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February 11, 2016
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February 11, 2016
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Updates » Console/PC
Don't Miss: How a strategy game studio trained to make The Division 11
by Christian Nutt [01.29.16]
How does Ubisoft develop a game across as many as ten studios? Gamasutra speaks to David Polfeldt, managing director of Massive, developers of The Division, to find out in this classic 2014 feature.
Console/PC, Production

Marketing gaffe sheds light on how YouTubers are contracted to hype games 7
by Alex Wawro [01.29.16]
Kotaku seemingly received by mistake (and published) a game company's marketing campaign proposal for YouTubers, which helps shed some light on how the business of being an "influencer" works in 2016.
Console/PC, Business/Marketing

Which games and platforms did best in the media in 2015? 1
by Gamasutra Community [01.29.16]
A look back at which games generated the most buzz with the games press in 2015, including a list of the top 15 games, how Xbox and PlayStation did relative to one another, and a focus on Oculus Rift.
Console/PC, Business/Marketing

New Nintendo 3DS is now supported by Unity  
by Chris Kerr [01.29.16]
Unity has announced support for Nintendo's New 3DS is now available. Unity announced its intention to support the platform last year.

GDC 2016: Audio wizards share learnings in the Audio Bootcamp 1
by Staff [01.29.16]
GDC 2016 organizers are offering an early look at the informative and intriguing sessions taking place during the Audio Bootcamp that helps open the March conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, GDC

Game design in episodic games  
by Gamasutra Community [01.29.16]
"Two families of game mechanics can be considered for episodic games: Adventure game mechanics and action game mechanics. We find them in different mixes in nearly all episodic games because of their strong storytelling dimension."
Console/PC, Smartphone/Tablet, Design

Procedurally generating wrapping world maps in Unity 3
by Gamasutra Community [01.29.16]
A guide to generating a realistic, wrapping world map in Unity using C# programming, complete with a discussion of the techniques involved, and sample code.
Console/PC, Indie, Programming

Ubisoft and ESL form Rainbow Six Siege eSports league  
by Chris Kerr [01.29.16]
Ubisoft and leading eSports outfit ESL have joined forces to give the developer's tactical shooter, Rainbow Six Siege, its own dedicated eSports league. 
Console/PC, Business/Marketing

Konami profits on the up as Metal Gear Solid V ships 6 million  
by Chris Kerr [01.29.16]
Konami's latest financials are in, and it's good news for the Metal Gear Solid publisher, with both revenue and profit margins on the up. 
Console/PC, Smartphone/Tablet, Business/Marketing

Logic over time: Programming tips for persistent data 28
by Gamasutra Community [01.29.16]
Fallout 4 and Skyrim programmer Jean Simonet shares tricks and insights: "I need an entity to perform one or more actions over multiple frames, and to have some smarts about what it is doing in the process."
Console/PC, Programming

Unreleased, unfinished Saints Row PSP game leaked... by its developers 2
by Christian Nutt [01.28.16]
Here's something you don't see every day: Deep Silver Volition, developers of the Saints Row franchise, have released a downloadable file of an unreleased game in the franchise to the wild.
Console/PC, Production, Business/Marketing

Report: Xbox One install base around 19 million  
by Christian Nutt [01.28.16]
Though Microsoft has ceased to report hardware numbers, we now have a reliable source: Electronic Arts.
Console/PC, Business/Marketing

Star Wars Battlefront helps fuel a strong holiday quarter for EA  
by Alex Wawro [01.28.16]
The holiday season seems to have treated Electronic Arts well, as the company reported an increase in both its sales and profits over the period as part of its most recent financial filing.
Console/PC, Indie, Business/Marketing

Microsoft beats profit estimates, but Xbox sales slip  
by Christian Nutt [01.28.16]
The company did very well in its core productivity and tech businesses, but its Xbox performance isn't what it could be.
Console/PC, Business/Marketing

Experiments with image processing effects in Unity 1
by Gamasutra Community [01.28.16]
"I feel like the game’s graphics have improved significantly with very little effort. Performance was affected, but not enough to make me want to tear any effects back out."
Console/PC, Smartphone/Tablet, Indie, Programming

State of the Industry: Developer stats that were too weird to publish 3
by Brandon Sheffield [01.28.16]
Who's still making PSP games? Is the 360 still viable? What's up with Linux? These stats didn't make it into the GDC 2016 State of the Industry report but they're fun to think about, so here they are.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

The relationship between game music and live performance  
by Gamasutra Community [01.28.16]
"First, we'll get a perspective on what the classical symphony performance has in common with the act of playing a video game. Then, we'll learn about a method of turning a video game into a musical instrument for performance art."
Console/PC, Audio

USC Games is becoming an academic publisher for video games  
by Alex Wawro [01.28.16]
The University of California's games program, USC Games, is going to try its hand at being a publisher, starting with games made by its own students.
Console/PC, Indie, Business/Marketing

Capcom's fortunes rise on the back of games like Monster Hunter X  
by Alex Wawro [01.28.16]
Capcom reports today that it's seen an uptick in both sales and profits over the past nine months, driven primarily by sales of console and mobile games -- most notably, Monster Hunter X.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Sharpen your community management skills at GDC 2016  
by Staff [01.28.16]
GDC officials highlight a handful of great game community management GDC 2016 talks from seasoned talent at Blizzard, Trion, Daybreak and more.
Console/PC, Social/Online, Smartphone/Tablet, GDC