Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 30, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Design
Obituary: Star Wars Galaxies designer Ben Hanson 4
by Christian Nutt [07.10.14]
Gamasutra has learned that the lead content designer of Star Wars Galaxies: Jump to Lightspeed expansion has passed away.
Console/PC, Design

Don't Miss: The metrics aren't the message 26
by Laralyn McWilliams [07.10.14]
Industry veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that over-reliance on analytics and player friction in games isn't the answer.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

GDC Next debuts talks on Adrift and the value of failing fast  
by GDC Staff [07.10.14]
GDC organizers debut talks from industry veteran Laralyn McWilliams and Adr1ft developer Adam Orth for the future-focused GDC Next show, which will be held in Los Angeles this November.
Console/PC, Social/Online, Indie, Art, Design, Production, GDC Next

6 things I learned from indie development 11
by Gamasutra Community [07.10.14]
"In making Bain's Redemption, I came into the project as a programmer. Eventually, I found myself doing design, business, marketing, and even some art."
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

GDC Europe 2014 adds Below, Assassin's Creed talks  
by GDC Staff [07.10.14]
Designers from Capybara Games and Ubisoft join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Indie, Art, Design, Production, Business/Marketing, GDC Europe

Are badges really all that? 24
by Gamasutra Community [07.10.14]
"Badges are cool if they make the player look at the game another way and encourage exploration. But badges are not so cool if they're for lots of repetitive actions (like clicking a button) or paying money into the game."
Console/PC, Indie, Design

The best bits from Cliff Bleszinski's Reddit chat 17
by Christian Nutt [07.09.14]
Today, Cliff Bleszinski took to Reddit for an "ask me anything" session, and shared his perspective on the industry and the thinking behind his plans for his new studio and new game, BlueStreak.
Console/PC, Indie, Design, Production, Business/Marketing

Video: Vlambeer's experience developing Nuclear Throne in public 2
by Staff [07.09.14]
Vlambeer cofounders Jan Willem Nijman and Rami Ismail took the stage during the GDC 2014 Independent Games Summit to talk about what they'd learned from livestreaming development of Nuclear Throne.
Console/PC, Indie, Design, Production, Business/Marketing, Video, Vault

Don't Miss: Can joy be more 'adult' than violence? Exclusive 28
by Leigh Alexander [07.09.14]
"Adult content" rules commercial games -- but repetitive, blistering violence gets dull. Honeyslug's Ricky Haggett and Funomena's Robin Hunicke look at joy, as an alternative quality of mature games.
Console/PC, Indie, Programming, Art, Design, Exclusive

Blog: Gameplay and the balance cult 11
by Gamasutra Community [07.09.14]
"There is, in my view, a very valuable aspect to imbalance; furthermore, balance is not as easily quantifiable as you might think -- as there are often multivariate levels that contribute to balance."
Console/PC, Indie, Design

Microsoft says it hasn't abandoned retail Xbox One dev kit plans 7
by Alex Wawro [07.09.14]
UPDATE Microsoft says statements made today by an Xbox representative that the company has "no plans" to make retail Xbox One units capable of functioning as development kits are inaccurate.
Console/PC, Design, Production, Business/Marketing

How Tearaway's emphasis on imperfection made the game more personal 1
by Mike Rose [07.09.14]
Rex Crowle, lead creator on Media Molecule's Tearaway, says that by highlighting the imperfections of papercraft, he and his team were able to make a more personal game.
Console/PC, Art, Design

Game devs flock to VR as Steam Box interest wanes, says GDC Europe survey 8
by GDC Staff [07.09.14]
Respondents to this year's GDC Europe State of the Industry survey report that VR is the most interesting emerging market, as interest in Steam Boxes and Android consoles falls away.
Console/PC, Smartphone/Tablet, Design, Production, GDC Europe

Divinity: Original Sin is the game Larian Studios waited 15 years to make Exclusive 7
by Alex Wawro [07.09.14]
"We always wanted to make an old-school PC RPG with multiplayer," says Larian founder Swen Vincke. "We never managed to sell it to a publisher in the past; every time we proposed, it was refused."
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Don't Miss: The Chinese Room's melancholy and refreshing Rapture Exclusive 7
by Leigh Alexander [07.08.14]
Leigh Alexander visits The Chinese Room to see Everybody's Gone to the Rapture -- a uniquel melancholy and distinctly English apocalypse, created by a team with a refreshing attitude to sustainability.
Console/PC, Indie, Design, Exclusive

The creators of Borderlands are making a MOBA-inspired FPS  
by Alex Wawro [07.08.14]
Gearbox Software has taken the wraps off its next major project: Battleborn, a first-person shooter with MOBA-like design that -- unlike the next Borderlands game -- is coming to PS4 and Xbox One.
Console/PC, Design, Production

Blog: Unknown answers 2
by Gamasutra Community [07.08.14]
Sometimes games are the most fun when the game designer doesn't pretend to have all the answers, and instead lets players figure it all out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

The dos and don'ts of designing VR games 6
by Mike Rose [07.08.14]
nDreams' Patrick O'Luanaigh discusses the many dos and don'ts of VR game design that his company has discovered through its experiments with the Oculus Rift and Sony's Morpheus.
Console/PC, Programming, Audio, Design

Developing for procedural dynamism in Unity  
by Gamasutra Community [07.08.14]
The development process for starting a fully dynamic voxel-based toybox tank game in Unity, and all of the technical challenges that have arisen so far.
Smartphone/Tablet, Indie, Programming, Design

GDC Europe State of the Industry: PC and mobile reign, crowdfunding heats up 1
by GDC Staff [07.08.14]
Organizers of GDC Europe 2014 have released the results of the second annual European State of the Industry Survey, which reveals trends around regional development hubs, tax incentives and platform preferences.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe