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February 23, 2017
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Updates » Console/PC
Chat with one of the creators of indie hit Transformice at 12:30 PM EST  
by Bryant Francis [02.01.17]
Want to learn how to build a successful indie MMO? We're talking to Melanie Christin, co-creator of Transformice at 3PM EST.
Console/PC, Art, Design, Video

More layoffs at Crytek as Frankfurt publishing ops are scaled down 1
by Chris Kerr [02.01.17]
Crytek has laid off 15 employees at its headquarters in Frankfurt after scaling back publishing operations at the studio. 
Console/PC, Business/Marketing

ZeniMax has acquired the studio behind Doom's SnapMap editor  
by Chris Kerr [02.01.17]
ZeniMax Media, the parent company of Doom creator id Software and Skyrim developer Bethesda Softworks, has acquired Escalation Studios for an undisclosed fee. 
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

Road to the IGF: Florian Veltman's Lieve Oma  
by Joel Couture [02.01.17]
Lieve Oma takes players on a quiet journey through the forest, steering around a child strolling with their aging grandmother as they gather mushrooms together.
Console/PC, Indie, Design, Video, IGF

Capcom banking on Resident Evil 7 as sales and profits falter 1
by Chris Kerr [02.01.17]
Capcom's financial report for the nine months ending December 31 is in, and both sales and profits are down.
Console/PC, Business/Marketing

Blog: Why Sony's Fate/Grand Order is a brilliant fusion of JRPG and visual novel 5
by Gamasutra Community [02.01.17]
The fact that Sony's smartphone game Fate/Grand Order surpassed Pokemon Go must have surprised people outside of Japan. Let me explain the secret of FGO'spopularity and the analysis of game design.
Console/PC, Design

Obituary: Jan Paul van Waveren, longtime id Software programmer  
by Alex Wawro [01.31.17]
Word is spreading that longtime game developer Jan Paul van Waveren, who recently joined Oculus but spent years at id working on everything from Quake III Arena to Rage, has passed away.
Console/PC, Programming

How should Valve improve Early Access, if at all? Devs weigh in  
by Alex Wawro [01.31.17]
"I don’t want to see any regulation of Early Access," Introversion's Mark Morris tells PC Gamer in a recent roundtable feature. "There will always be thieves & shysters who try to defraud the system."
Console/PC, Business/Marketing

EA's earnings show revenues are up, losses are better than expected  
by Alex Wawro [01.31.17]
Today Electronic Arts reported earnings for its recent holiday quarter, which saw the launch of both Battlefield 1 and Titanfall 2. Still, the standout star of 2016 appears to be FIFA 17.
Console/PC, Business/Marketing

Get a job: Double Fine Productions is hiring a Lead Programmer  
by Staff [01.31.17]
Double Fine has an immediate opening for an ambitious, visionary and experienced Lead Programmer for its San Francisco development studio.
Console/PC, Programming, Recruitment

Lawsuit over NBA 2K facial scanning privacy concerns falls flat  
by Alissa McAloon [01.31.17]
A 2015 class action lawsuit filed against Take-Two over biometric scanning concerns in recent NBA 2K games has been rejected by a U.S. district judge.
Console/PC, Design

Use the GDC 2017 Session Scheduler to get the most out of your trip  
by Staff [01.31.17]
PSA: Use the multi-purpose GDC 2017 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming conference has to offer!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Club Penguin is closing down to make way for a new mobile game  
by Alissa McAloon [01.31.17]
After nearly 12 years online, the Club Penguin team has announced that it is ending support for the social MMO Club Penguin to make way for a new mobile spinoff called Club Penguin Island.
Console/PC, Smartphone/Tablet

Here's a preview of GDC 2017 -- direct from the speakers themselves!  
by Staff [01.31.17]
As you're planning out your GDC 2017 schedule, organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- straight from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Come to GDC 2017 and learn to design great reward systems for games  
by Staff [01.31.17]
Forget everything you've heard about "dopamine" -- Epic Games' Ben-Lewis Evans is giving a great, well-informed talk at GDC 2017 that will empower you to build better game reward systems.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Road to the IGF: Variable State's Virginia  
by Chris Kerr [01.31.17]
Variable State's game was nominated for several Independent Games Festival awards, including Best Audio, Excellence in Narrative, Excellence in Visual Art and The Nuovo Award for innovation. 
Console/PC, Programming, Art, Design, Production, Video, IGF

Blog: What Prison Architect teaches us about layered game design  
by Gamasutra Community [01.31.17]
Today's post focuses on Prison Architect and how its development presents a useful lesson for developers building multiple systems at once for their game.
Console/PC, Design, Production

Nintendo shuts down Wii U production in Japan  
by Chris Kerr [01.31.17]
Nintendo has shut down all Wii U production in Japan, and is now planning to ramp up production of the Switch.
Console/PC, Business/Marketing

Nintendo financials: 3DS sales offer silver lining as Wii U continues to struggle  
by Chris Kerr [01.31.17]
Nintendo's financials for the nine months ending December 31, 2016, show a huge increase in profits despite tumbling sales. 
Console/PC, Smartphone/Tablet, Business/Marketing

FreeStyleGames founders reunite to form new studio, Slingshot Cartel  
by Chris Kerr [01.31.17]
Jamie Jackson and Dave Osbourn, founders of Guitar Hero Live developer FreeStyleGames, have reunited to form new studio, SlingShot Cartel. 
Console/PC, Business/Marketing