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January 18, 2017
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Updates » Design
Blog: Therapy through game development 2
by Gamasutra Community [01.18.17]
Veteran game developer Byron Atkinson Jones talks about how he dug himself out of a depression by making a game.
Design

Game Design Deep Dive: Dynamic audio in destructible levels in Rainbow Six: Siege  
by Louis Philippe Dion [01.18.17]
"By using a series of strategically placed points in the map, called Propagation Nodes, we are able to calculate the lower cost paths of a sound between the listener and the source." - Louis Philippe Dion, Audio Director on Rainbow Six: Siege
Console/PC, Programming, Design, Deep Dive

Gabe Newell's game design advice: 'Get into an iteration cycle' 3
by Alex Wawro [01.17.17]
"It's the iteration of hypothesis, changes, and measurement that will make you better at a faster rate than anything else we have seen," Valve's chief advised during an "AmA" session on Reddit today.
Console/PC, Design, Production

Video: Peter Molyneux shares a game dev postmortem of Populous  
by Staff [01.17.17]
In this classic GDC 2011 talk Peter Molyneux explains exactly how he wound up creating Populous, tracing the story back to a rather curious job shipping baked beans to the Middle East in the '80s.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Don't Miss: The past, present, and future of FMV in games 7
by Staff [01.17.17]
From Dragon's Lair to Night Trap, to Her Story: What video in games has been used for and can be used for in the future.
Console/PC, Indie, Design

Handicapping the Switch's chances: Industry analysts weigh in 7
by Chris Baker [01.17.17]
We reached out to several games industry analysts to get their take on Thursday night's Nintendo event, in which new details about the pricing, launch date, and tech specs of the Switch were revealed.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Some for-profit game dev programs earn 'F' from U.S. Department of Education 3
by Chris Kerr [01.17.17]
A number of game schools and programs have been named in the U.S. Department of Education's final debt-to-earnings report, and while there are some that pass, there are others that fail to make the grade.
Design, Business/Marketing

PSA: Tomorrow is your deadline to register early for GDC 2017!  
by Staff [01.17.17]
With just over 24 hours to go before early registration for Game Developers Conference 2017 ends tomorrow -- Wednesday, January 18th at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Yooka-Laylee devs: 7 biggest game design changes since the N64 era 1
by Willie Clark [01.17.17]
Playtonic Games' Yooka-Laylee is a spiritual successor to Banjo-Kazooie made by ex-Rare devs who worked on that 1990s classic. We asked them what's changed about game design since the N64 era.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Video

Blog: Analyzing the nature of choice in The Walking Dead 2
by Gamasutra Community [01.16.17]
Let's look at the nature of choices in Telltale's The Walking Dead, and how they affect the experience and characters.
Console/PC, Design

Video Game Deep Cuts: Switch-ed Up For Pokemaniacs  
by Gamasutra Staff [01.15.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Design, Production, Business/Marketing

Learn about empowering Indigenous communities to make games at GDC 2017 5
by Bryant Francis [01.13.17]
We talked with designers Julia Keren-Detar and Elizabeth LaPensée about what it means to make video games that draw on Indigenous culture and what to expect from their upcoming GDC panel.
Console/PC, Design, Production, Video

How are we feeling about the Nintendo Switch's prospects?  
by Staff [01.13.17]
Since it's what most of us were talking about anyway, Gamasutra's editorial team hopped on Twitch to hash out what the Switch's debut might mean for players, developers, and Nintendo itself.
Console/PC, Design, Business/Marketing, Video

Don't Miss: Switch marks the end of Nintendo's mainstream console aspirations (and that's ok) 6
by Staff [01.13.17]
We've learned a lot about the Switch this week, but this post from October still rings true about how Nintendo's departure from its mainstream home console aspirations makes complete sense.
Console/PC, Design, Business/Marketing

At GDC 2017, Blizzard shares tips on designing great game rewards  
by Staff [01.13.17]
At GDC 2017, Blizzard senior game designer Travis Day will draw on 12 years working on World of Warcraft and Diablo 3 to share some hard-learned lessons about how reward systems can guide or harm player experience.
Console/PC, Social/Online, Design, GDC

U.S. government looks for help defining 'game designer' job role 1
by Staff [01.13.17]
The O*NET Data Collection Program is seeking the input of expert video game designers to help ensure that the profession is described accurately in the O*NET Database for the American public.
Design

What do you think about the Nintendo Switch? Tell us today at 3PM EST  
by Bryant Francis [01.13.17]
We're streaming a live discussion about what's up with the Nintendo Switch today at 3PM EST. Come chat with us!
Console/PC, Programming, Design, Production, Business/Marketing, Video

Blog: Simple mechanics, complex puzzle creation - Part 4  
by Gamasutra Community [01.13.17]
Wrapping up our series investigating interesting level characteristics, we finally answer our original question: Can computer-aided puzzle design help us create fair, fun and interesting challenges?
Design

Yoot Saito is coming to GDC 2017 to present a Classic Game Postmortem of Seaman!  
by Staff [01.13.17]
Yutaka “Yoot” Saito, the talented game designer known for his idiosyncratic approach to game dev, will be delivering a Classic Game Postmortem on his remarkable Dreamcast game Seaman at GDC 2017!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: What to expect from video game cybersecurity In 2017 2
by Gamasutra Community [01.13.17]
Matt Cook shares his predictions for cybersecurity in online games for 2017, and discusses potential threats for the coming year.
Design, Business/Marketing