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September 21, 2014
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September 21, 2014
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Updates » Design
Blog: On Desert Golfing and naming my company 4
by Gamasutra Community [09.04.14]
"I'm happy when I find people who can make better decisions for me. Every statistic and number in a game matters. Every time I neglect a number, then its presence is just noise unless I find the signal."
Smartphone/Tablet, Indie, Design, Business/Marketing

Analysis: Court decides in favor of 'cloned' game 11
by Gamasutra Community [09.04.14]
"The opinion of the court here only had to find that there was a plausible claim of infringement. The decision may not turn in their favor, but it seems that the court is certainly aware of the cloning issue."
Console/PC, Indie, Design

Level design dramas: What Super Mario Bros. 3 and Half-Life 2 have in common 2
by Gamasutra Community [09.04.14]
"Interesting experiences are not just about 'good things happening' and 'bad things happening'; it is better to say that they are about dramas."
Console/PC, Design

Gamification: The user's perspective 2
by Gamasutra Community [09.04.14]
A hierarchy of systems, starting from the player and moving layer-by-layer outward: "the fact of the matter is, the user does not care how clever the designers were. They just want a system that works and that is usable."
Smartphone/Tablet, Design

Blog: The other reason to avoid free-to-play 7
by Gamasutra Community [09.04.14]
"A free to play game is trying to sell you a new hobby. A paid app is more focused on giving you a finite experience."
Smartphone/Tablet, Design, Business/Marketing

The collision of collaboration, curation in Sunset Overdrive Exclusive  
by Kris Graft [09.04.14]
Insomniac Games' stylish Xbox One shooter Sunset Overdrive changed significantly between conception and realization. Game director Drew Murray explains.
Console/PC, Design, Exclusive

A glimpse into the chart-busting success of Yo-kai Watch  
by Christian Nutt [09.03.14]
"We wanted to express a world view that modern children can relate to with a role-playing video game." - Level-5 president Akihiro Hino on the success of Yo-kai Watch
Console/PC, Design, Business/Marketing

Here are some of the developers making Gear VR games 3
by Alex Wawro [09.03.14]
Several notable developers have already stepped forward and pledged to build games for Samsung's smartphone-powered VR headset, which was announced today at a tradeshow in Berlin.
Smartphone/Tablet, Design, Production

Don't Miss: Sexism and sexuality in games 40
by GDC Vault Staff [09.03.14]
Video: Dragon Age lead writer David Gaider takes a look at how romantic characters evolved from Baldur's Gate II to the Dragon Age series in this GDC 2013 talk.
Console/PC, Indie, Design, Production, Business/Marketing, Video

What does $100 buy in Battlefield 4? 23
by Gamasutra Community [09.03.14]
As "in-game purchase tactics similar to those from the pure F2P realm are undoubtedly becoming a regular part of the premium game business," consultant Ethan Levy takes a close look at Battlefield 4.
Console/PC, Design, Business/Marketing

Game Design Deep Dive: Movement in Road Not Taken Exclusive 8
by Daniel Cook [09.03.14]
Spry Fox co-founder Daniel Cook writes about how and why they made a very specific game design decision in Road Not Taken, as part of a new Gamasutra series.
Console/PC, Indie, Art, Design, Production, Exclusive

Final Fantasy creator sees room to grow in mobile game design  
by Alex Wawro [09.02.14]
Sakaguchi shares some insight into what he's learned from his transition to mobile development as Mistwalker gears up to launch its first free-to-play mobile RPG, Terra Battle.
Smartphone/Tablet, Design, Production

Sony releases level editor that's open source and engine-agnostic 5
by Alex Wawro [09.02.14]
Developers in need of level design tech, take heart: Sony has released a standalone level editor that developers can download and use for free under the terms of the Apache 2.0 open source license.
Console/PC, Design

Blog: We're entering the era of auto-mode, on mobile 23
by Gamasutra Community [09.02.14]
"It seems backward at first to have the playing part, read fun part, of the game being managed by the AI, but after using that option for some time, I would say it is genius."
Smartphone/Tablet, Design

Don't Miss: Inside the PlayStation 4 with Mark Cerny Exclusive 73
by Christian Nutt [09.02.14]
Speaking to Gamasutra, PlayStation 4 lead architect Mark Cerny explains how he began the process of designing Sony's new system -- with developers' desires.
Console/PC, Social/Online, Design, Production, Business/Marketing, Exclusive

Teaching players how to play a match-three has never been this hard 3
by Gamasutra Community [09.02.14]
A journey toward player understanding of a mechanic: "When I first got the idea for Brain Putty, I thought it would be pretty easy to teach players the game. I was wrong."
Smartphone/Tablet, Indie, Design

GDC Next reveals talks on raw game design and kid-friendly apps  
by Staff [09.02.14]
Veteran game designer Tadhg Kelly and a panel of kid-friendly app developers sign on to spice up the speaker lineup at GDC Next 2014 featuring ADC this November.
Console/PC, Smartphone/Tablet, Design, Production, GDC Next

A Ludum Dare game postmortem: Limitations breed creativity 1
by Gamasutra Community [09.02.14]
"As far as limitations go I believe that it's better to know what you should not do as opposed to not knowing what to do. Hopefully my next LD submission will blow this one out of the water."
Console/PC, Smartphone/Tablet, Indie, Design

This Week in Video Game Criticism: Tropes vs Anita Sarkeesian and the Demise of 'Gamers' 15
by Kris Ligman [09.01.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the continued attacks against critic Anita Sarkeesian to Kotaku's decision to block support of indies through Patreon.
Console/PC, Social/Online, Design, Business/Marketing

Blizzard taps pro Hearthstone player to join its design team 2
by Alex Wawro [08.29.14]
Competitive Hearthstone player Ryan Masterton announced this week that he is joining Blizzard's ranks as an associate designer who will be "looking out for the interests of the player."
Console/PC, Smartphone/Tablet, Design