Blog: Designing a data model
In this post I wanted to take a look at the rationale and design goals behind the data model we use at The Machinery.
Video Game Deep Cuts: A Quiet Man, With Trivial Credits
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing
Obsidian, inXile acquired by Microsoft Studios
Microsoft has announced the acquisition of RPG-centric studios Obsidian and inXile Entertainment, as part of a host of announcements at its X08 event in Mexico.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing
Blog: Conveying information through design
If you play games, odds are you've slogged through countless boring tutorials. But what if I told you there was a better way to teach your players than to front-load them with too much info?