Blog: We need more game industry arguments. Here are my suggestions!
"I really enjoyed GDC, but the talks there left me with more questions than answers. Tough questions, that could use some real debate. Frequent, vigorous, respectful debate is good for a community, an industry, and an art form."
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing
Game design lenses help target your games
"A set of game design dimensions through which we can use to develop better games for a given target group. This is by no means scientifically validated but rather a conceptual framework that is born out of experience."
Video: Game industry all-stars reflect on 30 years of making games
From Chris Crawford to Palmer Luckey, game industry luminaries reflect on how game development has changed in the past 30 years in this special "Flash Backward" at the 30th edition of GDC this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault
GDC & VRDC 2016 talks are now available to watch on the GDC Vault!
Game Developers Conference officials are happy to announce that the many talks and presentations delivered by game industry notables last month at GDC 2016 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC