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January 20, 2017
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Updates » Console/PC
Come to GDC 2017 and hear how Gears of War 4's cutting-edge audio was crafted  
by Staff [12.23.16]
At GDC 2017 Microsoft's Nikunj Raghuvanshi and John Tennant will break down Project Triton, which debuted in Gears of War 4 to deliver detailed scene-dependent wave acoustics in games.
Console/PC, Programming, Audio, GDC

Best of 2016: Gamasutra's top games, devs, events and trends 1
by Gamasutra Staff [12.23.16]
This is it -- the whole kit and kaboodle. As 2016 shuffles off this mortal coil, Gamasutra staff reflect on the events, trends, games and -- most importantly -- the devs that shaped the year that was.
VR, Console/PC, Smartphone/Tablet, Indie

Best of 2016: Wonder Boy: The Dragon's Trap - Reverse-engineering a 1989 original 14
by Gamasutra Community [12.22.16]
This popular post shows how remaking the '89 game Wonder Boy III: The Dragon's Trap wasn't just about nostalgia, but an exercise in developing a game that's faithful and respectful to the original.
Console/PC, Programming, Production

Video: How Naughty Dog did the motion capture for The Last Of Us  
by Staff [12.22.16]
At GDC 2015, Naughty Dog's Blake Shelton takes the stage to deliver a great talk about the needs, requirements and thought processes used to design the studio's motion capture pipeline.
Console/PC, Production, Video, Vault

Get a job: Telltale Games is hiring a Narrative Designer  
by Staff [12.22.16]
Telltale Games is looking for experienced designers to help create interactive action and exploration beats, compelling choices, and narrative branches that reward player investment in San Rafael, CA.
Console/PC, Smartphone/Tablet, Design, Recruitment

Best of 2016: With Disney Infinity's demise, what's the future of toys-to-life? 1
by Staff [12.22.16]
Disney Infinity's cancellation was a huge blow to a billions-dollar video game category. What does Infinity's demise mean for the rest of the toys-to-life business?
Console/PC, Business/Marketing

How Epyx's hardware aspirations led to its own downfall 1
by Alissa McAloon [12.22.16]
Video game historian Jimmy Maher recounts the different factors that led to the eventual closure of the game developer Epyx.
Console/PC, Business/Marketing

GDC Pitch returns to GDC 2017 to help GDC Play devs hone their pitch skills!  
by Staff [12.22.16]
The GDC Play and 'Best in Play' awards return for GDC 2017 in San Francisco, and 10 GDC Play exhibitors will once again have the chance to get pitch training and pitch their games in front of a live audience for prizes.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Best of 2016: Swery's top 5 games of the year (for devs) 2
by Hidetaka 'Swery' Suehiro [12.22.16]
From a dev perspective, what are the top games of the year? Here's 5 games from 2016 that longtime game designer Hidetaka "Swery" Suehiro played and thought other game makers should study.

What's the best way to teach game design? Find out at GDC 2017!  
by Staff [12.22.16]
Marko Suvajdzic is an experienced game design educator and at GDC next year he'll be sharing some critical lessons learned about trying to teach game design in person, or online, or asynchronously.
Console/PC, Indie, GDC

Facebook Game of the Year Awards honor Supercell, Niantic, and Playrix  
by Chris Kerr [12.22.16]
Social media giant Facebook has celebrated another year in video games by announcing the winners of its annual Game of the Year Awards. 
Console/PC, Smartphone/Tablet

Nintendo digs up original The Legend of Zelda design docs 1
by Chris Kerr [12.22.16]
Nintendo has served up a festive treat by uploading some of the original design documents from The Legend of Zelda, which was released on the NES around 30 years ago. 
Console/PC, Design, Video

Game Design Deep Dive: Rethinking adventure games to create empathy 5
by Chris Kerr [12.22.16]
We set out to create an adventure game that had the soul of a '90s LucasArts title but felt a more contemporary. So, we ended up making a point and click, just without the pointing and clicking.
Console/PC, Design, Video, Deep Dive

How the FIFA franchise nearly never happened  
by Alex Wawro [12.21.16]
"There was great skepticism in the US about the future of soccer,” EA founder Trip Hawkins told The Guardian. “Nobody cared.”
Console/PC, Business/Marketing

The Gamasutra crew dissects the top games of 2016  
by Bryant Francis [12.21.16]
The Gamasutra editorial staff takes a deep dive into the best games of 2016.
Console/PC, Design, Video

A look at the creation of FFXV's mouth-watering recipes 1
by Alissa McAloon [12.21.16]
Final Fantasy XV's art director Tomohiro Hasegawa explains how they used cooking as a way to bring the team together and fuse their own feelings and life experiences into the final game.
Console/PC, Art, Design

Get a job: Cat Daddy Games is hiring a Server Programmer  
by Staff [12.21.16]
Cat Daddy Games is looking for a server programmer to design, develop, and maintain both robust multiplayer game architecture and utilities to support online game servers in Kirkland, WA.
VR, Console/PC, Smartphone/Tablet, Recruitment

Don't Miss: Honest tales from the trenches of AAA game writing 4
by Staff [12.21.16]
Game writers TJ Fixman, Marianne Krawczyk, and Tom Bissell gathered at the WGA West in Los Angeles last August to discuss the craft of game writing.
Console/PC, Design

How Rocket League's netcode stacks up against other online games  
by Alissa McAloon [12.21.16]
An analysis from Battle(non)sense takes a look under the hood to see how Rocket League's netcode minimizes lag in fast-paced, competitive online gameplay.
Console/PC, Social/Online, Video

Best of 2016: No Man's Sky, day-one patches, and the outdated idea of 'going gold' 20
by Staff [12.21.16]
Vlambeer's Rami Ismail wants to talk about day one patches -- and no, this isn't just about No Man's Sky.
Console/PC, Social/Online, Production