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January 24, 2015
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Updates » Design
This Week in Video Game Criticism: From Maps to Pigeon Murder Mysteries  
by Kris Ligman [12.22.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the ubiquity of maps in modern games to the secret storyline of Hatoful Boyfriend.
Console/PC, Indie, Design

Video: Eugene Jarvis delivers a postmortem of Robotron: 2084 1
by Staff [12.22.14]
Industry veteran and Raw Thrills cofounder Eugene Jarvis delves into the design of his seminal arcade game during this upbeat classic game postmortem of Robotron: 2084 at GDC 2014.
Console/PC, Design, Video, Vault

Advice for new Gear VR developers 4
by Gamasutra Community [12.22.14]
"For the past year, Ive been developing a game which just launched on Samsungs Gear VR headset. Now that the Gear VR is out in the wild, I thought I should share advice with other devs."
Smartphone/Tablet, Indie, Design, VR

Gamasutra's Best of 2014: 'F2P mobile games I'm still playing for some reason' 1
by Brandon Sheffield [12.22.14]
"I know exactly why I'm playing these games, but that old pretense that free-to-play games aren't 'real' is still fun to play with. They're designed to retain players."
Smartphone/Tablet, Design, Business/Marketing

2015 IGF announces Design, Audio juries  
by GDC Staff [12.22.14]
Proceedings are well underway for the jurying phase of the 2015 Independent Games Festival, in which discipline-specific experts play and discuss the merits of the nearly 650 games entered.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Kerbal Space Program postmortem coming to GDC 2015  
by Staff [12.22.14]
Kerbal Space Program creator Felipe Falanghe is coming to GDC 2015 to share the story behind the development of KSP through its many updates, and what it takes to succeed on Early Access.
Console/PC, Design

KerbalEdu receives its first major update  
by Phill Cameron [12.22.14]
Kerbal Space Program's developer Squad and TeacherGaming have released the first major update to KerbalEdu, adding a mission editor, force arrows display and a flight recorder.
Console/PC, Indie, Design, Business/Marketing

Making Before: A 'collective consciousness game' of survival  
by Phill Cameron [12.22.14]
We talk with Bill Lowe, creator of Before, about developing a group-survival sim, signing with Facepunch studios, and getting featured at The Game Awards.
Console/PC, Indie, Design, Business/Marketing

Gamasutra's Best of 2014: Brandon Sheffield's Top 5 'research' games 6
by Brandon Sheffield [12.19.14]
"In order to make sure I'm on the right track, sometimes I like to ground myself by playing games that have similar systems or elements to what what we want to achieve."
Console/PC, Indie, Design

On 'comprehensive game criticism' and plastic ghosts of the past 6
by Gamasutra Community [12.19.14]
A step toward formulating a useful game criticism, by looking at a weird, old game: "The first word that comes to mind when I think of Perfect Dark: 'bloated.' It's also highly hypocritical, game design-wise."
Console/PC, Design

Get a job: Oculus VR is hiring a Gameplay Engineer  
by Staff [12.19.14]
Got a passion for virtual reality? Oculus VR is looking for an experienced developer to join the team in its Seattle, WA office and work on creating "game-like experiences" for the Oculus Rift.
Console/PC, Design, Recruitment

Video: How games reflect the tension between our hearts and minds 1
by Staff [12.19.14]
In a wide-ranging GDC 2014 talk, NYU Game Center chief Frank Lantz explored how games are made, played and talked about in an effort to better understand the ways in which people look at the world.
Console/PC, Design, Video, Vault

Gamasutra's Best of 2014: Leigh Alexander's Top 5 Games 8
by Leigh Alexander [12.19.14]
Here are the five games that I think were most important this year; most expressive of the year, most likely to be remembered (by me) in later years. I like games that feel good and have something to say.
Console/PC, Smartphone/Tablet, Indie, Programming, Design

What can F2P developers learn from premium games? Find out at GDC  
by Staff [12.19.14]
Free-to-play and premium games may have different business models, but they can still share similar aspirations when it comes to excellent design. Learn what F2P can learn from P2P at GDC 2015.
Social/Online, Design, GDC

Gamasutra's Best of 2014: Phill Cameron's Top 5 Games 3
by Phill Cameron [12.19.14]
2014 marked a year where the best games were those that experimented with new ways to play, both from a mechanical and a narrative viewpoint.
Console/PC, Smartphone/Tablet, Indie, Design

Mining data to understand Street Fighter's balance and meta-game 4
by Gamasutra Community [12.19.14]
"This post is an the analysis of the game balance in Super Street Fighter IV. We analyze it using statistical methods and machine learning techniques."
Console/PC, Design

Game a week: A year in review 3
by Gamasutra Community [12.18.14]
52 weeks, 52 games. Adriel Wallick looks back at what she accomplished in 2014: "My brain is exhausted and I'm sad that it's over, but I'm excited to move onto what's next for me in games."
Console/PC, Indie, Programming, Design, Production

Get a job: Volition is hiring a Senior Systems Designer  
by Staff [12.18.14]
The makers of Saints Row are looking for an experienced designer to take on a senior systems designer role on a third-person action game at the company's Champaign, Illinois studio.
Console/PC, Design, Recruitment

Best of 2014: Understanding Nintendo's Tomodachi Life problem 84
by Christian Nutt [12.18.14]
Christian Nutt examines why Nintendo's response to outcry over the lack of same-sex marriage in Tomodachi Life is so important, and reflects on the totemic power of marriage and identity in games.
Console/PC, Serious, Design, Business/Marketing

Gamasutra's Best of 2014: Christian Nutt's Top 5 Games 3
by Christian Nutt [12.18.14]
A surprising year for Gamasutra editor Christian Nutt, who ended up loving games he wasn't even anticipating -- all smaller in scope but better in execution than the big guys' titles.
Console/PC, Indie, Design