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September 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
Sony launches new and improved PlayStation Store search keyboard 1
by Alissa McAloon [08.28.18]
Gone is the letter-by-letter search entry that launched with the PlayStation 4; the console’s official shop now uses a more conventional keyboard for its search.
Console/PC

Don't Miss: Creating the 30 different control schemes of Edith Finch 1
by Staff [08.28.18]
How the indie game company Giant Sparrow created 30 richly varied control schemes for What Remains of Edith Finch using only the analog sticks and one trigger button.
Console/PC, Indie, Design

Nintendo rolls out indie-focused Switch news channel  
by Alissa McAloon [08.28.18]
The new channel was announced during Nintendo’s Nindies Summer Showcase today and injects announcements, Q&As, developer interviews and more into the Switch’s built-in newsfeed.
Console/PC, Indie

Onrush director Paul Rustchynsky joins Project Cars dev Slightly Mad Studios  
by Alissa McAloon [08.28.18]
Rustchynsky joins the team as game director for a yet undisclosed project.
Console/PC

EA cancels remaining Madden qualifiers in wake of shooting  
by Chris Kerr [08.28.18]
"We will work with our partners and our internal teams to establish a consistent level of security at all of our competitive gaming events."
Console/PC, Business/Marketing

New game, classic hardware: Developing Tanglewood on a Sega devkit 2
by Jack Yarwood [08.28.18]
“Making a game for Mega Drive is something I’ve wanted to do since I was a kid,” says Tanglewood dev Matt Phillips, who bought a Sega Mega CD devkit to do it. "Like an itch I couldn’t scratch.”
Console/PC, Indie, Design

Blizzard removes paid loot boxes and loot chests for players in Belgium 13
by Emma Kidwell [08.27.18]
Blizzard announced that it's removing paid lootboxes and chests from Overwatch and Heroes of the Storm players in Belgium.
Console/PC, Business/Marketing

Report: Analyzing player preferences from the US games market  
by Emma Kidwell [08.27.18]
Video game research outfit EEDAR published a report showing how the US market segments players based on motivations, behavior, preferences, and investment across which platforms they use.
Console/PC, Smartphone/Tablet, Business/Marketing

Publisher 505 Games takes over support of Roll7's Laser League  
by Alissa McAloon [08.27.18]
OlliOlli developer Roll7 is stepping away from support of the multiplayer game Laser League and handing it off to publisher 505 Games.
Console/PC, Social/Online

Xbox All Access bundles a console, Live, and Game Pass for 24 monthly payments 1
by Alissa McAloon [08.27.18]
Microsoft has officially announced the monthly payment-powered Xbox subscription plan leaked last week.
Console/PC, Business/Marketing

Daybreak Games closing down Just Survive servers in October 1
by Alissa McAloon [08.27.18]
H1Z1 developer Daybreak Games is ending support for the online survival game after circumstances led to the game being unsustainable.
Console/PC, Social/Online

Video Game Deep Cuts: The Two-Bit GoldenEye Circus  
by Gamasutra Staff [08.26.18]
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Shooter opens fire at Jacksonville Madden tournament  
by Bryant Francis [08.26.18]
The Jacksonville Sheriff's office has publicly confirmed that gunshots were fired at a local Madden tournament.
Console/PC, Business/Marketing

Dave Gilbert explains how BioWare RPGs inspired adventure game Unavowed  
by Bryant Francis [08.24.18]
We sat down with the lead developer of Unavowed to discuss how point-and-click adventure games can learn from modern-day RPGs.
Console/PC, Design, Video

How World of Warcraft helped Epidemiologists create better disease models  
by Staff [08.24.18]
In this GDC 2011 talk, Rutgers University's Nina H. Fefferman explains how an outbreak in World of Warcraft helped Epidemiologists better understand the flow of diseases in society.
Console/PC, Design, Video

How Destiny 2 devs adapted a PvE weapon for a competitive PvP mode  
by Alissa McAloon [08.24.18]
"When you're fighting AI, you can do whatever the hell you want to feel powerful and amazing and have a grand ol' time. Against other players, at some level, dying still has to be fun."
Console/PC, Social/Online, Design

Don't Miss: Crafting an evocative score for Hollow Knight 5
by Alissa McAloon [08.24.18]
The music for Hollow Knight presented many challenges for composer Christopher Larkin. The most significant being how to create an evocative score with distinguishable leitmotifs.
Console/PC, Indie, Audio, Design

World of Warcraft devs explore the history of the long-running MMO  
by Alissa McAloon [08.24.18]
A number of past and current World of Warcraft devs talk shop with USgamer and explore the nearly 20 years of history at the back of the still-thriving MMORPG.
Console/PC, Social/Online

Chat with Unavowed lead developer Dave Gilbert at 3PM EDT 1
by Bryant Francis [08.24.18]
We're talking to adventure game veteran Dave Gilbert starting at 3PM EDT on Twitch.
Console/PC, Design, Video

Blog: Where's my money, dude? What Steam is silent about 12
by Gamasutra Community [08.24.18]
Let’s take a critical look at how publishing works nowadays. We’ll be talking about Steam a lot since its a huge player, starting with prices, discounts, and how Steam wishlists work.
Console/PC, Business/Marketing