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January 24, 2019
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BioWare co-founders inducted into the Order of Canada  
by Alissa McAloon [12.28.18]
The duo is among 103 Canadians receiving the honor this year, alongside an author, playwright, Olympian, and broadcaster, among others. 

UK retailer HMV facing administration for second time in six years 1
by Chris Kerr [12.28.18]
The 97-year-old high street chain, which is best known for selling music, DVDs, and video games, witnessed a downturn in sales over Christmas.
Console/PC, Business/Marketing

Gamasutra's Best of 2018: The top 10 games of the year 3
by Staff [12.28.18]
There were so many games that were great in 2018. Here are the 10 games that stood out in the minds of Gamasutra's writers this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Steam rounds up 2018's best sellers, top new releases, and more  
by Alissa McAloon [12.27.18]
Valve has launched a handful of end-of-year lists (and corresponding sales) that offer fellow game devs a peek at what games performed best on the digital storefront across a variety of categories.
Console/PC, Indie

Game Workers Unite working with devs from a dozen studios towards unionization  
by Alissa McAloon [12.27.18]
The pro-union organization Game Workers Unite is currently working with the staff of a dozen different studios, looking to arm those individuals with the tools needed to start the unionization conversation. 

Steel Division dev Eugen Systems fires six employees involved in pay dispute
by Chris Kerr [12.27.18]
Prior to the sackings there were around 21 developers left at the French studio, which has been lambasted by staff over the years for failing to compensate them for overtime and ignoring wage laws.
Console/PC, Production, Business/Marketing

Learn to do game environment design the Rockstar way at GDC 2019  
by Staff [12.27.18]
Come out to GDC in March and catch this cool talk from Rockstar North's Miriam Bellard that's all about how to think of 3D environment design as "spatial cinematography" to improve your game.
VR, Console/PC, Art, Design

Celeste has sold over 500,000 copies since January  
by Chris Kerr [12.27.18]
Game director and designer Matt Thorson broke the news on Twitter, and promised to update Celeste with some new "farewell levels" in 2019.
Console/PC, Production, Business/Marketing

Gamasutra's Best of 2018: The top 10 game developers of the year  
by Staff [12.27.18]
The achievements we saw from game developers, from indie to triple-A, were incredible. Here are the game developers that left an indelible mark on 2018, and pushed the art of game development forward.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Q&A: The appeal of building a natural world in Equilinox  
by Joel Couture [12.26.18]
Equilinox dev Karl Wimble put a deep love for the nurturing, calming power of nature into this sandbox title, using his own happy experiences with plants to create a more relaxed game.
Console/PC, Design

Video Game Deep Cuts: The Best Of The Best Of The Year  
by Gamasutra Staff [12.23.18]
This week's highlights include a multitude of 'best of' lists of the top games of the year - from video through group round-ups to individual highlights.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Discord raises another $150M after opening its own games store  
by Alex Wawro [12.21.18]
The folks Discord snuck in here today at the end of 2018 to announce they've raised $150 million in another round of funding led by Greenoaks Capital. 
Console/PC, Indie, Business/Marketing

Video: How Valve uses biofeedback to make better games
by Staff [12.21.18]
Valve's Mike Ambinder explores how the company is making use of biofeedback to both explore new avenues of gameplay and improve in-house playtesting processes.
Console/PC, Design, Video

100 support staff take cash offer and voluntarily leave Blizzard 5
by Emma Kidwell [12.21.18]
Over 100 staff at Blizzard Entertainment's Cork office in Ireland, which houses the company's main European customer service operation, will be leaving by the end of 2018.
Console/PC, Business/Marketing

G2A's payment service is charging users for inactivity 1
by Emma Kidwell [12.21.18]
G2A Pay is charging a recurring service fee for members who are inactive for over 180 days, justifying the charge because it costs money to upkeep their services.
Console/PC, Business/Marketing

Darksiders III introduces new 'classic' combat mode  
by Emma Kidwell [12.21.18]
Gunfire Games, developer behind Darksiders III, put out a patch yesterday which allows players to switch to a new "classic" combat mode.
Console/PC, Design

Best of 2018: Devs weigh in on the best ways to write and design characters  
by Alan Bradley [12.21.18]
Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish.
Console/PC, Indie, Design

Gamasutra's Best of 2018: Kris Graft's top 7 games  
by Kris Graft [12.21.18]
From mechs to dinos to a derelict ship, Gamasutra editor-in-chief Kris Graft lays out his top games of 2018.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gris has turned a profit after one week on sale  
by Chris Kerr [12.21.18]
The title launched on December 13 for Switch, Windows and Mac, and has been met with largely positive reviews.
Console/PC, Business/Marketing

Developing the stylish indie hit fighting game Lethal League Blaze 3
by John Harris [12.21.18]
Indie success story and gonzo projectile beatdown sensation Lethal League recently got a sequel in Lethal League Blaze. We talk to developer Team Reptile about this strikingly unique fighter.
Console/PC, Design