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September 22, 2014
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September 22, 2014
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Updates » Console/PC
Get a job: Retro Studios seeks a Tools Engineer  
by Staff [09.05.14]
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is looking to hire a multi-talented programmer to serve as a Tools Engineer at its Austin, TX studio.
Console/PC, Programming, Production, Recruitment

Activision cribs from Sony's playbook with cross-gen Destiny promo 5
by Alex Wawro [09.05.14]
The publisher is moving to maximize Destiny player retention by ensuring that anyone who purchases a digital copy on PS3 or Xbox 360 gets a digital copy for PS4 or Xbox One for free.
Console/PC, Business/Marketing

Last PopCap co-founder still at EA departs to do non-profit work  
by Alex Wawro [09.05.14]
PopCap co-founder John Vechey is leaving EA to work on new projects, including supporting Grist.org, the environmental non-profit organization upon whose board he already serves.
Console/PC, Smartphone/Tablet, Business/Marketing

Video: A Broken Sword postmortem from creator Charles Cecil  
by Staff [09.05.14]
Game industry veteran Charles Cecil speaks about his work writing and directing Broken Sword: Shadow of the Templars, the award-winning 1996 adventure that raised the bar for storytelling in games.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Recruitment page pops up for a new RPG-focused Square Enix studio 1
by Alex Wawro [09.05.14]
Square Enix seems to be making a show of opening a new studio in Japan dedicated to developing RPGs for contemporary consoles, and it's recruiting developers of all disciplines -- including Unity programmers.
Console/PC, Business/Marketing

A peek behind the kerosene curtain: QA in Kerbal Space Program 2
by Gamasutra Community [09.05.14]
"At its core, Experimental Testing is much like using a focus group to ‘test the water’ on an update. Of course, there is far more depth to Experimental Testing than just using the team as a focus group."
Console/PC, Indie, Production

Losing our voices Exclusive 178
by Kris Graft [09.05.14]
The problems we've seen these past weeks are all born out of fear. And fear is often born from the potential of losing something.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Exclusive

Challenges of porting to Gear VR 3
by Gamasutra Community [09.05.14]
In collaboration with Oculus, Samsung is launching a device that turns a phone into a VR headset. But how easy is it to port a PC-based game to the device? This post details one dev's process for doing it.
Console/PC, Smartphone/Tablet, Indie, Programming

Blog: Putting your ghost in a shell 4
by Gamasutra Community [09.05.14]
A tale of how a programmer leaves fingerprints on a game long past the time they're still working on the code base.
Console/PC, Programming

Latest Sony smartphone can Remote Play with the PS4 2
by Mike Rose [09.05.14]
Sony is looking to mix its mobile business with its PlayStation business, as the company this week unveiled a new smartphone that can be used to Remote Play with the PlayStation 4.
Console/PC, Smartphone/Tablet, Business/Marketing

2D games: Shoot photos to make better and cheaper art 10
by Gamasutra Community [09.05.14]
"I would like to invite you go with me on a short shooting trip, so you can see how shooting pictures can save money and improve artwork quality" -- and here's how you do it.
Console/PC, Smartphone/Tablet, Indie

Branching conversation systems and the working writer 27
by Gamasutra Community [09.05.14]
"My goal is to walk through both high-level considerations -- how to design a branching dialogue system, when to use one and for what kinds of games -- as well as techniques for actual dialogue writing."
Console/PC, Design

Tomb Raider scribe Rhianna Pratchett on the writer's struggle 3
by Christian Nutt [09.04.14]
"You've always got the voices in your head that worry that you're not good enough, you're a fraud, you're just making it up as you go along, which is really what writing is anyway."
Console/PC, Design

Shadow of the Colossus riding to the movies once again 7
by Christian Nutt [09.04.14]
Film adaptation of critical darling from Ico creator Ueda is once again under development at Sony as a major film -- the first news on the project since 2009.
Console/PC, Business/Marketing

Get a job: Deep Silver Volition seeks a Senior Audio Designer  
by Staff [09.04.14]
Aural aficionados, take note: Deep Silver Volition, known for the Saints Row franchise, is looking to hire a senior audio designer to join them in their Champaign, Illinois offices.
Console/PC, Audio, Recruitment

Microsoft offering free game to new U.S. Xbox One buyers  
by Christian Nutt [09.04.14]
For a week this September, U.S. buyers are being enticed into picking up Xbox One consoles by a free game.
Console/PC, Business/Marketing

Don't Miss: The SCUMM Diary: Stories of a seminal game engine Exclusive 12
by Staff, Mike Bevan [09.04.14]
SCUMM might "just" be a game engine -- but it's an engine that elicits emotions nearly as strong as the games that it powers. Here, SCUMM architect Aric Wilmunder shares stories from its development.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Exclusive

Little Orbit snaps up Vicious Cycle for engine tech, game dev  
by Alex Wawro [09.04.14]
Publisher Little Orbit (Barbie: Dreamhouse Party) has acquired Vicious Cycle Software in order to expand its talent pool and gain access to the studio's proprietary cross-platform Vicious Engine.
Console/PC, Business/Marketing

Analysis: Court decides in favor of 'cloned' game 11
by Gamasutra Community [09.04.14]
"The opinion of the court here only had to find that there was a plausible claim of infringement. The decision may not turn in their favor, but it seems that the court is certainly aware of the cloning issue."
Console/PC, Indie, Design

Epic seeds Unreal Engine 4 by offering it free to schools 3
by Alex Wawro [09.04.14]
Gamasutra caught up with Unreal Engine 4 GM Ray Davis to learn more about how the program works, what developers can expect to get out of it and what Epic hopes to gain.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing