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February 21, 2017
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Updates » Design
Learn how escape room design can help your game at 3PM EST  
by Bryant Francis [01.25.17]
Are you a puzzle designer or level designer? Want to get some key insights from designing escape rooms? We're interviewing escape room designer Laura Hall today at 3PM EST.
Console/PC, Design, Video

HTC opens applications for Tracker dev kits  
by Chris Kerr [01.25.17]
Virtual reality devs can apply to get their hands on HTC's Vive Tracker, a small button-like devices that clips on to real world objects so they can be tracked in VR.
VR, Programming, Design

Road to the IGF: David O'Reilly's Everything  
by Joel Couture [01.25.17]
In Everything, you can become a car, driving idly around a city. You can stop and become one of the buildings you pass by, ot its cinder blocks or pylons. If you can see it, you can become it.
Console/PC, Indie, Art, Design, Video, IGF

This week in video game blogging: Doing what you're told  
by Critical Distance [01.25.17]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on governance and management.
Design, Production, Business/Marketing

Blog: The Steam Controller configurator's untapped power 8
by Gamasutra Community [01.25.17]
Did you know you that PlayStation and Xbox controllers are now also "Steam Controllers?" Game developer Lars Doucet dives deep into the Steam Controller configurator.
Console/PC, Indie, Programming, Design

Don't miss the 50+ sessions on VR taking place at GDC 2017  
by Staff [01.24.17]
GDC organizers want to quickly remind you about the bumper crop of sessions focused on VR games and tech that are taking place at GDC 2017 and thus still accessible to most GDC passholders.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Attend GDC 2017 and learn how HBO brought Westworld to VR!  
by Staff [01.24.17]
At GDC 2017, HBO's Colin Foran will deliver a talk about creating "Westworld: A Delos Experience", a room-scale VR installation that tells stories in the same world as the popular HBO show.
VR, Design, Production, GDC

$19.3M live-in game studio might be heading to Scotland 2
by Chris Kerr [01.24.17]
The Scottish city of Dundee could play host to a new kind of game development studio featuring built-in accommodation to provide game devs with a "fully immersive live-in experience."
Design, Production, Business/Marketing

6 examples of UI design that every game developer should study 5
by Alan Bradley [01.24.17]
HUD and UI design determines how players interface with the most core systems of a game. We reached out to developers to share their picks for the best, most instructive examples.
Console/PC, Smartphone/Tablet, Art, Audio, Design

Creators Update bringing controller co-piloting to Xbox One 4
by Chris Kerr [01.24.17]
Microsoft has given select "Xbox Insiders" an early taste of its upcoming Creators Update, which contains a couple of intriguing new features. 
Console/PC, Audio, Design

Road to the IGF: Osmotic Studios' Orwell 1
by Joel Couture [01.24.17]
Orwell, nominated for Excellence in Narrative in the IGF, is a game of suspicion and guilt, giving players access to the texts, social media, bank accounts, and personal files of strangers.
Console/PC, Indie, Design, Video, IGF

Blog: A postmortem of horror-themed adventure, Kalaban  
by Gamasutra Community [01.24.17]
Kalaban programmer, designer and artist Harri Jokinen looks back on the game's two year development cycle.
Console/PC, Programming, Design, Production

Virginia devs honored at the U.K. Writer's Guild awards  
by Alex Wawro [01.23.17]
The U.K. Writer's Guild award for "Best Writing in A Video Game" was accorded to Variable State's Jonathan Burroughs, Lyndon Holland and Terry Kenny for their work on the studio's debut game Virginia.
Indie, Design

Get a job: Sperasoft is hiring a Quest Designer  
by Staff [01.23.17]
Sperasoft is looking for a talented and creative Quest Designer to design, plan and implement story-driven quests for its next project in Krakow, Poland.
Console/PC, Design, Recruitment

Get a sneak peek of GDC 2017 with these speaker interviews and pitches!  
by Staff [01.23.17]
With GDC 2017 right around the corner, conference organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- direct from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, GDC

Don't Miss: Creating cinematic storytelling in Shadow of Mordor  
by Staff [01.23.17]
At GDC 2015's Narrative Summit Monolith's Ethan Walker takes the stage to showcase how the studio designed Middle-earth: Shadow of Mordor to feel like a cinematic story you can play through.
Console/PC, Art, Audio, Design, Production

Sponsored: Making the game jam hit Bear's Black Heart with Affinity Designer  
by Bob Byrne [01.23.17]
Spanish-Irish game developers Big Bad Studios explain how they used Affinity Designer to create characters for popular game jam game The Bear's Black Heart – up against an incredibly tight timescale.
Art, Design, Sponsored Article

At GDC 2017, see how Civ VI devs handled making a new game in a beloved series  
by Staff [01.23.17]
At GDC 2017 the lead designer of Civilization VI, Ed Beach, is giving about the pressures of making the latest entry in a beloved franchise. Don't miss it!
Console/PC, Design, GDC

Road to the IGF: Sokpop Collective's Bamboo Heart  
by Joel Couture [01.23.17]
A swordsman loses his heart. Fearing that this will turn him into a cold blooded killer, he takes to the forest and kills everyone in his way to find the missing organ.
Console/PC, Indie, Art, Design, Video, IGF

Blog: Music and sound effects in King Lucas  
by Gamasutra Community [01.23.17]
Elío Ferrán talks on the creative process to reach the final version of the music for King Lucas and the foley recording of the sound effects.
Art, Audio, Design