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September 28, 2016
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September 28, 2016
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Updates » Console/PC
Don't Miss: 4 ways to design for horror, from Amnesia dev Frictional Games 6
by Kris Graft [09.02.16]
As the nights grow longer and colder, it's a great time to read back through this timeless interview with Frictional's Thomas Grip about designing games that scare the living crap out of players.
Console/PC, Indie, Design

When two generations of Final Fantasy devs meet: Sakaguchi and Tabata speak  
by Alex Wawro [09.02.16]
A Famitsu interview with Final Fantasy creator Hironobu Sakaguchi and Final Fantasy XV director Hajime Tabata offers insight into how 2 different generations of FF devs think about game design.
Console/PC, Design, Production

Now's the time to submit your talks for the AI Summit at GDC 2017  
by Staff [09.02.16]
If you've been thinking about when would be the best time to submit a talk for the AI Summit at Game Developers Conference 2017, we've got news for you: that time is right now. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Ninja Theory opens real-time cinematography division, Senua Studio  
by Chris Kerr [09.02.16]
UK indie Ninja Theory has cut the ribbon on Senua Studio, a new division dedicated to bringing realtime virtual characters to life for stage, film, broadcast, games, and VR. 
VR, Console/PC, Design, Production

Blog: On hype and why No Man's Sky is Important 32
by Gamasutra Community [09.02.16]
Regardless of how good or how bad anyone thinks No Man's Sky is, No Man's Sky is easily the most important game of 2016. I'm here to tell you why.
Console/PC

Steam Spy and the specter of game sales transparency 8
by Simon Parkin [09.02.16]
Sergey Galyonkin wants to share game sales data with the public whether publishers like it or not. Gamasutra spoke to him and several developers on the state of sales figure transparency in games.
Console/PC, Indie, Business/Marketing

Get a job: Be a Lead Animator at Double Fine Productions  
by Staff [09.01.16]
The studio responsible for games like Headlander is looking for an experienced animator to take a lead role on Psychonauts 2 alongside the rest of the team at Double Fine's San Francisco HQ.
Console/PC, Indie, Art, Recruitment

Video: Creating AI that thrives in procedurally-generated worlds  
by Staff [09.01.16]
At GDC 2016, Damian Isla and John Abercrombie discuss how they've made game AI (The Flame and the Flood, Fortnite) that can adapt and thrive in both procedurally-generated and user-generated spaces.
Console/PC, Indie, Programming, Design, Video, Vault

Watch Japanese game devs explore the places that inspire them 2
by Alex Wawro [09.01.16]
Web/TV show Toco Toco has been publishing brief videos featuring notable game designers (from Swery to Suda51) discussing their work and lives as they show off some of their favorite places in Japan.
Console/PC, Design, Video

Don't Miss: 20 RPGs that are game design essentials 30
by Staff [09.01.16]
This timeless feature examines 10 games from the Western computer RPG tradition and 10 from the Japanese console RPG tradition to figure out what exactly makes them tick -- and why you should care.
Console/PC, Design

Nintendo's level design game Super Mario Maker is coming to 3DS  
by Alex Wawro [09.01.16]
Almost a year after Nintendo released Super Mario Maker on Wii U, the company has laid plans to release a modified version of the game for its 3DS handheld console on December 2nd.
Console/PC, Business/Marketing

Worms creator nets $21.9 million, acquires Escapists dev  
by Chris Kerr [09.01.16]
British developer and publisher Team17 has received a £16.5 million ($21.9 million) investment from Lloyds Development Capital (LDC) to build out its operations on an international level.
Console/PC, Business/Marketing

Video: Death to three-act structure! Crafting unique game narratives 1
by Staff [08.31.16]
At GDC 2014, game devs Richard Rouse III and Tom Abernathy detail some of the different structures employed in a variety of storytelling mediums and analyze the unique structural needs of games.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Get a job: Bungie is hiring a SDET Lead to work on Destiny  
by Staff [08.31.16]
Bungie is looking for an engineer to take a lead role as a software development engineer in test (or SDET) on Destiny alongside the rest of the team at Bungie's Bellevue, WA studio.
Console/PC, Social/Online, Programming, Recruitment

Publisher BulkyPix is being liquidated, allegedly stiffing devs in the process  
by Alex Wawro [08.31.16]
After filing for bankruptcy earlier this year, longstanding French game developer and publisher BulkyPix appears to be being liquidated -- and some devs are claiming it still owes them money.
Console/PC, Smartphone/Tablet, Business/Marketing

Now's the time to submit talks for the Game Career Seminar at GDC 2017!  
by Staff [08.31.16]
Game industry professionals, take note: GDC 2017 officials are now accepting Game Career Seminar talk submissions through Friday, September 23rd.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: The battle between planning and iteration 1
by Gamasutra Community [08.31.16]
Planning and iteration represent two different approaches to creation, not just in games, but in every creative field. But which is better for our medium? This post digs into these issues.
Console/PC, Design, Production

EVE Online going free-to-play in search of new players 6
by Chris Kerr [08.31.16]
CCP's galactic MMO, EVE Online, will be ditching its subscription model and going free-to-play in an attempt to welcome more players into its giant universe-sized sandbox.
Console/PC, Business/Marketing

H1Z1: King of the Kill development 'paused' on consoles  
by Chris Kerr [08.31.16]
Daybreak has paused development on the console versions of H1Z1: King of the Kill to focus on prepping the PC version for launch on September 30.
Console/PC, Production, Business/Marketing

Blog: Analyzing Doom's fluid level design  
by Gamasutra Community [08.31.16]
A quick look at how the Doom level, The Necropolis, uses lighting and composition to create flow.
Console/PC, Design