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March 26, 2017
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Updates » Console/PC
One Life Left x GDC podcast: carousels, cash and the coldest GDC ever  
by Bryant Francis [02.28.17]
The carnage has begun. We began our first day of live-streaming the OLLxGDC podcast live from the show floor in San Francisco.
Console/PC, Design, Video, GDC

Shatter stereotypes to write better, richer game characters 1
by Alex Wawro [02.28.17]
"The first thing you need to do is end 'white cisgender able-bodied men' as the default," said dev Shawn Alexander Allen today in his GDC talk on breaking stereotypes to write better game characters.
Console/PC, Indie, Design, GDC

More than 60 games make up the Switch's year one indie offerings  
by Alissa McAloon [02.28.17]
Nintendo has released a video detailing many of the indie games coming to the Switch while also showing some of the console's quirks in action.
Console/PC, Indie

Writing Mafia 3: 'We had a lot of very uncomfortable conversations' 1
by Alex Wawro [02.28.17]
Today at GDC, Hangar 13 narrative director William Harms took the stage to break down how the studio wrote a racially-charged game set in the American South in 1968 without totally blowing it.
Console/PC, Design, GDC

Unity 5 wraps up next month to make way for Unity 2017 3
by Alissa McAloon [02.28.17]
The company has set a date for the full release of Unity 5.6 and offered details about the next generation of Unity, called Unity 2017, which will enter beta this April.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Design

Chat with great game developers during the OLL x GDC show at 4:30PM EST  
by Bryant Francis [02.28.17]
Get ready for a great day of game developer interviews as Gamasutra teams up with the One Life Left crew over on the Gamasutra Twitch channel at 4:30 p.m. EST.
Console/PC, Design, Video

Will the Switch be a success? Industry veterans and Switch devs weigh in  
by Chris Kerr [02.28.17]
A recent Polygon roundtable has asked a huge number of industry heavyweights to weigh in on all aspects of Nintendo's upcoming console-handheld hybrid, the Switch
Console/PC, Business/Marketing

Studio Wildcard will pay modders $4K a month to create Ark mods 1
by Chris Kerr [02.28.17]
Ark: Survival Evolved developer Studio Wildcard has launched a new program to let modders earn cash while they work. 
Console/PC, Business/Marketing

Microsoft unveils Netflix-style Xbox Game Pass service  
by Chris Kerr [02.28.17]
Microsoft has unveiled a new Xbox Game Pass initiative that will give subscribers unlimited access to over 100 Xbox One titles.
Console/PC, Business/Marketing, GDC

Practical procedural generation (for everyone!) 1
by Katherine Cross [02.27.17]
Game dev and AI researcher Kate Compton breaks down the "IKEA catalog of design strategies" that typically dictate proc gen habits, and explores how to direct randomness to create strong game design.
Console/PC, Design, GDC

Valve and SMI team up to bring eye-tracking tech to the Vive and OpenVR  
by Alissa McAloon [02.27.17]
Valve has teamed up with SensoMotoric Instruments to take a look at how eye tracking technology can work with virtual reality headsets and OpenVR, Valve's open-source VR platform.
VR, Console/PC

LG has its own SteamVR-powered VR headset in the works  
by Alissa McAloon [02.27.17]
Valve has let slip details about a new VR headset being developed by LG that will take advantage of Valve's SteamVR positional tracking. A prototype of the HMD is expected to be revealed this week.
VR, Console/PC

Game writers must be multi-disciplinary masters, says veteran panel  
by Simon Parkin [02.27.17]
As much as a talent for storytelling, any successful game writer must have a raft of supplementary skills, a panel of experienced writers said at GDC 2017 today.
Console/PC, Indie, Design, Production, GDC

Devs will be able to pick up a Vive Tracker as early as next month  
by Alissa McAloon [02.27.17]
HTC has announced release information about the Vive Tracker, a device that lets everyday objects become trackable VR controllers.
VR, Console/PC

SpatialOS set to launch Unreal integration and an open beta later this week  
by Alissa McAloon [02.27.17]
Improbable has announced that Unity integration and an open functional beta of its remotely-distributed virtual world rendering platform SpatialOS will release this week.
Console/PC, Social/Online

Lifetime Minecraft sales hit 122 million  
by Chris Kerr [02.27.17]
Mojang's popular build-em-up, Minecraft, has sold 122 million copies since it launched back in November 2011.
Console/PC, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: The Magic TEd Drifter  
by Gamasutra Staff [02.27.17]
This week's Video Game Deep Cuts longform article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Twitch to start selling games through streams this spring 3
by Chris Kerr [02.27.17]
Streaming giant Twitch will soon become a video game retailer, with the company unveiling plans to enable the sale of games and other in-game content later this spring.
Console/PC, Business/Marketing, GDC

Bravely Default dev to release its own game engine: Xenko 2
by Alex Wawro [02.24.17]
Game engine enthusiasts, take note: Japanese game and tech company Silicon Studios Corporation has announced plans to release its open-source C# game engine Xenko this April.

Blog: Here's all the things you can do with an expo pass at GDC!  
by Gamasutra Community [02.24.17]
Necrosoft Games' Brandon Sheffield is a big advocate for the GDC expo pass (he also helps put together the GDC Career Seminar) so he wrote you this list of what you can do with that badge at GDC 2017!
Console/PC, Indie, GDC