Let's talk about That Dragon, Cancer2 by
"I spent a lot of the game laughing, perhaps nearly as much as I spent in tears. It’s not just an endless chain of sad or frustrating moments strung together; there are also moments of silliness and joy."
Console/PC, Indie, Design
Building tension through game mechanics7 by
Making a scary game isn't just about art and narrative. Really frightening games employ game mechanics specifically designed to induce tension through play.
Blog: A video game tribute to the feminine15 by
Inspired by his daughter's birth, one dev makes a "feminine" game: "Gratifying violence sells, and a female protagonist in an action game is considered out of place; but then this is exactly what we’re trying to fix."
History and games1 by
"It’s natural to want gameplay and story to flow smoothly, following a well-crafted curve of highs and lows. But, as with writing history, there’s a danger in trying to smooth out your material too much."
Console/PC, Smartphone/Tablet, Indie, Design