Experiencing the replayable narrative dilemma8 by Gamasutra Community [03.07.14]
What better way to understand the difficulty of creating replayable narrative games than to experience it first-hand? This Twine game blog post from Ben Serviss illustrates the principle in action.
You can cheat, but don't be a cheater6 by Gamasutra Community [03.05.14]
Research suggests that if we earn the self-image of a cheater through our actions, we're less likely to cheat, writes Jamie Madigan, who suggests developers can use this to curb cheating.