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November 24, 2015
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November 24, 2015
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Updates » Console/PC
Unity acquires PlayStation-focused partner Engine Room Games  
by Alex Wawro [11.12.15]
Unity has taken the next step in its long-running partnership with British developer Engine Room Games, announcing today that the studio has agreed to become a permanent part of the Unity team.
Console/PC, Production

My must-have Unity plugins 12
by Gamasutra Community [11.12.15]
"One of the (many) strengths of Unity is its Asset Store, offering thousands free and paid-for plugins and assets. Here are 3 of my favorite plugins I use in most of my game projects."
Console/PC, Smartphone/Tablet, Indie, Programming

Get fresh design inspiration from classic TRS-80 games at GDC 2016 1
by Staff [11.12.15]
As GDC 2016 approaches, organizers announce two new talks: one on drawing history from TRS-80 games, the other on the graphics tech of Rainbow Six Siege.
Console/PC, Programming, Design, GDC

Ubisoft to invest $8 million through new CODEX education initiative 4
by Chris Kerr [11.12.15]
Ubisoft Montreal has unveiled the CODEX program, a new funding initiative that will see the studio invest more than $8 million to help teach the next generation about video game development.
Console/PC, Indie, Programming, Business/Marketing, Video

Talking simulators 5
by Gamasutra Community [11.12.15]
"The problem with dialogue system components in RPGs tends to be that they're components in RPGs. When carelessly implemented, they end up undermining the greater design goal of naturalistic and compelling player choice."
Console/PC, Design

An indie-style experiment at a AAA studio: Insomniac's Slow Down, Bull  
by Lisa Brown [11.12.15]
This postmortem, written by current indie and former triple-A dev Lisa Brown tells the story of the development of Insomniac's Slow Down, Bull -- an indie-style small game made by a big, well-known developer.
Console/PC, Design, Production, Business/Marketing, Video

Mix, match, Mario Maker  
by Christian Nutt [11.11.15]
"We really wanted to create a type of play that would be memorable and that would have kind of a lasting impact on people. And I think those stranger elements are one of the ways to do that."
Console/PC, Design

Don't Miss: Rhianna Pratchett on writing the rebooted Tomb Raider 27
by Christian Nutt [11.11.15]
In this classic feature, writer Rhianna Pratchett deconstructs what it takes to reimagine Lara Croft -- and beyond that, what will it take to make writing a celebrated part of the game dev process.
Console/PC, Design

Epic optimizes VR rendering in new Unreal Engine 4.10 update  
by Alex Wawro [11.11.15]
Epic Games rolled out the latest version of its engine this week, and the full Unreal Engine 4.10 update spans everything from VR performance optimizations to new rendering options for mobile games.
VR, Console/PC, Smartphone/Tablet, Production

Managing team responsibilities 3
by Gamasutra Community [11.11.15]
"You evaluate everyone's performance and correspondingly decide their salary based on this list. You can't hold people accountable for something they don't know about."
Console/PC, Production

Call of Duty: Black Ops III sees big sales, but franchise could be stalling 1
by Chris Kerr [11.11.15]
Call of Duty: Black Ops III netted $550 million in worldwide sales in three days, according to publisher Activision.
Console/PC, Business/Marketing

Get game writing advice from a Dragon Age writer at GDC 2016  
by Staff [11.11.15]
GDC organizers reveal another pair of great GDC 2016 Summit session talks from both an experienced Dragon Age writer and a longtime F2P game industry vet.
Console/PC, Social/Online, Design, Business/Marketing, GDC

Unity chasing photorealism with new reflection tech 1
by Chris Kerr [11.11.15]
Unity has released a tech demo to show of its impressive new screen-space raytraced reflection (SSRR) tech, which was previously shown at Unite earlier this year.
Console/PC, Design, Production, Video

Blog: How AAA rises the tide for all game-dev boats 2
by Gamasutra Community [11.11.15]
"'Us vs. them' is a pointless way to frame the differences between indies and AAAs. It needlessly creates conflicts out of contrasts."
Console/PC, Indie

Inside the classic Konami fighting game that never was  
by Gamasutra Community [11.11.15]
"It required really high manpower, and it was so time consuming. Also the capacity required for the hardware was too high. So those challenges were not something we were able to overcome."
Console/PC, Art, Production, Business/Marketing

Letting go of quest-obsession, and soaking in the world of Fallout 4 10
by Kris Graft [11.11.15]
"Turning off Fallout 4's quest markers revealed a trash-ridden world that's an exploration engine, rather than a quest engine."
Console/PC, Design

Top 7 ways to ignore player feedback 12
by Gamasutra Community [11.11.15]
"Here's some handy tips on how to ignore those pesky playtesters that aren't worth your time... especially when their feedback isn't the kind you want to hear!"
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Tencent grows mobile game revenues 60%, and makes $1.19 billion in profit  
by Christian Nutt [11.10.15]
60 percent year-on-year revenue growth for smartphone games helps drive the massive Chinese internet company's bottom line up.
Console/PC, Smartphone/Tablet, Business/Marketing

Helldivers comes to Steam, courtesy of PlayStation Mobile  
by Alex Wawro [11.10.15]
Arrowhead's top-down PlayStation Network co-op game Helldivers is coming to Steam next month, but it's being published by PlayStation Mobile, not Sony Computer Entertainment.
Console/PC, Indie, Business/Marketing

Video: Writers are critical to AAA game dev -- just not in the way you think 2
by Staff [11.10.15]
"Big-budget action video game are not, and never will be, a writer's medium," said Tom Bissell at GDC 2013, before going on to explore exactly how writers can best serve a big-budget game dev team.
Console/PC, Design, Video, Vault