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July 28, 2016
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July 28, 2016
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Updates » Console/PC
Video: So, they made you a lead -- now what?  
by Staff [06.30.16]
In this 2015 GDC Europe talk Double Fine's Oliver Franzke shares lessons learned from settling into a leadership position and gives devs advice on picking up the necessary skillsets for leadership.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Don't Miss: How Game Freak designs new Pokemon 1
by Christian Nutt [06.30.16]
In this timeless interview Gamasutra chats with Hironobu Yoshida, the final art supervisor of the 20-person team that designs the creatures that form the core of Nintendo's killer handheld franchise.
Console/PC, Smartphone/Tablet, Design

Stephen Colbert's Late Show to showcase live Super Mario 3 speedrun  
by Alex Wawro [06.30.16]
Veteran speedrunner Mitch Fowler is slated to be a guest on U.S. TV program The Late Show with Stephen Colbert tomorrow, where he'll be performing a live speedrun of Nintendo's Super Mario Bros. 3.
Console/PC, Business/Marketing

'Largely ignored' kids market could be Nintendo's golden goose 2
by Chris Kerr [06.30.16]
Intelligence outfit DFC believes Nintendo is well placed to capitalise on the "tremendous opportunity" presented by the under-12 market, described by the group as the "lost console generation."
Console/PC, Business/Marketing

Remastered Bioshock collection to include never-before-seen director's commentary  
by Chris Kerr [06.30.16]
2K has confirmed it'll be releasing a remastered BioShock collection later this year on PC, PS4, and Xbox One. 
Console/PC, Design, Production

The Golden Circle: A different perspective on game design 11
by Gamasutra Community [06.30.16]
Gearbox Studio Québec senior designer Maxime Babin examines the business concept of "The Golden Circle," and relates that back to how game designers design games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Optimistic about VR and games, Sony raises its earnings forecast  
by Alex Wawro [06.29.16]
Sony seems to be feeling pretty good about the state of its games business, as the company has raised its profit forecasts on the back of PS Plus revenue, PS4 sales -- and the impending PSVR debut.
VR, Console/PC, Business/Marketing

Don't Miss: Reflections on the afterimage of Final Fantasy VII 14
by Christian Nutt [06.29.16]
In this timeless feature, Christian Nutt plays the 1997 original and considers what lessons the nearly 20-year old game, soon to be remade for its anniversary, holds for the game developers of today.
Console/PC, Programming, Art, Audio, Design, Production

New Paint of Persia tool helps devs rotoscope film into pixel art 1
by Alex Wawro [06.29.16]
Inspired by the sort of rotoscoped animations seen in the original Prince of Persia, one game dev has built a custom tool, Paint of Persia, that you can use to rotoscope your own pixel art animations.
Console/PC, Indie, Art

Battlefield 1, Dishonored 2, and Horizon lead Game Critics' E3 noms  
by Chris Kerr [06.29.16]
With the dust from E3 2016 just about settled, the nominees for this year's Game Critics Best of E3 Awards have been announced.
Console/PC, Business/Marketing

Attend GDC Europe and master the art of guerrilla marketing your game  
by Staff [06.29.16]
Ico Partners' Thomas Reisenegger is an experienced PR consultant who's done PR for games like League of Legends, and at GDC Europe he'll share some hard-won lessons on getting your game noticed.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Microsoft ships 1 million Xbox Elite controllers in under a year  
by Chris Kerr [06.29.16]
Microsoft has now shipped 1 million of its upmarket, customizable Xbox Elite controllers in less than a year.
Console/PC, Business/Marketing

PlayStation Plus hits 20.8 million subscribers  
by Chris Kerr [06.29.16]
The number of PlayStation Plus subscribers has almost doubled since January 2015, with the service now boasting 20.8 million members.
Console/PC, Business/Marketing

Video: Historians discuss Call of Duty: Black Ops 3
by Gamasutra Community [06.29.16]
Historians Bob Whitaker, Christopher Dietrich, and Joseph Parrot discuss Call of Duty Black Ops 1 and 2. Topics include the Cold War, the CIA, Black Ops lawsuits, and secret operations.
Console/PC, Design, History

Insomniac gets personal with undersea game Song of the Deep  
by Joel Couture [06.29.16]
"I wanted the hero of this game, Merryn, to be something different. I wanted her to show that you didn’t need to be either sexy or badass to be a hero."
Console/PC, Design, Production, Video

This foot controller aims to help disabled players enjoy more games 2
by Bryant Francis [06.28.16]
A new controller from a team of former John's Hopkins students aims to help disabled players enjoy a broader swath of video games.
Console/PC, Design

The design origins of drifting in Mario Kart  
by Bryant Francis [06.28.16]
Take a look back at the design decisions behind some of Mario Kart's biggest game features.
Console/PC, Design

EA pays $600k to settle legal fight with former NFL star Jim Brown  
by Alex Wawro [06.28.16]
In 2008 onetime American football star Jim Brown took Electronic Arts and Sony to court over the use of his likeness Madden games without his approval. Now, EA is paying $600,00 to settle the case.
Console/PC, Business/Marketing

Don't Miss: The tricky history of Tony Hawk's Pro Skater 10
by Matt Barton, Bill Loguidice [06.28.16]
In this timeless 2009 feature Bill Loguidice and Matt Barton trace the history of Tony Hawk's Pro Skater, the game that popularized a niche genre and sparked a host of imitators.
Console/PC, Programming, Design, Production, Business/Marketing

Lumberyard beta 1.3 brings improved graphics and greater VR support  
by Chris Kerr [06.28.16]
The release of Lumberyard beta 1.3 marks the first time the fledgling engine has received a significant graphical boost since being unveiled in February.
VR, Console/PC, Programming, Production