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November 13, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
Rockstar states overtime is 'optional' for studio that sometimes pulled 50-hour weeks 3
by Bryant Francis [10.19.18]
According to Rockstar head of publishing Jenn Kolbe, the company's QA studios will not be required to work mandatory overtime shifts in the future.
Console/PC, Production

Video: The development process of Klei Entertainment's Shank  
by Staff [10.19.18]
In this GDC 2011 session, Klei Entertainment's Jamie Cheng talks about the development process that gave birth to Shank, which would propel Klei onto the global game-making stage.
Console/PC, Design, Video

Call of Duty: Black Ops 4 introduces special in-game items to support veterans 1
by Emma Kidwell [10.19.18]
Activision Blizzard announced a new in-game pack for Call of Duty: Black Ops 4, where 100% of proceeds go toward supporting veterans find high-quality careers.
Console/PC, Business/Marketing

Steam surpasses 30 million domestic users in China  
by Emma Kidwell [10.19.18]
Steam has surpassed more than 30 million users in China following the partnership between Valve and Chinese publisher Perfect World to bring the platform overseas.
Console/PC, Business/Marketing

Devs air grievances with Steam reviews, regional pricing, and dev support 19
by Alissa McAloon [10.19.18]
An insightful read from Polygon gathers feedback from several game devs about Steam’s review system, regional pricing, and overall developer support.
Console/PC, Social/Online, Business/Marketing

We're talking to Sunless Skies writer James Chew at 3PM EDT  
by Bryant Francis [10.19.18]
Join us for a chat with one of the writers behind Sunless Skies.
Console/PC, Design, Video

Blog: Designing the boss battles in Shovel Knight- Part 3  
by Gamasutra Community [10.19.18]
In the third and final batch of exclusive material from David L. Craddock's 'Shovel Knight' book, the author discusses how developer Yacht Club Games designed the Tinker Knight boss battle.
Console/PC, Design, Production

Splash Damage ends Dirty Bomb live development  
by Alissa McAloon [10.19.18]
According to a post from the company, Dirty Bomb looks to be another case of a live game with costs that started to outweigh its income, an unfortunate inevitability for most live free-to-play games.  
Console/PC, Social/Online

Games as a service drives huge market value spike for EA, Activision  
by Chris Kerr [10.19.18]
The combined market value of U.S. publishers EA and Activision has grown by $79 billion since 2012, largely thanks to the success of the games-as-a-service model.
Console/PC, Design, Business/Marketing

Skybound CEO aims to finish out The Walking Dead with '100%' former Telltalers  
by Emma Kidwell [10.18.18]
In an AMA held on Reddit, CEO of Skybound Games Ian Howe and former creative director at Telltale Kent Mudle answer questions from players to try and shed light on the Telltale deal.
Console/PC, Production, Business/Marketing

Rockstar Games clocks the average employee's workweek at 42-45 hours  
by Alissa McAloon [10.18.18]
Rockstar Games shared employees’ self-reported hours spanning from January to September of this year in the wake of outcry over crunch.
Console/PC, Production

SteamVR now supports motion smoothing in beta  
by Alissa McAloon [10.18.18]
The feature aims to help devs compensate for dropped frames in Steam-hosted VR games by anticipating frame jitter and masking those dropped frames.
VR, Console/PC

Don't Miss: Looking back at Left 4 Dead's dynamic AI 6
by Gamasutra Community [10.18.18]
With both L4D games hitting Xbox One via backward compatibility, take a look back at this 2013 blog about the unique way the series’ AI system fueled the procedural narrative of the classic zombie game.
Console/PC, Design

Dota 2 now dynamically discloses loot box odds in-game  
by Alissa McAloon [10.18.18]
Dota 2 players can now click on an arrow right next to one of the game’s purchasable “treasure” loot boxes to see the odds for rare, very rare, and extremely rare drops.
Console/PC, Social/Online

Six Foot lays off nearly one third of dev team following Dreadnought Steam launch  
by Alissa McAloon [10.18.18]
UPDATE: 45 developers, a third of the game dev team, have been offered the choice of either being laid off or taking unpaid leave until Dreadnaught becomes profitable.
Console/PC

Secretly console first: A better approach to multi-platform game UI design
by David Sinclair [10.18.18]
This article is aimed at UI minded folks working on AAA/AA games with a view to helping them to avoid creating problems for themselves while still providing a great player experience.
Console/PC, Design

Video: Creating the flooding effects in Uncharted 3 1
by Staff [10.17.18]
In this GDC 2012 talk, Naughty Dog's Eben Cook breaks down of one the flood effects used in Uncharted 3, discussing how a fluid simulation was used to inspire the final look.
Console/PC, Design, Video

The Division developer: Politics in games are 'bad for business' 10
by Emma Kidwell [10.17.18]
According to Ubisoft Massive COO Alf Condelius​, the decision to avoid taking a political stance in video games is a purely a monetary one, as politics are "bad for business."
Console/PC, Business/Marketing

The uphill battle of getting Katamari Damacy noticed by Namco 1
by Emma Kidwell [10.17.18]
In an excerpt from the upcoming book Katamari Damacy, Keita Takahashi discussed the uphill battle of trying to get his pitch accepted at Namco.
Console/PC, Design

Don't Miss: Designing Dream Daddy's character creator to deepen engagement 2
by Staff [10.17.18]
"It was really important to us throughout the entirety of development of this game that we made something that felt inclusive to as many people as possible."
Console/PC, Indie, Design