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October 26, 2016
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Updates » Console/PC
Sympathy for the day job: Why one indie dev will never go full time 6
by John Bridgman [10.03.16]
"I'll always be able to earn more money by making websites than by making games," says John "Gritfish" Kane, creator of Killing Time at Lightspeed. "That doesn't stop me wanting to make games.”
Console/PC, Indie, Business/Marketing, Video

Video: Recording an orchestral game soundtrack at Abbey Road  
by Staff [09.30.16]
At GDC 2012, audio professionals who worked on WB Games' Lord of the Rings: War in the North sought to shed light on what it really takes to incorporate a live orchestra into a game's production.
Console/PC, Audio, Video, Vault

Twitch is evolving to become more like Amazon -- and YouTube  
by Alex Wawro [09.30.16]
The company announced plans today to allow broadcasters to upload videos to the platform, a la YouTube, and confirmed a new premium tie-in with the Amazon Prime subscription service: Twitch Prime.
Console/PC, Business/Marketing

Get a job: Nintendo needs a Product Marketing Specialist fluent in Japanese  
by Bryant Francis [09.30.16]
Want to be the uncle (or aunt) who works at Nintendo? The company is hiring a bilingual marketing specialist who can speak Japanese and English.
Console/PC, Business/Marketing, Recruitment

What do the PS4 Pro and Xbox's Project Scorpio mean for the game industry? 5
by Chris Baker [09.30.16]
Gamasutra staffers weigh in on the PS4 Pro and the Xbox Scorpio. Do these souped-up mid-cycle console refreshes foretell a fundamental change in the concept of console cycles? Or... maybe not so much?
Console/PC, Business/Marketing

Don't Miss: When the player's screen is the game's screen 3
by Bryant Francis [09.30.16]
Since we took the time to play Duskers today, why not take a look back at our examination of games that turn the player's computer into a diegetic interface?
Console/PC, Design

Watch Gamasutra play Duskers with designer Tim Keenan  
by Bryant Francis [09.30.16]
We talked with Duskers designer Tim Keenan about how he survived the process of making his own indie game, and how his game evolved from a tower defense game into a horror experience over time.
Console/PC, Smartphone/Tablet, Video

PewDiePie working on new games with Goat Simulator designer 2
by Chris Kerr [09.30.16]
YouTube powerhouse Felix Kjellberg, better known as "PewDiePie," has struck up a multi-game deal with Goat Simulator designer, Armin Ibrisagic.
Console/PC, Smartphone/Tablet, Business/Marketing

Amazon bets big on Twitch generation with new game line-up  
by Chris Kerr [09.30.16]
Amazon Game Studios has unveiled three new PC games, and it's clear the developer is gunning for the Twitch generation. 
Console/PC, Business/Marketing, Video

John Smedley leaves AAA: 'I'm proud to actually be in the trenches' 4
by Alex Wawro [09.30.16]
The former president of Sony Online Entertainment discusses the pleasures and challenges of independent development, and discusses just how massive an online multiplayer experience needs to be.
Console/PC, Production, Business/Marketing

Commodore 64 kept running for 25 years -- in a Polish auto shop 3
by Alex Wawro [09.29.16]
34 years ago, Commodore International introduced its Commodore 64 home computer to the world. On Monday, the company introduced one that's still running (and has been for 25 years) in a Polish garage.

The indie game scene in India and the rise of Asura 2
by Lena LeRay [09.29.16]
"The outsourcing industry is thriving, but there's a huge gap in the indie community, making it extremely difficult to help each other and grow," says Zainuddin Fahad of Ogre Head Studio in Hyderabad.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Get a job: Insomniac seeks an experienced Programmer  
by Staff [09.29.16]
Longtime developer Insomniac Games is looking for a Senior Programmer to come in and design and implement gameplay systems and features at its office in Durham, North Carolina.
Console/PC, Programming, Recruitment

Blog: Why the Wii U is my dream development toybox 9
by Gamasutra Community [09.29.16]
The Wii U is reaching the end of its lifetime, but after nearly three years making games for the console, I still plan to continue doing just that for as long as Nintendo will let me. Here's why.
Console/PC, Programming, Design

Don't Miss: Nidhogg unleashed on the masses - but what took so long? 2
by Bryant Francis [09.29.16]
With word of a sequel to Nidhogg hitting the streets, read why the developers of Nidhogg took so long to get the first game out the door.
Console/PC, Design

Vivendi bides its time as Ubisoft re-elects Yves Guillemot as chairman  
by Bryant Francis [09.29.16]
No news is good news for Ubisoft after its annual shareholder meeting today, as Vivendi made no attempt to gain a seat on the board of the French developer/publisher.
Console/PC, Business/Marketing

US gov't re-ups interest in game education funding with $583K for MassDiGI  
by Bryant Francis [09.29.16]
The US Economic Development Administration has renewed its five-year grant awarded to the MassDiGI program at Becker College in Worcester, Massachusetts.
Console/PC, Business/Marketing

With SEC approval, anyone can now invest in Psychonauts 2's Fig campaign  
by Bryant Francis [09.29.16]
Investment platform Fig finally has SEC approval to actually sell investment shares in Psychonauts 2 following a months-long wait and multiple filings.
Console/PC, Business/Marketing

Deep Silver partners with Warhorse to publish crowdfunded RPG 1
by Chris Kerr [09.29.16]
Czech startup Warhorse Studios has found a co-publisher for its crowdfunded medieval RPG, Kingdom Come: Deliverance, in Persona 5's European distributor, Deep Silver.
Console/PC, Business/Marketing

200M sales expectations to blame for rocky Xbox One launch, says Phil Spencer 3
by Chris Kerr [09.29.16]
Phil Spencer, Microsoft's head of Xbox, has offered some fresh insight into what was going on behind the curtain during the Xbox One's infamously rocky launch. 
Console/PC, Business/Marketing