]
Crate is looking for a talented graphics/engine programmer to work with designers and artists on improving the visuals, performance and engine capabilities of its games remotely or in Boston, MA.
Console/PC, Programming, Recruitment

Bringing 3D design principles to a 2D game, and the risks of giving advice 1
by Alissa McAloon [03.08.17]
"You don't get to pick who takes your advice when you're doing a talk," cautioned Lisa Brown in one of her three GDC talks. Brown discussed the themes of her talks on the GDC X One Life Left podcast.
Console/PC, Indie, Design, Video

Don't Miss: 4 questions to help you find the best theme for your game  
by Staff [03.08.17]
As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games.
VR, Console/PC, Smartphone/Tablet, Indie, Design

PlayStation is partnering with Girls Make Games to host a game dev summer camp  
by Alissa McAloon [03.08.17]
The three-week long event will teach young girls, aged 11 to 14, to design, program, and publish their own games under the tutelage of local game developers and female PlayStation devs and executives.
Console/PC, Indie

Breath of the Wild director explains why he decided to let players die 1
by Chris Kerr [03.08.17]
"We also didn't see death as something negative. There's actually kind of a fun to be had from falling and dying. You learn to be careful and to be cautious."
Console/PC, Design

How Resident Evil 7 found its 'deep and rich' setting in an open-world era  
by Alissa McAloon [03.07.17]
A fan translation of the Japan-exclusive Biohazard 7: Resident Evil Inside Report book documents the development of the recently released seventh entry in the classic Resident Evil series.
Console/PC, Design

Get a job: Sony PlayStation is hiring a FX Artist  
by Staff [03.07.17]
Sony is looking for a FX artist with a specialized focus on creating special effects, techniques, and processes for game development to join the team in Bend, Oregon and work on a new PS4 title.
Console/PC, Art, Recruitment

Nintendo awarded $9.5M in case against flashcart distributor  
by Alissa McAloon [03.07.17]
A Canadian court ruled in favor of Nintendo following a legal dispute with Go Cyber Shopping and Jeramie King over the distribution of piracy-enabling hardware mods.
Console/PC, Business/Marketing

Yooka-Laylee devs talk design and balancing success with expectations  
by Alissa McAloon [03.07.17]
"We had set a bunch of stretch goals that we thought, at best, might be hit at the very end of the campaign, but they were all reached within a few days."
Console/PC, Indie, Design

Gigantic developer Motiga makes layoffs to 'reduce burn rate'  
by Chris Kerr [03.07.17]
In what seems to be something of an annual occurrence, Gigantic developer Motiga has been hit with layoffs. 
Console/PC, Business/Marketing

Blog: How Thief uses level design to create a tense narrative 6
by Gamasutra Community [03.07.17]
A game analysis article describing Thief: The Dark Project's subtle but effective approach to environmental storytelling.
Console/PC, Design