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May 28, 2016
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May 28, 2016
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Updates » Console/PC
How we create lively game characters with well-written dialogue 2
by Gamasutra Community [05.12.16]
"Successful writing process usually requires a lot of preparation before actually starting to write the final text. When the background work is done well, the actual writing part becomes hugely easier and quality and speed is increased too."
Console/PC, Smartphone/Tablet, Indie, Design

Biofeedback in games: The future is upon us (seriously) 4
by Gamasutra Community [05.12.16]
"The ability to integrate biofeedback into your game is now incredibly accessible. Any developer, any game -- regardless of genre, size, and goals -- can benefit from the tech available today."
Console/PC, Smartphone/Tablet, Indie, Design

The Witcher 3 is still making CD Projekt heaps of cash  
by Chris Kerr [05.12.16]
The Witcher 3 developer, CD Projekt Red, is still reaping the rewards that come from releasing a critically-adored RPG. 
Console/PC, Business/Marketing

Blog: Are eSports stealing millennials from casino gambling? 3
by Gamasutra Community [05.12.16]
"Millennials, by and large, are not gamblers. And they never will be. It’s not about casinos. It's about eSports, or more specifically, skill-based competition."
Console/PC, Social/Online, Business/Marketing

PC and mobile driving sales and profits at Square Enix  
by Chris Kerr [05.12.16]
Strong performances from a range of titles such as Just Cause 3, Dragon Quest X, and Mobius Final Fantasy have added some gloss to Square Enix’s financials.
Console/PC, Smartphone/Tablet, Business/Marketing

Understanding procedural generation: What's 'determinism'?  
by Gamasutra Community [05.12.16]
"In this post we’ll talk about a classification system on the possible deterministic aspects of ProcGen, which makes sense especially for run-time generation (load and real-time)."
Console/PC, Indie, Programming, Design

Maxing out miniatures: Making a successful tabletop adaptation 1
by Alan Bradley [05.12.16]
The secret to making a great videogame adaptation of a beloved tabletop franchise is knowing what elements to lose, what to keep, and what to dig even deeper into.
Console/PC, Art, Design, Video

Is Overwatch the next breakout eSports hit? 14
by Gamasutra Community [05.12.16]
"Major pro team investment, sponsored partnerships and a focus on fostering an eSports community compliment the fantasy FPS' fluid controls and unique playstyle. All signs point to Overwatch having eSports success long after it releases."
Console/PC, Business/Marketing

Nintendo staves off latest in conga line of patent lawsuits 1
by Bryant Francis [05.11.16]
The US Appeals Court upheld the US Patent and Trademark Office's striking down of a patent on manufacturing technology from Motion Games LLC
Console/PC, Business/Marketing

Unity launches free 'women in gaming' talk series  
by Christian Nutt [05.11.16]
The engine provider has launched a series of free talks "to tackle some of the difficult topics around development of women’s careers in gaming, while offering women the opportunity to network and learn from each other."
Console/PC, Smartphone/Tablet, Business/Marketing

So you want to make video games? Here's some advice  
by Staff [05.11.16]
Our sister site, GameCareerGuide, helps new developers find the right career path. This week, the topic is: if you want to make games, what should you be doing?
Console/PC, Production, Recruitment, Student/Education

Video: Diablo: A classic game postmortem  
by Staff [05.11.16]
Diablo developer David Brevik returns to the GDC stage to give a classic post-mortem on Blizzard's action RPG hit Diablo in this 2016 talk.
Console/PC, Design, Production, Video

Don't miss: The history of Civilization 1
by Benj Edwards [05.11.16]
This 2007 article follows the career of industry icon Sid Meier, as he established himself as one of the most important contributors to PC gaming with the iconic turn based strategy epic Civilization.
Console/PC, Design

Get a job: Wargaming seeks a Senior Monetization Specialist  
by Staff [05.11.16]
The company behind World of Tanks is seeking a senior monetization specialist with "a solid grasp of the KPI’s that drive free-to-play user engagement and purchasing behaviors" for its console and PC games.
Console/PC, Social/Online, Business/Marketing, Recruitment

Over a billion people will know about eSports in 2016, as audiences balloon  
by Christian Nutt [05.11.16]
Probably everybody in the world knows about sports, but new research from analyst firm Newzoo suggests that awarness in eSports is expanding rapidly.
Console/PC, Social/Online, Business/Marketing

Over half of Madden NFL's dollar-sales were from digital downloads  
by Christian Nutt [05.11.16]
EA shares some surprisingly robust full-game download numbers, which help illustrate why publishers have been turning in such high digital revenues these days.
Console/PC, Business/Marketing

Perfect World steps in to rescue and publish Motiga's MOBA, Gigantic  
by Christian Nutt [05.11.16]
The team had seen layoffs in the last year as its funding dwindled, but a new publisher means that the game is now rescued.
Console/PC, Social/Online, Business/Marketing

A brain dump of what I worked on for Naughty Dog's Uncharted 4 14
by Gamasutra Community [05.11.16]
I am a game programmer at Naughty Dog. Now that Uncharted 4 is released, I would like to share what I worked on for the project.
Console/PC, Programming, Design

Civilization VI's lead designer wants to shake up players 3
by Christian Nutt [05.11.16]
"We want to break people out of their consistent playstyles. When we look at the way people play, we see certain strategies that are used again and again..."
Console/PC, Design, Video

Blog: Designing a fluid and handy FPS movement model 5
by Gamasutra Community [05.11.16]
"First-person shooters constitute some of the juiciest opportunities for developers to build gameplay systems that make the avatar feel like they are in near complete control of the actions they perform."
Console/PC, Design