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February 26, 2017
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Updates » Console/PC
Elite Dangerous dev secures rights to 'globally renowned' movie franchise  
by Chris Kerr [02.06.17]
Elite Dangerous and Planet Coaster developer-publisher Frontier Entertainment says its third game franchise will be based on a famous Hollywood property. 
Console/PC, Business/Marketing

Payday 2 owner Starbreeze to publish Psychonauts 2 5
by Chris Kerr [02.06.17]
Swedish company Starbreeze will link up with Double Fine to publish Psychonauts 2, which is scheduled hit shelves in 2018. 
Console/PC, Production, Business/Marketing

Blog: What goes into porting to consoles (for non-developers)? 9
by Gamasutra Community [02.06.17]
This blog is an explanation of what goes into porting a game to console, designed for the average person (i.e. non-developer) to be able to understand. Use this to answer your community!
Console/PC, Production, Business/Marketing

Blog: The risk, reward loop of The Swindle  
by Gamasutra Community [02.06.17]
Let's look at what tools The Swindle uses to maximize players' greediness and make them take more risks.
Console/PC, Design

Game Design Deep Dive: Constant VR movement in Eagle Flight  
by Olivier Palmieri [02.06.17]
"We found out that the TILT control was very natural to actual plane pilots who played Eagle Flight, as it's a natural way to control a plane in real life too." - Olivier Palmieri, Game Director at Ubisoft Montreal
VR, Console/PC, Programming, Design, Video, Deep Dive

What one game developer thinks aspiring narrative designers need to know  
by Bryant Francis [02.03.17]
The man behind the upcoming roguelike cult sim The Church in the Darkness explains what he thinks up-and-coming narrative designers should keep in mind.
Console/PC, Design, Video

SpellTower dev strikes a deal with the dictionary  
by Alex Wawro [02.03.17]
Game developer Zach Gage (Really Bad Chess, SpellTower) has announced a partnership with Merriam-Webster, that reference book publishing company best known for its Merriam-Webster dictionaries.
Console/PC, Smartphone/Tablet, Business/Marketing

Some PS4 games will see performance juiced on PS4 Pro via upcoming 'Boost Mode' 3
by Alex Wawro [02.03.17]
An upcoming PlayStation 4 firmware update (4.50) will include a "Boost Mode" which allows some PlayStation 4 games to perform better on the PlayStation 4 Pro, even if they don't officially support it.
Console/PC, Programming

Don't Miss: How (and why) to create discomfort through game design  
by Staff [02.03.17]
At GDC 2016, independent designer Dietrich Squinkifer took the stage to share techniques you can use to create a more varied emotional palette in play experiences, in video games or otherwise.
Console/PC, Indie, Design

Gamescom announces game dev-focused Devcom event for 2017  
by Alissa McAloon [02.03.17]
Gamescom organizers have announced that a new, developer-focused conference will take place alongside the annual Gamescom show in Cologne, Germany this year. 
Console/PC, Business/Marketing

Attend GDC 2017 and spend a day learning to build better eSports!  
by Staff [02.03.17]
If you're planning to attend the Game Developers Conference later this month, organizers want to make sure you don't miss out on all the cutting-edge eSports-focused talks taking place at the show!
Console/PC, Social/Online, Indie, Design, Business/Marketing, GDC

Chat with game writer Richard Rouse III about narrative design at 3PM EST  
by Bryant Francis [02.03.17]
If you've got questions about making systems-driven storytelling games, you should come chat with narrative designer Richard Rouse III today at 3PM EST.
Console/PC, Design, Video

Come to GDC 2017 and see the math that made the worlds of No Man's Sky  
by Staff [02.03.17]
If you'd like to know how a universe is made using math, you're in luck -- Hello Games founder Sean Murray will be speaking about just that at the 2017 Game Developers Conference later this month!
Console/PC, Indie, Programming, Design, GDC

Splash Damage acquires Dirty Bomb publishing rights from Nexon  
by Chris Kerr [02.03.17]
Online team shooter Dirty Bomb will now be self-published by developer Splash Damage after the studio acquired the rights from Nexon. 
Console/PC, Business/Marketing

Blog: Azkend 2 and match-3 games on consoles 5
by Gamasutra Community [02.03.17]
I examine why match-3 games feel good to play on tablets and PC and why this is a challenge for consoles.
Console/PC, Design, Business/Marketing

Latest PS4 system update brings external HDD support 1
by Chris Kerr [02.03.17]
The latest PlayStation 4 system software update will finally bring external hard drive support to the console.

Road to the IGF: TeamCrew's Frog Climbers  
by Joel Couture [02.03.17]
Four players must climb a mountain in Frog Climbers, each scrambling for handholds on the rocks and vines (and each other) as they rush to the top.
Console/PC, Indie, Design, IGF

Report: Blizzard chief slams U.S. travel ban, pledges support for affected staff 1
by Alex Wawro [02.02.17]
Blizzard CEO Mike Morhaime issued an internal company-wide email condemning the ban and pledging HR & legal support for affected staff, according to an anonymous source trusted by Polygon.
Console/PC, Business/Marketing

Here are the winners for GDC 2017 and iam8bit's Art Boss showcase!  
by Staff [02.02.17]
Game Developers Conference are proud to announce the artists selected to take part in the first annual Art Boss showcase, presented at GDC 2017 in partnership with iam8bit!
Console/PC, Indie, Art, GDC

At GDC 2017, see how Capcom took Resident Evil 7 forward by looking back  
by Staff [02.02.17]
At GDC 2017, game director Koshi Nakanishi and Capcom Global R&D senior manager Peter Fabiano will break down how Resident Evil 7 was conceptualized, designed and developed!
Console/PC, Design, Production, GDC