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July 25, 2016
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July 25, 2016
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Despite radical success, Pokemon Go won't affect Nintendo's bottom line  
by Bryant Francis [07.22.16]
Nintendo clarifies that its ownership stake in The Pokemon Company won't be drastically rewriting its financial bottom line.
Smartphone/Tablet, Business/Marketing

Blog: Assassin's Creed and the importance of cutting features  
by Gamasutra Community [07.22.16]
Using Assassin's Creed: Revelations as a guiding example, Ubisoft's Stanislav Costiuc examines how cutting features from a game can actually make it a better experience.
Console/PC, Design, Production

Get a job: Be a Lead Writer at Sucker Punch Productions  
by Staff [07.22.16]
InFamous: Second Son studio Sucker Punch is looking to bring on a game writer, preferably with open-world game writing expertise, to take a lead role on the next project at its Bellevue, WA office.
Console/PC, Design, Recruitment

Video: Designing the audio for Inside, a game that listens  
by Staff [07.22.16]
At GDC 2016, Playdead audio wizard Martin Stig Andersen describes various approaches to feedback loops between game and audio that have resulted in an atmospheric experience for Inside players.
Console/PC, Indie, Audio, Video, Vault

Obituary: VD-Dev Games cofounder Fernando Velez  
by Alex Wawro [07.22.16]
Gamasutra has learned that Fernando Velez, a longtime game developer who cofounded independent studio VD-Dev Games with Guillaime Dubail, has passed away due to heart failure.
Indie

Don't Miss: The enduring game design secrets of Chrono Trigger 27
by Victoria Earl [07.22.16]
In this timeless piece of analysis, Victoria Earl examines how Chrono Trigger's structure & gameplay design weave together to offer remarkable freedom for the genre & exceptional player satisfaction.
Console/PC, Design

Trials dev tries something new: Ace the demo, get the game for free 1
by Alex Wawro [07.22.16]
Ubisoft and RedLynx are trying something interesting by (for a limited time) giving free copies of Trials of the Blood Dragon away for free to players who can beat the demo with 15 or fewer faults.
Console/PC, Business/Marketing

Blog: Unity 5 and WebGL porting guide 2
by Gamasutra Community [07.22.16]
There are a few things to know before making your Unity game work with WebGL. Game developer Leandro Gonzalez explains.
Programming

Heroes of the Storm player arrested for death threats against Blizzard 6
by Alex Wawro [07.22.16]
28-year-old Stephen Cebula was arrested last week after sending threatening messages to Blizzard Entertainment and players of its games, most notably Heroes of the Storm
Console/PC, Social/Online

Blog: How Pokemon Go fails to capture learnability 18
by Gamasutra Community [07.22.16]
Why does Pokemon Go need propping-up from the hundreds of how-to guides that have popped up this week? Here's how Niantic have broken or ignored principles for designing a learnable game.
Smartphone/Tablet, Design

Come to GDC Europe and learn how to make the industry more diverse  
by Staff [07.22.16]
In a GDC Europe session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC Europe

CD Projekt Red wants Sony to greenlight cross-platform play 6
by Chris Kerr [07.22.16]
The Witcher developer CD Projekt Red has called for Sony to greenlight cross-platform play with Xbox Live.
Console/PC, Business/Marketing

Over 775K emails stolen in Warframe hack  
by Chris Kerr [07.22.16]
Warframe creator Digital Extreme has revealed that a list containing 775,749 player email addresses was stolen in November 2014.
Console/PC, Business/Marketing

Developers provide their [spoiler-free] take on Inside 2
by Joel Couture [07.22.16]
"Inside is the most traumatic game experience I've had. But that's exactly why I find it incredible. The game is the perfect compilation of all of my deepest fears."
Console/PC, Indie, Art, Design, Production, Video

Read the design document for a lost Indiana Jones adventure game  
by Bryant Francis [07.21.16]
A LucasArts fan site has dug up the design document for a lost Indiana Jones adventure game, as well as the story of its demise.
Console/PC, Design

Get a job: Cryptic Studios is looking for Producers  
by Staff [07.21.16]
The Star Trek Online dev is currently hiring producers to work closely with programmers and artists at Cryptic's Los Gatos, CA office to make sure everything comes together smoothly.
Social/Online, Production, Recruitment

Video: Dipping into Ink, 80 Days' narrative scripting language  
by Staff [07.21.16]
Inkle cofounder Joseph Humfrey takes the stage at GDC 2016 to explain how the studio's open-source narrative scripting language Ink works, and how it was used to create games like 80 Days and Sorcery!.
Indie, Design, Production, Video, Vault

Survey: Co-op more popular than competitive multiplayer, especially if it's local 1
by Alex Wawro [07.21.16]
In Quantic Foundry's latest survey of 1,200 video game players, cooperative play proved more popular than competitive play -- especially if the people you're playing with are in the same room.
Console/PC, Social/Online, Indie, Design

Pokemon Go is popular but polarizing, according to Nielsen data  
by Alex Wawro [07.21.16]
Surprise: Market research firm Nielsen claims Pokemon Go has quickly become the most interesting and well-liked mobile game in the U.S., even as it registers higher-than-average rejection rates.
Smartphone/Tablet, Business/Marketing

Don't Miss: No consoles for old men - Ageism in the game industry 89
by Gamasutra Community [07.21.16]
"I was struck by irony of having several of my games considered being among the best of their time, and yet no game studio or publisher seemed willing even to give me a phone interview."
Console/PC, Production, Business/Marketing