Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 21, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Design
Blog: Core, focus, and power - A game design methodology  
by Gamasutra Community [02.14.19]
This is how I came upon a methodology I nowadays call "Core, Focus and Power", which can be applied to most any development and delivers solid experiences and an enjoyable development.
Design

BOY, God of War won big at the DICE Awards
by Kris Graft [02.14.19]
At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica’s God of War.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Mario Maker 2 and a Link's Awakening remake drive today's Nintendo Direct  
by Bryant Francis [02.13.19]
Nintendo's first-party efforts for 2019 include a new Mario Maker game and a remake of the Game Boy classic The Legend of Zelda: Link's Awakening.
Console/PC, Design, Business/Marketing, Video

Video: How to invite player creativity through game mechanics  
by Staff [02.13.19]
At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: How Nintendo designed the inviting mini-world of Animal Crossing 4
by Staff [02.13.19]
In this classic 2013 interview, Gamasutra sits down with Nintendo producer Katsuya Eguchi -- also the producer of the Wii Sports series -- to ask him some questions about the design of Animal Crossing.
Console/PC, Design

Get a job: Obsidian Entertainment is hiring a Sound Designer  
by Staff [02.13.19]
Obsidian is looking for a creative Sound Designer with the capability to design and implement assets, manage entire projects, and specialize in key audio systems.
Audio, Design, Recruitment

Come to GDC and see how VR was used to build a 'micro-amusement park'  
by Staff [02.13.19]
Last year the team at Two Bit Circus opened an innovative interactive 'micro-amusement park' in L.A. that's full of wild VR experiences, and now they're coming to GDC 2019 to show you how they did it!
VR, Design, Business/Marketing, GDC

Amy Hennig sees a social future for storytelling games 3
by Bryant Francis [02.12.19]
In a chat with Double Fine boss Tim Schafer at DICE 2019, Amy Hennig talked about a more frictionless game experience and why storytelling games can be better when played together.
Console/PC, Design

Learn how machine learning can help you make better games at GDC 2019  
by Staff [02.12.19]
Machine learning is changing the way we make games, and GDC 2019 the place to be if you want to better understand how ML can be applied across different disciplines to help you build better games!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

Don't Miss: 7 Japanese RPGs game developers should study 6
by Staff [02.12.19]
We reached out to some game makers and asked them to name some JRPGs that they believe all devs should study. They provided us with a diverse list of their highly personal picks.
Console/PC, Design

Turning painting into a game mechanic in the gorgeous Eastshade 2
by Jack Yarwood [02.12.19]
We speak with game developer Danny Weinbaum about Eastshade, a beautifully-realized game that puts players in the shoes of a painter.
Indie, Art, Design, Video

Video: The production behind Shadow Tactics  
by Staff [02.11.19]
In this GDC 2018 talk, Mimimi Productions' Moritz Wagner goes over the design challenges he and his team faced creating Shadow Tactics
Console/PC, Design, Production, Video

Get a job: Slime Rancher dev Monomi Park is hiring a Senior Game Designer  
by Staff [02.11.19]
Monomi Park is looking for an experienced Senior Game Designer to work on Slime Rancher and more projects down the line.
Design, Recruitment

Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [02.11.19]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies  
by Gamasutra Staff [02.10.19]
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Overwatch's gameplay architecture creates variety  
by Staff [02.08.19]
In this GDC 2017 session, Blizzard's Timothy Ford explains how Overwatch uses the Entity Component System (ECS) architecture to create a rich variety of layered gameplay.
Console/PC, Design, Video

Don't Miss: How devs design the Lego games to appeal to all ages 4
by Staff [02.08.19]
In this timeless feature, TT Games head of design Arthur Parsons opens up about how the studio designs and focus-tests its popular Lego games so that they're enjoyable (and accessible) for all ages!
Console/PC, Design

Weekly Jobs Roundup: PlayStation, FoxNext Games, and more are hiring now!  
by Staff [02.08.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

American Sign Language emotes added to Star Citizen 1
by Emma Kidwell [02.08.19]
In collaboration with its community, Cloud Imperium Games has added American Sign Language support to Star Citizen for its deaf and hard of hearing players.
Console/PC, Design

Here are your GDC 2019 Narrative Summit poster session winners!  
by Staff [02.08.19]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2019 Student Narrative Analysis Competition winners, who all receive passes to the conference next month!
Console/PC, Indie, Design, GDC