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May 31, 2016
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May 31, 2016
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Updates » Console/PC
Old school Sega documentary explores life as a video game tester in 1996 3
by Chris Kerr [05.16.16]
Ever wondered what life was like for a Sega game tester in the 1990s? Thanks to the unearthing of a new training documentary, you can now see for yourself.
Console/PC, Programming, Production, Video

Progression gating in A Link to the Past  
by Gamasutra Community [05.16.16]
"After completing the introductory 'quest,' the game world opens up dramatically to you. At least 60% of the map becomes available to visit."
Console/PC, Design

Ratchet & Clank (2016) postmortem 3
by Shaun McCabe & Chad Dezern [05.16.16]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Programming, Art, Design, Production, Video

Unity Native Plugins: A wrapper, for a wrapper, for a wrapper 1
by Gamasutra Community [05.16.16]
"Thatís five layers of wrappers! It is my hope that this helps illuminate the process of creating an asset using native libraries. Is it worth it?"
Console/PC, Smartphone/Tablet, Indie, Programming

Microsoft discontinues game-creation tool Project Spark 3
by Christian Nutt [05.13.16]
The free-to-play Project Spark let anyone create their own games on the Xbox One and PC, but now it's being shut down by the platform provider.
Console/PC, Business/Marketing

Making Civilization VI both playable and beautiful 3
by Christian Nutt [05.13.16]
Art director Brian Busatti explains what it takes to make the game look good but still let players see what they want to see.
Console/PC, Art

Get a job: Psyonix seeks a UI Artist  
by Staff [05.13.16]
The Rocket League studio is looking for a candidate that can create "elegant, immersive, and intuitive interfaces that can complement new and existing IPs."
Console/PC, Art, Recruitment

Video: Creating the unique interactive soundtrack of Remember Me  
by Staff [05.13.16]
The challenges of distilling the sensation of the game's central theme of memory manipulation from a live orchestra, then seamlessly complementing the live instrumentations with electronic enhancements.
Console/PC, Audio, Video, Vault

Itch.io launches Refinery, an early access toolset  
by Christian Nutt [05.13.16]
The indie-friendly Steam competitor levels up its offering with a flexible new solution for developers who want to share games with audiences during development.
Console/PC, Indie, Business/Marketing

In free-to-play, can virtual currency annuities increase retention and revenue? 1
by Gamasutra Community [05.13.16]
"They effectively segment players into patient and impatient types, which increases conversion: The patient would not convert but for the availability of the annuity, and the impatient would convert whether or not annuities were offered."
Console/PC, Smartphone/Tablet, Business/Marketing

A psychologist investigates: Why do players buy virtual items? 4
by Gamasutra Community [05.13.16]
"But why do people buy virtual items? Performance and general quality of an item is seen to be an important motivation whether the item is real or virtual."
Console/PC, Smartphone/Tablet, Business/Marketing

Blizzard promises to permanently ban Overwatch cheats  
by Chris Kerr [05.13.16]
With the launch of its multiplayer hero-shooter, Overwatch, just around the corner, Blizzard has taken some time out to lay down the law.
Console/PC

Implementing a minimap in Unity 2
by Gamasutra Community [05.13.16]
"What it takes to implement a minimap for a Unity game? You most probably would be surprised but it's easier than you think, and it does not even require any programming skills!"
Console/PC, Smartphone/Tablet, Programming

Don't miss: How Id Software created Doom and defined a genre 8
by Chris Kerr [05.13.16]
With Id Software getting ready to send us back to hell, revisit this classic feature to find out how the studio created the original, genre-defining shooter.
Console/PC, Programming, Design, Production

The clash of Titans: Call of Duty vs. Battlefield 1 in the media 1
by Gamasutra Community [05.13.16]
"The EA versus Activision video game publishing war -- the recurring battle pitting their FPS franchises against one another -- is one of the favorite conflicts of the gaming landscape."
Console/PC, Business/Marketing

Overwatch's biggest contribution to eSports' growth: Speed 6
by Bryant Francis [05.13.16]
"Right now, Iíd wager that Overwatch matches have the potential to be the fastest matches in professional esports. DOTA and CS: Go pro games still occasionally climb over an hour."
Console/PC, Design

Surrendering control without letting go: Procedural character movement 3
by Phill Cameron [05.13.16]
Developers of Grow Home, Mushroom 11, and Prune, explain how using procedural character movement can create a more organic and responsive feel--if you're willing to cede a bit of control.
Console/PC, Indie, Programming, Design, Video

Growth slows - but doesn't halt - in the Chinese PC game market  
by Christian Nutt [05.12.16]
The Chinese market's value has risen to $13.8 billion, but mobile is catching up as growth slows to 11 percent in 2015.
Console/PC, Smartphone/Tablet, Business/Marketing

Activision expands MLG.tv eSports broadcast network, builds Facebook partnership  
by Bryant Francis [05.12.16]
Activision announced its full plans for MLG.tv today, including enhanced video stream capabilities, a full-time host, and a partnership with Facebook Live.
Console/PC, Business/Marketing

Overwatch beta attracts 9.7 million players - Blizzard's biggest ever 5
by Christian Nutt [05.12.16]
The company invited players to try its new hero-shooter, and try it they did: 9.7 million players leapt into Overwatch across PC, PlayStation 4, and Xbox One.
Console/PC, Business/Marketing