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October 9, 2015
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October 9, 2015
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Updates » Console/PC
Guild Wars 2 lead designer joins Amazon to work on new PC game  
by Alex Wawro [09.28.15]
After 10 years at ArenaNet, Guild Wars 2 lead designer Eric Flannum has joined Amazon Game Studios as creative director on the development of a new third-person "competitive, melee-oriented" PC game.
Console/PC, Design

VR doesn't have to make you sick, says Valve developer 4
by Chris Kerr [09.28.15]
During a recent EGX developer session, Valve's Chet Faliszek stated that poor design, not players, is responsible for the motion sickness some feel when using VR headsets.
Console/PC, Indie, Design, VR

Q&A: The 'rhythm violence' of Thumper  
by Lena LeRay [09.28.15]
Drool LLC's upcoming rhythm-action game Thumper is simply brutal. Harmonix vet Marc Flury, co-founder of Drool LLC, talks to us about the experience of making the game
Console/PC, Indie, Audio, Design, Production, Video

Ico: A balance between minimalism and practicality 1
by Gamasutra Community [09.28.15]
"Ultimately, the overall concept I take from Ico is, finding a balance between the pure idea and whatever other elements that can be added or subtracted to create a more focus and/or meaningful experience."
Console/PC, Design

Excavating design, as an off-site designer 1
by Gamasutra Community [09.28.15]
"This is where we ran into an issue with communication. I was still in a core design phase... but the client was expecting level production."
Console/PC, Indie, Design, Production

Rise of the smart toys market 3
by Gamasutra Community [09.28.15]
It's not just Skylanders and Amiibos: "An interesting and new shift is now occurring with 3D printing - players are becoming more interested in connecting their digital and physical experiences and content."
Console/PC, Business/Marketing

How Big Pharma speaks with its systems 4
by Chloi Rad [09.28.15]
The creator of the highly successful medicine-making management sim refrained from making any overt commentary on the pharmaceuticals industry. Instead, he lets his game speak with its systems.
Console/PC, Indie, Design, Business/Marketing, Video

New Twitch features aim to improve the way broadcasters stream your games 1
by Staff [09.25.15]
At TwitchCon in San Francisco on Friday, Twitch announced updates to its popular online broadcasting platform.
Console/PC, Social/Online, Business/Marketing

The Key Masters: Reselling and the game industry 20
by Gamasutra Community [09.25.15]
"Currently, everyone is losing out: customers have to take the risk of using sites with very few guarantees about the product they’re buying; developers receive no payment."
Console/PC, Indie, Business/Marketing

How will the Rift really do? We talk to Oculus' Nate Mitchell  
by Christian Nutt [09.25.15]
Given how things kicked off, it feels like we've been waiting a long time for the Oculus Rift to hit the market. Gamasutra sat down with VP of product Nate Mitchell to discuss his expectations for its introduction.
Console/PC, Indie, Business/Marketing, VR

Game audio industry survey 2015 7
by Gamasutra Community [09.25.15]
"GameSoundCon recently conducted its annual survey of audio professionals in the game industry, asking questions about compensation, use of live musicians, contract terms and other issues."
Console/PC, Smartphone/Tablet, Indie, Audio

Reminder: Submit your talks now for the GDC 2016 Summits!  
by Staff [09.25.15]
Heads up, would-be GDC 2016 speakers: Now is your chance to propose a talk for one of the first-class Summits at GDC 2016! Do it before submissions close next Friday, 10/2 at 11:59 PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Campaign mode removed from last-gen versions of Black Ops 3 4
by Chris Kerr [09.25.15]
Activision has announced that Xbox 360 and PS3 versions of Black Ops 3 will feature "multiplayer and zombies gameplay only."
Console/PC, Design, Production

No such thing as a random number: Developing games in 1981 11
by Gamasutra Community [09.25.15]
"I completed Crisis Mountain and got my first advance on royalties from Synergistic Software. It was one of the proudest moments of my life. I bought an Apple II+ for myself and took it home."
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Four years of the MADE: A postmortem of a video game museum 2
by Gamasutra Community [09.25.15]
"The Museum of Art and Digital Entertainment is a 501c3 non-profit videogame museum located in downtown Oakland. On September 27, 2011, the MADE opened its doors for the first time."
Console/PC, Business/Marketing, History

The mysterious world of game budgets 7
by Gamasutra Community [09.25.15]
Veteran Ron Gilbert on budgeting: "Seeing $500,000 in your bank account can make you cocky. It can seem like an endless supply of cash. Every dollar matters. It's why I like to have a budget."
Console/PC, Indie, Production, Business/Marketing

How else Heart.Break() turns players into coders 3
by Chris Priestman [09.25.15]
A game that teaches you coding? That sounds like the opposite of fun. Eric Svendang explains how his game else Heart.Break() manages to be both educational and entertaining.
Console/PC, Indie, Programming, Design, Video

John Carmack's pursuit of the 'holy grail' of VR content  
by Kris Graft [09.24.15]
Oculus CTO and video game programming legend John Carmack said at Oculus Connect in Hollywood that for the last year, his focus has been doing the best with what he’s got, hardware-wise.
Console/PC, Smartphone/Tablet, VR

Minecraft coming for Oculus Rift this spring  
by Christian Nutt [09.24.15]
The popular Microsoft-owned virtual world will be the first step toward the "metaverse," Oculus VR founder Palmer Luckey implied.
Console/PC, Business/Marketing, VR

EA Maxis boss Lucy Bradshaw leaves company after 23 years 2
by Kris Graft [09.24.15]
Lucy Bradshaw, SVP of EA Maxis, is leaving the company, EA CEO Andrew Wilson said today in a blog post.
Console/PC, Business/Marketing, Recruitment