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April 30, 2016
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April 30, 2016
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Updates » Console/PC
Indie RPG hit Stardew Valley sells over a million 2
by Christian Nutt [04.13.16]
Two months on from its debut, the SNES-tinged 2D RPG with farming and romance elements has proved a big hit with fans.
Console/PC, Indie, Business/Marketing

Get a job: Demiurge Studios is hiring a Senior Software Engineer  
by Staff [04.13.16]
Owned by SEGA Networks, Cambridge-based studio Demiurge is on the hunt for an experienced software engineer to take a senior role on development of games for mobile and PC.
Console/PC, Social/Online, Programming, Recruitment

Don't Miss: Understanding the appeal of Dark Souls 28
by Christian Nutt [04.13.16]
In this classic feature, we reflect on what sets the franchise apart -- and, ahead of Dark Souls II, spoke to Namco Bandai to find out how the publisher's approach led to Dark Souls' success.
Console/PC, Design

Console fans are marching toward mobile devices, but they don't spend much 2
by Christian Nutt [04.13.16]
New research from Nielsen suggests that while two-thirds of console fans now also play mobile games, they don't spend much at all on the games.
Console/PC, Smartphone/Tablet, Business/Marketing

The practical challenges of designing a political game about Africa  
by Alex Wawro [04.13.16]
"We are very conscious of the fact that itís basically two middle class white guys, neither of which have been to Africa, making a game about Africa," Democracy 3: Africa dev Cliff Harris told Zam.
Console/PC, Indie, Design

How functional QA works: A quick guide  
by Gamasutra Community [04.13.16]
"If I were to again build a test organization, providing the very best support in each stage of the SDLC, it would look something like this."
Console/PC, Smartphone/Tablet, Production

Shedding light in the dark tunnel of game innovation  
by Gamasutra Community [04.13.16]
"If we look to games that have done something new, at the system level, we can draw lessons that help us approach this difficult challenge. Following is a rubric of four questions that can provide a framework for creating new games."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Rubber bands and chewing gum: How practical effects shaped Doom 1
by Chris Kerr [04.13.16]
"It was what I like to call a little bit rubber band and chewing gum effects. The spider creature was made out of parts I had literally just found at hardware and hobby stores, pieces of tupperware and PVC pipes."
Console/PC, Art, Design

Diablo III designer and Fallout art director Leonard Boyarsky joins Obsidian  
by Chris Kerr [04.13.16]
Veteran game designer and artist Leonard Boyarsky has left Blizzard to take on an unspecified†role at Fallout: New Vegas and Alpha Protocol†developer,†Obsidian.
Console/PC, Design, Business/Marketing

Game engines: Past, present, and future 20
by Gamasutra Community [04.13.16]
"We need to talk a little about the history of video game engine development. I hope my readers will find this personal reflection both familiar and useful in understanding why we should be optimistic about the future."
Console/PC, Programming, Production

Outsourcing and localization companies ink $20 million acquisition deal  
by Chris Kerr [04.13.16]
"We are confident that the integration of the Synthesis Group within Keywords will lead to an even stronger services business shaped around the very best talent in the industry."
Console/PC, Business/Marketing

Virtual reality's PC mass market: When and why 5
by Gamasutra Community [04.13.16]
"There really is a natural order of things, and this article explains why in this author's opinion, the virtual reality market's potential audience is destined to grow to hundreds of millions of PCs within the next three to five years."
VR, Console/PC, Business/Marketing

Making a battle royale for players and viewers alike in The Culling 4
by Joel Couture [04.13.16]
"Games have always been watchable--not just playable--entertainment," says Josh Van Veld of Xaviant Games. "Twitch and YouTube capture that same vibe of sleepovers with friends, up late playing video games."
Console/PC, Indie, Design, Video

Animating Cuphead: The verve of the 1930s with the tech of now 1
by Christian Nutt [04.12.16]
"Whatís beautiful about music is that real instruments still prevail. ... Whereas on the animation side of things... [2D animation is] not dying, but itís definitely being pushed away as a real medium."
Console/PC, Indie, Art

Enter the Gungeon breaks 200,000 sales in a week  
by Christian Nutt [04.12.16]
The popular indie title debuted high up in sales and continues to be barreling along -- with over 200,000 copies sold in just a week.
Console/PC, Indie, Business/Marketing

Get a job: Be a Level Designer at Runic Games  
by Staff [04.12.16]
Torchlight series developer Runic Games seeks an experienced level designer to work alongside the rest of the team at its Seattle, WA HQ on its current project, the action-adventure game Hob.
Console/PC, Design, Recruitment

5 things to know about GTA producer Leslie Benzies' legal fight with Rockstar 8
by Alex Wawro [04.12.16]
The longtime chief of Rockstar North is suing his former employers and business partners for over $150 million in unpaid royalties, in the process shedding light on the inner workings of Rockstar.
Console/PC, Business/Marketing

Don't Miss: 7 ways game designers break their own hearts 33
by Gamasutra Community [04.12.16]
"Itís a cliche to say designers are 'passionate' about games. Itís fun, at first. The honeymoon period is wonderful, and we try to stretch it out as long as possible. And then the work begins."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Laid-off Gameloft devs join Climax and open a New Zealand studio  
by Alex Wawro [04.12.16]
Longtime British game developer Climax Studios has opened a new office in Auckland, New Zealand, staffed by developers who were laid off by Gameloft when it shuttered its NZ studio†in January.
Console/PC, Business/Marketing

Departed Rockstar North chief sues Rockstar for $150M in unpaid royalties 3
by Alex Wawro [04.12.16]
Onetime Rockstar North chief Leslie Benzies is suing his former employers for unpaid royalties in excess of $150 million after he was allegedly forced out of the company on April 1st of last year.
Console/PC, Business/Marketing