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July 1, 2015
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Updates » Console/PC
On a lack of originality in science fiction and fantasy game settings 9
by Gamasutra Community [06.16.15]
Former BioWare writer Alexander Freed, in a post focused on "diversity and originality... with a special focus on fantasy and sci-fi -- broad genres in which games tend to emphasize very narrow subcategories."
Console/PC, Design

Don't Miss: 20 Japanese RPGs every game designer should play Exclusive 24
by Kurt Kulata [06.16.15]
The Japanese role-playing game is an important genre for developers to understand; in this classic 2008 feature, Gamasutra suggests an 'Essential 20' study guide to some of the top JRPGs of all-time.
Console/PC, Art, Design, Production, Exclusive

Shenmue 3 sets new Kickstarter record, hits $2M goal in 9 hours 3
by Alex Wawro [06.16.15]
Announced last night by Yu Suzuki on-stage at Sony's E3 press event, Shenmue 3 is now the fastest game project on Kickstarter to surpass $1 million pledged -- in less than two hours.
Console/PC, Business/Marketing, E3

At E3, Nintendo hints at the future as it celebrates itself now 37
by Christian Nutt [06.16.15]
Nintendo's E3 stream promised a slew of games for 2015 -- maybe too many. But it also promised change. Was it the swan song of Nintendo-as-it-is-now?
Console/PC, Smartphone/Tablet, Business/Marketing, E3

Check out the 2015 Game Career Guide right now! 2
by Staff [06.16.15]
Hey developers! Looking to advance your career in the game industry? The free annual Game Career Guide for 2015 is out now, and its packed with insight to help industry newcomers and veterans alike.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

See Nintendo's E3 2015 presentation right here at 9 AM Pacific  
by Staff [06.16.15]
Nintendo is once again giving up the opportunity to hold a live stage show at E3 this year in favor of a pre-recorded video broadcast outlining its 2015 strategy to the public; you can watch it here.
Console/PC, Business/Marketing, Video, E3

Things you should consider before 'going pro' as a contractor 4
by Gamasutra Community [06.16.15]
"With writing Iím a professional. Thatís where the money comes in. But for game design Iím the home chef. I donít know if I would ever want to work in a restaurant."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Forget hardware or services -- this E3, Sony's all about games 2
by Christian Nutt [06.15.15]
Sony is trying to swagger its way through E3 2015, confident in its partnerships with AAA and indies alike, confident in its own titles, and confident in fan demand for games debuted on its stage.
Console/PC, Business/Marketing, E3

Yu Suzuki takes to Kickstarter to fund development of Shenmue 3 13
by Alex Wawro [06.15.15]
Unexpectedly, Yu Suzuki briefly took the stage during Sony's E3 press conference this evening to announce that he's launching a Kickstarter campaign to help fund development of Shenmue 3.
Console/PC, Business/Marketing

Sony trots out The Last Guardian at E3, promises to release it in 2016 1
by Alex Wawro [06.15.15]
It's true -- Sony opened its E3 press conference this evening with footage and a release date for Team Ico and Sony Japan's The Last Guardian, which is believed to have been in development since 2007.
Console/PC, Design, E3

Ubisoft's new swordfighting game is a lesson in persistent pitching Exclusive 3
by Kris Graft [06.15.15]
For Ubisoft Montreal creative director Jason VandenBerghe, getting For Honor greenlit wasnít a forgone conclusion. In fact, it was a concept more than 10 years (and multiple rejections) in the making.
Console/PC, Design, Production, Business/Marketing, Exclusive, Video, E3

One Pincus-founded company absorbs another, as Zynga buys Superlabs  
by Alex Wawro [06.15.15]
Superlabs, the startup incubator launched by Mark Pincus last year after he stepped down as Zynga's CEO, has now been acquired by Zynga just months after Pincus got his old job back.
Console/PC, Business/Marketing

Don't Miss: The challenges BioWare faced designing Mass Effect 3 16
by Kris Graft [06.15.15]
In this classic 2012 feature, Casey Hudson -- then the creative chief of Mass Effect -- talks to Gamasutra about how BioWare tackled the challenges of designing the end of their sci-fi trilogy.
Console/PC, Design, Production

Get a job: Be an FX Artist at Boss Key Productions  
by Staff [06.15.15]
Handy with Photoshop and 3ds Max? Cliff Bleszinski and Arjan Brussee's new studio is looking for someone like you to work on its upcoming sci-fi shooter at Boss Key's Raleigh, NC offices.
Console/PC, Art, Recruitment, GDC Online

Open Gaming Alliance expands to cater to indies and new tech  
by Alex Wawro [06.15.15]
The Open Gaming Alliance is making a show of expanding to offer new, cheaper levels of membership for indies and new special interest groups focused on dev software, game streaming and VR/AR tech.
Console/PC, Business/Marketing, E3

Valve sees Steam surpass 10 million concurrent users  
by Alex Wawro [06.15.15]
12 years after its debut, Valve's Steam platform surpassed 10 million concurrent users yesterday amidst the opening salvo of its annual Steam Summer Sale.
Console/PC, Business/Marketing

Starbreeze is staffing up and launching its own VR headset: StarVR 2
by Alex Wawro [06.15.15]
The parent company of Payday 2 developer Starbreeze Studios, is making moves that will see it gain new staff, new IP, and a new virtual reality headset prototype known as Project StarVR.
Console/PC, Business/Marketing, Video, E3

This Week in Video Game Criticism: From Sunset to salt  
by Kris Ligman [06.15.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from fighting game community slang to a look under the hood of Tale of Tales' Sunset.
Console/PC, Social/Online, Indie, Programming, Design

Designing a 'twist' into your gameplay mechanics  
by Gamasutra Community [06.15.15]
"Essentially what we mean by a gameplay 'twist' is something you can do with a pre-existing mechanic that you'd never thought of until someone puts you in a situation that requires it."
Console/PC, Design

Microsoft leans on 'core' games and the promise of HoloLens at E3 Exclusive  
by Christian Nutt [06.15.15]
Microsoft came out swinging today at its annual E3 press conference with a core gamer-focused slate of newly announced and already known games.
Console/PC, Business/Marketing, Exclusive, E3