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June 24, 2017
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Updates » Console/PC
Violent video game montages are grounds for demonetization on YouTube 2
by Alex Wawro [06.05.17]
YouTube has clarified how some of its guidelines on what videos are eligible for ads apply to video games, telling Polygon that just playing video games is fine -- but montages of violence are not.
Console/PC, Indie, Business/Marketing

Dev explains the origins of Arms' eponymous extendable appendages  
by Alex Wawro [06.05.17]
In a brief interview with Game Informer, Nintendo devs Kosuke Yabuki and Masaaki Ishikawa explain how a lot of the game's design stems from wanting to make a 3D fighter with a behind-the-back camera.
Console/PC, Design

Video: A game dev guide to managing conflict on small teams  
by Staff [06.05.17]
Finji cofounder and CEO Rebekah Saltsman takes the stage at GDC 2017 to share practical advice on how to handle conflict productively when you're working with a small team.
Console/PC, Social/Online, Indie, Production, Video, Vault

Apple ups VR developer support with Metal 2, Steam VR SDK, and more  
by Alissa McAloon [06.05.17]
Apple shared a number of VR-minded announcements at its WWDC keynote earlier today, ranging from a new version of its 'Metal' API to Unreal and Unity VR support for Mac.
VR, Console/PC

How Halo: Combat Evolved encourages learning and exploration through design  
by Alissa McAloon [06.05.17]
"With Halo, you're constantly engaged in a space. Everything you see or hear inspires you to move, to shoot, to act."
Console/PC, Design

Blog: Adding depth to cookie cutter enemies  
by Gamasutra Community [06.05.17]
RetroNeo Games founder Kevin Murphy looks at how some games try to add depth to their otherwise cookie cutter enemies.
Console/PC, Business/Marketing

Sony: One in every five PS4s sold is a Pro 1
by Chris Kerr [06.05.17]
Sony's head of global development Shawn Layden revealed that for every five PlayStation 4s the company sells, one is a PlayStation 4 Pro.
Console/PC, Business/Marketing

PlayStation VR has sold over 1M units worldwide  
by Chris Kerr [06.05.17]
"We don't see it as a fad. It's a brand new medium, not only for gaming entertainment, but non-gaming entertainment."
VR, Console/PC, Business/Marketing

Video Game Deep Cuts: Chuck E Cheese's Fallen London  
by Gamasutra Staff [06.04.17]
This week's top longform article/video highlights include the history of Nolan Bushnell's Chuck E Cheese arcade restaurants, the backstory of Fallen London, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Mad Catz died because it 'bit off more than it could chew' says former exec  
by Alex Wawro [06.02.17]
"Taking on a publishing role... Mad Catz bit off more than it could chew," former Mad Catz exec Chris von Huben tells Eurogamer. "To me it was the make or break. It was the hail Mary."
Console/PC, Business/Marketing

What happened when these ex-Thief & Half-Life devs jumped to Early Access  
by Bryant Francis [06.02.17]
Here's what happens when a group of developers known for their work on triple-A games make the jump to Early Access.
Console/PC, Design, Video

How do game devs feel about Steam Direct's $100 fee? 6
by Alissa McAloon [06.02.17]
Valve slapped a price tag on self-publishing games through Steam Direct, its Greenlight replacement, today but how is the game development community taking to the news?
Console/PC, Business/Marketing

Why Game Freak encourages dev-pitched, non-Pokemon projects  
by Alissa McAloon [06.02.17]
Kotaku takes a look at Game Freak's internal Gear Project and why the company encourages its devs to pitch, prototype, and develop their own games ideas on company time.
Console/PC, Design, Production

Don't Miss: Tekken's Harada reveals the roots of this seminal series' systems 7
by Staff [06.02.17]
Take a look back at this chat with Tekken director Katsuhiro Harada on the origins of the series' limb-based combat system, its plan to visually one-up Virtua Fighter, and its iconic floaty physics.
Console/PC, Art, Design

Chat with the ex-Thief & Half-Life devs making Rokh at 3PM EDT  
by Bryant Francis [06.02.17]
We take a trip to the red planet and chat with the developers behind Rokh about how their previous development experience drove them to go Early Access.
Console/PC, Design, Production, Video

Valve will charge devs $100 to publish games through Steam Direct 22
by Chris Kerr [06.02.17]
Update "Our internal thinking beforehand had us hovering around the $500 mark, but the community conversation really challenged us to justify why the fee wasn't as low as possible."
Console/PC, Business/Marketing

Nintendo Switch online service delayed until 2018  
by Chris Kerr [06.02.17]
The Nintendo Switch's premium online service won't be arriving this autumn, with Nintendo choosing to delay the launch until 2018.
Console/PC, Business/Marketing

Design Q&A: Crafting the heroes of Blizzard's Heroes of the Storm 1
by Bryant Francis [06.02.17]
On the second anniversary of the release of Heroes of the Storm, lead hero designer Kent-Erik Hagman talks us through the creation of some of the most memorable characters in Blizzard's unique MOBA.
Console/PC, Design

Oblivion's lead designer shares the secret sauce behind its success 2
by Bryant Francis [06.01.17]
We sat down with The Elder Scrolls IV: Oblivion lead designer Ken Rolston to talk about his work on the Elder Scrolls series, and how he thinks good RPGs are made.
Console/PC, Design, Video

Making your own engine shouldn't be seen as scary or crazy, says Thumper dev 2
by Alissa McAloon [06.01.17]
Thumper co-creator Marc Flury shares his experience creating a game engine and talks about why he believes programming curriculum is partly responsible for scaring devs away from doing the same.
VR, Console/PC, Indie, Programming