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May 4, 2016
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May 4, 2016
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Updates » Console/PC
Don't Miss: Robbie Bach reflects on Xbox 360's game dev legacy 7
by Alex Wawro [04.20.16]
Over 10 years after launching Xbox 360 and 5 years after walking away from the company, ex-Xbox chief Robbie Bach reflects on lessons learned and the ups and downs of launching Xbox Live Indie Games.
Console/PC, Programming, Design, Production, Business/Marketing

Breaking down A Link to the Past's overworld 2
by Gamasutra Community [04.20.16]
"I will look at how the world of The Legend of Zelda: A Link to the Past can be broken into discrete regions similar to how a computer program could generate a tile-based map."
Console/PC, Design

Microsoft discontinues decade old Xbox 360  
by Chris Kerr [04.20.16]
"We’ve had an amazing run, [but] the realities of manufacturing a product over a decade old are starting to creep up on us."
Console/PC, Business/Marketing

Be brave and embrace legacy servers, says Runescape designer  
by Chris Kerr [04.20.16]
"I don't think there's anything wrong with people saying, 'I wanna play this game from back in the day', [and] companies should be brave enough to say that [they] think this is worth trying."
Console/PC, Design, Business/Marketing

15 of Gamasutra's best articles over the last quarter 3
by Kris Graft [04.20.16]
Hey readers! I realize that often some of Gamasutra's best blogs and articles get buried over the course of time, so I figure it's worthwhile to start highlighting some of our best recently-published articles.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

How Battleborn blends MOBA design into the multiplayer shooter 2
by Alex Wawro [04.20.16]
Gearbox chief Randy Pitchford paints the studio's upcoming game as both a product of the times (drawing heavy influence from MOBA design) and a return to its roots in competitive multiplayer shooters.
Console/PC, Social/Online, Design, Production

What drives a world-class eSports competitor?  
by Christian Nutt [04.19.16]
Take a tour inside the mind of Daigo Umehara, a world-champion Street Fighter player who ranked second at December's Capcom Cup.
Console/PC, Business/Marketing

Get a job: Respawn is hiring a Vehicle and Weapons Concept Artist  
by Staff [04.19.16]
The studio making Titanfall 2 is looking to hire an artist to visualize vehicle and weapon concepts alongside the team at Respawn's Chatsworth, CA studio.
Console/PC, Art, Recruitment

Video: Platinum's guidelines for great action game design  
by Staff [04.19.16]
Platinum Games' Atsushi Inaba takes the stage at GDC 2016 to speak frankly about Platinum's philosophy of action game design, which has guided the development of games like Bayonetta and Vanquish.
Console/PC, Design, Video, Vault

How Dark Souls III masterfully teaches its gameplay 1
by Gamasutra Community [04.19.16]
"As a level designer, I'm always appreciative of a great tutorial, especially one that's informative and fun to play, and cleverly woven into a game's main entry point. The tutorial in Dark Souls III does all of this."
Console/PC, Design

The importance of presentation in games and how to strengthen it 4
by Gamasutra Community [04.19.16]
"Perhaps the biggest boon video games have as an interactive medium is that they are capable of utilizing their numerous components to craft a multilayered experience that enraptures players and holds their attention in the long run."
Console/PC, Smartphone/Tablet, Indie, Art, Design, Business/Marketing

Getting started creating editor extensions in Unity 1
by Gamasutra Community [04.19.16]
Want to customize the Unity engine? Here's a quick guide on how to get started, complete with sample code and specific things you can try.
Console/PC, Smartphone/Tablet, Indie, Programming

New detailed rumors swirl around 'PlayStation 4.5,' aka 'Neo' 1
by Chris Kerr [04.19.16]
Video game news site Giant Bomb claims to have received a handful of concrete details regarding the PlayStation 4.5, or, as it's reportedly being referred to internally, the "Neo."
Console/PC, Business/Marketing

Q&A: The guns and dungeons of Enter the Gungeon 2
by Tim W. [04.19.16]
"The biggest challenges for making a procedural dungeon are 1) making it fun but fair, and 2) giving it a sense of structure. I like to say that we tried to teach our game to make Zelda dungeons."
Console/PC, Indie, Design, Video

Blog: Crunch, passion killers, and persistence: Finding balance in game dev 11
by Gamasutra Community [04.18.16]
"How much innovation and creativity do we as a society seriously lose every year as a result of being an actual... wage slave? How much does the games industry in particular lose out on?"
Console/PC, Business/Marketing

Don't miss: How long game developers actually work 2
by Marie-Josée Legault, Johanna Weststar [04.18.16]
A decade's worth of information on how long developers really work -- culled from surveys given to game developers and interviews with them, as crunched by two academics who know the subject well.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Next-level 2D lighting 1
by Gamasutra Community [04.18.16]
"The progress of my research in interactive Global Illumination (GI) for two-dimensional (2D) games will be discussed, and one particular method will be explained namely, Signed Distance Fields (SDF)."
Console/PC, Smartphone/Tablet, Indie, Programming, Art

Making your game stand out with Cortana on Windows 10 8
by Gamasutra Community [04.18.16]
"Cortana gives us the best personal assistant money can buy, but the system also offers a very extensive speech system that is available to us humble developers. Using the power of Cortana, we can bring the full power of speech to our games."
Console/PC, Indie, Programming

Collegiate League of Legends clash to be televised in the U.S.  
by Chris Kerr [04.18.16]
"The fast-paced, high-level competition of League of Legends is a great fit for BTN’s audience. We’re excited to be the first conference-owned network to bring the intensity of collegiate eSports to a television audience."
Console/PC, Business/Marketing

GameStop announces publishing division GameTrust  
by Bryant Francis [04.18.16]
Gamestop signs Insomniac Games, Ready at Dawn, Tequila Works, and Frozenbyte to new publishing division GameTrust. VP Mark Stanley explains what this initiative means for game distribution.
Console/PC, Indie, Business/Marketing