Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
August 29, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Console/PC
Google, Microsoft lead GDC Europe's smart lineup of sponsored sessions  
by Staff [08.04.16]
Passes for GDC Europe 2016 are still available, and as the show draws nigh organizers highlight some great sponsored sessions from Microsoft, Google and more.
Console/PC, Smartphone/Tablet, GDC Europe

Sony cancels PlayStation original series, Powers 2
by Chris Kerr [08.04.16]
After two seasons and 20 episodes, Sony has pulled the plug on its experimental 'PlayStation originals' venture.
Console/PC, Business/Marketing

Blog: Deconstructing 'secret of the forest' from Chrono Trigger 3
by Gamasutra Community [08.04.16]
Composer Jason Yu offers a comprehensive breakdown of Chrono Trigger track 'secret of the forest'.

When a game developer is put in charge of an art exhibit...  
by Chris Priestman [08.04.16]
Santa Ragione tells us about the process of curating the Triennale Game Collection, a free mobile app commissioned by Milanese museum that features minigames by indie luminaries from around the world.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video

Get a job: Digital Extremes is looking for a Multimedia Designer  
by Staff [08.03.16]
The Canadian studio behind Warframe is looking for a multimedia designer to work on upcoming projects alongside the team in its London, Ontario studio.
Console/PC, Art, Design, Recruitment

Video: Capturing the cinematic dialogue of Splinter Cell: Blacklist  
by Staff [08.03.16]
At GDC 2014, Ubisoft Toronto's Richie Nieto delivers a step-by-step walkthrough of the pipeline for producing dialogue for cinematics in the big-budget stealth action game Splinter Cell: Blacklist.
Console/PC, Audio, Video, Vault

Don't Miss: Armor for dummies and/or game developers 46
by Staff [08.03.16]
A crash course in realistic armor design, since some devs, "not having to deal with physical items or the dangers of real battle, don't quite grasp some of the basics of functional armor design."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Devs, submit your best Programming talks for GDC 2017  
by Staff [08.03.16]
Heads up game devs: GDC officials seek great submissions of interesting, cutting-edge Programming talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Attend GDC Europe and see how CCP integrated citizen science into EVE Online  
by Staff [08.03.16]
GDC Europe 2016 is right around the corner, and today organizers are proud to highlight a talk about how the creators of EVE Online integrated citizen-driven scientific research work into their game.
Console/PC, Social/Online, Design, GDC Europe

Mobile and Windows PCs the platform of choice for British devs  
by Chris Kerr [08.03.16]
The two most popular platforms for UK game developers last year were iOS devices and Windows desktops.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: 30 months of learning and shaping our first indie game. 4
by Gamasutra Community [08.03.16]
Fat Panda director Gerardo Garcia on how post-launch blues helped reshape his approach to game development.
Console/PC, Design, Production, Business/Marketing

Digital sales prop EA up in quarterly earnings  
by Bryant Francis [08.02.16]
EA's profits took a slight dip year over year for the first quarter, but the company still managed to do well thanks to strong digital sales in FIFA and Star Wars: Galaxy of Heroes.
Console/PC, Business/Marketing

Get a job: Psyonix is hiring a UI Programmer  
by Staff [08.02.16]
Psyonix, that independent studio responsible for Rocket League, is looking for an experienced UI programmer to join the team working out of its offices in San Diego, California.
Console/PC, Programming, Recruitment

Opinion: Bravo to Niantic and Blizzard for their simple characters 7
by Katherine Cross [08.02.16]
There’s a lesson to be found in Overwatch and Pokemon Go: you don't need to develop a story-heavy game to create characters that people can get very deeply invested in.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Don't Miss: Designing better game levels via human survival instincts 31
by Christopher W. Totten [08.02.16]
In this timeless article, Westwood College faculty member and trained architect Christopher Totten explores how human psychology is understood by architects -- and how that can apply to level design.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: The tough design decisions behind super-stylized action game Furi 5
by Gamasutra Community [08.02.16]
"We can choose not to please everybody. We can choose to make something that most would actually dislike, in order to make sure a niche of gamers will find it truly memorable."
Console/PC, Design

Sega financials show digital and physical sales are on the up  
by Chris Kerr [08.02.16]
Sega Sammy's financials for the three months ended June 30 are out, and it's been a solid first quarter for the Japanese giant. 
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Why Bethesda need to reveal paid mods 2.0 9
by Gamasutra Community [08.02.16]
Skyrim modder Nick Pearce breaks down the arguments for and against the reintroduction of Valve and Bethesda's ill-fated paid mods initiative.
Console/PC, Business/Marketing

How G2A became one of the top sponsors on YouTube and Twitch 2
by Bryant Francis [08.01.16]
G2A's controversial status goes hand-in-hand with the streamers it sponsors on YouTube and Twitch. A few of them explain why the company became so essential to their operations.
Console/PC, Business/Marketing

How localizers saved Final Fantasy X from its own voiceover 2
by Bryant Francis [08.01.16]
The localization editor for Final Fantasy X explains why translation isn't just about changing words from one language into another, sometimes it's about keeping the game from crashing.
Console/PC, Design