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September 2, 2015
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2015 Unity Awards nominees announced  
by Christian Nutt [09.02.15]
Plenty of excellent games are on the slate for the engine's annual award show; statues will be handed out this month in Boston, at the Unite conference.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, VR

Get a job: Nuclear Division seeks a Game Engineer  
by Staff [09.02.15]
The new mobile game company founded by industry veterans (and funded in part by Respawn cofounder Vince Zampella) is looking for a coder to serve as a game engineer at its studio in Los Angeles.
Smartphone/Tablet, Programming, Recruitment

QC Games is a new studio from BioWare expats who cut a deal with Nexon  
by Alex Wawro [09.02.15]
A number of BioWare expats have joined together to launch QC Games, an Austin-based online game studio that has signed a deal with Nexon America to publish its inaugural project.
Console/PC, Business/Marketing

'This We Believe' - A design tool for creating different games  
by Gamasutra Community [09.02.15]
"Each of these statements is meant to be an aspiration -- a goal that feels a bit out of reach to the design team. They tend to emerge from a set of playtests and discussions of existing games."
Indie, Design

Now you can take apart Epic's UE4 VR tech demo to see how it works  
by Alex Wawro [09.02.15]
Heads up, UE4 devs: Epic has made the "Showdown" UE4 tech demo it brought to Oculus Connect last year freely available to download and deconstruct.
Console/PC, Design, Video

Don't Miss: Secrets of Mario level design from Nintendo's Hayashida Exclusive 9
by Christian Nutt [09.02.15]
In this classic interview, Koichi Hayashida, director of Super Mario 3D Land for the 3DS and Super Mario Galaxy 2 for the Wii, shares some of Shigeru Miyamoto's secrets for engaging level design.
Console/PC, Design, Exclusive

Report: The world's most popular, most profitable iOS games are 3 years old 3
by Alex Wawro [09.02.15]
A new App Annie report posits that 2 games released in 2012 are the most popular, most profitable iOS games of all time, and the top 10 most popular iOS games of all time are all at least 2 years old.
Console/PC, Smartphone/Tablet, Business/Marketing

YouTuber network Machinima settles with feds over deceptive advertising  
by Chris Kerr [09.02.15]
Video network Machinima has settled charges made by the Federal Trade Commission that alleged the content creator had deceived viewers by not disclosing it paid "influencers" to post videos endorsing Microsoft's Xbox One.
Business/Marketing

Why we built our own tech for our indie game 16
by Gamasutra Community [09.02.15]
"We hear two things from people who see our game for the first time: 1) They're surprised weíre not using Unity. 2) They canít figure out how we created the game's look. These two things are directly related."
Console/PC, Indie, Programming

Platforming with paint: Making a splash with INK  
by Gamasutra Community [09.02.15]
"We have been overwhelmed by the response INK has had. This only motivates us to keep supporting the game a little bit longer, and adding features we had to cut during development."
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Undead Labs shutting down struggling RPG, Moonrise  
by Chris Kerr [09.02.15]
State of Decay developer Undead Labs will be closing down its free-to-play Pokťmon-esque RPG, Moonrise, on December 31.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Super Mario Maker: Nintendo's essence, in your hands 6
by Christian Nutt [09.02.15]
An in-depth analysis of Super Mario Maker as a piece of creative software, as a vehicle for game design, and as the culmination of Nintendo's star franchise.
Console/PC, Design

Latest PlayStation 4 update brings YouTube integration 1
by Chris Kerr [09.02.15]
Sony's latest PlayStation 4 software update will make streaming easier than ever, with the company announcing it will be giving PS4 owners the ability to livestream gameplay directly to YouTube.
Console/PC, Business/Marketing

Thoughts on finding your place in the industry 2
by Gamasutra Community [09.02.15]
"I donít know my place in the game world. Things are changing so fast that itís hard to tell if Iím on a good path or doing nothing at all."
Indie, Production, Business/Marketing

The game design scrapheap 2
by Gamasutra Community [09.02.15]
"So Iíve stopped working on my previous game and added it to the game design scrapheap which grows bigger by the year."
Indie, Design, Production

Guiding principles from a Far Cry 4 artist 1
by Gamasutra Community [09.02.15]
Now promoted to a senior level at Ubisoft Toronto, Far Cry 4 modeler Jobye Karmaker offers up his "guiding principles" for building game art on that project.
Console/PC, Art

Get a job: Red 5 Studios is hiring a Lead UI Programmer  
by Staff [09.01.15]
Firefall developer Red 5 Studios is looking for an experienced UI coder to join the team at the studios' Irvine, CA offices and work with the programming team to improve the game's front-end.
Console/PC, Design, Recruitment

Bringing a 2D puzzler to VR in Fantastic Contraption for Vive  
by Bryant Francis [09.01.15]
The developers of Fantastic Contraption explain what they learned about best practices for VR development when they ported their simple 2D puzzle game into a 3D experience for Vive.
Indie, Programming, Design, Production, Business/Marketing, Video

Video: How to minimize simulation sickness in your VR games  
by Staff [09.01.15]
Don't make your players sick! At GDC Europe, researcher Ben-Lewis Evans shares design guidelines VR and non-VR developers can follow to reduce the risk of simulation sickness from their games.
Video, Vault

Investors pour over $11M into mobile game livestreaming firm Mobcrush  
by Alex Wawro [09.01.15]
Mobile game livestreaming startup Mobcrush has raised over $11 million from investors in a recent round of funding after launching a beta version of its platform on iOS and Mac OSX.
Smartphone/Tablet, Business/Marketing