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June 30, 2015
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Updates » Crowdfunding
Crystal Quest Kickstarter funding fail postmortem 18
by Gamasutra Community [03.11.15]
"I really feel bad about all the things I did not do. The great opportunities offered that I didn’t take advantage of. The whole thing happened so fast."
Console/PC, Indie, Business/Marketing, Crowdfunding

The key to crowdfunding success: Think about your backers 1
by Gamasutra Community [11.17.14]
How a tiny team made $60,000: "Run a good and fun campaign. Do your very best, communicate constantly, and be honest. People notice this, and it's important."
Console/PC, Indie, Business/Marketing, Crowdfunding

3 vital game dev lessons from the Yogventures Kickstarter 2
by Gamasutra Community [08.20.14]
Attorney Zachary Strebeck pulls apart the ill-fated Kickstarter to share lessons all developers should keep in mind when crowdfunding.
Console/PC, Indie, Business/Marketing, Crowdfunding

Keeping a Kickstarter campaign alive and growing 13
by Gamasutra Community [08.08.14]
With a day left in a campaign that has more than met its goal, Ben Tristem shares how he tweaked his campaign, kept his backers engaged, and will cross the finish line knowing what they really want.
Indie, Business/Marketing, Crowdfunding

Kenji Eno's last project to come via crowdfunding, posthumously  
by Christian Nutt [02.19.14]
The idiosyncratic creator of D and Enemy Zero's last game concept, Kakexun, is set to be crowdfunded and developed by developer Kazutoshi Iida.
Console/PC, Indie, Business/Marketing, Video, Crowdfunding

Now we own you: Another caution for crowdfunded content Exclusive 6
by Leigh Alexander [01.15.14]
Crowdfunding doesn't just change the way money is raised for games -- it also changes the terms of a game's release, writes Gamasutra's Leigh Alexander.
Console/PC, Indie, Programming, Design, Business/Marketing, Exclusive, Crowdfunding, Alternative Funding

Art and tech come full-circle in Sentris Exclusive 1
by Leigh Alexander [01.08.14]
Samantha Kalman is working on Sentris, a unique music game whose funding campaign attracted significant talent -- here, she shares her cross-disciplinary approach to music, art and technology.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Crowdfunding

Q&A: Inside the social futurism of MidBoss's Read Only Memories Exclusive 1
by Kris Ligman [11.29.13]
GaymerX founder Matt Conn reveals why he went from starting tech companies to penning a queer-inclusive adventure game in this exclusive interview with Gamasutra's Kris Ligman.
Indie, Design, Exclusive, Video, Crowdfunding, Alternative Funding

A new project from the makers of Myst and Riven 4
by Kris Ligman [10.17.13]
Cyan, Inc., developer of the celebrated puzzle game Myst and its sequel Riven, has announced a new game in the style of those lauded titles: Obduction.
Console/PC, Business/Marketing, Crowdfunding

Kickstarter is one month from opening in Australia, New Zealand 1
by Kris Ligman [10.16.13]
After a much-hyped launch into Canada earlier this year, Kickstarter intends to keep the ball rolling by officially launching in Australia and New Zealand by November 13th.
Indie, Business/Marketing, Crowdfunding

New augmented, virtual reality tech goes from Valve to Kickstarter 11
by Kris Graft [10.14.13]
Former Valve Software hardware guru Jeri Ellsworth and programmer Rick Johnson are taking the next step in bringing a new kind of augmented and virtual reality to the market.
Video, Crowdfunding, Advanced Input and Output

Square Enix adopts crowdfunding model for new program Exclusive 25
by Mike Rose [10.08.13]
Square Enix today unveiled plans for a curated publishing platform, through which it hopes to bring together creators and players to make more game concepts become reality.
Console/PC, Business/Marketing, Exclusive, Crowdfunding

Some of the most candid advice you will ever hear about crowdfunding 20
by Kris Ligman [10.04.13]
Chris Avellone, Brenda Romero and other developers weighed in at today's IndieCade crowdfunding panel, imparting a healthy dose of practical advice in addition to some cautious optimism.
Indie, Business/Marketing, Crowdfunding

How digital publishing is shaping the future of the game industry Exclusive 2
by Christian Nutt [09.30.13]
The era of digital publishing is here -- but do you have a handle on everything you should consider when deciding whether or not to work with a publisher to release your game?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive, Digital Publishing, Crowdfunding

Call for Blogs: Share your experiences in digital publishing  
by Christian Nutt [09.26.13]
Next week, Gamasutra will launch a special week of content focused on the role of publishers in today's industry -- and we want to hear about your experiences.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Digital Publishing, Alternative Funding, Crowdfunding

PayPal policy change to reduce crowdfunding headaches 1
by Kris Ligman [09.13.13]
In the wake of outcry over frozen account funds from crowdfunding campaigns, PayPal has announced it will be revisiting its risk management policies to better take into account alternative funding.
Indie, Business/Marketing, Crowdfunding

Reminder: GDC 2014 call for submissions closes today!  
by Staff [08.29.13]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2014 Game Developers Conference (GDC) in San Francisco, CA ends today (8/29). Don't miss the deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Microconsole, Alternative Funding, Crowdfunding

Doubts cast on funding for Ouya's Free the Games recipients 16
by Kris Ligman [08.27.13]
Ouya has announced its first two successfully funded Free the Games awardees, Gridiron Thunder and Elementary, My Dear Holmes. However, questions have been raised concerning the legitimacy of the games' crowdfunding efforts.
Console/PC, Indie, Business/Marketing, Microconsole, Crowdfunding

GDC Europe 2013 breaks attendance records, returns next year  
by Staff [08.26.13]
Attendance for this year's GDC Europe hit an all-time high of 2,250 this year, with more than 25 countries sending more than 10 attendees - it'll return to Cologne, Germany, August 11-13, 2014.
Crowdfunding, Alternative Funding, Microconsole, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Postmortem of a 180%-funded indie Kickstarter 3
by Gamasutra Community [08.23.13]
Matt Hackett writes what went right and wrong in his Kickstarter campaign -- how it ended up wildly exceeding its (small) goal, but also how confused messaging got in the way of going further.
Crowdfunding, Indie, Business/Marketing