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September 30, 2014
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September 30, 2014
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Updates » Console/PC
Don't Miss: A postmortem look at the making of Elite 4
by Staff [09.16.14]
To mark the 30th anniversary of Elite's release, watch co-creator David Braben explain the genesis of the genre-defining space sim that stood against industry demands for arcade games.
Console/PC, Programming, Design, Production

Devs don't market games the way they'd like, says GDC Next survey 2
by Staff [09.16.14]
The results of GDC Next featuring ADC's discoverability survey reveal several fascinating trends in the way that modern game makers handle their marketing and community outreach efforts.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Why you need to play Bond Breaker and Algebra Assembler 8
by Gamasutra Community [09.16.14]
"We are entering a golden age for educational video games. Portal and Braid sowed the seeds of revolution... they introduced a spirit of expressiveness."
Console/PC, Smartphone/Tablet, Serious, Design

Disney is bringing in external studios to help build Infinity 2.0 content  
by Mike Rose [09.16.14]
With the popularity of Avalanche Software's Disney Infinity exploding, Disney is looking to work with numerous external development teams to build new content for the game.
Console/PC, Business/Marketing

ESRB says video game rating checks are highest they've ever been 1
by Mike Rose [09.16.14]
On the twentieth anniversary of the Entertainment Software Rating Board, the organization says that checks of underage video game purchases are the highest they've ever been.
Console/PC, Business/Marketing

Swedish studio Image & Form thinks big with SteamWorld Heist Exclusive 5
by Mike Rose [09.16.14]
Back in April, I was feeling lucky. I emailed Brjann Sigurgeirsson at SteamWorld Dig studio Image & Form, with the subject line "Fishing for info." This particular line caught a bit one.
Console/PC, Business/Marketing, Exclusive, Video

How to shoot photographs for better 2D in-game art 1
by Gamasutra Community [09.16.14]
"If you’re living in a big city, Beijing, Paris, Prague, you will not be short of museums. These are good places to hunt good antique pictures."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

Social games giant Wooga opens new office in Japan  
by Mike Rose [09.16.14]
German social game company Wooga has opened its first overseas office, as it looks to strengthen its local partnerships in Japan.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: A.I. Lessons: The cost of memories 20
by Gamasutra Community [09.16.14]
"At this rate a year in-game would take about 2000 megabytes or 2 gigabytes and 50 years in-game would take about 100 gigabytes. This is just for about 7 characters."
Console/PC, Indie, Programming, Design

Super Smash Bros. for 3DS sold 1 million in its opening Japanese weekend 4
by Mike Rose [09.16.14]
The latest Super Smash Bros. for the Nintendo 3DS launched in Japan over the weekend -- and Nintendo says that the game has already sold more than 1 million copies.
Console/PC, Business/Marketing

20 fun facts about hex grids 23
by Gamasutra Community [09.16.14]
20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

Ludum Dare organizer ponders the game jam's future 7
by Mike Rose [09.16.14]
As the latest results of popular game jam Ludum Dare are revealed, the organizer of the jam has admitted that the movement has simply become too big for him to handle as a side-project anymore.
Console/PC, Indie, Business/Marketing, Video

Developers react: Microsoft buys Mojang 4
by Christian Nutt [09.15.14]
We took to Twitter to see what the game development community had to say about the $2.5 billion dollar deal between the Swedish indie studio and the massive software company.
Console/PC, Indie, Business/Marketing

Kickstarter launches in Denmark, Norway, Sweden, and Ireland  
by Christian Nutt [09.15.14]
You can start building your projects now for launch on October 21; for the rest of us, it's time to start backing campaigns in kronor, kroner and euros.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Understanding what Minecraft really means to Microsoft Exclusive 27
by Kris Graft [09.15.14]
Microsoft's Mojang acquisition isn't just about owning digital LEGO, or laying claim to a cultural phenomenon -- it's about buying a whole lot of engaged users.
Console/PC, Smartphone/Tablet, Business/Marketing, Exclusive

Hearthstone playerbase nearly doubles in six months to hit 20M 1
by Alex Wawro [09.15.14]
The free-to-play digital card game developed in Unity by a small (by Blizzard standards) internal team is continuing to punch far above its weight -- at least in terms of registered accounts.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: The fundamental pillars of a good combat system 26
by Sébastien Lambottin [09.15.14]
"With the help of other designers, I have decided to gather and formalize what knowledge I can on the fundamental rules in designing a combat system. This article is the result of that exercise."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

EA Access embraces the criminal thrill of value-priced games 2
by Alex Wawro [09.15.14]
Speaking onstage today at GamesBeat, EA CEO Andrew Wilson said his company's EA Access subscription service was designed to thrill customers by making them feel like they're stealing from the company.
Console/PC, Business/Marketing

Blog: How I killed the joy of video games 33
by Gamasutra Community [09.15.14]
"Out of everything I could say, the concept of how making games fundamentally changes someone’s enjoyment of them is the most difficult to express."
Console/PC, Indie, Design

Battlefield 4 monetization analysis 1
by Gamasutra Community [09.15.14]
"I will explain some ways that Battlefield 4 could have made me as a player feel more positively about my IAP experience without upsetting the balance of gameplay."
Console/PC, Design, Business/Marketing