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October 24, 2016
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Updates » Design
Submit your talks now for GDC 2017's new UX Summit!  
by Staff [09.13.16]
Got a great idea for a 2017 GDC UX Summit talk? Summit leader (and Epic Games vet) Celia Hodent speaks about what sort of UX talks she's looking for, and why the UX Summit is valuable to all game devs.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Blog: Extinguishing neutrality in game design 5
by Gamasutra Community [09.13.16]
Neutral systems don't exist. So how do we discover our own biases, and why is doing so important? This chapter from award-winning game designer Elizabeth Sampat's upcoming book explains all.

Blog: Tips on finding your voice in game writing  
by Gamasutra Community [09.13.16]
Failbetter Games founder Alexis Kennedy on the particular perils of the passive voice in game prose -- and moon language.

Blizzard's chief storyteller Chris Metzen retires after 23 years 4
by Chris Kerr [09.13.16]
"Looking back at my years at Blizzard, I see now how profoundly this idea has shaped my career. I see how profoundly my friends and coworkers at Blizzard have shaped me as a person."
Console/PC, Design, Production

Video: How Obsidian made South Park: The Stick of Truth sound like the TV show  
by Staff [09.12.16]
Come on down to South Park and learn how Obsidian made its 2014 RPG sound exactly like the hit Comedy Central show.
Console/PC, Design, Video

Don't Miss: How Keiji Inafune & Armature Studios hit upon the vision for Recore  
by Bryant Francis [09.12.16]
At E3 this year, we spoke to Keiji Inafune and Armature Studios about the messaging and influence behind their newest game Recore.
Console/PC, Design

Get a job: Demiurge Studios needs an Art Director  
by Staff [09.12.16]
Are you a talented art director? The makers of Marvel Puzzle Quest are looking for someone like you.
Console/PC, Design, Recruitment

Replaying value: A unity of mechanics and theme in Moon Hunters  
by Katherine Cross [09.12.16]
There isn’t much in Moon Hunters’ mechanics or its emphasis on replayability that’s strictly new; what impresses is how they are used to draw the game’s theme into sharp definition. for my
Console/PC, Indie, Design, Video

VR Ethics: Come to VRDC and learn how not to join the league of evil 1
by Staff [09.12.16]
At the inaugural standalone Virtual Reality Developers Conference this November a panel of experts will gather to discuss the value of ethics in VR experience design.
VR, Design

Blog: Implementing time reversal mechanics in Unity  
by Gamasutra Community [09.12.16]
Indie developer Stas Korotaev breaks down how to implement time-bending mechanics in Unity, pulling from his own experiences working on mobile puzzler, Lintrix.
Programming, Design

Creating an organic interconnected game world in Giant Squid's Abzu 1
by Heather Alexandra [09.12.16]
Abzu's lovingly crafted ecosystem has subtleties that many players may never notice. “The world needs to feel authentic,” Matt Nava explains. "This helps us communicate a sense of awe.”
Console/PC, Indie, Art, Design, Video

Video Game Deep Cuts: Nailing Nostalgia & Duelyst Bards  
by Gamasutra Community [09.10.16]
The latest Video Game Deep Cuts compilation of intriguing video game longreads from around the web includes Lord British's in-game bards, nailing nostalgia, and going inside EVE: Online's propaganda machine.

How the Avengers Academy writer makes dialogue shine in online games 1
by Bryant Francis [09.09.16]
How do you make dialogue a key component of your online game? TinyCo's Allen Warner has a few thoughts that may help.
Smartphone/Tablet, Design

Video: Designing Valley, a game where the world dies when you do  
by Staff [09.09.16]
We interviewed the developers of Valley on our new Twitch stream to learn about the secrets of the games' development.
Indie, Design, Production, Business/Marketing, Video

Get a job: Gunfire Games is hiring an experienced Combat Designer  
by Staff [09.09.16]
The folks at Gunfire Games in Austin, Texas are looking to bring on an experienced combat designer to take a senior role working with Unreal Engine 4 on their next project.
Console/PC, Design, Recruitment

Halo 5: Forge level creation tools arrive on PC  
by Chris Kerr [09.09.16]
Microsoft has finally brought Halo 5's level creation mode, Forge, to PC -- although the full game remains an Xbox One exclusive. 
Console/PC, Design

Staying happy, creative, and productive in the tumultuous world of game dev 1
by Bryant Francis [09.09.16]
The game development can be joyful and fulfilling, but it can also be a grind. We spoke to several AAA and indie developers about how they deal with the struggle to stay focused, driven and creative.
Console/PC, Indie, Design, Production

Q&A: Why Arcen Games needed to sacrifice Release Raptor to stay afloat 1
by Thomas Faust [09.08.16]
"What the key realization was, though, was that this game had sold so poorly that I could actually withdraw it from the market with minimal financial loss compared to what I'd otherwise lose."
Indie, Design, Business/Marketing

Obituary: Mayfair Games co-founder Peter Bromley  
by Bryant Francis [09.08.16]
Peter Bromley, co-founder of tabletop games publisher Mayfair Games, has passed away.
Indie, Design

Don't Miss: Can joy be more 'adult' than violence? 30
by Leigh Alexander [09.08.16]
In this timeless 2014 feature Honeyslug's Ricky Haggett and Funomena's Robin Hunicke look at joy as an alternative quality of mature games, which are often dominated by violence.
Console/PC, Indie, Design