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August 29, 2015
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August 29, 2015
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Updates » Console/PC
Don't Miss: 10 seminal postmortems every developer should read Exclusive 3
by Alex Wawro [08.13.15]
These timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, detail the trials and triumphs of developing games like Deus Ex and System Shock 2.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Exclusive

The 'trinity' of game development: A framework for design 2
by Gamasutra Community [08.13.15]
The trinity of game development: "There are at least 3 basic categories that everything in a game can be broken down into, which I call 'Context,' 'Theatrics,' and 'Questions.'"
Console/PC, Design

Unity to launch VR and AR summit in 2016  
by Chris Kerr [08.13.15]
Unity has lifted the lid on its Vision Virtual and Augmented Reality Summit, a new event focused on exploring the opportunities, challenges, and potential presented by emerging VR and AR technology.
Console/PC, Business/Marketing

Making 2D portals using shaders 3
by Gamasutra Community [08.13.15]
"This brought me to a shader-based solution to this problem. Conceptually the following shader works as a camera post-effect, just like the blur or vignette unity built-in filters work."
Console/PC, Indie, Programming

The challenge of responsiveness vs. naturalness in game animation 4
by Gamasutra Community [08.13.15]
Tips from a side-scrolling action game developer which "consider the animations in terms of responsiveness while trying to discuss some techniques to retain their naturalness."
Console/PC, Smartphone/Tablet, Indie, Art

With Ouya's demise, is the dream of the microconsole dead? 17
by Kris Graft [08.13.15]
Does the demise of Ouya mean that open microconsoles are doomed now and forever? Gamasutra looks into what it'll take for such a device to take off.
Console/PC, Business/Marketing

Get a job: Rocksteady seeks an experienced Technical Artist  
by Staff [08.12.15]
The developer of Batman: Arkham Knight is aiming to hire a Senior Technical Artist to work with Rocksteady's established art team on AAA projects at its headquarters in London.
Console/PC, Art, Recruitment

ESL's new anti-doping program bans marijuana, allows prescribed meds 6
by Alex Wawro [08.12.15]
The ESL has outlined the details of its new anti-doping program, and it intends to begin randomly saliva testing players at ESL events -- starting with the ESL One Cologne CS: GO tourney next month.
Console/PC, Business/Marketing

Don't Miss: The postmortem of Resident Evil 2 for the N64 1
by Todd Meynink [08.12.15]
In this classic 2000 postmortem, Angel Studios (now Rockstar San Diego) engineer Todd Meynink recounts the trials and tribulations Angel faced in porting Capcom's Resident Evil 2 to the Nintendo 64.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Capcom returns to the HD remake well for Resident Evil 2 4
by Alex Wawro [08.12.15]
In a video published on YouTube today, Capcom's Yoshiaki Hirabayashi confirmed plans to develop an HD remake of the company's 1998 PlayStation survival horror game Resident Evil 2.
Console/PC, Business/Marketing, Video

More C# memory and performance tips for Unity 6
by Gamasutra Community [08.12.15]
"There are three areas to watch out for, where we can observe unexpected garbage generation: lists of structs, dictionaries keyed by structs, and dictionaries keyed by enums. We'll talk about these in detail."
Console/PC, Smartphone/Tablet, Indie, Programming

Body parts and motion sickness in VR 3
by Gamasutra Community [08.12.15]
Experiments with adding legs to a VR game: "Our study used an ex-post-facto design, during which the simulator sickness questionnaire was administered."
Console/PC, Indie, Art, VR

Game dev toolmaker Hansoft seeks to dethrone Jira with new update  
by Alex Wawro [08.12.15]
Years after adding Jira support to its product, Swedish software company Hansoft is making a bid to push developers off Jira and onto the latest version of its eponymous project management toolset.
Console/PC, Production

Rare behind-the-scenes Shenmue documentary unearthed  
by Chris Kerr [08.12.15]
YouTube channel Shenmue Dojo has posted a rare behind-the-scenes video that documents the premiere and launch of the original Shenmue.
Console/PC, Production, History, Video

Steam users spending most of their time on Valve games 4
by Chris Kerr [08.12.15]
Steam Spy, a side project launched by programmer Sergey Galyonkin, has revealed that since the start of 2015, users on Valve's Steam platform have spent over half of their combined playtime on Valve titles.
Console/PC

Crackdown 3's destruction feature had to overcome a cloud-based hurdle 2
by Chris Kerr [08.12.15]
Following an impressive unveiling at Gamescom, Microsoft has dampened expectations by explaining that Crackdown 3's cloud-based destruction could be hampered by internet service providers.
Console/PC, Design

Death, readability, and 'hard' vs 'unfair' 22
by Gamasutra Community [08.12.15]
"The less talked about issue is that so many of these hard games actually require you to die as a part of the learning experience. This is the distinction between a game that is hard, and a game that is unfair."
Console/PC, Design

Xbox 360 titles could be heading to EA Access 1
by Chris Kerr [08.12.15]
EA Access, a PlayStation Plus-style subscription service that offers discounts on EA digital goods, downloadable trials of EA games, and access to EA titles, could soon offer Xbox 360 titles.
Console/PC, Business/Marketing

How The Flame in the Flood builds tension through motion Exclusive 3
by Phill Cameron [08.12.15]
We talk to Forrest Dowling about how the pressure of constant movement works to elevate the survival genre in The Flame in the Flood.
Console/PC, Indie, Art, Design, Production, Exclusive

Two resources to help you dig into the Steam Summer Sale results  
by Christian Nutt [08.11.15]
What effect did the incredibly popular, yearly promotion have on game developers? Two resources break it down for your perusal.
Console/PC, Indie, Business/Marketing