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June 26, 2016
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June 26, 2016
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Updates » Console/PC
Indies hope to dodge legal trouble with free Battlefront 3 'fan game' on Steam 3
by Alex Wawro [06.06.16]
Frontwire Studios has been working on a free "fan game" based on the cancelled Star Wars Battlefront 3 (replete with all things Star Wars) and now it plans to launch the game on Steam for free.
Console/PC, Business/Marketing

Don't Miss: Why EA DICE made another bet on Mirror's Edge 9
by Kris Graft [06.06.16]
Last year, EA DICE general manager Patrick Bach laid out his thoughts on the risk and opportunity that come with making a game that lands outside of the Battlefield franchise.
Console/PC, Design, Business/Marketing

GDC Europe: Get a behind-the-scenes look at Call of Duty art production  
by Staff [06.06.16]
Come to GDC Europe and check out the "Art Production for 'Call of Duty'" talk to hear Activision Blizzard's Carlos Garcia & Red Hot CG's Claas Grimm take you behind the scenes of AAA game production.
Console/PC, Art, Production, GDC Europe

Overwatch gets Facebook Login and live streaming functionality  
by Chris Kerr [06.06.16]
"Blizzard games are best when played with friends, so it's important to us to provide our players with features and services that make it easy and fun to share their experiences with each other."
Console/PC, Social/Online, Business/Marketing

Next Xbox One updates bringing Cortana and Windows marketplace unification  
by Chris Kerr [06.06.16]
The next Xbox One updates, both of which will land this summer, will bring Microsoft’s Cortana voice assistant to consoles and start bridging the gap between the Xbox and Windows Stores.

P.T.-inspired horror title Allison Road cancelled  
by Chris Kerr [06.06.16]
"Sadly Allison Road had to be canceled. Statement to come in the next few days. Thanks for all of your support, we're very sad it came to this."
Console/PC, Business/Marketing

7 progression and event systems that every developer should study 1
by Bryant Francis [06.06.16]
We reached out to game developers and designers to talk about the growth of progression and retention systems in online games.
Console/PC, Design

Get a job: Infinity Ward is hiring a Technical Artist  
by Staff [06.03.16]
The Call of Duty studio is looking for a technical artist to specialize in materials and lighting and work alongside the team at the company's Woodland Hills, CA offices.
Console/PC, Art, Recruitment

The Wit.nes is a Witness demake for the original NES  
by Alex Wawro [06.03.16]
Dustin Long has created a "demake" version of the game for the Nintendo Entertainment System, The Wit.nes, as a "reinterpretation and tribute" to Thekla's recently-released puzzle game.
Console/PC, Production

Minnesotan dev saved by surprise success of 3DS Minecraft-alike in Japan  
by Alex Wawro [06.03.16]
Big John Games' Minecraft-alike Cube Creator 3D didn't make waves in the American 3DS eShop, but after selling 10x as much in Japan studio chief Ken Patterson says it basically saved the studio.
Console/PC, Business/Marketing

Don't Miss: 13 basic principles of gameplay design 17
by Matt Allmer [06.03.16]
In this classic feature, game developer Matt Allmer re-imagines the famous '12 Principles Of Animation' for video games, adding his own new principle along the way. What principles would you add?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

21 years later, Kenji Eno's 3DO cult hit D comes to PC  
by Alex Wawro [06.03.16]
More than two decades after its 1995 release on 3DO, Kenji Eno's cult classic horror game D became widely available on PC, Mac and Linux this week via the game revivication efforts of Night Dive Studios.
Console/PC, Business/Marketing

Growing up with game devs for parents: Life at the Romero house 2
by Alex Wawro [06.03.16]
"There’s nothing as good as being able to share your deepest love with somebody and have them look into the same little obscure glass with 35 years of games industry experience and say ‘I get it.’ "
Console/PC, Business/Marketing

The small team behind Dangerous Golf's huge destructionfests 4
by Jennifer Allen [06.03.16]
“We wanted to make a sports game and take the piss out of it,” explains Alex Ward of Three Fields Entertaianment. “It’s fun to see things break."
Console/PC, Indie, Programming, Art, Design, Video

Paradox games removed from Steam Spy tracker at company's request 10
by Alex Wawro [06.02.16]
Developer Sergey Galyonkin took to Twitter today to announce that all data on Paradox Interactive games would be removed from his Steam Spy analytics platform at the company's request.
Console/PC, Business/Marketing

Mad Catz reports $11M loss following bad Rock Band 4 deal  
by Alex Wawro [06.02.16]
Mad Catz has had a rough year, noting today in a full-year earnings report that it lost $11.6 million (down from a $4.7 million profit the year prior) despite a 55 percent uptick in sales.
Console/PC, Business/Marketing

Maxis does away with gender boundaries in latest Sims 4 update 1
by Alex Wawro [06.02.16]
Developer EA Maxis has expanded the character creation options in The Sims 4 with an update that lifts gender restrictions on body types, voices, clothing and more.
Console/PC, Design

Don't Miss: Successful principles of an indie game bottom feeder 46
by Jeff Vogel [06.02.16]
Going indie? Find an underserved niche audience, "accept what you can't change, be as awesome as you can, charge what you're worth, and stand proud," writes Spiderweb Software's Jeff Vogel.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Get a job: Telltale Games is hiring a Producer  
by Staff [06.02.16]
California developer Telltale Games is looking to hire a producer with development and management experience to ensure continued success of the company's episodic games model.
Console/PC, Production, Recruitment

The haunting real-life disease that inspired Hyper Light Drifter 1
by Bryant Francis [06.02.16]
In an interview with The Guardian, Hyper Light Drifter creator Alex Preston shares the personal experiences that gave life to his recent game.
Console/PC, Indie, Design