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Updates » Design
Practical examples for marrying theme and meaning GDMag Exclusive  
by Soren Johnson [06.19.13]
In Part Two in a set of articles on creating meaning through mechanics, this reprint from the March 2010 issue of GD Mag has Soren Johnson exploring practical solutions for ludonarrative dissonance.
Console/PC, GD Mag, Design, GD Mag Exclusive

Video: Sexism and sexuality in games  
by GDC Vault Staff [06.19.13]
Dragon Age lead writer David Gaider takes a look at how romantic characters evolved from Baulder's Gate II to the Dragon Age series
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Video

Invisible enemies: The challenge of making a sound-based game 4
by Gamasutra Community [06.19.13]
What if you couldn't see your enemies at all? Getting players to comprehend this was more complex than Brian Schmidt anticipated, and he writes about developing his game Ear Monsters here.
Smartphone/Tablet, Indie, Audio, Design

Tale of Tales' latest game asks you to make love to your tablet Exclusive 4
by Kris Ligman [06.19.13]
Tale of Tales' entry into this year's IndieCade showcase at E3, Luxuria Superbia, is a joyful iOS experiment in sensuality. Gamasutra speaks with co-developer Auriea Harvey about the project.
Smartphone/Tablet, Indie, Art, Design, Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension GDMag Exclusive 4
by Staff [06.19.13]
Remaking a popular franchise like God of War is no easy task. Members of Sony Santa Monica go over what went right and wrong with the latest installment.
Console/PC, GD Mag, Design, Production, GD Mag Exclusive

What do sheep and goats have to do with educational games? Exclusive 2
by Leigh Alexander [06.19.13]
At the 2013 Games for Change Festival, designer Jesse Schell talked about different educational strategies and the source of curiosity.
Console/PC, Social/Online, Indie, Serious, Art, Design, Exclusive

Safe Sex with Friends wins Games for Change design challenge 8
by Kris Ligman [06.18.13]
Games for Change, in conjunction with SEXECT.org, has announced the $35,000 winner of its sexual awareness game design competition, Safe Sex with Friends.
Social/Online, Smartphone/Tablet, Indie, Serious, Design

Video: How Western mobile games conquered China  
by GDC Vault Staff [06.18.13]
Google Play, Twitter, Facebook and YouTube are blocked in China -- so how can Western mobile games succeed? Yodo1's Henry Fong suggests a complete re-write for marketing.
Social/Online, Indie, Design, Production, Business/Marketing, Video

Protecting immersion: 'Whyproofing' your game 10
by Gamasutra Community [06.18.13]
Droqen (IGF nominee Starseed Pilgrim) writes about what really breaks immersion -- bad creative decisions on the part of a game's creator -- and how to use the game's world to "whyproof" it.
Console/PC, Indie, Design

'Next-gen' isn't just a new console: Emerging trends from E3 2013 Exclusive 12
by Patrick Miller [06.18.13]
While everyone else was focused on the Microsoft-Sony horse race, editor Patrick Miller was paying attention to the Oculus Rift, eSports, and a collection of creator-driven games as the real next gen.
Console/PC, Indie, Art, Design, Business/Marketing, Exclusive, E3

Group monetization: Building MMOs so people will play together 22
by Gamasutra Community [06.18.13]
When your game must be played in a group, you should design your business around fostering great group dynamics and not "rewarding narcissists," argues virtual economist Ramin Shokrizade.
Console/PC, Social/Online, Design, Business/Marketing

GDC Europe 2013 adds Kick Off classic postmortem  
by GDC Staff [06.18.13]
Organizers have confirmed a classic postmortem of Kick Off from Dino Dini for August's GDC Europe, also adding talks on Warface's low-end PC optimizations and Heidi McDonald on romance games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

Puzzle design in Valve's Portal 2 alternate reality game 4
by Gamasutra Community [06.18.13]
The man behind the massive viral campaign for Portal 2, which employed a dial-up BBS and hidden messages in indie games, shares the secrets of building a successful alternate reality game.
Console/PC, Indie, Design, Business/Marketing

Bogost: Let's make 'earnest' games, not 'serious games' Exclusive 27
by Leigh Alexander [06.17.13]
Most "serious games" exist for some other purpose than to be played, says scholar and designer Ian Bogost, suggesting at 2013's Games for Change that earnestness, not seriousness, is what's needed.
Console/PC, Social/Online, Serious, Programming, Art, Design, Exclusive

Discussing Data Dealer, a game about online privacy 2
by Gamasutra Community [06.17.13]
Games For Change award nominee Data Dealer is designed to help players understand the risks to their privacy online -- and this Q&A from the conference reveals more about its development.
Indie, Serious, Design

This Week in Video Game Criticism: From Religion to Candy Box  
by Johannes Koeller [06.17.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Johannes Koeller on topics including representations of religion and aniwey's Candy Box.
Console/PC, Design

Get a job: CCP America looking for Technical Game Designer  
by Kris Ligman [06.17.13]
"CCP is actively searching for a Technical Game Designer to work on the upcoming World of Darkness MMO."
Console/PC, Social/Online, Design, Recruitment

Video: Building more realistic team AI  
by GDC Vault Staff [06.17.13]
Clark Gibson and John O'Brien of Red Storm Entertainment (Rogue Spear, Shadow Watch) discuss improving AI, with a focus on designing, organizing, and implementing team AI in this free GDC video.
Console/PC, Social/Online, Programming, Design, Video

From the Editor: Leaving E3 with a sense of hope, optimism 21
by Kris Graft [06.17.13]
Gamasutra editor-in-chief Kris Graft isn't as down on this year's E3 as he was last year's. Here are thoughts on cynicism, development talent and letting go.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, E3

Get a job: Insomniac is looking for Designers  
by Kris Ligman [06.14.13]
Insomniac Games: "We are looking for a designer to help develop and create content for the assigned project in the form of systems, levels, features and modes."
Console/PC, Design, Business/Marketing, Recruitment