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December 3, 2016
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Updates » Console/PC
Indiegogo follows in Fig's footsteps by allowing equity crowdfunding 1
by Alex Wawro [11.15.16]
Crowdfunding platform Indiegogo has opened up a new section of its site for equity crowdfunding projects, aka projects in which backers accept a stake in the company in return for their investment.
Console/PC, Indie, Business/Marketing

Get a job: Amazon Game Studios is hiring a Senior VFX Artist  
by Staff [11.15.16]
The game teams at Amazon are looking for a passionate, experienced VFX artist to design and implement stunning visual effects in Irvine, California.
Console/PC, Art, Recruitment

Blog: Analyzing the U.S. election using the mechanics of Political Animals 5
by Gamasutra Community [11.15.16]
Squeaky Wheel CEO Ryan Sumo uses the studio's game Political Animals to try and understand how the 2016 U.S. election was won.
Console/PC, Design

Ubisoft plans to patch out the explicit NPC that got a player banned from PSN 2
by Alissa McAloon [11.15.16]
Ubisoft is "working with first-party partners" to address why a user was banned from PSN after sharing an uncensored image of a half-naked NPC featured in the recently released Watch Dogs 2.
Console/PC, Social/Online, Business/Marketing

Chinese studio Veewo explores original IPs with Super Phantom Cat  
by Lena LeRay [11.15.16]
"We see branding as one of the major challenges behind mobile game development, so going into a new genre with a brand-new IP was quite risky," says Jason Yeung, CEO of Veewo.
Console/PC, Indie, Video

Don't Miss: The dos and don'ts of open-world game design 1
by Staff [11.15.16]
Ubisoft's Stanislav Costiuc uses his experience with Assassin's Creed III to share the different things that can make or break an open-world game.
Console/PC, Design

EA exec calls Nintendo Switch interesting, but is unsure about its appeal 1
by Alissa McAloon [11.15.16]
EA CFO Blake Jorgensen shared his opinion on Nintendoís upcoming console and shared a small detail about the game EA seeks to bring to the Switch.
Console/PC, Business/Marketing

Come to GDC 2017 for practical insight on contract law for game devs  
by Staff [11.15.16]
Games lawyer Chris Reid returns to the Game Developers Conference next year to deliver a talk titled, appropriately enough,†"Practical Contract Law 201 for Indie Developers: Moderately Scary Edition."
Console/PC, Indie, Business/Marketing, GDC

Paradox appoints former King studio head to lead mobile charge 1
by Chris Kerr [11.15.16]
Swedish developer-publisher Paradox Interactive has brought in former King Malmo general manager, Kim Nordstrom, to lead†its mobile charge.
Console/PC, Smartphone/Tablet, Business/Marketing

Fine-tuning the balance of sandbox and RPG in Dragon Quest Builders 1
by Alan Bradley [11.15.16]
"Our team found the building and survival elements in the sandbox genre to be really fun, but that†type of game often lacks overall objectives, and some players arenít sure what they should be doing.Ē
Console/PC, Design, Video

Windows 10 to blame for slump in Steam Machine interest, says Alienware exec 5
by Alex Wawro [11.14.16]
"I think the need right now, for Steam Machines and for SteamOS, isnít as great as it was," Alienware cofounder Frank Azor said. "That's contributed to the reason why the momentum has faded."
Console/PC, Business/Marketing

Annotated version of an original Deus Ex design doc surfaces 3
by Alex Wawro [11.14.16]
Years after Eurogamer published excerpts of an early Deus Ex design document annotated by Warren Spector, an eager Reddit user has convinced the writer of that piece to share the whole thing.
Console/PC, Design, History

Ubisoft Montreal CEO and other Ubi execs accused of insider trading  
by Alex Wawro [11.14.16]
Ubisoft Montreal CEO Yannis Mallat and 4 other execs are†disputing†allegations by France's market watchdog that they engaged in insider trading in 2013, around the delay of Watch Dogs and The Crew.
Console/PC, Business/Marketing

Blog: Procedural generation and the problem of player perception 16
by Gamasutra Community [11.14.16]
The Swindle's procedural generation has a weird flaw that causes people to get angry and tell me it's broken even though it works as intended. Here's what I did wrong, and the lesson I learned.
Console/PC, Design, Business/Marketing

Don't Miss: 6 techniques to make game narratives more dynamic 2
by Staff [11.14.16]
"We've made gameplay experiences feel dynamic, but then the outcome is exactly what we wanted to happen," said The Suffering designer Richard Rouse III. "We canít hide behind that anymore."
Console/PC, Indie, Design

How speedrunners are unlocking the secret lore of Owlboy  
by Alissa McAloon [11.14.16]
Owlboy's creators say there's enough cut content hidden in the game's code to fill an entire sequel, and speedrunners are searching for ways to use that to their advantage.
Console/PC, Indie, Programming, Video

30 common game pitching mistakes will be explained at GDC 2017  
by Staff [11.14.16]
At GDC 2017, a senior Sony Santa Monica designer who has heard hundreds of game pitches will describe†30 annoying or counter-productive things you should avoid when pitching your game to a publisher.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Dishonored 2 director Harvey Smith on creating compelling worlds 1
by Chris Kerr [11.14.16]
"I think it starts to gray over more into 'living, breathing' when it's not all about fight or flight. Itís about some other kind of interaction."
Console/PC, Design

This week in video game blogging: Games for healing during scary times  
by Gamasutra Community [11.14.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on how games can do something positive during times of widespread fear and anger.
Console/PC, Design

Video Game Deep Cuts: Nintendo Plays Owlboy  
by Gamasutra Staff [11.14.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines why Nintendo 'puts play first' and the decade-long odyssey to create Owlboy.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing