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February 20, 2017
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Updates » Console/PC
Report: Blizzard chief slams U.S. travel ban, pledges support for affected staff 1
by Alex Wawro [02.02.17]
Blizzard CEO Mike Morhaime issued an internal company-wide email condemning the ban and pledging HR & legal support for affected staff, according to an anonymous source trusted by Polygon.
Console/PC, Business/Marketing

Here are the winners for GDC 2017 and iam8bit's Art Boss showcase!  
by Staff [02.02.17]
Game Developers Conference are proud to announce the artists selected to take part in the first annual Art Boss showcase, presented at GDC 2017 in partnership with iam8bit!
Console/PC, Indie, Art, GDC

At GDC 2017, see how Capcom took Resident Evil 7 forward by looking back  
by Staff [02.02.17]
At GDC 2017, game director Koshi Nakanishi and Capcom Global R&D senior manager Peter Fabiano will break down how Resident Evil 7 was conceptualized, designed and developed!
Console/PC, Design, Production, GDC

Nintendo president expects Switch sales to match the Wii 5
by Chris Kerr [02.02.17]
Nintendo president Tatsumi Kimishima has said he expects the Switch to sell as well as the Wii, which just over 101 million units during its lifetime. 
Console/PC, Business/Marketing

Nintendo says Pokemon players are now older than ever  
by Chris Kerr [02.02.17]
During its latest financial briefing Nintendo revealed that Pokemon Sun and Moon pulled in more players in their 20s and 30s than previous entries. 
Console/PC, Business/Marketing

Sony's games division in good health thanks to strong PS4 sales 3
by Chris Kerr [02.02.17]
Sony has posted its financials for the quarter ending December 31, and sales and profits are down at the Japanese electronics giant despite strong PlayStation 4 sales.
Console/PC, Business/Marketing

Road to the IGF: Kinmoku's One Night Stand  
by Chris Kerr [02.02.17]
One Night Stand's humanistic approach to storytelling earned developer Lucy Bundell an IGF nomination for Excellent in Narrative. Here's how it was made.
Console/PC, Design, Production, Video, IGF

Is there an exodus from indie back to AAA? 17
by Simon Parkin [02.02.17]
"If you average out indies, they make far less than AAA devs," says Teddy Dief, creative director of Square-Enix Montreal. "Don't go indie for the money. Hell, don't go into games for the money."
Console/PC, Indie, Production, Business/Marketing

Report: GameStop staff under fresh pressure to sell used games over new ones 6
by Alex Wawro [02.01.17]
UPDATE If you work on games that are sold at retail, you should know about a Kotaku report alleging GameStop employees are under new pressure to sell pre-owned games -- even if it means misleading customers.
Console/PC, Business/Marketing

Nintendo's shipping a lot less Amiibo than it used to 2
by Alex Wawro [02.01.17]
What's up with Nintendo's Amiibo business? Ask no longer: Nintendo reports this week that it has shipped roughly 6.5 million Amiibo to retailers in the nine months ending December 31st, 2016.
Console/PC, Business/Marketing

How do you survive when your game turns out to be a hit?  
by Bryant Francis [02.01.17]
Learn how the Transformice team survived their own games' success, and how they feel the French game development community should take part in the global development community.
Console/PC, Design, Video

Google and Autodesk sponsor cutting-edge dev sessions at GDC 2017  
by Staff [02.01.17]
GDC organizers are excited to highlight some promising day-long sponsored developer days from Google and Autodesk that offer GDC 2017 attendees first-hand learnings from leading industry experts.
Console/PC, Smartphone/Tablet, Programming, Business/Marketing, GDC

Chat with one of the creators of indie hit Transformice at 12:30 PM EST  
by Bryant Francis [02.01.17]
Want to learn how to build a successful indie MMO? We're talking to Melanie Christin, co-creator of Transformice at 3PM EST.
Console/PC, Art, Design, Video

More layoffs at Crytek as Frankfurt publishing ops are scaled down 1
by Chris Kerr [02.01.17]
Crytek has laid off 15 employees at its headquarters in Frankfurt after scaling back publishing operations at the studio. 
Console/PC, Business/Marketing

ZeniMax has acquired the studio behind Doom's SnapMap editor  
by Chris Kerr [02.01.17]
ZeniMax Media, the parent company of Doom creator id Software and Skyrim developer Bethesda Softworks, has acquired Escalation Studios for an undisclosed fee. 
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

Road to the IGF: Florian Veltman's Lieve Oma  
by Joel Couture [02.01.17]
Lieve Oma takes players on a quiet journey through the forest, steering around a child strolling with their aging grandmother as they gather mushrooms together.
Console/PC, Indie, Design, Video, IGF

Capcom banking on Resident Evil 7 as sales and profits falter 1
by Chris Kerr [02.01.17]
Capcom's financial report for the nine months ending December 31 is in, and both sales and profits are down.
Console/PC, Business/Marketing

Blog: Why Sony's Fate/Grand Order is a brilliant fusion of JRPG and visual novel 5
by Gamasutra Community [02.01.17]
The fact that Sony's smartphone game Fate/Grand Order surpassed Pokemon Go must have surprised people outside of Japan. Let me explain the secret of FGO'spopularity and the analysis of game design.
Console/PC, Design

Obituary: Jan Paul van Waveren, longtime id Software programmer  
by Alex Wawro [01.31.17]
Word is spreading that longtime game developer Jan Paul van Waveren, who recently joined Oculus but spent years at id working on everything from Quake III Arena to Rage, has passed away.
Console/PC, Programming

How should Valve improve Early Access, if at all? Devs weigh in  
by Alex Wawro [01.31.17]
"I don’t want to see any regulation of Early Access," Introversion's Mark Morris tells PC Gamer in a recent roundtable feature. "There will always be thieves & shysters who try to defraud the system."
Console/PC, Business/Marketing