Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 8, 2016
arrowPress Releases
February 8, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video game video hub GameTrailers is shutting down this week  
by Alex Wawro [02.08.16]
GameTrailers announced today via its Twitter account that the video game video hub is shutting down, over a year after it was sold to Defy Media by Viacom in a layoff-ridden 2014 deal. 
Console/PC, Business/Marketing, Video

Get a job: Zenimax Online Studios seeks a Sound Designer  
by Staff [02.08.16]
Elder Scrolls Online developer Zenimax Online Studios seeks to hire an experienced sound designer to work alongside the team at its studio in Rockville, Maryland.
Social/Online, Audio, Recruitment

Dofus dev unlocks in-game rewards based on movie ticket sales  
by Alex Wawro [02.08.16]
How do you get people to go watch your video game movie? If you're Dofus developer Ankama, you take a page from Kickstarter and tie tiers of in-game rewards to movie ticket sales milestones.
Social/Online, Business/Marketing

Top brass resign amid MadCatz executive shuffle  
by Alex Wawro [02.08.16]
Change is in the wind at video game peripheral maker Mad Catz, as president and CEO Darren Richardson, senior VP of business affairs Whitney Peterson and company chairman Thomas Brown have resigned.
Console/PC, Business/Marketing

Short vs. long-term progression in game design  
by Gamasutra Community [02.08.16]
How do you keep players interested? "Combining both short and long-term progression provides the best combination of progression models to keep someone engaged in your title."
Console/PC, Indie, Design

Don't Miss: Designing for choice and exploration in Firewatch  
by Staff [02.08.16]
Campo Santo team members Nels Anderson and Jake Rodkin speak at length about how Firewatch is being designed to tell a story and allow meaningful player exploration/choice -- without combat.
Console/PC, Indie, Design, Video, Vault

State of the Industry: Enough with the skeletons 1
by Brandon Sheffield [02.08.16]
Over 2,000 devs surveyed in GDC's State of the Industry survey answer the vague question: “Is there anything else you'd like to say about the game industry?” As you can imagine, it gets quite heated.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Road to the IGF: Red Hook Studios' Darkest Dungeon  
by Kris Graft [02.08.16]
'Developing in Early Access is like working while naked in a transparent cube suspended above Times Square. But Darkest Dungeon is a stronger game for having gone through it.'
Indie, Audio, Design, Production, Video, IGF

Respawn looks to buck the 'no campaign' trend with Titanfall 2 2
by Alex Wawro [02.08.16]
Respawn is reportedly trying its hand at a single-player campaign and a TV spin-off for Titanfall 2, according to comments made by lead writer Jesse Stern in an interview with Forbes.
Console/PC, Business/Marketing

Techniques for procedurally generated worlds in Unity 1
by Gamasutra Community [02.08.16]
This post gets deep into world generation technique: "A heat map defines the temperature of our generated world. The heat map we are going to create will be based on latitude and height."
Console/PC, Smartphone/Tablet, Indie, Programming

Q&A: Serious VR design lurks just beneath Job Simulator's goofy premise  
by Kris Graft [02.08.16]
Beneath the humor and disembodied white gloves of Owlchemy Labs' Job Simulator 2050 is a virtual reality game that incorporates some seriously solid VR interaction design fundamentals.
VR, Design, Video

Blog: Why are RPGs so hard to classify? 8
by Gamasutra Community [02.08.16]
"I've decided to sit down and rant a bit on why it's so hard to define this genre, and also why it's a genre that sometimes end restricting its games. Some of it will be obvious, but I hope to offer some decent insights."
Console/PC, Design

GDC: See how Paradox balances historical accuracy with good game design  
by Staff [02.08.16]
Paradox Interactive senior game designer Chris King is going to delve into the tricky balancing act that comes with making games about historical events at GDC 2016. Don't miss it!
Console/PC, Design, GDC

Daigo 'The Beast' Umehara gets nostalgic on Street Fighter II's 25th anniversary  
by Chris Baker [02.08.16]
"Street Fighter II enthralled me just as it did to so many others. If there had been no SF2, I would not have been here today as a pro gamer."
Console/PC, Design, Business/Marketing, History

Independent VR platform Transport nets $25 million  
by Chris Kerr [02.08.16]
California-based virtual reality startup Wevr has received $25 million from investors including HTC and Samsung to further develop its independent VR distribution platform, Transport. 
Business/Marketing

Twitch's top 10 for 2015: League of Legends cracks 1 billion hours watched  
by Gamasutra Community [02.08.16]
"Four PC games, League of Legends, Counter-Strike: Global Offensive, DotA 2 and Hearthstone, are literally dwarfing the competition on Twitch."
Console/PC, Social/Online, Business/Marketing

Blog: Austin's secret histories 3
by Gamasutra Community [02.08.16]
"I'm fascinated by all the things that lead up to people making up pastimes, toys and time-wasters generally referred to as 'games.' That includes where they live, who they associate with, how they regard themselves and each other."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Final Fantasy Tactics designer's crowdfunded RPG, Unsung Story, put on hold 1
by Chris Kerr [02.08.16]
"For the financial strength of the company we need to focus on a few products in the near term that have the ability to get to a retail release before Unsung Story is able to."
Indie, Production

Apple rejects The Binding of Isaac due to depictions of violence towards children 1
by Chris Kerr [02.08.16]
An iOS port of psychological-horror shooter The Binding of Isaac: Rebirth has been rejected by Apple due to its depiction of violence towards children. 
Smartphone/Tablet, Business/Marketing

Maximizing game YouTube-ability with camera jitter 1
by Gamasutra Community [02.08.16]
"We all want to make games played by YouTubers. That’s only reasonable, given the role that YouTube has in game publicity in 2016. But what technical and aesthetic choices can we make to get the most out of their play sessions?"
Console/PC, Indie, Programming