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November 13, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
Crunch, work-life balance, and Assassin's Creed Odyssey: A view from the top  
by Kris Graft [10.25.18]
Three bosses at Ubisoft Quebec, the studio behind recently-released Assassin's Creed Odyssey, give us a bird's-eye view of crunch & work-life balance when making one of the biggest games of the year.
Console/PC, Production, Business/Marketing

Video: How Alone in the Dark paved the way for survival horror  
by Staff [10.24.18]
In this classic GDC 2012 postmortem, Frederick Raynal shares how he and his team crafted the seminal horror game Alone in the Dark that helped spawn a genre that still scares millions today.
Console/PC, Design, Video

Xbox sees earnings rise on the strength of third-party game sales  
by Emma Kidwell [10.24.18]
Microsoft published its earnings report today for the quarter ended September 30, showing an increase in gaming revenue driven mainly by third-party titles.
Console/PC, Business/Marketing

How Riot has been removing cheaters from League of Legends  
by Emma Kidwell [10.24.18]
Riot has pulled back the curtain on how its developers handle botters, scripters, and boosters who cheat in League of Legends in a detailed blog post outlining anti-cheat methods.
Console/PC, Design

Epic Games to establish new office in Australia and New Zealand 1
by Emma Kidwell [10.24.18]
Epic Games will be opening new offices in Australia and New Zealand.
Console/PC, Business/Marketing

China ends 'green channel' game approvals amid ongoing licensing freeze 2
by Alissa McAloon [10.24.18]
Regulators in China have seemingly ended a program that gave some game companies a way to have their games approved for launch in the country during its yet-ongoing freeze on issuing game licenses. 
Console/PC, Social/Online, Smartphone/Tablet

The Red Dead Redemption 2 companion app can completely replace its HUD 2
by Alissa McAloon [10.24.18]
Rockstar Games has revealed a companion app for its upcoming game Red Dead Redemption 2 that, in addition to a slew of typical companion app features, can turn off the game's HUD.
Console/PC, Smartphone/Tablet

Gamigo confirms acquisition of Trion Worlds  
by Alissa McAloon [10.24.18]
Free-to-play game publisher Gamigo has released a press release detailing its acquisition of Trion Worlds, confirming rumors from earlier this week.
Console/PC, Social/Online, Smartphone/Tablet

XRDC speaker Q&A: Rosstin Murphy and the potential of VR enterprise training  
by Staff [10.24.18]
STRIVR developer and XRDC speaker Rosstin Murphy discusses his journey into the field of VR enterprise training software.
Console/PC, Design

Blog: A Batman: Arkham Origins design analysis 2
by Gamasutra Community [10.24.18]
Game designer Stanislav Costiuc dives into 2013's Batman: Arkham Origins in this analysis.
Console/PC, Design

Come to GDC 2019 for expert insight on fashion in games & designing for the colorblind  
by Staff [10.24.18]
2019 may still feel far away, but GDC 2019 organizers are already lining up great stuff for next year's show -- including these two great Advocacy talks, one on fashion and the other on colorblindess!
Console/PC, Serious, GDC

Betting platform nabs license for cryptocurrency gambling on eSports 1
by Emma Kidwell [10.23.18]
Live-betting esports platform Unikrn had its crypto-gambling license approved by the Isle of Man earlier today, allowing for users to legally gamble on video game competitions via crypto-currency. 
Console/PC, Business/Marketing

Rockstar devs detail the company's long and troubled relationship with crunch 6
by Alissa McAloon [10.23.18]
A long and in-depth story from Kotaku collects the experiences of over 70 Rockstar developers, 43 former and 34 current, to dig into the developer’s public and private relationship with crunch culture. 
Console/PC, Production

Submissions for the 2019 DICE Awards are now open to developers  
by Emma Kidwell [10.23.18]
Registration for the 2019 DICE summit is now open, with the annual event returning to Las Vegas from February 10 to the 13 at a new venue, the Aria Resort & Casino.
Console/PC, Business/Marketing

Don't Miss: Level design lessons from Super Mario Bros. 3  
by Gamasutra Community [10.23.18]
Today marks 30 years since Super Mario Bros. 3 first released in Japan. In this 2011 blog post, Radek Koncewicz traces some of the game's clever design tricks that made it a series mainstay.
Console/PC, Design

A Nintendo-backed initiative aims to work Labo into classrooms  
by Alissa McAloon [10.23.18]
Nintendo has joined forces with the Institute of Play to kick off an initiative that seeks to use its craftable Nintendo Labo kits as a way to introduce STEAM concepts to elementary school kids.
Console/PC

Brewing meaningful UX in the interactive visual novel Coffee Talk 1
by Adlan Arvyanda Ramly [10.23.18]
Toge Productions UX and UI engineer intern Adlan Arvyanda Ramly explains how they improved the user interface, user experience, and general usability of chatty barista simulator, Coffee Talk.
Console/PC, Design, Production

Classic Tools Retrospective: The tools that built Deus Ex 7
by Gamasutra Community [10.23.18]
David Lightbown interviews Chris Norden about the history of tools development for Deus Ex. Learn how the team customized the Unreal Editor, developed dialogue and export tools, created lip-sync technology, and more.
Console/PC, Programming, Production, History

Don't Miss: Finding design freedom through constraints in Michael Brough's Imbroglio 6
by Joel Couture [10.22.18]
From the 7X7 grid of Corrypt and the 6X6 of 868-HACK, Michael Brough's play spaces have continually shrunk. His game Imbrogliois even more constrained: a 4X4 grid. Constraints can be freeing.
Console/PC, Smartphone/Tablet, Design

Significant layoffs at Trion Worlds following acquisition by Gamigo 2
by Alissa McAloon [10.22.18]
Update According to a source close to the matter, only around 25 developers across both of Trion Worlds' two studios have been given the choice of remaining with the company.
Console/PC, Business/Marketing