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March 21, 2019
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Updates » Design
Learn how great licensed games get made from the Reigns: GoT team at GDC 2019  
by Staff [01.30.19]
Come out to GDC next month and catch the developer of Reigns: Game of Thrones chatting with HBO and Devolver reps about the ups and downs of building a modern licensed game.
Smartphone/Tablet, Design, Business/Marketing, GDC

How do you rejuvenate the skateboarding genre? Put a bird on it! 2
by Aron Garst [01.30.19]
Glass Bottom Games programmer and designer Megan Fox tells us how her upcoming game SkateBird takes the best parts of Tony Hawk's Pro Skater and Skate -- while adding a dose of bird.
Console/PC, Indie, Design, Video

See what ray tracing can do to a game like Quake 2  
by Alex Wawro [01.29.19]
Quake 2 has never been lit like this.
Console/PC, Programming, Design, Video

Video: A game dev's guide to designing great tutorials  
by Staff [01.29.19]
Can you design a tutorial so good your players don't know they're in it? Those Awesome Guys' Nicolae Berbece thinks so, and in this GDC Europe 2016 talk he explores how to pull it off.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

PSA: Just over 24 hours left to register early for GDC at a discount!  
by Staff [01.29.19]
Early registration for the 2019 Game Developers Conference ends tomorrow (Wednesday, January 30th) at 11:59 PM Pacific, so sign up now to save hundreds on your pass!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Learn Slay the Spire's metrics-driven approach to game balancing at GDC 2019  
by Staff [01.29.19]
Attend GDC 2019 in March to learn, firsthand, how the Mega Crit team found success with a metric-driven focus early in development, and throughout the Early Access process!
Indie, Design, Production, GDC

Learn to design immersive worlds the Disney Imagineering way at GDC 2019  
by Staff [01.29.19]
As part of the GDC 2019 Vision Track, Walt Disney Imagineering leaders will discuss the challenges of building interactive worlds and explore the overlap between designing theme parks and video games
VR, Console/PC, Smartphone/Tablet, Design, GDC

EA amends FIFA loot boxes in Belgium after regulators increase pressure  
by Chris Kerr [01.29.19]
The publisher had initially refused to remove or amend loot boxes in its FIFA titles, but "after further discussions with Belgian authorities" has agreed to pull FIFA points from sale by January 31.
Console/PC, Design, Business/Marketing

Blog: Some tricks for controlling navigation in Unity 1
by Gamasutra Community [01.29.19]
Here's a few tricks you can use to get a little more control over controller or keyboard navigation in Unity UI.
Design

GDC Speaker Q&A: Noah Alzayer goes under the mask of Marvel's Spider-Man  
by Staff [01.28.19]
At GDC 2019, hear from Insomniac Games character TD Noah Alzayer about the making of Marvel's Spider-Man's 150+ facial rigs.
Console/PC, Design

Video: Inside the design of the app-integrated board game Mansions of Madness  
by Staff [01.28.19]
In this GDC 2018 talk,  Fantasy Flight Games' Andrew Fischer shares what the design team learned while making the app-assisted cooperative board game Mansions of Madness: Second Edition!
Smartphone/Tablet, Indie, Design, Video, Vault

'BOY' does GDC 2019 offer more great God of War talks than you can shake an axe at! 1
by Staff [01.28.19]
An axe won't be the only thing you recall after you check out some of the 15+ fantastic God of War talks on offer at GDC 2019, each of which offers a unique look at the game's design and development!
Console/PC, Programming, Art, Audio, Design, Production, GDC

Don't Miss: 7 introductory levels that all game developers should study 6
by Staff [01.28.19]
The beginning of a game is crucial. These seven titles all strike a great balance between helping players learn how to play and setting mood and expectations for the hours ahead.
Console/PC, Indie, Design

Reminder: 2 days left to register early for GDC 2019 at a discounted rate!  
by Staff [01.28.19]
Early registration for the 2019 Game Developers Conference ends Wednesday, January 30th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sponsored Content
A culture of quality: Friday the 13th dev IllFonic is hiring
by Shannon Gerritzen, director of communications for IllFonic [01.28.19]
IllFonic, the studio that developed the no. 3 game on Playstation Store for 2017 Friday the 13th: The Game, is ramping up production on several unannounced projects.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Blog: Procedural modeling in Rise VR 1
by Gamasutra Community [01.28.19]
Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. Three of them.
VR, Design

Analyzing how friendly AI 'cheats' in Ghost Recon Wildlands
by Gamasutra Community [01.28.19]
Sometimes if you want to make your game work as intended, you need to cheat a little bit. Game AI researcher Tommy Thompson examines what he calls one of the best "cheating" AI systems in recent years.
Console/PC, Programming, Design

Video Game Deep Cuts: The Tiny House Anthem Metro Exodus  
by Gamasutra Staff [01.27.19]
This week's highlights include creators building tiny houses in The Sims, impressions of BioWare's much anticipated Anthem, & a whole bunch of new games to check out - from the Resident Evil 2 reboot to FutureGrind through Metro Exodus.
VR, Console/PC, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Watch game developer Owen Goss break down FutureGrind's game design  
by Bryant Francis [01.25.19]
One of the co-creators of FutureGrind dropped by the GDC Twitch channel for a chat about the game's design and development process.
Console/PC, Design, Video

Weekly Jobs Roundup: Heart Machine, Crystal Dynamics, and more are hiring now!  
by Staff [01.25.19]
The developers of games like Smite, Farpoint, Tomb Raider, and Hyper Light Drifter are looking to expand their teams!
Console/PC, Indie, Programming, Art, Design, Recruitment