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May 28, 2016
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May 28, 2016
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Updates » Console/PC
What's left when the game is done? Residual play artifacts  
by Gamasutra Community [05.11.16]
"Residual play artifacts are objects, whether virtual or existing in real space, that are created by the player during the process of play. I have become fascinated by what can happen when designers consciously design around this concept."
Console/PC, Smartphone/Tablet, Indie, Design

3 million copies of Dark Souls III shipped in under two months  
by Chris Kerr [05.11.16]
The third entry in Bandai Namco's unforgiving action RPG series, Dark Souls III, has shipped over 3 million copies worldwide in under two months. 
Console/PC, Business/Marketing

The Nintendo 2DS is getting a price drop again 2
by Chris Kerr [05.11.16]
The 3DS' younger, flatter cousin, the Nintendo 2DS, has had its price slashed for the second time in a year.
Console/PC, Business/Marketing

Video game sales on the up at Bandai Namco as profits falter  
by Chris Kerr [05.11.16]
Bandai Namco is the latest game company to release its financials for the year ended March 31, 2016, and it's a mixed bag for the Japanese publisher.
Console/PC, Smartphone/Tablet, Business/Marketing

Q&A: Inside the effort to curb 'Steam Stealer' malware  
by Gamasutra Community [05.11.16]
Kaspersky Lab alerted the web to the “evolving breed of malware that is responsible for hijacking the user accounts of the popular gaming platform, Steam,” and here's an interview with one of its security researchers.
Console/PC, Business/Marketing

6 games that do a great job of standing out and selling themselves 6
by Bryan Lufkin [05.11.16]
Adam Saltsman, Sarah Northway, and other developers share their thoughts on 'exposure design' -- how you can design your game so that anyone glancing at it knows what it is and why it's great.
Console/PC, Indie, Business/Marketing

GDC Europe 2016 debuts Hitman, Daglow as first sessions  
by GDC Staff [05.11.16]
GDC Europe 2016 has announced first sessions, including a Hitman level design talk from Io Interactive & an inspirational talk from 45-year video game veteran Don Daglow.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, GDC Europe

EA: 25 million PlayStation 4 and Xbox Ones will be sold in 2016  
by Christian Nutt [05.10.16]
We already know that, collectively, 60 million have been sold as of last month, thanks to EA's data, but the company is planning for a further 25 million to be added to that total this year.
Console/PC, Business/Marketing

Get a job: The Behemoth is seeking a Senior Programmer  
by Staff [05.10.16]
"If you write super awesome code, we want you to work with us!" says the developer of Castle Crashers, which is seeking a senior programmer.
Console/PC, Indie, Programming, Recruitment

EA beats expectations thanks to Star Wars: Battlefront's success  
by Christian Nutt [05.10.16]
The company's final quarter handily beat expectation and sent the company's stock price shooting upward in after-hours trading.
Console/PC, Smartphone/Tablet, Business/Marketing

Disney cans Infinity line, exits console game publishing, as dev shutters 11
by Kris Graft [05.10.16]
The Walt Disney Company is out of the console video game business, as it cancelled the once-popular toys-to-life franchise Disney Infinity.
Console/PC, Business/Marketing

Fuze launching F1 console in China, with the aim to beat Sony and Microsoft 1
by Christian Nutt [05.10.16]
With a hybrid design that splits the difference between a PlayStation 4-style core gamer console and an Android microconsole, is the company hitting on the right formula for the market?
Console/PC, Business/Marketing

Cliff Bleszinski invests in crowdfunding platform Fig 1
by Christian Nutt [05.10.16]
The Gears of War and LawBreakers developer puts an undisclosed investment into the fledgling crowdfunding platform, a "venue to have their dream game become a reality."
Console/PC, Indie, Business/Marketing

Health 101, with Professor Yoshi's Island 1
by Gamasutra Community [05.10.16]
"Don’t put things that heal on the direct path of the player instead put it slightly off the beaten path. Make them have to go exploring, or chase something down in order to earn that redemption."
Console/PC, Design

Blog: How I failed at Steam Greenlight 14
by Gamasutra Community [05.10.16]
"Greenlight is a bit of an opaque process. I started my quest through Greenlight six months ago and I’ve managed to get Captain Kaon bobbling around at 50%, but no farther."
Console/PC, Indie, Business/Marketing

Microsoft unlocks framerates for UWP apps, tells devs 'we're listening' 13
by Chris Kerr [05.10.16]
"As a direct response to your feedback, we’re excited to announce the release today of new updates to Windows 10 that make gaming even better for game developers."
Console/PC, Programming, Production, Business/Marketing

Stellaris becomes Paradox's fastest selling game ever 1
by Chris Kerr [05.10.16]
"We are immensely satisfied to see this leap of faith work out well, especially with all the positive response we are getting from the players."
Console/PC, Business/Marketing

Don't miss: How Game Freak designs Pokémon's iconic monsters 1
by Chris Kerr [05.10.16]
With Game Freak today lifting the lid on Pokémon Sun and Moon's starting trio, there's never been a better time to revisit this classic interview to learn how the series' iconic monsters are born.
Console/PC, Art, Production

How to facilitate the brainstorming process  
by Gamasutra Community [05.10.16]
"Team leaders can easily find themselves trying to stop a runaway train. Fortunately, there are ways for producers and game designers to mitigate or even prevent these dynamics from occurring."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

You're crunching. So now what? 14
by Matthew S. Burns [05.10.16]
"If your sole experience is a series of tough crunches, you might think, 'This is just how games are made,' and work yourself into a wreck."
Console/PC, Indie, Business/Marketing, annual Career Guide