Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 23, 2016
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Console/PC
Don't Miss: An early look at PlayStation VR from when it was still Project Morpheus 1
by Alissa McAloon [10.05.16]
With the launch of the PlayStation VR right around the corner, take a look back at this interview with R&D engineer Anton Mikahailov on the early goals of Sony's VR headset.
Console/PC, Design, Production, Business/Marketing

How the dev behind Duskers let his game be what it wanted to be  
by Bryant Francis [10.05.16]
There's more than one way to skin a dragon, and more than one way to make a game. The lead developer of Duskers explains how he stuck to themes instead of features lists.
Console/PC, Design, Video

GDC 2017 opens for registration with new features!  
by Staff [10.05.16]
Now's your chance to sign up for the world's largest and longest-running event for game developers: Game Developers Conference 2017 is now open for registration!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Nioh director makes a case for designing difficult games  
by Alex Wawro [10.04.16]
Team Ninja's Fumihiko Yasuda sheds light on how he and his team are tuning the design of their upcoming game Nioh -- and how they balance game difficulty in general -- in a new Eurogamer interview.
Console/PC, Design

Don't Miss: Mixing mayhem and Sid Meier's wisdom - Making Civilization VI 3
by Alex Wawro [10.04.16]
6 years on, Firaxis is prepping to ship Civilization VI. Here, producer Dennis Shirk reveals how the game's design incorporates everything from Sid Meier's 33/33/33 rule to a novel "Mayhem" mechanic.
Console/PC, Design, Production

Al Jazeera using gamification to spotlight Syrian cyber war  
by Chris Kerr [10.04.16]
International news channel Al Jazeera English wants to spotlight the realities of Syria's cyber war with new mobile web app, #Hacked: Syria's Electronic Armies
Console/PC, Smartphone/Tablet, Business/Marketing

Designing the Elusive Targets system in 2016's Hitman 3
by Torben Ellert [10.04.16]
"Playing an Elusive Target in a level you have fully mastered gives you the experience of being the apex predator. No matter what might be in store, you have the tools and experience to handle it."
Console/PC, Design, Video

A view from the '90s: Marc Laidlaw reflects on writing Half-Life  
by Alex Wawro [10.03.16]
Former Valve staffer Marc Laidlaw has dug up and republished a blog post from 1998 in which he recounts, in interesting detail, his experiences helping to write and ship the original Half-Life.
Console/PC, Design

Madden devs own up to misplacing the sun 5
by Alex Wawro [10.03.16]
Beyond being a good reminder that nobody's perfect, game devs should note the relative good humor with which developer/publisher Electronic Arts appears to have handled the prominent bug.
Console/PC, Business/Marketing

Owlchemy Labs is changing the way viewers watch VR gameplay  
by Alissa McAloon [10.03.16]
The developer behind Job Simulator is working on a new way to place VR users seamlessly into virtual environments without the need for external editing software.
VR, Console/PC, Indie, Production

Get a job: Be a Gameplay Programmer at Industrial Light & Magic  
by Staff [10.03.16]
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, is looking to hire a programmer to write game code alongside a team of artists and designers at its San Francisco, CA office.
VR, Console/PC, Programming, Recruitment

Sponsored: Bandai Namco has a brand new U.S. office - and they're hiring! 2
by BANDAI NAMCO Entertainment America [10.03.16]
BANDAI NAMCO Entertainment America Inc. is hiring! Be a part of the company behind video game franchises ranging from Pac-Man to Tekken.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Sponsored Article

Video Game Deep Cuts: Furry Mario Maker Genies  
by Gamasutra Community [10.03.16]
The latest Video Game Deep Cuts selection looks at the history of a fascinating furry MMO, a fiendish Mario Maker level & the making of the Game Genie's codes.
Console/PC, Design

Sympathy for the day job: Why one indie dev will never go full time 6
by John Bridgman [10.03.16]
"I'll always be able to earn more money by making websites than by making games," says John "Gritfish" Kane, creator of Killing Time at Lightspeed. "That doesn't stop me wanting to make games.”
Console/PC, Indie, Business/Marketing, Video

Video: Recording an orchestral game soundtrack at Abbey Road  
by Staff [09.30.16]
At GDC 2012, audio professionals who worked on WB Games' Lord of the Rings: War in the North sought to shed light on what it really takes to incorporate a live orchestra into a game's production.
Console/PC, Audio, Video, Vault

Twitch is evolving to become more like Amazon -- and YouTube  
by Alex Wawro [09.30.16]
The company announced plans today to allow broadcasters to upload videos to the platform, a la YouTube, and confirmed a new premium tie-in with the Amazon Prime subscription service: Twitch Prime.
Console/PC, Business/Marketing

Get a job: Nintendo needs a Product Marketing Specialist fluent in Japanese  
by Bryant Francis [09.30.16]
Want to be the uncle (or aunt) who works at Nintendo? The company is hiring a bilingual marketing specialist who can speak Japanese and English.
Console/PC, Business/Marketing, Recruitment

What do the PS4 Pro and Xbox's Project Scorpio mean for the game industry? 5
by Chris Baker [09.30.16]
Gamasutra staffers weigh in on the PS4 Pro and the Xbox Scorpio. Do these souped-up mid-cycle console refreshes foretell a fundamental change in the concept of console cycles? Or... maybe not so much?
Console/PC, Business/Marketing

Don't Miss: When the player's screen is the game's screen 3
by Bryant Francis [09.30.16]
Since we took the time to play Duskers today, why not take a look back at our examination of games that turn the player's computer into a diegetic interface?
Console/PC, Design

Watch Gamasutra play Duskers with designer Tim Keenan  
by Bryant Francis [09.30.16]
We talked with Duskers designer Tim Keenan about how he survived the process of making his own indie game, and how his game evolved from a tower defense game into a horror experience over time.
Console/PC, Smartphone/Tablet, Video