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February 8, 2016
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February 8, 2016
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Updates » Console/PC
Code generation in Unity 4
by Gamasutra Community [01.22.16]
"Code generation is an immensely powerful tool that any developer can use. In its super basic form it’s code that outputs text. This text can then be used for many means."
Console/PC, Smartphone/Tablet, Indie, Programming

EA fails to trademark Unravel in the U.S. 1
by Chris Kerr [01.22.16]
EA has failed to trademark the name of its upcoming 2D platformer, Unravel, in the U.S. because of a "likelihood of confusion" with a children's board game. 
Console/PC, Business/Marketing

Project organization is no monster: Tips for developing and versioning 2
by Gamasutra Community [01.22.16]
"In the end, our risks were worth it. This new workflow using git improved our productivity. There was always a stable branch to start something new from; everybody was confident enough that there would be no major problems."
Console/PC, Smartphone/Tablet, Indie, Programming, Production

Blog: Tying Dark Souls' concept art to its environmental design 1
by Gamasutra Community [01.22.16]
"Dark Souls has no map for us to consult, yet the general consensus seems to be that navigating Lordran on its own terms works anyway. What is this clarity, exactly?"
Console/PC, Art, Design

Get a job: Giant Sparrow is hiring a Gameplay Programmer  
by Staff [01.21.16]
Unfinished Swan developer Giant Sparrow is after a gameplay programmer to help the Los Angeles, CA-based studio wrap up work on the PlayStation 4 game What Remains of Edith Finch.
Console/PC, Programming, Recruitment

Don't Miss: Evaluating the microtransactions of Mortal Kombat X 33
by Alex Wawro [01.21.16]
As F2P monetization mechanics seep into premium games, and with Mortal Kombat X selling "Easy Fatality" consumables, Gamasutra asks: in 2015, how do you monetize without compromising game design?
Console/PC, Business/Marketing

XCOM 2 to have mods at launch thanks to Firaxis/Long War team-up  
by Alex Wawro [01.21.16]
Firaxis announced a partnership with the Long War devs today aimed at ensuring XCOM 2 mods from the team will be readily available when the game launches next month.
Console/PC, Business/Marketing

Some Greenlight tips from 2 failed campaigns 5
by Gamasutra Community [01.21.16]
"Your game hits Greenlight, the first day it gets all the views, so you better release it in a good state, make sure you're making the right game, with the right art style that will appeal to Steam core gamers."
Console/PC, Indie, Business/Marketing

Microsoft, Nvidia and Intel sponsor cutting-edge tech talks at GDC 2016  
by Staff [01.21.16]
GDC 2016 organizers would like to let you know about some of the cutting-edge sponsored sessions from Nvidia, Intel, Microsoft and more that will be taking place at the March conference.
Console/PC, Business/Marketing, GDC

GDC 2016: Rhianna Pratchett deconstructs Rise of the Tomb Raider's narrative design  
by Staff [01.21.16]
As the GDC 2016 approaches, organizers highlight a multi-faceted panel discussion on narrative design in Rise of the Tomb Raider featuring writer Rhianna Pratchett and Crystal Dynamics devs.
Console/PC, Design, GDC

Blog: Gamifying Steam reviews won't work 6
by Gamasutra Community [01.21.16]
"Gamifying reviews is not going to improve the quality or utility of them. It might increase the volume of them but in doing so it’s near guaranteed to also increase the noise and make them even less useful."
Console/PC, Indie, Business/Marketing

Unity offers expanded parental leave to U.S. employees 3
by Christian Nutt [01.21.16]
The engine company follows in the footsteps of other tech and game companies, and expands to 12 weeks of fully paid leave.
Console/PC, Smartphone/Tablet, Business/Marketing

Payday dev Starbreeze lands $40M investment from major Korean game corp  
by Chris Kerr [01.21.16]
Korean game company Smilegate has invested $40 million in Payday 2 developer, Starbreeze, helping both companies "bridge the gap" between the East and the West. 
Console/PC, Business/Marketing

The math that drives Hearthstone's Arena 4
by Gamasutra Community [01.21.16]
A look at how Hearthstone's Arena mode works -- from the perspective of the math that drives it: "Equal opportunity, meritocracy, the chance to win big: it's the American dream in its purest form."
Console/PC, Smartphone/Tablet, Design

Roll for your life: Making randomness transparent in Tharsis 3
by Roy Graham [01.21.16]
"Human beings have this innate understanding of stuff that we can touch and hold and look at," says Zach Gage. "The dice in Tharsis are an analogue for something everyone is familiar with."
Console/PC, Indie, Design, Video

Survey: Hearthstone appreciated as more strategic, less exciting than League of Legends 12
by Alex Wawro [01.20.16]
Consulting firm Quantic Foundry has synthesized data gathered from surveys filled out by over 140,000 game players to compare the perceived challenge and thrill of popular strategy games.
Console/PC, Business/Marketing

Don't Miss: How Blizzard designed the immersive UI of Hearthstone 6
by Staff [01.20.16]
Hearthstone senior UI designer Derek Sakamoto breaks down Blizzard's approach to UI design at GDC 2015, in the process shedding light on how you can best craft a great UI for your own game.
Console/PC, Smartphone/Tablet, Art, Design

Get advanced graphics tips from Remedy, Nvidia and AMD at GDC 2016  
by Staff [01.20.16]
DirectX fans, take note: GDC 2016 organizers are offering an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help kick off the March conference.
VR, Console/PC, Programming, Art, GDC

These are the best-selling PlayStation Store titles of 2015  
by Chris Kerr [01.20.16]
Sony has named its biggest digital hitters of 2015, with the company releasing a round-up of its best selling PlayStation Store titles on the official European and U.S. PlayStation blogs.
Console/PC, Business/Marketing

GDC State of the Industry: Most developers now confident about the future of VR  
by Staff [01.20.16]
The latest Game Developers Conference survey suggests most developers now believe both VR/AR and eSports game development are sustainable businesses, with VR excitement growing fast.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC