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July 31, 2015
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Updates » Console/PC
Red Ash's struggles highlight the new trouble with crowdfunding 9
by Christian Nutt [07.16.15]
Keiji Inafune's latest project will probably get funded -- but in the end, what are the backers going to get: A game, or a demo?
Console/PC, Indie, Business/Marketing, Crowdfunding

These devs swear to stop selling their game when enough players die 22
by Alex Wawro [07.16.15]
Dutch studio Vogelsap is gearing up to launch its asymmetrical multiplayer horror game The Flock with an intriguing twist: when too many players die in-game, it will be removed from sale forever.
Console/PC, Indie, Business/Marketing

Video: Satoru Iwata - Disrupting Development  
by Staff [07.16.15]
"Video games are meant to be just one thing. Fun. Fun for everyone," says late Nintendo president in this 2006 GDC keynote speech, delivered as the Wii was about to shake up the industry.
Console/PC, Business/Marketing, Video, Vault

Video: Applying human evolutionary psychology to game design  
by Staff [07.16.15]
Why are survival games so popular? At GDC 2014, Crypt of the NecroDancer dev Ryan Clark explores how we evolved as humans, why we want the things we want, and how that affects the way we play games.
Console/PC, Indie, Design, Video, Vault

Marmalade spreads across Europe, opens new game studio in Portugal 2
by Alex Wawro [07.16.15]
The game development art of the cross-platform development tool firm is opening a second European studio in Portugal after netting $2 million USD in investment earlier this month.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: An oral history of developing Deus Ex Exclusive 5
by Alex Wawro [07.16.15]
15 years ago, Ion Storm Austin released the seminal cyberpunk game Deus Ex. Gamasutra speaks to some of its lead creators to learn more about how they developed it -- and what it did to them.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Oculus VR picks up gesture-tracking company Pebbles Interfaces  
by Alex Wawro [07.16.15]
Oculus VR is spending a bit more of that Facebook money this week on Pebbles Interfaces, which specializes in developing hardware and software for tracking human motion and gestures in 3D space.
Console/PC, Business/Marketing, Video

Improving on the promise of Master of Orion 17
by Gamasutra Community [07.16.15]
A design musing on a classic: "How can we improve the original Master of Orion promise if we were unrestricted to change anything we want?"
Console/PC, Smartphone/Tablet, Indie, Design

Video: Watch Deus Ex devs recount its creation as they play it  
by Alex Wawro [07.16.15]
Deus Ex director Warren Spector, assistant director Chris Norden and lead writer Sheldon Pacotti sit down to play their seminal game for an hour and share stories of its development.
Console/PC, Design, Production, Video

How to do in-game dialogue subtitles right 4
by Gamasutra Community [07.16.15]
"Subtitles (speech) and captions (speech + important background sounds) are widely relied on by gamers, more than consumers of other types of media."
Console/PC, Smartphone/Tablet, Indie, Production

The basics of conflict in games  
by Gamasutra Community [07.16.15]
"If you care about the game, if you care about winning, you will have tension. Find just the right amount of tension and you’ve got a game you’ll love to play again and again and again."
Console/PC, Smartphone/Tablet, Indie, Design

Buyer's market, as game biz deals drop 89% in 2015 so far 1
by Gamasutra Community [07.16.15]
"Last year’s record $24 billion of games M&As and IPOs was always going to be tough to match. Games deals in the first half of 2015 fell 89% compared to 2014."
Console/PC, Smartphone/Tablet, Business/Marketing

Dean Hall on his losing battle with the New Zealand government Exclusive 56
by Phill Cameron [07.16.15]
We talk to DayZ creator Dean Hall about his struggles to set up a studio in New Zealand, and the ensuing furor online when he Tweeted about his troubles.
Console/PC, Indie, Production, Business/Marketing, Exclusive

Alien: Isolation a big winner at Develop Awards, as Unity bags best engine  
by Christian Nutt [07.15.15]
The European game industry was recognized tonight at the Brighton, England-based conference; Development Legend went to Rare founders Tim and Chris Stamper, while Unity and others won, too.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing

Valve accepting applications for Steam Controller developer edition  
by Christian Nutt [07.15.15]
Interested in getting your hands on Valve's new controller, which ships this fall? You can now sign up for the developer package.
Console/PC, Indie, Programming

Frima gets bright idea to add Phillips smartbulb support to Chariot 4
by Alex Wawro [07.15.15]
Canadian game maker Frima Studio has gone ahead and updated the Xbox One version of its co-op platformer Chariot to add support for Phillips' Hue line of connected lighting fixtures.
Console/PC, Design, Video

Get a job: Monolith Productions is hiring a Lead Character Artist  
by Staff [07.15.15]
The house responsible for Middle-earth: Shadow of Mordor is looking for an artist to serve as a character design lead alongside the rest of the team at Monolith's Kirkland, Washington office.
Console/PC, Art, Recruitment

World's first F2P console MOBA eSports event is a $150K Smite tourney  
by Alex Wawro [07.15.15]
Hi-Rez Studios' upcoming sponsored eSports event, the Smite World Championships, will for the first ever include a Smite Xbox One Invitational with a $150,000 prize pool.
Console/PC, Business/Marketing

Don't Miss: The ups and downs of developing Goat Simulator 7
by Gamasutra Community [07.15.15]
In this classic feature, a Goat Simulator dev explains how "We’ve discarded a large part of game development practices...We’ve made a game in a way we never thought we would, and it actually worked."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Reflecting on Iwata as a game dev, and Nintendo's boss 3
by Christian Nutt [07.15.15]
Christian Nutt looks back at the Nintendo exec's words and actions: "What always made Iwata stand out to me above other game company execs is that he started as a game developer."
Console/PC, Programming, Production, Business/Marketing