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April 28, 2015
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Updates » Console/PC
Listen to the Electroplankton designer's unreleased SNES music game 1
by Alex Wawro [04.08.15]
An anonymous agent has made a choice piece of game industry history available to the public by buying a copy of Toshio Iwai's unreleased SNES music game Sound Fantasy and sharing it with the world.
Console/PC, Design, Production, Video

Don't Miss: The designers of Deus Ex and Thief talking shop at GDC 1
by Staff [04.08.15]
Deus Ex designer Warren Spector and Thief designer Doug Church grill each other on stage at GDC 2002 about their design decisions and how to talk shop without destroying the "magic of game creation."
Console/PC, Design

Visceral chief departs EA following Battlefield: Hardline launch 2
by Alex Wawro [04.08.15]
Visceral Games general manager Steve Papoutsis has left Electronic Arts after nearly 15 years with the company, and Battlefield: Hardline senior producer Scott Probst has stepped up to fill his shoes.
Console/PC, Business/Marketing

Capcom Europe CEO steps down after four months on the job  
by Alex Wawro [04.08.15]
After taking the reins in December, Hiroshi Tobisawa is stepping down to return to Japan; long-standing Capcom executive Katsuhiko Ichii will take his place as Capcom Europe's new CEO.
Console/PC, Business/Marketing

Design test: Improving rock, paper, scissors 19
by Gamasutra Community [04.08.15]
"The Test is something I've developed to help me figure out what, if any, this prospective team member's strengths are as a designer or developer: to improve the game of Rock, Paper, Scissors."
Console/PC, Design


The hidden costs of scripting game behavior 8
by Gamasutra Community [04.08.15]
"Iím going to talk about the costs and benefits of adding scripting to a game project, not all of which are obvious, based on my own experiences of working on game projects."
Console/PC, Indie, Programming

What the heck is Yo-Kai Watch? 10 things you need to know Exclusive 3
by Christian Nutt [04.08.15]
Want to understand what's up with the next big franchise from Nintendo and Level-5? This article lays it all out for you, from game to anime, comics, and toys -- and potential for Western success.
Console/PC, Business/Marketing, Exclusive

Get a job: Cloud Imperium Games seeks to hire a Graphic Designer  
by Staff [04.07.15]
One of the studios behind Chris Roberts' Star Citizen is hiring an experienced graphic designer to work on the crowdfunded space game alongside the team in CIG's Santa Monica, CA offices.
Console/PC, Art, Recruitment

As the market grows, more big Japanese game franchises go mobile 1
by Alex Wawro [04.07.15]
Following in the footsteps of Nintendo and Square Enix, Level-5 is expanding some of its popular franchises, including Professor Layton and Fantasy Life, to mobile devices in a big way.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: What The Witcher taught CD Projekt about RPG design Exclusive 14
by Tom Curtis [04.07.15]
The joint CEO and studio head of CD Projekt Red reflect on the lessons learned from the development and release of The Witcher 2 in this classic interview.
Console/PC, Art, Design, Production, Exclusive

New $50k contest challenges Cocos2d-x devs to make Windows games  
by Alex Wawro [04.07.15]
Microsoft and Chukong, makers of the cross-platform open-source Cocos-2dx game engine, are running a contest with $50k in prizes for developers who submit mobile games to the Windows Store.
Console/PC, Smartphone/Tablet, Business/Marketing

Nonprofit uses Disney Infinity assets to teach people how to code  
by Alex Wawro [04.07.15]
Disney Interactive is deepening its partnership with Code.org, placing Disney Infinity versions of some of its popular characters in the non-profit's free Disney Infinity Play Lab coding tutorial.
Console/PC, Business/Marketing

Video games are broken toys 35
by Gamasutra Community [04.07.15]
"I only know one sure-fire way to break a toy. Toys are very simple, and thus, very durable. Just about anything you can imagine can work in a toy, except for one thing."
Console/PC, Indie, Design

How we took our game on tour 2
by Gamasutra Community [04.07.15]
"We took Temple of Yog out on tour across North America. We drove a van over 3500 miles across northeastern U.S. and Canada, and had a blast showing people the game and culture around it."
Console/PC, Indie, Business/Marketing

5 misconceptions about UX design in video games 5
by Gamasutra Community [04.07.15]
"UX explores how it is like for the target audience (the players) to experience your game. It uses neuroscience and psychology knowledge to make sure that the game has good usability and is immersive."
Console/PC, Indie, Design

Could augmented and virtual reality hit $150 billion by 2020? 12
by Gamasutra Community [04.07.15]
What's the potential size of the AR and VR markets -- and why? Digi-Capital analyst Tim Merel offers his take on the likely evolution of the two related technologies -- and why AR will be bigger.
Console/PC, Smartphone/Tablet, Business/Marketing

Where do I start if I want to develop for consoles? 3
by Gamasutra Community [04.07.15]
Questions written by experienced indie Rob Fearon and answered by Microsoft's Chris Charla, and Sony's Shahid Ahmad: A quick guide to what it takes to get onto PlayStation and Xbox.
Console/PC, Indie, Business/Marketing

Best practices for using the PlayStation 4 controller speaker 1
by Gamasutra Community [04.07.15]
"The speaker controller is a fun tool and can really add an extra level of immersion beyond the normal mix. We received a lot of positive feedback for our use of it in inFAMOUS Second Son."
Console/PC, Indie, Audio

The game is the boss: A Resogun postmortem 6
by Harry Krueger [04.07.15]
This incredibly detailed postmortem, written by Resogun lead programmer Harry Krueger, offers a look behind a huge number of technical and creative decisions behind the popular shooter.
Console/PC, Programming, Art, Design, Production, Business/Marketing