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August 27, 2016
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August 27, 2016
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Updates » Console/PC
Video: Value Nothing - Using negative space in level design 1
by Staff [08.01.16]
When is something that's not there more important than the things that are there? At GDC 2014, Epic Games' Jim Brown takes the stage to talk in depth about the role of negative space in game design.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: 10 seminal game postmortems every developer should read 3
by Alex Wawro [08.01.16]
These timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, detail the trials and triumphs of developing games like Deus Ex and System Shock 2.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ghostbusters dev FireForge files for bankruptcy  
by Alex Wawro [08.01.16]
California-based game developer FireForge filed for Chapter 7 bankruptcy in the California Central Bankruptcy Court last month, just three days after releasing its debut game Ghostbusters. 
Console/PC, Business/Marketing

Obituary: Pioneering video game journalist Joyce Katz 2
by Alex Wawro [08.01.16]
Joyce Katz, one of the cofounders of the first dedicated video game magazine in the United States, passed away on Saturday at the age of 76 following complications from a stroke she suffered in May.

Watch experts discuss combat design for AAA games at GDC Europe  
by Staff [08.01.16]
At GDC Europe, experienced game designers Michael Barclay, Sam Howels and Pete Ellis will lead a rousing roundtable discussion of what is best in combat design for big-budget games.
Console/PC, Design, GDC Europe

Blog: Exo One Greenlight postmortem 8
by Gamasutra Community [08.01.16]
What's it like trying to get a game greenlit? Exo One developer Jay Weston breaks down the process.
Console/PC, Business/Marketing

Disney Infinity online services shutting down in 2017 2
by Chris Kerr [08.01.16]
Disney has charted the closure of of its toys-to-life franchise, revealing the game's online services will officially be switched off in 2017. 
Console/PC, Smartphone/Tablet, Business/Marketing

Star Wars Battlefront fan game shut down by Lucasfilm 3
by Chris Kerr [08.01.16]
"[Lucasfilm and EA's] main concern was due to the possibility of Galaxy in Turmoil taking away attention from their Battlefront franchise."
Console/PC, Indie, Business/Marketing

Profits up at Konami as lifetime Metal Gear sales hit 49.2 million  
by Chris Kerr [08.01.16]
Konami is the latest company to release its financials for the quarter ended June 30, and highlighted an increase in profits despite a "weak" business environment.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Open-world mission design in Assassin's Creed III  
by Gamasutra Community [08.01.16]
Ubisoft game designer Stanislav Costiuc on the dos and don'ts of open-world game design.
Console/PC, Design

WorkStation: The spaces where 22 different game-makers build worlds 5
by Simon Parkin [08.01.16]
What kind of work stations have Brenda Romero, Masaya Matsura, Ed McMillen, Dylan Cuthbert, Meg Jayanth, and Porpentine created for themselves? We got photos and descriptions from 22 star developers.
Console/PC, Indie, Production

No criminal charges to be filed in 38 Studios investigation 2
by Bryant Francis [07.29.16]
The Rhode Island Attorney General announced today that it would not be filing charges against individuals involved in the failed 38 Studios loan in Rhode Island.
Console/PC, Business/Marketing

Indie game key scammer says G2A is the best place to sell stolen keys 6
by Bryant Francis [07.29.16]
An alleged indie game key scammer explains his cyber-fraud process to Kotaku, and says that G2A is the best place to sell illegally obtained keys.
Console/PC, Business/Marketing

Is the digital CCG boom a bubble? Analysts weigh in 2
by Alan Bradley [07.29.16]
What hath Hearthstone wrought? We asked industry analysts to weigh in on whether the explosion of collectible card games (Gwent, Elder Scrolls, Animation Throwdown, Adventure Time, etc.) is sustainable.
Console/PC, Smartphone/Tablet, Business/Marketing, Video

Video: Designing the Spartan abilities in Halo 5: Guardians  
by Staff [07.29.16]
At GDC 2016, former 343 Industries game designer Ryan Darcey offered insight into the process of taking the "Spartan Charge" and "Ground Pound" actions of Halo 5 from concept to final release.
Console/PC, Design, Video, Vault

Don't Miss: Quadrilateral Cowboy and good old-fashioned digital bliss 1
by Leigh Alexander [07.29.16]
Now that Quadrilateral Cowboy is finally out, it's a good time to revisit this 2014 conversation with developer Brendon Chung about his design influences, and the game's soft machine charm.
Console/PC, Indie, Design

Blog: Creating an arcade game in Unity 4
by Gamasutra Community [07.29.16]
Indie game dev Martino Wullems explains how he overcame numerous hurdles to create his first arcade game using Unity.
Console/PC, Design, Production

Telltale's multiplayer 'crowd play' feature won't support streaming right away 2
by Chris Kerr [07.29.16]
Episodic game specialist Telltale has clarified exactly how crowd play will function, quashing talk of using the new multiplayer feature on streaming services like Twitch.
Console/PC, Smartphone/Tablet

Uncharted 4 helps Sony's games division to strong quarter  
by Chris Kerr [07.29.16]
Rising PlayStation 4 hardware and software sales have eased Sony's games and networks services division through the first quarter of this financial year.
Console/PC, Business/Marketing

If the rumor about the NX is true, what does that mean for Nintendo? 15
by Staff [07.29.16]
Is the NX really going to be a mobile/console hybrid with an NVIDIA Tegra and detachable controllers? Gamasutra staffers weigh in on the latest rumor that's set gamerdom aflame.
Console/PC, Smartphone/Tablet, Design, Business/Marketing