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April 29, 2017
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Updates » Console/PC
Dylan Cuthbert: Star Fox characters were totally based on the dev team  
by Alex Wawro [04.07.17]
"Slippy was based on Yamada for sure," Star Fox programmer and Q-Games founder Dylan Cuthbert affirmed on Reddit this week. "Falco was Watanabe or Giles, Fox was Miyamoto or myself."
Console/PC, Design

Peter Moore swears it wasn't his idea to kill the Dreamcast 1
by Alex Wawro [04.07.17]
"That's something I have been, and forever will be, tainted with," Moore tells Glixel. "'He made the call to kill the Dreamcast.' No I didn't. But my job was to make the phone call."
Console/PC, Business/Marketing

Video: Naughty Dog's guide to the future of game art production 3
by Staff [04.07.17]
Photogrammetry. Neural networks. VR/AR. Naughty Dog lead technical artist Andrew Maximov speaks at GDC 2017 about what a video game art production pipeline will likely look like 10 years from now.
Console/PC, Art, Production, Video, Vault

Gearbox backs out of deal with controversial online marketplace G2A 4
by Alissa McAloon [04.07.17]
UPDATE: G2A has issued a statement in response to Gearbox's earlier requests, saying that the allegations are rooted in misinformation and that the requested changes have long been in place.
Console/PC, Indie, Business/Marketing

Don't Miss: Videoball, and the challenge of designing (and selling) simplicity 2
by Staff [04.07.17]
"It's about shapes and it's about visibility. It's designed for legibility. Everything is designed for the eyes - for human eyes to be comfortable."
Console/PC, Indie, Art, Design, Business/Marketing

Join us at 3 PM ET on Twitch as we continue our look at Deus Ex  
by Staff [04.07.17]
Tune into the Gamasutra Twitch channel today at 12 PM PT (3 PM ET) as we continue to sneak, leap, and talk our way through Ion Storm Austin's original Deus Ex in search of game design gems.
Console/PC, Design, Video

New report delves into the dodgy world of PSN account reselling
by Chris Kerr [04.07.17]
The quest for cut-price video games can lead to some less than savory corners of the internet, as Waypoint recently found out when it dove headfirst into the world of PSN account reselling. 
Console/PC, Business/Marketing

Crafting an evocative score for Hollow Knight 4
by Jack Yarwood [04.07.17]
The music for Hollow Knight presented many challenges for composer Christopher Larkin. The most significant being how to create an evocative score with distinguishable leitmotifs.
Console/PC, Indie, Audio, Design, Video

Gearbox partners with G2A, then vows to back out unless G2A takes steps to fight fraud 3
by Alex Wawro [04.06.17]
This week Gearbox Publishing announced a promotional partnership deal with game marketplace G2A, then quickly threatened to cancel it unless G2A takes specific steps to combat fraud on its platform.
Console/PC, Indie, Business/Marketing

How Ron Gilbert uses 'improv game design' to create charming games  
by Bryant Francis [04.06.17]
Adventure game designer Ron Gilbert shares his unconventional process for creating "charming" games, which may help you inject a dose of comedy in your next project.
Console/PC, Design, Video

Video: New Vegas and the art of designing better conversations in games  
by Staff [04.06.17]
At GDC 2012 longtime game designer and Obsidian game director Josh Sawyer dissects a decade of dialogue tree evolution in games -- and what game devs can do to go beyond them to make better games.
Console/PC, Design, Video, Vault

Inside cleans up at 2017 BAFTAs as Uncharted 4 takes the top honor 1
by Alex Wawro [04.06.17]
Campo Santo's Firewatch and Ghost Town Games' Overcooked also earned a notable bit of recognition today, netting a pair of BAFTA awards apiece, while Brenda Romero was honored with the Special Award.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

RimWorld dev explores the benefits of learning things the hard way  
by Alissa McAloon [04.06.17]
"I knew I'd get it wrong multiple times," said RimWorld creator Tynan Sylvester. But for Sylvester, this knowledge helped push him towards always trying new things.
Console/PC, Indie, Design

University of Utah becomes first top sports school to offer eSports scholarships
by Chris Kerr [04.06.17]
The University of Utah is set to become the first big sports school to offer scholarships for competitive video gaming.
Console/PC, Business/Marketing

Microsoft reveals tech specs for Project Scorpio, its new turbo-charged Xbox
by Chris Kerr [04.06.17]
Digital Foundry has posted an extensive technical breakdown of Microsoft's all-powerful Xbox One, Project Scorpio, meaning we finally know what'll be powering the turbo-charged console.
Console/PC, Production, Video

Goat Simulator dev picks up minority stake in Lavapotion
by Chris Kerr [04.06.17]
Goat Simulator creator Coffee Stain Studios continues to diversify its business ops, and has just invested in newly formed game dev, Lavapotion.
Console/PC, Smartphone/Tablet, Business/Marketing

'Make me think, make me move': New Doom's deceptively simple design 6
by Kris Graft [04.06.17]
Doom's apparent simplicity belies a core design that is difficult to achieve. Gamasutra recently caught up with Id Software's Marty Stratton and Hugo Martin to talk demon-slaying game design.
Console/PC, Design

Activision plans many years of 'Marvel-esque' film/TV based on game IP  
by Alex Wawro [04.05.17]
Speaking to The Guardian, Activision Blizzard Studios co-chiefs Stacey Sher & Nick van Dyk open up about the progress they've made & their plans for the future of adapting game franchises to TV/film.
Console/PC, Business/Marketing

How some impromptu push-ups in front of Miyamoto shaped the Wii Balance Board  
by Alex Wawro [04.05.17]
"When I demonstrated the push-ups game using a scale in front of Miyamoto, he smiled broadly," former Nintendo EAD dev Motoi Okamoto told Gamasutra in a wide-ranging interview. "'This is hilarious.'"
Console/PC, Design

Ron Gilbert's one tip to help your game succeed with streamers  
by Bryant Francis [04.05.17]
Thimbleweed Park lead developer Ron Gilbert tells us how he and his colleagues tried to make sure stream viewers would want to buy his game, not just watch it.
Console/PC, Design, Video