Blog: Intermedia translation in video games  by
When translating a story from any medium into a game, there's a lot to consider. What do you keep? What do you discard? What does that mean for players? Here, I look at some examples, including my own.
Blog: Dissecting randomness in games  by
"In this post I break down randomness by its objective features that exist in all random elements and examine how these fields and parameters may interact and be balanced."