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March 31, 2015
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March 31, 2015
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Updates » Console/PC
What's in an 'icon'? The secrets of character design 6
by Gamasutra Community [03.13.15]
From Pac-Man to Kratos to Freddy Fazbear, iconic characters have driven the game industry forward. Here's a breakdown of what goes into their designs.
Console/PC, Smartphone/Tablet, Indie, Art

Murder school: Crafting Danganronpa to surprise players 1
by Christian Nutt [03.13.15]
The series' writer/director Kazutaka Kodaka dives into his approach to game writing and development in this extensive new interview on the award-winning, cult-hit franchise.
Console/PC, Design

BAFTA Awards honor Destiny, Monument Valley, and David Braben  
by Christian Nutt [03.12.15]
Tonight's BAFTA awards in the UK continued to highlight the vibrancy of the independent development scene -- as a number of smaller titles walked off with statuettes.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Get a job: Deep Silver Volition seeks a Senior Audio Designer  
by Staff [03.12.15]
Are you an experienced audio whiz? Saints Row developer Deep Silver Volition is seeking a senior audio designer to join them in their Champaign, Illinois offices.
Console/PC, Audio, Recruitment

Cities: Skylines breaks Paradox records with 250k sold in 24 hours 11
by Alex Wawro [03.12.15]
That makes Colossal Order's city-builder the fastest-selling game Paradox Interactive has published to date.
Console/PC, Business/Marketing

New initiative gifts 1 million BBC Micro successors to UK kids  
by Alex Wawro [03.12.15]
As part of the Make It Digital initiative the BBC is giving away a million BBC Micro Bit coding devices -- much like it did with the BBC Micro in the '80s, inspiring a generation of British game devs.
Console/PC, Indie, Business/Marketing

@Play: Welcome back to the Dungeons of Doom 10
by Gamasutra Community [03.12.15]
Our roguelike column, @Play, has returned -- and this post serves as a brand new introduction to the genre, and explains why it's worth studying and writing about.
Console/PC, Smartphone/Tablet, Indie, Design

GDC 2015 and the battle for headlines: An analysis  
by Gamasutra Community [03.12.15]
A media analysis that shows what kind of coverage GDC got as compared to other industry events -- and whether it was Unreal Engine or Unity that got the most play during the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Too Many Cooks: Valiant Hearts director departs Ubisoft 4
by Alex Wawro [03.12.15]
After 14 years at Ubisoft spanning work on everything from Beyond Good & Evil to Assassin's Creed, Valiant Hearts content director Yoan Fanise is calling it quits and getting out of AAA development.
Console/PC, Indie, Business/Marketing

20 days on Steam Greenlight 6
by Gamasutra Community [03.12.15]
A lot of insight into why A Quiver of Crows passed through the Greenlight system quickly -- and plenty of data that lets you draw your own conclusions, too.
Console/PC, Indie, Business/Marketing

Castlevania's Koji Igarashi offers advice to today's Metroidvania devs 8
by Christian Nutt [03.12.15]
Koji "IGA" Igarashi, whose Castlevania: Symphony of the Night is a touchstone game for the Metroidvania genre, discusses what it takes to make a good one in this new interview.
Console/PC, Indie, Design

One Life Left vs. Gamasutra GDC Podcast #2: Pork platters and 80 Days  
by Staff [03.12.15]
Guests from Inkle, Unity, Failbetter, and Other Ocean joined Gamasutra and UK radio pros One Life Left for the official GDC 2015 podcast. Topics include: Pork, golf, text game renaissances, and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Business/Marketing, Podcast, GDC

Get a job: Harmonix is hiring an Animation Engineer 1
by Staff [03.11.15]
The folks behind Fantasia: Music Evolved and Rock Band are looking for an engineer to manage artist-facing tools and engine-level animation code at Harmonix's Cambridge, MA studio.
Console/PC, Programming, Art, Recruitment

GDC Europe 2015 officials announce dates and call for papers  
by Staff [03.11.15]
GDC organizers have put out the call for submissions to present lectures and panels sessions at the 2015 Game Developers Conference Europe, which will run August 3-4 in Cologne, Germany.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Video: On SimCity and designing art in service of simulation  
by Staff [03.11.15]
Ocean Quigley speaks in detail about the motivations that drove SimCity's aesthetics and the methods that were developed to achieve them in this hour-long talk recorded at GDC 2013.
Console/PC, Art, Design, Video, Vault

Drawing from your mythology: I do it, the Japanese do it, maybe you should too 9
by Gamasutra Community [03.11.15]
From playing Persona 4 to embracing Brazilian mythology: "Youíll be amazed at the stuff youíll find when researching the mythos of your country. Most of mythosí origin Iíve found is some very dark stuff."
Console/PC, Indie, Art, Design

Don't Miss: The seminal design secrets of Chrono Trigger 24
by Victoria Earl [03.11.15]
A classic analysis piece that explores exactly how this seminal RPG's structure and gameplay design weave together to offer unprecedented freedom for the genre and exceptional player satisfaction.
Console/PC, Design

Six simple steps to nailing your post-GDC follow-ups  
by Gamasutra Community [03.11.15]
"Like many others you probably feel as if the show went wonderfully and you are on top of the world. We're going to walk you through how you deal with putting yourself in the best position to do just that."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Sony shutting down PlayStation Mobile 10
by Kris Graft [03.11.15]
Sony said last week that PlayStationís foray into the realm of mobile games, PlayStation Mobile, would be discontinued.
Console/PC, Smartphone/Tablet, Business/Marketing

Into the Pixel calls for submissions to its latest exhibition  
by Alex Wawro [03.11.15]
Video game artists are invited to submit pieces to the exhibition, now in its 12th year, which showcases production and concept art at industry events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art