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September 29, 2016
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September 29, 2016
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Updates » Console/PC
Widely-reported 'PS4 Slim' to debut this month as the new, $300 PS4  
by Alex Wawro [09.07.16]
Sony confirmed at a PlayStation press event in New York today that it's releasing a newer, slimmer model of the PlayStation 4 on September 15th (in most markets) for $300.
Console/PC, Business/Marketing

Don't Miss: The long shadow of Super Mario Bros. 3
by Nathan Altice [09.07.16]
In this classic article, Nathan Altice considers the development of the original game, which celebrates its 31st birthday this month, and contrasts it with last year's Super Mario Maker.
Console/PC, Smartphone/Tablet, Design

Watch Sony's PlayStation briefing right here at 12 PM Pacific! 1
by Staff [09.07.16]
Starting at 3 PM Eastern/12 PM Pacific today, you can tune in right here to watch Sony's livestreamed event -- which will hopefully clear up some of the questions around the "PlayStation Neo."
Console/PC, Business/Marketing, Video

The Final Station is half zombie shooter, half train sim  
by Lena LeRay [09.07.16]
"In the narrative, I always look up to Edgar Wright's movies, like Hot Fuzz, [in which] you can see all these mini-stories happening in the background if you look really close," says dev Oleg Sergeev.
Console/PC, Indie, Design, Video

Short release cycles keep everyone happy, says Bethesda's Pete Hines  
by Chris Kerr [09.07.16]
In a recent interview with The Metro, Bethesda’s VP of PR and marketing Pete Hines has talked up the benefits of short release cycles.
Console/PC, Production, Business/Marketing

Postmortem: Renowned Explorers 3
by Gamasutra Community [09.07.16]
The development of Renowned Explorers: International Society was a crazy ride. You can read about every twist and turn right here.
Console/PC, Design, Production

Activision appoints former Fox Sports exec as MLG CEO  
by Chris Kerr [09.07.16]
Call of Duty publisher Activision Blizzard has appointed former Fox Sports exec Pete Vlastelica as president and CEO of Major League Gaming (MLG). 
Console/PC, Business/Marketing

Get a job: Ubisoft Toronto is hiring a Team Lead Programmer  
by Staff [09.06.16]
Ubisoft Toronto (Watch Dogs 2, For Honor) is looking to bring on an experienced programmer to serve as a team lead on development of a multi-platform "next generation" game.
Console/PC, Programming, Recruitment

Video: Practicing the healthy habits of a successful game maker  
by Staff [09.06.16]
As part of the GDC 2016 Game Career Seminar, game designer Lauren Scott took the stage to talk about some healthy habits she's honed to become a successful game maker.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Heads up, devs: Yoyo Games is doing another GameMaker Humble Bundle 1
by Alex Wawro [09.06.16]
If you've been thinking of trying your hand at GameMaker, now's a good time: The folks at Humble Bundle and Yoyo Games have teamed up once again to offer it (and some extras) in a PWYW bundle.
Console/PC, Indie, Business/Marketing

Don't Miss: The secret ingredients of Pokemon game design 3
by Christian Nutt [09.06.16]
In this classic 2012 feature, Game Freak devs tell Gamasutra about what's core to good Pokémon game design, how the team develops them and why they seem to resonate with such a wide audience.
Console/PC, Art, Design

Devs open up about how it feels to work on a game that tanks  
by Alex Wawro [09.06.16]
"Once morale starts to crumble it's real tough to get it back on track," ex-Infinite Crisis lead artist Steven Ashley tells Vice in a new feature. "It's a poison that's really infectious."
Console/PC, Social/Online, Production, Business/Marketing

Submit talks now for the GDC 2017 Community Management Summit!  
by Staff [09.06.16]
Got a great idea for a talk that would fit in well at the 2017 Game Developers Conference Community Management Summit? Great news: Now's the time to submit it & potentially become a GDC 2017 speaker!
Console/PC, Social/Online, Indie, GDC

Devs band together to launch a community for real-time VFX artists  
by Alex Wawro [09.06.16]
A group of devs with experience at studios like Riot, EA and Naughty Dog have joined together to launch RealTimeVFX, a community platform aimed at helping artists share knowledge and best practices.
VR, Console/PC, Art

Ark dev says Early Access DLC will bring long-term benefits 2
by Chris Kerr [09.06.16]
"We determined that it is more sound to iterate on these systems during Early Access than after retail launch, given the significant risks involved if we didn't 'get it right.'"
Console/PC, Business/Marketing

Guillemots increase stake in Ubisoft to fend off Vivendi takeover  
by Chris Kerr [09.06.16]
Ubisoft founders the Guillemot brothers have upped their stake in the French publisher by 3.5 percent after acquiring a further four million shares. 
Console/PC, Business/Marketing

Designing lag-compensating weapons in MechWarrior Online 5
by Gamasutra Community [09.06.16]
Making multiplayer games is hard and there are many problems developers need to solve. In this article, I will discuss what MechWarrior Online's weapons system does to deal with lag.
Console/PC, Social/Online, Design

Fans upset after Early Access title Ark: Survival Evolved gets paid DLC 22
by Chris Kerr [09.05.16]
Ark: Survival Evolved developer Studio Wildcard has been lambasted by fans for releasing a premium expansion while the game is still in Early Access.
Console/PC, Business/Marketing

Lost Castle and the increasing viability of Chinese indie games 2
by Lena LeRay [09.05.16]
Indie game development is becmoning more financially viable in China. For instance, the early access title Lost Castle has already sold 130,000 copies, 100,000 of them in its home country.
Console/PC, Indie, Design, Business/Marketing, Video