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February 20, 2017
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Updates » Console/PC
Capcom banking on Resident Evil 7 as sales and profits falter 1
by Chris Kerr [02.01.17]
Capcom's financial report for the nine months ending December 31 is in, and both sales and profits are down.
Console/PC, Business/Marketing

Blog: Why Sony's Fate/Grand Order is a brilliant fusion of JRPG and visual novel 5
by Gamasutra Community [02.01.17]
The fact that Sony's smartphone game Fate/Grand Order surpassed Pokemon Go must have surprised people outside of Japan. Let me explain the secret of FGO'spopularity and the analysis of game design.
Console/PC, Design

Obituary: Jan Paul van Waveren, longtime id Software programmer  
by Alex Wawro [01.31.17]
Word is spreading that longtime game developer Jan Paul van Waveren, who recently joined Oculus but spent years at id working on everything from Quake III Arena to Rage, has passed away.
Console/PC, Programming

How should Valve improve Early Access, if at all? Devs weigh in  
by Alex Wawro [01.31.17]
"I don’t want to see any regulation of Early Access," Introversion's Mark Morris tells PC Gamer in a recent roundtable feature. "There will always be thieves & shysters who try to defraud the system."
Console/PC, Business/Marketing

EA's earnings show revenues are up, losses are better than expected  
by Alex Wawro [01.31.17]
Today Electronic Arts reported earnings for its recent holiday quarter, which saw the launch of both Battlefield 1 and Titanfall 2. Still, the standout star of 2016 appears to be FIFA 17.
Console/PC, Business/Marketing

Get a job: Double Fine Productions is hiring a Lead Programmer  
by Staff [01.31.17]
Double Fine has an immediate opening for an ambitious, visionary and experienced Lead Programmer for its San Francisco development studio.
Console/PC, Programming, Recruitment

Lawsuit over NBA 2K facial scanning privacy concerns falls flat  
by Alissa McAloon [01.31.17]
A 2015 class action lawsuit filed against Take-Two over biometric scanning concerns in recent NBA 2K games has been rejected by a U.S. district judge.
Console/PC, Design

Use the GDC 2017 Session Scheduler to get the most out of your trip  
by Staff [01.31.17]
PSA: Use the multi-purpose GDC 2017 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming conference has to offer!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Club Penguin is closing down to make way for a new mobile game  
by Alissa McAloon [01.31.17]
After nearly 12 years online, the Club Penguin team has announced that it is ending support for the social MMO Club Penguin to make way for a new mobile spinoff called Club Penguin Island.
Console/PC, Smartphone/Tablet

Here's a preview of GDC 2017 -- direct from the speakers themselves!  
by Staff [01.31.17]
As you're planning out your GDC 2017 schedule, organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- straight from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Come to GDC 2017 and learn to design great reward systems for games  
by Staff [01.31.17]
Forget everything you've heard about "dopamine" -- Epic Games' Ben-Lewis Evans is giving a great, well-informed talk at GDC 2017 that will empower you to build better game reward systems.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Road to the IGF: Variable State's Virginia  
by Chris Kerr [01.31.17]
Variable State's game was nominated for several Independent Games Festival awards, including Best Audio, Excellence in Narrative, Excellence in Visual Art and The Nuovo Award for innovation. 
Console/PC, Programming, Art, Design, Production, Video, IGF

Blog: What Prison Architect teaches us about layered game design  
by Gamasutra Community [01.31.17]
Today's post focuses on Prison Architect and how its development presents a useful lesson for developers building multiple systems at once for their game.
Console/PC, Design, Production

Nintendo shuts down Wii U production in Japan  
by Chris Kerr [01.31.17]
Nintendo has shut down all Wii U production in Japan, and is now planning to ramp up production of the Switch.
Console/PC, Business/Marketing

Nintendo financials: 3DS sales offer silver lining as Wii U continues to struggle  
by Chris Kerr [01.31.17]
Nintendo's financials for the nine months ending December 31, 2016, show a huge increase in profits despite tumbling sales. 
Console/PC, Smartphone/Tablet, Business/Marketing

FreeStyleGames founders reunite to form new studio, Slingshot Cartel  
by Chris Kerr [01.31.17]
Jamie Jackson and Dave Osbourn, founders of Guitar Hero Live developer FreeStyleGames, have reunited to form new studio, SlingShot Cartel. 
Console/PC, Business/Marketing

Alt.CTRL.GDC Showcase: Sand Garden  
by Joel Couture [01.31.17]
Sand Garden is a sandbox game--literally. It has players sticking their hands in heaps of sand, moving and shaping it to create valleys and mountains to make virtual villagers happy.
Console/PC, Indie, Design, Production, Video

SOMA dev sees a future for horror game design that goes beyond monsters 1
by Alex Wawro [01.30.17]
My hope is then that the horror [in games] will go away from hunted-by-monster scenarios," Grip told PC Gamer recently. "And try to recreate other types of horror in a playable fashion."
Console/PC, Indie, Design

Watch Tim Schafer's triumphant return to host the 2017 GDC Awards!  
by Staff [01.30.17]
This will be Schafer's sixth time hosting the big Game Developers Choice Awards show, and you know what they say -- sixth time's the charm!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, GDC

Come to GDC 2017 and learn what it took to make an RTS without guns  
by Staff [01.30.17]
At GDC 2017, Mohawk Games' Soren Johnson will open up about the unique challenges of creating a real-time strategy game without guns -- Offworld Trading Company.
Console/PC, Design, GDC