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September 29, 2016
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September 29, 2016
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Updates » Design
Come out to VRDC and learn how to make VR/AR truly accessible  
by Staff [09.21.16]
At†the standalone Virtual Reality Developers Conference†this November a panel of experts will gather to discuss just that in a session titled†"For Every Gamer: Making VR and AR Truly Accessible."
VR, Design

Alt.Ctrl.GDC needs your unique alternative controller games!  
by Staff [09.21.16]
The ever-popular ALT.CTRL.GDC is returning for GDC 2017, and seeking submissions until Dec. 2nd for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Capturing the essence of skyscraper management in Project Highrise  
by Lena LeRay [09.21.16]
"It's a chaotic system: small changes can cascade into large and unforeseen impacts, but also the use of the building by inhabitants causes constant flux and change."
Console/PC, Indie, Design, Video

Cinematic editing techniques in '90s TV drama-inspired Virginia  
by Chris Kerr [09.21.16]
"I've never worked on a film project, but it does feel like we're editing a film. We're making certain creative decisions at this stage of a project that I would never have done on another project."
Console/PC, Indie, Design, Production, Video

Blog: Lessons from our alternate reality game, Skulldug!  
by Gamasutra Community [09.21.16]
Skulldug! designer Jon Gill shares what his two-man tabletop studio learned when they created and ran a promotional alternate reality game for their crowdfunding backers.
Design, Business/Marketing

Blog: Building multi-platform solutions with MonoGame  
by Gamasutra Community [09.21.16]
A high level walkthrough the new MonoGame Content Pipeline and Builder tool, with handy tips and tricks on how to make the best of it.
Programming, Design

Get a job: Be a Senior World Builder at Irrational Games  
by Staff [09.20.16]
"The studio formerly known as Irrational Games" is looking for a Senior World Builder with design experience to help "craft and create our worlds" alongside the team in Westwood, Mass.
Console/PC, Design, Recruitment

Don't Miss: Interactive fiction meets arcade racer - Designing Wheels of Aurelia  
by Alex Wawro [09.20.16]
Out today, Santa Ragione's latest aims to mix isometric '90s arcade racing mechanics with IF narrative elements and '70s-era Italian politics. Studio cofounder Pietro Righi Riva explains how.
Indie, Design

Blog: Constructing interesting logic puzzles in RYB 1
by Gamasutra Community [09.20.16]
As a expert puzzle constructor and top-10 finisher in the U.S. Puzzle Championship, Paul Hlebowitsh shows in detail how he constructed one of the early logic puzzles in his game, RYB.
Console/PC, Design

Scorpio will render Microsoft's first-party titles in native 4K 1
by Chris Kerr [09.20.16]
Although the exact specs of Microsoft's supercharged mid-cycle upgrade, Project Scorpio, have yet to be revealed, the tech giant has clarified the system's 4K capabilities.
Console/PC, Design, Business/Marketing

AR 'far more promising' than VR, says Niantic CEO John Hanke 11
by Chris Kerr [09.20.16]
John Hanke, CEO of Pokemon Go developer Niantic, believes augmented reality is a more promising prospect†than its virtual reality counterpart.†
VR, Design

Blog: Music and sound in VR headphones 2
by Gamasutra Community [09.20.16]
This article by video game music composer Winifred Phillips explores the technology of audio headphones built specifically for virtual reality.
Audio, Design

Game Design Deep Dive: Realistic chat in Mr. Robot:1.51exfiltrati0n 2
by Adam Hines & Kevin Riach [09.20.16]
Adam Hines, co-founder of Night School Studio and game director, and Kevin Riach, game designer/producer, talk about creating the free-flowing real time text conversations in Mr. Robot:1.51exfiltrati0n
Smartphone/Tablet, Indie, Design, Video, Deep Dive

Rogue co-creator: permadeath was never supposed to be 'about pain' 1
by Bryant Francis [09.19.16]
The creators of Rogue mused over the true meaning of the roguelike genre this weekend, and offered some insight into their permadeath implementation that they feel needs a revamp.
Console/PC, Design

Blog: Why successful games in China rarely thrive in the West 5
by Gamasutra Community [09.19.16]
Seasun Inc.'s director of product development Mantin Lu looks at some of the differences in taste, culture, monetization mindset, and development mentality between East and West.
Design, Business/Marketing

Learn about the future of eye-tracking in VR at VRDC 2016!  
by Staff [09.19.16]
At the†inaugural†Virtual Reality Developers Conference†this November, SMI's Tom Sengelaub -- an eye-tracking expert -- will dig into all the exciting potential of eye-tracking in virtual reality.
VR, Design

My God, it's full of stars: Event[0]'s AI is a near masterpiece 6
by Katherine Cross [09.19.16]
Ocelot Society's Event[0] is set on a spaceship stranded among the moons of Jupiter. The ship's onboard AI, called Kaizen, is probably the most advanced NPC Iíve yet encountered in a videogame.†
Console/PC, Indie, Programming, Design, Video

Get a job: Be a Lead Game Designer at Demiurge Studios  
by Staff [09.19.16]
"Collaborate with artists and engineers, speak to high-level UX, dive deep into systems and game economies," reads the Demiurge listing for a lead mobile game designer. "Do it all. Ok, not literally."
Smartphone/Tablet, Design, Recruitment

Don't Miss: Tactical level design - Understanding space in games 16
by Luke McMillan [09.19.16]
PhD and game educator McMillan examines how POV affects players, showcasing a variety of gameplay scenarios and different tactical choices players may be confronted with in this timeless 2012 feature.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

VRDC at GDC 2017 seeks great talk submissions!  
by Staff [09.19.16]
Hey devs, just a quick heads-up: VRDC @ GDC 2017 is seeking submissions exploring virtual and augmented reality spaces pertaining to both game and non-game, entertainment-immersive VR/AR development.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC