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Using Small Studios As Stepping Stones In Your Career
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Editor-In-Chief:
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Blog Director:
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Senior Contributing Editor:
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News Editors:
Mike Rose, Kris Ligman
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Console/PC
EA will be making
FIFA
soccer games for another decade
1
by Mike Rose
[05.08.13]
Off the back of decreased profits and revenues for the last fiscal year, Electronic Arts has secured the rights to the
FIFA Soccer
series for another 10 years.
Console/PC
,
Business/Marketing
EA's top brass get ready for challenging console transition
7
by Kris Ligman
[05.07.13]
Following on the release of EA's 2013 fiscal year earnings, executive chairman Larry Probst calls on the company to settle in for a lean console transition -- exec quotes inside.
Console/PC
,
Smartphone/Tablet
,
Business/Marketing
Blog: The single most useful advice for making any game better
31
by Gamasutra Community
[05.07.13]
Epic veteran turned indie Lee Perry argues that players need feedback for their actions -- and shares examples from his and others' games, as well as what works for different platforms and genres.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Art
,
Design
Valve met with Steam Greenlight devs - here's the report
31
by Gamasutra Community
[05.07.13]
Steam's Greenlight service continues to be a focal point of discussion, and Valve isn't always transparent as it could be. This report on its latest developer chat should help clear some things up.
Console/PC
,
Indie
,
Business/Marketing
Acttil: A new game publisher from former NIS America execs
1
by Mike Rose, Christian Nutt
[05.07.13]
A group of former NIS America executives have launched a new independent game publisher in Los Angeles, with a focus on digital content distribution.
Console/PC
,
Indie
,
Business/Marketing
At EA, packaged games are sliding as digital nudges upward
6
by Kris Graft, Kris Ligman
[05.07.13]
Profits and revenue were down at Electronic Arts for the fourth fiscal quarter, but the company is still optimistic about its digital future, as new consoles from Sony and Microsoft wait in the wings.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
Ubisoft and Patrice Desilets in messy second breakup
11
by Kris Ligman
[05.07.13]
UPDATED
Ubisoft re-acquired departed
Assassin's Creed
developer Patrice Desilets when it purchased THQ's Montreal office in January. Now Desilets has left the company again.
Console/PC
,
Design
,
Production
Dota 2
's 'virtual book' is Valve's way of boosting eSports interest
1
by Mike Rose
[05.07.13]
As Valve explores new ways to generate additional excitement for its
Dota 2
eSports endeavours, the company is today launching a "virtual book" that aims to complement the upcoming
Dota 2
tournament.
Console/PC
,
Business/Marketing
'Indies' are getting their own PlayStation Store section
23
by Mike Rose
[05.07.13]
With Sony's recent moves to get more indie games on its PlayStation platforms, the company today revealed a new "Indie Games" category in its PlayStation Store.
Console/PC
,
Indie
,
Business/Marketing
Bethesda's silent studio finally reveals its first project
8
by Mike Rose
[05.07.13]
After being acquired by ZeniMax Media back in 2010, the Uppsala, Sweden-based MachineGames has finally revealed what it's been up to: a reboot of the
Wolfenstein
franchise.
Console/PC
,
Business/Marketing
,
Video
Blog: How to avoid a Kickstarter disaster
25
by Gamasutra Community
[05.07.13]
Having been involved in a failed Kickstarter project, Troy Lonergan started thinking long and hard about what would make one succeed. Here are his observations.
Console/PC
,
Indie
,
Business/Marketing
Valve wants to see you sweat - in the name of game design
10
by Mike Rose
[05.07.13]
Valve has been experimenting with biofeedback in games, exploring how a player's physiological signals can be used to determine their emotional state, and affect the game design.
Console/PC
,
Business/Marketing
,
Video
How players master your game
7
by Gamasutra Community
[05.07.13]
How can games take "a moment to learn, but a lifetime to master?" As part of his PhD research, Sebastien Hock-koon investigated the process by which players improve and grow.
Console/PC
,
Design
XSEED rebrands as Marvelous USA, acquires Atlus Online
3
by Kris Ligman
[05.06.13]
XSEED JKS, Inc., publisher behind
The Last Story
, is officially re-incorporating as Marvelous USA, Inc., after parent company MarvelousAQL.
Console/PC
,
Business/Marketing
After
SimCity
debacle, EA leaves no doubt:
Sims 4
works offline
6
by Kris Graft
[05.06.13]
In this post-
SimCity
world, Maxis and EA made sure to stress that
The Sims 4
is absolutely, positively, playable offline.
Console/PC
,
Social/Online
,
Business/Marketing
EA inks exclusive deal to develop 'core' Star Wars video games
72
by Kris Graft
[05.06.13]
EA announced today it has landed an exclusive multi-year agreement to develop and publish games based on Lucasfilms' Star Wars universe, with DICE, BioWare and Visceral leading the charge.
Console/PC
,
Business/Marketing
Get a job: Be a Release Manager for Wargaming.net
 
by Kris Ligman
[05.06.13]
"Wargaming is looking for a Release Manager for our upcoming projects. This individual will coordinate all of Wargaming West’s global product releases."
Console/PC
,
Production
,
Recruitment
This Week in Video Game Criticism: From Design to Mirror Worlds
 
by Cameron Kunzelman
[05.06.13]
This week, our partnership with game criticism site
Critical Distance
brings us picks from Cameron Kunzelman on topics including mirror worlds and more.
Console/PC
,
Indie
,
Design
Figuring out a way to discuss games as
experience
6
by Gamasutra Community
[05.06.13]
DigiPen professor Neils Clark sifts through the fallout of recent design debates, highlighting the struggle we face when attempting to describe games as experiences as opposed to
designs
.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Nintendo getting serious about mobile apps on Wii U
 
by Kris Ligman
[05.06.13]
Amidst lagging Wii U sales, and following its Web Framework announcement at GDC, Nintendo continues laying groundwork for smartphone developers to carve out a niche on the platform.
Console/PC
,
Smartphone/Tablet
,
Business/Marketing
1
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]