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April 16, 2014
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Updates » Design
Experiencing the replayable narrative dilemma 8
by Gamasutra Community [03.07.14]
What better way to understand the difficulty of creating replayable narrative games than to experience it first-hand? This Twine game blog post from Ben Serviss illustrates the principle in action.
Indie, Design

Game Animation Bootcamp: An expert roundtable Q&A Exclusive 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Exclusive

Rayman creator sees strength in small development teams  
by Alex Wawro [03.06.14]
Industry veteran Michel Ancel shared some insight into what he's learned in 25 years of making games at Ubisoft during an interview published today by Edge.
Console/PC, Design

GDC 2014 Summit sessions address the future of game narrative  
by GDC Staff [03.06.14]
GDC organizers highlight noteworthy Summit sessions for the upcoming March conference that will help you refine your design chops to tell more compelling stories.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

A Dark Room's unique journey from the web to iOS Exclusive 3
by Leigh Alexander [03.06.14]
Leigh Alexander examines the unique, evocative A Dark Room, catching up with its creator -- and the distant collaborator passionate enough about the game's message to undertake its iOS port.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Exclusive

Blog: Tackling real-life oppression with a sci-fi game story 8
by Gamasutra Community [03.06.14]
While struggling to hit the right tone for Project Temporality's story, writer Daniel Bernhoff found inspiration in real-world "abusive methods that one can use to dominate a society."
Console/PC, Indie, Design

Blog: Six sources of design 7
by Gamasutra Community [03.06.14]
From books by design veterans to games that will inspire, this blog post by Ubisoft Reflections' Jamie Smith runs down six important touch points for thinking about game design.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Can I borrow a feeling?: Reevaluating the theme vs. mechanics debate 16
by Gamasutra Community [03.06.14]
Telltale's Harrison Pink on narrative design: "The Theme vs. Mechanics discussion is fallacious. I believe its missing an incredibly important third piece that changes the relationship between the two: Feeling."
Console/PC, Design

Road to the Student IGF: Gabe Cuzzillo on Foiled Exclusive 1
by John Polson [03.05.14]
Local multiplayer dueler Foiled is "Super Smash Bros meets Nidhogg," with platforming influenced by Super Meat Boy, explains Foiled co-creator Gabe Cuzzillo.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, IGF

Upcoming exhibition to feature China's emerging indies Exclusive  
by Leigh Alexander [03.05.14]
What's China's indie game scene like? Bryan Ma is curating an exhibition of Chinese art games for Babycastles in New York City, and talks to Gamasutra about some unique challenges facing the nascent space.
Indie, Programming, Art, Design, Exclusive, China

GDC 2014 Bootcamps & Tutorials include talks from Valve, Blizzard  
by GDC Staff [03.05.14]
GDC 2014 organizers highlight a few more informative bootcamps and tutorials at the conference, including an intense game design workshop and a crash course on storytelling in games.
Console/PC, Design, GDC

Blog: How Goat Simulator really did become our next IP 17
by Gamasutra Community [03.05.14]
From a game jam joke to earning more recognition than its developers had ever had before, Goat Simulator shows the power of audience response in creating games.
Console/PC, Indie, Design, Business/Marketing

Video: Making mobile games better with good tactile design 1
by GDC Staff [03.05.14]
Immersion Corp.'s Bob Heubel explores how to use good tactile feedback to make games and mobile apps feel more satisfying to use in this free video from the GDC Vault.
Social/Online, Smartphone/Tablet, Design, Video

Dan Pearce: From BAFTA Young Designer to Breakthrough Brit Exclusive 1
by Mike Rose [03.05.14]
Dan Pearce is quite the rising star in the UK video game industry. Pearce won the first ever BAFTA Young Game Designers competition alongside two friends, marking the start of his development career.
Console/PC, Indie, Design, Exclusive, Video

You can cheat, but don't be a cheater 6
by Gamasutra Community [03.05.14]
Research suggests that if we earn the self-image of a cheater through our actions, we're less likely to cheat, writes Jamie Madigan, who suggests developers can use this to curb cheating.
Console/PC, Design

Brenda Romero: What game designers can learn from Michelin chefs Exclusive 6
by Alex Wawro [03.05.14]
Were often forced to take something out of the oven and send it out before its ready. Maybe we need to adjust our recipes. Brenda Romero shares game design tips garnered from great chefs.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive

Source 2 and VR: Highlights from Gabe Newell's Reddit Q&A 5
by Alex Wawro [03.04.14]
Gabe Newell and a few compatriots from Valve answered questions from the Reddit community today, and we've taken the liberty of highlighting some of the most interesting answers.
Console/PC, Design, Production, Business/Marketing

Molleindustria tackles illegal language with TradeMarkVille 2
by Alex Wawro [03.04.14]
Italian developer Molleindustria launched a new web game today in conjunction with independent designer Mikhail Popov, and it's already provoking some controversy.
Social/Online, Design

Reach3dx is a new 3D game engine from the creators of Gamebryo 1
by Alex Wawro [03.04.14]
Gamebase, creator of the popular Gamebryo engine, has developed a new, cross-platform 3D game engine for mobile and web games called Reach3dx.
Social/Online, Smartphone/Tablet, Design

Rocksteady's next game is Batman: Arkham Knight 1
by Alex Wawro [03.04.14]
Rocksteady Studios announced today that it will be releasing its third Batman game, Batman: Arkham Knight, exclusively for PC and next-gen platforms in 2014.
Console/PC, Design, Production