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October 7, 2015
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October 7, 2015
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Updates » Console/PC
This Week in Video Game Criticism: From Mario Maker to Sunless Sea  
by Kris Ligman [09.21.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the critical reception of Super Mario Maker to the literary heritage of Failbetter's Sunless Sea.
Console/PC, Indie, Design

Choosing the ideal movement range for a grid-based game 8
by Gamasutra Community [09.21.15]
"A big factor in how grid-based tactical combat plays out is the movement range. Different ranges have pros and cons, some of which might not be too obvious."
Console/PC, Design

Blog: The New Games Criticism 9
by Gamasutra Community [09.21.15]
Paul Kilduff-Taylor: "The New Games Critic will resist the primacy of any single element when constructing their response; they will work to achieve a harmonious balance."
Console/PC, Smartphone/Tablet, Indie, Design

Mass Effect writer returns to BioWare after three year break  
by Chris Kerr [09.21.15]
Former BioWare lead writer Drew Karpyshyn has returned to the studio to work on its narrative-driven MMO, Star Wars: The Old Republic.
Console/PC, Production

The 'bridal rhyme' creative process  
by Gamasutra Community [09.21.15]
"You know how it goes: Something Old, Something New, Something Borrowed, Something Blue... it can be used as a helpful crutch in your creative process once you pick up on it."
Console/PC, Smartphone/Tablet, Indie, Design, Production

The Half-Life approach to music design 2
by Gamasutra Community [09.21.15]
"Musical playback is intentionally infrequent throughout the games, not only to help assert the idea of realism that the series strives for, but to allow the rare appearance of music to enhance mood."
Console/PC, Audio

5 reasons to trademark your video game 27
by Gamasutra Community [09.21.15]
"As easy as it has become to create and distribute your own unique game, it is even easier for someone to copy your game and profit off of your hard work," writes attorney Stephen McArthur.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The secrets to scrappiness: Fighting to survive as an indie studio 11
by Tanya X. Short [09.21.15]
Kitfox Games (Shattered Planet) director Tanya X. Short shares lessons learned and, more generally, the philosophy of tenacious "scrappiness" that has allowed her indie studio to survive and thrive.
Console/PC, Indie, Business/Marketing

The game industry under the new 'Lenz' of Fair Use 4
by Gamasutra Community [09.18.15]
Attorney Mona Ibrahim's analysis: "The truth is that fair use is very difficult to prove and almost always require a lawsuit to reach a final determination. This isn't a perfect system."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Get a job: Boss Key is hiring a Senior Network Engineer  
by Staff [09.18.15]
Cliff Bleszinski and Arjan Brussee's new Raleigh-based studio is hiring an experienced network engineer to work on its upcoming sci-fi shooter Lawbreakers alongside the team at Boss Key HQ.
Console/PC, Programming, Recruitment

UE4 devs can now download and tinker with Epic's GDC 2013 tech demo  
by Alex Wawro [09.18.15]
More than two years later, the company has made the assets and project files for that famous GDC 2013 UE4 tech demo freely available for anyone to download and tinker with.
Console/PC, Indie, Design, Video

'Presence' is the new 'fun' in VR 4
by Gamasutra Community [09.18.15]
Fantastic Contraption VR dev Kimberly Voll: "If we hold VR up to the presence stick are we doing a disservice or a favour to the caliber of content?"
Console/PC, Indie, Design, VR

Video: Deconstructing the art design of Journey  
by Staff [09.18.15]
Thatgamecompany's Journey is dominated by gentle slopes, but in this GDC 2013 talk its art director, Matt Nava, explains how the game's art direction coalesced through rocky starts and sharp turns.
Console/PC, Indie, Art, Video, Vault

Hear William S. Burroughs' performance as a horror game voice actor 1
by Alex Wawro [09.18.15]
Before his death in 1997, American writer, poet and performer William S. Burroughs dabbled very briefly in game development, serving as a voice actor on Inscape's 1995 PC horror game The Dark Eye.
Console/PC, Design, Video

Blog: We've been doing it the wrong way 10
by Gamasutra Community [09.18.15]
"I haven’t got a clue. No project lead does. We make it up as we go. We all know this to be true. This leads to poor planning, poor scheduling, crunch times, wasted money, and onward."
Console/PC, Design

Music for user-created levels in LittleBigPlanet  
by Gamasutra Community [09.18.15]
"Every piece of music in a LittleBigPlanet game is also a collectible prize that players can obtain and then use in levels that they build themselves using the game’s creation tools."
Console/PC, Audio

Don't Miss: Can joy be more 'adult' than violence? 29
by Leigh Alexander [09.18.15]
In this classic 2014 feature Honeyslug's Ricky Haggett and Funomena's Robin Hunicke look at joy as an alternative quality of mature games, which are often dominated by violence.
Console/PC, Indie, Programming, Art, Design

NCAA tells EA to remove 13 players from FIFA 16 3
by Chris Kerr [09.18.15]
13 women's national team players have been removed from FIFA 16 after the NCAA told EA that the athletes would be risking their eligibility for college selection if they remained in the game.
Console/PC, Business/Marketing

Report: PlayStation VR will cost as much as a new console 2
by Chris Kerr [09.18.15]
The PlayStation VR headset - which, until this week, was known as Project Morpheus - will retail for the same price as a new console when it hits shelves in the first half of 2016.
Console/PC, Business/Marketing, VR

The world design of Assassin's Creed: Syndicate  
by Chris Kerr [09.18.15]
Assassin's Creed: Syndicate's world director Jonathan Dumont opens up about the challenges of recreating some of history's most iconic landscapes.
Console/PC, Design, Production