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March 25, 2017
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Updates » Console/PC
Seaman designer Yoot Saito implores game devs to 'swim against the stream'  
by Simon Parkin [03.02.17]
Game-makers should eschew making sequels to their hits and instead do their best to do something different, says Seaman creator Yoot Saito.
Console/PC, Design, GDC

Blog: What could the Xbox Game Pass mean for the games industry? 2
by Gamasutra Community [03.02.17]
The Xbox Game Pass announced today is Microsoft's first step away from retail stores. Could this Netflix-styled way of buying games catch on for the rest of the industry?
Console/PC, Business/Marketing

Nintendo confirms Switch cartridges taste terrible, aren't food 4
by Chris Kerr [03.02.17]
With madness taking hold, Nintendo has finally reared its head to explain why its Switch game cartridges taste so hellishly bad.
Console/PC, Design

Blog: Scholars discuss This War of Mine  
by Gamasutra Community [03.02.17]
Historian Bob Whitaker and anthropologist Ivana Maček discuss This War of Mine and the history of the Bosnian War.
Console/PC, Design

Analyst report: Nintendo Switch will sell 5 million units in 2017  
by Chris Kerr [03.02.17]
"Launching much earlier in the year than its predecessors, we expect the Switch to initially appeal mostly to the loyal fanbase, before a broader, more mainstream audience adopts it."
Console/PC, Business/Marketing

Becoming a Nintendo Switch indie dev will be tough early on 5
by Kris Graft [03.02.17]
Game developers who want to get their games on the soon-to-launch Nintendo Switch should be prepared for a strict submission process, at least here in the console�s early days.
Console/PC, Indie, Business/Marketing, Video, GDC

Overwatch nets Game of the Year at 2017 Game Developers Choice Awards  
by Staff [03.02.17]
Blizzard's own Overwatch took home top honors at tonight's Game Developers Choice Awards alongside a slew of other award-winning games.
Console/PC, Indie, GDC, IGF

Forging Zelda's future by revisiting its past 1
by Simon Parkin [03.01.17]
Members of the Legend of Zelda: Breath of the Wild dev team share how this newest game captures the feeling of freedom and exploration that inspired the very first game in the prolific series.
Console/PC, Design, GDC

Level design lessons learned building Deus Ex: Mankind Divided's Prague 2
by Alex Wawro [03.01.17]
Sylvain Douce has spent years working on Deus Ex games at Eidos Montreal, and at GDC today he shared some of what he'd learned as a senior level designer on last year's Deus Ex: Mankind Divided.
Console/PC, Design, GDC

The subtle and not-so-subtle ways diversity is stifled in game dev 9
by Alissa McAloon [03.01.17]
Yussef Cole And Tanya DePass interviewed a diverse cast of game developers and industry voices to shed light on some of the technical and societal barriers that still interfere with diversity in games.

One Life Left x GDC podcast: an edible game?  
by Bryant Francis [03.01.17]
We unlock the secrets of EDIBLE GAMES and other ludocentric wonders on the second day of OLLxGDC.
Console/PC, Design, Video, GDC

Here's where to find all of Gamasutra's GDC 2017 coverage  
by Staff [03.01.17]
Head over to the event page to check out Gamasutra's ongoing reporting from the 2017 Game Developers Conference, including interviews, developer session coverage, and news straight from the week-long event.

Dev kits for the first Windows mixed reality headset roll out this month  
by Alissa McAloon [03.01.17]
Microsoft has lightly detailed the future of its inside-out tracking capable line of mixed reality headsets and announced that dev kits for one model will be released into the wild later this month.
VR, Console/PC

Xbox Live Creators Program to offer XBL integration and simplified publishing  
by Alissa McAloon [03.01.17]
Microsoft's new program seeks to make launching an Xbox One or Windows 10 game less taxing on game devs by simplifying both the publishing and certification process for both platforms.
Console/PC, GDC

A cautionary tale in community crisis management 1
by Katherine Cross [03.01.17]
"Empathize, acknowledge, and build a relationship," says Emma Siu, community engagement manager on the non-combat MMO Wander.
Console/PC, Indie, Business/Marketing, GDC

Oculus slashes Rift and Touch prices in a bid for VR affordability 1
by Alissa McAloon [03.01.17]
Aiming to break down the financial barrier keeping many potential VR users from adopting the tech, Oculus has announced a significant price cut for the Rift, Touch, and standalone Oculus Sensors.
VR, Console/PC, Business/Marketing

For Tim Sweeney, advancing Epic means racing into AR and VR 3
by Alex Wawro [03.01.17]
Epic Games chief Tim Sweeney sits down with Gamasutra in a wide-ranging conversation about everything from the Unreal Engine's future focus on AR and VR to his own passion for land conservation.
VR, Console/PC, Production, Business/Marketing, GDC

Watch the second day of OLLxGDC today at 4PM EST  
by Bryant Francis [03.01.17]
It's another bright day in San Francisco, which means it's time for us to hide in a dark hallway and kidnap random guests to be interviewed by the One Life Left and Gamasutra teams, live on Twitch!
Console/PC, Design, Video, GDC

Ubisoft acquires massively multiplayer social game, Growtopia  
by Chris Kerr [03.01.17]
French heavyweight Ubisoft has acquired the rights to Growtopia, a massively multiplayer social game that lets players build interactive game worlds.
Console/PC, Smartphone/Tablet, Business/Marketing

The challenge of cohesive storytelling in Final Fantasy XV 3
by Simon Parkin [02.28.17]
For Dan Inoue, a lead writer and localization director at Square-Enix, transmedia storytelling on the blockbuster scale of Final Fantasy XV posed almost insurmountable set of challenges.
Console/PC, Design, Production, GDC