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May 18, 2013
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Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
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Leigh Alexander, Chris Morris
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Updates
Updates
» Console/PC
Blog: A quick look at April's Xbox Live Arcade arcade sales
 
by Gamasutra Community
[05.01.13]
Ryan Langley is a level designer at Halfbrick by day, an Xbox Live Arcade sales guru by night. See how many players
Trials
,
Dust
,
Terraria
and other games gained this past month.
Console/PC
,
Social/Online
,
Business/Marketing
Here's what makes Ludum Dare so special
3
by Mike Rose
[05.01.13]
Sometimes the hardest part about developing a game is actually getting started. The Ludum Dare online game jam had its biggest turnout over the weekend, and moved hundreds to turn their ideas into reality.
Console/PC
,
Indie
,
Design
,
Exclusive
Gearbox, Sega sued over alleged Aliens discrepancies
18
by Mike Rose
[05.01.13]
A lawsuit filed this week claims that Sega and Gearbox knowingly lied to consumers by releasing show demos for space shooter
Aliens: Colonial Marines
that were unrepresentative of the final product.
Console/PC
,
Business/Marketing
Analysis: What's selling in the UK?
2
by Gamasutra Community
[05.01.13]
Gamasutra's Matt Matthews preps a quick breakdown of 2013 software sales in the UK, showing the surprising strength of retail PC games, the state Nintendo's platforms, and Xbox's battle against PlayStation.
Console/PC
,
Business/Marketing
Crowdfunding's hits and misses
3
by Staff
[05.01.13]
Game Developer magazine speaks to Double Fine, Brenda Romero, and Chris Roberts in this sprawling article which takes in best practices and lessons learned -- including the harsh ones.
Console/PC
,
Indie
,
GD Mag
,
Business/Marketing
,
GD Mag Exclusive
EVO's fighting game gurus are trying something completely different
1
by Kris Ligman
[04.30.13]
EVO co-founders Tom Cannon and Tony Cannon's newest endeavor,
Stonehearth
is a community-based city-building MMO in which players can create their own models and script new behaviors using Lua.
Console/PC
,
Indie
,
Programming
,
Design
Blog: Fixing Steam Greenlight: One indie's perspective
7
by Gamasutra Community
[04.30.13]
His game may never make it onto Steam -- and while he waits, this indie dreams up ways Valve could radically revamp its approval system.
Console/PC
,
Indie
,
Business/Marketing
Designing a machine that makes
Mario
levels
1
by Gamasutra Community
[04.30.13]
This blog post explores the
Infinite Super Mario Bros.
project -- an attempt to build and refine a series of programs for procedurally generating a variety of
Mario
levels.
Console/PC
,
Indie
,
Programming
,
Design
Nintendo's not ready for the cloud (or the cloud isn't ready for Nintendo)
12
by Mike Rose
[04.30.13]
"I do not think that acquiring a cloud gaming company will in any way improve our performance." - Nintendo president Satoru Iwata doesn't believe that cloud gaming is worth investing in at this point in time.
Console/PC
,
Business/Marketing
Watch how Oculus Rift can put your virtual self in a game
 
by Mike Rose
[04.30.13]
Independent developer Kelly Weaver has combined the technology of the Oculus Rift virtual reality visor with a pair of Razer Hydra motion controllers, to create a full body awareness demo.
Console/PC
,
Design
,
Video
Blog: 7 essential elements of a game story
5
by Gamasutra Community
[04.30.13]
Fresh from a week of working out the story of his latest game, indie developer Paul Sztajer offers a rumination on what he thinks stories in games need to have.
Console/PC
,
Indie
,
Design
,
Business/Marketing
Can Nintendo turn things around in a year?
26
by Staff
[04.30.13]
In the wake of Nintendo's disappointing results, Gamasutra analyst Matt Matthews dives into the numbers and tests president Satoru Iwata's claims about whether it can reach its 2014 targets.
Console/PC
,
Business/Marketing
An interview with the co-founder of 3D Realms - from 1997
 
by Gamasutra Community
[04.30.13]
This Q&A with Apogee/3D Realms co-founder Scott Miller offers an interesting snapshot of the mindset of a game studio boss in the late 90s, on the heels of
Duke Nukem 3D
's success.
Console/PC
,
Indie
,
Design
,
Business/Marketing
Starbound
pre-orders total $1M in three weeks
3
by Mike Rose
[04.30.13]
Team Chucklefish, the team behind upcoming sandbox-styled space game
Starbound
, has taken $1 million in pre-orders since it launched the payment options just under three weeks ago.
Console/PC
,
Indie
,
Business/Marketing
How to tell the internet about your new YouTube video
5
by Gamasutra Community
[04.30.13]
Videos help your game stand out -- but it's hard to quantify their impact. In this post, Ryan Creighton (
Sissy's Magical Ponycorn Adventure
) shares facts and figures on his campaign for
Spellirium
.
Console/PC
,
Indie
,
Business/Marketing
Video: Game Design Challenge determines humanity's last game
 
by GDC Vault Staff
[04.29.13]
Game Design Challenge winners from the past 10 years gathered at GDC 2013 to share their designs for the last game that humanity will ever play; only one walked away grand champion, by audience vote.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Video
Blog: An argument for Android over consoles
5
by Gamasutra Community
[04.29.13]
Jasper Smith thinks Android game devices will eclipse consoles -- which makes sense, as he's CEO PlayJam, the company behind the Android-based GameStick. But biases aside, he might have a point.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
This Week in Video Game Criticism: From Magic to Dragon's Crown
1
by Johannes Köller
[04.29.13]
This week, our partnership with game criticism site
Critical Distance
brings us picks from Johannes Köller on topics including
Dragon's Crown
, how magic is modeled in games, and more.
Console/PC
,
Indie
,
Art
,
Design
5 tips for humor, from
Far Cry 3: Blood Dragon
's creative lead
11
by Kris Ligman
[04.29.13]
Gamasutra chats with Dean Evans, creative director of the upcoming nostalgia-fueled first-person shooter
Far Cry 3: Blood Dragon
, on how to do 80s cheese the right way.
Console/PC
,
Design
,
Production
,
Exclusive
Finding success in games 'is kind of a crap shoot' these days
 
by Kris Ligman
[04.29.13]
"A small four-man studio can crank out what looks like an unfinished game and make millions." The Behemoth devs share their thoughts on the 'serendipity' of market instability.
Console/PC
,
Indie
,
Production
,
Business/Marketing
1
2
3
4
5
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8
9
10
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Next 10 > >
]