Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 1, 2016
arrowPress Releases
October 1, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
League of Legends pulling in over 100M monthly active users 1
by Chris Kerr [09.14.16]
Riot Games hugely competitive†MOBA, League of Legends,†is still growing in popularity, and now attracts over 100 million active players each month.†
Console/PC, Business/Marketing

Assassin's Creed series has sold over 100M copies  
by Chris Kerr [09.14.16]
"To have this franchise join the ranks of those that have reached more than 100M†sold is a testament to the teams that have taken on that challenge over the years."
Console/PC, Business/Marketing

EA forms new division to house Bioware, Maxis, and more  
by Bryant Francis [09.13.16]
Update In a bit of corporate shuffling, Bioware, EA Mobile and Maxis will now operate under a new organization called EA Worldwide Studios.
Console/PC, Business/Marketing

Unexpected alliance aids notable preservation of video game history 3
by Bryant Francis [09.13.16]
An unexpected alliance between Stanford and the National Institute of Standards and Technology means that a sizable portion of game history has been thoroughly archived.
Console/PC, Production

Get a job: Be a Senior 3D/Prop Modeler at id Software  
by Staff [09.13.16]
Doom developer id Software seeks to hire an experienced 3D modeler to take a senior role creating props and other 3D objects alongside the rest of the team in its Richardson, Texas studio.
Console/PC, Art, Recruitment

Don't Miss: Gabe Newell & Erik Johnson on Dota 2 & 'the Valve way' 18
by Christian Nutt [09.13.16]
In this timeless 2011 chat, Gamasutra speaks to Valve boss Gabe Newell and Dota 2 lead Erik Johnson about the decision-making process that led to the game -- and also about how things work at Valve.
Console/PC, Business/Marketing

Marmalade is giving up on its game engine biz to focus on game dev 2
by Alex Wawro [09.13.16]
Marmalade Technologies, maker of the†2D/3D Marmalade Platform†that powers†mobile games like†SimCity BuildIt,†will cease updating the engine†as it restructures to focus on game development.
Console/PC, Indie, Business/Marketing

Blog: The surprising way Steam's latest change affected my game's reviews 5
by Gamasutra Community [09.13.16]
"I was completely shocked to open the Steam page for my first game Seeders today and see the customer rating suddenly changed from Mixed to Positive."
Console/PC, Business/Marketing

Submit your talks now for GDC 2017's new UX Summit!  
by Staff [09.13.16]
Got a great idea for a 2017 GDC UX Summit talk? Summit leader (and Epic Games vet) Celia Hodent speaks about what sort of UX talks she's looking for, and why the UX Summit is valuable to all game devs.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Devs react: Valve's Steam key crackdown 21
by Chris Kerr [09.13.16]
Here's what developers think about Valve's decision to clamp down on Steam keys in a bid to preserve the legitimacy of Steam user reviews.
Console/PC, Business/Marketing

Devs caught in the crossfire as Valve clamps down on Steam key abuse 31
by Chris Kerr [09.13.16]
UPDATED Recent and overall scores will no longer count reviews submitted†by anyone using a†Steam key,†with Valve questioning the legitimacy of such feedback.
Console/PC, Business/Marketing

Blizzard's chief storyteller Chris Metzen retires after 23 years 4
by Chris Kerr [09.13.16]
"Looking back at my years at Blizzard, I see now how profoundly this idea has shaped my career. I see how profoundly my friends and coworkers at Blizzard have shaped me as a person."
Console/PC, Design, Production

Blog: Notes from an indie cross-platform launch 2
by Gamasutra Community [09.13.16]
Butterscotch Shenanigans launched Crashlands on Steam, the App Store, and Google Play simultaneously. Here's their reasoning on why cross-platform is a great studio strategy.
Console/PC, Smartphone/Tablet

Pay gap looms large in IGDA diversity report 2
by Bryant Francis [09.12.16]
According to data from the IGDA, a pay gap between men and women, and white workers and workers of color, is one of the biggest challenges facing the games industry.
Console/PC, Production

Video: How Obsidian made South Park: The Stick of Truth sound like the TV show  
by Staff [09.12.16]
Come on down to South Park and learn how Obsidian made its 2014 RPG sound exactly like the hit Comedy Central show.
Console/PC, Design, Video

Don't Miss: How Keiji Inafune & Armature Studios hit upon the vision for Recore  
by Bryant Francis [09.12.16]
At E3 this year, we spoke to Keiji Inafune and Armature Studios about the messaging and influence behind their newest game Recore.
Console/PC, Design

Get a job: Demiurge Studios needs an Art Director  
by Staff [09.12.16]
Are you a talented art director? The makers of Marvel Puzzle Quest are looking for someone like you.
Console/PC, Design, Recruitment

Replaying value: A unity of mechanics and theme in Moon Hunters  
by Katherine Cross [09.12.16]
There isnít much in Moon Huntersí mechanics or its emphasis on replayability thatís strictly new; what impresses is how they are used to draw the gameís theme into sharp definition. for my
Console/PC, Indie, Design, Video

Playable build of canceled Warcraft adventure game surfaces online 1
by Bryant Francis [09.12.16]
A cancelled version of Blizzard's Warcraft Adventures: Lord of the Clans surfaced online over the weekend, but was quickly removed by a DMCA request.
Console/PC, Production, Video

Sacrificing Release Raptor to stay afloat, the complete Q&A  
by Gamasutra Community [09.12.16]
We got in touch with Arcen Games' founder a few weeks ago to discuss the impending launch of their latest game, In Case of Emergency, Release Raptor -- it didn't turn out as expected.
Console/PC, Production, Business/Marketing