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April 23, 2014
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Updates » Console/PC
You can now bring your Unity games to PS Mobile for free 9
by Mike Rose [04.08.14]
While Unity support was added for the PS Vita earlier this year, the company announced today that free support for the engine has now also been added for PlayStation Mobile, with the full release due soon.
Console/PC, Business/Marketing

Q&A: Smaller is better for Child of Light writer Jeffrey Yohalem Exclusive 3
by Alex Wawro [04.08.14]
Now that development on Ubisoft Montreal's Child of Light is complete, Gamasutra caught up with lead writer Jeffrey Yohalem to learn more about what it's like to go from a big game (Far Cry 3) to a small one.
Console/PC, Design, Production, Exclusive

Meet Joonas Turner, Vlambeer's sound guy Exclusive  
by Mike Rose [04.07.14]
I was introduced to Joonas Turner at GDC last month by Vlambeer's Jan Willem Nijman. "You need to talk to this guy," he told me. "He's doing the sound for our games."
Console/PC, Indie, Business/Marketing, Exclusive, Video

Video: #1ReasonToBe panel inspires standing ovation at GDC 2014 3
by GDC Staff [04.07.14]
GDC 2014 saw the triumphant return of one of the conference’s most popular sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Get a job: Vicarious Visions is looking to hire a game designer  
by Staff [04.07.14]
Skylanders Swap Force developer Vicarious Visions is on the hunt for a game designer to join the team in their Albany, NY office.
Console/PC, Design, Recruitment

This Week in Video Game Criticism: Of Assassins and Game Jams  
by Kris Ligman [04.07.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the meltdown of GAME_JAM and what Assassin's Creed gets right about race.
Console/PC, Social/Online, Indie, Design

Blog: Defining your design philosophy 2
by Gamasutra Community [04.07.14]
On building a game to elicit emotions: "During the early design process, I wrote the below summary of how I planned to achieve the aesthetic experience I wanted in the game."
Console/PC, Indie, Design

Blog: Experiments in dynamic narrative 8
by Gamasutra Community [04.07.14]
"I've been dreaming about a player-driven dynamic narrative system for the last 20 years, and trying to come up with a workable design for the last 5. The Hit will be the first part of that to see a public release."
Console/PC, Indie, Design

Chris Crawford pitches game that may help put a ship on the moon  
by Alex Wawro [04.07.14]
Game industry veteran Chris Crawford pitched a game, Rocket Science, that has been chosen as one of three finalists of the Games for Change Festival's Shoot for the Moon design challenge.
Console/PC, Social/Online, Indie, Design, Business/Marketing

IGF China 2014 seeking pan-Pacific indie game submissions  
by GDC Staff [04.07.14]
The Independent Games Festival China – which will take place in October alongside GDC China in Shanghai – is accepting indie game entries from the pan-Pacific area from now through July 25.
Console/PC, Smartphone/Tablet, Indie, Design, GDC China

Blog: A simple test of leadership 11
by Gamasutra Community [04.07.14]
"I believe game developers deserve the best possible leadership, but at the same time we typically fall woefully short of properly scrutinizing the leaders we already have."
Console/PC, Production, Business/Marketing

Nvidia launches GeForce Experience 2.0  
by Mike Rose [04.07.14]
Nvidia today launched GeForce Experience 2.0 -- the next big step for its graphics card tools and drivers which includes numerous updates and optimizations for Twitch, Shadowplay and GameStream support.
Console/PC, Business/Marketing

Blog: Building for Linux, the smart way 6
by Gamasutra Community [04.07.14]
"I've been exposed to the Unix philosophy, coding practices and general way of things for just under 10 years. I'd like to share some of the less obvious tricks I've put up my sleeve -- this time regarding the build system."
Console/PC, Indie, Programming

Blog: 310 days in purgatory 22
by Gamasutra Community [04.07.14]
I Get This Call Everyday's David Gallant on the Steam ecosystem: "I'm looking forward to working with Valve... But at least I'm no longer on Greenlight."
Console/PC, Indie, Business/Marketing

VR and simulation sickness: What it is, and how to reduce it 28
by Gamasutra Community [04.07.14]
"Some people can feel sick when using VR... This article aims to lay out what the current science has to say about simulation sickness, what it is, why it occurs, and what developers and players can do about it."
Console/PC, Indie, Design

Titanfall: Why Respawn is punishing cheaters 41
by Christian Nutt [04.04.14]
Respawn has begun to exclude Titanfall cheaters from the general player population. We speak with network engineer Jon Shiring and community manager Abbie Heppe to find out more.
Console/PC, Design, Business/Marketing

Blog: $5B in one year? Try one quarter, as game industry acquisitions heat up 6
by Gamasutra Community [04.04.14]
"Games M&A smashed a record >$5B in the three months to March 2014, after the prior full year record of $5.6B in 2013... The activity was driven by blockbuster transactions in both Asia and America."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Indie developers build robot that plays Threes perfectly 1
by Alex Wawro [04.04.14]
Matthew Wegner and Walt Destler have built a robot that is programmed to play a perfect game of Threes, and you can watch it do so right now.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video

Oh! The places I've been! 5
by Gamasutra Community [04.04.14]
Eccentric world traveler and video game producer, Matt Powers, shares stories from some of his interesting, on-the-job travel to visit indigenous local developers as well as exotic trade shows.
Console/PC, Production

Tips for exhibiting your game 3
by Gamasutra Community [04.04.14]
15 quick, simple tips for working a booth at a trade show, which covers everything from keeping your stamina going to connecting with fans -- and getting insights from those who don't like your game, too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing