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January 20, 2017
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Updates » Console/PC
Ladykiller in a Bind won't have to censor explicit content for Steam 9
by Alissa McAloon [01.04.17]
"I think the biggest problem is really just with the industry as a whole being very cagey about adult content in general," explained Ladykiller in a Bind creator Christine Love.
Console/PC, Indie

Official GDC podcast returns with One Life Left, Gamasutra -- and now Twitch streaming!  
by Staff [01.04.17]
GDC x One Life Left is the official streaming video/podcast partner of GDC 2017, and so for the first time ever each of these shows will be appearing live on Twitch, right from the show floor!
Console/PC, Indie, GDC

An extensive look at the hardware behind the original Game Boy 1
by Alissa McAloon [01.04.17]
In his appropriately named 'Ultimate Game Boy Talk,' Michael Steil breaks down the hardware that powered Nintendo's early handheld with incredibly detailed explanations of what makes the Game Boy tick.
Console/PC, Programming, Video

Blog: Analyzing the effects of Steam Discovery 2.0 11
by Gamasutra Community [01.04.17]
Discovery update 2.0 has only been out for about a month, so it's hard to precisely measure what effect it's had, but we've now got plenty of data on the effects of Discovery update 1.0.
Console/PC, Business/Marketing

Don't Miss: Breaking down the first fight of The Legend of Zelda: A Link to the Past 8
by Staff [01.04.17]
"We are going to step through the level design, the enemy design, and the overall combination of these elements to determine what Nintendo was trying to teach us in this moment of the game."
Console/PC, Design

At GDC 2017 Naughty Dog will break down Uncharted 4's combat AI design  
by Staff [01.04.17]
At GDC 2017, Naughty Dog's Matthew Gallant will speak to the development process of Uncharted 4, and the lessons the team learned about partitioning control of the AI between design and engineering.
Console/PC, Art, Production, GDC

Inside, Overwatch & Firewatch lead GDC 2017 Choice Awards nominees!  
by Staff [01.04.17]
The 17th annual Game Developers Choice Awards nominees also include Pokemon Go, The Last Guardian and Dishonored 2 - with the winners to be revealed at GDC 2017 in February & March!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Platinum's Ninja Turtles game pulled from digital stores after eight months 3
by Chris Kerr [01.04.17]
Teenage Mutant Ninja Turtles: Mutants in Manhattan has been pulled from digital stores despite only being released around eight months ago.
Console/PC, Business/Marketing

Blog: Here's what historians think about Civilization VI  
by Gamasutra Community [01.04.17]
Historians John Harney and Tonio Andrade talk about Civilization VI and how the game (and series as whole) reflects broader issues when discussing history.
Console/PC, Design

Firewatch hits 1 million sales in less than a year 2
by Chris Kerr [01.04.17]
Campo Santo's well-received debut, Firewatch, has hit the 1 million sales mark in under a year.
Console/PC, Business/Marketing

Game Design Deep Dive: Creating believable crowds in Planet Coaster 3
by Owen McCarthy [01.04.17]
"10,000 guests was what we targeted, and simulating each seemed like a challenge. This was where using flow/potential fields became very appealing." - Owen McCarthy, principal programmer at Frontier.
Console/PC, Programming, Art, Audio, Design, Video, Deep Dive

From 'Coastal Town' to Sapienza: Designing a Hitman level  
by Alex Wawro [01.03.17]
"We used this feeling that we built a volume filled with connections, and these connections mean that you will never get lost," Hitman creative director Christian Elverdam tells PC Gamer.
Console/PC, Design

SAG-AFTRA: Better working conditions for voice actors is good for devs, too 1
by Alex Wawro [01.03.17]
"I know who wins the battle between game developers and voice actors," SAG-AFTRA's Keythe Farley told Waypoint. "It's the game corporations."
Console/PC, Business/Marketing

Lead writer Rhianna Pratchett is taking her leave from Tomb Raider 1
by Alissa McAloon [01.03.17]
After working with Crystal Dynamics on both the Tomb Raider reboot and its sequel, Rhianna Pratchett is moving on from the series to pursue new adventures.
Console/PC, Design

Get a job: Hangar 13 is hiring a Design Director  
by Staff [01.03.17]
Hangar 13 is looking for a Design Director to work closely with the studio leadership to define project vision and goals, with a focus on gameplay mechanics for a triple-A console project in Novato, CA.
Console/PC, Design

Planet Coaster dev suing Atari over $2.2M in unpaid royalties 1
by Alissa McAloon [01.03.17]
The RollerCoaster Tycoon 3 dev is suing Atari for royalties owed on the 2003 game, following a third-party report that Frontier is owed significantly more than originally paid.
Console/PC, Business/Marketing

Video games have pushed music to the background, says Doom composer 3
by Alissa McAloon [01.03.17]
In an interview with Noclip, composer Mick Gordon shares his take on the role music should play in game design and talks about how he created the soundtrack for id Software's latest Doom.
Console/PC, Audio, Video

Come to GDC 2017 and learn how to write better, richer game characters  
by Staff [01.03.17]
At GDC 2017 Treachery in Beatdown City dev Shawn Allen will talk about how he approached creating dozens of characters of various ethnicities in a fictional NY, and how he too has stumbled.
Console/PC, Indie, Serious, Design, GDC

Nintendo switches off Devil's Third servers for good 1
by Chris Kerr [01.03.17]
Nintendo has shut down the online services for Valhalla Games' shooter Devil's Third, killing the multiplayer portion of the game.
Console/PC, Business/Marketing

Here are the top grossing Steam games of 2016 1
by Chris Kerr [01.03.17]
Steam has given us a look at the spending habits of its user base by reeling off the top 100 best selling titles of 2016, as measured by gross revenue.
Console/PC, Business/Marketing