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December 22, 2014
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December 22, 2014
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Updates » Console/PC
Autodesk makes game dev tools free to schools, students worldwide 7
by Christian Nutt [12.03.14]
Maya, 3ds Max, and many other game dev tools are now free to students and teachers at secondary and university levels.
Console/PC, Smartphone/Tablet, Indie, Serious, Art, Production, Student/Education

Retailer drops GTA V due to depictions of violence against women 22
by Alex Wawro [12.03.14]
The Target Australia retail chain is making a show of halting sales of Grand Theft Auto V in response to customer complaints about the game's depiction of violence, especially violence against women.
Console/PC, Business/Marketing

Don't Miss: Remembering the launch of Sony's first PlayStation 11
by Christian Nutt [12.03.14]
Today marks the 20th anniversary of the original PlayStation's debut in Japan, and to mark the occasion we're highlighting this classic interview with Sony's Peter Dille about the console's launch.
Console/PC, Design

Video: How Irrational gave life to Bioshock Infinite's Elizabeth  
by Staff [12.03.14]
Bioshock Infinite animation director takes the stage at GDC 2014 to explain in remarkable detail how the character design of Elizabeth evolved and ultimately involved every department of Irrational.
Console/PC, Design, Video, Vault

Epic bumps Unreal up to 4.6 with a host of new features 8
by Alex Wawro [12.03.14]
Epic Games has updated Unreal Engine to 4.6, upgrading and expanding the toolset while fixing a host of issues and incorporating some work from its community of developers.
Console/PC, Design

The rise of game neuroeconomics 34
by Gamasutra Community [12.03.14]
Ramin Shokrizade on "game neuroeconomics" -- "Make video games less predictable and more social. Any company that does this honestly and transparently with their customers is going to quickly build a loyal following."
Console/PC, Smartphone/Tablet, Business/Marketing

Discover the design wisdom of early American board games at GDC 1
by Staff [12.03.14]
Brooklyn-based game designer Julia Keren-Detar is coming to GDC 2015 to delve into the origins of a few classic American board games and show how the culture of their times influenced the game design we see today.
Console/PC, Design, GDC

Monitoring autumn's game press coverage explosion 2
by Gamasutra Community [12.03.14]
"What we have in November is a massive concentration of articles on the top 15 games,way more than usual. In November, we are talking about almost 75 percent more articles than average."
Console/PC, Business/Marketing

Blog: The hidden beauty of mazes 9
by Gamasutra Community [12.03.14]
"We always see mazes displayed as black and white, surely because itís easier to read and play, but adding colors can change everything. From a simple game to art."
Console/PC, Smartphone/Tablet, Indie, Art, Design

I like Tolkien too, but please, no more fan fiction 59
by Gamasutra Community [12.03.14]
"There are so many ways to create interesting worlds, itís a shame that we stick to the same presets again and again. Besides, arenít we all getting tired of playing the same Tolkien fan fiction game over and over?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Q&A: Maniac Mansion creators stick to their roots with new adventure game 2
by Konstantinos Dimopoulos [12.02.14]
With traditional and particularly exciting adventure Thimbleweed Park doing impressively well on Kickstarter, we thought we'd ask creators (and legendary Maniac Mansion duo) Ron Gilbert and Gary Winnick a few things.
Console/PC, Indie, Design, Production, Business/Marketing

Peter Molyneux learns the harsh lessons of Kickstarter and Early Access 8
by Christian Nutt [12.02.14]
"What I've learned is that doing Kickstarter and Steam Early Access, before you've got something which is defined and playable, is a hugely risky undertaking that can be very destructive to the final quality of the game."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

EA backing off buying companies, from here on out 2
by Christian Nutt [12.02.14]
The publisher most famous for studio acquisitions now not so hot on them, and wants to spend more effort on growing its internal capabilities.
Console/PC, Smartphone/Tablet, Business/Marketing

Here's what life is like as a top StarCraft II pro player 2
by Alex Wawro [12.02.14]
The New Yorker recently published an excellent feature about pro Starcraft II player Scarlett that offers some interesting insights for developers looking to better understand the rise of eSports.
Console/PC, Business/Marketing

Get a job: Be an Environment Artist at Sucker Punch  
by Staff [12.02.14]
InFamous: Second Son developer Sucker Punch is looking for experienced artists to work on crafting models and textures for game environments alongside the team in the studio's Bellevue, WA office.
Console/PC, Art, Recruitment

Don't Miss: Is video game music all it can be? 44
by Andrew High [12.02.14]
In this classic piece, composer Andrew High examines what games get right and wrong in terms of music -- with examples from games and film to show what's being done, could be done, and should be done.
Console/PC, Audio

Valve takes a cue from Twitch by adding video streaming to Steam 6
by Alex Wawro [12.02.14]
Valve updated Steam's beta client today to integrate Steam Broadcasting, a new video streaming system that allows people to watch live video of others playing games through Steam.
Console/PC, Business/Marketing

Nintendo and Philips come to terms, ending lengthy patent fight  
by Alex Wawro [12.02.14]
Nintendo has signed a patent licensing agreement with Dutch technology giant Philips, closing out a series of patent disputes between the two companies that's been brewing since 2011.
Console/PC, Business/Marketing

APM signs with Unity to sell licensed music via the Asset Store 2
by Alex Wawro [12.02.14]
Unity has cut a deal with notable film, TV and game music services company APM Music that will see APM selling licenses to much of its music catalog through a new branch of the Unity Asset Store.
Console/PC, Audio

Blog: Why Pokemon Ruby matters to me 4
by Gamasutra Community [12.02.14]
"Iím glad Pokemon is still popular today. I want kids to have those kinds of imaginative, fantastic journeys... That wonder should persist and we should work to preserve it."
Console/PC, Design