What to steal from Destinyís UI8 by Gamasutra Community [09.12.14]
"This isnít a review, Iím not a critic, just noticed a bunch of clever stuff that wouldnít be hard to duplicate on an indie budget. Polish costs time, but my goodness does a game benefit from it."
Console/PC, Indie, Art, Design
How to use white box 'blocks' in level design4 by Gamasutra Community [09.11.14]
"This method requires to focus on the basic principles of level design. This technique is very similar to painting or sculpting : we first create a rough silhouette of our model, and only then we add some detail."
Blog: Non-player-centric games 17 by Gamasutra Community [09.10.14]
"I believe we need more games that are environmental/world and plot driven -- games where the player character isnít the hero, nor does the story or world bend for them or wait for them."
Console/PC, Indie, Design