Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 2, 2015
arrowPress Releases
August 2, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Console/PC
Video: Iwata recalls developing DS and disrupting the industry  
by Staff [07.14.15]
At GDC 2006, Nintendo's own Satoru Iwata speaks about how Nintendo found great success by designing its DS console and games for a diverse audience, including people who didn't typically play games.
Console/PC, Design, Production, Business/Marketing, Video, Vault

PlayStation Mobile ends forever tomorrow - Here are the games to buy today 12
by Gamasutra Community [07.14.15]
"PlayStation Mobile was a great experiment from Sony, democratizing publishing on console (specifically Vita). Unfortunately, the experiment is shutting down on Wednesday the 15th."
Console/PC, Indie, Business/Marketing

Don't Miss: How to design effective co-op campaigns Exclusive 12
by Tim Keenan [07.14.15]
What does it take to implement meaningful co-op in your game? A Virus Named Tom developer Tim Keenan delves into the thorny issue, discussing his own challenges and triumphs in this 2012 feature.
Console/PC, Indie, Design, Production, Exclusive

EA and Comcast join forces to stream games to cable subscribers 2
by Alex Wawro [07.14.15]
Electronic Arts is getting into the set-top streaming business this week by partnering with Comcast to deliver games to Comcast subscribers' X1 cable boxes.
Console/PC, Social/Online, Business/Marketing

7 crafting systems game designers should study Exclusive 12
by Bryant Francis [07.14.15]
A deep and rewarding crafting system is a central feature in an increasing number of hit games. Some of the most well-crafted crafting systems have a lot to teach all developers.
Console/PC, Design, Exclusive

GDC Europe: Turning the tide, hiring more women in the game industry  
by Staff [07.14.15]
GDC Europe 2015 is coming up fast, so conference officials are highlighting two can't-miss Business talks that delve into how you can hire and retain more women -- and use video ads to monetize your best F2P games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Trees, glorious trees! 5
by Gamasutra Community [07.14.15]
On using SpeedTree in Unity: from concept to production. "I can't say enough about how much this program has helped my environment-heavy project achieve a great look."
Console/PC, Indie

The incredible potential of custom controllers 1
by Gamasutra Community [07.14.15]
"Like with painting a piece of artwork or writing a piece of music, constructing controllers can inspire and lead to the conception of games."
Console/PC, Indie, Design

Making and selling visual novels and dating sims 7
by Gamasutra Community [07.14.15]
"Visual novels really are works of love and passion. Don't underestimate the amount of time and effort it takes to write a good story, create good gameplay and develop interesting characters."
Console/PC, Indie, Programming, Art, Design, Business/Marketing

Developing Catlateral Damage, and making things for cats to break 6
by Gamasutra Community [07.14.15]
Crowdfunded and created after an "explosion of interest" in a simple 7DFPS demo, Catlateral Damage puts you behind the paws of a mischievous cat. Here, dev Chris Chung offers a postmortem.
Console/PC, Indie, Design, Production

After 14 years, the Halo series surpasses 65M units sold  
by Alex Wawro [07.13.15]
Microsoft announced last week that it has sold over 65 million copies of games in the Halo franchise last week, almost 14 years after the launch of Halo: Combat Evolved gave birth to the series.
Console/PC, Business/Marketing

Get a job: Arkane Studios seeks a Senior AI Engineer  
by Staff [07.13.15]
The house responsible for Dishonored, Arkane Studios, is looking to hire an experienced programmer to serve as a Senior AI Engineer alongside the development team at Arkane's Austin, TX studio.
Console/PC, Programming, Recruitment

Don't miss: Iwata at GDC 2011 - 'Engineering is not quite as important as imagination' 10
by Kyle Orland [07.13.15]
"Mr. Miyamoto taught me a painful lesson: Content really is king. His games outsold mine by a huge margin. I found out then that engineering is not quite as important as imagination."
Console/PC, Design, Business/Marketing

Luckey defends Oculus' decision to fund Rift-exclusive game dev 10
by Alex Wawro [07.13.15]
The Oculus VR founder shed some more light on the company's approach to game development when he took to Reddit this weekend to answer concerns that Oculus is funding Rift-exclusive game development.
Console/PC, Production, Business/Marketing

Don't Miss: How Iwata and Miyamoto shaped the future of Nintendo Exclusive 2
by Osamu Inoue [07.13.15]
In this classic 2010 excerpt from Nintendo Magic, author and reporter Osamu Inoue explains how Satoru Iwata and Shigeru Miyamoto joined Nintendo and shaped the company's philosophy of game design.
Console/PC, Design, Production, Business/Marketing, Exclusive

The origin of rage 6
by Gamasutra Community [07.13.15]
What creates a negative play experience? "The contextualization of play in a way that assigns the game enough potential negative context to outweigh the positive outcome of playing or winning."
Console/PC, Smartphone/Tablet, Design

The virtual tabletop: The advantages of creating a space for play in VR 6
by Gamasutra Community [07.13.15]
"The virtual tabletop has a lot of points in its favor. The basic idea is to miniaturize the game and condense it into a small area close to the player. Iíve been testing it out with my most recent VR demo."
Console/PC, Indie, Design

Video: Satoru Iwata's 'Heart Of A Gamer' keynote at GDC 2005  
by Staff [07.13.15]
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer," began Nintendo president Satoru Iwata in this seminal GDC 2005 keynote speech.
Console/PC, Programming, Design, Production, Business/Marketing, Video, Vault

Cook, Serve, Delicious!'s last dish: Steam Refunds, Summer Sale, and onto the sequel 4
by Gamasutra Community [07.13.15]
David Galindo is back to share more stats on the performance of his cooking-themed indie game, including the impact of the Summer Sale, Refunds, and why he abandoned a new game in favor of a sequel.
Console/PC, Indie, Business/Marketing

Satoru Iwata in quotes: The personality, the programmer, the leader 1
by Kris Graft [07.13.15]
We've gathered just a handful of quotes that reflect the late Satoru Iwata's personality, influence savvy, and opinion on video games -- where they are and what he thought they should become.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing