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April 19, 2014
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April 19, 2014
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Updates » Design
Blog: Experiments in dynamic narrative 7
by Gamasutra Community [04.07.14]
"I've been dreaming about a player-driven dynamic narrative system for the last 20 years, and trying to come up with a workable design for the last 5. The Hit will be the first part of that to see a public release."
Console/PC, Indie, Design

Chris Crawford pitches game that may help put a ship on the moon  
by Alex Wawro [04.07.14]
Game industry veteran Chris Crawford pitched a game, Rocket Science, that has been chosen as one of three finalists of the Games for Change Festival's Shoot for the Moon design challenge.
Console/PC, Social/Online, Indie, Design, Business/Marketing

IGF China 2014 seeking pan-Pacific indie game submissions  
by GDC Staff [04.07.14]
The Independent Games Festival China – which will take place in October alongside GDC China in Shanghai – is accepting indie game entries from the pan-Pacific area from now through July 25.
Console/PC, Smartphone/Tablet, Indie, Design, GDC China

VR and simulation sickness: What it is, and how to reduce it 27
by Gamasutra Community [04.07.14]
"Some people can feel sick when using VR... This article aims to lay out what the current science has to say about simulation sickness, what it is, why it occurs, and what developers and players can do about it."
Console/PC, Indie, Design

Titanfall: Why Respawn is punishing cheaters 41
by Christian Nutt [04.04.14]
Respawn has begun to exclude Titanfall cheaters from the general player population. We speak with network engineer Jon Shiring and community manager Abbie Heppe to find out more.
Console/PC, Design, Business/Marketing

Indie developers build robot that plays Threes perfectly 1
by Alex Wawro [04.04.14]
Matthew Wegner and Walt Destler have built a robot that is programmed to play a perfect game of Threes, and you can watch it do so right now.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video

Clash of Clans' monetization formulas demystified 8
by Gamasutra Community [04.04.14]
"I set out to learn more about the hidden formulas at work," writes Wolfgang Graebner, before laying out his research -- including those formulas, as well as the actual costs of the F2P game.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Microsoft patches Xbox Live security flaw found by 5-year-old 7
by Alex Wawro [04.04.14]
Microsoft has patched an Xbox Live security flaw which allowed a 5-year-old in San Diego to log into his father's account without knowing the password.
Console/PC, Design, Business/Marketing


As Blackwell comes to an end, what's next for Wadjet Eye? Exclusive 3
by Mike Rose [04.04.14]
Dave Gilbert is about to cash out from the last eight years of his life, as he releases the fifth and final in his Blackwell series.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

Get a job: Nintendo is hiring a Product Development Analyst  
by Alex Wawro [04.03.14]
Nintendo of America is looking to hire a product development analyst who will work alongside the team in the company's Redmond, WA office to produce game evaluations and analysis.
Console/PC, Design, Production, Business/Marketing, Recruitment

Q&A: The retrofuturistic aesthetics of Read Only Memories Exclusive  
by Kris Ligman [04.03.14]
Gamasutra catches up with the developers behind upcoming adventure game Read Only Memories, which recently demoed at San Francisco's Game Developers Conference.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, Microconsole

This Week in Video Game Criticism: Threes' company 1
by Kris Ligman [04.03.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the cloning of Threes and Tim Rogers's Love: The Video Game.
Console/PC, Social/Online, Indie, Design

Commercially viable design on mobile 4
by Gamasutra Community [04.03.14]
"In my experience, new designers are quick to rebel against the concept of simplicity, and are often more in love with systems than mechanics."
Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

The humbling of Epic: A giant turns around Exclusive 39
by Leigh Alexander [04.03.14]
"It's strange to see Epic Games humbled," Leigh Alexander writes, as the company shifts its strategy for Unreal Engine 4. In this Q&A with VP Paul Meegan, she uncovers why those changes are happening.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Exclusive

Developers react: Amazon launches Fire TV Android microconsole Exclusive 12
by Alex Wawro [04.02.14]
Gamasutra caught up with some developers making games for Amazon's Fire TV Android-based microconsole to learn more about why they decided to throw their lot in with the retail giant.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing, Exclusive

Supercell kicks off Hello World Open, a woldwide AI coding contest 2
by Alex Wawro [04.02.14]
Clash of Clans creator Supercell is accepting applications for its inaugural AI coding challenge, the Hello World Open, in which small teams of developers compete to code the best driver AI.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Clint Hocking and Kim Swift join up with Amazon Game Studios 2
by Alex Wawro [04.02.14]
Amazon continues to bolster its bench of game-making talent, most recently with the hire of noted game designers Kim Swift (of Soul Fjord) and Clint Hocking (of Far Cry 2).
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Blog: Why first impressions matter for free-to-play games 6
by Gamasutra Community [04.02.14]
"People spend a short amount of time deciding if they like or dislike something (around 50 milliseconds). This gut reaction is often based on subconscious considerations."
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Blog: Dangerous advice - 'Worldbuild only enough to support the story' 8
by Gamasutra Community [04.02.14]
"Instead of keeping writers on track, this advice can very easily create exactly the kind of hackneyed settings and narratives they so earnestly wish to avoid."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design