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October 8, 2015
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October 8, 2015
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Updates » Console/PC
New, finalized Oculus Platform launching later this year with storefront  
by Christian Nutt [09.24.15]
At Oculus Connect, the company's head of developer strategy, Anna Sweet, took the stage to talk about the new version of the Oculus Platform.
Console/PC, Smartphone/Tablet, Business/Marketing, VR

With big price drop, Samsung's new Gear VR aims for mass market 1
by Kris Graft [09.24.15]
At Oculus Connect today in Hollywood, Samsung Mobile SVP Peter Koo unveiled a new Samsung VR headset that will cost $99 when it launches in November this year.
Console/PC, VR

SDK 1.0 coming this year for Oculus Rift, mobile  
by Kris Graft [09.24.15]
At Oculus Connect today in Hollywood, the company said Oculus' mobile SDK 1.0 will be available in November; Rift SDK 1.0 coming in December.
Console/PC, VR

Simultaneous genres in dynamic game music 3
by Gamasutra Community [09.24.15]
"I'll be sharing with you a fun technique thatís actually one of my favorite aspects of composing music ... Itís a great musical trick that can only be pulled off when youíre composing in a Vertical Layering system."
Console/PC, Audio

How Oculus builds its own VR content: Lessons learned  
by Christian Nutt [09.24.15]
At Oculus Connect, two leads from the company's Seattle-based content team, talked through the development of the company's demo content, sharing important insights into what makes for good VR.
Console/PC, Art, Design, Production, VR

Ready to launch? The work we put into XO's successful Kickstarter 2
by Gamasutra Community [09.24.15]
"I read a lot of Kickstarter post-mortems this year and researching other project owners' experiences saved me from making a lot of mistakes that could have been easily avoided."
Console/PC, Indie, Business/Marketing

Activision launches Call of Duty World League as eSports head to TBS  
by Chris Kerr [09.24.15]
On the same day Activision lifted the lid on its multi-tiered eSports tournament, the Call of Duty World League, TBS partnered with WME | IMG to bring eSports to cable television.
Console/PC, Business/Marketing

Don't Miss: Ray Muzyka's Baldur's Gate II postmortem  
by Ray Muzyka [09.24.15]
In honor of Bioware's much-beloved RPG, which was released fifteen years ago today, check out Ray Muzyka's in-depth postmortem from a 2001 issue of Game Developer magazine.
Console/PC, Design, Production

Stanley Parable dev talks VR game design with Rick & Morty co-creator  
by Alex Wawro [09.23.15]
Rick & Morty cartoon co-creator Justin Roiland tells PCGamer he's captivated by the potential of VR and wants to make games for headsets like the HTC Vive with developers like William Pugh.
Console/PC, Business/Marketing

Modular techniques in triple-A asset creation: Making great wheels 2
by Gamasutra Community [09.23.15]
Ubisoft senior artist Jobye Karmaker: "Wheels are arguably what makes or breaks a vehicle in game art. You could have the best looking vehicle body, but if the wheels suffer in quality, the whole vehicle does too."
Console/PC, Art

5 game design rules to unlearn when working in VR 7
by Kris Graft [09.23.15]
Minority Media's Patrick Harris is coming to grips with VR game design as he works on the VR-only Time Machine, and at Oculus Connect today he shared 5 examples of the critical lessons he's learned.
Console/PC, Smartphone/Tablet, Indie, Design

Jesse Schell's six lessons for making VR games 1
by Christian Nutt [09.23.15]
At Oculus Connect, the 20-year veteran of the space offered up the key points for making games, and talked about his team's experience developing I Expect You to Die.
Console/PC, Indie, Audio, Design, Production, VR

A deep look at the world design of Assassin's Creed: Syndicate 1
by Chris Kerr [09.23.15]
"I recently had the chance to speak to Assassin's Creed: Syndicate world director Jonathan Dumont to find out how Ubisoft unravels and recreates the past inside its time-hopping franchise year after year."
Console/PC, Art

Nintendo continues to open new digital storefronts in the West  
by Alex Wawro [09.23.15]
Nintendo UK has struck a deal with UK-based online game retailer Green Man Gaming to begin selling download codes for Wii U and 3DS games via the GMG storefront.
Console/PC, Social/Online, Business/Marketing

Video: How Halo was reborn -- The Halo 4 postmortem  
by Staff [09.23.15]
Halo creative director Josh Holmes speaks at GDC 2013 about how 343 dealt with the challenges inherent in building a studio from scratch to take over development of Bungie's seminal series.
Console/PC, Art, Design, Production, Video, Vault

Cities: Skylines leads this year's list of Unity award winners  
by Alex Wawro [09.23.15]
Colossal Order, Squad, and Amplitude Studios were among the developers recognized by Unity this week with awards handed during the company's Unite 2015 conference in Boston.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: So, they made you a lead -- now what? 17
by Staff [09.23.15]
Timeless advice from Double Fine's Oliver Franzke: "What to do after you get promoted into a leadership position should be a trivial question to answer, but in my experience the opposite is true."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

DraftKings adds eSports to its fantasy sports roster  
by Alex Wawro [09.23.15]
Fantasy sports hub DraftKings is adding a dedicated eSports section to its service and partnering with known eSports teams in an effort to capitalize on the industry's growing attention and wealth.
Console/PC, Business/Marketing, Video

TGS Report: Indie devs give their take  
by Lena LeRay [09.23.15]
A dozen independent developers from near and far give their take on what it was like to exhibit in the indie area at this year's Tokyo Game Show.
Console/PC, Indie, Design, Business/Marketing

Xbox boss Phil Spencer wants VR and traditional gaming to co-exist  
by Chris Kerr [09.23.15]
In a recent interview with Gamespot, Xbox chief Phil Spencer revealed that, in the long term, he hopes traditional gaming doesn't get pushed to the side in favour of virtual reality experiences.
Console/PC, Business/Marketing, VR