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April 29, 2016
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April 29, 2016
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Creating the paper-craft art style of Book of Demons  
by Gamasutra Community [04.29.16]
"We put a lot of effort into making everything the way it looks now and the road to getting here was a really bumpy one. Hope you will enjoy the story of how it all came to life."
Console/PC, Art

Applying lessons from Warcraft's world to Overwatch arenas  
by Bryant Francis [04.29.16]
We spoke to Blizzard's Aaron Keller about the design of Overwatch's first-person shooter arenas, and how lessons he learned from designing maps for World of Warcraft still matter today.
Console/PC, Design

Why some are betting on eSports as the future of Las Vegas  
by Alex Wawro [04.28.16]
Playing (or watching others play) vgames competitively is becoming big business, and at least one Las Vegas exec is hoping to get a taste by revamping his hotel and casino to cater to eSports fans.
Social/Online, Business/Marketing

Halo: Spartan Assault dev will now make VR games as Force Field  
by Alex Wawro [04.28.16]
Amsterdam-based Vanguard Games is restructuring itself to become Force Field, a studio focused entirely on developing games and experience for virtual reality and augmented reality devices.
VR, Business/Marketing

Get a job: Disruptor Beam seeks a Cinematic Artist  
by Staff [04.28.16]
Boston-based game studio Disruptor Beam is hiring an experienced artist to do cinematic production work that includes concept development, editing, trailer creation and animation video work.
Social/Online, Smartphone/Tablet, Art, Recruitment

Japanese indie dev on designing for NicoNico Video's new game platform  
by Lena LeRay [04.28.16]
The indie dev known as Krobon describes the unique challenges of creating a platformer (Pharaoh Rebirth+) designed to be released episodically on NicoNicoVideo's new game platform.
Indie, Design, Production, Video

Venerable Japanese dev CyberConnect 2 expands to Montreal  
by Alex Wawro [04.28.16]
Japanese game developer CyberConnect 2 (Asura's Wrath, Solatorobo: Red the Hunter) has confirmed via email this week that it plans to expand to Canada by opening a new studio in Montreal.
Console/PC, Business/Marketing

Don't Miss: The designers of Thief and Deus Ex talking shop at GDC  
by Staff [04.28.16]
Deus Ex designer Warren Spector and Thief designer Doug Church grill each other on stage at GDC 2002 about their design decisions and how to talk shop without destroying the "magic of game creation."
Console/PC, Programming, Design, Production

YouTubers will soon be able to earn money on Content ID-disputed videos 6
by Alex Wawro [04.28.16]
YouTube's automated Content ID copyright protection system is set to receive an overhaul that will permit YouTubers to (potentially) earn ad revenue on videos embroiled in Content ID disputes.
Console/PC, Business/Marketing, YouTube

Atari cofounder Nolan Bushnell cuts new deal to make mobile games  
by Alex Wawro [04.28.16]
Game industry veteran Nolan Bushnell has made a deal with Dutch game company Spil Games that will see the two working together to design and launch three or more mobile games.
Smartphone/Tablet, Design, Business/Marketing

Survey: 12% of Americans plan to buy VR hardware in the next 6 months 1
by Alex Wawro [04.28.16]
Newzoo has published findings from a new multinational VR-focused survey which suggest that roughly 12 percent of American respondents plan to buy a virtual reality product in the next six months.
VR, Business/Marketing

Gear VR maker Samsung is working on standalone wireless VR hardware 1
by Alex Wawro [04.28.16]
Samsung R&D executive Injong Rhee noted this week that the company is getting deeper into the virtual reality business by, among other things, working to develop wireless, standalone VR hardware.
VR, Business/Marketing

Life after leaving a game studio, according to narrative designer Chris Avellone 2
by Brandon Sheffield [04.28.16]
Chris Avellone might shower less these days, but he definitely writes more. Here, he discusses his creative life after Obsidian, and the difficulty of working with established franchises.
Console/PC, Design, Production

Lumberyard 1.2 expands mobile support, makes multiplayer easier  
by Chris Kerr [04.28.16]
The latest update to Amazon's Lumberyard game engine has brought with it 218 improvements, fixes, and features across 20 of Lumberyard’s components.
Smartphone/Tablet, Programming, Production, Video

Amazon found liable for unauthorized in-app purchases made by children  
by Chris Kerr [04.28.16]
A federal judge has found Amazon's attempts to disclose the possibility of in-app charges within "free" apps insufficient.
Smartphone/Tablet, Business/Marketing

'There are a lot of ways to chop off a head' - Double Fine's Tim Schafer on humor 3
by Brandon Sheffield [04.28.16]
Tim Schafer discusses the challenges and triumphs of creating games with humor, as he illustrates his storied career.
Console/PC, Indie, Design, Production

Using new buyer packs to enhance player experience and increase conversion  
by Gamasutra Community [04.28.16]
"Games are hobbies, and all hobbies are more fun and engaging with a beginner pack. In games, these 'starter' packs have lasting value and can guide players in the right direction."
Social/Online, Business/Marketing

Blog: A filthy casual talks Clash Royale 1
by Gamasutra Community [04.28.16]
Love and frustration mingle in the mind of this filthy, filthy casual when it comes to Clash Royale.
Smartphone/Tablet, Design

Sony's games business bolstered by rising PS4 sales  
by Chris Kerr [04.28.16]
It's been a good year for Sony's Game and Network Services division, with sales, operating revenue, and operating income all growing year-over-year. 
Console/PC, Business/Marketing

Are behavior trees a thing of the past? 21
by Gamasutra Community [04.28.16]
Behavior trees, the dominating technique used by the game development industry currently, are showing their age, argues developer Jakob Rasmussen.
Programming