Health 101, with Professor Yoshi's Island1 by
"Don’t put things that heal on the direct path of the player instead put it slightly off the beaten path. Make them have to go exploring, or chase something down in order to earn that redemption."
Designing disjointed VR puzzles  by
"We set out to explore a realm of game design we hadn't seen done before -- disjointed, 2-player puzzles in VR. In our game Shackle, players find themselves back to back in a haunted room, divided by darkness."
VR, Indie, Design