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June 27, 2016
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June 27, 2016
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Updates » Console/PC
Tabletop games far outpace video games in pledge money, says Kickstarter 4
by Bryant Francis [06.02.16]
Kickstarter pledges cross $500 million, and show a large gap between tabletop and video games funding.
Console/PC, Indie, Business/Marketing

Minecraft has sold over 100 million copies, says Mojang  
by Bryant Francis [06.02.16]
Mojang says Minecraft has sold over 100,000,000 copies, shares global data on preferred platforms by continent.
Console/PC, Smartphone/Tablet, Business/Marketing

Failbetter Games announces first titles to be published through Fundbetter  
by Bryant Francis [06.02.16]
UK dev studio Failbetter Games announces the first games to be published through its Fundbetter initiative.
Console/PC, Indie, Production, Business/Marketing

Life is Strange leads Games for Change Awards noms 2
by Chris Kerr [06.02.16]
The finalists for this year’s Games for Change Awards have been revealed, and Life is Strange leads the way with the most nominations.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: The only game that convinced me to spend $600 2
by Gamasutra Community [06.02.16]
Veteran console and mobile game publisher Ethan Einhorn takes a look at why he spent $600 on one game -- and why he's totally ok with that.
Console/PC, Smartphone/Tablet, Business/Marketing

Valve has sold over 500,000 Steam Controllers  
by Chris Kerr [06.02.16]
As Steam Controller sales glide past the half million mark, Valve has released a number of improvements to enable greater customisation and deeper VR support.
Console/PC, Business/Marketing

Game Design Deep Dive: Dying Light's Natural Movement system 3
by Maciej Binkowski, Bartosz Kulon, Paul Milewski [06.02.16]
"So many of the established smoke and mirrors techniques you use in level design just didn’t work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design, Production, Video, Deep Dive

Report: Gameloft CEO stepping down after Vivendi takeover 1
by Bryant Francis [06.01.16]
Bloomberg news says a source has told them Gameloft CEO Michel Guillemot will step down after Vivendi's hostile takeover.
Console/PC, Business/Marketing

Unreal 4.12 launches with Sequencer animation and VR Editor tools 1
by Bryant Francis [06.01.16]
The latest update to the Unreal Engine is out and includes the Sequencer and VR editing tools announced earlier this year.
Console/PC, Production, Business/Marketing

How to better brainstorm your next game project  
by Staff [06.01.16]
Our sister site, GameCareerGuide, helps new developers build their best career. Here's a sample of a recent topic: How do you get the most out of your next dev team brainstorming session?
Console/PC, Indie, Production, Recruitment, Student/Education

Video: BioWare's iterative level design process for Mass Effect 2  
by Staff [06.01.16]
BioWare's Cory Andrusko and Dusty Everman were both part of the Mass Effect 2 team, and during this timeless GDC 2009 talk they showcased how the studio's iterative level design process for the game.
Console/PC, Design, Video, Vault

Don't Miss: Mastering the art of composition in level design 16
by Staff [06.01.16]
A timeless rundown of what goes into creating first-person shooter levels for a sense of visual composition -- and what that means in terms of guiding players to experience your gameplay best.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Roblox devs can now release their games on Xbox One  
by Alex Wawro [06.01.16]
The Roblox Corp. has updated its F2P, massively-multiplayer online game/creation toolset Roblox to permit players who've built their own games inside Roblox to make them playable on Xbox One.
Console/PC, Business/Marketing

GDC Europe: Learn game design tricks to keep players immersed in a story  
by Staff [06.01.16]
At GDC Europe, longtime game designer Mata Haggis will deliver an intriguing talk on the many small design choices made to amplify the narrative of Fragments of Him through player interactions.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC Europe

GOG Connect will let users import select Steam games  
by Chris Kerr [06.01.16]
CD Projekt's digital distribution service, GOG.com, is introducing a new initiative that will let Steam account holders transfer eligible games to their GOG library.
Console/PC, Business/Marketing

How eSports draws inspiration from other industries  
by Gamasutra Community [06.01.16]
Traditional sports offer template for success, but eSports is plenty unique in its own right. Jake Parmley with Red Fox Insights takes a look at how eSports can expand its audience.
Console/PC, Business/Marketing

Activision letting kids create their own characters in Skylanders Imaginators  
by Chris Kerr [06.01.16]
"We've turned this year's game into the ultimate blank canvas for kids' imaginations so they can create and play their own Skylanders.
Console/PC, Business/Marketing

Why are so many devs employing a retro low-poly mid-1990s aesthetic? 22
by Joel Couture [06.01.16]
We talk to developers of Back in 1995, MacBat 64, Racing Apex, morphê, and Else Heart.Break(), whose games are designed to look as if they were made for the PS1 or the Sega Saturn.
Console/PC, Indie, Art, Video

Kerbal Space Program's lead developer steps down  
by Bryant Francis [05.31.16]
Kerbal Space Program's Felipe Falanghe steps down as lead developer on the game.
Console/PC, Production, Business/Marketing

Texas court affirms game mechanics not protected under copyright law 12
by Bryant Francis [05.31.16]
A Texas judge ruling on DaVinci Editrice S.R.L. vs. Ziko Games, LLC has upheld that board game Legend of the Three Kingdoms does not violate copyright law despite being a clone of Bang!
Console/PC, Business/Marketing