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May 27, 2017
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Updates » Console/PC
Fan buys box of Blizzard stuff on eBay, finds StarCraft source code 3
by Alex Wawro [05.04.17]
Blizzard contacted the person after they posted a picture on Reddit and persuaded them to return the disc, then rewarded them with a bunch of merch and an invite out to drinks -- at BlizzCon.
Console/PC, Business/Marketing, History

Activision Blizzard sees record Q1 earnings -- 80% of which came from digital sales 1
by Alex Wawro [05.04.17]
The company reported record-setting Q1 earnings, driven in large part by Blizzard and King -- which makes more sense when you see digital now accounts for 80% of the company's revenue.
Console/PC, Business/Marketing

Valve has overhauled the way Steam handles game gifting 3
by Alissa McAloon [05.04.17]
Going forward, Steam games will have to be sent as a gift at the time of purchase or not at all.
Console/PC, Social/Online, Business/Marketing

Four games, including Pokemon and Halo, join World Video Game Hall of Fame  
by Alissa McAloon [05.04.17]
The Strong Museum of Play has revealed the four games that make up this year's inductees to the World Video Game Hall of Fame.

We're chatting with What Remains of Edith Finch's Ian Dallas at 3PM EDT  
by Bryant Francis [05.04.17]
If you have questions for one of the minds behind What Remains of Edith Finch be sure to ask them at 3PM EDT on our Twitch channel.
Console/PC, Design, Video

The fight for accessibility in Marvel vs. Capcom Infinite  
by Chris Kerr [05.04.17]
"It's really important for new players to experience how the combat system feels, to be able to perform a combo. Those kind of things that make you feel good."
Console/PC, Design

'Skin economy is a good thing,' says Playerunknown's Battlegrounds creator  
by Chris Kerr [05.04.17]
"I don't want to encourage gambling. I'm very happy now Steam has put it in their terms that 'you cannot use this for gambling,' but I still believe the skin economy is a good thing to have." 
Console/PC, Business/Marketing, Video

Designing Prey's sci-fi space station to be like a 'mega-dungeon'  
by Roy Graham [05.04.17]
“We wanted to have one big mega-dungeon, but in space, with lots of immersive, simulation-based systems,” says lead designer Ricardo Bare.
Console/PC, Art, Design, Video

Some advice for modders from the creator of Playerunknown's Battlegrounds 1
by Bryant Francis [05.03.17]
If you're a game modder hopping to become a million-dollar success with your next project, Brendan Greene, aka Playerunknown, has some advice for you.
Console/PC, Design, Video

4 interesting comments from Nintendo's Q&A session  
by Alissa McAloon [05.03.17]
During an investor Q&A, Nintendo president Tatsumi Kimishima answered questions about the future of the 3DS family, Switch production costs, and the company's future plans for its hardware.
Console/PC, Business/Marketing

Video: Style through economy -- a game dev guide to low-poly modeling  
by Staff [05.03.17]
Low-poly 3D is more than just a time-saver: At GDC 2017, game developer and artist Ethan Redd shares tips and advice on crafting a visually striking low-poly game.
Console/PC, Indie, Art, Video, Vault

Don't Miss: How Yacht Club Games localized Shovel Knight for Japan 8
by Gamasutra Community [05.03.17]
Yacht Club Games dives into the considerations kept in mind and the changes ultimately made during the process of localizing its 2D platformer Shovel Knight for Japanese players.
Console/PC, Indie, Design, Production

For the Switch, Nintendo hopes 'one is not really enough' per household 3
by Alissa McAloon [05.03.17]
The Switch toes the line between home console and portable gaming machine, and Nintendo's president believes that this unique trait will ultimately help it match the popularity of the Wii.
Console/PC, Business/Marketing

Chat with Playerunknown's Battlegrounds creative lead Brendan Greene at 3PM EDT  
by Bryant Francis [05.03.17]
We're chatting with Playerunknown himself, Bluehole creative director Brendan Greene, about his work on Playerunknown's Battlegrounds today at 3PM EDT.
Console/PC, Design, Video

Nintendo president: Switch can approach 'relative parity' with Wii 1
by Chris Kerr [05.03.17]
Nintendo president Tatsumi Kimishima believes the Switch wil be able to approach relative parity with the Wii if everything goes according to plan during the next financial year. 
Console/PC, Business/Marketing

Remedy signs $8.45M publishing deal with 505 Games  
by Chris Kerr [05.03.17]
505 Games has signed a publishing deal with Alan Wake and Quantum Break developer Remedy to publish its next game, currently codenamed "P7." 
Console/PC, Business/Marketing

Postmortem: Thomas Brush's Pinstripe 14
by Thomas Brush [05.03.17]
After five years of scoring, illustrating, designing, and developing Pinstripe, my game about Hell, I'm left with a strange pit in my stomach, and a lot of questions.
Console/PC, Indie, Art, Audio, Design, Video

How TumbleSeed grew out of an '80s arcade game: Ice Cold Beer  
by Alex Wawro [05.02.17]
"We've got to be true to the source material, out of love and respect for this awesome game that not a lot of people know about," TumbleSeed dev Greg Wohlwend tells The Verge in a new interview.
Console/PC, Indie, Design, History

Hearthstone gains 20M players in a year, surpassing 70M to date  
by Alex Wawro [05.02.17]
Blizzard's cross-platform collectible card game Hearthstone has surpassed 70 million registered players, up about 20 million from where it was a year ago.
Console/PC, Smartphone/Tablet, Business/Marketing

The Strong nets bounty of game dev artifacts from IF pioneer Scott Adams 2
by Alex Wawro [05.02.17]
Pioneering game developer Scott Adams has been making games for over 40 years, and now he's donated a sizable collection of games and game development materials to The Strong Museum of Play in NY.
Console/PC, Design, History