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April 28, 2017
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Updates » Console/PC
Blizzard awarded $8.5M in damages following copyright infringement lawsuit  
by Alissa McAloon [04.04.17]
Game hack maker and distributor Bossland has been ordered to pay Blizzard $8.5 million and has been barred from marketing or selling its wares in the United States.
Console/PC, Social/Online, Business/Marketing

BioWare devs respond to Andromeda criticism with ambitious patch plan 19
by Alissa McAloon [04.04.17]
BioWare has detailed upcoming changes to conversations, animations, and overall balance in Mass Effect: Andromeda that seek to address some player feedback gained in the past few weeks.

Designing and modeling Nier: Automata's android protagonist
by Chris Kerr [04.04.17]
Nier: Automata character modeller Hito Matsudaira†has put together an in-depth blog post explaining how he brought the game's protagonist, 2B, to life.†
Console/PC, Business/Marketing

The difficulty with designing video game cameras
by Chris Kerr [04.04.17]
"To get rid of any element that might have caused difficulty in exploration and battles, we adjusted background modeling and camera collision countless times while staff worked on the environment."
Console/PC, Business/Marketing

Blog: Finding your feet on Steam with a small casual game
by Gamasutra Community [04.04.17]
I wanted to share a postmortem of our first published game for PC, Not a Simulator for Working. The story behind our attempt to enter the Steam market using a small casual game.
Console/PC, Design, Business/Marketing

After tragedy strikes, a dev's friends strive to complete his game 7
by Chris Priestman [04.04.17]
In the wake of an inexpressibly terrible tragedy, developers are striving to complete an inspiring and unique project.
Console/PC, Indie, Art, Design, Production, Video

Have a gander at Capcom's anatomy guide for Street Fighter artists 1
by Alex Wawro [04.03.17]
The guide was edited by prominent (former) Capcom artist Akira "Akiman" Yasuda and has been used internally since then to help teach Capcom artists how to draw muscle-bound fighters.
Console/PC, Art

Valve meets with YouTubers in ongoing effort to fix Steam's discoverability issues 10
by Alex Wawro [04.03.17]
One of the most notable takeaways is that Valve is reportedly thinking about how to revise Steam's game sorting algorithms to bury/block "fake games" with minimal impact on devs.
Console/PC, Business/Marketing

Video: Epic's guide to keeping players engaged via emotional game design  
by Staff [04.03.17]
At GDC 2017's UX Summit, Epic's Jim Brown hops onstage to expound on the basic emotions that drive everyone -- and how you can design your game to effectively evoke those emotions in your players.
Console/PC, Design, Video, Vault

Persona 5 dev blocks PS4 sharing features in the name of storytelling 2
by Alissa McAloon [04.03.17]
While it's common for games to limit share features during certain scenes, it's rare to see a game completely prohibit use of the PlayStation 4's built-in video and image sharing capability.
Console/PC, Social/Online

Don't Miss: Lessons learned developing 2 games for 4 VR platforms  
by Staff [04.03.17]
So what's it like to make games for all these different virtual reality headsets? That's exactly what VR game developer E McNeill spoke to in this talk he gave at the inaugural VRDC during GDC 2016.
VR, Console/PC, Indie, Design, Production, Business/Marketing

Blog: What we learned from getting Heart. Papers. Border. greenlit 2
by Gamasutra Community [04.03.17]
A series of lessons learned from having Heart. Papers. Border. pass the Steam Greenlight submission process, including a checklist for best practices
Console/PC, Business/Marketing

The secret behind seamless space exploration in Star Control: Origins
by Chris Kerr [04.03.17]
"From an engineering point of view itís an interesting challenge, because this game has many different parts to it, but it has to be seamless. No-one wants to sit there and wait for a planet to load."
Console/PC, Design, Production, Video

Game Design Deep Dive: Watch Dogs 2's Invasion of Privacy missions 1
by Christopher Dragert [04.03.17]
"IOP missions let players hack cameras, computers, and electronics. NPCs react in a way that expresses a narrative. Our aim was to deliver these missions fully motion captured, with seamless branching."
Console/PC, Programming, Design, Production, Deep Dive

Video Game Deep Cuts: Hitman vs. Edith Finch - Go!  
by Gamasutra Staff [04.03.17]
This week's Video Game Deep Cuts long read/video highlights include include Hitman level design, What Remains of Edith Finch, and much, much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Q&A: Soldak's lessons learned in 13 years of making RPGs 1
by Thomas Faust [03.31.17]
Steven Peeler has been developing RPGs as Soldak Entertainment for 13 years now, from his first title Depths of Peril up to last year's Zombasite. Here, he opens up about the things he's learned.
Console/PC, Indie, Design, Production

Why depicting gruesome historical moments in games can be a tough call  
by Bryant Francis [03.31.17]
The Great Whale Road tries hard to present a historically accurate vision of early medieval Europe. How did its developers grapple with some of the uglier aspects of that era?
Console/PC, Design, Video

Unity 5 draws to a close today as 5.6 exits beta  
by Alex Wawro [03.31.17]
There's a laundry list of changes to the engine, of course (most notably, support for Nintendo's new Switch console), but this also marks the end of Unity 5's development cycle.
Console/PC, Indie, Business/Marketing

Get a job: Sony PlayStation is hiring a Sr. Staff Game Designer  
by Staff [03.31.17]
Sony PlayStation is looking for a Sr. Game Designer with a specialized focus on creating game designs and game play utilizing a combination of creative and technical design skills in Bend, Oregon.
Console/PC, Design

Don't Miss: What are the best ways to trick players? 4
by Staff [03.31.17]
With April Fools' Day looming on the horizon, take a minute to look at how and why developers choose to trick players in video games.
Console/PC, Indie, Design