Stumbling on the surprising and delightful1 by Christian Nutt[02.26.14]
"The exciting part when dealing with original game mechanics is that no one knows what constraints will feel good," says Road Not Taken developer Dan Cook. "Sometimes the answers surprise me, so I try not to make too many assumptions."
Console/PC, Indie, Design
Shipping is a muscle3 by Gamasutra Community [02.26.14]
"For small teams and soloists, short term events like game jams afford opportunities to get something out the door. If shipping is a muscle, it stands to reason that it must be exercised."
Console/PC, Indie, Production
World of Warcraft's leveling problem23 by Gamasutra Community [02.26.14]
Blizzard recently announced that players will be able to pay to instantly boost characters to level 90. What does that imply about World of Warcraft's leveling system? Simon Ludgate considers.