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September 21, 2014
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September 21, 2014
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Updates » Design
Don't Miss: Keeping up with mobile hit Kim Kardashian: Hollywood Exclusive 51
by Alex Wawro [07.31.14]
Kim Kardashian has conquered everything from cable TV to bottled water with some stupendous branding tactics. Now, the branding maven can add the iOS App Store to her list of conquests.
Design, Business/Marketing, Exclusive

TV star's new superhero game takes cues from improv acting Exclusive 2
by Brandon Sheffield [07.31.14]
Heroes and Hawaii Five-0 actor Masi Oka has started an independent game company. We spoke with him about his new project, and how he was inspired to create it by teaching improv in Japan.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive

GDC 2015 announces call for papers, new advisory board members  
by GDC Staff [07.31.14]
GDC 2015 organizers have opened the Call for Papers, running until August 28th and added advisory board members Brenda Romero and Penka Kouneva.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

From the idea to the final product: Developing Toto Temple Deluxe  
by Gamasutra Community [07.31.14]
This blog post takes you through the design evolution of multiplayer indie game Toto Temple Deluxe -- walking you through the process of making an initial design compelling as a real game.
Console/PC, Indie, Design, Production

GDC Europe reveals talks on Dead Island 2 and Angry Birds  
by GDC Staff [07.31.14]
Senior staff from Yager Interactive and Rovio join the roster of speakers sharing knowledge about the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Smartphone/Tablet, Design, Production, GDC Europe

The puzzle generation workflow in VR game Darknet 2
by Gamasutra Community [07.31.14]
"Every time the player goes through a level, theyíll have to complete at least a couple of puzzles to win. Thatís why itís so critical to make the puzzles unique and challenging."
Console/PC, Indie, Programming, Design

Leaderboards: The original and best social feature 5
by Gamasutra Community [07.31.14]
A look at why leaderboards are so commonly implemented, what they gain you as a developer, and how players react to them.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Video: Using the Fox Engine to build Ground Zeroes  
by Staff [07.30.14]
Hideo Kojima and the Kojima Productions staff demonstrate and explain the workflow and development process of Metal Gear Solid: Ground Zeroes on the Fox Engine at GDC 2013.
Console/PC, Design, Production, Video, Vault

Blog: Who are my game dev heroes? 1
by Gamasutra Community [07.30.14]
"When I think of a game dev hero, I think of a person who I feel has impacted me on a personal level. Someone I aspire to be like or whose work greatly influences my own."
Console/PC, Indie, Design, Business/Marketing

Don't Miss: Level design in The Legend of Zelda 62
by Mike Stout [07.30.14]
Can the original Zelda game still have things to teach designers? Mike Stout (Skylanders) dives back into the 1986 classic to see how Miyamoto handled pathing, challenge ramping, and more.
Console/PC, Design

Game about HIV shows how playing and learning go hand-in-hand 5
by Mike Rose [07.30.14]
A new study, based around an iPad game that teaches about the risks of HIV, has found that video games can be used in "new and exciting ways" to teach young kids real-world knowledge.
Smartphone/Tablet, Design

A look at four studies on game preferences by gender 5
by Gamasutra Community [07.30.14]
"There are motivational differences in gamersí preferences for genres... This comes from common perceptions among gamers as well as good number of studies."
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Touch Love: Ledoliel and the world of Devine Lu Linvega Exclusive 3
by Leigh Alexander [07.30.14]
Leigh Alexander spends time with Ledoliel, an often-intimate, often-violent alien negotiation app -- and looks into the distinctive world of its multidisciplinary creator, Devine Lu Linvega.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Exclusive

Why Animal Crossing and Nintendo need diversity 5
by Christian Nutt [07.29.14]
"We have a broad age range, a broad range of experiences. It helps different topics get brought up that might not have been on a team that isnít as diverse." - Aya Kyogoku, Animal Crossing co-director
Console/PC, Design, Production, Business/Marketing

These girls are ready to shape the future of game development Exclusive 9
by Leigh Alexander [07.29.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Don't Miss: Ethical free-to-play game design (and why it matters) 99
by Gamasutra Community [07.29.14]
Long-time game industry veteran and former Playdom senior game designer Greg Costikyan offers a practical look at how ethics in free-to-play design affects a game's success.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Get a job: Petroglyph seeks to hire a Network Programmer  
by Staff [07.29.14]
Know your way around network architecture for games? Petroglyph Games is is hiring a network programmer to work on Grey Goo alongside the team in its Las Vegas studio.
Console/PC, Programming, Design, Recruitment

GDC Europe adds talks from Fireproof Studios and Chris Roberts  
by GDC Staff [07.29.14]
Fireproof cofounder Barry Meade and game industry veteran Chris Roberts join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe

Blog: The benefit of nostalgia in video game culture 12
by Gamasutra Community [07.29.14]
"Nostalgic design helps preserve the heritage of the games industry that might otherwise be lost to new generations of gamers."
Design

Blog: Game-jamming in Taiwan 7
by Gamasutra Community [07.29.14]
A story about fostering a tight-knit video game development community -- and throwing game jams -- in Taiwan.
Indie, Design, Production