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October 23, 2014
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October 23, 2014
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Updates » Console/PC
You can now import 3D animated characters into Photoshop CC  
by Mike Rose [10.07.14]
Adobe today announced 3D animated character support for Photoshop CC, as provided in conjunction with animation company Mixamo.
Console/PC, Business/Marketing, Video

Exploring the possibilities of the Wii U GamePad in a platformer Exclusive 1
by Mike Rose [10.07.14]
Jonathan Meyer and his small team at Actos Games were working on Apexicon, a fantasy puzzle combat game for the Nintendo Wii U, when Meyer began to really ponder the possibilities of the Wii U GamePad.
Console/PC, Indie, Design, Exclusive, Video

Game analytics 101: Basic definitions  
by Gamasutra Community [10.07.14]
Game research expert Dmitri Williams runs down the terms you need to know for tracking game analytics. (Part two of a five-part series on analytics in the game industry.)
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

As Smash Bros. sells 2.8M, Nintendo readies the Wii U version for Christmas 4
by Mike Rose [10.07.14]
Nintendo said today that Super Smash Bros. for the Nintendo 3DS has sold more than 2.8 million units worldwide -- and confirmed that the Wii U version will launch in November.
Console/PC, Business/Marketing

Fixing Steam's user ratings charts 5
by Gamasutra Community [10.07.14]
Today I'm going to turn a critical eye on what I see as the hidden lynch-pin of the entire system: user ratings.
Console/PC, Indie, Business/Marketing

A Dark Room creator brings us a new puzzle with Gridland Exclusive 6
by Leigh Alexander [10.07.14]
A Dark Room creator Michael Townsend is back with another survival-oriented game sure to keep you dwelling anxiously in an open browser tab -- here, he talks twisted match-3 game Gridland.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Exclusive

Adding a crouch button to Assassin's Creed is no joke, says dev 11
by Alex Wawro [10.06.14]
"We rewrote like 6 million lines of code for this," says Ubisoft's Alex Amancio when referencing the company's work adding a stealth mode to its upcoming Assassin's Creed Unity.
Console/PC, Design

'Megadeals' drive over $12B to Q3 2014 in game company acquisitions  
by Gamasutra Community [10.06.14]
A Digi-Capital report suggests so-called 'megadeals' drove $12.2B in game-related acquisitions through the first 9 months of fiscal year 2014, double the business done in the entire 2013 fiscal year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

This Week in Video Game Criticism: From Mordor to gameplay as dialect  
by Kris Ligman [10.06.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from gameplay as dialect to the terrorism of Shadow of Mordor.
Console/PC, Social/Online, Indie, Design, Business/Marketing

An argument for games in education without 'gamification' 6
by Alex Wawro [10.06.14]
Game industry veteran Michael John has published an editorial on TechCrunch reminding us that applying game mechanics to real-world education systems may undercut the natural satisfaction of learning.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Nintendo is hiring a Visual Development Artist  
by Staff [10.06.14]
Handy with Photoshop? Nintendo of America is looking to hire a visual development artist who will work alongside the team in the company's Redmond office to produce a variety of art assets.
Console/PC, Art, Recruitment

Don't Miss: Monolith's No One Lives Forever postmortem 4
by Craig Hubbard [10.06.14]
The studio that just launched Shadow of Mordor has a long history, and in this Game Developer postmortem Craig Hubbard explains how Monolith built one of its most beloved titles.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

How to work efficiently: Pomodoro/timeboxing on multiple projects 4
by Gamasutra Community [10.06.14]
"have been working independently for eight-ish years now, and one of the most popular suggestions for how to help yourself have a bit more discipline is Pomodoro Technique, sometimes called 'timeboxing.'"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Sony rereleasing cult classic Vib Ribbon after awkward E3 nod 1
by Alex Wawro [10.06.14]
SCEA CEO Shawn Layden announced plans today to rerelease the cult classic PlayStation rhythm game Vib Ribbon on contemporary consoles in response to post-E3 fan feedback.
Console/PC, Business/Marketing

How sound should sound: Dynamic range in Watch Dogs 1
by Gamasutra Community [10.06.14]
"I couldn’t figure out why a game with such stellar production values seemed to be so quiet the whole time. It baffled me; everything seemed to be leveled correctly in relation to each other."
Console/PC, Audio

Metrocide, or how I rolled my own cyberpunk dystopia 6
by Gamasutra Community [10.06.14]
"I'd always wanted to code a play-ground for emergent behavior, and having done it now I can both see why people love games that do it, and why most game developers try to avoid it as much as possible."
Console/PC, Indie, Design, Production

Oculus' Carmack, Abrash, Luckey, and Binstock debate the future of VR 3
by Christian Nutt [10.06.14]
Oculus' biggest visionaries recently gathered to discuss -- and debate, since they don't always agree -- the future of the technology. Here's the record of their discussion.
Console/PC, Programming, Design, Business/Marketing, Video

Talking Devs Podcast #2: Smash Bros. 3DS with Seth Killian and Jonathan Kim 4
by Christian Nutt [10.06.14]
In this episode of Talking Devs, Gamasutra's Christian Nutt talks to PlayStation All-Stars lead designer Seth Killian and Skullgirls animator Jonathan Kim about the recently launched Super Smash Bros. for the Nintendo 3DS.
Console/PC, Design

Blog: German court decides that game key reselling isn't legal 18
by Gamasutra Community [10.06.14]
"The decision is an important first step for the industry’s efforts to stop the grey market resale of their products... the decision sends a clear message: In Germany, key selling infringes copyright."
Console/PC, Indie, Business/Marketing

Microsoft still wants to turn your living room into a video game 3
by Mike Rose [10.06.14]
Microsoft has been playing around with living room projection for video games for a while now, most recently with IllumiRoom. Now Microsoft Research has a new solution called RoomAlive.
Console/PC, Business/Marketing, Video