The design of episodic games4 by
"Episodic games rely on strong narration, a skill which is not common among game designers. I will share with you my vision and my recommendations on the best practices on storytelling for this game format."
Designing levels for mobile puzzle games4 by
"How do you keep players engaged through 1000+ levels of content without continually introducing new mechanics? This task is no small feat, yet it is the objective of many game designers working in evergreen games as service titles."
Blog: Narrative negative space in games  by
"I have a strong belief that the player can, when encouraged to, create and embrace a variation of the character they are playing. But itís really on the designers to allow for that to naturally grow and be encouraged."