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July 20, 2017
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U.S. lifts laptop and game console ban for international flights  
by Alissa McAloon [07.20.17]
After a four month ban, game developers and other professionals traveling to the US from a number of Middle-Eastern countries will once again have access to their electronics during international flights.

Blog: Protect your Steam Keys (and your brand) 10
by Gamasutra Community [07.20.17]
This is the story of how shortly after releasing a tiny, five dollar indie game, I was inundated by every scam imaginable to steal my delicious Steam keys.
Console/PC, Business/Marketing

VRDC Speaker Q&A: Jennifer Hazel on utilizing VR during exposure therapy  
by Emma Kidwell [07.20.17]
Jennifer Hazel founded the CheckPoint Organization and will be at VRDC 2017. Here, Hazel discusses what makes VR effective for phobia treatment.
VR, Design

Blog: Understanding the importance of market fit  
by Gamasutra Community [07.20.17]
Market fit is critical in determining the success of a game. These are the things I wish I knew before developing a puzzle-platformer.

Yahoo Japan's new game platform offers HTML5 and console titles  
by Chris Kerr [07.20.17]
Yahoo Japan has launched a web-based games platform that'll serve up HTML5 titles alongside larger console-style efforts.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Creating a simple social media strategy for your game 1
by Gamasutra Community [07.20.17]
If you smashed your head against a wall trying to figure out what the heck a social media strategy is, then this article might be of help.

UK devs doubling down on tax relief as payouts rise by 60 percent 1
by Chris Kerr [07.20.17]
More UK developers than ever are being helped out by video games tax relief, with the latest government figures showing that £73M was paid out over the past year. 

Telltale veteran Harrison Pink joins Blizzard to help oversee Diablo  
by Chris Kerr [07.20.17]
Tales from the Borderlands co-creator Harrison Pink has joined Blizzard as a senior designer on the Diablo team. 
Console/PC, Design, Business/Marketing

Blog: Understanding the progression system in Silicon Void  
by Gamasutra Community [07.20.17]
Discussing the primary progression mechanic of Silicon Void, starting from the motivation, through to iteration and our early mistakes, up to its current implementation.

7 great tactical RPGs that every developer should study 6
by Rich Moss [07.20.17]
These seven tactical RPGs — covering both Western and Eastern-style approaches and selected with input from several developers — are sure to provide some inspiration, and some helpful design lessons. 
Console/PC, Design

John Romero: 'I am the Doomguy (at least on the cover)' 1
by Alex Wawro [07.19.17]
"Frustrated, I threw my shirt off and told him to give me the gun and get on the floor," Doom dev John Romero recalls about the photo shoot for the game's cover art. "Don took several pictures."
Console/PC, Design, History

Hear how Motiga rallied to save Gigantic's development  
by Bryant Francis [07.19.17]
We chatted with some of the developers behind Gigantic to talk about the game's unique art style and arduous path through development.
Console/PC, Design, Business/Marketing, Video

Devs open up about the agony and the ecstasy of fixing bugs  
by Alex Wawro [07.19.17]
"Any bug that's in my game, unless it's in the sound middleware, will be my mistake, where I've fucked up," Positech Games' Cliff Harris says in a new Eurogamer feature about why bugs happen, and how devs deal with them.
Console/PC, Indie

10 years of Kongregate game data suggests HTML5 games have arrived 2
by Alex Wawro [07.19.17]
Kongregate published a bunch of interesting data today to make the case that browser games built with HTML5 are just as successful as those that rely on Flash or the (now dead) Unity Web Player.
Social/Online, Business/Marketing

Video: Practical tips on how (and why) to focus your indie dev career  
by Staff [07.19.17]
At GDC 2017 indie dev Jenn Sandercock breaks down how, just like a game jam theme, a set of constraints can help guide your overall career as an indie developer in the direction you want to go.
Indie, Design, Video, Vault

Get a job: Join Respawn Entertainment as a Sr. Technical Animator  
by Staff [07.19.17]
Respawn Entertainment is looking for a Sr. Technical Artist to handle the rigging and skinning of characters and props as a member of its Lost Angeles-based development team.

Altering player perception is a powerful design tool, says X-Wing Miniatures dev  
by Alissa McAloon [07.19.17]
"The perceived value [of a game mechanic] might matter more than the actual valve," argues the development team behind the tabletop game X-Wing Miniatures.
Design, Video

Early game dev Carol Shaw donates dev docs to Women in Games exhibit  
by Alissa McAloon [07.19.17]
Longtime game developer and River Raid creator Carol Shaw has donated her personal collection of game dev artifacts to The Strong museum for display as part of its Women in Games initiative.
Console/PC, Programming, Design

Don't Miss: How Telltale adapted Fables into The Wolf Among Us  
by Staff [07.19.17]
With a second season now confirmed, take a look back at this 2014 talk from Telltale's Chris Schroyer and learn about the process of adapting the 'Fables' graphic novels into The Wolf Among Us.
Console/PC, Design

We're streaming the Destiny 2 beta at 5PM EDT  
by Bryant Francis [07.19.17]
Take a look at the future of Destiny today at 5PM EDT.
Console/PC, Design, Video