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January 17, 2017
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Updates » Console/PC
What's the best way to teach game design? Find out at GDC 2017!  
by Staff [12.22.16]
Marko Suvajdzic is an experienced game design educator and at GDC next year he'll be sharing some critical lessons learned about trying to teach game design in person, or online, or asynchronously.
Console/PC, Indie, GDC

Facebook Game of the Year Awards honor Supercell, Niantic, and Playrix  
by Chris Kerr [12.22.16]
Social media giant Facebook has celebrated another year in video games by announcing the winners of its annual Game of the Year Awards. 
Console/PC, Smartphone/Tablet

Nintendo digs up original The Legend of Zelda design docs 1
by Chris Kerr [12.22.16]
Nintendo has served up a festive treat by uploading some of the original design documents from The Legend of Zelda, which was released on the NES around 30 years ago. 
Console/PC, Design, Video

Game Design Deep Dive: Rethinking adventure games to create empathy 5
by Chris Kerr [12.22.16]
We set out to create an adventure game that had the soul of a '90s LucasArts title but felt a more contemporary. So, we ended up making a point and click, just without the pointing and clicking.
Console/PC, Design, Video, Deep Dive

How the FIFA franchise nearly never happened  
by Alex Wawro [12.21.16]
"There was great skepticism in the US about the future of soccer,” EA founder Trip Hawkins told The Guardian. “Nobody cared.”
Console/PC, Business/Marketing

The Gamasutra crew dissects the top games of 2016  
by Bryant Francis [12.21.16]
The Gamasutra editorial staff takes a deep dive into the best games of 2016.
Console/PC, Design, Video

A look at the creation of FFXV's mouth-watering recipes 1
by Alissa McAloon [12.21.16]
Final Fantasy XV's art director Tomohiro Hasegawa explains how they used cooking as a way to bring the team together and fuse their own feelings and life experiences into the final game.
Console/PC, Art, Design

Get a job: Cat Daddy Games is hiring a Server Programmer  
by Staff [12.21.16]
Cat Daddy Games is looking for a server programmer to design, develop, and maintain both robust multiplayer game architecture and utilities to support online game servers in Kirkland, WA.
VR, Console/PC, Smartphone/Tablet, Recruitment

Don't Miss: Honest tales from the trenches of AAA game writing 4
by Staff [12.21.16]
Game writers TJ Fixman, Marianne Krawczyk, and Tom Bissell gathered at the WGA West in Los Angeles last August to discuss the craft of game writing.
Console/PC, Design

How Rocket League's netcode stacks up against other online games  
by Alissa McAloon [12.21.16]
An analysis from Battle(non)sense takes a look under the hood to see how Rocket League's netcode minimizes lag in fast-paced, competitive online gameplay.
Console/PC, Social/Online, Video

Best of 2016: No Man's Sky, day-one patches, and the outdated idea of 'going gold' 20
by Staff [12.21.16]
Vlambeer's Rami Ismail wants to talk about day one patches -- and no, this isn't just about No Man's Sky.
Console/PC, Social/Online, Production

Chat with us about our top 10 games of 2016 today at 3PM EST  
by Bryant Francis [12.21.16]
We're going live with a discussion about our top 10 games of 2016 today on Twitch. Come chat with us!
Console/PC, Design, Video

See Guerrilla deconstruct Horizon: Zero Dawn's traversal mechanics at GDC 2017!  
by Staff [12.21.16]
At GDC 2017 Guerrilla Games' Paul Van Grinsven will break down the mechanics of how protagonist Aloy traverses a multi-faceted open world. Don't skip it!
Console/PC, Programming, Design, GDC

Game creation platform Roblox hits 30 million monthly active users 1
by Chris Kerr [12.21.16]
Free-to-play, massively-multiplayer online game platform, Roblox, now pulls in around 30 million active users each month.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Video game composers can make you smarter - Part II  
by Gamasutra Community [12.21.16]
Game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. In this instalment, she touches on cognition-enhancing tempo.
Console/PC, Audio

Gamasutra's Best of 2016: Top 10 Games of the Year 5
by Gamasutra Staff [12.21.16]
Here are staffers' picks of the games that will remain in our memories as having defined the year for technical sophistication, storytelling, innovation, and pure intangible experience value.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production

Gamasutra's Best of 2016: Chris Baker's top 10 games  
by Chris Baker [12.20.16]
These are my most memorable play experiences of 2016.
Console/PC, Smartphone/Tablet, Indie, Design

Best of 2016: Water interaction model for boats in video games - Part 2 7
by Jacques Kerner [12.20.16]
This year Avalanche Studios senior software engineer Jacques Kerner came back with more of the deep physics work behind Just Cause 3's advanced boat simulations, producing this standout blog post.
Console/PC, Indie, Programming, Design

Video: Moving past your failures in game development  
by Staff [12.20.16]
At GDC 2016 experienced game devs Chaim Gingold, Joe Mirabello and Paul Kilduff-Taylor spoke candidly about failures, getting through their struggles and learning from the experience.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Get a job: Visual Concepts is hiring a Senior Game Scripter  
by Staff [12.20.16]
Visual Concepts is looking for a Senior Game Scripter to help design, structure, and expand the scripts and data that drive the cinematic content for sports video games in Novato, CA.
Console/PC, Programming