Matters of scale in level design3 by
"Star Citizen has many playgrounds, and it falls to the level designers to lay them out and fill them with stuff to do regardless of their scale. However, at every level the philosophy remains the same."
Blog: Breaking Chess, but just enough  by
"What if we removed experience and years of study from the equation? How much would that level the play field? What if every chess game was different and you had to learn it on the fly?"