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December 22, 2014
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December 22, 2014
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Updates » Console/PC
Video: DreamHackathon - VR Winners and Presentations  
by Phill Cameron [12.09.14]
DreamHack has posted a video of all the presentations and winners from their DreamHackathon:VR game jam, tasking developers with creating a virtual reality game during DreamHack.
Console/PC, Design, Video

Twitch makes an acquisition of its own by buying a talent agency  
by Alex Wawro [12.09.14]
Video game streaming platform Twitch has closed a deal to acquire GoodGame, a San Francisco-based talent and marketing agency dedicated to esports and video game broadcasters, for an undisclosed sum.
Console/PC, Business/Marketing

Get a job: Obsidian is hiring a UI/UX Designer  
by Staff [12.09.14]
Got a mind for interface design? Obsidian Entertainment is looking to hire a UI/UX designer to work alongside the design, art and programming teams at its Irvine, CA studio.
Console/PC, Design, Recruitment

Square Enix cedes Tomb Raider publishing duties to Microsoft 9
by Alex Wawro [12.09.14]
In a fairly unsurprising move, a Microsoft representative confirmed on Twitter that his employer, not Square Enix, will be publishing Crystal Dynamics' upcoming Rise of the Tomb Raider.
Console/PC, Business/Marketing

App Annie adds Windows Store support to its analytics platform  
by Alex Wawro [12.09.14]
Analytics firm App Annie has finally added support for the Windows Store to its suite of digital game market research tools, nearly three years after Microsoft launched the storefront.
Console/PC, Business/Marketing

Don't Miss: The 'Door Problem' of game design 36
by Liz England [12.09.14]
"I find myself explaining what game design means to a lot of people from different backgrounds, some of whom donít know anything about games. I like to describe my job in terms of 'The Door Problem.'"
Console/PC, Design

Making a game in 1993: A look back at the Amiga 500 21
by Gamasutra Community [12.09.14]
A look back at the Amiga 500, a classic PC embraced by the European development scene in the 1990s, and what sprung from this fertile ground, as limited as it may have been.
Console/PC, Programming, Art, Design, Production, Business/Marketing, History

Chilled Mouse is a new digital publisher from the Kuju cofounders  
by Alex Wawro [12.09.14]
Kuju Entertainment cofounders Jonathan Newth and Ian Baverstock have taken the wraps off Chilled Mouse, a new UK-based digital games publisher with a focus on indie titles.
Console/PC, Business/Marketing

DayZ creator returns home to launch his own studio: RocketWerkz  
by Alex Wawro [12.09.14]
After leaving Bohemia Interactive, DayZ creator Dean Hall has put out the call for developer to join him at his nascent New Zealand studio RocketWerkz.
Console/PC, Business/Marketing

'Gamerliness' - How games can evolve by looking inward 21
by Gamasutra Community [12.09.14]
"'Painterly' art doesnít try to look realistic -- instead, it uses its unique aspects as a constructed object to its advantage. I hope that, as games continue to grow, we get to see a truly 'gamerly' game."
Console/PC, Indie, Art, Design

A machine learns to play Game Boy: Using RNG to solve games 2
by Gamasutra Community [12.09.14]
"Piglet is a machine-learning based AI that tries to play Game Boy games using a variety of techniques. She's built using Lua, and she's open source, so you can see all of her code and guts on Github."
Console/PC, Programming

The messy interplay between Steam and uPlay in AC: Unity 13
by Gamasutra Community [12.09.14]
"All told, it took me 14 steps to purchase MTX inside of Steam inside of uPlay inside of Steam. Had I been purchasing as an organic player, I would have abandoned my purchase early on in the funnel."
Console/PC, Business/Marketing

Atmospheric scattering and the 'volumetric fog' algorithm 3
by Gamasutra Community [12.09.14]
Former Assassin's Creed IV dev and current Sony Santa Monica coder Bart Wronski tackles atmospheric scattering and volumetric fog in a post adapted from his SIGGRAPH talk.
Console/PC, Programming

This Week in Video Game Criticism: The 'Freedom' of GTA 5 and a 'Morality Run' of BioShock 1
by Alan Williamson [12.08.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Alan Williamson on topics ranging from Grand Theft Auto 5's reappearance in the news to an analysis of a BioShock 'morality run.'
Console/PC, Indie, Design

Longtime exec Larry Probst to leave EA, but remain on its board  
by Christian Nutt [12.08.14]
As revealed by an SEC filing, Probst -- who served as the company's CEO for 16 years -- will cease to be an employee of the company in 2015.
Console/PC, Business/Marketing

China's getting its own free-to-play, online Borderlands  
by Christian Nutt [12.08.14]
Following in the footsteps of Activision and its Tencent-backed Call of Duty Online, 2K has partnered with Chinese publisher Shanda to turn Borderlands into a free-to-play game.
Console/PC, Smartphone/Tablet, Business/Marketing

Video: Alcorn and Baer on making the Brown Box and Pong  
by Staff [12.08.14]
In this GDC 2008 talk, Ralph Baer and fellow trailblazer Allan Alcorn (the creator of Pong) speak about how they went about creating the video game software and hardware that launched our industry.
Console/PC, Business/Marketing, Video

Get a job: Insomniac is looking to hire an Audio Designer  
by Staff [12.08.14]
The studio responsible for Sunset Overdrive seeks an experienced audio designer to "create, edit, and implement game-ready audio" with the rest of the team in Insomniac's Burbank, CA office.
Console/PC, Audio, Recruitment

Don't Miss: Our interview with game industry patriarch Ralph Baer  
by Benj Edwards [12.08.14]
Ralph Baer, legendary engineer and inventor of the first video game console, has passed away at the age of 92. Learn more about who he was and how his work shaped our industry in this classic feature.
Console/PC, Design

Writing believable women for games - a few words on Dying Light 6
by Gamasutra Community [12.08.14]
"We tried our damnedest to take Dying Light's female characters out of the one-dimensional, trope-defined roles seen so often -- way, way too often -- in games."
Console/PC, Design