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March 21, 2019
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Updates » Console/PC
Multiplayer Skyrim mod criticized for lifting code from another mod  
by Alissa McAloon [03.05.19]
An in-development Skyrimmultiplayer mod called Skyrim Together is facing criticism for seemingly taking code from the Skyrim mod SKSE.
Console/PC, Social/Online

Get legal experts' perspective on how the law is impacting game dev at GDC!  
by Staff [03.05.19]
A panel of legal experts will take to the stage at GDC 2019 to discuss top legal developments in games, from Fortnite dances to Nintendo's stance on ROMS!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Devil May Cry 5 deluxe edition will let players experience the game like a low-budget movie 1
by Chris Kerr [03.05.19]
It's an interesting feature that should let players see how key scenes took shape and evolved during development, while also letting them pretend they're watching a low-budget Devil May Cry movie.
Console/PC, Production, Video

Mages of Mystralia dev dishes out spellcasting wisdom and game industry real talk 2
by Bryant Francis [03.05.19]
Borealys Games' Patric Mondou discusses the design of spellcasting game Mages of Mystralia, and offers up an honest perspective of the direction of the game industry.
Console/PC, Design

Video: The art of Wonder Boy: The Dragon's Trap  
by Staff [03.04.19]
In this 2018 GDC talk, Lizardcube's Ben Fiquet goes over the process of revitalizing and reimagining the visual design of Wonder Boy: The Dragon's Trap.
Console/PC, Art, Video

Anthem is crashing entire PlayStation 4 systems, say players 1
by Alissa McAloon [03.04.19]
It's a fairly severe issue in a high-profile game like BioWare's latest, and one that unfortunately comes during an already turbulent launch period.
Console/PC, Social/Online

Shut Up & Sit Down returns to GDC 2019 with great board games to play!  
by Staff [03.04.19]
From Richard Garfield's 'unique deck' card game KeyForge to Alderac's intriguing Space Base, here's what you can expect to play when you visit the Shut Up & Sit Down board game lounge at GDC 2019!
Console/PC, Indie, GDC

Devil May Cry 5's Hideaki Itsuno recalls his chance encounter with the series  
by Alissa McAloon [03.04.19]
"It's interesting, because back then, I was actually coming up with the foundations of what would become Dragon's Dogma, and then I was taken and forced to work on Devil May Cry 2."

Phil Spencer claims Xbox's multi-device future will benefit everyone  
by Chris Kerr [03.04.19]
"We want to bring Game Pass to any device [..] because the model allows for people to find games that they wouldn’t have played in any other space."
Console/PC, Business/Marketing

Apex Legends attracts 50 million players in first month  
by Chris Kerr [03.04.19]
The free-to-play battle royale shooter was unveiled and launched on February 4, and managed to amass 10 million players in 72 hours.
Console/PC, Business/Marketing

Video Game Deep Cuts: Ape Out To Those Lost Toejam Histories 1
by Gamasutra Staff [03.03.19]
This week's highlights include pieces on Ape Out & the Toejam & Earl reboot, plus the history of the 'game over' screen, the effects of Brexit on the UK game biz, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The animation pipeline of Mario + Rabbids Kingdom Battle 1
by Staff [03.01.19]
In this GDC 2018 talk, Ubisoft Milan's Marco Renso and Tommaso Sanguigni explain how Ubisoft improved their animation pipeline to overcome challenges for Mario + Rabbids Kingdom Battle.
Console/PC, Programming, Art, Design, Video

Don't Miss: Between a rock and a 'Harada' place: The massive Tekken interview 2
by Staff [03.01.19]
Bandai Namco game director Katsuhiro Harada discusses how Tekken is always arcade first, how the series made preparations for input lag, and how to please competitive and casual players simultaneously.
Console/PC, Design

PlayStation's upcoming Chinese conference aims to boost locally-made games  
by Alissa McAloon [03.01.19]
The conference, scheduled for March 7, aims to offer details on games made through the China Hero Project, a 2016 initiative to support games made by Chinese developers. 

Don't skip these cutting-edge sponsored talks at GDC 2019's Dev Days  
by Staff [03.01.19]
Cutting-edge game tech companies are presenting some cool Dev Day sessions this year, and today organizers are excited to highlight offerings from Amazon, Facebook, Unity and Viveport!
Console/PC, GDC

Roblox boasts over 1 billion hours of engagement per month  
by Alissa McAloon [03.01.19]
The figure is 20 times the monthly engagement the online sandbox platform saw back in 2013.
Console/PC, Social/Online

Get a crash course in using neural networks for game dev at GDC 2019  
by Staff [03.01.19]
This cool talk from Unity about using neural networks in game dev is part of the Math for Game Developers Tutorial, a unique day-long look at the mathematical foundations of modern games!
Console/PC, Programming, GDC

Sony ends PlayStation Vita production in Japan 1
by Alissa McAloon [03.01.19]
Just following last week's news that production of the PlayStation Vita was starting to wind down in Japan, Sony has officially ended the process altogether. 

Designing friendly robot settlement sim The Colonists to be deep, yet inviting  
by Jupiter Hadley [03.01.19]
The Colonists dev Richard Wallis opens up about the challenges involved with building a cute robot colony sim, the trick to designing a clear, concise UI, and the importance of map editors.
Console/PC, Indie, Design, Production

Video: The evolution of Soft Body  
by Staff [02.28.19]
In this 2016 GDC Europe session, Bodysoft's Zeke Virant presents a post-mortem of the meditative action game Soft Body.
Console/PC, Indie, Design, Video