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October 25, 2016
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Updates » Design
PSVR devs discuss the challenges of designing for the platform  
by Joel Couture [10.13.16]
With PSVR hitting store shelves today, we spoke to the developers of Thumper, Battlezone, Wayward Sky, Allumette, Superhypercube, Music VR, and more about designing a console virtual reality experience.
VR, Console/PC, Design

What's the state of MMORPG design in 2016? 3
by Staff [10.12.16]
We sat down with Zenimax Online Studios creative director Rich Lambert to talk about what lessons developers can learn for making online games in 2016.
Console/PC, Design, Video

Learn about the latest AR and VR innovations at VRDC 2016!  
by Staff [10.12.16]
VRDC is all about exploring and discussing the latest in VR/AR game and experience design, so today organizers want to quickly run down a sample of the talks you'll find on the conference's Innovation track.
VR, Design

Don't Miss: Tomb Raider and the clash between story and violence in games 46
by Staff [10.12.16]
Games like Tomb Raider show the complexity of balancing the narrative need for human characters and the violent demands of developing a first person shooter.
Console/PC, Design

Blog: Inspired designs in Relic's RTS games 1
by Gamasutra Community [10.12.16]
I revel in the system design of Relic's RTS titles and talk about why the studio's games are a breath of fresh air in the real-time strategy space.

Come chat with The Elder Scrolls Online's creative director today at 3PM EST  
by Staff [10.12.16]
We're streaming The Elder Scrolls Online with ZeniMax Online Studios creative director Rich Lambert today at 3PM EST. Come chat about the future of MMORPGs with us!
Console/PC, Design, Video

Eco is a Minecraft-like with an environmental, educational twist  
by Lena LeRay [10.12.16]
While it shares Minecraft's basic gameplay loop of harvest/gather/plan/build, Eco is designed to teach kids to collaborate and solve problems while being mindful of protecting the environment.
Console/PC, Indie, Serious, Design, Video

Blog: Common mistakes in game animation  
by Gamasutra Community [10.12.16]
Some very basic tips and tricks which could be useful to other developers starting to work with in game animation.
Programming, Design

Blog: Which mobile game mechanics make it to the top of the sales charts? 5
by Gamasutra Community [10.12.16]
A study of the popularity of primary and additional mechanics in mobile games from U.S. top-grossing lists on Google Play and App Store.
Smartphone/Tablet, Design, Business/Marketing

Blog: The birth of Japanese RPGs, retold in 15 games 6
by Gamasutra Community [10.12.16]
A look at the roots of Japanese RPGs -- from the hardware to the early proto-RPGs, the Ultima-clones, the first Action-RPGs, and genre landmarks like Dragon Quest, Final Fantasy and Ys.

Stanley Parable's Davey Wreden shares real talk about game design 1
by Alex Wawro [10.11.16]
A recently-published chat between game devs Steve Swink (Scale) and Davey Wreden (The Beginner's Guide, The Stanley Parable) sheds notable light on how both go about the business of designing games.
Indie, Design, Video

Why Thumper's twist on rhythm games is so well-suited for VR  
by Jennifer Allen [10.11.16]
The "rhythm violence game" Thumber is well-suited to VR. “We wanted to make a game that was also an ‘experience’, something you can get lost in and overwhelmed by," explains co-creator Brian Gibson.
VR, Console/PC, Art, Audio, Design, Video

Get a job: Boss Key Productions is hiring a Multiplayer Level Designer  
by Staff [10.11.16]
Boss Key Productions is seeking a Multiplayer Level Designer with boundless creativity, a strong visual aesthetic and a longstanding passion for playing and understanding games in Raleigh, NC.
Console/PC, Design, Production, Recruitment

How Riot keeps League of Legends complex without sacrificing accessibility 1
by Alissa McAloon [10.11.16]
Game design director Greg Street discusses the challenges faced and the lessons learned from developing a game for both the professional and casual players.
Console/PC, Design

Players will reinterpret your game. Here's why you should respect that 2
by Bryant Francis [10.11.16]
Ian Gregory, creative director of Masquerada: Songs and Shadows shares a story about how an army captain made him re-think how he approaches designing characters in video games.
Console/PC, Design, Video

Blog: Communicating creative intentions as a game designer 5
by Gamasutra Community [10.11.16]
"It's critical for a designer to be exceedingly clear about their intentions as they're formulating their design. But it's not enough to just be clear -- you have to communicate those intentions."
Design, Production

Blog: Can political games change the world? 5
by Gamasutra Community [10.11.16]
Squeaky Wheel co-founder Ryan Sumo talks about some of his favorite political games and whether or not he thinks they can change the world.

Get a job: Remedy Entertainment is hiring a Lead Designer  
by Staff [10.10.16]
Remedy Entertainment is seeking a Lead Designer who will be responsible for overall design, including game, level and retention mechanics in Espoo, Finland​.
Console/PC, Design, Recruitment

5 questions you should be asking playtesters to get meaningful feedback 2
by Alissa McAloon [10.10.16]
Asking the right questions can make a world of difference when it comes to getting meaningful player feedback.
VR, Console/PC, Indie, Design, Production

Plants vs. Zombies designer turns his game jam concept into Octogeddon  
by Alan Bradley [10.10.16]
Plants vs. Zombies creator George Fan and some former PopCap colleagues have created a new studio, and they're turning Fan's Ludum Dare gamejam creation into the indie actioner Octogeddon.
Console/PC, Indie, Design, Video